@simon33 said in Adam514 (Allies+15) vs Simon33 (X) BM Game #2 of 2025:
Scramble from SZ54?
Also attacking Manchuria. Same Q.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 3 infantry, 2 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 2 fighters moved from 6 Sea Zone to 25 Sea Zone
2 fighters and 1 tactical_bomber moved from Japan to 25 Sea Zone
1 bomber moved from Caroline Islands to 25 Sea Zone
1 infantry moved from Kiangsu to Anhwe
2 infantry moved from Shantung to Anhwe
1 bomber moved from Philippines to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 42 Sea Zone to 41 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Sumatra
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
Combat - Japanese
Battle in Sumatra
Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Sumatra, round 2 : 2/2 hits, 1.17 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Sumatra
Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber
Chinese defend with 5 infantry
Japanese roll dice for 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.83 expected hits
Chinese roll dice for 5 infantry in Anhwe, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
retreated to Anhwe
Chinese win with 3 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Chinese: 2 infantry
Battle in 25 Sea Zone
Japanese attack with 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Americans defend with 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Japanese roll dice for 1 battleship, 1 bomber, 3 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
Units damaged: 2 carriers owned by the Americans and 1 battleship owned by the Americans
Americans roll dice for 2 submarines in 25 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
Units damaged: 1 battleship owned by the Japanese
2 submarines owned by the Americans and 1 carrier owned by the Japanese lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 25 Sea Zone, round 3 : 6/9 hits, 4.83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 2 fighters and 2 tactical_bombers in 25 Sea Zone, round 3 : 5/7 hits, 3.67 expected hits
1 tactical_bomber owned by the Japanese, 1 bomber owned by the Japanese, 2 tactical_bombers owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 fighters owned by the Americans lost in 25 Sea Zone
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 4 fighters in 25 Sea Zone, round 4 : 2/6 hits, 3.17 expected hits
Americans roll dice for 1 battleship in 25 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
1 battleship owned by the Americans lost in 25 Sea Zone
Japanese win with 1 battleship, 1 carrier, 1 cruiser and 4 fighters remaining. Battle score for attacker is 43
Casualties for Japanese: 1 bomber, 2 carriers, 1 destroyer and 1 tactical_bomber
Casualties for Americans: 1 battleship, 2 carriers, 2 fighters, 2 submarines and 2 tactical_bombers
Non Combat Move - Japanese
2 fighters moved from 25 Sea Zone to Hawaiian Islands
1 armour moved from Siberia to Manchuria
1 transport moved from 5 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Manchuria
1 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from Anhwe to Kwangtung
2 fighters and 1 tactical_bomber moved from Anhwe to Yunnan
3 fighters and 1 tactical_bomber moved from Sumatra to 41 Sea Zone
Place Units - Japanese
1 artillery and 1 infantry placed in Kwangtung
1 transport placed in 20 Sea Zone
1 infantry and 2 mech_infantrys placed in Kiangsu
2 artilleries, 2 fighters and 1 infantry placed in Japan
1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 58 PUs; end with 58 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 61 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.33
UK_Pacific : -0.67
Japanese : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 carrier, 2 fighters and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Midway to 89 Sea Zone
Combat - Americans
Battle in 89 Sea Zone
Americans attack with 1 bomber
Germans defend with 1 transport
1 transport owned by the Germans lost in 89 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Americans
1 bomber moved from 89 Sea Zone to Southeast Mexico
1 infantry and 2 mech_infantrys moved from Central United States to Southeast Mexico
Place Units - Americans
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
3 infantry placed in Western United States
3 infantry placed in Eastern United States
