I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 7 PUs; Combat Move - ANZAC 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from Queensland to 42 Sea Zone 1 infantry moved from Iraq to Northwest Persia Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 battleship and 1 transport ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits 1 battleship owned by the Japanese lost in 42 Sea Zone 1 transport owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 27 Casualties for Japanese: 1 battleship and 1 transport Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Western Australia 2 fighters moved from New South Wales to Queensland 1 transport moved from 54 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone 1 infantry moved from 62 Sea Zone to New South Wales 2 aaGuns moved from New South Wales to Queensland Place Units - ANZAC 1 artillery, 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Combat Move - French 1 infantry moved from Northwest Persia to Caucasus 1 infantry moved from Egypt to Trans-Jordan 3 infantry moved from Tunisia to Libya 1 destroyer moved from 92 Sea Zone to 109 Sea Zone 1 fighter moved from Gibraltar to 109 Sea Zone Combat - French Battle in 109 Sea Zone French attack with 1 destroyer and 1 fighter Germans defend with 2 submarines French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 109 Sea Zone French win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Non Combat Move - French 1 fighter moved from 109 Sea Zone to United Kingdom Turn Complete - FrenchCombat Hit Differential Summary :
Germans : -0.67 French : 0.50 ANZAC : 0.33 Japanese : -0.67 -
@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
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@dawgoneit cool. Have a good time. Everything will be here when you get back.
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 23 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 fighters and 5 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Belarus to Archangel 2 armour moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel 2 mech_infantrys moved from Eastern Poland to Smolensk 3 artilleries moved from Ukraine to Rostov 2 bombers moved from Western Germany to Russia 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 109 Sea Zone Combat - Germans -
@dawgoneit scramble in SZ 109?
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@DannyDuck716 yes
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 23 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Bryansk to Russia 3 fighters and 5 tactical_bombers moved from Ukraine to Russia 1 infantry moved from Belarus to Archangel 2 armour moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 2 infantry moved from Belarus to Smolensk 1 armour moved from Novgorod to Smolensk 1 mech_infantry moved from Eastern Poland to Archangel 2 mech_infantrys moved from Eastern Poland to Smolensk 3 artilleries moved from Ukraine to Rostov 2 bombers moved from Western Germany to Russia 1 submarine moved from 112 Sea Zone to 105 Sea Zone 1 fighter and 1 tactical_bomber moved from France to 109 Sea Zone Combat - Germans French scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone Battle in 109 Sea Zone Germans attack with 1 fighter and 1 tactical_bomber French defend with 1 destroyer and 1 fighter Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone retreated to 109 Sea Zone French win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 tactical_bomber Casualties for French: 1 destroyer Battle in 105 Sea Zone Germans attack with 1 submarine Americans defend with 1 cruiser Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Americans lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 12 Casualties for Americans: 1 cruiser Battle in Archangel Germans attack with 2 armour, 1 infantry and 1 mech_infantry Russians defend with 2 infantry Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Rostov Germans attack with 3 artilleries Russians defend with 1 infantry Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 3 artilleries remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 armour, 3 infantry and 2 mech_infantrys Russians defend with 2 infantry Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/6 hits, 1.33 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 2 infantry Battle in Russia Germans attack with 23 armour, 5 artilleries, 2 bombers, 3 fighters, 22 infantry, 11 mech_infantrys and 5 tactical_bombers Russians defend with 2 aaGuns, 1 airfield, 1 armour, 18 artilleries, 1 factory_major, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber AA fire in Russia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Russia Germans roll dice for 23 armour, 5 artilleries, 2 bombers, 2 fighters, 22 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 17/70 hits, 25.17 expected hits Russians roll dice for 2 aaGuns, 1 armour, 18 artilleries, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/72 hits, 25.00 expected hits 15 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia Germans roll dice for 23 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 20/53 hits, 22.33 expected hits Russians roll dice for 1 armour, 18 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 19/57 hits, 20.00 expected hits 20 infantry owned by the Russians, 3 artilleries owned by the Germans, 5 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia Germans roll dice for 23 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 4 : 21/34 hits, 17.83 expected hits Russians roll dice for 1 armour, 18 