@Culann Scramble to SZ114.
Sorry didn’t know the game was up here. Had to find it.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour and 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to Caucasus
3 fighters moved from Southern Italy to Caucasus
1 armour and 1 mech_infantry moved from Rostov to Caucasus
1 armour and 1 mech_infantry moved from Ukraine to Caucasus
1 bomber moved from Russia to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys
British defend with 2 armour, 3 fighters, 1 infantry and 4 mech_infantrys; ANZAC defend with 1 infantry
Italians roll dice for 2 armour, 2 bombers, 3 fighters and 2 mech_infantrys in Caucasus, round 2 : 3/9 hits, 4.17 expected hits
Russians roll dice for 2 armour, 3 fighters, 2 infantry and 4 mech_infantrys in Caucasus, round 2 : 7/11 hits, 5.00 expected hits
1 mech_infantry owned by the British, 1 infantry owned by the ANZAC, 2 mech_infantrys owned by the Italians, 3 fighters owned by the Italians, 1 infantry owned by the British and 2 armour owned by the Italians lost in Caucasus
retreated to Caucasus
Russians win with 2 armour, 3 fighters and 3 mech_infantrys remaining. Battle score for attacker is -40
Casualties for Italians: 2 armour, 3 fighters and 2 mech_infantrys
Casualties for ANZAC: 1 infantry
Casualties for British: 1 infantry and 1 mech_infantry
Non Combat Move - Italians
2 bombers moved from Caucasus to Russia
Place Units - Italians
1 bomber placed in Southern Italy
2 armour placed in Northern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,1
Italians collect 12 PUs (1 lost to blockades); end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.17
Russians : 2.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 5 PUs;
Combat Move - ANZAC
1 artillery moved from New South Wales to 62 Sea Zone
1 transport moved from 54 Sea Zone to 42 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
2 fighters moved from Queensland to Dutch New Guinea
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour moved from New South Wales to Queensland
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
Battle in Dutch New Guinea
ANZAC attack with 1 artillery, 2 fighters and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery, 2 fighters and 1 infantry in Dutch New Guinea, round 2 : 1/4 hits, 1.67 expected hits
Japanese roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Dutch New Guinea
ANZAC win, taking Celebes from Japanese, taking Dutch New Guinea from Japanese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
2 fighters moved from Dutch New Guinea to New Guinea
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 22 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 25 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 31 PUs
Combat Move - French
1 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Egypt to Caucasus
3 infantry moved from Alexandria to Egypt
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries, 6 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 104 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 109 Sea Zone
1 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 112 Sea Zone to 111 Sea Zone
1 infantry and 1 mech_infantry moved from 111 Sea Zone to Scotland
2 artilleries moved from Southern France to Normandy Bordeaux
1 infantry moved from Samara to Kazakhstan
Germans take Kazakhstan from British
1 infantry moved from Samara to Volgograd
1 mech_infantry moved from Novosibirsk to Timguska
Germans take Timguska from Russians
1 mech_infantry moved from Russia to Volgograd
2 armour moved from Russia to Volgograd
1 mech_infantry moved from Ukraine to Rostov
4 mech_infantrys moved from Ukraine to Volgograd
2 armour moved from Ukraine to Volgograd
1 fighter moved from Samara to Volgograd
1 bomber, 1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
Combat - Germans
Battle in Scotland
Battle in Volgograd
Germans attack with 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
British defend with 8 armour, 1 artillery and 1 factory_minor
Germans roll dice for 4 armour, 1 bomber, 2 fighters, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 7/14 hits, 5.33 expected hits
British roll dice for 8 armour and 1 artillery in Volgograd, round 2 : 4/9 hits, 4.33 expected hits
1 infantry owned by the Germans, 1 artillery owned by the British, 3 mech_infantrys owned by the Germans and 6 armour owned by the British lost in Volgograd
Germans roll dice for 4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 2/10 hits, 4.67 expected hits
British roll dice for 2 armour in Volgograd, round 3 : 1/2 hits, 1.00 expected hits
1 mech_infantry owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Scotland from British, taking Volgograd from British with 4 armour, 1 bomber, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 33
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for British: 8 armour and 1 artillery
Non Combat Move - Germans
1 fighter moved from Volgograd to Tambov
1 tactical_bomber moved from Volgograd to Tambov
1 fighter moved from Volgograd to Tambov
1 bomber moved from Volgograd to Tambov
1 aaGun moved from Russia to Tambov
1 aaGun moved from Russia to Tambov
1 submarine moved from 119 Sea Zone to 109 Sea Zone
Place Units - Germans
1 submarine and 3 transports placed in 112 Sea Zone
2 artilleries and 4 infantry placed in Western Germany
3 armour placed in Ukraine
3 armour placed in Russia
2 infantry placed in Normandy Bordeaux
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Germans collect 69 PUs (2 lost to blockades); end with 69 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 89 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Combat Move - Russians
Non Combat Move - Russians
10 infantry moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Korea
1 aaGun moved from Manchuria to Jehol
2 infantry moved from Manchuria to Amur
5 infantry moved from Buryatia to Yakut S.S.R.
