I don’t even miss the BM modifications… :O
DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to 109 Sea Zone 1 mech_infantry moved from Jehol to Anhwe 7 bombers moved from Szechwan to Anhwe Combat - Americans Battle in Anhwe Americans attack with 7 bombers and 1 mech_infantry Japanese defend with 3 armour and 4 infantry Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 bombers and 1 mech_infantry Casualties for Japanese: 3 armour and 4 infantry Battle in 109 Sea Zone Americans attack with 2 bombers Germans defend with 1 carrier and 3 submarines 3 submarines owned by the Germans Submerged Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 109 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Soviet Far East to Manchuria 2 bombers moved from Anhwe to Manchuria 1 bomber moved from Anhwe to Manchuria 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer placed in 10 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33 Americans : -7.17 Japanese : -1.33
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TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 6 infantry placed in Anhwe 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33 Japanese : -0.50
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 2 bombers moved from Western United States to 109 Sea Zone 1 mech_infantry moved from Jehol to Anhwe 7 bombers moved from Szechwan to Anhwe Combat - Americans Battle in Anhwe Americans attack with 7 bombers and 1 mech_infantry Japanese defend with 3 armour and 4 infantry Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits 4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits 1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits 2 bombers owned by the Americans lost in Anhwe Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits 2 armour owned by the Japanese lost in Anhwe Americans win with 3 bombers remaining. Battle score for attacker is -22 Casualties for Americans: 4 bombers and 1 mech_infantry Casualties for Japanese: 3 armour and 4 infantry Battle in 109 Sea Zone Americans attack with 2 bombers Germans defend with 1 carrier and 3 submarines 3 submarines owned by the Germans Submerged Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the Germans lost in 109 Sea Zone Americans win with 2 bombers remaining. Battle score for attacker is 16 Casualties for Germans: 1 carrier Non Combat Move - Americans 2 bombers moved from 109 Sea Zone to United Kingdom 1 infantry moved from Amur to Manchuria 1 artillery moved from Korea to Manchuria 2 infantry moved from Korea to Manchuria 1 infantry moved from Korea to Manchuria 1 fighter moved from Soviet Far East to Manchuria 2 bombers moved from Anhwe to Manchuria 1 bomber moved from Anhwe to Manchuria 1 armour moved from Iraq to Caucasus 2 mech_infantrys moved from Egypt to Iraq 1 infantry moved from Tobruk to Alexandria 1 artillery moved from Central United States to 101 Sea Zone 1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 aaGun moved from Eastern United States to 101 Sea Zone 2 infantry moved from Central United States to 101 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 1 fighter moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone 2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter moved from 91 Sea Zone to Gibraltar 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 destroyer moved from 26 Sea Zone to 54 Sea Zone Place Units - Americans 1 factory_minor placed in Korea 1 destroyer placed in 10 Sea Zone 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone 1 artillery and 1 infantry placed in Western United States 1 artillery, 1 bomber and 2 infantry placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 7 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Chahar to Anhwe Chinese take Anhwe from Japanese 2 infantry moved from Hopei to Anhwe 1 infantry moved from Shensi to Kweichow 1 fighter moved from Burma to Hunan 1 infantry moved from Kweichow to Hunan Combat - Chinese Battle in Hunan Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 armour Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Hunan Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for Japanese: 1 armour Non Combat Move - Chinese 1 fighter moved from Hunan to Burma Place Units - Chinese 6 infantry placed in Anhwe 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Purchase Units - British British repair damage of 18x factory_major; Remaining resources: 27 PUs; British buy 9 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry and 1 mech_infantry moved from United Kingdom to Scotland 1 infantry moved from United Kingdom to Scotland 2 armour, 3 fighters and 3 mech_infantrys moved from Caucasus to Volgograd 4 infantry moved from Northwest Persia to Caucasus 2 armour and 3 mech_infantrys moved from Iraq to Caucasus 12 infantry moved from Trans-Jordan to Iraq 4 mech_infantrys moved from Egypt to Iraq 1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone 3 mech_infantrys moved from Union of South Africa to Belgian Congo 1 cruiser moved from 98 Sea Zone to 81 Sea Zone 2 destroyers moved from 98 Sea Zone to 80 Sea Zone 2 artilleries and 2 infantry moved from Burma to Yunnan 1 armour moved from Szechwan to Yunnan 1 armour moved from Szechwan to Kazakhstan Combat - British Battle in Scotland British attack with 4 infantry and 1 mech_infantry Germans defend with 1 airfield, 1 infantry and 1 mech_infantry British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/5 hits, 0.83 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland British win, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 infantry and 1 mech_infantry Battle in Kazakhstan British attack with 1 armour Germans defend with 1 infantry British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits 1 armour owned by the British lost in Kazakhstan Germans win with 1 infantry remaining. Battle score for attacker is -6 Casualties for British: 1 armour Battle in Yunnan British attack with 1 armour, 2 artilleries and 2 infantry Japanese defend with 2 armour British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 2 armour Battle in Volgograd British attack with 2 armour, 3 fighters and 3 mech_infantrys Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 3.00 expected hits Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits 3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd British roll dice for 2 armour and 3 fighters in Volgograd, round 3 : 2/5 hits, 2.50 expected hits Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits 2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd British roll dice for 3 fighters in Volgograd, round 4 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd British win with 2 fighters remaining. Battle score for attacker is -6 Casualties for British: 2 armour, 1 fighter and 3 mech_infantrys Casualties for Germans: 4 armour and 1 mech_infantry Non Combat Move - British 2 fighters moved from Volgograd to Caucasus 4 infantry moved from India to Burma Place Units - British 8 infantry placed in United Kingdom 1 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,6,3 British collect 32 PUs (4 lost to blockades); end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Place Units - UK_Pacific 1 artillery and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -1.00 British : -4.67 Americans : -7.17 Chinese : 0.33 Japanese : -0.83
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy 1 bomber; Remaining resources: 1 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to 81 Sea Zone Combat - Italians Battle in 81 Sea Zone Italians attack with 1 bomber British defend with 1 cruiser and 3 transports Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits British roll dice for 1 cruiser and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the British lost in 81 Sea Zone 3 transports owned by the British lost in 81 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 33 Casualties for British: 1 cruiser and 3 transports Non Combat Move - Italians 1 bomber moved from 81 Sea Zone to Greece 2 armour moved from Northern Italy to Romania Place Units - Italians 1 bomber placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3 Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33 British : -0.50
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TripleA Turn Summary: ANZAC round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs; Combat Move - ANZAC 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 2 fighters moved from New Guinea to 62 Sea Zone 1 infantry moved from New South Wales to Queensland 1 infantry moved from Egypt to Trans-Jordan Non Combat Move - ANZAC Place Units - ANZAC 1 carrier and 2 transports placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from Caucasus to Rostov 1 fighter moved from Caucasus to Rostov 2 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Egypt to Trans-Jordan Combat - French Battle in Rostov French attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Rostov retreated to Rostov Germans win with 1 mech_infantry remaining. Battle score for attacker is -3 Casualties for French: 1 infantry Non Combat Move - French 1 fighter moved from Rostov to Caucasus Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67 French : -0.67
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@dawgoneit After a good review, I’m going to have to surrender. There is no way that I can see victory to capture that last VC in Europe before Japan falls. Good game. Shall we start game 2?
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@DannyDuck716 switch sides or a rematch?
and, thank you very much for another game. -
@dawgoneit p;ease post the results. thank you
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@dawgoneit lets switch sides. I will post the results.