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/37 hits, 13.33 expected hits 2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia Germans roll dice for 13 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 5 : 9/22 hits, 12.17 expected hits Russians roll dice for 1 armour, 12 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 10/16 hits, 6.33 expected hits 9 artilleries owned by the Russians and 10 armour owned by the Germans lost in Russia Germans roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 5/12 hits, 7.17 expected hits Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 6 : 4/7 hits, 3.33 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia Germans roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Russia, round 7 : 7/8 hits, 4.83 expected hits Russians roll dice for 2 fighters in Russia, round 7 : 0/2 hits, 1.33 expected hits 2 fighters owned by the Russians lost in Russia Germans captures 38PUs while taking Russians capital Germans converts factory_major into different units Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -23 Casualties for Germans: 22 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 2 tactical_bombers Casualties for Russians: 2 aaGuns, 1 armour, 18 artilleries, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians Non Combat Move - Germans 3 aaGuns moved from Bryansk to Russia 2 bombers moved from Russia to Bryansk 2 fighters moved from Russia to Bryansk 3 tactical_bombers moved from Russia to Bryansk 1 fighter moved from 109 Sea Zone to Normandy Bordeaux Place Units - Germans 3 armour placed in Ukraine 3 armour placed in Novgorod 1 mech_infantry placed in Western Germany 4 mech_infantrys placed in Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 59 PUs; end with 98 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUsCombat Hit Differential Summary :
Germans : -9.83 AA fire in Russia : : 0.00 French : 0.00 Russians : -7.33 -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - Russians 3 infantry moved from Volgograd to Rostov 1 infantry moved from Caucasus to Rostov 1 armour moved from Kazakhstan to Rostov 1 infantry moved from Vologda to Samara 1 infantry moved from Soviet Far East to Siberia Combat - Russians Battle in Rostov Russians attack with 1 armour and 4 infantry Germans defend with 3 artilleries Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 3 artilleries in Rostov, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 3 infantry Casualties for Germans: 3 artilleries Non Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
Germans : 1.33 Russians : 1.00 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Kwangtung to Yunnan 2 armour moved from Kwangtung to Yunnan 1 armour moved from Hopei to Shensi 2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 mech_infantry moved from Kiangsu to Hopei 1 armour moved from Hopei to Suiyuyan 1 fighter moved from Anhwe to Suiyuyan 1 bomber moved from Kiangsu to Suiyuyan 1 infantry moved from Celebes to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 1 fighter moved from Philippines to Dutch New Guinea 1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea 1 carrier moved from 44 Sea Zone to 45 Sea Zone 1 fighter and 2 tactical_bombers moved from Philippines to Shan State 1 mech_infantry moved from French Indo China to Shan State 1 bomber moved from Kiangsu to Shan State Combat - Japanese Battle in Suiyuyan Japanese attack with 1 armour, 1 bomber and 1 fighter Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 2 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Suiyuyan Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 3/3 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers British defend with 1 aaGun, 1 artillery and 2 infantry AA fire in Shan State : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits 1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State retreated to Shan State UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 aaGun and 1 infantry Battle in Dutch New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/4 hits, 1.50 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Dutch New Guinea Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 0/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 6 : 2/3 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 2 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Japanese 2 fighters moved from Yunnan to French Indo China 2 tactical_bombers moved from Yunnan to French Indo China 1 bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Hunan 1 bomber moved from Suiyuyan to Hunan 1 fighter moved from Suiyuyan to Anhwe 1 infantry moved from Anhwe to Hopei 1 infantry moved from Kiangsu to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 fighter moved from Dutch New Guinea to 45 Sea Zone 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone Place Units - Japanese 2 armour and 1 mech_infantry placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 2 armour and 1 mech_infantry placed in Kiangsu 2 fighters placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5 Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Chinese : 0.67 UK_Pacific : 1.00 AA fire in Shan State : : -0.50 Japanese : -4.00 -
TripleA Manual Gamesave Post: Americans round 6
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to Siberia 1 submarine moved from 35 Sea Zone to 45 Sea Zone 7 bombers moved from Siberia to Japan Combat - Americans Air Battle in JapanCombat Hit Differential Summary :
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@dawgoneit intercept in japan?
