@mike64 said in G40 OOB Mike64 vs JCat GAME 1:
mike-vs-jcat-g40 BRITISH 1.tsvg
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - British
1 Fighter moved from 67 Sea Zone to 112 Sea Zone
1 Cruiser, 1 Destroyer and 1 Transport moved from 67 Sea Zone to 112 Sea Zone
5 Mech.Infs moved from Madras to Assam
5 Tanks moved from Delhi to Assam
5 Mech.Infs and 5 Tanks moved from Assam to S.Thailand
2 ArmoredCars moved from Cape Town to Rhodesia
2 Infantrys moved from South Africa to Rhodesia
1 Infantry moved from Equatoria to French Equatorial Africa
3 ArmoredCars moved from W.Iran to Syria
4 Tanks moved from Lower Egypt to Syria
1 ArmoredCar moved from Cairo to New Valley
4 Infantrys moved from Lower Egypt to New Valley
2 Infantrys moved from Northern Ireland to Scotland
Purchase Units - British
British buy 10 ArmoredCars, 1 Carrier, 1 Destroyer, 1 Elite, 13 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in S.Thailand
British attack with 5 Mech.Infs and 5 Tanks
Thai defend with 1 Infantry
British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 7/10 hits, 4.17 expected hits
Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Thai lost in S.Thailand
British win, taking S.Thailand from Thai with 5 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 2
Casualties for Thai: 1 Infantry
Battle in 112 Sea Zone
British attack with 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport
Hisaichi defend with 2 Destroyers and 1 Submarine
Hisaichi roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 Cruiser, 1 Destroyer, 1 Fighter and 1 Transport in 112 Sea Zone, round 2 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 2 Destroyers in 112 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
1 Transport owned by the British, 1 Destroyer owned by the Hisaichi, 1 Destroyer owned by the British and 1 Submarine owned by the Hisaichi lost in 112 Sea Zone
British roll dice for 1 Cruiser and 1 Fighter in 112 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Hisaichi roll dice for 1 Destroyer in 112 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Hisaichi lost in 112 Sea Zone
British win with 1 Cruiser and 1 Fighter remaining. Battle score for attacker is 9
Casualties for British: 1 Destroyer and 1 Transport
Casualties for Hisaichi: 2 Destroyers and 1 Submarine
Battle in New Valley
British attack with 1 ArmoredCar and 4 Infantrys
Italians defend with 2 Infantrys
British roll dice for 1 ArmoredCar and 4 Infantrys in New Valley, round 2 : 1/5 hits, 1.00 expected hits
Italians roll dice for 2 Infantrys in New Valley, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Italians and 1 Infantry owned by the British lost in New Valley
British roll dice for 1 ArmoredCar and 3 Infantrys in New Valley, round 3 : 1/4 hits, 0.83 expected hits
Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Italians lost in New Valley
British win, taking New Valley from Italians with 1 ArmoredCar and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Italians: 2 Infantrys
Non Combat Move - British
2 Fighters moved from Iceland to 20 Sea Zone
1 Fighter moved from Iceland to Dover
1 AAGun moved from Iraq to Syria
2 Infantrys moved from Attu to 71 Sea Zone
1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 72 Sea Zone
2 Infantrys moved from 72 Sea Zone to Koryakia
1 AAGun moved from Cape Town to South Africa
1 Infantry and 2 Tanks moved from Central America to Colombia
1 Fighter moved from 112 Sea Zone to Timor
2 Transports moved from 58 Sea Zone to 59 Sea Zone
Place Units - British
1 Carrier, 1 Destroyer and 1 Submarine placed in 20 Sea Zone
1 Infantry placed in Wales
5 ArmoredCars placed in Delhi
5 ArmoredCars placed in Madras
2 Infantrys placed in Bombay
2 Infantrys placed in Cape Town
1 Elite, 3 Infantrys and 2 Tanks placed in Cairo
3 Infantrys placed in W.Iran
2 Infantrys placed in Manchester
Turn Complete - British
British collect 103 PUs; end with 103 PUs
Combat Hit Differential Summary :
British : 4.00
Hisaichi : 0.67
Italians : 0.00
Thai : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Anzac
5 Cruisers moved from 67 Sea Zone to 113 Sea Zone
3 Infantrys moved from Townsville to 113 Sea Zone
2 Infantrys moved from West Papua to 113 Sea Zone
5 Cruisers and 5 Infantrys moved from 113 Sea Zone to 67 Sea Zone
1 Infantry moved from 67 Sea Zone to Flores
Dutch take Flores from Yamamoto
1 Infantry moved from 67 Sea Zone to Soembawa
Dutch take Soembawa from Yamamoto
4 Infantrys moved from Broome to 67 Sea Zone
7 Infantrys moved from 67 Sea Zone to Lombok
2 Destroyers and 2 Submarines moved from 67 Sea Zone to 65 Sea Zone
Purchase Units - Anzac
Anzac buy 1 Cruiser, 1 Destroyer, 3 Elites and 3 Infantrys; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Lombok
Anzac attack with 7 Infantrys
Yamamoto defend with 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks
Anzac roll dice for 1 Battleship and 5 Cruisers in Lombok, round 2 : 3/6 hits, 3.17 expected hits
Anzac roll dice for 7 Infantrys in Lombok, round 2 : 1/7 hits, 1.17 expected hits
Yamamoto roll dice for 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks in Lombok, round 2 : 2/7 hits, 2.83 expected hits
2 Infantrys owned by the Anzac, 1 Marine owned by the Yamamoto, 1 Artillery owned by the Yamamoto and 2 Infantrys owned by the Yamamoto lost in Lombok
Anzac roll dice for 5 Infantrys in Lombok, round 3 : 2/5 hits, 0.83 expected hits
Yamamoto roll dice for 3 Tanks in Lombok, round 3 : 1/3 hits, 1.50 expected hits
1 Infantry owned by the Anzac and 2 Tanks owned by the Yamamoto lost in Lombok
Anzac roll dice for 4 Infantrys in Lombok, round 4 : 0/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Lombok, round 4 : 0/1 hits, 0.50 expected hits
Anzac roll dice for 4 Infantrys in Lombok, round 5 : 2/4 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Lombok, round 5 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Lombok
Anzac win, taking Lombok from Yamamoto with 4 Infantrys remaining. Battle score for attacker is 21
Casualties for Anzac: 3 Infantrys
Casualties for Yamamoto: 1 Artillery, 2 Infantrys, 1 Marine and 3 Tanks
Battle in 65 Sea Zone
Anzac attack with 2 Destroyers and 2 Submarines
Thai defend with 1 Destroyer and 1 Submarine
Anzac roll dice for 2 Submarines in 65 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Submarine in 65 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Anzac roll dice for 2 Destroyers in 65 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer in 65 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Anzac and 1 Submarine owned by the Thai lost in 65 Sea Zone
