@farmboy said in L24 OOB Playoff RD 2 AndrewAAGamer (X) vs farmboy (L+54):
@AndrewAAGamer I’m getting very lucky defensive dice here.
Yeah - so far. I am hoping it will even out soon.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 bombers moved from Western United States to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Western United States to Central United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Amur
1 bomber moved from Amur to Chahar
1 bomber moved from Amur to Anhwe
1 bomber moved from Amur to Hopei
2 bombers moved from Tsinghai to Kazakhstan
1 bomber moved from Tsinghai to Sikang
1 bomber moved from Burma to Shensi
1 bomber moved from Burma to Kweichow
1 bomber moved from Burma to Hunan
2 mech_infantrys moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Western United States to Soviet Far East
Combat - Americans
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kazakhstan, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 109 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
Germans roll dice for 1 carrier and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 carrier and 2 fighters in 109 Sea Zone, round 4 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 109 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers, 1 destroyer and 2 fighters
Casualties for Germans: 1 carrier, 1 destroyer and 2 submarines
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
2 fighters owned by the Germans could not land and were killed
Non Combat Move - Americans
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Hopei to Szechwan
1 bomber moved from Kweichow to Szechwan
1 bomber moved from Hunan to Szechwan
2 bombers moved from Kazakhstan to Szechwan
1 artillery and 2 infantry moved from Amur to Korea
1 bomber moved from Chahar to Szechwan
Place Units - Americans
2 bombers placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
7 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
2 fighters moved from Tsinghai to Volgograd
1 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
3 cruisers and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 3 cruisers and 3 destroyers
Italians defend with 1 submarine
British roll dice for 3 cruisers and 3 destroyers in 98 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 3 cruisers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Volgograd
British attack with 8 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 10 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 8 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 6/17 hits, 7.17 expected hits
Germans roll dice for 10 armour and 1 mech_infantry in Volgograd, round 2 : 3/11 hits, 5.33 expected hits
1 mech_infantry owned by the British, 5 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
British roll dice for 8 armour, 2 artilleries, 3 fighters and 1 mech_infantry in Volgograd, round 3 : 5/14 hits, 6.50 expected hits
Germans roll dice for 5 armour in Volgograd, round 3 : 2/5 hits, 2.50 expected hits
1 mech_infantry owned by the British, 5 armour owned by the Germans and 1 artillery owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 8 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 46
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Germans: 10 armour and 1 mech_infantry
Non Combat Move - British
1 armour moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Kansu
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
4 infantry moved from Iraq to Northwest Persia
6 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
6 infantry moved from Union of South Africa to 71 Sea Zone
6 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 3 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
3 fighters moved from Volgograd to Caucasus
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Germans : -5.17
British : -2.17
Italians : -0.17
Americans : 0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 106 Sea Zone to 109 Sea Zone
2 fighters moved from Gibraltar to 109 Sea Zone
2 bombers moved from Western United States to 109 Sea Zone
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 armour moved from Egypt to Iraq
1 infantry moved from Libya to Tobruk
2 transports moved from 89 Sea Zone to 101 Sea Zone
1 artillery and 2 infantry moved from Western United States to Central United States
1 transport moved from 1 Sea Zone to 10 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Siberia to Amur
1 bomber moved from Amur to Chahar
1 bomber moved from Amur to Anhwe
1 bomber moved from Amur to Hopei
2 bombers moved from Tsinghai to Kazakhstan
1 bomber moved from Tsinghai to Sikang
1 bomber moved from Burma to Shensi
1 bomber moved from Burma to Kweichow
1 bomber moved from Burma to Hunan
2 mech_infantrys moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
1 fighter moved from Western United States to Soviet Far East
Combat - Americans
Battle in Shensi
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Shensi, round 2 : 0/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in Shensi, round 3 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Shensi
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Sikang
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Sikang, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Sikang
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 infantry
Battle in Anhwe
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Anhwe, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Anhwe
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kazakhstan
Americans attack with 2 bombers
Germans defend with 1 mech_infantry
Americans roll dice for 2 bombers in Kazakhstan, round 2 : 1/2 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Kazakhstan
Americans win with 2 bombers remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Hopei
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Hopei, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Hopei
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers, 1 destroyer and 2 fighters
Germans defend with 1 carrier, 1 destroyer, 2 fighters and 2 submarines
Americans roll dice for 2 bombers, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 4/5 hits, 2.67 expected hits
Units damaged: 1 carrier owned by the Germans
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 2 fighters in 109 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
1 destroyer owned by the Germans, 2 submarines owned by the Germans, 1 destroyer owned by the Americans and 1 fighter owned by the Americans lost in 109 Sea Zone
Americans roll dice for 2 bombers and 1 fighter in 109 Sea Zone, round 3 : 0/3 hits, 1.83 expected hits