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese repair damage of 5x factory_major; Remaining resources: 43 PUs; 0 SuicideAttackTokens;
Japanese buy 4 armour and 5 infantry; Remaining resources: 4 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Siam
1 armour moved from French Indo China to Siam
1 fighter and 1 tactical_bomber moved from French Indo China to Siam
1 bomber moved from French Indo China to 44 Sea Zone
1 fighter moved from Philippines to 45 Sea Zone
2 armour moved from Kwangsi to Yunnan
1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan
1 armour moved from Kwangtung to Hunan
2 armour moved from Kwangtung to Anhwe
2 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
1 armour moved from Kiangsu to Anhwe
1 bomber moved from French Indo China to Siam
1 tactical_bomber moved from French Indo China to Yunnan
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Hunan
Japanese attack with 1 armour
Chinese defend with 1 infantry
Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Siam
Japanese attack with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 mech_infantry
Japanese roll dice for 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Siam, round 2 : 4/5 hits, 2.83 expected hits
UK_Pacific roll dice for 1 mech_infantry in Siam, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Siam
Japanese win, taking Siam from UK_Pacific with 2 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Yunnan
Japanese attack with 2 armour, 1 fighter and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 2 armour, 1 fighter and 2 tactical_bombers in Yunnan, round 2 : 2/5 hits, 2.83 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 3 armour and 5 infantry
Chinese defend with 1 infantry
Japanese roll dice for 3 armour and 5 infantry in Anhwe, round 2 : 3/8 hits, 2.33 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 3 armour and 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 fighter moved from Siam to French Indo China
1 bomber and 1 tactical_bomber moved from Siam to French Indo China
1 bomber moved from 44 Sea Zone to French Indo China
1 fighter moved from 45 Sea Zone to Philippines
Place Units - Japanese
3 armour placed in French Indo China
Japanese undo move 1.
