Will have to come to this later.
9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)
-
The Triplea program (incorrectly) would not permit me to move a transport and 2 infantry from SZ 37 to SZ42. It kept (incorrectly) indicating the the transport did not have enough movement left. So instead of shutting down the game and restarting it, I completed the J-4 turn, save the map, reopened the R-4 map and fought only the Java battle. You should have received 3 emails on the battle at 3:39 PM from MARTI. The CA and BB rolled a 4 and 6 (two misses). The fighter, 2 infantry, and tac rolled 3, 1, 3, and 2–scoring 3 hits. The ANZAC defender rolled a 1, scoring 1 hit, which is why I edited in only 1 Japanese infantry. Let me know if you did not get the Marti emails. I have saved my copies.
-
@ArtofWar1947 got them. Thanks for clarifying.
-
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 carriers moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 5 bombers moved from Hawaiian Islands to Amur 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Combat Hit Differential Summary :
Americans : -1.50 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 5 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 0.67 Japanese : -1.33
-
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 3 armour, 2 destroyers, 3 infantry, 2 submarines and 3 transports; Remaining resources: 4 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 carriers moved from 10 Sea Zone to 7 Sea Zone 2 destroyers moved from 26 Sea Zone to 7 Sea Zone 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 5 bombers moved from Hawaiian Islands to Amur 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 battleship, 1 carrier and 2 cruisers moved from 26 Sea Zone to 7 Sea Zone 1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 7 Sea Zone 1 destroyer and 1 submarine moved from 30 Sea Zone to 25 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 86 Sea Zone 1 carrier, 1 cruiser, 2 destroyers and 1 submarine moved from 101 Sea Zone to 86 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 86 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 3 fighters and 1 tactical_bomber moved from 16 Sea Zone to 7 Sea Zone 1 armour, 1 artillery and 2 infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies Place Units - Americans 1 destroyer, 1 submarine and 2 transports placed in 10 Sea Zone 2 armour and 2 infantry placed in Western United States 1 armour and 1 infantry placed in Eastern United States 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 3 infantry moved from Shensi to Suiyuyan 5 infantry moved from Shensi to Hopei 2 infantry moved from Shensi to Suiyuyan 2 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Hopei Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Hopei, round 2 : 1/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 5 infantry Japanese defend with 1 infantry Chinese roll dice for 5 infantry in Suiyuyan, round 2 : 2/5 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kweichow, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Shensi Place Units - Chinese 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 3 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 5 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Iraq to Syria British take Syria from Italians 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 2 armour moved from Belgian Congo to Anglo Egyptian Sudan 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 battleship, 1 cruiser and 1 destroyer moved from 76 Sea Zone to 79 Sea Zone 1 fighter moved from India to 41 Sea Zone 1 destroyer moved from 39 Sea Zone to 37 Sea Zone 1 infantry moved from India to Burma 1 fighter moved from India to Burma 1 infantry moved from India to Burma Combat - British Battle in 37 Sea Zone British attack with 1 destroyer Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone British win, taking 37 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Burma British attack with 1 fighter and 2 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 2 infantry in Burma, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter and 2 infantry in Burma, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 39 Sea Zone: 1 transport EDIT: Adding units owned by British to 79 Sea Zone: 1 transport EDIT: Turning off Edit Mode 1 fighter moved from Burma to India 1 armour and 1 mech_infantry moved from India to Eastern Persia 3 fighters moved from Scotland to Nenetsia 1 fighter moved from 41 Sea Zone to India Place Units - British 3 armour placed in Persia 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 109 Sea Zone Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,4 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,5,4 British collect 28 PUs (3 lost to blockades); end with 28 PUs Place Units - UK_Pacific 1 fighter and 5 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 fighter and 5 infantry
Combat Hit Differential Summary :
British : -0.67 Americans : -1.50 Chinese : 0.67 Japanese : -1.33
-