Anzac roll dice for 1 Submarine in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Thai roll dice for 1 Destroyer in 65 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai and 1 Submarine owned by the Anzac lost in 65 Sea Zone
Anzac win with 2 Destroyers remaining. Battle score for attacker is 1
Casualties for Anzac: 2 Submarines
Casualties for Thai: 1 Destroyer and 1 Submarine
Non Combat Move - Anzac
2 Infantrys moved from Port Moresby to West Papua
Place Units - Anzac
1 Cruiser and 1 Destroyer placed in 67 Sea Zone
1 Elite placed in Broome
2 Elites and 1 Infantry placed in Townsville
2 Infantrys placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Yamamoto : -2.33
Anzac : 1.83
Thai : 1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Dutch
1 Destroyer and 1 Submarine moved from 67 Sea Zone to 111 Sea Zone
Purchase Units - Dutch
Dutch buy 3 Bunkers; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 111 Sea Zone
Dutch attack with 1 Destroyer and 1 Submarine
Yamamoto defend with 1 B.Transport and 1 Transport
Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in 111 Sea Zone
Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Yamamoto roll dice for 1 B.Transport in 111 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 B.Transport owned by the Yamamoto lost in 111 Sea Zone
Dutch win with 1 Destroyer and 1 Submarine remaining. Battle score for attacker is 14
Casualties for Yamamoto: 1 B.Transport and 1 Transport
Non Combat Move - Dutch
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Soembawa
1 Bunker placed in Timor
Turn Complete - Dutch
Dutch collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Yamamoto : -0.17
Dutch : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Finns
1 Infantry moved from Oulu to N.Karelia
Finns take N.Karelia from Russians
1 Fighter moved from Oulu to Vyborg
1 Elite moved from Helsinki to 24 Sea Zone
1 Infantry moved from Helsinki to 24 Sea Zone
1 Elite and 1 Infantry moved from 24 Sea Zone to Vyborg
2 Infantrys moved from Oulu to Vyborg
3 Infantrys moved from Oulu to Lapland
6 Infantrys moved from Tampere to Oulu
1 Infantry moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 6 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Elite, 1 Fighter and 3 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Elite, 1 Fighter and 3 Infantrys in Vyborg, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 2 : 0/2 hits, 0.67 expected hits
2 Infantrys owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Elite, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Vyborg to Lapland
Place Units - Finns
6 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
Finns : 0.83
Russians : -0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Romanians
1 Infantry moved from E.Romania to Odessa
Romanians take Odessa from Russians
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
4 Tanks moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 1 Elite, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Non Combat Move - Romanians
Place Units - Romanians
1 Elite, 1 Infantry and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 16 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Thai
4 Artillerys, 6 Infantrys and 1 Marine moved from Bangkok to S.Thailand
1 Tank moved from Malaya to S.Thailand
1 Artillery moved from Malaya to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank
British defend with 5 Mech.Infs and 5 Tanks
Thai roll dice for 5 Artillerys, 6 Infantrys, 1 Marine and 1 Tank in S.Thailand, round 2 : 6/13 hits, 4.50 expected hits
British roll dice for 5 Mech.Infs and 5 Tanks in S.Thailand, round 2 : 6/10 hits, 4.17 expected hits
6 Infantrys owned by the Thai, 1 Tank owned by the British and 5 Mech.Infs owned by the British lost in S.Thailand
Thai roll dice for 5 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 3 : 3/7 hits, 2.83 expected hits
British roll dice for 4 Tanks in S.Thailand, round 3 : 1/4 hits, 2.00 expected hits
3 Tanks owned by the British and 1 Artillery owned by the Thai lost in S.Thailand
Thai roll dice for 4 Artillerys, 1 Marine and 1 Tank in S.Thailand, round 4 : 3/6 hits, 2.50 expected hits
British roll dice for 1 Tank in S.Thailand, round 4 : 0/1 hits, 0.50 expected hits
1 Tank owned by the British lost in S.Thailand
Thai win, taking S.Thailand from British with 4 Artillerys, 1 Marine and 1 Tank remaining. Battle score for attacker is 39
Casualties for Thai: 1 Artillery and 6 Infantrys
Casualties for British: 5 Mech.Infs and 5 Tanks
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 19 PUs; end with 19 PUs
Combat Hit Differential Summary :
British : 0.33
Thai : 2.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 5
Combat Move - Americans
1 Infantry and 2 Tanks moved from Munster to Dublin
2 Transports moved from 18 Sea Zone to 16 Sea Zone
1 Artillery moved from Kunashir to 76 Sea Zone
1 Artillery and 1 Transport moved from 76 Sea Zone to 75 Sea Zone
1 Artillery moved from 75 Sea Zone to S.Sakhalin
Americans take S.Sakhalin from Hisaichi
1 Tank moved from Ponape to Woleai
Americans take Truk from Yamamoto
Americans take Woleai from Yamamoto
6 Fighters moved from Wake to 87 Sea Zone
1 Bomber moved from Hollandia to 109 Sea Zone
1 Adv.Fighter and 3 Fighters moved from Midway to 109 Sea Zone
Purchase Units - Americans
Americans buy 1 Adv.Fighter, 1 B.Carrier, 1 B.Transport, 2 Bunkers, 1 Destroyer, 2 Factorys and 2 Fighters; Remaining resources: 0 PUs;
Combat - Americans
Battle in Dublin
Americans attack with 1 Infantry and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 1 Infantry and 2 Tanks in Dublin, round 2 : 2/3 hits, 1.17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Dublin, round 2 : 3/3 hits, 1.00 expected hits
1 Infantry owned by the Americans, 2 Infantrys owned by the Neutral and 2 Tanks owned by the Americans lost in Dublin
Neutral win with 1 Artillery remaining. Battle score for attacker is -8
Casualties for Americans: 1 Infantry and 2 Tanks
Casualties for Neutral: 2 Infantrys
Battle in 109 Sea Zone
Americans attack with 1 Adv.Fighter, 1 Bomber and 3 Fighters
Hisaichi defend with 1 Destroyer and 1 Submarine; Yamamoto defend with 1 Battleship
Americans roll dice for 1 Adv.Fighter, 1 Bomber and 3 Fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.17 expected hits
