Usual scramble options
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Research Technology - Germans
Purchase Units - Germans
Germans buy 18 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
1 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Southern France to Normandy Bordeaux
3 tactical_bombers moved from Western Germany to Normandy Bordeaux
7 fighters moved from Western Germany to Normandy Bordeaux
3 fighters moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Eastern Poland to Bessarabia
1 fighter moved from Eastern Poland to Bessarabia
2 mech_infantrys moved from Eastern Poland to Novgorod
2 fighters moved from 113 Sea Zone to Novgorod
Combat - Germans
Germans creates battle in territory 97 Sea Zone
Battle in Novgorod
Germans attack with 2 fighters and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 2 : 1/4 hits, 1,33 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans roll dice for 2 fighters and 2 mech_infantrys in Novgorod, round 3 : 2/4 hits, 1,33 expected hits
Russians roll dice for 1 infantry in Novgorod, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in Bessarabia
Germans attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 fighter and 1 infantry in Bessarabia, round 2 : 1/2 hits, 0,67 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 10 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 10 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Normandy Bordeaux, round 2 : 9/15 hits, 7,33 expected hits
Americans roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Americans lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from Americans with 10 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Non Combat Move - Germans
2 fighters moved from Novgorod to 115 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 1 submarine and 6 transports moved from 113 Sea Zone to 115 Sea Zone
7 armour, 11 artilleries, 21 infantry and 42 mech_infantrys moved from Eastern Poland to Baltic States
15 mech_infantrys moved from Poland to Baltic States
1 mech_infantry moved from Southern France to Western Germany
3 tactical_bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Bessarabia to Greater Southern Germany
2 fighters moved from Normandy Bordeaux to Western Germany
8 fighters moved from Normandy Bordeaux to United Kingdom
Place Units - Germans
3 infantry placed in Southern France
3 infantry placed in United Kingdom
10 infantry placed in Western Germany
2 infantry placed in Greece
Turn Complete - Germans
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5,1,6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,1,3,2,4,5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3,6,4,6,4,6,3,1,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,4
Germans collect 37 PUs (14 lost to blockades); end with 37 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 42 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 47 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Greece: 2 armour and 3 mech_infantrys
EDIT: Adding units owned by Germans to Romania: 2 armour and 3 mech_infantrys
EDIT: Removing units owned by Americans from 42 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2,33
Americans : -0,67
Russians : -1,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;
Combat Move - Russians
2 infantry moved from Belarus to Novgorod
1 fighter and 1 tactical_bomber moved from Belarus to Novgorod
1 bomber and 1 fighter moved from Russia to Bessarabia
1 infantry moved from Ukraine to Bessarabia
20 artilleries and 60 infantry moved from Belarus to Eastern Poland
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
Combat - Russians
Battle in Eastern Poland
Russians attack with 20 artilleries and 60 infantry
Germans defend with 1 infantry
Russians roll dice for 20 artilleries and 60 infantry in Eastern Poland, round 2 : 16/80 hits, 20.00 expected hits
Italians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Italians with 20 artilleries and 59 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber, 1 fighter and 1 infantry in Bessarabia, round 2 : 2/3 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Novgorod
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 mech_infantrys
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 2 mech_infantrys in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 mech_infantrys owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 bomber moved from Bessarabia to Russia
1 infantry moved from Western Ukraine to Eastern Poland
3 armour moved from Belarus to Eastern Poland
3 aaGuns moved from Belarus to Eastern Poland
1 artillery and 5 infantry moved from Belarus to Eastern Poland
3 armour moved from Timguska to Yenisey
1 infantry moved from Novosibirsk to Timguska
1 aaGun and 1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Kazakhstan to Samara
1 infantry moved from Bryansk to Western Ukraine
1 artillery and 8 infantry moved from Bryansk to Belarus
1 aaGun moved from Bryansk to Belarus
1 fighter and 1 tactical_bomber moved from Novgorod to Russia
1 fighter moved from Bessarabia to Western Ukraine
1 armour and 1 mech_infantry moved from Belarus to Western Ukraine
