5 hits total, OOL?
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TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Russians
Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Vologda to Archangel
2 infantry moved from Russia to Smolensk
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 fighter moved from Russia to Archangel
3 infantry moved from Volgograd to Kazakhstan
1 armour moved from Russia to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 1 armour and 3 infantry
Japanese defend with 1 armour and 1 mech_infantry
Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits
2 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1
Casualties for Russians: 3 infantry
Casualties for Japanese: 1 armour and 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
Place Units - Russians
3 artilleries and 7 infantry placed in Russia
3 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : -0.50
Japanese : 0.83
@DannyDuck716 said in DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3:
@dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.
Burma and Kwangtung is excluded in that rule
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
2 infantry moved from Philippines to 35 Sea Zone
2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 armour, 4 artilleries and 4 infantry moved from Hopei to Shensi
3 armour moved from Kiangsu to Hopei
1 armour moved from Hunan to Shensi
1 armour moved from Yunnan to Szechwan
1 infantry moved from Szechwan to Yunnan
1 bomber moved from Kiangsi to Shensi
1 bomber, 4 fighters and 3 tactical_bombers moved from Anhwe to Shensi
1 fighter moved from 35 Sea Zone to 46 Sea Zone
1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 37 Sea Zone to 20 Sea Zone
3 carriers moved from 35 Sea Zone to 6 Sea Zone
1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
5 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone
1 carrier moved from 35 Sea Zone to 44 Sea Zone
1 battleship moved from 37 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from Siam to Philippines
Combat - Japanese
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Sumatra
Japanese attack with 2 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 46 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 destroyer
Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone
ANZAC win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 55 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Shensi
Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers
Chinese defend with 17 infantry
Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 9.00 expected hits
Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits
4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi
Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Shensi, round 3 : 7/13 hits, 7.00 expected hits
Chinese roll dice for 9 infantry in Shensi, round 3 : 4/9 hits, 3.00 expected hits
2 artilleries owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi
retreated to Shensi
Chinese win with 2 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 2 armour, 4 artilleries and 4 infantry
Casualties for Chinese: 15 infantry
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning on Edit Mode
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to Shan State: 1 infantry
EDIT: Changing ownership of Shan State from UK_Pacific to Japanese
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Hopei: 1 armour
EDIT: Adding units owned by Japanese to Hunan: 1 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports
EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports
EDIT: Turning off Edit Mode
2 bombers moved from Shensi to Kiangsu
4 fighters and 3 tactical_bombers moved from Shensi to Anhwe
1 mech_infantry moved from Hunan to French Indo China
1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone
Place Units - Japanese
1 factory_minor placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 infantry and 1 mech_infantry placed in Kiangsu
1 infantry placed in Japan
2 destroyers placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.67
Chinese : 1.33
Japanese : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Western United States to 6 Sea Zone
10 bombers moved from Siberia to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
@dawgoneit any sceambles or kami’s in sz6?
@dawgoneit yea, 1 each on cruisers, 1 each on carriers and 1 on BB. Also scramble
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Western United States to 6 Sea Zone
10 bombers moved from Siberia to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 105 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Americans: 2 destroyers
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Non Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone
15 bombers and 1 fighter moved from 6 Sea Zone to Siberia
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -0.17
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Americans
5 bombers moved from Western United States to 6 Sea Zone
10 bombers moved from Siberia to 6 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone
1 fighter moved from Alaska to 6 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4
Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2
Units damaged: 1 battleship owned by the Americans
Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1
Units damaged: 1 carrier owned by the Americans
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 2 transports
2 transports owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 2 transports
Battle in 105 Sea Zone
Americans attack with 1 cruiser and 2 destroyers
Germans defend with 1 carrier, 1 destroyer and 1 transport
Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits
Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone
Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15
Casualties for Americans: 2 destroyers
Casualties for Germans: 1 carrier, 1 destroyer and 1 transport