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 2 armour, 1 destroyer, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 unit repaired. 2 marines moved from Egypt to 98 Sea Zone 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery moved from Southern Italy to 97 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 2 marines and 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 artillery, 1 infantry and 2 marines moved from 96 Sea Zone to Malta 1 bomber moved from Greece to Malta 2 armour moved from Belarus to Bryansk 1 infantry moved from Trans-Jordan to Syria 1 bomber moved from Greece to Syria Combat - Italians Battle in Bryansk Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Bryansk, round 2 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Syria Italians attack with 1 bomber and 1 infantry British defend with 1 infantry Italians roll dice for 1 bomber and 1 infantry in Syria, round 2 : 1/2 hits, 0.83 expected hits British roll dice for 1 infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for British: 1 infantry Battle in Malta Italians attack with 1 artillery, 1 bomber, 1 infantry and 2 marines British defend with 1 aaGun and 1 infantry AA fire in Malta : 0/1 hits, 0.17 expected hits Italians roll dice for 1 artillery, 1 bomber, 1 infantry and 2 marines in Malta, round 2 : 4/5 hits, 2.00 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 1/1 hits, 0.33 expected hits 1 aaGun owned by the British, 1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta Italians win, taking Malta from British with 1 artillery, 1 bomber and 2 marines remaining. Battle score for attacker is 5 Casualties for Italians: 1 infantry Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 4 infantry moved from Trans-Jordan to Egypt 2 fighters moved from Alexandria to Egypt 1 battleship, 2 cruisers and 1 destroyer moved from 98 Sea Zone to 95 Sea Zone 1 bomber moved from Malta to Southern Italy 1 bomber moved from Syria to Egypt 1 aaGun and 2 infantry moved from Eastern Poland to Western Ukraine Place Units - Italians 2 armour and 1 infantry placed in Egypt 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 17 PUs; end with 17 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 30 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Combat Hit Differential Summary :
Italians : 3.17 British : 1.33 AA fire in Malta : : -0.17 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 3 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 44 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 44 Sea Zone to Dutch New Guinea 1 infantry moved from Queensland to Northern Territory Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French 1 destroyer moved from 76 Sea Zone to 79 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 artilleries, 1 bomber, 8 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Ukraine to Rostov 1 infantry moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Southern Italy to Rostov 2 bombers moved from Western Germany to 109 Sea Zone Combat - Germans Germans creates battle in territory 125 Sea Zone Battle in 109 Sea Zone Germans attack with 2 bombers and 1 submarine British defend with 1 destroyer Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 109 Sea Zone, round 2 : 0/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 submarine in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers in 109 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits British roll dice for 1 destroyer in 109 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 109 Sea Zone Germans win, taking 109 Sea Zone from Neutral with 2 bombers and 1 submarine remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Rostov Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Rostov, round 2 : 1/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Germans win, taking Rostov from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 0/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 3 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 infantry moved from Karelia to Novgorod 1 infantry moved from Vyborg to Novgorod 2 bombers moved from 109 Sea Zone to Western Germany 1 infantry moved from Western Ukraine to Bryansk 1 mech_infantry moved from Eastern Poland to Ukraine 8 mech_infantrys moved from Eastern Poland to Bryansk 1 aaGun moved from Eastern Poland to Western Ukraine 1 fighter and 1 tactical_bomber moved from Rostov to Ukraine 2 aaGuns, 9 armour, 5 artilleries, 24 infantry and 13 mech_infantrys moved from Belarus to Bryansk 1 armour and 8 mech_infantrys moved from Germany to Eastern Poland 1 artillery and 1 infantry moved from Western Germany to Northern Italy 1 transport moved from 98 Sea Zone to 95 Sea Zone 1 armour and 1 infantry moved from Tunisia to Algeria 1 bomber moved from Western Germany to Southern Italy 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Southern Italy 1 fighter moved from Trans-Jordan to Algeria 1 mech_infantry moved from Novgorod to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod Place Units - Germans 1 bomber placed in Western Germany 3 mech_infantrys placed in Novgorod 3 artilleries placed in Ukraine 5 mech_infantrys placed in Germany 2 submarines placed in 105 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4 Germans collect 53 PUs (2 lost to blockades); end with 54 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 71 PUs Turning on Edit Mode EDIT: Adding units owned by Germans to France: 2 artilleries and 1 infantry EDIT: Removing units owned by Germans from Western Germany: 2 artilleries and 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -3.33 British : -0.67 Russians : -1.00
-
