Italy revert to German control? no. sounds like a house rule or a version I have never played.
Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary: Dutch round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 2 PUs; Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Sumatra Turn Complete - Dutch Dutch collect 15 PUs; end with 17 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Finns 1 Infantry moved from Tampere to Oulu 2 Infantrys moved from Helsinki to 24 Sea Zone 2 Infantrys moved from 24 Sea Zone to Oulu 1 Infantry moved from Lapland to Murmansk Finns take Murmansk from Russians 4 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 3 Elites and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Romanians 1 Tank moved from E.Romania to Kiev 2 Tanks moved from E.Romania to Brest 2 Infantrys moved from E.Romania to Odessa 1 Artillery moved from E.Romania to Odessa Purchase Units - Romanians Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Odessa Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 1 Elite Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Elite in Odessa, round 2 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 Elite Battle in Kiev Romanians attack with 1 Tank Russians defend with 1 ArmoredCar Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 1 Tank remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Battle in Brest Romanians attack with 2 Tanks Russians defend with 1 AAGun and 2 ArmoredCars Romanians roll dice for 2 Tanks in Brest, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 2 ArmoredCars in Brest, round 2 : 0/2 hits, 0.33 expected hits 1 ArmoredCar owned by the Russians lost in Brest Romanians roll dice for 2 Tanks in Brest, round 3 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 ArmoredCar in Brest, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Brest Romanians win, taking Brest from Russians with 2 Tanks remaining. Battle score for attacker is 8 Casualties for Russians: 2 ArmoredCars Non Combat Move - Romanians 1 AAGun moved from E.Romania to Vinnytsia 2 Tanks moved from Bucharest to Vinnytsia 1 Elite and 1 Infantry moved from Bucharest to E.Romania 2 Infantrys moved from E.Romania to Bulgaria 1 Tank moved from E.Romania to Vinnytsia Place Units - Romanians 2 Elites and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 21 PUs; end with 21 PUsCombat Hit Differential Summary :
Romanians : 0.67 Russians : -1.00 -
TripleA Turn Summary: Thai round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Thai 1 Artillery moved from S.Thailand to Burma Thai take Burma from British 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone 2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 105 Sea Zone to 110 Sea Zone 2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Sumatra 1 Infantry moved from Bangkok to Malaya 1 Tank moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Thai Battle in Sumatra Thai attack with 2 Artillerys, 1 Elite and 1 Infantry Anzac defend with 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Sumatra, round 2 : 2/4 hits, 1.50 expected hits Units damaged: 1 Bunker owned by the Dutch Dutch roll dice for 1 Bunker, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.50 expected hits 1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 3 : 2/2 hits, 0.83 expected hits Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits 1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Elite owned by the Anzac lost in Sumatra Thai roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits Thai roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits Dutch roll dice for 1 Bunker in Sumatra, round 5 : 1/1 hits, 0.50 expected hits 1 Bunker owned by the Dutch and 1 Artillery owned by the Thai lost in Sumatra Dutch win with no units remaining. Battle score for attacker is 0 Casualties for Thai: 2 Artillerys, 1 Elite and 1 Infantry Casualties for Anzac: 1 Elite and 2 Infantrys Casualties for Dutch: 1 Bunker Non Combat Move - Thai Place Units - Thai 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok Turn Complete - Thai Thai collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
Thai : 2.00 Dutch : 0.33 -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6 Combat Move - Americans 1 Bomber moved from Ponape to 92 Sea Zone 1 B.Carrier, 2 Battleships and 1 Carrier moved from 88 Sea Zone to 87 Sea Zone 1 B.Carrier and 1 Destroyer moved from 91 Sea Zone to 78 Sea Zone 1 Adv.Fighter and 2 Fighters moved from San Francisco to 78 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Ponape to 103 Sea Zone 1 Destroyer moved from 88 Sea Zone to 96 Sea Zone 2 Destroyers moved from 88 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 88 Sea Zone to 77 Sea Zone 1 Submarine moved from 88 Sea Zone to 95 Sea Zone 1 Fighter moved from Ponape to 96 Sea Zone 3 Fighters moved from Saipan to 95 Sea Zone 1 Fighter moved from Saipan to 96 Sea Zone 1 Tank moved from Woleai to Yap Americans take Ulithi from Yamamoto Americans take Yap from Yamamoto 2 Fighters moved from Saipan to 75 Sea Zone 1 Infantry and 1 Tank moved from Ponape to Truk 1 Tank moved from Truk to Woleai 2 Transports moved from 16 Sea Zone to 7 Sea Zone Purchase Units - Americans Americans buy 1 B.Carrier, 1 Battleship, 1 Bunker, 1 Elite, 6 Fighters and 1 S.Submarine; Remaining resources: 0 PUs; Combat - Americans Battle in 92 Sea Zone Americans attack with 1 Bomber Hisaichi defend with 2 Transports Americans roll dice for 1 Bomber in 92 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 92 Sea Zone, round 2 : 1/2 hits, 0.33 expected hits 1 Bomber owned by the Americans and 1 Transport owned by the Hisaichi lost in 92 Sea Zone Hisaichi win with 1 Transport remaining. Battle score for attacker is -8 Casualties for Americans: 1 Bomber Casualties for Hisaichi: 1 Transport Battle in 78 Sea Zone Americans attack with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 2 : 0/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 3 : 0/5 hits, 1.67 expected hits Yamamoto roll dice for 1 Submarine in 78 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters in 78 Sea Zone, round 4 : 1/5 hits, 1.67 expected hits 1 Submarine owned by the Yamamoto lost in 78 Sea Zone Americans win with 1 Adv.Fighter, 1 B.Carrier, 1 Destroyer and 2 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 103 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 Destroyer Americans roll dice for 1 Adv.Fighter and 1 Fighter in 103 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 103 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 87 Sea Zone Americans attack with 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 3/6 hits, 2.33 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 B.Carrier, 2 Battleships, 1 Carrier and 2 Destroyers remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 77 Sea Zone Americans attack with 1 Adv.Fighter and 1 Fighter Yamamoto defend with 1 Submarine Americans roll dice for 1 Adv.Fighter and 1 Fighter in 77 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 77 Sea Zone Americans win with 1 Adv.Fighter and 1 Fighter remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 95 Sea Zone Americans attack with 3 Fighters and 1 Submarine Yamamoto defend with 1 Destroyer Americans roll dice for 1 Submarine in 95 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Destroyer in 95 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Destroyer owned by the Yamamoto lost in 95 Sea Zone Americans win with 3 Fighters and 1 Submarine remaining. Battle score for attacker is 8 Casualties for Yamamoto: 1 Destroyer Battle in 96 Sea Zone Americans attack with 1 Destroyer and 2 Fighters Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 2 Fighters in 96 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits Yamamoto roll dice for 1 Submarine in 96 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 