Hisaichi roll dice for 1 Battleship and 1 Destroyer in 109 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
1 Fighter owned by the Americans, 1 Destroyer owned by the Hisaichi, 1 Battleship owned by the Yamamoto and 1 Submarine owned by the Hisaichi lost in 109 Sea Zone
Americans win with 1 Adv.Fighter, 1 Bomber and 2 Fighters remaining. Battle score for attacker is 27
Casualties for Americans: 1 Fighter
Casualties for Yamamoto: 1 Battleship
Casualties for Hisaichi: 1 Destroyer and 1 Submarine
Battle in 87 Sea Zone
Americans attack with 6 Fighters
Yamamoto defend with 8 Submarines
Americans roll dice for 6 Fighters in 87 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
1 Submarine owned by the Yamamoto lost in 87 Sea Zone
retreated to 87 Sea Zone
Yamamoto win with 7 Submarines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Non Combat Move - Americans
3 Fighters moved from 87 Sea Zone to Saipan
3 Fighters moved from 87 Sea Zone to Saipan
1 B.Carrier, 1 Battleship, 1 Destroyer and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Adv.Fighter and 1 Fighter moved from San Francisco to 88 Sea Zone
1 Adv.Fighter and 2 Fighters moved from 109 Sea Zone to Ponape
1 Bomber moved from 109 Sea Zone to Ponape
2 Artillerys and 2 Elites moved from San Francisco to 83 Sea Zone
2 Artillerys, 2 Elites and 2 Transports moved from 83 Sea Zone to 91 Sea Zone
2 Artillerys and 2 Elites moved from 91 Sea Zone to Johnston
1 Destroyer and 1 Submarine moved from 77 Sea Zone to 88 Sea Zone
Place Units - Americans
1 Bunker and 1 Factory placed in Saipan
1 Bunker and 1 Factory placed in Wake
1 B.Carrier, 1 B.Transport and 1 Destroyer placed in 91 Sea Zone
1 Adv.Fighter and 2 Fighters placed in San Francisco
Turn Complete - Americans
Americans collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Neutral : 2.00
Hisaichi : 0.00
Americans : 0.67
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Germans
2 ArmoredCars, 2 Artillerys, 1 Elite and 2 Infantrys moved from Krakow to Vinnytsia
3 Fighters moved from E.Romania to Vinnytsia
2 ArmoredCars and 5 Mech.Infs moved from Bohemia to Vinnytsia
2 HeavyTanks and 2 Tanks moved from Warsaw to Vinnytsia
3 Transports moved from 24 Sea Zone to 23 Sea Zone
3 Tanks moved from Denmark to 23 Sea Zone
3 Infantrys moved from Hamburg to 23 Sea Zone
3 Infantrys, 3 Tanks and 3 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Infantry moved from Danzig to 24 Sea Zone
8 Infantrys moved from Danzig to East Prussia
15 Infantrys moved from Pomerania to Danzig
13 Infantrys moved from Brandenburg to Pomerania
15 Infantrys moved from Berlin to Brandenburg
2 Artillerys moved from Picardy to Belgium
1 ArmoredCar moved from Belgium to Saxony
2 ArmoredCars and 8 Tanks moved from Hamburg to Pomerania
2 ArmoredCars and 8 Tanks moved from Pomerania to Danzig
1 ArmoredCar moved from Aquitaine to Paris
4 Infantrys moved from Normandy to Brittany
1 Tank moved from French Sudan to Nigeria
Germans take Nigeria from British
1 Tank moved from Nigeria to French Sudan
3 Infantrys moved from Brest to Vinnytsia
1 Tank moved from Pomerania to Brest
1 Tank moved from Pomerania to East Prussia
Purchase Units - Germans
Germans buy 2 Elites, 3 HeavyTanks, 40 Infantrys, 1 S.Submarine and 2 Tanks; Remaining resources: 0 PUs;
Combat - Germans
Battle in Vinnytsia
Germans attack with 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 2 Tanks
Russians defend with 2 ArmoredCars, 2 Artillerys, 1 Factory, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks
Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Infantrys, 5 Mech.Infs and 2 Tanks in Vinnytsia, round 2 : 9/24 hits, 9.17 expected hits
Russians roll dice for 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks in Vinnytsia, round 2 : 5/12 hits, 4.17 expected hits
2 Mech.Rockets owned by the Russians, 2 ArmoredCars owned by the Russians, 2 Artillerys owned by the Russians, 1 Mech.Inf owned by the Russians, 5 Infantrys owned by the Germans and 2 Mot.Infs owned by the Russians lost in Vinnytsia
Germans roll dice for 4 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Mech.Infs and 2 Tanks in Vinnytsia, round 3 : 7/19 hits, 7.50 expected hits
Russians roll dice for 3 Tanks in Vinnytsia, round 3 : 2/3 hits, 1.50 expected hits
2 ArmoredCars owned by the Germans and 3 Tanks owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Fighters, 2 HeavyTanks, 5 Mech.Infs and 2 Tanks remaining. Battle score for attacker is 41
Casualties for Germans: 2 ArmoredCars and 5 Infantrys
Casualties for Russians: 2 ArmoredCars, 2 Artillerys, 1 Mech.Inf, 2 Mech.Rockets, 2 Mot.Infs and 3 Tanks
Non Combat Move - Germans
3 Fighters moved from Vinnytsia to E.Romania
4 Infantrys and 3 Tanks moved from 24 Sea Zone to Vyborg
1 Infantry moved from Oulu to Lapland
Place Units - Germans
1 S.Submarine placed in 23 Sea Zone
2 HeavyTanks and 2 Tanks placed in Warsaw
2 Elites, 1 HeavyTank and 2 Infantrys placed in Hamburg
5 Infantrys placed in Bohemia
15 Infantrys placed in Berlin
3 Infantrys placed in Bavaria
4 Infantrys placed in Rhine
8 Infantrys placed in Paris
3 Infantrys placed in Normandy
Turn Complete - Germans
Germans collect 119 PUs; end with 119 PUs
Combat Hit Differential Summary :
Germans : -0.67
Russians : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Russians
5 Infantrys moved from Evenkia to Olyokminsk
6 Infantrys moved from Sibirsky to Evenkia
1 ArmoredCar moved from Minsk to Lithuania
Russians take Lithuania from Germans
1 ArmoredCar moved from Lithuania to Brest
1 ArmoredCar moved from Minsk to Brest
1 ArmoredCar moved from Kiev to Brest
1 Infantry moved from Latvia to Estonia
Russians take Estonia from Germans
1 Infantry moved from Latvia to Lithuania
3 Infantrys moved from Murmansk to N.Karelia
2 Artillerys and 2 Elites moved from Arkhangelsk to 6 Sea Zone
2 Artillerys and 2 Elites moved from 6 Sea Zone to N.Karelia
1 Infantry moved from Novgorod to S.Karelia
1 Infantry moved from Novgorod to Minsk
9 Infantrys moved from Yaroslavl to Kursk
5 Infantrys moved from Stalingrad to Rostov
2 Elites moved from Donetsk to Odessa
1 Bomber moved from Kursk to Odessa
1 Infantry moved from Kursk to Donetsk
1 Tank moved from Donetsk to Kursk
1 ArmoredCar moved from Kiev to Kursk
1 Tank moved from Georgia to Kursk
2 Elites moved from Georgia to Rostov
10 ArmoredCars moved from Moscow to Kursk