3 infantry placed in Central United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 101 Sea Zone. Rolls: 5,6,1,1
Americans collect 48 PUs (2 lost to blockades); end with 48 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 58 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 fighter and 15 infantry moved from Kweichow to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 1 fighter and 15 infantry
Japanese defend with 5 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber
Chinese roll dice for 1 fighter and 15 infantry in Yunnan, round 2 : 2/16 hits, 3.00 expected hits
Japanese roll dice for 5 artilleries, 2 fighters, 8 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 7/19 hits, 7.17 expected hits
2 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
8 infantry owned by the Chinese retreated to Kweichow
Japanese win with 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for Chinese: 7 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 11 PUs; end with 13 PUs
Purchase Units - British
British buy 3 armour and 3 mech_infantrys; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from French West Africa to French Equatorial Africa
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 armour and 1 mech_infantry moved from Persia to Northwest Persia
1 fighter and 1 tactical_bomber moved from Persia to Northwest Persia
1 infantry moved from Shan State to Yunnan
10 infantry moved from Burma to Yunnan
1 armour moved from Burma to Yunnan
2 fighters moved from India to Yunnan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Combat - British
Battle in Borneo
Battle in Yunnan
British attack with 1 armour, 2 fighters and 11 infantry
Japanese defend with 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber
British roll dice for 1 armour, 2 fighters and 11 infantry in Yunnan, round 2 : 3/14 hits, 3.33 expected hits
Japanese roll dice for 5 artilleries, 2 fighters, 6 infantry, 3 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 8/17 hits, 6.50 expected hits
3 infantry owned by the Japanese and 8 infantry owned by the British lost in Yunnan
3 infantry owned by the British and 1 armour owned by the British retreated to Burma
Japanese win, taking Borneo from Japanese with 5 artilleries, 2 fighters, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -15
Casualties for British: 8 infantry
Casualties for Japanese: 3 infantry
Battle in Northwest Persia
British attack with 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Germans defend with 2 mech_infantrys
British roll dice for 2 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Northwest Persia, round 2 : 1/5 hits, 2.33 expected hits
Germans roll dice for 2 mech_infantrys in Northwest Persia, round 2 : 2/2 hits, 0.67 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Germans and 1 armour owned by the British lost in Northwest Persia
1 armour owned by the British retreated to Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Germans: 1 mech_infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Persia
2 fighters moved from Yunnan to India
Place Units - British
2 armour and 1 mech_infantry placed in Persia
1 armour and 2 mech_infantrys placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,2,3,5,5,2,6
British collect 29 PUs (1 lost to blockades); end with 32 PUs
Place Units - UK_Pacific
2 armour and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs
Some Units in India change ownership: 2 armour and 1 infantry
Combat Hit Differential Summary :
Germans : 1.33
British : -1.67
Chinese : -1.00
Japanese : 1.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
4 armour and 1 mech_infantry moved from Trans-Jordan to Persia
Italians take Iraq from British
2 bombers moved from Egypt to Persia
2 bombers moved from Southern Italy to Persia
1 fighter moved from Egypt to Persia
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Anglo Egyptian Sudan to French Equatorial Africa
2 fighters moved from Egypt to French Equatorial Africa
1 transport moved from 98 Sea Zone to 81 Sea Zone
2 infantry moved from Trans-Jordan to 81 Sea Zone
2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
Combat - Italians
Battle in Persia
Italians attack with 4 armour, 4 bombers, 1 fighter, 2 infantry and 1 mech_infantry
British defend with 3 armour, 1 factory_minor, 1 fighter, 1 mech_infantry and 1 tactical_bomber; ANZAC defend with 1 fighter
