Sorry, I wouldn’t have kept attacking and retreated if that was the case. Feel free to edit if you’d like. I don’t really have a preference.
DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Iraq 2 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Germans 6 infantry moved from Karelia to Novgorod 1 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 artilleries moved from Bessarabia to Ukraine 4 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 3 infantry moved from Bessarabia to Western Ukraine 6 infantry moved from Bessarabia to Ukraine 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Novgorod 4 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Belarus Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Western Ukraine, round 2 : 2/10 hits, 4.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Western Ukraine, round 3 : 2/10 hits, 4.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 4 tactical_bombers moved from Western Ukraine to Belarus 2 fighters moved from Western Ukraine to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 3 aaGuns, 5 armour and 4 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Germany 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
Germans : -3.17 Russians : -1.67
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 3 infantry moved from Archangel to Vologda 1 infantry moved from Vologda to Russia Place Units - Russians 9 artilleries and 1 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Paulau Island to Philippines 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hunan 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Sikang from Chinese Japanese take Kazakhstan from Russians 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from Siam to Malaya 2 fighters and 2 tactical_bombers moved from Siam to Malaya 2 fighters and 1 tactical_bomber moved from Siam to Shan State 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Manchuria to Japan Combat - Japanese Battle in Philippines Japanese attack with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 6/11 hits, 4.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 1 bomber moved from Malaya to Anhwe 1 bomber moved from Philippines to Kiangsi 3 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to Siam Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Kwangtung 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 UK_Pacific : -1.33 Japanese : -1.00
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 bombers moved from Hawaiian Islands to Siberia 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 bombers moved from Western United States to Siberia 1 fighter moved from Hawaiian Islands to Alaska 1 mech_infantry moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia Place Units - Americans 5 bombers placed in Western United States 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 2. 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 bombers moved from Hawaiian Islands to Siberia 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 bombers moved from Western United States to Siberia 1 fighter moved from Hawaiian Islands to Alaska 1 mech_infantry moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia Place Units - Americans 5 bombers placed in Western United States 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 2. 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 113 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 6 fighters and 1 tactical_bomber moved from Cyprus to Egypt 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Tobruk to Egypt 2 infantry moved from Kenya to Ethiopia 1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia 1 mech_infantry moved from Belgian Congo to Egypt 3 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Burma to Yunnan 3 cruisers and 3 transports moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in Ethiopia British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 armour British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 armour Battle in 113 Sea Zone British attack with 1 bomber Germans defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the British lost in 113 Sea Zone Germans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from India to Burma 1 armour moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : 0.33 British : -2.00 Italians : -0.67 Chinese : -0.17 Japanese : 0.17
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Germany to Novgorod 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New South Wales to Queensland 3 fighters moved from India to 37 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.83
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New South Wales to Queensland 3 fighters moved from India to 37 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Gibraltar 3 infantry moved from Algeria to Tunisia Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.83
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TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - Germans 1 unit repaired. 1 carrier moved from 113 Sea Zone to 105 Sea Zone 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 2 bombers moved from Southern Italy to 105 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 12 armour, 3 artilleries, 1 fighter, 13 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 6 armour moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 6 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 5 armour moved from Ukraine to Bryansk 4 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 105 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 1 transport British defend with 1 submarine Germans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the British lost in 105 Sea Zone Germans win, taking 105 Sea Zone from British with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Bryansk Germans attack with 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 20/65 hits, 22.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 3 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 fighter and 3 tactical_bombers moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 bombers moved from 105 Sea Zone to Western Germany 2 infantry moved from 105 Sea Zone to Normandy Bordeaux Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in France 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Germans : -2.83 British : 0.83 Russians : -0.33
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@dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 3 infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 armour and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67 Russians : -0.50 Japanese : 0.83
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@DannyDuck716 said in DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3:
@dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.
Burma and Kwangtung is excluded in that rule
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour, 4 artilleries and 4 infantry moved from Hopei to Shensi 3 armour moved from Kiangsu to Hopei 1 armour moved from Hunan to Shensi 1 armour moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 bomber moved from Kiangsi to Shensi 1 bomber, 4 fighters and 3 tactical_bombers moved from Anhwe to Shensi 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 3 carriers moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 5 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Siam to Philippines Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 17 infantry Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 9.00 expected hits Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Shensi, round 3 : 7/13 hits, 7.00 expected hits Chinese roll dice for 9 infantry in Shensi, round 3 : 4/9 hits, 3.00 expected hits 2 artilleries owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 armour, 4 artilleries and 4 infantry Casualties for Chinese: 15 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hopei: 1 armour EDIT: Adding units owned by Japanese to Hunan: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 bombers moved from Shensi to Kiangsu 4 fighters and 3 tactical_bombers moved from Shensi to Anhwe 1 mech_infantry moved from Hunan to French Indo China 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Chinese : 1.33 Japanese : 0.17
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TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to 6 Sea Zone 10 bombers moved from Siberia to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Alaska to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
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@dawgoneit any sceambles or kami’s in sz6?
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@dawgoneit yea, 1 each on cruisers, 1 each on carriers and 1 on BB. Also scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to 6 Sea Zone 10 bombers moved from Siberia to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Alaska to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 105 Sea Zone Americans attack with 1 cruiser and 2 destroyers Germans defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer and 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers Non Combat Move - Americans 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone 15 bombers and 1 fighter moved from 6 Sea Zone to Siberia 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 armour and 1 infantry moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.33 Americans : -0.17 Japanese : -0.67