@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Northern Italy to Southern France
2 fighters moved from United Kingdom to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
4 aaGuns, 2 artilleries and 6 infantry moved from Archangel to Belarus
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,3,3,4,2,5
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Combat Hit Differential Summary :
Italians : -0,17
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
1 infantry moved from Northern Italy to Southern France
2 fighters moved from United Kingdom to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 2 fighters and 1 infantry
Americans defend with 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 2 fighters and 1 infantry in Southern France, round 2 : 1/3 hits, 1,17 expected hits
Americans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Southern France to Western Germany
1 infantry moved from Southern Italy to Northern Italy
4 aaGuns, 2 artilleries and 6 infantry moved from Archangel to Belarus
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,1,5,4,3,3,4,2,5
Italians collect 5 PUs (10 lost to blockades); end with 5 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 2 armour
EDIT: Adding units owned by Italians to Belarus: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,17
Americans : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 2 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
3 fighters and 1 infantry moved from Russia to Vologda
EDIT: 1 infantry moved from Manchuria to Amur
Combat - ANZAC
Battle in Vologda
ANZAC attack with 3 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 3 fighters and 1 infantry in Vologda, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Vologda
ANZAC win with 3 fighters remaining. Battle score for attacker is 0
Casualties for ANZAC: 1 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
3 fighters moved from Vologda to Russia
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 infantry moved from South Australia to Queensland
1 fighter moved from 33 Sea Zone to Caroline Islands
1 artillery and 2 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
1 artillery and 6 infantry moved from Persia to Eastern Persia
Place Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Caucasus to Northwest Persia
2 infantry moved from Persia to Eastern Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : 0.67
I edited the UK inf from Manchuria to Amur, forgot to move it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
5 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Germans attack with 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/17 hits, 8,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 infantry moved from Northern Italy to France
9 armour, 11 artilleries, 18 infantry and 24 mech_infantrys moved from Archangel to Belarus
1 mech_infantry moved from Nenetsia to Belarus
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
5 fighters moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
3 bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
5 mech_infantrys moved from Bessarabia to Belarus
Place Units - Germans
3 infantry placed in United Kingdom
2 fighters placed in 113 Sea Zone
1 fighter and 4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,1,4,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,4,3,2,2,5,2
Germans collect 47 PUs (9 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1,17
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 fighters, 6 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Northern Italy to Southern France
Germans take Southern France from Americans
2 infantry moved from Western Germany to Holland Belgium
3 fighters moved from Western Germany to Holland Belgium
1 bomber moved from Western Germany to Holland Belgium
1 fighter moved from 113 Sea Zone to Holland Belgium
5 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 bomber moved from United Kingdom to Holland Belgium
1 bomber moved from Novgorod to Holland Belgium
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Holland Belgium
Germans attack with 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 1 infantry
Germans roll dice for 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 10/17 hits, 8,83 expected hits
Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 3 bombers, 9 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Germans
3 infantry moved from Northern Italy to France
9 armour, 11 artilleries, 18 infantry and 24 mech_infantrys moved from Archangel to Belarus
1 mech_infantry moved from Nenetsia to Belarus
3 infantry moved from Novgorod to Belarus
1 mech_infantry moved from Western Ukraine to Belarus
1 infantry moved from Eastern Poland to Belarus
5 fighters moved from Holland Belgium to United Kingdom
3 tactical_bombers moved from Holland Belgium to United Kingdom
3 bombers moved from Holland Belgium to Western Germany
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to United Kingdom
5 mech_infantrys moved from Bessarabia to Belarus
Place Units - Germans
3 infantry placed in United Kingdom
2 fighters placed in 113 Sea Zone
1 fighter and 4 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,4,1,4,1,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,2,3,4,3,2,2,5,2
Germans collect 47 PUs (9 lost to blockades); end with 47 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : 1,17
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Russians
Russians buy 1 artillery and 5 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 tactical_bomber moved from Russia to Ukraine
