I want to clarify a few things before we start:
Are we using battle calculators? Are we sending the files to each other here or over email? The play by email function is broken (technical issues) on my end, so we can’t use that (we’ll just have to use the local game function and I’ll track dice to ensure neither of us are cheating). I hope this is okay. Are we using research and development/tech rules?DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 3 fighters moved from Java to India Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Syria to Iraq 2 infantry moved from Morocco to Algeria 1 fighter moved from Gibraltar to Egypt Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 carrier, 1 destroyer, 3 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Germans 6 infantry moved from Karelia to Novgorod 1 armour moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 artilleries moved from Bessarabia to Ukraine 4 armour moved from Bessarabia to Ukraine 1 mech_infantry moved from Poland to Western Ukraine 3 infantry moved from Bessarabia to Western Ukraine 6 infantry moved from Bessarabia to Ukraine 1 submarine moved from 112 Sea Zone to 109 Sea Zone 2 fighters moved from Eastern Poland to Western Ukraine 1 fighter moved from Eastern Poland to Novgorod 4 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour moved from Eastern Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Belarus Combat - Germans Battle in Novgorod Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/8 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers Russians defend with 3 infantry Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Western Ukraine, round 2 : 2/10 hits, 4.00 expected hits Russians roll dice for 3 infantry in Western Ukraine, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Russians lost in Western Ukraine Germans roll dice for 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers in Western Ukraine, round 3 : 2/10 hits, 4.00 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 fighters, 3 infantry, 1 mech_infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 3 infantry Non Combat Move - Germans 4 tactical_bombers moved from Western Ukraine to Belarus 2 fighters moved from Western Ukraine to Belarus 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 3 aaGuns, 5 armour and 4 mech_infantrys moved from Eastern Poland to Belarus 3 mech_infantrys moved from Germany to Eastern Poland 6 armour moved from Germany to Eastern Poland Place Units - Germans 3 mech_infantrys placed in Germany 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUsCombat Hit Differential Summary :
Germans : -3.17 Russians : -1.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 9 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Siberia to Soviet Far East Russians take Soviet Far East from Japanese Combat - Russians Non Combat Move - Russians 2 aaGuns, 2 armour, 5 artilleries, 2 fighters, 33 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Smolensk to Russia 1 infantry moved from Volgograd to Rostov 1 infantry moved from Volgograd to Caucasus 1 infantry moved from Russia to Tambov 3 infantry moved from Archangel to Vologda 1 infantry moved from Vologda to Russia Place Units - Russians 9 artilleries and 1 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 27 PUs; end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 38 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 42 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 3 armour, 1 destroyer, 1 factory_minor and 1 fighter; Remaining resources: 4 PUs; 6 SuicideAttackTokens; Politics - Japanese Japanese takes Political Action: Political Action Japanese To War With French Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 transport moved from 6 Sea Zone to 19 Sea Zone 2 infantry moved from Manchuria to 19 Sea Zone 2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 bomber moved from Paulau Island to Philippines 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to Philippines 1 battleship moved from 20 Sea Zone to 35 Sea Zone 1 carrier moved from 6 Sea Zone to 35 Sea Zone 2 armour moved from Kwangtung to Yunnan 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kiangsu to Hunan 1 armour moved from Kiangsu to Hopei 1 armour moved from Kiangsu to Hunan 1 armour and 1 mech_infantry moved from Szechwan to Kazakhstan Japanese take Sikang from Chinese Japanese take Kazakhstan from Russians 1 infantry moved from Shensi to Sikang 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Shensi 1 infantry moved from Hopei to Kweichow 2 infantry moved from Chahar to Hopei 1 artillery moved from Chahar to Hopei 1 infantry moved from Siam to French Indo China Japanese take French Indo China from French 1 infantry moved from Siam to Shan State 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan 1 artillery and 1 infantry moved from Borneo to 43 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer moved from 43 Sea Zone to 35 Sea Zone 1 bomber moved from Siam to Malaya 2 fighters and 2 tactical_bombers moved from Siam to Malaya 2 fighters and 1 tactical_bomber moved from Siam to Shan State 1 carrier moved from 43 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Philippines 1 transport moved from 20 Sea Zone to 35 Sea Zone 2 fighters moved from Manchuria to Japan Combat - Japanese Battle in Philippines Japanese attack with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers in Philippines, round 2 : 6/11 hits, 4.83 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 bomber, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Yunnan Japanese attack with 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers British defend