Destroyer and 2 Fighters in 96 Sea Zone, round 3 : 3/3 hits, 1.00 expected hits 1 Destroyer owned by the Americans and 1 Submarine owned by the Yamamoto lost in 96 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is -1 Casualties for Americans: 1 Destroyer Casualties for Yamamoto: 1 Submarine Battle in 75 Sea Zone Americans attack with 2 Fighters Yamamoto defend with 1 Submarine Americans roll dice for 2 Fighters in 75 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 Submarine owned by the Yamamoto lost in 75 Sea Zone Americans win with 2 Fighters remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Non Combat Move - Americans 2 Fighters moved from 75 Sea Zone to S.Sakhalin 1 Adv.Fighter and 1 Fighter moved from 77 Sea Zone to 87 Sea Zone 3 Fighters moved from 95 Sea Zone to 87 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 103 Sea Zone to 87 Sea Zone 1 Fighter moved from 96 Sea Zone to Kwajalein 1 Fighter moved from 96 Sea Zone to Kwajalein 2 Artillerys and 2 Elites moved from Johnston to 91 Sea Zone 1 Elite and 3 Infantrys moved from Johnston to 91 Sea Zone 2 Artillerys, 1 B.Transport, 3 Elites, 3 Infantrys and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 2 Artillerys, 3 Elites and 3 Infantrys moved from 88 Sea Zone to Wake 2 Transports moved from 88 Sea Zone to 87 Sea Zone Place Units - Americans 1 B.Carrier and 1 Battleship placed in 87 Sea Zone 1 Bunker and 3 Fighters placed in Saipan 3 Fighters placed in Pearl Harbor 1 S.Submarine placed in 83 Sea Zone 1 Elite placed in San Francisco Turn Complete - Americans Americans collect 110 PUs; end with 110 PUsCombat Hit Differential Summary :
Hisaichi : 0.67 Yamamoto : -0.67 Americans : -0.67 -
TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Germans 1 Artillery and 1 Elite moved from Vinnytsia to Donetsk 2 ArmoredCars moved from Vinnytsia to Minsk 2 Infantrys moved from East Prussia to Lithuania 1 ArmoredCar moved from Danzig to Lithuania 1 ArmoredCar moved from Danzig to Latvia 2 Infantrys moved from East Prussia to Latvia 7 Infantrys moved from Danzig to 24 Sea Zone 7 Infantrys moved from 24 Sea Zone to Vyborg 2 Adv.Fighters moved from 23 Sea Zone to Latvia 2 Infantrys moved from Darfur to Kordofan 1 Tank moved from French Sudan to Gold Coast Germans take Gold Coast from British 1 Tank moved from Gold Coast to French Sudan Purchase Units - Germans Germans buy 2 Destroyers, 2 HeavyTanks, 26 Infantrys, 3 Submarines, 1 T.Boat and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Lithuania Germans attack with 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Infantrys in Lithuania, round 2 : 2/3 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Lithuania, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Lithuania Germans win, taking Lithuania from Russians with 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Donetsk Germans attack with 1 Artillery and 1 Elite Russians defend with 1 Infantry Germans roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Germans win, taking Donetsk from Russians with 1 Artillery and 1 Elite remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 2 ArmoredCars Russians defend with 1 Infantry Germans roll dice for 2 ArmoredCars in Minsk, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Minsk Germans roll dice for 1 ArmoredCar in Minsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Minsk, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 ArmoredCar in Minsk, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Minsk, round 5 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans lost in Minsk Russians win with 1 Infantry remaining. Battle score for attacker is -8 Casualties for Germans: 2 ArmoredCars Battle in Kordofan Germans attack with 2 Infantrys British defend with 1 Infantry Germans roll dice for 2 Infantrys in Kordofan, round 2 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Kordofan, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Kordofan, round 3 : 0/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Kordofan, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 Infantrys in Kordofan, round 4 : 1/2 hits, 0.33 expected hits British roll dice for 1 Infantry in Kordofan, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Kordofan Germans win, taking Kordofan from British with 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Latvia Germans attack with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys in Latvia, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Adv.Fighters, 1 ArmoredCar and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 2 Adv.Fighters moved from Latvia to 23 Sea Zone 2 HeavyTanks and 2 Tanks moved from Warsaw to Brest 6 Tanks moved from Danzig to Brest 1 Tank moved from East Prussia to Brest 2 Tanks moved from Danzig to Brest 8 Infantrys moved from Danzig to East Prussia 13 Infantrys moved from Pomerania to Danzig 5 Infantrys moved from Bohemia to Krakow 1 HeavyTank moved from Vinnytsia to E.Romania 15 Infantrys moved from Brandenburg to Pomerania 2 Elites moved from Hamburg to Pomerania 1 HeavyTank moved from Hamburg to Danzig 2 Infantrys moved from Hamburg to Pomerania 1 ArmoredCar moved from Saxony to Pomerania 15 Infantrys moved from Berlin to Brandenburg 5 Infantrys moved from Normandy to Brittany 8 Infantrys moved from Paris to Picardy 1 ArmoredCar moved from Paris to Belgium 2 Artillerys moved from Belgium to Netherlands 3 Infantrys moved from Picardy to Belgium 4 Infantrys moved from Rhine to Netherlands 3 Infantrys moved from Bavaria to Rhine 1 HeavyTank moved from Vinnytsia to Brest 2 Tanks moved from Vinnytsia to Brest 1 Artillery and 1 Mech.Inf moved from Vinnytsia to Odessa 2 Mech.Infs moved from Vinnytsia to Bulgaria 2 Mech.Infs moved from Vinnytsia to Brest Place Units - Germans 2 HeavyTanks and 2 Tanks placed in Vinnytsia 4 Infantrys placed in Warsaw 2 Destroyers, 3 Submarines and 1 T.Boat placed in 23 Sea Zone Germans undo move 3. 1 T.Boat placed in 20 Sea Zone Germans undo move 3. Turning on Edit Mode EDIT: Removing units owned by Germans from Pomerania: 3 Infantrys EDIT: Adding units owned by Germans to Hamburg: 3 Infantrys EDIT: Turning off Edit Mode 2 Destroyers, 3 Submarines and 1 T.Boat placed in 23 Sea Zone 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 2 Infantrys placed in Normandy Turn Complete - Germans Germans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
Germans : -0.83 British : -1.00 Russians : -0.33 -
TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Russians 5 Infantrys moved from Olyokminsk to Yakutsk 2 Fighters moved from N.Buryat Mongolia to Yakutsk 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 2 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone 2 Infantrys moved from Georgia to 54 Sea Zone 2 Infantrys moved from 54 Sea Zone to Donetsk 2 Elites moved from Rostov to Donetsk 5 Infantrys moved from Rostov to Kursk 2 Artillerys, 2 Elites and 3 Infantrys moved from N.Karelia to Vyborg 1 Infantry moved from S.Karelia to Vyborg 4 Infantrys moved from Arkhangelsk to 6 Sea Zone 4 Infantrys moved from 6 Sea Zone to Murmansk 1 Adv.Fighter and 1 Fighter moved from Leningrad to Vyborg 8 Mech.Rockets moved from Moscow to Vyborg 3 Infantrys moved from Leningrad to Vyborg 2 ArmoredCars and 1 Bomber moved from Kursk to Kiev 5 Infantrys moved from Stalingrad to Rostov 1 Infantry moved from Georgia to Rostov 1 Infantry moved from Koryakia to Kolyma 1 Artillery and 2 Infantrys moved from N.Buryat Mongolia to Ayan Purchase Units - Russians Russians buy 4 Artillerys, 3 Bunkers, 4 HeavyTanks and 24 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in Yakutsk Russians attack with 2 Fighters and 5 Infantrys Hisaichi defend with 1 Elite and 2 Infantrys Russians roll dice for 2 Fighters and 5 Infantrys in Yakutsk, round 2 : 0/7 hits, 1.50 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 2 