3 fighters moved from Russia to Ukraine
1 bomber moved from Russia to Ukraine
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Italians
1 armour moved from Russia to Vologda
Russians take Vologda from Japanese
1 armour moved from Vologda to Russia
Combat - Russians
Battle in Ukraine
Russians attack with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 3/7 hits, 3.50 expected hits
Italians roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians lost in Ukraine
Russians win, taking Ukraine from Italians with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
1 bomber, 3 fighters and 1 tactical_bomber moved from Ukraine to Russia
2 armour moved from Russia to Bryansk
2 armour moved from Russia to Bryansk
8 infantry moved from Smolensk to Russia
4 artilleries moved from Smolensk to Russia
3 artilleries moved from Smolensk to Russia
6 infantry moved from Russia to Bryansk
1 aaGun, 1 armour, 12 artilleries and 56 infantry moved from Smolensk to Bryansk
Place Units - Russians
1 artillery and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 19 PUs; end with 20 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.33
Russians : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 transports moved from 39 Sea Zone to 38 Sea Zone
1 armour and 5 infantry moved from Shan State to 38 Sea Zone
1 armour, 5 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour and 5 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
2 bombers moved from French Indo China to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
1 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Amur, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Amur
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Amur, round 3 : 3/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 fighter and 5 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in India, round 2 : 0/7 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in India, round 3 : 2/7 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
2 mech_infantrys moved from Yenisey to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Novosibirsk
6 artilleries, 27 infantry, 1 marine and 6 mech_infantrys moved from Samara to Volgograd
1 fighter moved from India to French Indo China
1 tactical_bomber moved from Shan State to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
UK_Pacific : -0,67
Russians : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 destroyer, 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 transports moved from 39 Sea Zone to 38 Sea Zone
1 armour and 5 infantry moved from Shan State to 38 Sea Zone
1 armour, 5 infantry and 3 transports moved from 38 Sea Zone to 39 Sea Zone
1 armour and 5 infantry moved from 39 Sea Zone to India
1 fighter moved from 39 Sea Zone to India
2 bombers moved from French Indo China to Amur
1 fighter moved from Japan to Amur
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Amur
1 infantry moved from Samara to Vologda
Japanese take Vologda from Russians
1 infantry moved from Samara to Volgograd
Japanese take Volgograd from Russians
1 infantry moved from Kazakhstan to Caucasus
Japanese take Caucasus from Russians
Combat - Japanese
Battle in Amur
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 infantry; Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Amur, round 2 : 2/5 hits, 2,17 expected hits
Russians roll dice for 1 artillery and 2 infantry in Amur, round 2 : 1/3 hits, 1,00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 infantry owned by the British lost in Amur
Japanese roll dice for 2 bombers, 1 fighter and 1 infantry in Amur, round 3 : 3/4 hits, 2,00 expected hits
Russians roll dice for 1 artillery in Amur, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Casualties for British: 1 infantry
Battle in India
Japanese attack with 1 armour, 1 fighter and 5 infantry
British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in India, round 2 : 0/7 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 5 infantry in India, round 3 : 2/7 hits, 1,83 expected hits
UK_Pacific roll dice for 1 infantry in India, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the British lost in India
Japanese destroys 9PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 armour, 1 fighter and 5 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 infantry moved from Malaya to Shan State
2 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to 36 Sea Zone
1 destroyer, 1 infantry and 2 transports moved from 36 Sea Zone to 35 Sea Zone
1 fighter moved from Philippines to 35 Sea Zone
1 tactical_bomber moved from Philippines to 35 Sea Zone
1 carrier and 2 destroyers moved from 6 Sea Zone to 5 Sea Zone
1 fighter moved from Amur to 5 Sea Zone
2 bombers moved from Amur to Buryatia
1 mech_infantry moved from Yenisey to Buryatia
2 mech_infantrys moved from Yenisey to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Novosibirsk
1 aaGun moved from Samara to Novosibirsk
6 artilleries, 27 infantry, 1 marine and 6 mech_infantrys moved from Samara to Volgograd
1 fighter moved from India to French Indo China
1 tactical_bomber moved from Shan State to 35 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 10 fighters and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 35 Sea Zone to French Indo China
1 fighter moved from 35 Sea Zone to French Indo China
Place Units - Japanese
1 destroyer placed in 37 Sea Zone
2 infantry placed in Malaya
3 infantry placed in French Indo China
5 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Volgograd: 3 mech_infantrys