with 2 infantry Japanese roll dice for 2 armour, 2 fighters, 1 mech_infantry and 2 tactical_bombers in Yunnan, round 2 : 4/7 hits, 3.50 expected hits Chinese roll dice for 2 infantry in Yunnan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the British lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers British defend with 3 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers in Malaya, round 2 : 3/7 hits, 3.67 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 bomber, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for British: 3 infantry Battle in Shan State Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Shan State Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for British: 2 infantry Non Combat Move - Japanese 2 fighters and 1 tactical_bomber moved from Shan State to Anhwe 2 fighters and 2 tactical_bombers moved from Yunnan to Anhwe 1 bomber moved from Malaya to Anhwe 1 bomber moved from Philippines to Kiangsi 3 fighters moved from Philippines to 35 Sea Zone 3 tactical_bombers moved from Philippines to 35 Sea Zone 2 fighters and 2 tactical_bombers moved from Malaya to Siam Place Units - Japanese 3 armour placed in Kiangsu 1 factory_minor placed in Kwangtung 1 fighter placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 50 PUs; end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 0.33 UK_Pacific : -1.33 Japanese : -1.00 -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 bombers moved from Hawaiian Islands to Siberia 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 bombers moved from Western United States to Siberia 1 fighter moved from Hawaiian Islands to Alaska 1 mech_infantry moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia Place Units - Americans 5 bombers placed in Western United States 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 2. 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUsCombat Hit Differential Summary :
Chinese : -0.17 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 5 bombers, 1 submarine and 2 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans Non Combat Move - Americans 1 armour moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Morocco 7 bombers moved from Hawaiian Islands to Siberia 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 7 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 3 bombers moved from Western United States to Siberia 1 fighter moved from Hawaiian Islands to Alaska 1 mech_infantry moved from Western United States to Alaska 1 infantry moved from Western United States to British Columbia Place Units - Americans 5 bombers placed in Western United States 1 submarine and 2 transports placed in 101 Sea Zone Americans undo move 2. 1 submarine and 1 transport placed in 101 Sea Zone 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 fighter and 16 infantry moved from Kansu to Shensi Combat - Chinese Battle in Shensi Chinese attack with 1 fighter and 16 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 16 infantry in Shensi, round 2 : 3/17 hits, 3.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 1 fighter and 16 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Shensi to Burma Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 4 PUs; end with 5 PUs Purchase Units - British British buy 4 armour, 1 factory_minor, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 bomber moved from United Kingdom to 113 Sea Zone 2 destroyers moved from 81 Sea Zone to 98 Sea Zone 6 fighters and 1 tactical_bomber moved from Cyprus to Egypt 1 infantry moved from Tunisia to Libya British take Libya from Italians 1 armour moved from Tobruk to Egypt 2 infantry moved from Kenya to Ethiopia 1 armour and 1 mech_infantry moved from Belgian Congo to Ethiopia 1 mech_infantry moved from Belgian Congo to Egypt 3 armour moved from Union of South Africa to Belgian Congo 1 artillery and 1 infantry moved from Burma to Yunnan 1 fighter moved from India to Yunnan 1 infantry moved from Burma to Yunnan 3 cruisers and 3 transports moved from 80 Sea Zone to 81 Sea Zone Combat - British Battle in Ethiopia British attack with 1 armour, 2 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 2 : 0/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Ethiopia, round 3 : 2/4 hits, 1.00 expected hits Italians roll dice for 1 infantry in Ethiopia, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Ethiopia British win, taking Ethiopia from Italians with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Yunnan British attack with 1 artillery, 1 fighter and 2 infantry Japanese defend with 2 armour British roll dice for 1 artillery, 1 fighter and 2 infantry in Yunnan, round 2 : 0/4 hits, 1.33 expected hits Japanese roll dice for 2 armour in Yunnan, round 2 : 1/2 hits, 1.00 expected hits 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery, 1 fighter and 1 infantry in Yunnan, round 3 : 1/3 hits, 1.17 expected hits Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits 1 armour owned by the Japanese and 1 infantry owned by the British lost in Yunnan British roll dice for 1 artillery and 1 fighter in Yunnan, round 4 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 armour in Yunnan, round 4 : 1/1 hits, 0.50 expected hits 1 artillery owned by the British lost in Yunnan retreated to Yunnan Japanese win with 1 armour remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 2 infantry Casualties for Japanese: 1 armour Battle in 113 Sea Zone British attack with 1 bomber Germans defend with 1 carrier, 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Germans Submerged British roll dice for 1 bomber in 113 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Germans Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 