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians lost in Yakutsk Russians roll dice for 2 Fighters and 3 Infantrys in Yakutsk, round 3 : 2/5 hits, 1.17 expected hits Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 3 : 2/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 2 Infantrys owned by the Hisaichi lost in Yakutsk Russians roll dice for 2 Fighters and 1 Infantry in Yakutsk, round 4 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Elite in Yakutsk, round 4 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Hisaichi lost in Yakutsk Russians win, taking Yakutsk from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is -1 Casualties for Russians: 4 Infantrys Casualties for Hisaichi: 1 Elite and 2 Infantrys Battle in Murmansk Russians attack with 4 Infantrys Finns defend with 1 Infantry Russians roll dice for 4 Infantrys in Murmansk, round 2 : 0/4 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Murmansk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 Infantrys in Murmansk, round 3 : 0/4 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Murmansk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 4 Infantrys in Murmansk, round 4 : 2/4 hits, 0.67 expected hits Finns roll dice for 1 Infantry in Murmansk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Finns and 1 Infantry owned by the Russians lost in Murmansk Russians win, taking Murmansk from Finns with 3 Infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Donetsk Russians attack with 2 Elites and 2 Infantrys Germans defend with 1 Artillery and 1 Elite Russians roll dice for 2 Elites and 2 Infantrys in Donetsk, round 2 : 1/4 hits, 1.00 expected hits Germans roll dice for 1 Artillery and 1 Elite in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians and 1 Elite owned by the Germans lost in Donetsk Russians roll dice for 2 Elites and 1 Infantry in Donetsk, round 3 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 2 Elites and 1 Infantry in Donetsk, round 4 : 0/3 hits, 0.83 expected hits Germans roll dice for 1 Artillery in Donetsk, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Donetsk Russians roll dice for 2 Elites in Donetsk, round 5 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 Artillery in Donetsk, round 5 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Germans lost in Donetsk Russians win, taking Donetsk from Germans with 2 Elites remaining. Battle score for attacker is 3 Casualties for Russians: 2 Infantrys Casualties for Germans: 1 Artillery and 1 Elite Battle in Ayan Russians attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 3 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 4 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 5 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Ayan, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Kiev Russians attack with 2 ArmoredCars and 1 Bomber Romanians defend with 1 Tank Russians roll dice for 2 ArmoredCars and 1 Bomber in Kiev, round 2 : 1/3 hits, 1.33 expected hits Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits 1 ArmoredCar owned by the Russians and 1 Tank owned by the Romanians lost in Kiev Russians win, taking Kiev from Romanians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 ArmoredCar Casualties for Romanians: 1 Tank Battle in Vyborg Russians attack with 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 8 Mech.Rockets Germans defend with 11 Infantrys and 3 Tanks; Finns defend with 1 Elite and 3 Infantrys Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 7 Infantrys and 8 Mech.Rockets in Vyborg, round 2 : 9/21 hits, 8.83 expected hits Finns roll dice for 1 Elite, 14 Infantrys and 3 Tanks in Vyborg, round 2 : 2/18 hits, 6.50 expected hits 3 Infantrys owned by the Finns, 2 Infantrys owned by the Russians and 6 Infantrys owned by the Germans lost in Vyborg Russians roll dice for 1 Adv.Fighter, 2 Artillerys, 2 Elites, 1 Fighter, 5 Infantrys and 8 Mech.Rockets in Vyborg, round 3 : 7/19 hits, 8.17 expected hits Finns roll dice for 1 Elite, 5 Infantrys and 3 Tanks in Vyborg, round 3 : 6/9 hits, 3.50 expected hits 5 Mech.Rockets owned by the Russians, 1 Elite owned by the Finns, 1 Artillery owned by the Russians, 5 Infantrys owned by the Germans and 1 Tank owned by the Germans lost in Vyborg Russians roll dice for 1 Adv.Fighter, 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 3 Mech.Rockets in Vyborg, round 4 : 6/13 hits, 4.83 expected hits Finns roll dice for 2 Tanks in Vyborg, round 4 : 1/2 hits, 1.00 expected hits 1 Mech.Rocket owned by the Russians and 2 Tanks owned by the Germans lost in Vyborg Russians win, taking Vyborg from Finns with 1 Adv.Fighter, 1 Artillery, 2 Elites, 1 Fighter, 5 Infantrys and 2 Mech.Rockets remaining. Battle score for attacker is 2 Casualties for Russians: 1 Artillery, 2 Infantrys and 6 Mech.Rockets Casualties for Finns: 1 Elite and 3 Infantrys Casualties for Germans: 11 Infantrys and 3 Tanks Non Combat Move - Russians 1 Adv.Fighter and 1 Fighter moved from Vyborg to Leningrad 1 AAGun moved from Yaroslavl to S.Karelia 1 Bomber moved from Kiev to Kursk 2 Fighters moved from Yakutsk to N.Buryat Mongolia Place Units - Russians 1 Bunker placed in N.Buryat Mongolia 1 Bunker placed in Kursk 1 Bunker and 4 HeavyTanks placed in Leningrad 2 Artillerys and 2 Infantrys placed in Arkhangelsk 1 Artillery and 2 Infantrys placed in Georgia 1 Artillery and 9 Infantrys placed in Moscow 6 Infantrys placed in Sibirsky 5 Infantrys placed in Stalingrad Turn Complete - Russians Russians collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Germans : 0.33 Romanians : 0.50 Hisaichi : 0.33 Finns : -2.00 Russians : -4.33 -
TripleA Turn Summary: Italians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Italians 4 Infantrys moved from Greece to 48 Sea Zone 4 Infantrys moved from Kufra to New Valley 2 Fighters moved from Kufra to New Valley 2 Elites moved from Kufra to New Valley 10 Infantrys moved from Kufra to Mersa Matruh 2 ArmoredCars and 1 HeavyTank moved from Hun to Mersa Matruh 2 ArmoredCars and 10 Infantrys moved from Tobruk to Mersa Matruh 4 Infantrys moved from 48 Sea Zone to Tobruk 5 Transports moved from 48 Sea Zone to 46 Sea Zone 10 Infantrys moved from Rome to 46 Sea Zone 10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone 10 Infantrys moved from 48 Sea Zone to Tobruk 1 Transport moved from 48 Sea Zone to 47 Sea Zone 2 Infantrys moved from Tunis to 47 Sea Zone 2 Infantrys and 1 Transport moved from 47 Sea Zone to 48 Sea Zone 2 Infantrys moved from 48 Sea Zone to Tobruk 2 ArmoredCars moved from Tunis to Tripoli 1 Mech.Inf moved from French Equatorial Africa to Belgian Congo 1 Tank moved from French Equatorial Africa to Belgian Congo 1 Mech.Inf moved from French Sudan to Belgian Congo 2 Mech.Infs moved from French Sudan to Equatoria 1 Tank moved from French Equatorial Africa to Equatoria 2 Adv.Fighters moved from French Sudan to Belgian Congo 1 Adv.Fighter moved from French Sudan to Equatoria 2 Artillerys moved from Mauritania to French Sudan 1 Adv.Fighter moved from W.Morocco to French Equatorial Africa 2 Artillerys and 1 Infantry moved from W.Morocco to Mauritania 4 Infantrys moved from E.Morocco to W.Morocco Purchase Units - Italians Italians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 1 HeavyTank, 17 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Italians Battle in Equatoria Italians attack with 1 Adv.Fighter, 2 Mech.Infs and 1 Tank French defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 2 Mech.Infs and 1 Tank in Equatoria, round 2 : 1/4 hits, 1.67 expected hits British roll dice for 1 Infantry in Equatoria, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the French and 1 Mech.Inf owned by the Italians lost in Equatoria Italians win, taking Equatoria from British with 1 Adv.Fighter, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4 Casualties for Italians: 1 Mech.Inf Casualties for French: 1 Infantry