1 infantry moved from Bryansk to Belarus
9 infantry moved from Russia to Bryansk
1 fighter moved from Iraq to Ukraine
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Smolensk
Place Units - Russians
10 infantry placed in Russia
1 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 30 PUs; end with 31 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans : -1.00
Italians : 0.67
Russians : -1.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
6 artilleries moved from Persia to Northwest Persia
1 marine moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
24 infantry moved from Persia to Iraq
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 bombers moved from India to Java
4 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
3 mech_infantrys moved from Persia to Northwest Persia
Combat - Japanese
Battle in Java
Japanese attack with 2 bombers and 2 infantry
Americans defend with 2 artilleries
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 2 artilleries in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 bombers and 1 infantry in Java, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Japanese and 2 artilleries owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries
Battle in Northwest Persia
Japanese attack with 6 artilleries, 3 infantry, 1 marine and 3 mech_infantrys
French defend with 1 infantry
Japanese roll dice for 6 artilleries, 3 infantry, 1 marine and 3 mech_infantrys in Northwest Persia, round 2 : 7/13 hits, 4,17 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northwest Persia
Japanese win, taking Northwest Persia from French with 6 artilleries, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Japanese attack with 24 infantry and 5 mech_infantrys
ANZAC defend with 1 factory_minor and 1 infantry
Japanese roll dice for 24 infantry and 5 mech_infantrys in Iraq, round 2 : 3/29 hits, 4,83 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iraq
Japanese win, taking Iraq from ANZAC with 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Aleutian Islands to Japan
1 carrier and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone
6 tactical_bombers moved from India to French Indo China
2 fighters moved from India to Borneo
1 fighter moved from India to Borneo
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from French Indo China to Shan State
1 bomber moved from Java to Shan State
2 fighters moved from Philippines to French Indo China
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 16 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 mech_infantrys placed in India
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,5
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
French : -0,33
Americans : 0,67
ANZAC : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Japanese
Japanese buy 3 carriers, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 infantry moved from West India to Eastern Persia
Japanese take Eastern Persia from British
6 artilleries moved from Persia to Northwest Persia
1 marine moved from Persia to Northwest Persia
3 infantry moved from Persia to Northwest Persia
24 infantry moved from Persia to Iraq
2 infantry moved from Shan State to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
2 bombers moved from India to Java
4 mech_infantrys moved from Persia to Iraq
1 mech_infantry moved from Persia to Iraq
3 mech_infantrys moved from Persia to Northwest Persia
Combat - Japanese
Battle in Java
Japanese attack with 2 bombers and 2 infantry
Americans defend with 2 artilleries
Japanese roll dice for 2 bombers and 2 infantry in Java, round 2 : 0/4 hits, 1,67 expected hits
Americans roll dice for 2 artilleries in Java, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Java
Japanese roll dice for 2 bombers and 1 infantry in Java, round 3 : 2/3 hits, 1,50 expected hits
Americans roll dice for 2 artilleries in Java, round 3 : 1/2 hits, 0,67 expected hits
1 bomber owned by the Japanese and 2 artilleries owned by the Americans lost in Java
Japanese win, taking Java from Americans with 1 bomber and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 bomber and 1 infantry
Casualties for Americans: 2 artilleries
Battle in Northwest Persia
Japanese attack with 6 artilleries, 3 infantry, 1 marine and 3 mech_infantrys
French defend with 1 infantry
Japanese roll dice for 6 artilleries, 3 infantry, 1 marine and 3 mech_infantrys in Northwest Persia, round 2 : 7/13 hits, 4,17 expected hits
French roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Northwest Persia
Japanese win, taking Northwest Persia from French with 6 artilleries, 3 infantry, 1 marine and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Iraq
Japanese attack with 24 infantry and 5 mech_infantrys
ANZAC defend with 1 factory_minor and 1 infantry
Japanese roll dice for 24 infantry and 5 mech_infantrys in Iraq, round 2 : 3/29 hits, 4,83 expected hits
ANZAC roll dice for 1 infantry in Iraq, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Iraq
Japanese win, taking Iraq from ANZAC with 23 infantry and 5 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
1 fighter moved from Japan to Yakut S.S.R.