1 armour and 2 infantry placed in French Indo China
3 infantry placed in Kiangsu
3 armour placed in Kwangtung
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,4,4,6
Japanese collect 37 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Combat Hit Differential Summary :
Chinese : 0.00
UK_Pacific : -0.33
Japanese : 1.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
7 bombers moved from Szechwan to Anhwe
Combat - Americans
Battle in Anhwe
Americans attack with 7 bombers and 1 mech_infantry
Japanese defend with 3 armour and 4 infantry
Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits
Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits
Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Anhwe
Americans win with 3 bombers remaining. Battle score for attacker is -22
Casualties for Americans: 4 bombers and 1 mech_infantry
Casualties for Japanese: 3 armour and 4 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 carrier and 3 submarines
3 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Non Combat Move - Americans
2 bombers moved from 109 Sea Zone to United Kingdom
1 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Soviet Far East to Manchuria
2 bombers moved from Anhwe to Manchuria
1 bomber moved from Anhwe to Manchuria
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer placed in 10 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Germans : -0.33
Americans : -7.17
Japanese : -1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
6 infantry placed in Anhwe
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Chinese : 0.33
Japanese : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 1 factory_minor, 3 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 bombers moved from Western United States to 109 Sea Zone
1 mech_infantry moved from Jehol to Anhwe
7 bombers moved from Szechwan to Anhwe
Combat - Americans
Battle in Anhwe
Americans attack with 7 bombers and 1 mech_infantry
Japanese defend with 3 armour and 4 infantry
Americans roll dice for 7 bombers and 1 mech_infantry in Anhwe, round 2 : 4/8 hits, 4.83 expected hits
Japanese roll dice for 3 armour and 4 infantry in Anhwe, round 2 : 1/7 hits, 2.83 expected hits
4 infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Anhwe
Americans roll dice for 7 bombers in Anhwe, round 3 : 1/7 hits, 4.67 expected hits
Japanese roll dice for 3 armour in Anhwe, round 3 : 2/3 hits, 1.50 expected hits
1 armour owned by the Japanese and 2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 5 bombers in Anhwe, round 4 : 0/5 hits, 3.33 expected hits
Japanese roll dice for 2 armour in Anhwe, round 4 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Anhwe
Americans roll dice for 3 bombers in Anhwe, round 5 : 2/3 hits, 2.00 expected hits
Japanese roll dice for 2 armour in Anhwe, round 5 : 0/2 hits, 1.00 expected hits
2 armour owned by the Japanese lost in Anhwe
Americans win with 3 bombers remaining. Battle score for attacker is -22
Casualties for Americans: 4 bombers and 1 mech_infantry
Casualties for Japanese: 3 armour and 4 infantry
Battle in 109 Sea Zone
Americans attack with 2 bombers
Germans defend with 1 carrier and 3 submarines
3 submarines owned by the Germans Submerged
Americans roll dice for 2 bombers in 109 Sea Zone, round 2 : 2/2 hits, 1.33 expected hits
Germans roll dice for 1 carrier in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Germans lost in 109 Sea Zone
Americans win with 2 bombers remaining. Battle score for attacker is 16
Casualties for Germans: 1 carrier
Non Combat Move - Americans
2 bombers moved from 109 Sea Zone to United Kingdom
1 infantry moved from Amur to Manchuria
1 artillery moved from Korea to Manchuria
2 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from Soviet Far East to Manchuria
2 bombers moved from Anhwe to Manchuria
1 bomber moved from Anhwe to Manchuria
1 armour moved from Iraq to Caucasus
2 mech_infantrys moved from Egypt to Iraq
1 infantry moved from Tobruk to Alexandria
1 artillery moved from Central United States to 101 Sea Zone
1 artillery and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 aaGun and 4 infantry moved from 91 Sea Zone to Morocco
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from 91 Sea Zone to Gibraltar
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
Place Units - Americans
1 factory_minor placed in Korea
1 destroyer placed in 10 Sea Zone
2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 artillery, 1 bomber and 2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Kweichow
1 fighter moved from Burma to Hunan
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 armour
Chinese roll dice for 1 fighter and 1 infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - Chinese
1 fighter moved from Hunan to Burma
Place Units - Chinese
6 infantry placed in Anhwe
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs
Purchase Units - British
British repair damage of 18x factory_major; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry and 1 mech_infantry moved from United Kingdom to Scotland
1 infantry moved from United Kingdom to Scotland
2 armour, 3 fighters and 3 mech_infantrys moved from Caucasus to Volgograd
4 infantry moved from Northwest Persia to Caucasus
2 armour and 3 mech_infantrys moved from Iraq to Caucasus
12 infantry moved from Trans-Jordan to Iraq
4 mech_infantrys moved from Egypt to Iraq
1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
2 destroyers moved from 98 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Burma to Yunnan
1 armour moved from Szechwan to Yunnan
1 armour moved from Szechwan to Kazakhstan
Combat - British