4 Artillerys, 2 Fighters, 26 Infantrys, 1 Mot.Inf and 4 Tanks moved from Olyokminsk to N.Buryat Mongolia
Purchase Units - Russians
Russians buy 2 Bunkers, 24 Infantrys and 8 Mech.Rockets; Remaining resources: 1 PUs;
Combat - Russians
Battle in N.Karelia
Russians attack with 2 Artillerys, 2 Elites and 3 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 2 Artillerys, 2 Elites and 3 Infantrys in N.Karelia, round 2 : 3/7 hits, 2.17 expected hits
Finns roll dice for 1 Infantry in N.Karelia, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in N.Karelia
Russians win, taking N.Karelia from Finns with 2 Artillerys, 2 Elites and 3 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Brest
Russians attack with 3 ArmoredCars
Germans defend with 1 AAGun and 1 Tank
Russians roll dice for 3 ArmoredCars in Brest, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 Tank in Brest, round 2 : 1/1 hits, 0.50 expected hits
1 ArmoredCar owned by the Russians and 1 Tank owned by the Germans lost in Brest
Russians win, taking Brest from Germans with 2 ArmoredCars remaining. Battle score for attacker is 1
Casualties for Russians: 1 ArmoredCar
Casualties for Germans: 1 Tank
Battle in Odessa
Russians attack with 1 Bomber and 2 Elites
Romanians defend with 1 Infantry
Russians roll dice for 1 Bomber and 2 Elites in Odessa, round 2 : 1/3 hits, 1.33 expected hits
Romanians roll dice for 1 Infantry in Odessa, round 2 : 1/1 hits, 0.33 expected hits
1 Elite owned by the Russians and 1 Infantry owned by the Romanians lost in Odessa
Russians win, taking Odessa from Romanians with 1 Bomber and 1 Elite remaining. Battle score for attacker is -1
Casualties for Russians: 1 Elite
Casualties for Romanians: 1 Infantry
Non Combat Move - Russians
1 Bomber moved from Odessa to Kursk
1 AAGun moved from S.Karelia to Yaroslavl
1 AAGun moved from Donetsk to Rostov
1 AAGun moved from Rostov to Tula
1 AAGun moved from Chimkent to Kuybyshev
1 AAGun moved from Krasnoyarsk to Irkutsk
1 AAGun moved from Olyokminsk to N.Buryat Mongolia
Place Units - Russians
1 Bunker placed in N.Buryat Mongolia
1 Bunker and 4 Infantrys placed in Arkhangelsk
8 Mech.Rockets placed in Moscow
5 Infantrys placed in Stalingrad
4 Infantrys placed in Leningrad
3 Infantrys placed in Georgia
6 Infantrys placed in Sibirsky
2 Infantrys placed in Sverdlovsk
Turning on Edit Mode
EDIT: Removing units owned by Russians from Sverdlovsk: 2 Infantrys
EDIT: Adding units owned by Russians to Novosibirsk: 2 Infantrys
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 107 PUs; end with 108 PUs
Combat Hit Differential Summary :
Germans : 0.50
Romanians : 0.67
Finns : -0.33
Russians : 0.50
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Italians
2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys and 2 Tanks moved from Darfur to French Equatorial Africa
4 Mech.Infs moved from French Sudan to French Equatorial Africa
5 Tanks moved from Mauritania to French Equatorial Africa
5 Infantrys moved from Tobruk to Kufra
3 Adv.Fighters moved from Hun to French Equatorial Africa
2 Elites moved from Tobruk to Kufra
9 Infantrys moved from Tobruk to Kufra
4 Infantrys moved from Campania to 48 Sea Zone
3 Transports moved from 48 Sea Zone to 47 Sea Zone
1 Transport moved from 48 Sea Zone to 46 Sea Zone
2 ArmoredCars moved from Tripoli to 48 Sea Zone
2 Infantrys moved from S.Tunisia to 47 Sea Zone
3 Infantrys moved from Tunis to 47 Sea Zone
1 Infantry moved from Tuscany to 46 Sea Zone
1 Infantry and 1 Transport moved from 46 Sea Zone to 48 Sea Zone
4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
1 Infantry and 1 Transport moved from 47 Sea Zone to 48 Sea Zone
2 ArmoredCars and 10 Infantrys moved from 48 Sea Zone to Tobruk
1 Adv.Fighter moved from E.Morocco to W.Morocco
1 Artillery moved from Tangier to W.Morocco
2 Artillerys moved from W.Morocco to Mauritania
3 Mech.Infs moved from E.Morocco to French Sudan
1 Artillery and 1 Infantry moved from E.Morocco to W.Morocco
Purchase Units - Italians
Italians buy 4 ArmoredCars, 1 HeavyTank and 20 Infantrys; Remaining resources: 0 PUs;
Combat - Italians
Battle in French Equatorial Africa
Italians attack with 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys, 4 Mech.Infs and 7 Tanks
British defend with 5 Infantrys; French defend with 2 Bunkers, 1 Factory, 2 Infantrys and 5 Tanks
Italians roll dice for 3 Adv.Fighters, 2 ArmoredCars, 1 Artillery, 1 Elite, 2 Fighters, 1 HeavyTank, 3 Infantrys, 4 Mech.Infs and 7 Tanks in French Equatorial Africa, round 2 : 8/24 hits, 10.17 expected hits
Units damaged: 2 Bunkers owned by the French
French roll dice for 2 Bunkers, 7 Infantrys and 5 Tanks in French Equatorial Africa, round 2 : 6/14 hits, 5.83 expected hits
2 ArmoredCars owned by the Italians, 2 Infantrys owned by the French, 1 Artillery owned by the Italians, 3 Infantrys owned by the Italians and 4 Infantrys owned by the British lost in French Equatorial Africa
Italians roll dice for 3 Adv.Fighters, 1 Elite, 2 Fighters, 1 HeavyTank, 4 Mech.Infs and 7 Tanks in French Equatorial Africa, round 3 : 7/18 hits, 8.17 expected hits
French roll dice for 2 Bunkers, 1 Infantry and 5 Tanks in French Equatorial Africa, round 3 : 4/8 hits, 3.83 expected hits
1 Elite owned by the Italians, 1 Bunker owned by the French, 5 Tanks owned by the French, 1 Infantry owned by the British and 3 Mech.Infs owned by the Italians lost in French Equatorial Africa
Italians roll dice for 3 Adv.Fighters, 2 Fighters, 1 HeavyTank, 1 Mech.Inf and 7 Tanks in French Equatorial Africa, round 4 : 8/14 hits, 6.67 expected hits
French roll dice for 1 Bunker in French Equatorial Africa, round 4 : 0/1 hits, 0.50 expected hits
1 Bunker owned by the French lost in French Equatorial Africa
Italians win, taking French Equatorial Africa from French with 3 Adv.Fighters, 2 Fighters, 1 HeavyTank, 1 Mech.Inf and 7 Tanks remaining. Battle score for attacker is 12
Casualties for Italians: 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Infantrys and 3 Mech.Infs
Casualties for British: 5 Infantrys
Casualties for French: 2 Bunkers, 2 Infantrys and 5 Tanks
Non Combat Move - Italians
2 Fighters moved from French Equatorial Africa to Kufra
3 Adv.Fighters moved from French Equatorial Africa to French Sudan
Place Units - Italians
2 ArmoredCars and 1 HeavyTank placed in Hun
2 ArmoredCars and 2 Infantrys placed in E.Morocco
4 Infantrys placed in Tunis
4 Infantrys placed in Greece
10 Infantrys placed in Rome
Italians undo move 2.
Italians undo move 2.