Battle in Belgian Congo Italians attack with 2 Adv.Fighters, 2 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 2 Adv.Fighters, 2 Mech.Infs and 1 Tank in Belgian Congo, round 2 : 2/5 hits, 2.17 expected hits British roll dice for 1 Infantry in Belgian Congo, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British and 1 Mech.Inf owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 2 Adv.Fighters, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is -4 Casualties for Italians: 1 Mech.Inf Casualties for British: 1 Infantry Battle in New Valley Italians attack with 2 Elites, 2 Fighters and 4 Infantrys British defend with 1 ArmoredCar and 3 Infantrys Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 2 : 3/8 hits, 2.00 expected hits British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 2 : 0/4 hits, 1.17 expected hits 1 ArmoredCar owned by the British and 2 Infantrys owned by the British lost in New Valley Italians roll dice for 2 Elites, 2 Fighters and 4 Infantrys in New Valley, round 3 : 1/8 hits, 2.00 expected hits British roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley Italians win, taking New Valley from British with 2 Elites, 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 10 Casualties for British: 1 ArmoredCar and 3 Infantrys Non Combat Move - Italians 2 Fighters moved from New Valley to Mersa Matruh 2 Adv.Fighters moved from Belgian Congo to French Equatorial Africa 1 Adv.Fighter moved from Equatoria to French Equatorial Africa Place Units - Italians 1 ArmoredCar, 1 HeavyTank and 1 Tank placed in Hun 1 Artillery, 1 Elite and 1 Infantry placed in French Equatorial Africa 10 Infantrys placed in Rome 1 ArmoredCar, 1 Artillery and 2 Infantrys placed in Tunis 4 Infantrys placed in Greece Turn Complete - Italians Italians collect 67 PUs; end with 67 PUsCombat Hit Differential Summary :
Italians : -0.83 British : -0.17 -
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - French 1 Infantry moved from Amazon to Peru 1 Artillery and 1 Infantry moved from 100 Sea Zone to Peru 1 Infantry moved from Central America to Colombia Purchase Units - French French buy 1 Bunker and 2 Elites; Remaining resources: 0 PUs; Combat - French Battle in Peru French attack with 1 Artillery and 2 Infantrys Neutral defend with 1 Artillery and 1 Infantry French roll dice for 1 Artillery and 2 Infantrys in Peru, round 2 : 1/3 hits, 0.83 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Peru French roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 3 : 0/1 hits, 0.33 expected hits French roll dice for 1 Artillery and 1 Infantry in Peru, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Peru French loses 0 PUs for violating Perus neutrality. French win, taking Peru from Neutral with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for French: 1 Infantry Casualties for Neutral: 1 Artillery and 1 Infantry Non Combat Move - French Place Units - French 1 Bunker and 2 Elites placed in Syria Turn Complete - French French collect 12 PUs; end with 12 PUsCombat Hit Differential Summary :
Neutral : -0.33 French : -0.17 -
TripleA Turn Summary: Yamamoto round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Yamamoto 3 Fighters moved from Celebes to 67 Sea Zone 2 Bombers moved from Banjarmasin to 67 Sea Zone 1 Infantry moved from Java to Sumatra Yamamoto take Sumatra from Dutch 2 Submarines moved from 72 Sea Zone to 76 Sea Zone 1 Submarine moved from 76 Sea Zone to 86 Sea Zone 1 Transport moved from 84 Sea Zone to 75 Sea Zone 1 Infantry moved from Paramushir to 75 Sea Zone 1 Infantry moved from 75 Sea Zone to Kunashir Yamamoto take Kunashir from Americans Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 2 Artillerys, 1 Carrier, 1 Submarine and 2 Transports; Remaining resources: 0 PUs; Combat - Yamamoto Battle in 67 Sea Zone Yamamoto attack with 2 Bombers and 3 Fighters Anzac defend with 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports Yamamoto roll dice for 2 Bombers and 3 Fighters in 67 Sea Zone, round 2 : 1/5 hits, 2.33 expected hits Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 2 Transports in 67 Sea Zone, round 2 : 3/5 hits, 1.67 expected hits 1 Transport owned by the Anzac and 3 Fighters owned by the Yamamoto lost in 67 Sea Zone Yamamoto roll dice for 2 Bombers in 67 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits Anzac roll dice for 1 Carrier, 1 Cruiser, 1 Destroyer and 1 Transport in 67 Sea Zone, round 3 : 2/4 hits, 1.50 expected hits 1 Transport owned by the Anzac, 1 Destroyer owned by the Anzac and 2 Bombers owned by the Yamamoto lost in 67 Sea Zone Anzac win with 1 Carrier and 1 Cruiser remaining. Battle score for attacker is -32 Casualties for Yamamoto: 2 Bombers and 3 Fighters Casualties for Anzac: 1 Destroyer and 2 Transports Non Combat Move - Yamamoto Place Units - Yamamoto 1 Carrier and 1 Submarine placed in 85 Sea Zone 2 Adv.Fighters placed in 85 Sea Zone 2 Transports placed in 107 Sea Zone 2 Artillerys placed in Davao Turning on Edit Mode EDIT: Removing units owned by Yamamoto from 111 Sea Zone: 1 T.Boat EDIT: Adding units owned by Yamamoto to 107 Sea Zone: 1 T.Boat EDIT: Turning off Edit Mode Turn Complete - Yamamoto Yamamoto collect 58 PUs; end with 58 PUsCombat Hit Differential Summary :
Yamamoto : -0.67 Anzac : 1.83 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Chinese 2 ArmoredCars moved from Gobi Altai to Shensi 1 Infantry moved from Ningsia to Shensi 1 Infantry moved from Ningsia to Suiyuan 2 Artillerys, 2 Elites and 2 Infantrys moved from Lanchow to Szechwan 1 Elite and 1 Infantry moved from Sikang to Yunnan 1 Fighter moved from Lanchow to Yunnan 1 Adv.Fighter moved from Hsining to Yunnan 2 ArmoredCars moved from Gobi Altai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 4 Infantrys and 2 Tanks; Remaining resources: 2 PUs; Combat - Chinese Battle in Szechwan Chinese attack with 2 Artillerys, 2 Elites and 2 Infantrys Hisaichi defend with 2 ArmoredCars and 1 Infantry Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 2 : 2/6 hits, 2.00 expected hits Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.67 expected hits 2 ArmoredCars owned by the Hisaichi lost in Szechwan Chinese roll dice for 2 Artillerys, 2 Elites and 2 Infantrys in Szechwan, round 3 : 3/6 hits, 2.00 expected hits Hisaichi roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Szechwan Chinese win, taking Szechwan from Hisaichi with 2 Artillerys, 2 Elites and 2 Infantrys remaining. Battle score for attacker is 10 Casualties for Hisaichi: 2 ArmoredCars and 1 Infantry Battle in Yunnan Chinese attack with 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry Hisaichi defend with 1 Artillery and 3 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Elite, 1 Fighter and 1 Infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Hisaichi, 1 Elite owned by the Chinese and 1 Infantry owned by the Chinese lost in Yunnan retreated to Yunnan Hisaichi win with 1 Artillery and 1 Infantry remaining. Battle score for attacker is -1 Casualties for Chinese: 1 Elite and 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Shensi Chinese attack with 2 ArmoredCars and 1 Infantry Hisaichi defend with 1 Tank Chinese roll dice for 2 ArmoredCars and 1 Infantry in Shensi, round 2 : 0/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 ArmoredCars in Shensi, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Tank in Shensi, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Hisaichi lost in Shensi Chinese win, taking Shensi from Hisaichi with 2 ArmoredCars remaining. Battle score for attacker is 3 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Tank Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Yunnan to Sikang 2 Infantrys moved from E.Qinghai to Sikang 1 Artillery and 1 Marine moved from E.Qinghai to Lanchow 1 Tank moved from Hsining to Sikang 2 ArmoredCars moved from Urumqi to Gobi Altai 2 Infantrys moved from Urumqi to E.Sinkiang 1 Artillery and 1 Infantry moved from E.Qinghai to Sikang 2 Artillerys, 1 Elite and 1 Infantry moved from Hsining to E.Qinghai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 2 ArmoredCars and 2 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 27 PUs; end with 29 PUsCombat Hit Differential Summary :