Battle in 6 Sea Zone
Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits
1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone
Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits
2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone
Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65
Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers
Non Combat Move - Americans
1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone
15 bombers and 1 fighter moved from 6 Sea Zone to Siberia
1 transport moved from 10 Sea Zone to 1 Sea Zone
1 infantry moved from British Columbia to 1 Sea Zone
1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 armour and 1 infantry moved from Morocco to Algeria
1 armour moved from Algeria to Tunisia
1 transport moved from 91 Sea Zone to 102 Sea Zone
1 transport moved from 102 Sea Zone to 101 Sea Zone
Place Units - Americans
1 destroyer and 2 submarines placed in 10 Sea Zone
5 bombers placed in Western United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 transports moved from 86 Sea Zone to 88 Sea Zone
1 artillery and 4 infantry moved from Brazil to British Guiana
1 infantry moved from Libya to Tobruk
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Ethiopia to Anglo Egyptian Sudan
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
3 armour moved from Belgian Congo to Egypt
6 fighters and 1 tactical_bomber moved from Egypt to Northwest Persia
1 artillery moved from Iraq to Northwest Persia
3 cruisers moved from 81 Sea Zone to 98 Sea Zone
3 transports moved from 81 Sea Zone to 98 Sea Zone
3 armour and 1 mech_infantry moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 fighter moved from Gibraltar to Egypt
1 artillery and 2 infantry moved from Burma to Shan State
1 fighter moved from Burma to 41 Sea Zone
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Combat - British
Battle in 41 Sea Zone
British attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Shan State
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Shan State, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
British attack with 3 infantry
Japanese defend with 1 infantry
British roll dice for 3 infantry in Yunnan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 3 infantry in Yunnan, round 3 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Yunnan
British roll dice for 2 infantry in Yunnan, round 4 : 1/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 infantry remaining. Battle score for attacker is -3
Casualties for British: 2 infantry
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun, 2 artilleries, 6 infantry and 2 mech_infantrys moved from India to Burma
1 aaGun moved from Burma to Shan State
1 fighter moved from 41 Sea Zone to Burma
Place Units - British
1 destroyer placed in 98 Sea Zone
1 fighter placed in Egypt
1 artillery and 2 infantry placed in Iraq
1 infantry placed in Egypt
1 infantry and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,4,2,2
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,2
UK_Pacific collect 4 PUs (3 lost to blockades); end with 4 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 7 PUs
Some Units in India change ownership: 1 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -0.17
Americans : -0.17
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Romania to Ukraine
1 bomber moved from Novgorod to Ukraine
1 armour and 1 mech_infantry moved from Northern Italy to Romania
2 infantry moved from Southern France to Northern Italy
Non Combat Move - Italians
Place Units - Italians
1 armour and 1 mech_infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
2 fighters moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
ANZAC : 0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 7 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from Queensland to 42 Sea Zone
1 infantry moved from Iraq to Northwest Persia
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 battleship and 1 transport
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 fighters in 42 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Japanese lost in 42 Sea Zone
1 transport owned by the Japanese lost in 42 Sea Zone
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC win, taking 42 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 27
Casualties for Japanese: 1 battleship and 1 transport
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to Western Australia
2 fighters moved from New South Wales to Queensland
1 transport moved from 54 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 aaGuns moved from New South Wales to Queensland
Place Units - ANZAC
1 artillery, 1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Tunisia to Libya
1 destroyer moved from 92 Sea Zone to 109 Sea Zone
1 fighter moved from Gibraltar to 109 Sea Zone
Combat - French
Battle in 109 Sea Zone
French attack with 1 destroyer and 1 fighter
Germans defend with 2 submarines
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 3 : 0/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 4 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 109 Sea Zone
French win, taking 109 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Non Combat Move - French
1 fighter moved from 109 Sea Zone to United Kingdom
Turn Complete - French
Combat Hit Differential Summary :
Germans : -0.67
French : 0.50
ANZAC : 0.33
Japanese : -0.67
@dawgoneit i’m leaving Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
@dawgoneit cool. Have a good time. Everything will be here when you get back.
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
23 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 fighters and 5 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
3 artilleries moved from Ukraine to Rostov
2 bombers moved from Western Germany to Russia
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 109 Sea Zone
Combat - Germans
@dawgoneit scramble in SZ 109?