113 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 bomber owned by the British lost in 113 Sea Zone Germans win with 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is -12 Casualties for British: 1 bomber Non Combat Move - British 1 infantry moved from India to Burma 1 artillery and 2 infantry moved from India to Burma 1 armour moved from India to Burma 2 infantry moved from India to Burma 1 fighter moved from Yunnan to Burma 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 factory_minor placed in Iraq 2 armour and 1 infantry placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,1,5,6 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : 0.33 British : -2.00 Italians : -0.67 Chinese : -0.17 Japanese : 0.17 -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians Non Combat Move - Italians 1 bomber moved from Germany to Novgorod 1 armour and 1 mech_infantry moved from Northern Italy to Romania Place Units - Italians 1 fighter placed in Southern Italy 1 armour and 1 mech_infantry placed in Northern Italy Turn Complete - Italians Italians collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New South Wales to Queensland 3 fighters moved from India to 37 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.83 -
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 46 Sea Zone 2 fighters moved from New South Wales to Queensland 3 fighters moved from India to 37 Sea Zone 1 infantry moved from Trans-Jordan to Iraq Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 3 fighters Japanese defend with 1 battleship, 1 cruiser, 1 destroyer, 1 submarine and 2 transports 1 submarine owned by the Japanese Submerged ANZAC roll dice for 3 fighters in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 2 transports in 37 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 2 fighters owned by the ANZAC, 1 destroyer owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone ANZAC roll dice for 1 fighter in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 battleship and 2 transports in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 battleship and 2 transports remaining. Battle score for attacker is -10 Casualties for ANZAC: 3 fighters Casualties for Japanese: 1 cruiser and 1 destroyer Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 submarine moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 fighters placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Combat Move - French 1 destroyer moved from 98 Sea Zone to 92 Sea Zone 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 fighter moved from Egypt to Gibraltar 3 infantry moved from Algeria to Tunisia Non Combat Move - French 1 infantry moved from Iraq to Northwest Persia French take Northwest Persia from Neutral_Allies Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : 0.83 -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 3 artilleries, 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 5 PUs; Combat Move - Germans 1 unit repaired. 1 carrier moved from 113 Sea Zone to 105 Sea Zone 1 destroyer moved from 113 Sea Zone to 105 Sea Zone 2 bombers moved from Southern Italy to 105 Sea Zone 1 submarine moved from 113 Sea Zone to 109 Sea Zone 2 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 105 Sea Zone 1 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Belarus to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 12 armour, 3 artilleries, 1 fighter, 13 infantry, 7 mech_infantrys and 3 tactical_bombers moved from Belarus to Bryansk 1 mech_infantry moved from Western Ukraine to Bryansk 3 infantry moved from Western Ukraine to Bryansk 6 armour moved from Eastern Poland to Bryansk 3 mech_infantrys moved from Eastern Poland to Bryansk 6 infantry moved from Ukraine to Bryansk 2 artilleries moved from Ukraine to Bryansk 5 armour moved from Ukraine to Bryansk 4 infantry moved from Novgorod to Belarus 3 mech_infantrys moved from Germany to Eastern Poland Combat - Germans Battle in 105 Sea Zone Germans attack with 2 bombers, 1 carrier, 1 destroyer, 2 infantry and 1 transport British defend with 1 submarine Germans roll dice for 2 bombers, 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits British roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 carrier owned by the Germans 1 submarine owned by the British lost in 105 Sea Zone Germans win, taking 105 Sea Zone from British with 2 bombers, 1 carrier, 1 destroyer and 1 transport remaining. Battle score for attacker is 6 Casualties for British: 1 submarine Battle in Bryansk Germans attack with 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers in Bryansk, round 2 : 20/65 hits, 22.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Germans win, taking Bryansk from Russians with 23 armour, 5 artilleries, 1 fighter, 22 infantry, 11 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 0/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Archangel, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Archangel to Belarus 3 aaGuns moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Ukraine 1 fighter and 3 tactical_bombers moved from Bryansk to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 bombers moved from 105 Sea Zone to Western Germany 2 infantry moved from 105 Sea Zone to Normandy Bordeaux Place Units - Germans 1 submarine placed in 112 Sea Zone 1 fighter and 1 tactical_bomber placed in France 3 artilleries placed in Ukraine 3 armour placed in Novgorod Turn Complete - Germans Germans collect 54 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUsCombat Hit Differential Summary :
Germans : -2.83 British : 0.83 Russians : -0.33 -
@dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.