Germans roll dice for 1 carrier and 2 fighters in 109 Sea Zone, round 3 : 2/3 hits, 1.67 expected hits
1 fighter owned by the Americans and 1 bomber owned by the Americans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
Germans roll dice for 1 carrier and 2 fighters in 109 Sea Zone, round 4 : 0/3 hits, 1.67 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
Americans roll dice for 1 bomber in 109 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
Germans roll dice for 2 fighters in 109 Sea Zone, round 5 : 1/2 hits, 1.33 expected hits
1 bomber owned by the Americans lost in 109 Sea Zone
Germans win with 2 fighters remaining. Battle score for attacker is -16
Casualties for Americans: 2 bombers, 1 destroyer and 2 fighters
Casualties for Germans: 1 carrier, 1 destroyer and 2 submarines
Battle in Chahar
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Chahar, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Chahar
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Hunan
Americans attack with 1 bomber
Japanese defend with 1 armour
Americans roll dice for 1 bomber in Hunan, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Americans win with 1 bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
Americans attack with 1 bomber
Japanese defend with 1 infantry
Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kweichow
Americans win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
2 fighters owned by the Germans could not land and were killed
Non Combat Move - Americans
1 bomber moved from Anhwe to Szechwan
1 bomber moved from Hopei to Szechwan
1 bomber moved from Kweichow to Szechwan
1 bomber moved from Hunan to Szechwan
2 bombers moved from Kazakhstan to Szechwan
1 artillery and 2 infantry moved from Amur to Korea
1 bomber moved from Chahar to Szechwan
Place Units - Americans
2 bombers placed in Western United States
1 fighter and 1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar
Trigger Chinese Guerilla Hopei: Chinese has 1 infantry placed in Hopei
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
Combat - Chinese
Chinese creates battle in territory Shensi
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Hopei
Chinese creates battle in territory Chahar
Chinese creates battle in territory Sikang
Chinese creates battle in territory Anhwe
Non Combat Move - Chinese
1 infantry moved from Suiyuyan to Hopei
Place Units - Chinese
1 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 16 PUs; end with 18 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 21 PUs
Purchase Units - British
British buy 2 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
1 armour moved from Caucasus to Kazakhstan
British take Kazakhstan from Germans
1 armour moved from Kazakhstan to Volgograd
7 armour, 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys moved from Caucasus to Volgograd
2 fighters moved from Tsinghai to Volgograd
1 infantry moved from Northwest Persia to Caucasus
2 armour and 4 mech_infantrys moved from Iraq to Caucasus
1 mech_infantry moved from Malaya to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
3 cruisers and 3 destroyers moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Battle in 98 Sea Zone
British attack with 3 cruisers and 3 destroyers
Italians defend with 1 submarine
British roll dice for 3 cruisers and 3 destroyers in 98 Sea Zone, round 2 : 3/6 hits, 2.50 expected hits
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Italians with 3 cruisers and 3 destroyers remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in Volgograd
British attack with 8 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys
Germans defend with 10 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 8 armour, 2 artilleries, 3 fighters, 2 infantry and 2 mech_infantrys in Volgograd, round 2 : 6/17 hits, 7.17 expected hits
Germans roll dice for 10 armour and 1 mech_infantry in Volgograd, round 2 : 3/11 hits, 5.33 expected hits
1 mech_infantry owned by the British, 5 armour owned by the Germans, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Volgograd
British roll dice for 8 armour, 2 artilleries, 3 fighters and 1 mech_infantry in Volgograd, round 3 : 5/14 hits, 6.50 expected hits
Germans roll dice for 5 armour in Volgograd, round 3 : 2/5 hits, 2.50 expected hits
1 mech_infantry owned by the British, 5 armour owned by the Germans and 1 artillery owned by the British lost in Volgograd
British win, taking Volgograd from Germans with 8 armour, 1 artillery and 3 fighters remaining. Battle score for attacker is 46
Casualties for British: 1 artillery, 2 infantry and 2 mech_infantrys
Casualties for Germans: 10 armour and 1 mech_infantry
Non Combat Move - British
1 armour moved from Szechwan to Tsinghai
1 armour moved from Szechwan to Kansu
1 artillery and 1 infantry moved from India to Burma
1 mech_infantry moved from India to Burma
4 infantry moved from Iraq to Northwest Persia
6 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan
2 mech_infantrys moved from Trans-Jordan to Iraq
1 mech_infantry moved from Belgian Congo to Egypt
6 infantry moved from Union of South Africa to 71 Sea Zone
6 infantry and 3 transports moved from 71 Sea Zone to 81 Sea Zone
6 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery, 3 infantry and 2 transports moved from 82 Sea Zone to 71 Sea Zone
3 fighters moved from Volgograd to Caucasus
Place Units - British
2 armour and 1 mech_infantry placed in Iraq
3 mech_infantrys placed in Egypt
3 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5
British collect 39 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
UK_Pacific collect 10 PUs (1 lost to blockades); end with 10 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs
Some Units in India change ownership: 4 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Kansu: 1 armour
EDIT: Removing units owned by British from Tsinghai: 1 armour
EDIT: Adding units owned by British to Szechwan: 2 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -5.17
British : -2.17
Italians : -0.17
Americans : 0.50
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Caucasus
3 fighters moved from Southern Italy to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Russia to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys
British defend with 2 armour, 3 fighters, 1 infantry and 4 mech_infantrys; ANZAC defend with 1 infantry
Italians roll dice for 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 2 armour, 3 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 7/11 hits, 5.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 mech_infantrys owned by the Italians, 3 fighters owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 2 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 3 fighters and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Caucasus to Russia