Hisaichi : -0.33 Chinese : 1.17 -
TripleA Turn Summary: Hisaichi round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Hisaichi 2 Artillerys and 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 2 Artillerys and 2 Infantrys moved from 111 Sea Zone to Soembawa 2 Infantrys moved from Flores to Soembawa 1 Adv.Fighter and 1 Fighter moved from 111 Sea Zone to Soembawa 1 Transport moved from 111 Sea Zone to 106 Sea Zone 2 Infantrys moved from S.French Indochina to 106 Sea Zone 2 Infantrys and 1 Transport moved from 106 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Soembawa 1 Artillery moved from Yunnan to Kweichow 1 ArmoredCar and 2 Tanks moved from Hupeh to Suiyuan 1 Infantry moved from Shantung to Shansi 1 Elite and 2 Tanks moved from Chahar to Suiyuan 3 Tanks moved from N.French Indochina to N.Thailand 2 Artillerys moved from S.Thailand to N.Thailand 2 Infantrys moved from S.French Indochina to N.Thailand 2 Fighters moved from S.Thailand to 67 Sea Zone 1 Adv.Fighter and 1 Fighter moved from Soembawa to 67 Sea Zone 1 ArmoredCar and 1 Artillery moved from Hong Kong to 92 Sea Zone 1 ArmoredCar, 1 Artillery and 1 Transport moved from 92 Sea Zone to 75 Sea Zone 1 Artillery moved from Peking to 84 Sea Zone 1 Artillery moved from Shantung to 84 Sea Zone 2 Infantrys moved from Changchun to 84 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 1 ArmoredCar, 3 Artillerys and 2 Infantrys moved from 75 Sea Zone to S.Sakhalin 1 Battleship moved from 110 Sea Zone to 107 Sea Zone 1 Carrier moved from 111 Sea Zone to 107 Sea Zone 1 Infantry moved from Okhotsk to Zhigansk Hisaichi take Zhigansk from Russians 1 Artillery and 4 Infantrys moved from Okhotsk to Ayan 1 Adv.Fighter moved from Peking to Ayan Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 2 ArmoredCars, 4 Artillerys, 1 Elite, 16 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Hisaichi Battle in Suiyuan Hisaichi attack with 1 ArmoredCar, 1 Elite and 4 Tanks Chinese defend with 1 Infantry Hisaichi roll dice for 1 ArmoredCar, 1 Elite and 4 Tanks in Suiyuan, round 2 : 1/6 hits, 2.67 expected hits Chinese roll dice for 1 Infantry in Suiyuan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Suiyuan Hisaichi win, taking Suiyuan from Chinese with 1 ArmoredCar, 1 Elite and 4 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Ayan Hisaichi attack with 1 Adv.Fighter, 1 Artillery and 4 Infantrys Russians defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 4 Infantrys in Ayan, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Ayan, round 3 : 2/5 hits, 1.50 expected hits Russians roll dice for 1 Artillery in Ayan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Adv.Fighter, 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Artillery and 2 Infantrys Battle in S.Sakhalin Hisaichi attack with 1 ArmoredCar, 3 Artillerys and 2 Infantrys Americans defend with 1 Artillery and 2 Fighters Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 2 Infantrys in S.Sakhalin, round 2 : 0/6 hits, 2.00 expected hits Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 2 : 1/3 hits, 1.33 expected hits 1 Infantry owned by the Hisaichi lost in S.Sakhalin Hisaichi roll dice for 1 ArmoredCar, 3 Artillerys and 1 Infantry in S.Sakhalin, round 3 : 2/5 hits, 1.67 expected hits Americans roll dice for 1 Artillery and 2 Fighters in S.Sakhalin, round 3 : 1/3 hits, 1.33 expected hits 1 Fighter owned by the Americans, 1 Artillery owned by the Americans and 1 Infantry owned by the Hisaichi lost in S.Sakhalin Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 4 : 0/4 hits, 1.33 expected hits Americans roll dice for 1 Fighter in S.Sakhalin, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 ArmoredCar and 3 Artillerys in S.Sakhalin, round 5 : 1/4 hits, 1.33 expected hits Americans roll dice for 1 Fighter in S.Sakhalin, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 ArmoredCar owned by the Hisaichi lost in S.Sakhalin Hisaichi win, taking S.Sakhalin from Americans with 3 Artillerys remaining. Battle score for attacker is 12 Casualties for Hisaichi: 1 ArmoredCar and 2 Infantrys Casualties for Americans: 1 Artillery and 2 Fighters Battle in 67 Sea Zone Hisaichi attack with 1 Adv.Fighter and 3 Fighters Anzac defend with 1 Carrier and 1 Cruiser Hisaichi roll dice for 1 Adv.Fighter and 3 Fighters in 67 Sea Zone, round 2 : 1/4 hits, 1.50 expected hits Anzac roll dice for 1 Carrier and 1 Cruiser in 67 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Cruiser owned by the Anzac and 1 Fighter owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Adv.Fighter and 2 Fighters in 67 Sea Zone, round 3 : 0/3 hits, 1.17 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi lost in 67 Sea Zone Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 4 : 0/2 hits, 0.83 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits Hisaichi roll dice for 1 Adv.Fighter and 1 Fighter in 67 Sea Zone, round 5 : 1/2 hits, 0.83 expected hits Anzac roll dice for 1 Carrier in 67 Sea Zone, round 5 : 1/1 hits, 0.50 expected hits 1 Fighter owned by the Hisaichi and 1 Carrier owned by the Anzac lost in 67 Sea Zone Hisaichi win with 1 Adv.Fighter remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Fighters Casualties for Anzac: 1 Carrier and 1 Cruiser Battle in Soembawa Hisaichi attack with 2 Artillerys and 6 Infantrys British defend with 1 Fighter; Dutch defend with 1 Bunker Hisaichi roll dice for 2 Artillerys and 6 Infantrys in Soembawa, round 2 : 4/8 hits, 2.00 expected hits Dutch roll dice for 1 Bunker and 1 Fighter in Soembawa, round 2 : 0/2 hits, 1.00 expected hits 1 Fighter owned by the British and 1 Bunker owned by the Dutch lost in Soembawa Hisaichi win, taking Soembawa from Dutch with 2 Artillerys and 6 Infantrys remaining. Battle score for attacker is 14 Casualties for Dutch: 1 Bunker Casualties for British: 1 Fighter Non Combat Move - Hisaichi 1 Adv.Fighter moved from 67 Sea Zone to 107 Sea Zone 1 T.Boat moved from 110 Sea Zone to 106 Sea Zone 1 ArmoredCar, 1 Artillery and 2 Infantrys moved from Hong Kong to Kwangtung 1 ArmoredCar moved from Kwangtung to Hunan 1 Infantry moved from Shantung to Anhwei 2 Infantrys moved from Peking to Chahar 5 Infantrys moved from Heilungchiang to Chita 5 Infantrys moved from Kirin to Heilungchiang 4 Infantrys moved from Changchun to Kirin 1 Adv.Fighter moved from Ayan to Chita Place Units - Hisaichi 1 Adv.Fighter and 2 Tanks placed in Chita 2 Artillerys, 1 Elite and 1 Infantry placed in Banjarmasin 1 ArmoredCar, 1 Artillery and 4 Infantrys placed in Hong Kong Hisaichi undo move 3. 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Peking 1 ArmoredCar, 1 Artillery and 1 Infantry placed in Shantung 6 Infantrys placed in Hong Kong 7 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 75 PUs; end with 75 PUsCombat Hit Differential Summary :
Hisaichi : -4.50 Americans : -0.67 Anzac : 0.50 Chinese : -0.33 Russians : -0.33 Dutch : -1.00 -