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@dawgoneit yea
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to Siberia 1 submarine moved from 35 Sea Zone to 45 Sea Zone 7 bombers moved from Siberia to Japan Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/7 hits, 1.17 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Japan 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/5 hits, 0.83 expected hits AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 3,8,6,6,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Cleaning up after air battles 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - Americans 5 bombers moved from Japan to Amur 13 bombers and 1 fighter moved from Siberia to Amur 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Place Units - Americans 3 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Defenders Fire, : : 0.33 AA fire in Japan : : 0.00 Americans : 0.67 Attackers Fire, : : -0.17 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to Siberia 1 submarine moved from 35 Sea Zone to 45 Sea Zone 7 bombers moved from Siberia to Japan Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/7 hits, 1.17 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Japan 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/5 hits, 0.83 expected hits AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 3,8,6,6,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Cleaning up after air battles 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - Americans 5 bombers moved from Japan to Amur 13 bombers and 1 fighter moved from Siberia to Amur 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Place Units - Americans 3 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 6 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 armour British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Battle in Bryansk British attack with 6 fighters and 1 tactical_bomber Germans defend with 2 bombers, 2 fighters and 3 tactical_bombers British roll dice for 6 fighters and 1 tactical_bomber in Bryansk, round 2 : 5/7 hits, 3.67 expected hits Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Bryansk, round 2 : 5/7 hits, 3.17 expected hits 2 bombers owned by the Germans, 3 tactical_bombers owned by the Germans and 5 fighters owned by the British lost in Bryansk British roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 fighters in Bryansk, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Bryansk Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 6 fighters and 1 tactical_bomber Casualties for Germans: 2 bombers, 1 fighter and 3 tactical_bombers Non Combat Move - British 3 armour and 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Caucasus 1 infantry moved from Trans-Jordan to Iraq 4 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo 3 transports moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Yunnan to Burma 1 armour and 1 infantry moved from India to Burma Place Units - British 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 1 infantryCombat Hit Differential Summary :
Germans : 2.50 Defenders Fire, : : 0.33 British : 1.67 AA fire in Japan : : 0.00 Americans : 0.67 Attackers Fire, : : -0.17 Japanese : 0.17 -
TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 3 bombers, 3 destroyers and 2 fighters; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to Siberia 1 submarine moved from 35 Sea Zone to 45 Sea Zone 7 bombers moved from Siberia to Japan Combat - Americans Air Battle in Japan Americans attacks with 7 units heading to Japan Japanese launches 2 interceptors out of Japan Attackers Fire, : 1/7 hits, 1.17 expected hits Defenders Fire, : 1/2 hits, 0.67 expected hits 1 bomber owned by the Americans lost in Japan 1 fighter owned by the Japanese lost in Japan Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Japan AA fire in Japan : 0/5 hits, 0.83 expected hits AA fire in Japan : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Japan rolls: 3,8,6,6,4 and causes: 20 damage to unit: factory_major Bombing raid in Japan causes 20 damage total. Battle in 45 Sea Zone Americans attack with 1 submarine Japanese defend with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Japanese Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 carrier, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6 Casualties for Americans: 1 submarine Cleaning up after air battles 1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Dutch New Guinea Non Combat Move - Americans 5 bombers moved from Japan to Amur 13 bombers and 1 fighter moved from Siberia to Amur 1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 2 Sea Zone to 3 Sea Zone 1 artillery, 4 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East 