@DannyDuck716 yes
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 5 mech_infantrys and 2 submarines; Remaining resources: 1 PUs;
Combat Move - Germans
23 armour, 5 artilleries, 22 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 fighters and 5 tactical_bombers moved from Ukraine to Russia
1 infantry moved from Belarus to Archangel
2 armour moved from Novgorod to Archangel
1 infantry moved from Belarus to Smolensk
2 infantry moved from Belarus to Smolensk
1 armour moved from Novgorod to Smolensk
1 mech_infantry moved from Eastern Poland to Archangel
2 mech_infantrys moved from Eastern Poland to Smolensk
3 artilleries moved from Ukraine to Rostov
2 bombers moved from Western Germany to Russia
1 submarine moved from 112 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from France to 109 Sea Zone
Combat - Germans
French scrambles 1 units out of United Kingdom to defend against the attack in 109 Sea Zone
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 tactical_bomber
French defend with 1 destroyer and 1 fighter
Germans roll dice for 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
French roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 destroyer owned by the French and 1 tactical_bomber owned by the Germans lost in 109 Sea Zone
retreated to 109 Sea Zone
French win with 1 fighter remaining. Battle score for attacker is -3
Casualties for Germans: 1 tactical_bomber
Casualties for French: 1 destroyer
Battle in 105 Sea Zone
Germans attack with 1 submarine
Americans defend with 1 cruiser
Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 cruiser owned by the Americans lost in 105 Sea Zone
Germans win, taking 105 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiser
Battle in Archangel
Germans attack with 2 armour, 1 infantry and 1 mech_infantry
Russians defend with 2 infantry
Germans roll dice for 2 armour, 1 infantry and 1 mech_infantry in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Rostov
Germans attack with 3 artilleries
Russians defend with 1 infantry
Germans roll dice for 3 artilleries in Rostov, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 3 infantry and 2 mech_infantrys
Russians defend with 2 infantry
Germans roll dice for 1 armour, 3 infantry and 2 mech_infantrys in Smolensk, round 2 : 1/6 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Smolensk, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 armour, 2 infantry and 2 mech_infantrys in Smolensk, round 3 : 1/5 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Russia
Germans attack with 23 armour, 5 artilleries, 2 bombers, 3 fighters, 22 infantry, 11 mech_infantrys and 5 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 1 armour, 18 artilleries, 1 factory_major, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 1/6 hits, 1.00 expected hits
1 fighter owned by the Germans lost in Russia
Germans roll dice for 23 armour, 5 artilleries, 2 bombers, 2 fighters, 22 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 2 : 17/70 hits, 25.17 expected hits
Russians roll dice for 2 aaGuns, 1 armour, 18 artilleries, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 17/72 hits, 25.00 expected hits
15 infantry owned by the Russians, 17 infantry owned by the Germans and 2 aaGuns owned by the Russians lost in Russia
Germans roll dice for 23 armour, 5 artilleries, 2 bombers, 2 fighters, 5 infantry, 11 mech_infantrys and 5 tactical_bombers in Russia, round 3 : 20/53 hits, 22.33 expected hits
Russians roll dice for 1 armour, 18 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 19/57 hits, 20.00 expected hits
20 infantry owned by the Russians, 3 artilleries owned by the Germans, 5 infantry owned by the Germans and 11 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 23 armour, 2 artilleries, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 4 : 21/34 hits, 17.83 expected hits
Russians roll dice for 1 armour, 18 artilleries, 2 fighters, 13 infantry, 2 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 12/37 hits, 13.33 expected hits
2 mech_infantrys owned by the Russians, 13 infantry owned by the Russians, 6 artilleries owned by the Russians, 2 artilleries owned by the Germans and 10 armour owned by the Germans lost in Russia
Germans roll dice for 13 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 5 : 9/22 hits, 12.17 expected hits
Russians roll dice for 1 armour, 12 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 5 : 10/16 hits, 6.33 expected hits
9 artilleries owned by the Russians and 10 armour owned by the Germans lost in Russia
Germans roll dice for 3 armour, 2 bombers, 2 fighters and 5 tactical_bombers in Russia, round 6 : 5/12 hits, 7.17 expected hits
Russians roll dice for 1 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Russia, round 6 : 4/7 hits, 3.33 expected hits
1 tactical_bomber owned by the Russians, 1 armour owned by the Russians, 3 artilleries owned by the Russians, 2 armour owned by the Germans and 2 tactical_bombers owned by the Germans lost in Russia
Germans roll dice for 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers in Russia, round 7 : 7/8 hits, 4.83 expected hits
Russians roll dice for 2 fighters in Russia, round 7 : 0/2 hits, 1.33 expected hits
2 fighters owned by the Russians lost in Russia
Germans captures 38PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 1 armour, 2 bombers, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is -23