Italians roll dice for 4 armour, 4 bombers, 1 fighter, 2 infantry and 1 mech_infantry in Persia, round 2 : 4/12 hits, 5.67 expected hits
British roll dice for 3 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Persia, round 2 : 5/7 hits, 3.67 expected hits
1 mech_infantry owned by the British, 1 mech_infantry owned by the Italians, 2 infantry owned by the Italians, 3 armour owned by the British and 2 armour owned by the Italians lost in Persia
Italians roll dice for 2 armour, 4 bombers and 1 fighter in Persia, round 3 : 4/7 hits, 4.17 expected hits
British roll dice for 2 fighters and 1 tactical_bomber in Persia, round 3 : 3/3 hits, 1.83 expected hits
1 fighter owned by the ANZAC, 1 tactical_bomber owned by the British, 1 bomber owned by the Italians, 1 fighter owned by the Italians, 1 fighter owned by the British and 1 armour owned by the Italians lost in Persia
Italians win, taking Persia from British with 1 armour and 3 bombers remaining. Battle score for attacker is 3
Casualties for Italians: 3 armour, 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
Casualties for British: 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for ANZAC: 1 fighter
Battle in French Equatorial Africa
Italians attack with 4 fighters and 1 infantry
British defend with 1 armour
Italians roll dice for 4 fighters and 1 infantry in French Equatorial Africa, round 2 : 2/5 hits, 2.17 expected hits
French roll dice for 1 armour in French Equatorial Africa, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Italians and 1 armour owned by the British lost in French Equatorial Africa
Italians win with 4 fighters remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 1 armour
Non Combat Move - Italians
4 fighters moved from French Equatorial Africa to Anglo Egyptian Sudan
1 armour and 2 mech_infantrys moved from Egypt to Anglo Egyptian Sudan
2 bombers moved from Persia to Egypt
1 bomber moved from Persia to Trans-Jordan
3 transports moved from 98 Sea Zone to 97 Sea Zone
1 battleship, 2 cruisers, 2 destroyers and 1 submarine moved from 98 Sea Zone to 81 Sea Zone
Place Units - Italians
2 armour and 1 mech_infantry placed in Egypt
3 infantry placed in Southern Italy
1 armour and 2 mech_infantrys placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Trans-Jordan: 1 infantry
EDIT: Adding units owned by Italians to Syria: 1 infantry
EDIT: Changing ownership of Syria from British to Italians
EDIT: Turning off Edit Mode
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 42 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Italians : -2.00
British : 2.50
French : 0.50
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Germans
Germans buy 1 armour, 3 artilleries, 1 bomber, 15 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Combat Move - Germans
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone
1 armour and 1 infantry moved from 82 Sea Zone to French West Africa
1 mech_infantry moved from Novgorod to Nenetsia
Germans take Nenetsia from Russians
1 mech_infantry moved from Vologda to Urals
Germans take Urals from Russians
1 mech_infantry moved from Samara to Novosibirsk
Germans take Novosibirsk from Russians
1 armour moved from Caucasus to Kazakhstan
Germans take Kazakhstan from Russians
1 armour moved from Kazakhstan to Tsinghai
Germans take Tsinghai from Chinese
Combat - Germans
Battle in French West Africa
Non Combat Move - Germans
1 infantry moved from Tambov to Samara
1 infantry moved from Bryansk to Smolensk
2 mech_infantrys moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 mech_infantrys moved from Volgograd to Tsinghai
1 mech_infantry moved from Northwest Persia to Persia
2 armour and 3 mech_infantrys moved from Caucasus to Persia
1 mech_infantry moved from Caucasus to Tsinghai
10 mech_infantrys moved from Germany to Eastern Poland
1 mech_infantry moved from Western Germany to Poland
1 destroyer and 1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 fighter moved from 101 Sea Zone to 103 Sea Zone
1 destroyer moved from 105 Sea Zone to 103 Sea Zone
1 destroyer moved from 91 Sea Zone to 103 Sea Zone
1 submarine moved from 105 Sea Zone to 91 Sea Zone
1 fighter moved from Gibraltar to 103 Sea Zone
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Persia to Caucasus
1 armour and 3 mech_infantrys moved from Bryansk to Caucasus
Place Units - Germans
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Volgograd
Germans undo move 2.
3 artilleries placed in Ukraine
Germans undo move 1.