2 submarines moved from 10 Sea Zone to 7 Sea Zone 1 destroyer moved from 10 Sea Zone to 7 Sea Zone 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 armour moved from Tunisia to Tobruk 1 infantry moved from Algeria to Tunisia 2 mech_infantrys moved from Central United States to 101 Sea Zone 1 infantry moved from Central United States to 101 Sea Zone 1 infantry, 2 mech_infantrys and 2 transports moved from 101 Sea Zone to 87 Sea Zone 1 infantry and 2 mech_infantrys moved from 87 Sea Zone to French West Africa Place Units - Americans 3 bombers placed in Western United States 1 destroyer placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 2 fighters placed in Eastern United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 infantry placed in Kansu Turn Complete - Chinese Chinese collect 3 PUs; end with 3 PUs Purchase Units - British British buy 2 armour, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Shan State to Siam UK_Pacific take Siam from Japanese 1 artillery moved from Shan State to Yunnan 1 mech_infantry moved from Burma to Malaya UK_Pacific take Malaya from Japanese 1 infantry moved from Burma to Shan State 1 fighter moved from Burma to Yunnan 2 infantry moved from Burma to Yunnan 6 fighters and 1 tactical_bomber moved from Northwest Persia to Bryansk Combat - British Battle in Yunnan British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 armour British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 armour in Yunnan, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Yunnan British win, taking Yunnan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 2 armour Battle in Bryansk British attack with 6 fighters and 1 tactical_bomber Germans defend with 2 bombers, 2 fighters and 3 tactical_bombers British roll dice for 6 fighters and 1 tactical_bomber in Bryansk, round 2 : 5/7 hits, 3.67 expected hits Germans roll dice for 2 bombers, 2 fighters and 3 tactical_bombers in Bryansk, round 2 : 5/7 hits, 3.17 expected hits 2 bombers owned by the Germans, 3 tactical_bombers owned by the Germans and 5 fighters owned by the British lost in Bryansk British roll dice for 1 fighter and 1 tactical_bomber in Bryansk, round 3 : 1/2 hits, 1.17 expected hits Germans roll dice for 2 fighters in Bryansk, round 3 : 2/2 hits, 1.33 expected hits 1 tactical_bomber owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in Bryansk Germans win with 1 fighter remaining. Battle score for attacker is -4 Casualties for British: 6 fighters and 1 tactical_bomber Casualties for Germans: 2 bombers, 1 fighter and 3 tactical_bombers Non Combat Move - British 3 armour and 1 mech_infantry moved from Iraq to Caucasus 1 artillery moved from Northwest Persia to Caucasus 1 artillery and 2 infantry moved from Iraq to Northwest Persia 2 fighters moved from Egypt to Caucasus 1 infantry moved from Trans-Jordan to Iraq 4 armour and 1 mech_infantry moved from Egypt to Iraq 1 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Tobruk to Alexandria 2 infantry moved from Anglo Egyptian Sudan to Egypt 2 armour and 1 mech_infantry moved from Belgian Congo to Egypt 1 infantry and 2 mech_infantrys moved from Union of South Africa to Rhodesia 2 mech_infantrys moved from Rhodesia to Belgian Congo 3 transports moved from 98 Sea Zone to 81 Sea Zone 1 fighter moved from Yunnan to Burma 1 armour and 1 infantry moved from India to Burma Place Units - British 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt 2 infantry and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 artillery and 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,3 UK_Pacific collect 8 PUs (3 lost to blockades); end with 8 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 11 PUs Some Units in India change ownership: 1 artillery and 1 infantry Turning on Edit Mode EDIT: Removing units owned by British from British Guiana: 1 artillery and 3 infantry EDIT: Removing units owned by British from 88 Sea Zone: 2 transports EDIT: Adding units owned by British to 87 Sea Zone: 2 transports EDIT: Adding units owned by British to French West Africa: 1 artillery and 3 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 2.50 Defenders Fire, : : 0.33 British : 1.67 AA fire in Japan : : 0.00 Americans : 0.67 Attackers Fire, : : -0.17 Japanese : 0.17 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 armour and 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Ukraine to Rostov 1 armour and 1 mech_infantry moved from Romania to Ukraine Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 armour and 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 armour and 1 infantry in Rostov, round 2 : 2/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 mech_infantry owned by the Italians and 1 armour owned by the Italians lost in Rostov Italians roll dice for 1 bomber in Rostov, round 3 : 1/1 hits, 0.67 expected hits Russians roll dice for 1 armour in Rostov, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Rostov Italians win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 armour and 1 mech_infantry Casualties for Russians: 1 armour and 1 infantry Non Combat Move - Italians 1 bomber moved from Rostov to Ukraine 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Italians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Italians : 0.00 Russians : 0.67 -