EDIT: Adding units owned by Japanese to Caucasus: 3 mech_infantrys
EDIT: Removing units owned by Japanese from Volgograd: 1 mech_infantry
EDIT: Adding units owned by Japanese to Caucasus: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
UK_Pacific : -0,67
Russians : -0,33
Japanese : -0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 submarine moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Greece
2 fighters moved from Gibraltar to Southern France
2 fighters moved from 110 Sea Zone to Southern France
4 fighters moved from 110 Sea Zone to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Normandy Bordeaux to Southern France
1 bomber moved from Normandy Bordeaux to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
Combat - Americans
Americans creates battle in territory 97 Sea Zone
Battle in Greece
Battle in Holland Belgium
Americans attack with 1 bomber, 6 fighters and 2 infantry
Germans defend with 2 infantry
Americans roll dice for 1 bomber, 6 fighters and 2 infantry in Holland Belgium, round 2 : 2/9 hits, 4.00 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Greece from Italians, taking Holland Belgium from Germans with 1 bomber, 6 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Southern France
Americans attack with 5 fighters and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 5 fighters and 1 infantry in Southern France, round 2 : 3/6 hits, 2.67 expected hits
Germans roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern France
Americans win with 5 fighters remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 aaGun, 2 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 aaGun, 2 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 aaGun, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 transport moved from 110 Sea Zone to 92 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
2 artilleries and 4 infantry moved from Central United States to 101 Sea Zone
2 artilleries, 4 infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries moved from 91 Sea Zone to Morocco
2 infantry moved from 91 Sea Zone to Gibraltar
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to Gibraltar
1 fighter moved from Eastern United States to 110 Sea Zone
1 fighter moved from Southern France to Gibraltar
4 fighters moved from Southern France to 110 Sea Zone
4 fighters moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 bomber moved from Holland Belgium to Normandy Bordeaux
2 fighters moved from Midway to 33 Sea Zone
1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone
1 artillery, 1 carrier, 1 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 destroyer and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
Place Units - Americans
1 airfield placed in Normandy Bordeaux
1 carrier placed in 110 Sea Zone
1 armour and 1 infantry placed in Normandy Bordeaux
1 submarine and 2 transports placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from 109 Sea Zone: 2 submarines
EDIT: Adding units owned by Americans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 destroyer placed in 10 Sea Zone
2 fighters placed in Eastern United States
1 artillery and 3 infantry placed in Central United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2
Americans collect 61 PUs (2 lost to blockades); end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 101 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
Place Units - Chinese
2 infantry placed in Yunnan
6 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 24 PUs
Combat Move - British
1 artillery and 3 infantry moved from Burma to India
1 bomber and 1 fighter moved from Eastern Persia to India
2 infantry moved from West India to India
Combat - British
Battle in India
British attack with 1 artillery, 1 bomber, 1 fighter and 5 infantry
Japanese defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 5 infantry
British roll dice for 1 artillery, 1 bomber, 1 fighter and 5 infantry in India, round 2 : 2/8 hits, 2.50 expected hits
Japanese roll dice for 1 armour and 5 infantry in India, round 2 : 3/6 hits, 2.17 expected hits
2 infantry owned by the Japanese and 3 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 bomber, 1 fighter and 2 infantry in India, round 3 : 1/5 hits, 2.00 expected hits
Japanese roll dice for 1 armour and 3 infantry in India, round 3 : 2/4 hits, 1.50 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the British lost in India
British roll dice for 1 artillery, 1 bomber and 1 fighter in India, round 4 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour and 2 infantry in India, round 4 : 0/3 hits, 1.17 expected hits
2 infantry owned by the Japanese lost in India
British roll dice for 1 artillery, 1 bomber and 1 fighter in India, round 5 : 2/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in India, round 5 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in India
British win, taking India from Japanese with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 5 infantry
Casualties for Japanese: 1 armour and 5 infantry
Non Combat Move - British
1 aaGun moved from Burma to India
1 bomber and 1 fighter moved from India to Eastern Persia
2 infantry moved from Eastern Persia to West India
1 aaGun moved from Eastern Persia to West India
2 infantry moved from Persia to Eastern Persia
1 armour and 1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
1 destroyer and 1 transport moved from 72 Sea Zone to 74 Sea Zone
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,1,4