TripleA Turn Summary: British round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - British 4 Infantrys moved from W.Iran to 58 Sea Zone 4 Tanks moved from Syria to Lower Egypt 3 ArmoredCars moved from N.Saudi Arabia to Lower Egypt 6 Infantrys moved from Cairo to Lower Egypt 4 Infantrys and 2 Transports moved from 58 Sea Zone to 57 Sea Zone 4 Infantrys moved from 57 Sea Zone to Lower Egypt 1 Infantry moved from Nubia to Lower Egypt 1 Infantry moved from N.Saudi Arabia to Iraq 1 Infantry moved from South Africa to Rhodesia 1 Infantry moved from South Africa to Angola 2 ArmoredCars moved from Mozambique to South Africa 1 Infantry moved from Mozambique to Kenya 2 ArmoredCars moved from Calcutta to Yunnan 2 ArmoredCars moved from Calcutta to Burma 1 ArmoredCar moved from Calcutta to Yunnan 5 Tanks moved from Delhi to Assam 5 Mech.Infs moved from Assam to Hupeh 5 Tanks moved from Assam to Szechwan 1 Mech.Inf moved from Madras to Assam 4 ArmoredCars moved from Madras to Calcutta 5 ArmoredCars moved from Assam to Szechwan 1 Infantry and 1 Tank moved from Colombia to 100 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 100 Sea Zone to 25 Sea Zone 1 Infantry and 1 Tank moved from 25 Sea Zone to Jamaica 1 Infantry moved from Kolyma to Okhotsk Russians take Okhotsk from Hisaichi 1 ArmoredCar moved from Cape Town to South Africa Purchase Units - British British buy 4 ArmoredCars, 3 Bunkers, 1 Destroyer, 11 Infantrys, 1 Submarine and 7 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Burma British attack with 2 ArmoredCars Thai defend with 1 Artillery British roll dice for 2 ArmoredCars in Burma, round 2 : 0/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 2 ArmoredCars in Burma, round 3 : 2/2 hits, 0.67 expected hits Thai roll dice for 1 Artillery in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the British and 1 Artillery owned by the Thai lost in Burma British win, taking Burma from Thai with 1 ArmoredCar remaining. Battle score for attacker is 0 Casualties for British: 1 ArmoredCar Casualties for Thai: 1 Artillery Battle in Hupeh British attack with 5 Mech.Infs Hisaichi defend with 1 ArmoredCar British roll dice for 5 Mech.Infs in Hupeh, round 2 : 2/5 hits, 1.67 expected hits Hisaichi roll dice for 1 ArmoredCar in Hupeh, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Hisaichi lost in Hupeh British win, taking Hupeh from Hisaichi with 5 Mech.Infs remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 ArmoredCar Battle in Yunnan British attack with 3 ArmoredCars Hisaichi defend with 1 Infantry British roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Yunnan British win, taking Yunnan from Hisaichi with 3 ArmoredCars remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Jamaica British attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Infantry and 1 Tank in Jamaica, round 2 : 2/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Jamaica, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Jamaica British loses 0 PUs for violating Jamaicas neutrality. British win, taking Jamaica from Neutral with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - British Place Units - British 1 Bunker placed in Lower Egypt 1 Bunker, 3 Infantrys and 3 Tanks placed in Cairo British undo move 2. 1 Bunker, 2 Infantrys and 4 Tanks placed in Cairo 1 ArmoredCar and 2 Tanks placed in W.Iran 3 ArmoredCars, 1 Infantry and 1 Tank placed in Delhi 1 Bunker placed in South Africa 5 Infantrys placed in Madras 1 Destroyer and 1 Submarine placed in 21 Sea Zone 2 Infantrys placed in Bombay British undo move 8. 2 Infantrys placed in Cape Town 1 Infantry placed in Wales Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Neutral : -0.33 British : 3.33 Hisaichi : -0.50 Thai : 0.33 -
TripleA Turn Summary: Anzac round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Anzac 2 Cruisers moved from 66 Sea Zone to 67 Sea Zone 1 Elite and 1 Marine moved from Broome to 67 Sea Zone 2 Cruisers, 1 Elite and 1 Marine moved from 67 Sea Zone to 66 Sea Zone 1 Elite and 1 Marine moved from 66 Sea Zone to Sumatra 1 Destroyer moved from 65 Sea Zone to 66 Sea Zone 1 Battleship and 3 Cruisers moved from 66 Sea Zone to 67 Sea Zone 1 Infantry moved from Lombok to Java Dutch take Java from Yamamoto 1 Destroyer moved from 66 Sea Zone to 67 Sea Zone 1 Elite moved from Lombok to 67 Sea Zone 1 Elite moved from 67 Sea Zone to Flores Dutch take Flores from Hisaichi 3 Elites moved from Townsville to Northern Territory 3 Infantrys moved from Port Moresby to West Papua Purchase Units - Anzac Anzac buy 1 Cruiser, 1 Elite, 3 Infantrys, 1 Marine and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Sumatra Anzac attack with 1 Elite and 1 Marine Yamamoto defend with 1 Infantry Anzac roll dice for 2 Cruisers in Sumatra, round 2 : 0/2 hits, 1.00 expected hits Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Elite and 1 Marine in Sumatra, round 3 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits 1 Elite owned by the Anzac lost in Sumatra Anzac roll dice for 1 Marine in Sumatra, round 4 : 1/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Sumatra, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Sumatra Anzac win, taking Sumatra from Yamamoto with 1 Marine remaining. Battle score for attacker is -1 Casualties for Anzac: 1 Elite Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac Place Units - Anzac 1 Cruiser placed in 67 Sea Zone 2 Transports placed in 122 Sea Zone 1 Elite and 1 Marine placed in Broome 3 Infantrys placed in Townsville Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto : 0.00 Anzac : -2.17 -
TripleA Turn Summary: Dutch round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Purchase Units - Dutch Dutch buy 2 Bunkers; Remaining resources: 5 PUs; Place Units - Dutch 1 Bunker placed in Lombok 1 Bunker placed in Timor Turn Complete - Dutch Dutch collect 17 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Finns 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 1 Fighter and 2 Infantrys moved from Lapland to Oulu 1 Fighter and 8 Infantrys moved from Oulu to Kotka 4 Infantrys moved from Tampere to Kotka 2 Elites moved from Helsinki to 24 Sea Zone 2 Elites moved from 24 Sea Zone to Kotka 1 Elite and 3 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 3 Elites and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Romanians round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Romanians 2 Infantrys moved from Odessa to Donetsk 1 Artillery moved from Odessa to Donetsk 2 Tanks moved from Vinnytsia to Kiev 2 Tanks moved from Brest to Minsk 1 Elite and 1 Infantry moved from E.Romania to Vinnytsia 2 Elites and 2 Tanks moved from Bucharest to E.Romania 2 Tanks moved from E.Romania to Vinnytsia Purchase Units - Romanians Romanians buy 1 Factory and 3 Infantrys; Remaining resources: 0 PUs; Combat - Romanians Battle in Kiev Romanians attack with 2 Tanks Russians defend with 1 ArmoredCar Romanians roll dice for 2 Tanks in Kiev, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Russians lost in Kiev Romanians win, taking Kiev from Russians with 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 ArmoredCar Battle in Donetsk Romanians attack with 1 Artillery and 2 Infantrys Russians defend with 2 Elites Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 2 Elites in Donetsk, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians roll dice for 1 Artillery and 2 Infantrys in Donetsk, round 3 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 Elite in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Elite owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 2 Elites Battle in Minsk Romanians attack with 2 Tanks Russians defend with 1 Infantry Romanians roll dice for 2 Tanks in Minsk, round 2 : 1/2 hits, 1.00 expected hits Russians roll dice for 1 Infantry in Minsk, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Tank owned by the Romanians lost in Minsk Romanians win, taking Minsk from Russians with 1 Tank remaining. Battle score for attacker is -3 Casualties for Romanians: 1 Tank Casualties for Russians: 1 Infantry Non Combat Move - Romanians Place Units - Romanians 1 Factory placed in E.Romania 3 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Romanians : 1.33 Russians : -0.50 -