Casualties for Germans: 22 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 2 tactical_bombers
Casualties for Russians: 2 aaGuns, 1 armour, 18 artilleries, 2 fighters, 48 infantry, 2 mech_infantrys and 1 tactical_bomber
Moving scrambled unit from 109 Sea Zone back to originating territory: United Kingdom
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
3 aaGuns moved from Bryansk to Russia
2 bombers moved from Russia to Bryansk
2 fighters moved from Russia to Bryansk
3 tactical_bombers moved from Russia to Bryansk
1 fighter moved from 109 Sea Zone to Normandy Bordeaux
Place Units - Germans
3 armour placed in Ukraine
3 armour placed in Novgorod
1 mech_infantry placed in Western Germany
4 mech_infantrys placed in Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 59 PUs; end with 98 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 103 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 113 PUs
Combat Hit Differential Summary :
Germans : -9.83
AA fire in Russia : : 0.00
French : 0.00
Russians : -7.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - Russians
3 infantry moved from Volgograd to Rostov
1 infantry moved from Caucasus to Rostov
1 armour moved from Kazakhstan to Rostov
1 infantry moved from Vologda to Samara
1 infantry moved from Soviet Far East to Siberia
Combat - Russians
Battle in Rostov
Russians attack with 1 armour and 4 infantry
Germans defend with 3 artilleries
Russians roll dice for 1 armour and 4 infantry in Rostov, round 2 : 1/5 hits, 1.17 expected hits
Germans roll dice for 3 artilleries in Rostov, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 1 artillery owned by the Germans lost in Rostov
Russians roll dice for 1 armour and 2 infantry in Rostov, round 3 : 2/3 hits, 0.83 expected hits
Germans roll dice for 2 artilleries in Rostov, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 3 infantry
Casualties for Germans: 3 artilleries
Non Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
Germans : 1.33
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 6 armour, 2 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Kwangtung to Yunnan
2 armour moved from Kwangtung to Yunnan
1 armour moved from Hopei to Shensi
2 fighters and 2 tactical_bombers moved from Anhwe to Yunnan
1 fighter and 1 tactical_bomber moved from Anhwe to Shensi
1 mech_infantry moved from Kiangsu to Hopei
1 armour moved from Hopei to Suiyuyan
1 fighter moved from Anhwe to Suiyuyan
1 bomber moved from Kiangsu to Suiyuyan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Philippines to Dutch New Guinea
1 tactical_bomber moved from 44 Sea Zone to Dutch New Guinea
1 carrier moved from 44 Sea Zone to 45 Sea Zone
1 fighter and 2 tactical_bombers moved from Philippines to Shan State
1 mech_infantry moved from French Indo China to Shan State
1 bomber moved from Kiangsu to Shan State
Combat - Japanese
Battle in Suiyuyan
Japanese attack with 1 armour, 1 bomber and 1 fighter
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 bomber and 1 fighter in Suiyuyan, round 2 : 3/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 2 : 0/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 fighter and 1 tactical_bomber in Shensi, round 3 : 3/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers
British defend with 1 aaGun, 1 artillery and 2 infantry
AA fire in Shan State : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits
UK_Pacific roll dice for 1 aaGun, 1 artillery and 2 infantry in Shan State, round 2 : 2/3 hits, 1.00 expected hits
1 tactical_bomber owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 aaGun owned by the British and 1 infantry owned by the British lost in Shan State
retreated to Shan State
UK_Pacific win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 mech_infantry and 1 tactical_bomber
Casualties for British: 1 aaGun and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 0/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 4 : 1/3 hits, 1.33 expected hits
ANZAC roll dice for 2 infantry in Dutch New Guinea, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 5 : 0/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 6 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 6 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 3/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 infantry
Non Combat Move - Japanese
2 fighters moved from Yunnan to French Indo China
2 tactical_bombers moved from Yunnan to French Indo China
1 bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shan State to French Indo China
1 fighter and 1 tactical_bomber moved from Shensi to Hunan
1 bomber moved from Suiyuyan to Hunan
1 fighter moved from Suiyuyan to Anhwe
1 infantry moved from Anhwe to Hopei
1 infantry moved from Kiangsu to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Dutch New Guinea to 45 Sea Zone
1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
Place Units - Japanese
2 armour and 1 mech_infantry placed in French Indo China
2 armour and 1 mech_infantry placed in Kwangtung
2 armour and 1 mech_infantry placed in Kiangsu
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,4
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,5
Japanese collect 59 PUs (1 lost to blockades); end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
ANZAC : -1.67
Chinese : 0.67
UK_Pacific : 1.00
AA fire in Shan State : : -0.50
Japanese : -4.00