1 fighter moved from Aleutian Islands to Japan
1 carrier and 1 destroyer moved from 5 Sea Zone to 6 Sea Zone
6 tactical_bombers moved from India to French Indo China
2 fighters moved from India to Borneo
1 fighter moved from India to Borneo
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
1 transport moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from India to West India
1 transport moved from 39 Sea Zone to 38 Sea Zone
2 infantry moved from Shan State to 38 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 39 Sea Zone
2 infantry moved from 39 Sea Zone to India
2 infantry moved from French Indo China to Shan State
1 bomber moved from Java to Shan State
2 fighters moved from Philippines to French Indo China
2 battleships, 9 carriers, 2 cruisers, 1 destroyer, 16 fighters, 2 infantry, 2 tactical_bombers and 1 transport moved from 35 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Korea
2 fighters moved from 6 Sea Zone to Japan
Place Units - Japanese
3 carriers placed in 6 Sea Zone
3 mech_infantrys placed in India
1 infantry placed in Malaya
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,6,2,5
Japanese collect 50 PUs (2 lost to blockades); end with 50 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
EDIT: Adding units owned by Japanese to Celebes: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
French : -0,33
Americans : 0,67
ANZAC : 0,67
Japanese : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Americans
Americans buy 1 airfield, 1 artillery, 2 destroyers, 5 infantry, 2 submarines, 3 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Norway to Germany
2 bombers moved from Gibraltar to Western Germany
3 fighters moved from 110 Sea Zone to Western Germany
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 bomber moved from Northern Territory to Java
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone
1 artillery and 1 infantry moved from 8 Sea Zone to Aleutian Islands
Combat - Americans
Air Battle in Western Germany
Americans attacks with 5 units heading to Western Germany
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/2 hits, 0.33 expected hits
1 bomber killed by AA
Bombing raid in Western Germany rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Western Germany causes 7 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in Germany causes 3 damage total.
Battle in 97 Sea Zone
Americans attack with 1 destroyer and 5 submarines
Germans defend with 1 submarine
Americans roll dice for 5 submarines in 97 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
1 submarine owned by the Germans lost in 97 Sea Zone
Americans win, taking 97 Sea Zone from Germans with 1 destroyer and 5 submarines remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Aleutian Islands
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 artillery and 1 infantry in Aleutian Islands, round 2 : 2/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Aleutian Islands, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands
Americans win, taking Aleutian Islands from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Java
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
Americans roll dice for 1 battleship and 1 cruiser in Java, round 2 : 2/2 hits, 1.17 expected hits
Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Java
Americans win, taking Java from Japanese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from Java to Northern Territory
5 carriers, 9 destroyers, 9 fighters, 13 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone
2 fighters moved from Western United States to Hawaiian Islands
1 carrier, 1 destroyer and 1 submarine moved from 10 Sea Zone to 30 Sea Zone
1 armour moved from Libya to Alexandria
1 infantry moved from Tunisia to Libya
1 artillery and 5 infantry moved from Central United States to 101 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 5 infantry moved from 91 Sea Zone to Morocco
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 submarine moved from 110 Sea Zone to 109 Sea Zone
1 armour, 6 artilleries, 1 battleship, 5 carriers, 2 cruisers, 4 destroyers, 7 infantry, 3 marines, 1 submarine and 18 transports moved from 110 Sea Zone to 91 Sea Zone
1 armour, 6 artilleries and 7 infantry moved from 91 Sea Zone to Morocco
1 aaGun, 2 artilleries and 5 infantry moved from Algeria to Morocco
1 mech_infantry moved from Karelia to Archangel
1 armour moved from Karelia to Norway
6 fighters moved from Norway to Eastern Poland
1 bomber moved from Western Germany to Norway
1 bomber moved from Germany to Eastern Poland
3 fighters moved from Western Germany to Norway
7 fighters moved from 110 Sea Zone to Norway
3 fighters moved from Gibraltar to Norway
1 armour moved from Karelia to Norway
1 infantry moved from Norway to Finland
Place Units - Americans
1 airfield and 3 tactical_bombers placed in Norway
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
4 infantry placed in Central United States
Turn Complete - Americans
Americans collect 62 PUs; end with 62 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 92 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 8 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
2 infantry moved from Yunnan to Burma
1 artillery moved from Kiangsi to Anhwe
Place Units - Chinese
2 infantry placed in Yunnan
2 infantry placed in Anhwe
4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs
Combat Move - British
1 bomber moved from Trans-Jordan to Iraq
Combat - British
Strategic bombing raid in Iraq
AA fire in Iraq : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - British
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 battleship moved from 33 Sea Zone to 42 Sea Zone
1 armour, 1 infantry and 1 mech_infantry moved from Belarus to Eastern Poland
2 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Kansu to Suiyuyan
1 fighter moved from Gibraltar to Norway
1 fighter moved from Rostov to Eastern Poland
2 infantry moved from Caucasus to Rostov
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
AA fire in Western Germany : : 0.67
Americans : 1.50
AA fire in Iraq : : 0.83
Japanese : 1.33
AA fire in Germany : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour, 2 artilleries and 6 infantry moved from Baltic States to Novgorod
Combat - Italians
Battle in Novgorod
Italians attack with 2 armour, 2 artilleries and 6 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 armour, 2 artilleries and 6 infantry in Novgorod, round 2 : 5/10 hits, 3,00 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Russians lost in Novgorod
Italians win, taking Novgorod from Russians with 2 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
4 aaGuns moved from Baltic States to Novgorod
2 aaGuns, 7 infantry and 2 marines moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
3 mech_infantrys moved from Western Germany to Northern Italy
9 fighters moved from United Kingdom to Germany
Place Units - Italians
1 infantry placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,3,4,1,3,6,3,3,6,5
Italians collect 3 PUs (8 lost to blockades); end with 3 PUs
Combat Hit Differential Summary :
Italians : 2,00
Russians : -0,67
I edited the UK cruisers with the rest of the fleet, forgot them.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 17
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from Belarus to Smolensk
3 fighters moved from Rostov to Smolensk
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 submarine moved from 33 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 55 Sea Zone
2 infantry moved from Northern Territory to 55 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
1 artillery and 3 infantry moved from 42 Sea Zone to Java
2 fighters moved from Caroline Islands to Java
2 destroyers moved from 33 Sea Zone to 42 Sea Zone
1 infantry moved from Turkmenistan to Kazakhstan
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 destroyer and 2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Belarus to Smolensk
Turn Complete - French
Combat Hit Differential Summary :
@Adam514 No issues
@JuanSpain Another 3 german planes lost in another Marti crush to luftwaffe, anyway it was very difficult for Axis to revert but I feel it impossible with this combat outcome.