TripleA Turn Summary: Thai round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Thai 1 Infantry moved from Malaya to 110 Sea Zone 1 Infantry moved from 110 Sea Zone to Sumatra 2 Transports moved from 110 Sea Zone to 105 Sea Zone 2 Artillerys and 2 Infantrys moved from Bangkok to 105 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Java 1 Artillery, 1 Infantry and 1 Transport moved from 105 Sea Zone to 110 Sea Zone 1 Artillery and 1 Infantry moved from 110 Sea Zone to Sumatra 1 Artillery and 1 Marine moved from S.Thailand to Burma 2 Tanks moved from S.Thailand to Yunnan Purchase Units - Thai Thai buy 1 Elite, 1 Factory and 2 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Artillery and 1 Marine British defend with 1 ArmoredCar Thai roll dice for 1 Artillery and 1 Marine in Burma, round 2 : 2/2 hits, 1.00 expected hits British roll dice for 1 ArmoredCar in Burma, round 2 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the British lost in Burma Thai win, taking Burma from British with 1 Artillery and 1 Marine remaining. Battle score for attacker is 4 Casualties for British: 1 ArmoredCar Battle in Yunnan Thai attack with 2 Tanks British defend with 3 ArmoredCars Thai roll dice for 2 Tanks in Yunnan, round 2 : 2/2 hits, 1.00 expected hits Chinese roll dice for 3 ArmoredCars in Yunnan, round 2 : 2/3 hits, 0.50 expected hits 2 ArmoredCars owned by the British and 2 Tanks owned by the Thai lost in Yunnan Chinese win with 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Thai: 2 Tanks Casualties for British: 2 ArmoredCars Battle in Java Thai attack with 1 Artillery and 1 Infantry Anzac defend with 1 Infantry Thai roll dice for 1 Artillery and 1 Infantry in Java, round 2 : 2/2 hits, 0.67 expected hits Dutch roll dice for 1 Infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac and 1 Infantry owned by the Thai lost in Java Thai win, taking Java from Dutch with 1 Artillery remaining. Battle score for attacker is 0 Casualties for Thai: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Sumatra Thai attack with 1 Artillery and 2 Infantrys Anzac defend with 1 Marine Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 2 : 0/3 hits, 0.83 expected hits Dutch roll dice for 1 Marine in Sumatra, round 2 : 0/1 hits, 0.33 expected hits Thai roll dice for 1 Artillery and 2 Infantrys in Sumatra, round 3 : 1/3 hits, 0.83 expected hits Dutch roll dice for 1 Marine in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 Marine owned by the Anzac lost in Sumatra Thai win, taking Sumatra from Dutch with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Anzac: 1 Marine Non Combat Move - Thai 1 Tank moved from Bangkok to Malaya 1 Elite moved from Bangkok to Malaya 2 Artillerys moved from S.Thailand to Malaya Place Units - Thai 1 Factory placed in Malaya 1 Elite and 2 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 26 PUs; end with 26 PUsCombat Hit Differential Summary :
British : -0.17 Chinese : 1.50 Thai : 2.67 Dutch : 0.00 -
TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 7 Combat Move - Americans 1 unit repaired. 1 Adv.Fighter and 2 Fighters moved from 78 Sea Zone to 75 Sea Zone 1 Submarine moved from 95 Sea Zone to 76 Sea Zone 2 Adv.Fighters moved from 87 Sea Zone to 76 Sea Zone 5 Fighters moved from 87 Sea Zone to 75 Sea Zone 2 B.Carriers, 3 Battleships, 1 Carrier and 2 Destroyers moved from 87 Sea Zone to 86 Sea Zone 1 Artillery and 1 Elite moved from Wake to 87 Sea Zone 1 Elite moved from Wake to 87 Sea Zone 1 Artillery, 2 Elites and 2 Transports moved from 87 Sea Zone to 95 Sea Zone 1 Tank moved from Minamitori to 95 Sea Zone 1 Artillery, 2 Elites, 1 Tank and 2 Transports moved from 95 Sea Zone to 86 Sea Zone 1 Artillery, 2 Elites and 1 Tank moved from 86 Sea Zone to Iwo Jima 3 Fighters moved from Saipan to 111 Sea Zone 1 Elite moved from San Francisco to 83 Sea Zone 1 Elite and 1 S.Submarine moved from 83 Sea Zone to 88 Sea Zone 1 Elite moved from 88 Sea Zone to Wake 4 Artillerys moved from Wake to 88 Sea Zone 1 Elite and 2 Infantrys moved from Wake to 88 Sea Zone 4 Artillerys, 1 B.Transport, 1 Elite, 2 Infantrys and 2 Transports moved from 88 Sea Zone to 86 Sea Zone 4 Artillerys, 1 Elite and 2 Infantrys moved from 86 Sea Zone to Iwo Jima 1 Tank moved from Woleai to Yap 1 Infantry moved from Truk to Woleai 4 Infantrys moved from Northeast USA to 7 Sea Zone 4 Infantrys and 2 Transports moved from 7 Sea Zone to 9 Sea Zone 4 Infantrys moved from 9 Sea Zone to Iceland Purchase Units - Americans Americans buy 1 Adv.Fighter, 2 B.Carriers, 1 Bunker, 1 Factory, 1 S.Bomber and 2 S.Submarines; Remaining resources: 1 PUs; Combat - Americans Battle in 75 Sea Zone Americans attack with 1 Adv.Fighter and 7 Fighters Hisaichi defend with 3 Transports; Yamamoto defend with 1 Transport Americans roll dice for 1 Adv.Fighter and 7 Fighters in 75 Sea Zone, round 2 : 4/8 hits, 2.83 expected hits Hisaichi roll dice for 4 Transports in 75 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits 1 Fighter owned by the Americans, 3 Transports owned by the Hisaichi and 1 Transport owned by the Yamamoto lost in 75 Sea Zone Americans win with 1 Adv.Fighter and 6 Fighters remaining. Battle score for attacker is 16 Casualties for Americans: 1 Fighter Casualties for Yamamoto: 1 Transport Casualties for Hisaichi: 3 Transports Battle in 111 Sea Zone Americans attack with 3 Fighters Hisaichi defend with 3 Transports Americans roll dice for 3 Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Hisaichi roll dice for 3 Transports in 111 Sea Zone, round 2 : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Americans and 1 Transport owned by the Hisaichi lost in 111 Sea Zone Americans roll dice for 2 Fighters in 111 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 3 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Fighters in 111 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 4 : 0/2 hits, 0.33 expected hits Americans roll dice for 2 Fighters in 111 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 2 Transports in 111 Sea Zone, round 5 : 0/2 hits, 0.33 expected hits 1 Transport owned by the Hisaichi lost in 111 Sea Zone Americans roll dice for 2 Fighters in 111 Sea Zone, round 6 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 6 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Americans lost in 111 Sea Zone Americans roll dice for 1 Fighter in 111 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 7 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 8 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 8 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 9 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 9 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 10 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 10 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 11 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 11 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 12 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 12 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Fighter in 111 Sea Zone, round 13 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Transport in 111 Sea Zone, round 13 : 1/1 hits, 0.17 expected hits 1 Fighter owned by the Americans lost in 111 Sea Zone Hisaichi win with 1 Transport remaining. Battle score for attacker is -12 Casualties for Americans: 3 Fighters Casualties for Hisaichi: 2 Transports Battle in 76 Sea Zone Americans attack with 2 Adv.Fighters and 1 Submarine Yamamoto defend with 1 Submarine Americans roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Yamamoto roll dice for 1 Submarine in 76 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Adv.Fighters in 76 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits 1 Submarine owned by the Yamamoto lost in 76 Sea Zone Americans win with 2 Adv.Fighters and 1 Submarine remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in 86 Sea Zone Americans attack with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports Yamamoto defend with 1 Submarine Yamamoto roll dice for 1 Submarine in 86 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports in 86 Sea Zone, round 2 : 3/8 hits, 3.17 expected hits 1 Submarine owned by the Yamamoto lost in 86 Sea Zone Americans win with 2 B.Carriers, 1 B.Transport, 3 Battleships, 1 Carrier, 2 Destroyers and 4 Transports remaining. Battle score for attacker is 7 Casualties for Yamamoto: 1 Submarine Battle in Iwo Jima Americans attack with 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank Yamamoto defend with 1 Infantry Americans roll dice for 5 Artillerys, 3 Elites, 2 Infantrys and 1 Tank in Iwo Jima, round 2 : 3/11 hits, 4.33 expected hits Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto and 1 Infantry owned by the Americans lost in Iwo Jima Americans win, taking Iwo Jima from Yamamoto with 5 Artillerys, 3 Elites, 1 Infantry and 1 Tank remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 5 Fighters moved from 75 Sea Zone to 86 Sea Zone 2 Adv.Fighters moved from 76 Sea Zone to 86 Sea Zone 1 B.Carrier and 1 Destroyer moved from 78 Sea Zone to 95 Sea Zone 2 Fighters moved from Kwajalein to 86 Sea Zone 3 Fighters moved from Pearl Harbor to 95 Sea Zone 1 Adv.Fighter and 1 Fighter moved from 75 Sea Zone to Kamchatka Place Units - Americans 1 Adv.Fighter and 2 B.Carriers placed in 86 Sea Zone 2 S.Submarines placed in 95 Sea Zone 1 Bunker placed in Saipan 1 S.Bomber placed in Pearl Harbor 1 Factory placed in Munster Turn Complete - Americans Americans collect 110 PUs; end with 111 PUsCombat Hit Differential Summary :
Hisaichi : 0.50 Yamamoto : 0.00 Americans : -4.67 -
TripleA Turn Summary: Germans round 8
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 8 Combat Move - Germans 1 ArmoredCar moved from Latvia to Kursk 1 ArmoredCar moved from Lithuania to Kursk 3 HeavyTanks, 2 Mech.Infs and 13 Tanks moved from Brest to Kursk 2 HeavyTanks and 2 Tanks moved from Vinnytsia to Kursk 2 Infantrys moved from Latvia to Novgorod 2 Elites moved from Pomerania to 23 Sea Zone 2 Adv.Fighters, 1 Carrier, 3 Destroyers, 2 Elites, 1 S.Submarine, 7 Submarines and 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 2 Elites moved from 22 Sea Zone to Oslo 1 T.Boat moved from 24 Sea Zone to 23 Sea Zone 1 ArmoredCar moved from Pomerania to 23 Sea Zone 1 ArmoredCar moved from 23 Sea Zone to Oslo 3 Transports moved from 24 Sea Zone to 23 Sea Zone 3 Infantrys moved from Hamburg to 23 Sea Zone 3 Infantrys moved from Denmark to 23 Sea Zone 6 Infantrys and 3 Transports moved from 23 Sea Zone to 24 Sea Zone 7 Infantrys moved from Lapland to Oulu 1 Infantry moved from 24 Sea Zone to Oulu 4 Infantrys moved from 24 Sea Zone to Kotka 1 Infantry moved from 24 Sea Zone to Oulu 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Lithuania to Minsk 1 HeavyTank and 13 Infantrys moved from Danzig to East Prussia 4 Infantrys moved from Warsaw to Brest 2 Infantrys moved from Krakow to E.Romania 1 Infantry moved from Krakow to E.Romania 2 Infantrys moved from Krakow to Vinnytsia 3 Fighters moved from E.Romania to Kursk 14 Infantrys moved from Pomerania to Danzig 15 Infantrys moved from Brandenburg to Pomerania 5 Infantrys moved from Bohemia to Krakow 15 Infantrys moved from Berlin to Brandenburg 1 Tank moved from French Sudan to Liberia 1 Infantry moved from Kordofan to Nubia Germans take Nubia from British 2 Infantrys moved from Brittany to Normandy 1 Infantry moved from Picardy to Normandy 1 Infantry moved from Picardy to Belgium 1 Infantry moved from Brittany to Normandy 1 Infantry moved from Normandy to Picardy 1 Infantry moved from Picardy to Belgium 5 Infantrys moved from Belgium to Netherlands 2 Artillerys and 5 Infantrys moved from Netherlands to Hamburg 1 ArmoredCar moved from Belgium to Saxony 3 Infantrys moved from Netherlands to Hamburg 3 Infantrys moved from Rhine to Hamburg Purchase Units - Germans Germans buy 4 HeavyTanks, 27 Infantrys, 2 Submarines, 1 T.Boat and 4 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Kursk Germans attack with 2 ArmoredCars, 3 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks Russians defend with 1 AAGun, 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks AA fire in Kursk : 1/3 hits, 0.50 expected hits 1 Fighter owned by the Germans lost in Kursk Germans roll dice for 2 ArmoredCars, 2 Fighters, 5 HeavyTanks, 2 Mech.Infs and 15 Tanks in Kursk, round 2 : 12/26 hits, 12.83 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks in Kursk, round 2 : 9/27 hits, 7.83 expected hits 2 Fighters owned by the Germans, 2 ArmoredCars owned by the Germans, 9 ArmoredCars owned by the Russians, 1 Infantry owned by the Russians, 2 Mech.Infs owned by the Germans, 1 Bomber owned by the Russians and 3 Tanks owned by the Germans lost in Kursk Germans roll dice for 5 HeavyTanks and 12 Tanks in Kursk, round 3 : 12/17 hits, 9.33 expected hits Russians roll dice for 1 Bunker, 13 Infantrys and 2 Tanks in Kursk, round 3 : 7/16 hits, 5.83 expected hits 12 Infantrys owned by the Russians and 7 Tanks owned by the Germans lost in Kursk Germans roll dice for 5 HeavyTanks and 5 Tanks in Kursk, round 4 : 2/10 hits, 5.83 expected hits Russians roll dice for 1 Bunker, 1 Infantry and 2 Tanks in Kursk, round 4 : 1/4 hits, 1.83 expected hits 1 Infantry owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk Germans roll dice for 5 HeavyTanks and 4 Tanks in Kursk, round 5 : 4/9 hits, 5.33 expected hits Russians roll dice for 1 Bunker and 1 Tank in Kursk, round 5 : 1/2 hits, 1.00 expected hits 1 Bunker owned by the Russians, 1 Tank owned by the Russians and 1 Tank owned by the Germans lost in Kursk Germans win, taking Kursk from Russians with 5 HeavyTanks and 3 Tanks remaining. Battle score for attacker is -10 Casualties for Germans: 2 ArmoredCars, 3 Fighters, 2 Mech.Infs and 12 Tanks Casualties for Russians: 9 ArmoredCars, 1 Bomber, 1 Bunker, 14 Infantrys and 2 Tanks Battle in Oslo Germans attack with 1 ArmoredCar and 2 Elites Neutral defend with 1 Infantry Germans roll dice for 1 ArmoredCar and 2 Elites in Oslo, round 2 : 1/3 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Oslo, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Neutral lost in Oslo Germans loses 0 PUs for violating Oslos neutrality. Germans win, taking Oslo from Neutral with 2 Elites remaining. Battle score for attacker is -2 Casualties for Germans: 1 ArmoredCar Casualties for Neutral: 1 Infantry Battle in Liberia Germans attack with 1 Tank Neutral defend with 1 Infantry Germans roll dice for 1 Tank in Liberia, round 2 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Liberia, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in Liberia, round 3 : 0/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Liberia, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 Tank in Liberia, round 4 : 1/1 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Liberia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Liberia Germans loses 0 PUs for violating Liberias neutrality. Germans win, taking Liberia from Neutral with 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Novgorod Germans attack with 2 Infantrys Russians defend with 1 Infantry Germans roll dice for 2 Infantrys in Novgorod, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Novgorod 1 Infantry retreated to Latvia Russians win with 1 Infantry remaining. Battle score for attacker is -2 Casualties for Germans: 1 Infantry Non Combat Move - Germans 1 Artillery and 1 Mech.Inf moved from Odessa to Donetsk 1 HeavyTank moved from E.Romania to Donetsk 2 Mech.Infs moved from Bulgaria to Donetsk Place Units - Germans 2 Submarines and 1 T.Boat placed in 22 Sea Zone 4 HeavyTanks placed in Warsaw Germans undo move 2. 4 Tanks placed in Warsaw 4 HeavyTanks placed in Vinnytsia 5 Infantrys placed in Bohemia 3 Infantrys placed in Hamburg 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine Turn Complete - Germans Germans collect 127 PUs; end with 127 PUsCombat Hit Differential Summary :
Germans : -4.17 Neutral : -0.33 Russians : 2.17 AA fire in Kursk : : 0.50