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 1 armour and 9 infantry; Remaining resources: 2 PUs; Combat Move - Russians Combat - Russians Russians creates battle in territory 125 Sea Zone Non Combat Move - Russians 10 infantry moved from Vologda to Russia 4 infantry moved from Novosibirsk to Samara 1 armour moved from Volgograd to Russia 1 infantry moved from Archangel to Vologda 2 infantry moved from Kansu to Shensi Place Units - Russians 1 armour and 9 infantry placed in Russia Turn Complete - Russians Russians collect 23 PUs; end with 25 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Yunnan to Burma 1 artillery moved from Yunnan to Burma 2 bombers moved from Siam to Burma 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 infantry moved from Celebes to 44 Sea Zone 2 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 2 infantry moved from 45 Sea Zone to Dutch New Guinea 3 fighters and 1 tactical_bomber moved from 42 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Dutch New Guinea Japanese attack with 3 fighters, 2 infantry and 1 tactical_bomber ANZAC defend with 1 fighter and 1 infantry Japanese roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 3/6 hits, 2.50 expected hits ANZAC roll dice for 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 0/2 hits, 1.00 expected hits 1 infantry owned by the ANZAC and 1 fighter owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for ANZAC: 1 fighter and 1 infantry Battle in Burma Japanese attack with 1 artillery, 2 bombers and 2 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 2 infantry in Burma, round 2 : 2/5 hits, 2.17 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 artillery, 2 bombers and 2 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Non Combat Move - Japanese 1 mech_infantry moved from French Indo China to Malaya 2 bombers moved from Burma to Kiangsu 2 fighters and 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 1 fighter moved from Kiangsu to Japan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Chahar to Anhwe 2 mech_infantrys moved from Kwangtung to Kiangsu 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 3 fighters and 3 tactical_bombers moved from Siam to Kiangsu 1 artillery, 1 infantry and 1 marine moved from Philippines to 35 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 marine, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 6 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 35 Sea Zone 2 infantry moved from 35 Sea Zone to Philippines 1 battleship, 2 carriers, 1 cruiser, 3 destroyers and 1 submarine moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 19 Sea Zone to 6 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 6 Sea Zone to Japan 3 fighters and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan 3 infantry placed in Kiangsu 2 carriers and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3 Japanese collect 54 PUs (3 lost to blockades); end with 54 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 UK_Pacific : -0.67 Japanese : 0.33
-
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone Combat - Americans Battle in Gibraltar Non Combat Move - Americans Place Units - Americans 1 artillery placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : -0.33 Japanese : -0.33
-
TripleA Turn Summary: UK_Pacific round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Brazil to 86 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 86 Sea Zone to 91 Sea Zone 1 carrier, 1 cruiser and 1 submarine moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from 86 Sea Zone to 91 Sea Zone 2 armour and 2 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 3 fighters, 4 infantry, 1 tactical_bomber and 3 transports moved from 7 Sea Zone to 25 Sea Zone 2 armour, 1 destroyer, 2 infantry, 1 submarine and 2 transports moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from Midway to 25 Sea Zone Combat - Americans Battle in Gibraltar Non Combat Move - Americans Place Units - Americans 1 artillery placed in Central United States 1 carrier and 2 submarines placed in 10 Sea Zone 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 5 infantry moved from Suiyuyan to Chahar 1 fighter moved from Shensi to Chahar Combat - Chinese Battle in Chahar Chinese attack with 1 fighter and 5 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 5 infantry in Chahar, round 2 : 1/6 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Chahar to Shensi Place Units - Chinese 3 infantry placed in Shensi Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Purchase Units - British British buy 3 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 3 infantry moved from India to Burma 3 fighters moved from India to Burma 1 armour moved from Anglo Egyptian Sudan to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Iraq to Trans-Jordan British take Trans-Jordan from Italians 3 armour moved from Persia to Iraq 1 armour and 1 mech_infantry moved from Eastern Persia to Iraq 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 transport moved from 79 Sea Zone to 39 Sea Zone 1 infantry moved from India to Burma 1 battleship, 1 cruiser and 1 destroyer moved from 79 Sea Zone to 39 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 mech_infantry moved from Union of South Africa to Belgian Congo 3 fighters moved from Nenetsia to Russia Combat - British Battle in Burma British attack with 3 fighters and 4 infantry Japanese defend with 1 artillery and 2 infantry British roll dice for 3 fighters and 4 infantry in