Good game Adam! My strat was weak but Marti help when Churchill fell provided a lot of fun. I really enjoyed this game, was different. I could have tried to repeat the strat that gave me victory vs you once in BM but wanted to invent something here and have some fun.
So the 2 best players of the moment (and very probably of all times) face each other in the final, just great!
JDOW, you know you face the best, my favourite is Adam, but if someone can face him is you. Good luck both!
Good game!
Yeah the Sealion dice gave Axis a chance. It was quite harsh on Russia.
Thanks for the vote of confidence :relaxed: .
Gratz to Adam and thanks Juan for the nice wishes.
A very interesting game and again, Juan has prepared something on the whiteboard. Always good for a surprise.
2 things surprised me in general.
The biggest surprise was Japan giving up China. Especially with so many ground units bought early. I thought, Japan could have done both, taking Eastern Russian territories AND take China and later India. I think Japan keeping up the threat to win the game would have provided more relief to Germany as USA would not have been able to go so hard after Germany then without unleashing Japan to become a monster.
Now, as you had the big Japanese army marching west, I was totally surprised to see it move to Vologda in turn 11. I thought your plan was from the beginning to sent these troops to take Egypt. You could have penetrated the middle east two turns earlier in case this army heads to Kaz in turn 11. This would have brought extra money to Germany, too.
I believe the game would still be going in this case.
Haven’t followed this game in detail but I largely agree with JDOW, particularly point 1.
A couple of other more minor things were building the first Japanese IC on Manchuria instead of Kiangsu. I don’t really understand why so many top players do this. I also dislike passing the opportunity to build the first IC J1, particularly without the DOW. I think having a J1 IC on Kiangsu would really have changed the equation for abandoning China. I think the J2 Crussia makes the Manchuria IC an even weaker option.
G4 Sea lion is not a move I’m a big fan of either. Couldn’t the second CV have been bought G3 and 2 more transports G2? I suppose the problem may have been that Normandy wasn’t taken G1.
I think the Italians failed a little. Landing the 2 fighters on Holland I1 when they could have defended the fleet in SZ97 seems a miscue. Was that needed because Normandy wasn’t attacked G1? I would expect Italy to be smacking the allies around in Africa if London is down but they weren’t.
In spite of these criticisms, it was obviously a very well fought game to last so long against Adam514. Are trying the things I mention above what Juan is referring to when he said he wanted to try some different things? I think this game demonstrates the benefits of activating Vichy in a Sea Lion game. The benefits would have been big, providing even dice.
Has the championship game started yet? Should be a great game.
Can’t wait to put my theories into practice in the 2020 playoffs! Assuming I make it, of course.
I agree with Simon, good analysis.
The championship game is gonna start in the upcoming week.
In JDOW we trust! SOMEONE has to break the current Adam streak. But then again, Adam’s streak is nothing if not incredible. Reminds me of AllWeNeedIsLove back in 2013.
It’s Adam’s genius and flexibility even in the light of horrific dice vs. JDOW’s unmatched long-term planning.
What should the over/under be for rounds on this one?
Any takers? (JDOW, you used to work in the gambling industry, perhaps you can help us with some playable bets?)
@JDOW Have you guys agreed your bid? BM?