UK_Pacific collect 8 PUs (1 lost to blockades); end with 8 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs
Combat Hit Differential Summary :
Germans : 0.00
British : -0.50
Americans : -1.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - Italians
Italians buy 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - Italians
2 fighters moved from Western Germany to Greece
1 fighter moved from Southern Italy to Greece
Combat - Italians
Battle in Greece
Italians attack with 3 fighters
Americans defend with 1 infantry
Italians roll dice for 3 fighters in Greece, round 2 : 1/3 hits, 1,50 expected hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Americans lost in Greece
Italians win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
2 fighters moved from Greece to Southern Italy
1 fighter moved from Greece to Western Germany
Place Units - Italians
1 mech_infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,5,5,6,2,5,4
Italians collect 8 PUs (2 lost to blockades); end with 9 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Western Germany: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -0,50
Americans : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13
Purchase Units - ANZAC
ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery and 3 infantry
Japanese defend with 2 fighters
ANZAC roll dice for 1 artillery and 3 infantry in Java, round 2 : 3/4 hits, 1.00 expected hits
Japanese roll dice for 2 fighters in Java, round 2 : 2/2 hits, 1.33 expected hits
2 fighters owned by the Japanese and 2 infantry owned by the ANZAC lost in Java
ANZAC win, taking Java from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 2 fighters
Non Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 infantry moved from Queensland to New South Wales
1 artillery and 3 infantry moved from Persia to Northwest Persia
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 5 infantry moved from Eastern Persia to Persia
3 fighters moved from Russia to Eastern Persia
1 infantry moved from Eastern Persia to West India
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
1 artillery and 2 infantry placed in Iraq
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Combat Move - French
Non Combat Move - French
2 infantry moved from Eastern Persia to Persia
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Belarus to Archangel
4 armour moved from Belarus to Archangel
4 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Bessarabia
2 infantry moved from Novgorod to Belarus
3 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
9 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from Western Germany to 99 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
@JuanSpain Scramble Gib?
2 Anzac TTs eliminated by German Bomber too, forgot that combat move
Scramble.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 infantry and 11 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Novgorod to Archangel
4 mech_infantrys moved from Belarus to Archangel
4 armour moved from Belarus to Archangel
4 mech_infantrys moved from Belarus to Archangel
1 mech_infantry moved from Belarus to Bessarabia
2 infantry moved from Novgorod to Belarus
3 bombers moved from Western Germany to 91 Sea Zone
2 infantry moved from Western Germany to Holland Belgium
9 fighters and 3 tactical_bombers moved from United Kingdom to Holland Belgium
1 fighter moved from Western Germany to 99 Sea Zone
2 fighters moved from 113 Sea Zone to Holland Belgium
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Americans scrambles 2 units out of Gibraltar to defend against the attack in 91 Sea Zone
Battle in 99 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Germans Submerged
1 submarine owned by the Americans Submerged
1 transport owned by the Americans lost in 99 Sea Zone
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 91 Sea Zone
Germans attack with 3 bombers
Americans defend with 2 fighters, 1 submarine and 3 transports
1 submarine owned by the Americans Submerged
Germans roll dice for 3 bombers in 91 Sea Zone, round 2 : 0/3 hits, 2,00 expected hits
Americans roll dice for 2 fighters and 3 transports in 91 Sea Zone, round 2 : 2/2 hits, 1,33 expected hits
2 bombers owned by the Germans lost in 91 Sea Zone
Germans roll dice for 1 bomber in 91 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
Americans roll dice for 2 fighters and 3 transports in 91 Sea Zone, round 3 : 1/2 hits, 1,33 expected hits
1 bomber owned by the Germans lost in 91 Sea Zone
Americans win with 2 fighters and 3 transports remaining. Battle score for attacker is -36
Casualties for Germans: 3 bombers
Battle in Holland Belgium
Germans attack with 11 fighters, 2 infantry and 3 tactical_bombers
Americans defend with 2 infantry
Germans roll dice for 11 fighters, 2 infantry and 3 tactical_bombers in Holland Belgium, round 2 : 7/16 hits, 7,83 expected hits
Americans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 11 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Archangel
Germans attack with 4 armour, 1 infantry and 8 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 1 infantry and 8 mech_infantrys in Archangel, round 2 : 2/13 hits, 3,50 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 4 armour and 8 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Moving scrambled unit from 91 Sea Zone back to originating territory: Gibraltar
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
1 fighter moved from 99 Sea Zone to Southern Italy
2 infantry moved from Northern Italy to Southern France
3 infantry moved from Northern Italy to Southern Italy
