Yes, FWA. No sense going east and taking the French territory of FEA so that the Brits can quickly claim it well into the future.
9L G40 BM3 ArtofWar1947 (Axis) vs. DannyDuck716 (Allies)
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone 1 bomber moved from Western Germany to 119 Sea Zone 2 fighters moved from Southern Italy to Egypt 2 bombers moved from Western Germany to Egypt 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Germans Air Battle in Egypt Germans attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/2 hits, 0.33 expected hits Bombing raid in Egypt rolls: 4,6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 119 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 119 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 tactical_bomber moved from 96 Sea Zone to Alexandria 2 fighters moved from Egypt to Alexandria 2 bombers moved from Egypt to Alexandria 1 fighter moved from Western Germany to Alexandria 1 fighter moved from 96 Sea Zone to Syria 1 tactical_bomber moved from 96 Sea Zone to Syria 2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 2 infantry moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Yugoslavia to Romania 4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to France 1 aaGun and 2 artilleries moved from Western Germany to France 1 bomber moved from 119 Sea Zone to Germany Place Units - Germans 2 submarines placed in 112 Sea Zone 9 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs
Combat Hit Differential Summary :
Germans : 0.67 British : -0.33 AA fire in Egypt : : -0.33
-
TripleA Turn Summary: Germans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Research Technology - Germans Purchase Units - Germans Germans buy 1 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans 1 armour moved from Poland to Baltic States Germans take Baltic States from Russians 1 armour moved from Baltic States to Eastern Poland 1 infantry moved from Romania to Bessarabia Germans take Bessarabia from Russians 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone 1 fighter and 1 tactical_bomber moved from Tobruk to 96 Sea Zone 1 bomber moved from Western Germany to 119 Sea Zone 2 fighters moved from Southern Italy to Egypt 2 bombers moved from Western Germany to Egypt 1 tactical_bomber moved from Southern Italy to 96 Sea Zone Combat - Germans Air Battle in Egypt Germans attacks with 4 units heading to Egypt Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Egypt AA fire in Egypt : 0/2 hits, 0.33 expected hits Bombing raid in Egypt rolls: 4,6 and causes: 6 damage to unit: factory_minor Bombing raid in Egypt causes 6 damage total. Battle in 119 Sea Zone Germans attack with 1 bomber British defend with 1 transport 1 transport owned by the British lost in 119 Sea Zone Germans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 96 Sea Zone Germans attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers British defend with 1 destroyer Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers in 96 Sea Zone, round 2 : 5/8 hits, 4.33 expected hits British roll dice for 1 destroyer in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 96 Sea Zone Germans win with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Cleaning up after air battles Non Combat Move - Germans 1 transport moved from 91 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Morocco Germans take Morocco from Neutral_Axis 1 tactical_bomber moved from 96 Sea Zone to Alexandria 2 fighters moved from Egypt to Alexandria 2 bombers moved from Egypt to Alexandria 1 fighter moved from Western Germany to Alexandria 1 fighter moved from 96 Sea Zone to Syria 1 tactical_bomber moved from 96 Sea Zone to Syria 2 aaGuns, 2 artilleries and 12 infantry moved from Poland to Eastern Poland 1 armour and 9 mech_infantrys moved from Germany to Eastern Poland 1 aaGun, 1 armour, 3 artilleries and 12 infantry moved from Slovakia Hungary to Eastern Poland 1 armour and 2 infantry moved from Romania to Eastern Poland 1 armour and 2 mech_infantrys moved from Yugoslavia to Romania 4 armour and 2 mech_infantrys moved from Yugoslavia to Eastern Poland 1 mech_infantry moved from Western Germany to Slovakia Hungary 1 fighter and 1 tactical_bomber moved from Holland Belgium to Eastern Poland 2 aaGuns, 1 artillery and 1 infantry moved from Holland Belgium to France 1 aaGun and 2 artilleries moved from Western Germany to France 1 bomber moved from 119 Sea Zone to Germany Place Units - Germans 2 submarines placed in 112 Sea Zone 9 mech_infantrys placed in Germany 1 infantry placed in France Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 50 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Eastern Poland: 1 aaGun EDIT: Adding units owned by Germans to Romania: 1 aaGun EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.67 British : -0.33 AA fire in Egypt : : -0.33
-