1 armour and 2 mech_infantrys placed in Novgorod
10 mech_infantrys placed in Germany
1 bomber placed in Western Germany
1 submarine placed in 105 Sea Zone
Turn Complete - Germans
Germans collect 72 PUs; end with 72 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 101 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
6 armour, 6 artilleries, 4 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber moved from Russia to Bryansk
Combat - Russians
Battle in Bryansk
Russians attack with 6 armour, 6 artilleries, 4 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 3 aaGuns, 6 armour, 17 artilleries, 1 bomber, 2 fighters, 25 infantry, 46 mech_infantrys and 2 tactical_bombers; Italians defend with 2 armour and 1 infantry
AA fire in Bryansk : 1/5 hits, 0.83 expected hits
1 fighter owned by the Russians lost in Bryansk
Russians roll dice for 6 armour, 6 artilleries, 3 fighters, 85 infantry, 3 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 23/104 hits, 22.83 expected hits
Italians roll dice for 3 aaGuns, 8 armour, 17 artilleries, 1 bomber, 2 fighters, 26 infantry, 46 mech_infantrys and 2 tactical_bombers in Bryansk, round 2 : 39/102 hits, 36.17 expected hits
39 infantry owned by the Russians, 3 aaGuns owned by the Germans, 1 bomber owned by the Germans and 19 infantry owned by the Germans lost in Bryansk
3 mech_infantrys owned by the Russians, 46 infantry owned by the Russians, 6 armour owned by the Russians and 6 artilleries owned by the Russians retreated to Russia
Italians win with 8 armour, 17 artilleries, 2 fighters, 7 infantry, 46 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is -43
Casualties for Russians: 1 fighter and 39 infantry
Casualties for Germans: 3 aaGuns, 1 bomber and 19 infantry
Non Combat Move - Russians
3 fighters moved from Bryansk to Russia
1 tactical_bomber moved from Bryansk to Russia
Place Units - Russians
5 infantry placed in Russia
Turn Complete - Russians
Russians collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
AA fire in Bryansk : : 0.17
Italians : 2.83
Russians : 0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 destroyer, 3 fighters, 3 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 infantry moved from Soviet Far East to Siberia
1 armour and 2 infantry moved from Manchuria to Jehol
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
2 artilleries and 2 infantry moved from 19 Sea Zone to Jehol
1 infantry moved from Shantung to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
3 infantry moved from Shantung to Anhwe
1 infantry moved from Kiangsu to Anhwe
2 fighters and 1 tactical_bomber moved from Yunnan to Anhwe
5 artilleries, 3 infantry and 3 mech_infantrys moved from Yunnan to Burma
1 mech_infantry moved from Hunan to Burma
1 armour and 1 mech_infantry moved from Malaya to Burma
Japanese take Shan State from UK_Pacific
1 submarine moved from 41 Sea Zone to 43 Sea Zone
Japanese take 37 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 bomber moved from Kwangtung to 46 Sea Zone
3 fighters and 1 tactical_bomber moved from 41 Sea Zone to Borneo
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 submarine and 2 transports
British defend with 1 transport
1 transport owned by the British lost in 43 Sea Zone
Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 43 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber in Borneo, round 2 : 4/8 hits, 3.50 expected hits
UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Borneo
Japanese win, taking Borneo from UK_Pacific with 2 artilleries, 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys
Chinese defend with 5 infantry
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 2 : 1/10 hits, 2.67 expected hits
Chinese roll dice for 5 infantry in Jehol, round 2 : 0/5 hits, 1.67 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 2 artilleries, 5 infantry and 2 mech_infantrys in Jehol, round 3 : 3/10 hits, 2.67 expected hits
Chinese roll dice for 4 infantry in Jehol, round 3 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Jehol
Japanese roll dice for 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys in Jehol, round 4 : 2/9 hits, 2.50 expected hits
Chinese roll dice for 1 infantry in Jehol, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 2 artilleries, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 12
Casualties for Chinese: 5 infantry
Casualties for Japanese: 1 infantry
Battle in Anhwe
Japanese attack with 2 fighters, 4 infantry and 1 tactical_bomber
Chinese defend with 3 infantry
Japanese roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Anhwe, round 2 : 2/7 hits, 2.33 expected hits
Chinese roll dice for 3 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Anhwe, round 3 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Burma
Japanese attack with 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys
British defend with 2 aaGuns, 1 armour and 3 infantry
Japanese roll dice for 1 armour, 5 artilleries, 3 infantry and 5 mech_infantrys in Burma, round 2 : 5/14 hits, 4.33 expected hits
UK_Pacific roll dice for 2 aaGuns, 1 armour and 3 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
1 infantry owned by the Japanese, 2 aaGuns owned by the British and 3 infantry owned by the British lost in Burma