2 ArmoredCars and 2 Infantrys placed in Tunis
4 Infantrys placed in E.Morocco
Turn Complete - Italians
Italians collect 63 PUs; end with 63 PUs
Combat Hit Differential Summary :
Italians : -2.00
French : -0.17
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - French
1 Artillery moved from Galapagos to 100 Sea Zone
1 Infantry moved from E.Mexico to 100 Sea Zone
1 Infantry moved from E.Mexico to Central America
1 Infantry moved from Colombia to Amazon
1 Destroyer moved from 30 Sea Zone to 29 Sea Zone
Purchase Units - French
French buy 1 Bunker and 2 Tanks; Remaining resources: 0 PUs;
Non Combat Move - French
Place Units - French
1 Bunker and 2 Tanks placed in Syria
Turn Complete - French
French collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Yamamoto
1 Submarine moved from 84 Sea Zone to 75 Sea Zone
1 Submarine moved from 87 Sea Zone to 96 Sea Zone
1 Submarine moved from 87 Sea Zone to 78 Sea Zone
1 Submarine moved from 87 Sea Zone to 77 Sea Zone
3 Submarines moved from 87 Sea Zone to 72 Sea Zone
2 Destroyers moved from 95 Sea Zone to 85 Sea Zone
2 Destroyers moved from 86 Sea Zone to 85 Sea Zone
2 Bombers moved from Banjarmasin to 111 Sea Zone
1 Transport moved from 110 Sea Zone to 111 Sea Zone
3 Fighters moved from Sumatra to 111 Sea Zone
2 Fighters moved from 111 Sea Zone to 112 Sea Zone
1 T.Boat moved from 93 Sea Zone to 85 Sea Zone
Purchase Units - Yamamoto
Yamamoto buy 1 Destroyer, 4 Infantrys and 7 Submarines; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in 75 Sea Zone
Yamamoto attack with 1 Submarine
Americans defend with 1 Transport
Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Transport in 75 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Yamamoto roll dice for 1 Submarine in 75 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Americans lost in 75 Sea Zone
Yamamoto win with 1 Submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 Transport
Battle in 112 Sea Zone
Yamamoto attack with 2 Fighters
British defend with 1 Cruiser
Yamamoto roll dice for 2 Fighters in 112 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Cruiser in 112 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 Cruiser owned by the British lost in 112 Sea Zone
Yamamoto win with 2 Fighters remaining. Battle score for attacker is 12
Casualties for British: 1 Cruiser
Battle in 111 Sea Zone
Yamamoto attack with 2 Bombers, 1 Fighter and 1 Transport
Dutch defend with 1 Destroyer and 1 Submarine
Dutch roll dice for 1 Submarine in 111 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 Transport owned by the Yamamoto lost in 111 Sea Zone
Yamamoto roll dice for 2 Bombers and 1 Fighter in 111 Sea Zone, round 2 : 3/3 hits, 1.67 expected hits
Dutch roll dice for 1 Destroyer in 111 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Dutch and 1 Destroyer owned by the Dutch lost in 111 Sea Zone
Yamamoto win with 2 Bombers and 1 Fighter remaining. Battle score for attacker is 9
Casualties for Yamamoto: 1 Transport
Casualties for Dutch: 1 Destroyer and 1 Submarine
Battle in 72 Sea Zone
Yamamoto attack with 3 Submarines
British defend with 1 Destroyer and 1 Transport
Yamamoto roll dice for 3 Submarines in 72 Sea Zone, round 2 : 0/3 hits, 1.00 expected hits
British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
1 Submarine owned by the Yamamoto lost in 72 Sea Zone
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer and 1 Transport in 72 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
1 Transport owned by the British lost in 72 Sea Zone
Yamamoto roll dice for 2 Submarines in 72 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits
British roll dice for 1 Destroyer in 72 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the British lost in 72 Sea Zone
Yamamoto win with 2 Submarines remaining. Battle score for attacker is 7
Casualties for Yamamoto: 1 Submarine
Casualties for British: 1 Destroyer and 1 Transport
Non Combat Move - Yamamoto
2 Fighters moved from 112 Sea Zone to Celebes
1 Fighter moved from 111 Sea Zone to Celebes
2 Bombers moved from 111 Sea Zone to Banjarmasin
Place Units - Yamamoto
4 Infantrys placed in Davao
Turning on Edit Mode
EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 T.Boat
EDIT: Adding units owned by Yamamoto to 111 Sea Zone: 1 T.Boat
EDIT: Turning off Edit Mode
1 Destroyer and 7 Submarines placed in 85 Sea Zone
Turn Complete - Yamamoto
Yamamoto collect 60 PUs; end with 60 PUs
Combat Hit Differential Summary :
British : -0.83
Yamamoto : 1.67
Americans : -0.17
Dutch : 0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Chinese
1 Artillery and 1 Infantry moved from Suiyuan to Chahar
1 Tank moved from Ningsia to Chahar
1 ArmoredCar moved from Szechwan to N.Thailand
1 ArmoredCar moved from Shensi to Yunnan
2 Artillerys, 1 Elite and 1 Infantry moved from Shensi to Shansi
3 ArmoredCars and 1 Tank moved from Shensi to Hupeh
1 Fighter moved from Shensi to Shansi
1 Infantry moved from Lanchow to Szechwan
1 Tank moved from Szechwan to Hupeh
1 Elite and 1 Infantry moved from Lanchow to Sikang
2 Artillerys, 2 Elites and 2 Infantrys moved from E.Qinghai to Lanchow
2 Artillerys, 3 Infantrys and 1 Marine moved from Hsining to E.Qinghai
2 Infantrys moved from Gobi Altai to Ningsia
2 ArmoredCars moved from Gobi Altai to Shensi
4 ArmoredCars moved from Urumqi to Gobi Altai
1 Infantry moved from E.Sinkiang to Gobi Altai
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 ArmoredCars, 2 Artillerys, 1 Elite, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry
Hisaichi defend with 1 ArmoredCar, 1 Artillery and 1 Tank
Chinese roll dice for 2 Artillerys, 1 Elite, 1 Fighter and 1 Infantry in Shansi, round 2 : 1/5 hits, 1.83 expected hits
Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Tank in Shansi, round 2 : 2/3 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shansi, round 3 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 3 : 0/2 hits, 0.83 expected hits
Chinese roll dice for 1 Artillery, 1 Elite and 1 Fighter in Shansi, round 4 : 0/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 4 : 1/2 hits, 0.83 expected hits
1 Artillery owned by the Chinese lost in Shansi
Chinese roll dice for 1 Elite and 1 Fighter in Shansi, round 5 : 1/2 hits, 0.67 expected hits
Hisaichi roll dice for 1 Artillery and 1 Tank in Shansi, round 5 : 1/2 hits, 0.83 expected hits
1 Elite owned by the Chinese and 1 Artillery owned by the Hisaichi lost in Shansi
Chinese roll dice for 1 Fighter in Shansi, round 6 : 1/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Tank in Shansi, round 6 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Hisaichi lost in Shansi
Chinese win with 1 Fighter remaining. Battle score for attacker is 0
Casualties for Chinese: 2 Artillerys, 1 Elite and 1 Infantry
Casualties for Hisaichi: 1 ArmoredCar, 1 Artillery and 1 Tank
Battle in Hupeh
Chinese attack with 3 ArmoredCars and 2 Tanks
Hisaichi defend with 1 Artillery, 1 Infantry and 1 Tank
Chinese roll dice for 3 ArmoredCars and 2 Tanks in Hupeh, round 2 : 3/5 hits, 2.00 expected hits
Hisaichi roll dice for 1 Artillery, 1 Infantry and 1 Tank in Hupeh, round 2 : 1/3 hits, 1.17 expected hits
1 Tank owned by the Hisaichi, 1 ArmoredCar owned by the Chinese, 1 Infantry owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Hupeh