Burma, round 2 : 1/7 hits, 2.17 expected hits Japanese roll dice for 1 artillery and 2 infantry in Burma, round 2 : 3/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 3 infantry owned by the British lost in Burma British roll dice for 3 fighters and 1 infantry in Burma, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 3 fighters and 1 infantry in Burma, round 4 : 2/4 hits, 1.67 expected hits Japanese roll dice for 1 artillery and 1 infantry in Burma, round 4 : 2/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the Japanese, 1 fighter owned by the British and 1 infantry owned by the British lost in Burma British win with 2 fighters remaining. Battle score for attacker is -12 Casualties for British: 1 fighter and 4 infantry Casualties for Japanese: 1 artillery and 2 infantry Non Combat Move - British 2 fighters moved from Burma to India Place Units - British 3 armour placed in Persia 1 fighter placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,6 British collect 33 PUs; end with 33 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
British : -2.50 Chinese : -0.33 Japanese : 2.33
-
TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Italians Italians buy 1 fighter, 6 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Malta to 96 Sea Zone 1 artillery and 1 transport moved from 96 Sea Zone to 92 Sea Zone 2 cruisers moved from 95 Sea Zone to 96 Sea Zone 2 marines moved from Malta to 96 Sea Zone 2 cruisers and 2 marines moved from 96 Sea Zone to 92 Sea Zone 1 artillery and 2 marines moved from 92 Sea Zone to Gibraltar 1 battleship moved from 95 Sea Zone to 92 Sea Zone 1 bomber moved from Southern Italy to Gibraltar 3 infantry moved from Egypt to Anglo Egyptian Sudan 1 bomber and 2 fighters moved from Egypt to Anglo Egyptian Sudan 1 armour moved from Bryansk to Tambov Italians take Tambov from Russians 1 armour moved from Tambov to Bryansk Combat - Italians Battle in Gibraltar Italians attack with 1 artillery, 1 bomber and 2 marines British defend with 1 harbour; Americans defend with 2 armour, 1 artillery and 3 infantry Italians roll dice for 1 battleship and 2 cruisers in Gibraltar, round 2 : 3/3 hits, 1.67 expected hits Italians roll dice for 1 artillery, 1 bomber and 2 marines in Gibraltar, round 2 : 0/4 hits, 1.67 expected hits British roll dice for 2 armour, 1 artillery and 3 infantry in Gibraltar, round 2 : 3/6 hits, 2.33 expected hits 2 marines owned by the Italians, 3 infantry owned by the Americans and 1 artillery owned by the Italians lost in Gibraltar British win with 2 armour and 1 artillery remaining. Battle score for attacker is -5 Casualties for Italians: 1 artillery and 2 marines Casualties for Americans: 3 infantry 1 bomber owned by the Italians retreated Battle in Anglo Egyptian Sudan Italians attack with 1 bomber, 2 fighters and 3 infantry British defend with 1 armour and 2 infantry Italians roll dice for 1 bomber, 2 fighters and 3 infantry in Anglo Egyptian Sudan, round 2 : 3/6 hits, 2.17 expected hits British roll dice for 1 armour and 2 infantry in Anglo Egyptian Sudan, round 2 : 0/3 hits, 1.17 expected hits 2 infantry owned by the British and 1 armour owned by the British lost in Anglo Egyptian Sudan Italians win, taking Anglo Egyptian Sudan from British with 1 bomber, 2 fighters and 3 infantry remaining. Battle score for attacker is 12 Casualties for British: 1 armour and 2 infantry Non Combat Move - Italians 2 fighters moved from Anglo Egyptian Sudan to Egypt 1 bomber moved from Anglo Egyptian Sudan to Southern Italy 1 fighter moved from Southern Italy to Algeria 1 bomber moved from Gibraltar to Algeria 2 destroyers and 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 transport moved from 96 Sea Zone to 95 Sea Zone 1 aaGun moved from Western Ukraine to Ukraine 2 infantry moved from Western Ukraine to Bryansk Place Units - Italians 1 transport placed in 95 Sea Zone 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 fighter and 2 infantry placed in Egypt Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 0.50 British : -0.50
-
TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 9 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Northern Territory to India 2 fighters moved from New South Wales to Northern Territory 1 fighter moved from 45 Sea Zone to Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 fighter; Remaining resources: 9 PUs; Combat Move - ANZAC 1 fighter moved from Northern Territory to 45 Sea Zone Combat - ANZAC Battle in 45 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from Northern Territory to India 2 fighters moved from New South Wales to Northern Territory 1 fighter moved from 45 Sea Zone to Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 19 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Turning on Edit Mode EDIT: Adding units owned by ANZAC to New South Wales: 1 fighter EDIT: Turning off Edit Mode Combat Move - French 1 destroyer moved from 79 Sea Zone to 39 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
Germans are attacking the US fleet in SZ 91 with 3 subs, 3 fighters, 2 tacs, and 4 bombers.
Do you want to submerge the US subs or have them fight?
Will assume an OOL of MAX defense unless otherwise advised.
-
I want to lay someone in 1940 or so.
The kid
-
@ArtofWar1947 No, use the subs as fodder. I trust you on the OOL, take a hit on the carrier before taking an aircraft though since I can land in gibraltar