Place Units - Italians
1 bomber placed in Southern Italy
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
3 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Southern France to Normandy Bordeaux
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Russia to Volgograd
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Ukraine to Volgograd
1 fighter moved from Samara to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Scotland
Battle in Volgograd
Germans attack with 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 8 armour, 1 artillery and 1 factory_minor
Germans roll dice for 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 5.33 expected hits
British roll dice for 8 armour and 1 artillery in Volgograd, round 2 : 4/9 hits, 4.33 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Volgograd
Germans roll dice for 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/10 hits, 4.67 expected hits
British roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Scotland from British, taking Volgograd from British with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for British: 8 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
1 bomber moved from Volgograd to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 submarine and 3 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
10 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
5 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 43 PUs; 0 SuicideAttackTokens;
Japanese buy 4 armour and 5 infantry; Remaining resources: 4 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Siam
1 armour moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
2 armour moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Hunan
2 armour moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 5 infantry in Anhwe, round 2 : 3/8 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Siam to French Indo China
1 bomber and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to Philippines
Place Units - Japanese
3 armour placed in French Indo China
Japanese undo move 1.
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 armour placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6
Japanese collect 37 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
7 bombers moved from Szechwan to Anhwe
Combat - Americans
Battle in Anhwe
Americans attack with 7 bombers and 1 mech_infantry
Japanese defend with 3 armour and 4 infantry
Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits
Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits
Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Anhwe
Americans win with 3 bombers remaining. Battle score for attacker is -22
Casualties for Americans: 4 bombers and 1 mech_infantry
Casualties for Japanese: 3 armour and 4 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 carrier and 3 submarines
3 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Non Combat Move - Americans
2 bombers moved from 109 Sea Zone to United Kingdom
1 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Soviet Far East to Manchuria
2 bombers moved from Anhwe to Manchuria
1 bomber moved from Anhwe to Manchuria
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer placed in 10 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -7.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
6 infantry placed in Anhwe
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
7 bombers moved from Szechwan to Anhwe
Combat - Americans
Battle in Anhwe
Americans attack with 7 bombers and 1 mech_infantry
Japanese defend with 3 armour and 4 infantry
Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits
Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits
Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Anhwe
Americans win with 3 bombers remaining. Battle score for attacker is -22
Casualties for Americans: 4 bombers and 1 mech_infantry
Casualties for Japanese: 3 armour and 4 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 carrier and 3 submarines
3 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Non Combat Move - Americans
2 bombers moved from 109 Sea Zone to United Kingdom
1 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Soviet Far East to Manchuria
2 bombers moved from Anhwe to Manchuria
1 bomber moved from Anhwe to Manchuria
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer placed in 10 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
6 infantry placed in Anhwe
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 armour, 3 fighters and 3 mech_infantrys moved from Caucasus to Volgograd
4 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
12 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour moved from Szechwan to Yunnan
1 armour moved from Szechwan to Kazakhstan
Combat - British
Battle in Scotland
British attack with 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 infantry and 1 mech_infantry
British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Volgograd
British attack with 2 armour, 3 fighters and 3 mech_infantrys
Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 3.00 expected hits
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 3 fighters in Volgograd, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd
British roll dice for 3 fighters in Volgograd, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for Germans: 4 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Volgograd to Caucasus
4 infantry moved from India to Burma
Place Units - British
8 infantry placed in United Kingdom
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,6,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -4.67
Americans : -7.17
Chinese : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 3 transports
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 81 Sea Zone
3 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 3 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
2 armour moved from Northern Italy to Romania
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Rostov
French attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Rostov
retreated to Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Rostov to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67
French : -0.67
@dawgoneit After a good review, I’m going to have to surrender. There is no way that I can see victory to capture that last VC in Europe before Japan falls. Good game. Shall we start game 2?
@DannyDuck716 switch sides or a rematch?
and, thank you very much for another game.
@dawgoneit p;ease post the results. thank you
@dawgoneit lets switch sides. I will post the results.