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Russians Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 11 infantry moved from Novgorod to Archangel 1 armour and 4 infantry moved from Russia to Bryansk 2 aaGuns, 1 artillery, 1 fighter and 12 infantry moved from Belarus to Bryansk 1 aaGun, 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber moved from Western Ukraine to Bryansk 2 armour, 1 artillery, 8 infantry and 2 mech_infantrys moved from Ukraine to Bryansk 1 infantry moved from Caucasus to Northwest Persia Russians take Northwest Persia from Neutral_Allies 6 infantry moved from Yenisey to Timguska Place Units - Russians 9 infantry and 1 mech_infantry placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 destroyer, 3 infantry, 1 marine, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Non Combat Move - Japanese 1 artillery and 5 infantry moved from Kwangsi to 36 Sea Zone 1 artillery, 2 battleships, 2 carriers, 1 cruiser, 3 destroyers, 2 fighters, 5 infantry, 2 submarines, 2 tactical_bombers and 4 transports moved from 36 Sea Zone to 37 Sea Zone 2 infantry moved from Siam to 37 Sea Zone 2 bombers, 4 fighters and 3 tactical_bombers moved from Kwangsi to Siam 1 infantry moved from Yunnan to Kwangsi 1 artillery moved from Hunan to Kwangsi 1 armour, 4 artilleries and 4 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Hopei to Yunnan 1 artillery moved from Hopei to Kweichow 1 infantry moved from Kweichow to Hopei 2 mech_infantrys moved from Kiangsu to Hunan 1 fighter moved from Kiangsu to Manchuria 1 infantry moved from Kiangsu to 19 Sea Zone 1 artillery moved from Manchuria to 19 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 1 carrier, 3 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone Place Units - Japanese 2 infantry and 1 marine placed in Japan 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone 1 infantry and 2 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 33 PUs; end with 33 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUs
Combat Hit Differential Summary :
-
Do you want to move the Russian AA gun from the Ukraine to Bryansk? There are no Axis tanks in position to blitz through the Ukraine, and–even if if there were–the minor Industrial complex (mIC) would prevent that anyway.
On the G-3 turn, I did not ask if you wanted to intercept the strategic bomb run on the mIC in Egypt, because the odds seemed overwhelming: two 2s and two 1s vs. one 2. If I assumed incorrectly (for this case or future such cases) and you want to have an air battle, let know.
-
@ArtofWar1947 I’ll look at the AA gun and edit it if I want to move it. Yea, I didnt want to scramble. I forget that BM mod is attack and defend at 2. I trust you to make smart decisions on that. If you are unsure though just ask.
-
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - Americans 5 bombers moved from Eastern United States to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 armour EDIT: Adding units owned by Americans to Western United States: 1 armour EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,1,2,1,5,1 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Chinese round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter and 13 infantry moved from Sikang to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 artillery, 2 carriers, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone Non Combat Move - Americans 5 bombers moved from Eastern United States to Hawaiian Islands 1 fighter moved from Eastern United States to 101 Sea Zone Place Units - Americans 2 carriers and 1 transport placed in 10 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from Central United States: 1 armour EDIT: Adding units owned by Americans to Western United States: 1 armour EDIT: Turning off Edit Mode 1 armour, 1 artillery and 1 infantry placed in Eastern United States Note to players Americans: <body>America has joined the Allies, and declared war on the Axis!</body> Trigger Americans War Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,5,1,2,1,5,1 Americans collect 50 PUs (2 lost to blockades); end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 80 PUs Trigger Russians Allied Americans 4: Changing Relationship for Russians and Americans from Neutrality to Allied Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Kansu to Shensi 1 fighter and 13 infantry moved from Sikang to Shensi Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Purchase Units - British British repair damage of 6x factory_minor; Remaining resources: 31 PUs; Turning on Edit Mode EDIT: Removing units owned by Russians from Ukraine: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode British buy 1 armour, 1 factory_minor, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 3 infantry; Remaining resources: 2 PUs; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British 1 artillery and 1 infantry moved from West India to 79 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone 3 infantry moved from Persia to Iraq 1 fighter and 1 tactical_bomber moved from India to Iraq 1 battleship, 1 cruiser and 1 destroyer moved from 39 Sea Zone to 76 Sea Zone 1 carrier moved from 81 Sea Zone to 98 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to