Japanese roll dice for 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys in Burma, round 3 : 4/13 hits, 4.17 expected hits
UK_Pacific roll dice for 1 armour in Burma, round 3 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 5 artilleries, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 22
Casualties for Japanese: 1 infantry
Casualties for British: 2 aaGuns, 1 armour and 3 infantry
Non Combat Move - Japanese
1 battleship, 2 carriers, 1 cruiser and 3 destroyers moved from 41 Sea Zone to 43 Sea Zone
3 fighters and 1 tactical_bomber moved from Borneo to 43 Sea Zone
1 mech_infantry moved from Malaya to Yunnan
1 artillery moved from Malaya to Shan State
1 mech_infantry moved from Kiangsu to Hunan
1 bomber moved from 46 Sea Zone to Paulau Island
2 fighters and 1 tactical_bomber moved from Anhwe to Kwangsi
1 aaGun moved from Manchuria to Jehol
2 fighters moved from 25 Sea Zone to Hawaiian Islands
2 fighters moved from Japan to Hawaiian Islands
1 battleship, 1 carrier and 1 cruiser moved from 25 Sea Zone to 6 Sea Zone
Place Units - Japanese
3 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
3 fighters placed in Japan
1 destroyer and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bryansk: 1 infantry
EDIT: Adding units owned by Germans to Bryansk: 1 bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese : -2.67
UK_Pacific : -1.33
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 4 bombers and 3 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Place Units - Americans
4 bombers and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
3 infantry moved from Kweichow to Yunnan
1 fighter moved from Kweichow to Yunnan
4 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Hunan
Chinese attack with 4 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 4 infantry in Hunan, round 2 : 1/4 hits, 0.67 expected hits
Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 4 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Yunnan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 2 : 0/4 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 3 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Yunnan to Kweichow
Place Units - Chinese
4 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 10 PUs; end with 11 PUs
Purchase Units - British
British buy 5 armour; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour; Remaining resources: 2 PUs;
Combat Move - British
1 mech_infantry moved from Belgian Congo to Union of South Africa
3 armour and 4 mech_infantrys moved from Belgian Congo to Union of South Africa
Non Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
2 armour placed in United Kingdom
Turn Complete - British
British collect 24 PUs; end with 26 PUs
Place Units - UK_Pacific
2 armour placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs
Some Units in India change ownership: 2 armour
Combat Hit Differential Summary :
Chinese : -0.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 3 armour, 1 carrier and 3 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Italians
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
Combat - Italians
Non Combat Move - Italians
1 armour moved from Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 81 Sea Zone
4 fighters, 2 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Egypt to Kenya
1 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 marine moved from Trans-Jordan to Egypt
1 infantry moved from Syria to Trans-Jordan
1 bomber moved from Trans-Jordan to Egypt
1 armour and 2 mech_infantrys moved from Northern Italy to 97 Sea Zone
3 infantry moved from Southern Italy to 97 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 97 Sea Zone to 81 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 81 Sea Zone to Anglo Egyptian Sudan
Place Units - Italians
1 carrier placed in 95 Sea Zone
1 armour and 2 mech_infantrys placed in Egypt
2 armour and 1 mech_infantry placed in Persia
Turn Complete - Italians
Italians collect 27 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 45 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 1 carrier
EDIT: Adding units owned by Italians to 81 Sea Zone: 1 carrier
EDIT: Removing units owned by Italians from Egypt: 1 mech_infantry
EDIT: Adding units owned by Italians to Northern Italy: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 bomber moved from New South Wales to Northern Territory
Non Combat Move - ANZAC
Place Units - ANZAC
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 carrier, 1 destroyer, 3 fighters, 7 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - Germans
6 armour, 17 artilleries, 1 bomber, 2 fighters, 5 infantry, 46 mech_infantrys and 2 tactical_bombers moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 mech_infantry moved from Vologda to Russia
1 mech_infantry moved from Nenetsia to Russia
1 mech_infantry moved from Urals to Russia
1 infantry moved from Samara to Russia
1 mech_infantry moved from Novosibirsk to Russia
1 infantry moved from Tambov to Russia
3 mech_infantrys moved from Volgograd to Russia
1 armour moved from Persia to Eastern Persia
Germans take Eastern Persia from British
1 armour moved from Eastern Persia to Turkmenistan
Germans take Turkmenistan from Russians