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TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 3 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Vologda to Archangel 2 infantry moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Smolensk 1 fighter moved from Russia to Archangel 3 infantry moved from Volgograd to Kazakhstan 1 armour moved from Russia to Kazakhstan Combat - Russians Battle in Kazakhstan Russians attack with 1 armour and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Russians roll dice for 1 armour and 3 infantry in Kazakhstan, round 2 : 0/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 2 : 2/2 hits, 0.83 expected hits 2 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 armour and 1 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Kazakhstan, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan Russians roll dice for 1 armour in Kazakhstan, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits 1 armour owned by the Japanese lost in Kazakhstan Russians win, taking Kazakhstan from Japanese with 1 armour remaining. Battle score for attacker is 1 Casualties for Russians: 3 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Battle in Smolensk Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 1/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Smolensk to Russia 1 fighter moved from Archangel to Russia Place Units - Russians 3 artilleries and 7 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 4 Archangel Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 34 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -0.50 Japanese : 0.83 -
@DannyDuck716 said in DannyDuck716 (Axis) vs Dawgoneit (Allies) BM3:
@dawgoneit FYI, your Chinese fighter is violating the rules by leaving China. All Chinese forces must stay within the boundaries of China.
Burma and Kwangtung is excluded in that rule
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 armour, 2 destroyers, 1 factory_minor, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 unit repaired. 1 artillery and 1 infantry moved from Malaya to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 2 infantry moved from Philippines to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 armour, 4 artilleries and 4 infantry moved from Hopei to Shensi 3 armour moved from Kiangsu to Hopei 1 armour moved from Hunan to Shensi 1 armour moved from Yunnan to Szechwan 1 infantry moved from Szechwan to Yunnan 1 bomber moved from Kiangsi to Shensi 1 bomber, 4 fighters and 3 tactical_bombers moved from Anhwe to Shensi 1 fighter moved from 35 Sea Zone to 46 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 transport moved from 37 Sea Zone to 20 Sea Zone 3 carriers moved from 35 Sea Zone to 6 Sea Zone 1 battleship, 1 cruiser, 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone 5 destroyers and 2 submarines moved from 35 Sea Zone to 6 Sea Zone 1 carrier moved from 35 Sea Zone to 44 Sea Zone 1 battleship moved from 37 Sea Zone to 42 Sea Zone 2 fighters and 2 tactical_bombers moved from Siam to Philippines Combat - Japanese Battle in Celebes Battle in Java Japanese attack with 1 artillery and 1 infantry ANZAC defend with 1 infantry Japanese roll dice for 1 battleship in Java, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Sumatra Japanese attack with 2 infantry ANZAC defend with 1 infantry Japanese roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 infantry in Sumatra, round 3 : 1/2 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in 46 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 destroyer Japanese roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 destroyer owned by the ANZAC lost in 46 Sea Zone ANZAC win with no units remaining. Battle score for attacker is -2 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 destroyer Battle in 55 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 tactical_bomber in 55 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 55 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers Chinese defend with 17 infantry Japanese roll dice for 2 armour, 4 artilleries, 2 bombers, 4 fighters, 4 infantry and 3 tactical_bombers in Shensi, round 2 : 8/19 hits, 9.00 expected hits Chinese roll dice for 17 infantry in Shensi, round 2 : 6/17 hits, 5.67 expected hits 4 infantry owned by the Japanese, 2 artilleries owned by the Japanese and 8 infantry owned by the Chinese lost in Shensi Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 fighters and 3 tactical_bombers in Shensi, round 3 : 7/13 hits, 7.00 expected hits Chinese roll dice for 9 infantry in Shensi, round 3 : 4/9 hits, 3.00 expected hits 2 artilleries owned by the Japanese, 2 armour owned by the Japanese and 7 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 2 infantry remaining. Battle score for attacker is 5 Casualties for Japanese: 2 armour, 4 artilleries and 4 infantry Casualties for Chinese: 15 infantry Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 1 infantry EDIT: Adding units owned by Japanese to Shan State: 1 infantry EDIT: Changing ownership of Shan State from UK_Pacific to Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hopei: 1 armour EDIT: Adding units owned by Japanese to Hunan: 1 armour EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from 20 Sea Zone: 2 transports EDIT: Adding units owned by Japanese to 35 Sea Zone: 2 transports EDIT: Turning off Edit Mode 2 bombers moved from Shensi to Kiangsu 4 fighters and 3 tactical_bombers moved from Shensi to Anhwe 1 mech_infantry moved from Hunan to French Indo China 1 tactical_bomber moved from 55 Sea Zone to 44 Sea Zone Place Units - Japanese 1 factory_minor placed in French Indo China 2 armour and 1 mech_infantry placed in Kwangtung 2 infantry and 1 mech_infantry placed in Kiangsu 1 infantry placed in Japan 2 destroyers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 60 PUs; end with 60 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Americans : -0.67 Chinese : 1.33 Japanese : 0.17 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to 6 Sea Zone 10 bombers moved from Siberia to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Alaska to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone -
@dawgoneit any sceambles or kami’s in sz6?