Iraq 1 fighter moved from Union of South Africa to Egypt 2 armour moved from Union of South Africa to Belgian Congo 3 fighters moved from United Kingdom to Scotland 1 artillery and 1 infantry moved from Scotland to United Kingdom 1 artillery and 1 infantry moved from 80 Sea Zone to Iraq 1 infantry moved from Tanganyika Territory to Kenya British take Kenya from Italians 1 infantry moved from Tanganyika Territory to Belgian Congo Combat - British Battle in Iraq British attack with 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers Neutral_Axis defend with 3 infantry British roll dice for 1 artillery, 1 bomber, 2 fighters, 4 infantry and 2 tactical_bombers in Iraq, round 2 : 5/10 hits, 4.17 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq British win, taking Iraq from Neutral_Axis with 1 artillery, 1 bomber, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 1 infantry Casualties for Neutral_Axis: 3 infantry Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Iraq to Egypt 1 bomber moved from Iraq to Egypt 1 fighter and 1 tactical_bomber moved from Iraq to Persia 1 mech_infantry moved from India to Eastern Persia Place Units - British 1 factory_minor placed in Persia 1 armour, 1 fighter and 1 infantry placed in Egypt Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Place Units - UK_Pacific 1 fighter and 3 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,1,2,3,6,3,4,6,2,5,5,4,2,3,2,3,3 UK_Pacific collect 17 PUs (4 lost to blockades); end with 19 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 22 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 fighter and 3 infantry
Combat Hit Differential Summary :
British : 0.83 Neutral_Axis : 0.00
-
TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 artillery, 1 fighter, 1 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 2 infantry moved from Greece to 99 Sea Zone 1 marine moved from Cyprus to 99 Sea Zone 1 marine moved from Crete to 99 Sea Zone 2 artilleries, 1 battleship, 2 cruisers, 1 destroyer, 2 infantry, 2 marines and 2 transports moved from 99 Sea Zone to 98 Sea Zone 2 artilleries, 2 infantry and 2 marines moved from 98 Sea Zone to Egypt 1 infantry moved from Syria to Trans-Jordan Italians take Trans-Jordan from British 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Alexandria to Egypt 1 artillery and 3 infantry moved from Anglo Egyptian Sudan to Egypt 2 bombers and 2 fighters moved from Southern Italy to Egypt 1 armour moved from Eastern Poland to Belarus 1 armour moved from Romania to Belarus Combat - Italians Battle in 98 Sea Zone Italians attack with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British defend with 1 carrier Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits British roll dice for 1 carrier in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the Italians 1 carrier owned by the British lost in 98 Sea Zone Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 16 Casualties for British: 1 carrier Battle in Egypt Italians attack with 1 armour, 4 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 marines and 1 mech_infantry British defend with 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 4 infantry, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 2 infantry Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters, 6 infantry, 2 marines and 1 mech_infantry in Egypt, round 2 : 5/18 hits, 6.67 expected hits British roll dice for 2 armour, 1 artillery, 1 bomber, 3 fighters, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 2 : 7/15 hits, 6.33 expected hits 2 infantry owned by the ANZAC, 1 mech_infantry owned by the Italians, 1 bomber owned by the British, 2 infantry owned by the British and 6 infantry owned by the Italians lost in Egypt Italians roll dice for 1 armour, 4 artilleries, 2 bombers, 2 fighters and 2 marines in Egypt, round 3 : 6/11 hits, 4.83 expected hits British roll dice for 2 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 3 : 3/10 hits, 4.83 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the British, 3 artilleries owned by the Italians, 2 infantry owned by the British and 2 armour owned by the British lost in Egypt Italians roll dice for 1 armour, 1 artillery, 2 bombers, 2 fighters and 2 marines in Egypt, round 4 : 5/8 hits, 3.83 expected hits British roll dice for 3 fighters and 1 tactical_bomber in Egypt, round 4 : 1/4 hits, 2.50 expected hits 1 tactical_bomber owned by the British, 1 artillery owned by the Italians and 3 fighters owned by the British lost in Egypt Italians win, taking Egypt from British with 1 armour, 2 bombers, 2 fighters and 2 marines remaining. Battle score for attacker is 53 Casualties for Italians: 4 artilleries, 6 infantry and 1 mech_infantry Casualties for ANZAC: 2 infantry Casualties for British: 2 armour, 1 artillery, 1 bomber, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber Battle in Belarus Italians attack with 2 armour Russians defend with 1 infantry Italians roll dice for 2 armour in Belarus, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 aaGun and 2 infantry moved from Slovakia Hungary to Eastern Poland 4 infantry moved from Syria to Trans-Jordan 2 bombers moved from Egypt to Greece 2 fighters moved from Egypt to Alexandria Place Units - Italians 1 artillery, 1 fighter and 1 marine placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs
Combat Hit Differential Summary :
Italians : 0.67 British : -2.00 Russians : -0.33
-
TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch Combat - ANZAC Non Combat Move - ANZAC 1 transport moved from 46 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French 1 destroyer moved from 81 Sea Zone to 76 Sea Zone Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber and 8 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Finland to Karelia Germans take Karelia from Russians 1 infantry moved from Finland to Vyborg Germans take Vyborg from Russians 1 mech_infantry moved from Eastern Poland to Novgorod Germans take Novgorod from Russians 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 submarine moved from 112 Sea Zone to 125 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone Combat - Germans Non Combat Move - Germans 2 aaGuns, 8 armour, 5 artilleries, 1 fighter, 25 infantry, 10 mech_infantrys and 1 tactical_bomber moved from Eastern Poland to Belarus 2 mech_infantrys moved from Romania to Belarus 1 armour moved from Romania to Belarus 1 mech_infantry moved from Slovakia Hungary to Belarus 9 mech_infantrys moved from Germany to Eastern Poland 1 bomber moved from Germany to Western Germany 3 aaGuns, 3 artilleries and 2 infantry moved from France to Western Germany 1 armour moved from Morocco to Algeria Germans take Algeria from Neutral_Axis 1 armour moved from Algeria to Tunisia Germans take Tunisia from Neutral_Axis 1 infantry moved from Morocco to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone 2 infantry moved from 98 Sea Zone to Egypt 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone 1 bomber moved from Alexandria to Western Germany 1 bomber moved from Alexandria to Southern Italy 1 fighter and 1 tactical_bomber moved from Syria to Trans-Jordan 1 fighter moved from Alexandria to Trans-Jordan 1 fighter moved from Alexandria to Egypt 1 fighter and 1 tactical_bomber moved from Alexandria to Southern Italy 1 aaGun moved from Romania to Eastern Poland Place Units - Germans 1 armour and 8 mech_infantrys placed in Germany 1 bomber placed in Western Germany Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
-
Forgot to move the 6 German infantry in Finland to Karelia during the G-4 NCM. I can edit on the J-4 turn (rather than post a new map now.
-
@ArtofWar1947 I’ll take care of it
-
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour, 1 fighter and 9 infantry; Remaining resources: 1 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Turning on Edit Mode EDIT: Removing units owned by Germans from Finland: 6 infantry EDIT: Adding units owned by Germans to Karelia: 6 infantry EDIT: Turning off Edit Mode 1 infantry moved from Amur to Korea Russians take Korea from Japanese 1 submarine moved from 127 Sea Zone to 125 Sea Zone Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 10 infantry moved from Archangel to Vologda 1 infantry moved from Russia to Smolensk 1 infantry moved from Bryansk to Rostov 4 infantry moved from Timguska to Novosibirsk 2 infantry moved from Timguska to Kansu 4 aaGuns, 3 armour, 4 artilleries, 3 fighters, 31 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 infantry moved from Russia to Bryansk 1 armour moved from Volgograd to Russia 1 infantry moved from Northwest Persia to Iraq Place Units - Russians 9 infantry placed in Russia 1 fighter placed in Russia 1 armour placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,3,1 Russians collect 27 PUs (3 lost to blockades); end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 destroyer, 1 fighter, 1 infantry, 1 mech_infantry and 3 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese 1 fighter and 8 infantry moved from Manchuria to Korea 1 marine moved from Japan to 6 Sea Zone 1 cruiser and 1 marine moved from 6 Sea Zone to 35 Sea Zone 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber moved from 35 Sea Zone to Philippines 2 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 armour and 1 mech_infantry moved from Yunnan to Malaya Japanese take Shan State from UK_Pacific 2 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 artillery and 1 infantry moved from Kwangsi to Kwangtung 2 mech_infantrys moved from Kiangsu to Kwangtung 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 battleship moved from 37 Sea Zone to 35 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone 2 bombers moved from Siam to Sumatra 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Sumatra 4 fighters and 3 tactical_bombers moved from Siam to Malaya 3 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung Combat - Japanese Battle in Borneo Battle in Celebes Battle in Kwangtung Japanese attack with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers British defend with 2 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers in Kwangtung, round 2 : 5/9 hits, 3.83 expected hits UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kwangtung Japanese win, taking Borneo from UK_Pacific, taking Celebes from Dutch, taking Kwangtung from UK_Pacific with 1 artillery, 3 fighters, 1 infantry, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Korea Japanese attack with 1 fighter and 8 infantry Russians defend with 1 infantry Japanese roll dice for 1 fighter and 8 infantry in Korea, round 2 : 2/9 hits, 1.83 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 fighter and 8 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Philippines Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber in Philippines, round 2 : 2/5 hits, 2.17 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry, 1 marine and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Sumatra Japanese attack with 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber British defend with 2 infantry Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 3/6 hits, 2.83 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 2/2 hits, 0.67 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese and 2 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 2 bombers, 1 fighter and 1 infantry remaining. Battle score for attacker is -8 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for British: 2 infantry Battle in Malaya Japanese attack with 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers British defend with 3 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 armour, 1 artillery, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Malaya, round 2 : 4/11 hits, 5.33 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 2/4 hits, 1.33 expected hits 1 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese, 1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 armour, 1 artillery, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 5 Casualties for Japanese: 1 infantry and 1 mech_infantry Casualties for ANZAC: 1 infantry Casualties for British: 3 infantry Non Combat Move - Japanese 1 mech_infantry moved from Hunan to French Indo China Japanese take French Indo China from Neutral_Axis 1 artillery moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from Sumatra to Siam 1 fighter moved from Sumatra to 42 Sea Zone 1 fighter moved from Malaya to 42 Sea Zone 3 fighters and 3 tactical_bombers moved from Malaya to Siam 1 fighter moved from Kwangtung to Kiangsu 2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsu 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 42 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone 1 aaGun moved from Manchuria to Korea 1 fighter moved from Korea to Japan 1 submarine moved from 6 Sea Zone to 5 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone Place Units - Japanese 1 infantry and 1 mech_infantry placed in Kiangsu 1 fighter placed in Japan 1 destroyer placed in 19 Sea Zone 3 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from 21 Sea Zone: 2 infantry and 1 transport EDIT: Adding units owned by Japanese to Guam: 2 infantry EDIT: Changing ownership of Guam from Americans to Japanese EDIT: Removing units owned by ANZAC from Java: 1 infantry EDIT: Removing units owned by Japanese from 37 Sea Zone: 2 infantry and 2 transports EDIT: Adding units owned by Japanese to 37 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to Java: 1 infantry EDIT: Changing ownership of Java from ANZAC to Japanese EDIT: Changing PUs for Japanese from 59 to 68 EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 infantry EDIT: Adding units owned by Japanese to Yunnan: 1 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Japanese from Hunan: 1 mech_infantry EDIT: Adding units owned by Japanese to Yunnan: 1 mech_infantry EDIT: Removing units owned by Japanese from Hopei: 1 infantry EDIT: Adding units owned by Japanese to Hunan: 1 infantry EDIT: Removing units owned by Japanese from Suiyuyan: 1 infantry EDIT: Adding units owned by Japanese to Chahar: 1 infantry EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : -0.67 UK_Pacific : 1.33 Russians : -0.33 Japanese : -0.17
-
@ArtofWar1947 What’s up with taking Java without a battle?
-
The Triplea program (incorrectly) would not permit me to move a transport and 2 infantry from SZ 37 to SZ42. It kept (incorrectly) indicating the the transport did not have enough movement left. So instead of shutting down the game and restarting it, I completed the J-4 turn, save the map, reopened the R-4 map and fought only the Java battle. You should have received 3 emails on the battle at 3:39 PM from MARTI. The CA and BB rolled a 4 and 6 (two misses). The fighter, 2 infantry, and tac rolled 3, 1, 3, and 2–scoring 3 hits. The ANZAC defender rolled a 1, scoring 1 hit, which is why I edited in only 1 Japanese infantry. Let me know if you did not get the Marti emails. I have saved my copies.
-
@ArtofWar1947 got them. Thanks for clarifying.