Battle in Scotland
British attack with 4 infantry and 1 mech_infantry
Germans defend with 1 airfield, 1 infantry and 1 mech_infantry
British roll dice for 4 infantry and 1 mech_infantry in Scotland, round 2 : 2/5 hits, 0.83 expected hits
Germans roll dice for 1 infantry and 1 mech_infantry in Scotland, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Kazakhstan
British attack with 1 armour
Germans defend with 1 infantry
British roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 4 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 4 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 5 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 5 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 6 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 6 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 7 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 7 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 8 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 8 : 0/1 hits, 0.33 expected hits
British roll dice for 1 armour in Kazakhstan, round 9 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 infantry in Kazakhstan, round 9 : 1/1 hits, 0.33 expected hits
1 armour owned by the British lost in Kazakhstan
Germans win with 1 infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour
Battle in Yunnan
British attack with 1 armour, 2 artilleries and 2 infantry
Japanese defend with 2 armour
British roll dice for 1 armour, 2 artilleries and 2 infantry in Yunnan, round 2 : 2/5 hits, 1.83 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
2 armour owned by the Japanese and 2 infantry owned by the British lost in Yunnan
British win, taking Yunnan from Japanese with 1 armour and 2 artilleries remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Casualties for Japanese: 2 armour
Battle in Volgograd
British attack with 2 armour, 3 fighters and 3 mech_infantrys
Germans defend with 4 armour, 1 factory_minor and 1 mech_infantry
British roll dice for 2 armour, 3 fighters and 3 mech_infantrys in Volgograd, round 2 : 2/8 hits, 3.00 expected hits
Germans roll dice for 4 armour and 1 mech_infantry in Volgograd, round 2 : 3/5 hits, 2.33 expected hits
3 mech_infantrys owned by the British, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Volgograd
British roll dice for 2 armour and 3 fighters in Volgograd, round 3 : 2/5 hits, 2.50 expected hits
Germans roll dice for 3 armour in Volgograd, round 3 : 2/3 hits, 1.50 expected hits
2 armour owned by the Germans and 2 armour owned by the British lost in Volgograd
British roll dice for 3 fighters in Volgograd, round 4 : 1/3 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 4 : 1/1 hits, 0.50 expected hits
1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd
British win with 2 fighters remaining. Battle score for attacker is -6
Casualties for British: 2 armour, 1 fighter and 3 mech_infantrys
Casualties for Germans: 4 armour and 1 mech_infantry
Non Combat Move - British
2 fighters moved from Volgograd to Caucasus
4 infantry moved from India to Burma
Place Units - British
8 infantry placed in United Kingdom
1 infantry placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,6,1,5,6,3
British collect 32 PUs (4 lost to blockades); end with 32 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs
Place Units - UK_Pacific
1 artillery and 3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : -4.67
Americans : -7.17
Chinese : 0.33
Japanese : -0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber; Remaining resources: 1 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 81 Sea Zone
Combat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber
British defend with 1 cruiser and 3 transports
Italians roll dice for 1 bomber in 81 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
British roll dice for 1 cruiser and 3 transports in 81 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 cruiser owned by the British lost in 81 Sea Zone
3 transports owned by the British lost in 81 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 33
Casualties for British: 1 cruiser and 3 transports
Non Combat Move - Italians
1 bomber moved from 81 Sea Zone to Greece
2 armour moved from Northern Italy to Romania
Place Units - Italians
1 bomber placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,3
Italians collect 8 PUs (5 lost to blockades); end with 9 PUs
Combat Hit Differential Summary :
Italians : 0.33
British : -0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 transports; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from New Guinea to 62 Sea Zone
1 infantry moved from New South Wales to Queensland
1 infantry moved from Egypt to Trans-Jordan
Non Combat Move - ANZAC
Place Units - ANZAC
1 carrier and 2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Combat Move - French
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
Combat - French
Battle in Rostov
French attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
French roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the French lost in Rostov
retreated to Rostov
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Rostov to Caucasus
Turn Complete - French
Combat Hit Differential Summary :
Germans : 0.67
French : -0.67
@dawgoneit After a good review, I’m going to have to surrender. There is no way that I can see victory to capture that last VC in Europe before Japan falls. Good game. Shall we start game 2?
@DannyDuck716 switch sides or a rematch?
and, thank you very much for another game.
@dawgoneit p;ease post the results. thank you
@dawgoneit lets switch sides. I will post the results.