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@dawgoneit yea, 1 each on cruisers, 1 each on carriers and 1 on BB. Also scramble
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 5 bombers, 1 destroyer and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 5 bombers moved from Western United States to 6 Sea Zone 10 bombers moved from Siberia to 6 Sea Zone 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 fighter moved from Alaska to 6 Sea Zone 1 submarine moved from 54 Sea Zone to 35 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 105 Sea Zone Combat - Americans Japanese scrambles 3 units out of Japan to defend against the attack in 6 Sea Zone Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits. Rolls: 4 Kamikaze Suicide Attack attacks 1 battleship owned by the Americans scoring 1 hits. Rolls: 2 Units damaged: 1 battleship owned by the Americans Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits. Rolls: 1 Units damaged: 1 carrier owned by the Americans Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5 Battle in 35 Sea Zone Americans attack with 1 submarine Japanese defend with 2 transports 2 transports owned by the Japanese lost in 35 Sea Zone Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 14 Casualties for Japanese: 2 transports Battle in 105 Sea Zone Americans attack with 1 cruiser and 2 destroyers Germans defend with 1 carrier, 1 destroyer and 1 transport Americans roll dice for 1 cruiser and 2 destroyers in 105 Sea Zone, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 carrier, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits 1 destroyer owned by the Germans, 2 destroyers owned by the Americans, 1 carrier owned by the Germans and 1 transport owned by the Germans lost in 105 Sea Zone Americans win, taking 105 Sea Zone from Germans with 1 cruiser remaining. Battle score for attacker is 15 Casualties for Americans: 2 destroyers Casualties for Germans: 1 carrier, 1 destroyer and 1 transport Battle in 6 Sea Zone Americans attack with 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 15 bombers, 3 carriers, 1 cruiser, 2 destroyers, 6 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 12/26 hits, 15.50 expected hits Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese Japanese roll dice for 2 submarines in 6 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 10/20 hits, 9.17 expected hits 1 submarine owned by the Americans, 2 destroyers owned by the Americans, 6 destroyers owned by the Japanese, 2 submarines owned by the Japanese, 3 carriers owned by the Americans and 2 fighters owned by the Americans lost in 6 Sea Zone Americans roll dice for 1 battleship, 15 bombers, 1 cruiser, 4 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 16/22 hits, 13.83 expected hits Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters and 2 tactical_bombers in 6 Sea Zone, round 3 : 6/14 hits, 7.17 expected hits 2 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 1 cruiser owned by the Americans, 3 carriers owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 destroyers owned by the Japanese, 1 battleship owned by the Japanese, 3 fighters owned by the Americans, 1 cruiser owned by the Japanese and 1 battleship owned by the Americans lost in 6 Sea Zone Americans win with 15 bombers and 1 fighter remaining. Battle score for attacker is 65 Casualties for Americans: 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 8 destroyers, 5 fighters, 2 submarines and 2 tactical_bombers Non Combat Move - Americans 1 artillery, 3 infantry and 2 transports moved from 7 Sea Zone to 2 Sea Zone 15 bombers and 1 fighter moved from 6 Sea Zone to Siberia 1 transport moved from 10 Sea Zone to 1 Sea Zone 1 infantry moved from British Columbia to 1 Sea Zone 1 infantry and 1 transport moved from 1 Sea Zone to 2 Sea Zone 1 mech_infantry moved from Alaska to 2 Sea Zone 1 armour and 1 infantry moved from Morocco to Algeria 1 armour moved from Algeria to Tunisia 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone Place Units - Americans 1 destroyer and 2 submarines placed in 10 Sea Zone 5 bombers placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Germans : 1.33 Americans : -0.17 Japanese : -0.67