Chinese win, taking Hupeh from Hisaichi with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Chinese: 1 ArmoredCar
Casualties for Hisaichi: 1 Artillery, 1 Infantry and 1 Tank
Battle in Chahar
Chinese attack with 1 Artillery, 1 Infantry and 1 Tank
Hisaichi defend with 1 ArmoredCar and 1 Tank
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 2/3 hits, 1.17 expected hits
Hisaichi roll dice for 1 ArmoredCar and 1 Tank in Chahar, round 2 : 0/2 hits, 0.67 expected hits
1 ArmoredCar owned by the Hisaichi and 1 Tank owned by the Hisaichi lost in Chahar
Chinese win, taking Chahar from Hisaichi with 1 Artillery, 1 Infantry and 1 Tank remaining. Battle score for attacker is 9
Casualties for Hisaichi: 1 ArmoredCar and 1 Tank
Non Combat Move - Chinese
1 Fighter moved from Shansi to Lanchow
1 AAGun moved from Suiyuan to Ningsia
1 AAGun moved from Shensi to Lanchow
Place Units - Chinese
2 ArmoredCars and 2 Infantrys placed in Urumqi
1 Adv.Fighter, 2 Artillerys, 1 Elite, 1 Infantry and 1 Tank placed in Hsining
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Hisaichi : -0.83
Chinese : -0.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Hisaichi
2 Transports moved from 92 Sea Zone to 110 Sea Zone
2 Artillerys moved from Banjarmasin to 110 Sea Zone
2 Infantrys moved from Banjarmasin to 110 Sea Zone
1 Marine moved from Malaya to 110 Sea Zone
2 Tanks moved from Sumatra to Lombok
2 Artillerys, 2 Infantrys and 1 Marine moved from 110 Sea Zone to Lombok
2 Infantrys moved from Hong Kong to 92 Sea Zone
2 Infantrys and 1 Transport moved from 92 Sea Zone to 111 Sea Zone
2 Infantrys moved from 111 Sea Zone to Flores
1 Adv.Fighter and 1 Fighter moved from 92 Sea Zone to Flores
1 Battleship moved from 92 Sea Zone to 110 Sea Zone
1 Carrier moved from 92 Sea Zone to 111 Sea Zone
2 Transports moved from 92 Sea Zone to 84 Sea Zone
4 Infantrys moved from Hong Kong to 92 Sea Zone
4 Infantrys moved from 92 Sea Zone to S.French Indochina
2 Fighters moved from Kwangsi to S.French Indochina
3 Infantrys moved from N.French Indochina to N.Thailand
1 Elite moved from N.French Indochina to N.Thailand
3 Infantrys moved from N.French Indochina to Yunnan
1 Artillery moved from N.French Indochina to Yunnan
2 ArmoredCars and 2 Tanks moved from N.French Indochina to Hupeh
2 ArmoredCars moved from N.French Indochina to Szechwan
1 Infantry moved from Kweichow to Hupeh
1 Infantry moved from Kweichow to Szechwan
1 ArmoredCar moved from Kweichow to Hupeh
2 Artillerys moved from Malaya to S.Thailand
1 Tank moved from Anhwei to Shensi
1 Tank moved from Anhwei to Shensi
1 Elite and 1 Infantry moved from Peking to Chahar
1 Tank moved from Peking to Chahar
1 Tank moved from Anhwei to Chahar
1 Adv.Fighter moved from Chita to Chahar
2 Infantrys moved from Ayan to Yakutsk
1 Elite moved from Ayan to Yakutsk
1 Artillery and 3 Infantrys moved from Ayan to Okhotsk
2 Infantrys moved from Ayan to Okhotsk
2 Artillerys, 3 Infantrys, 1 Mech.Inf and 4 Tanks moved from Ayan to Chita
4 Infantrys moved from Heilungchiang to Chita
Purchase Units - Hisaichi
Hisaichi buy 2 ArmoredCars, 8 Artillerys and 15 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in Shensi
Hisaichi attack with 2 Tanks
Chinese defend with 2 ArmoredCars
Hisaichi roll dice for 2 Tanks in Shensi, round 2 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 2 ArmoredCars in Shensi, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Chinese lost in Shensi
Hisaichi roll dice for 2 Tanks in Shensi, round 3 : 1/2 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Shensi, round 3 : 1/1 hits, 0.17 expected hits
1 Tank owned by the Hisaichi and 1 ArmoredCar owned by the Chinese lost in Shensi
Hisaichi win, taking Shensi from Chinese with 1 Tank remaining. Battle score for attacker is 3
Casualties for Chinese: 2 ArmoredCars
Casualties for Hisaichi: 1 Tank
Battle in S.French Indochina
Hisaichi attack with 2 Fighters and 4 Infantrys
Chinese defend with 1 Tank
Hisaichi roll dice for 2 Fighters and 4 Infantrys in S.French Indochina, round 2 : 1/6 hits, 1.33 expected hits
French roll dice for 1 Tank in S.French Indochina, round 2 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Chinese lost in S.French Indochina
Hisaichi win, taking S.French Indochina from French with 2 Fighters and 4 Infantrys remaining. Battle score for attacker is 5
Casualties for Chinese: 1 Tank
Battle in Flores
Hisaichi attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys
Anzac defend with 1 Infantry
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 2 : 0/4 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Flores, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Flores, round 3 : 2/4 hits, 1.17 expected hits
Dutch roll dice for 1 Infantry in Flores, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Anzac lost in Flores
Hisaichi win, taking Flores from Dutch with 1 Adv.Fighter, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Anzac: 1 Infantry
Battle in Hupeh
Hisaichi attack with 3 ArmoredCars, 1 Infantry and 2 Tanks
Chinese defend with 2 ArmoredCars and 2 Tanks
Hisaichi roll dice for 3 ArmoredCars, 1 Infantry and 2 Tanks in Hupeh, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 2 ArmoredCars and 2 Tanks in Hupeh, round 2 : 1/4 hits, 1.33 expected hits
2 ArmoredCars owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Hupeh
Hisaichi roll dice for 3 ArmoredCars and 2 Tanks in Hupeh, round 3 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 Tanks in Hupeh, round 3 : 1/2 hits, 1.00 expected hits
1 ArmoredCar owned by the Hisaichi and 2 Tanks owned by the Chinese lost in Hupeh
Hisaichi win, taking Hupeh from Chinese with 2 ArmoredCars and 2 Tanks remaining. Battle score for attacker is 12
Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry
Casualties for Chinese: 2 ArmoredCars and 2 Tanks
Battle in Lombok
Hisaichi attack with 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks
Anzac defend with 4 Infantrys; Dutch defend with 1 Bunker
Hisaichi roll dice for 1 Battleship in Lombok, round 2 : 1/1 hits, 0.67 expected hits
Units damaged: 1 Bunker owned by the Dutch
Hisaichi roll dice for 2 Artillerys, 2 Infantrys, 1 Marine and 2 Tanks in Lombok, round 2 : 0/7 hits, 2.83 expected hits
Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 2 : 1/5 hits, 1.83 expected hits
1 Infantry owned by the Hisaichi lost in Lombok
Hisaichi roll dice for 2 Artillerys, 1 Infantry, 1 Marine and 2 Tanks in Lombok, round 3 : 3/6 hits, 2.67 expected hits
Dutch roll dice for 1 Bunker and 4 Infantrys in Lombok, round 3 : 4/5 hits, 1.83 expected hits
3 Infantrys owned by the Anzac, 1 Infantry owned by the Hisaichi, 2 Artillerys owned by the Hisaichi and 1 Marine owned by the Hisaichi lost in Lombok
Hisaichi roll dice for 2 Tanks in Lombok, round 4 : 2/2 hits, 1.00 expected hits
Dutch roll dice for 1 Bunker and 1 Infantry in Lombok, round 4 : 1/2 hits, 0.83 expected hits
1 Infantry owned by the Anzac, 1 Tank owned by the Hisaichi and 1 Bunker owned by the Dutch lost in Lombok
Hisaichi win, taking Lombok from Dutch with 1 Tank remaining. Battle score for attacker is -7
Casualties for Hisaichi: 2 Artillerys, 2 Infantrys, 1 Marine and 1 Tank
Casualties for Anzac: 4 Infantrys
Casualties for Dutch: 1 Bunker
Battle in Yunnan
Hisaichi attack with 1 Artillery and 3 Infantrys