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier and 1 transport Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 2 fighters moved from Western Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUsCombat Hit Differential Summary :
ANZAC : -2.00 Japanese : 1.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 42 Sea Zone to 45 Sea Zone 2 fighters moved from Queensland to 45 Sea Zone 1 fighter moved from New South Wales to Queensland 1 artillery moved from New South Wales to 62 Sea Zone 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 artillery moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 artilleries and 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 2 fighters and 1 submarine Japanese defend with 1 carrier and 1 transport ANZAC roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 2 fighters in 45 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 carrier and 1 transport in 45 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits 1 fighter owned by the ANZAC and 1 carrier owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 fighter and 1 submarine Casualties for Japanese: 1 carrier and 1 transport Battle in Java ANZAC attack with 2 artilleries and 2 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 2 artilleries and 2 infantry in Java, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Java ANZAC win, taking Java from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from 45 Sea Zone to Northern Territory 2 fighters moved from Western Australia to Queensland 1 infantry moved from New South Wales to Queensland 2 fighters moved from Queensland to 62 Sea Zone Place Units - ANZAC 1 carrier and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq 1 fighter moved from United Kingdom to Gibraltar 3 infantry moved from Libya to Tobruk 1 infantry moved from Caucasus to Rostov Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : -2.00 Japanese : 1.33 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 bombers, 1 carrier, 1 destroyer, 1 fighter, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Archangel to Vologda Germans take Vologda from Russians 1 armour and 1 mech_infantry moved from Vologda to Urals Germans take Urals from Russians 1 armour moved from Archangel to Samara 1 mech_infantry moved from Smolensk to Samara 1 mech_infantry moved from Smolensk to Samara 1 armour moved from Smolensk to Tambov 1 armour moved from Russia to Tambov 3 armour moved from Novgorod to Bryansk 1 fighter moved from Bryansk to Tambov 3 armour moved from Ukraine to Rostov 4 mech_infantrys moved from Germany to Eastern Poland 2 submarines moved from 112 Sea Zone to 109 Sea Zone Germans take 109 Sea Zone from French Combat - Germans Battle in Tambov Germans attack with 2 armour and 1 fighter Russians defend with 1 infantry Germans roll dice for 2 armour and 1 fighter in Tambov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is -3 Casualties for Germans: 1 armour Casualties for Russians: 1 infantry Battle in Rostov Germans attack with 3 armour French defend with 1 infantry Germans roll dice for 3 armour in Rostov, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov Germans win, taking Rostov from Russians with 3 armour remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Samara Germans attack with 1 armour and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 2 mech_infantrys in Samara, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara Germans win, taking Samara from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter moved from Normandy Bordeaux to 112 Sea Zone 1 armour moved from Normandy Bordeaux to Western Germany 1 fighter moved from Tambov to Russia 2 infantry moved from Smolensk to Russia Place Units - Germans 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 112 Sea Zone 1 fighter placed in 112 Sea Zone 3 bombers placed in Western Germany 3 armour placed in Ukraine 3 mech_infantrys placed in Russia Turn Complete - Germans Germans collect 63 PUs; end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 78 PUsCombat Hit Differential Summary :
Germans : -1.67 Russians : -0.33