3 infantry moved from Northern Italy to Western Germany
3 tactical_bombers moved from Holland Belgium to United Kingdom
7 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from Holland Belgium to 113 Sea Zone
2 fighters moved from Holland Belgium to Western Germany
Place Units - Germans
3 infantry placed in United Kingdom
10 mech_infantrys placed in Western Germany
3 infantry placed in Novgorod
1 mech_infantry placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,2,4,5,4,4,6,3
Germans collect 53 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : -5,00
Americans : -0,33
Russians : 0,67
@Adam514 Good decision
@JuanSpain Massive dicing.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 artillery and 9 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Russia to Samara
2 infantry moved from Russia to Vologda
1 infantry moved from Western Ukraine to Bessarabia
1 bomber moved from Russia to Bessarabia
2 fighters moved from Russia to Samara
1 fighter and 1 tactical_bomber moved from Russia to Vologda
Combat - Russians
Battle in Bessarabia
Russians attack with 1 bomber and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Bessarabia
Russians win with 1 bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Samara
Russians attack with 2 fighters and 2 infantry
Japanese defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Samara, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Samara
Russians win, taking Samara from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Vologda
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Vologda, round 2 : 1/4 hits, 1.50 expected hits
Japanese roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Vologda
Russians win, taking Vologda from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Samara to Russia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Ukraine
1 bomber moved from Bessarabia to Russia
11 artilleries moved from Russia to Bryansk
4 armour moved from Bryansk to Russia
14 infantry moved from Russia to Bryansk
Place Units - Russians
1 artillery and 9 infantry placed in Russia
Turn Complete - Russians
Russians collect 14 PUs; end with 15 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 17 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 19 PUs
Combat Hit Differential Summary :
Italians : 0.67
Russians : -0.67
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 5 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 transports moved from 39 Sea Zone to 38 Sea Zone
4 infantry moved from Shan State to 38 Sea Zone
4 infantry and 2 transports moved from 38 Sea Zone to 39 Sea Zone
4 infantry moved from 39 Sea Zone to India
1 infantry moved from Amur to 5 Sea Zone
1 infantry and 1 transport moved from 5 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 mech_infantry moved from Buryatia to Korea
Japanese take Korea from Americans
1 fighter moved from 5 Sea Zone to Japan
2 bombers moved from Buryatia to French Indo China
1 fighter moved from 39 Sea Zone to India
1 tactical_bomber moved from French Indo China to India
1 destroyer moved from 35 Sea Zone to 44 Sea Zone
3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
1 transport moved from 35 Sea Zone to 36 Sea Zone
6 fighters moved from 35 Sea Zone to 44 Sea Zone
Combat - Japanese
Battle in Aleutian Islands
Battle in 44 Sea Zone
Japanese attack with 1 destroyer, 9 fighters and 3 tactical_bombers
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer, 9 fighters and 3 tactical_bombers in 44 Sea Zone, round 2 : 2/13 hits, 6,83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking Aleutian Islands from Americans, taking 44 Sea Zone from ANZAC with 1 destroyer, 9 fighters and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in India
Japanese attack with 1 fighter, 4 infantry and 1 tactical_bomber
British defend with 1 aaGun and 1 artillery; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
AA fire in India : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 fighter, 4 infantry and 1 tactical_bomber in India, round 2 : 5/6 hits, 1,83 expected hits
UK_Pacific roll dice for 1 aaGun and 1 artillery in India, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese, 1 aaGun owned by the British and 1 artillery owned by the British lost in India
Japanese destroys 11PUs while taking UK_Pacific capital
Japanese win, taking India from UK_Pacific with 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 1 aaGun and 1 artillery
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
6 artilleries, 28 infantry, 1 marine and 2 mech_infantrys moved from Volgograd to Caucasus
2 mech_infantrys moved from Novosibirsk to Caucasus
1 aaGun and 2 infantry moved from Novosibirsk to Timguska
5 fighters moved from Japan to 35 Sea Zone
3 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
9 fighters moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry moved from French Indo China to Shan State
2 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Japan: 1 fighter
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 infantry and 1 transport
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 infantry and 1 transport
EDIT: Turning off Edit Mode
3 infantry placed in French Indo China
2 infantry placed in Malaya
Japanese undo move 2.
Japanese undo move 1.
1 fighter placed in French Indo China
2 infantry placed in French Indo China
3 infantry placed in Malaya
4 fighters placed in Japan
Turn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 57 PUs
Combat Hit Differential Summary :
ANZAC : -0,17
UK_Pacific : 0,67
AA fire in India : : -0,33
Japanese : -1,67