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Artillery and 3 Infantrys in Yunnan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 ArmoredCar in Yunnan, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in Yunnan
Hisaichi win, taking Yunnan from Chinese with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 ArmoredCar
Battle in Okhotsk
Hisaichi attack with 1 Artillery and 5 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 2 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 3 : 0/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 3 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 1 Artillery and 5 Infantrys in Okhotsk, round 4 : 1/6 hits, 1.33 expected hits
Russians roll dice for 1 Infantry in Okhotsk, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Okhotsk
Hisaichi win, taking Okhotsk from Russians with 1 Artillery and 5 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in Chahar
Hisaichi attack with 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks
Chinese defend with 1 Artillery, 1 Infantry and 1 Tank
Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 1 Artillery, 1 Infantry and 1 Tank in Chahar, round 2 : 0/3 hits, 1.17 expected hits
1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 3 : 0/5 hits, 2.00 expected hits
Chinese roll dice for 1 Tank in Chahar, round 3 : 0/1 hits, 0.50 expected hits
Hisaichi roll dice for 1 Adv.Fighter, 1 Elite, 1 Infantry and 2 Tanks in Chahar, round 4 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 1 Tank in Chahar, round 4 : 1/1 hits, 0.50 expected hits
1 Tank owned by the Chinese and 1 Infantry owned by the Hisaichi lost in Chahar
Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 1 Elite and 2 Tanks remaining. Battle score for attacker is 9
Casualties for Chinese: 1 Artillery, 1 Infantry and 1 Tank
Casualties for Hisaichi: 1 Infantry
Battle in Szechwan
Hisaichi attack with 2 ArmoredCars and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
Hisaichi roll dice for 2 ArmoredCars and 1 Infantry in Szechwan, round 3 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 Infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Chinese lost in Szechwan
Hisaichi win, taking Szechwan from Chinese with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Yakutsk
Hisaichi attack with 1 Elite and 2 Infantrys
Russians defend with 1 Infantry
Hisaichi roll dice for 1 Elite and 2 Infantrys in Yakutsk, round 2 : 1/3 hits, 0.67 expected hits
Russians roll dice for 1 Infantry in Yakutsk, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Yakutsk
Hisaichi win, taking Yakutsk from Russians with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Battle in N.Thailand
Hisaichi attack with 1 Elite and 3 Infantrys
Chinese defend with 1 ArmoredCar
Hisaichi roll dice for 1 Elite and 3 Infantrys in N.Thailand, round 2 : 0/4 hits, 0.83 expected hits
British roll dice for 1 ArmoredCar in N.Thailand, round 2 : 1/1 hits, 0.17 expected hits
1 Infantry owned by the Hisaichi lost in N.Thailand
Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 3 : 0/3 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in N.Thailand, round 3 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 4 : 0/3 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in N.Thailand, round 4 : 0/1 hits, 0.17 expected hits
Hisaichi roll dice for 1 Elite and 2 Infantrys in N.Thailand, round 5 : 1/3 hits, 0.67 expected hits
British roll dice for 1 ArmoredCar in N.Thailand, round 5 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Chinese lost in N.Thailand
Hisaichi win, taking N.Thailand from British with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Casualties for Chinese: 1 ArmoredCar
Non Combat Move - Hisaichi
1 Adv.Fighter and 1 Fighter moved from Flores to 111 Sea Zone
5 Infantrys moved from Kirin to Heilungchiang
1 Adv.Fighter moved from Chahar to Peking
1 Infantry moved from Changchun to Kirin
4 Infantrys moved from Changchun to Kirin
2 Fighters moved from S.French Indochina to S.Thailand
Place Units - Hisaichi
2 Artillerys and 2 Infantrys placed in Banjarmasin
2 ArmoredCars, 2 Artillerys and 2 Infantrys placed in Hong Kong
1 Artillery and 2 Infantrys placed in Shantung
1 Artillery and 2 Infantrys placed in Peking
2 Artillerys and 1 Infantry placed in Chita
6 Infantrys placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 76 PUs; end with 76 PUs
Combat Hit Differential Summary :
Hisaichi : -8.17
British : 0.33
French : -0.50
Chinese : -1.83
Russians : -1.33
Dutch : 0.83
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - British
British loses 0 PUs for violating Belgian Congos neutrality.
15 Infantrys moved from Cairo to Lower Egypt
1 Elite moved from Cairo to Lower Egypt
1 Infantry moved from Rhodesia to Belgian Congo
British take Belgian Congo from Neutral
2 Infantrys moved from Cape Town to South Africa
2 ArmoredCars and 1 Infantry moved from Rhodesia to Mozambique
2 Infantrys moved from Bombay to 59 Sea Zone
1 Fighter moved from Timor to Soembawa
2 Infantrys and 2 Transports moved from 59 Sea Zone to 58 Sea Zone
2 Infantrys moved from W.Iran to 58 Sea Zone
4 Infantrys moved from 58 Sea Zone to N.Saudi Arabia
3 ArmoredCars moved from Syria to N.Saudi Arabia
5 ArmoredCars moved from Madras to Calcutta
2 Infantrys moved from Koryakia to Kolyma
5 ArmoredCars moved from Delhi to Assam
1 Battleship, 1 Carrier, 3 Destroyers, 2 Fighters, 4 Submarines and 1 T.Boat moved from 20 Sea Zone to 21 Sea Zone
Purchase Units - British
British buy 6 ArmoredCars, 1 Bunker, 1 Destroyer, 2 Fighters, 7 Infantrys, 1 Mech.Inf, 1 Submarine and 5 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Mozambique
British attack with 2 ArmoredCars and 1 Infantry
Neutral defend with 1 Infantry
British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 2 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 3 : 0/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 3 : 0/1 hits, 0.33 expected hits
British roll dice for 2 ArmoredCars and 1 Infantry in Mozambique, round 4 : 1/3 hits, 0.83 expected hits
Neutral roll dice for 1 Infantry in Mozambique, round 4 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Mozambique
British loses 0 PUs for violating Mozambiques neutrality.
British win, taking Mozambique from Neutral with 2 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in N.Saudi Arabia
British attack with 3 ArmoredCars and 4 Infantrys
Neutral defend with 1 Artillery and 3 Infantrys
British roll dice for 3 ArmoredCars and 4 Infantrys in N.Saudi Arabia, round 2 : 1/7 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 3 Infantrys in N.Saudi Arabia, round 2 : 1/4 hits, 1.33 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
British roll dice for 3 ArmoredCars and 3 Infantrys in N.Saudi Arabia, round 3 : 1/6 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Saudi Arabia, round 3 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
British roll dice for 3 ArmoredCars and 2 Infantrys in N.Saudi Arabia, round 4 : 3/5 hits, 1.33 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in N.Saudi Arabia, round 4 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral, 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Saudi Arabia
British loses 0 PUs for violating N.Saudi Arabias neutrality.