1 mech_infantry moved from Tsinghai to Sikang
Germans take Sikang from Chinese
1 infantry moved from French West Africa to Gold Coast
Germans take Gold Coast from British
1 armour moved from French West Africa to French Central Africa
Germans take French Central Africa from British
1 armour moved from French Central Africa to Nigeria
Germans take Nigeria from British
1 bomber, 1 fighter and 1 tactical_bomber moved from Caucasus to Russia
1 bomber moved from Caucasus to Russia
1 bomber moved from Novgorod to Russia
2 bombers moved from Western Germany to Russia
Combat - Germans
Battle in Russia
Germans attack with 6 armour, 17 artilleries, 6 bombers, 3 fighters, 8 infantry, 53 mech_infantrys and 3 tactical_bombers
British defend with 3 fighters; ANZAC defend with 1 fighter; Russians defend with 4 aaGuns, 1 airfield, 6 armour, 6 artilleries, 1 factory_major, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
AA fire in Russia : 3/12 hits, 2.00 expected hits
3 fighters owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 8 infantry, 53 mech_infantrys and 3 tactical_bombers in Russia, round 2 : 24/93 hits, 27.67 expected hits
Russians roll dice for 4 aaGuns, 6 armour, 6 artilleries, 7 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 22/74 hits, 28.17 expected hits
20 infantry owned by the Russians, 8 infantry owned by the Germans, 4 aaGuns owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 39 mech_infantrys and 3 tactical_bombers in Russia, round 3 : 21/71 hits, 24.00 expected hits
Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 31 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 3 : 20/54 hits, 21.50 expected hits
21 infantry owned by the Russians and 20 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 19 mech_infantrys and 3 tactical_bombers in Russia, round 4 : 21/51 hits, 20.67 expected hits
Russians roll dice for 6 armour, 6 artilleries, 7 fighters, 10 infantry, 3 mech_infantrys and 1 tactical_bomber in Russia, round 4 : 17/33 hits, 14.50 expected hits
3 mech_infantrys owned by the Russians, 10 infantry owned by the Russians, 2 armour owned by the Russians, 6 artilleries owned by the Russians and 17 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 6 armour, 17 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers in Russia, round 5 : 15/34 hits, 15.33 expected hits
Russians roll dice for 4 armour, 7 fighters and 1 tactical_bomber in Russia, round 5 : 8/12 hits, 7.17 expected hits
1 tactical_bomber owned by the Russians, 3 fighters owned by the Russians, 1 fighter owned by the ANZAC, 4 armour owned by the Russians, 8 artilleries owned by the Germans and 3 fighters owned by the British lost in Russia
Germans captures 7PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 6 armour, 9 artilleries, 6 bombers, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 36
Casualties for Germans: 8 artilleries, 3 fighters, 8 infantry and 51 mech_infantrys
Casualties for Russians: 4 aaGuns, 6 armour, 6 artilleries, 3 fighters, 51 infantry, 3 mech_infantrys and 1 tactical_bomber
Casualties for British: 3 fighters
Casualties for ANZAC: 1 fighter
triggerRussiansDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to Russians
Non Combat Move - Germans
1 mech_infantry moved from Tsinghai to Sikang
1 armour and 3 mech_infantrys moved from Caucasus to Persia
3 artilleries moved from Ukraine to Rostov
1 mech_infantry moved from Novgorod to Vologda
1 armour and 1 mech_infantry moved from Novgorod to Bryansk
10 mech_infantrys moved from Eastern Poland to Ukraine
1 mech_infantry moved from Poland to Western Ukraine
4 infantry moved from Novgorod to Karelia
3 mech_infantrys moved from Germany to Northern Italy
3 mech_infantrys moved from Germany to Holland Belgium
4 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 103 Sea Zone to 91 Sea Zone
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 112 Sea Zone to 119 Sea Zone
2 bombers moved from Russia to Persia
2 bombers moved from Russia to Tsinghai
2 bombers moved from Russia to Bryansk
1 tactical_bomber moved from Russia to Tsinghai
1 tactical_bomber moved from Russia to Caucasus
1 tactical_bomber moved from Russia to Bryansk
Place Units - Germans
1 carrier, 1 destroyer and 1 transport placed in 93 Sea Zone
3 fighters placed in Western Germany
2 armour and 1 mech_infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 79 PUs; end with 86 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 96 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 98 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 100 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 105 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 120 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 1.00
Germans : -6.67
Russians : -4.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Combat Move - Russians
Turn Complete - Russians
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 bomber, 1 carrier, 1 destroyer, 1 factory_minor and 5 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 infantry moved from Yenisey to Evenkiyskiy
Japanese take Evenkiyskiy from Russians
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
2 mech_infantrys moved from Kwangtung to Yunnan
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
2 fighters and 1 tactical_bomber moved from 43 Sea Zone to Yunnan
Combat - Japanese
Battle in Yunnan
Japanese attack with 4 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 2 : 1/8 hits, 3.67 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 4 fighters, 2 mech_infantrys and 2 tactical_bombers in Yunnan, round 3 : 3/8 hits, 3.67 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 artilleries and 2 infantry moved from Borneo to 43 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 3 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports moved from 43 Sea Zone to 37 Sea Zone
1 artillery moved from Shan State to Burma
2 artilleries and 2 infantry moved from 37 Sea Zone to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
2 fighters and 1 tactical_bomber moved from Yunnan to Burma
1 mech_infantry moved from Kwangtung to French Indo China
3 infantry moved from Kiangsu to Anhwe
2 infantry moved from Jehol to 19 Sea Zone
1 aaGun, 1 armour, 2 artilleries, 1 infantry and 2 mech_infantrys moved from Jehol to Anhwe
2 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from 6 Sea Zone to Japan
1 bomber moved from Paulau Island to Hawaiian Islands
1 marine moved from Japan to 6 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 marine and 2 submarines moved from 6 Sea Zone to 26 Sea Zone
1 marine moved from 26 Sea Zone to Hawaiian Islands
2 fighters moved from Japan to 26 Sea Zone
1 fighter moved from Japan to Hawaiian Islands
Place Units - Japanese
1 factory_minor placed in Malaya
3 mech_infantrys placed in Kwangtung
1 bomber and 2 mech_infantrys placed in Kiangsu
2 artilleries placed in Japan
1 carrier and 1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 68 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Americans
Americans buy 4 bombers and 4 infantry; Remaining resources: 1 PUs;
Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 bomber moved from Southeast Mexico to Western United States
1 mech_infantry moved from Southeast Mexico to Western United States
1 infantry and 1 mech_infantry moved from Southeast Mexico to Central United States
Place Units - Americans
4 bombers and 2 infantry placed in Western United States
2 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 51 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 61 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
4 infantry moved from Hunan to Kweichow
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Kweichow
Turn Complete - Chinese
Chinese collect 7 PUs; end with 9 PUs
Purchase Units - British
British buy 3 armour and 2 infantry; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;
Combat Move - British
Place Units - British
3 armour placed in Union of South Africa
2 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,3
British collect 13 PUs (7 lost to blockades); end with 15 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - Italians
Italians buy 2 armour, 1 artillery, 2 bombers and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Persia to West India
Italians take West India from UK_Pacific
1 mech_infantry moved from Anglo Egyptian Sudan to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
Non Combat Move - Italians
2 armour moved from Persia to West India
2 armour moved from Bryansk to Samara
1 infantry moved from Bryansk to Ukraine
1 aaGun moved from Ukraine to Rostov
1 armour moved from French Equatorial Africa to Belgian Congo
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
1 marine moved from Egypt to 81 Sea Zone
1 infantry moved from Trans-Jordan to 81 Sea Zone
1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 marine, 1 submarine and 3 transports moved from 81 Sea Zone to 72 Sea Zone
4 fighters moved from Kenya to Belgian Congo
2 armour, 1 infantry and 3 mech_infantrys moved from Kenya to Tanganyika Territory
3 infantry moved from Anglo Egyptian Sudan to Kenya
2 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 infantry moved from 72 Sea Zone to Tanganyika Territory
1 marine moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from Neutral_Axis
Place Units - Italians
1 artillery and 2 bombers placed in Egypt
2 armour and 1 fighter placed in Persia
Turn Complete - Italians
Italians collect 32 PUs; end with 32 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 41 PUs
Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 46 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 49 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 54 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 bomber moved from New South Wales to Northern Territory
1 infantry moved from New South Wales to Queensland
1 infantry moved from Queensland to Northern Territory
Place Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
The Axis has achieved a triggered victory by controlling 8 Europe VCs. Do you want to continue for the fun of it?
@ArtofWar1947 ha, no. It most certainly is not fun on my side anymore. First BM3 game so lets play game 2 and swap sides?
Sure. The Axis typically sets up the game. Do you need instructions on how to do this? Or do you want me to set it up?
Do you want to post the outcome of Game 1, need instructions, or want me to post?