British win, taking N.Saudi Arabia from Neutral with 3 ArmoredCars and 1 Infantry remaining. Battle score for attacker is 4
Casualties for British: 3 Infantrys
Casualties for Neutral: 1 Artillery and 3 Infantrys
Non Combat Move - British
Place Units - British
1 Destroyer and 1 Submarine placed in 21 Sea Zone
1 Fighter placed in Manchester
1 ArmoredCar, 1 Bunker, 1 Fighter and 4 Infantrys placed in Cairo
3 Infantrys placed in W.Iran
5 Tanks placed in Delhi
4 ArmoredCars and 1 Mech.Inf placed in Madras
1 ArmoredCar placed in Cape Town
Turn Complete - British
British collect 104 PUs; end with 104 PUs
Combat Hit Differential Summary :
Neutral : -1.00
British : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Anzac
1 Infantry moved from Western Australia to 67 Sea Zone
1 Elite moved from Broome to 67 Sea Zone
1 Infantry moved from Western Australia to 67 Sea Zone
1 Infantry moved from Soembawa to 67 Sea Zone
1 Battleship, 5 Cruisers, 1 Elite and 2 Infantrys moved from 67 Sea Zone to 66 Sea Zone
1 Elite and 2 Infantrys moved from 66 Sea Zone to Sumatra
1 Transport moved from 67 Sea Zone to 113 Sea Zone
2 Elites moved from Townsville to 113 Sea Zone
1 Transport moved from 67 Sea Zone to 113 Sea Zone
1 Infantry moved from Townsville to 113 Sea Zone
1 Infantry moved from West Papua to 113 Sea Zone
2 Elites and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Elites moved from 67 Sea Zone to Lombok
2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Lombok
1 Cruiser and 1 Infantry moved from 67 Sea Zone to 66 Sea Zone
1 Infantry moved from 66 Sea Zone to Sumatra
1 Destroyer moved from 65 Sea Zone to 66 Sea Zone
2 Infantrys moved from Port Moresby to West Papua
Purchase Units - Anzac
Anzac buy 1 Cruiser, 4 Elites, 4 Infantrys and 1 Marine; Remaining resources: 1 PUs;
Combat - Anzac
Battle in Sumatra
Anzac attack with 1 Elite and 3 Infantrys
Yamamoto defend with 2 Infantrys and 2 Tanks
Anzac roll dice for 1 Battleship and 3 Cruisers in Sumatra, round 2 : 2/4 hits, 2.17 expected hits
Anzac roll dice for 1 Elite and 3 Infantrys in Sumatra, round 2 : 1/4 hits, 0.83 expected hits
Yamamoto roll dice for 2 Infantrys and 2 Tanks in Sumatra, round 2 : 1/4 hits, 1.67 expected hits
1 Infantry owned by the Anzac, 2 Infantrys owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Sumatra
Anzac roll dice for 1 Elite and 2 Infantrys in Sumatra, round 3 : 2/3 hits, 0.67 expected hits
Yamamoto roll dice for 1 Tank in Sumatra, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Yamamoto lost in Sumatra
Anzac win, taking Sumatra from Yamamoto with 1 Elite and 2 Infantrys remaining. Battle score for attacker is 12
Casualties for Anzac: 1 Infantry
Casualties for Yamamoto: 2 Infantrys and 2 Tanks
Battle in Lombok
Anzac attack with 2 Elites and 2 Infantrys
Hisaichi defend with 1 Tank
Anzac roll dice for 2 Elites and 2 Infantrys in Lombok, round 2 : 1/4 hits, 1.00 expected hits
Hisaichi roll dice for 1 Tank in Lombok, round 2 : 1/1 hits, 0.50 expected hits
1 Infantry owned by the Anzac and 1 Tank owned by the Hisaichi lost in Lombok
Anzac win, taking Lombok from Hisaichi with 2 Elites and 1 Infantry remaining. Battle score for attacker is 3
Casualties for Anzac: 1 Infantry
Casualties for Hisaichi: 1 Tank
Non Combat Move - Anzac
Place Units - Anzac
1 Cruiser placed in 67 Sea Zone
1 Elite and 1 Marine placed in Broome
3 Elites placed in Townsville
3 Infantrys placed in Port Moresby
1 Infantry placed in Canberra
Turn Complete - Anzac
Anzac collect 36 PUs; end with 37 PUs
Combat Hit Differential Summary :
Hisaichi : 0.50
Yamamoto : -1.17
Anzac : 1.33
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Purchase Units - Dutch
Dutch buy 2 Bunkers; Remaining resources: 2 PUs;
Place Units - Dutch
1 Bunker placed in Lombok
1 Bunker placed in Sumatra
Turn Complete - Dutch
Dutch collect 15 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Finns
1 Infantry moved from Tampere to Oulu
2 Infantrys moved from Helsinki to 24 Sea Zone
2 Infantrys moved from 24 Sea Zone to Oulu
1 Infantry moved from Lapland to Murmansk
Finns take Murmansk from Russians
4 Infantrys moved from Helsinki to Tampere
Purchase Units - Finns
Finns buy 3 Elites and 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Non Combat Move - Finns
Place Units - Finns
3 Elites and 3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 15 PUs; end with 15 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Romanians
1 Tank moved from E.Romania to Kiev
2 Tanks moved from E.Romania to Brest
2 Infantrys moved from E.Romania to Odessa
1 Artillery moved from E.Romania to Odessa
Purchase Units - Romanians
Romanians buy 2 Elites and 2 Tanks; Remaining resources: 0 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 1 Artillery and 2 Infantrys
Russians defend with 1 Elite
Romanians roll dice for 1 Artillery and 2 Infantrys in Odessa, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 Elite in Odessa, round 2 : 0/1 hits, 0.33 expected hits
1 Elite owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 Elite
Battle in Kiev
Romanians attack with 1 Tank
Russians defend with 1 ArmoredCar
Romanians roll dice for 1 Tank in Kiev, round 2 : 1/1 hits, 0.50 expected hits
Russians roll dice for 1 ArmoredCar in Kiev, round 2 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Kiev
Romanians win, taking Kiev from Russians with 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 ArmoredCar
Battle in Brest
Romanians attack with 2 Tanks
Russians defend with 1 AAGun and 2 ArmoredCars
Romanians roll dice for 2 Tanks in Brest, round 2 : 1/2 hits, 1.00 expected hits
Russians roll dice for 2 ArmoredCars in Brest, round 2 : 0/2 hits, 0.33 expected hits
1 ArmoredCar owned by the Russians lost in Brest
Romanians roll dice for 2 Tanks in Brest, round 3 : 1/2 hits, 1.00 expected hits
Russians roll dice for 1 ArmoredCar in Brest, round 3 : 0/1 hits, 0.17 expected hits
1 ArmoredCar owned by the Russians lost in Brest
Romanians win, taking Brest from Russians with 2 Tanks remaining. Battle score for attacker is 8
Casualties for Russians: 2 ArmoredCars
Non Combat Move - Romanians
1 AAGun moved from E.Romania to Vinnytsia
2 Tanks moved from Bucharest to Vinnytsia
1 Elite and 1 Infantry moved from Bucharest to E.Romania
2 Infantrys moved from E.Romania to Bulgaria
1 Tank moved from E.Romania to Vinnytsia
Place Units - Romanians
2 Elites and 2 Tanks placed in Bucharest
Turn Complete - Romanians
Romanians collect 21 PUs; end with 21 PUs
Combat Hit Differential Summary :
Romanians : 0.67
Russians : -1.00
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 6
Combat Move - Thai
1 Artillery moved from S.Thailand to Burma
Thai take Burma from British
2 Transports moved from 110 Sea Zone to 105 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from Bangkok to 105 Sea Zone
2 Artillerys, 1 Elite, 1 Infantry and 2 Transports moved from 105 Sea Zone to 110 Sea Zone
2 Artillerys, 1 Elite and 1 Infantry moved from 110 Sea Zone to Sumatra
1 Infantry moved from Bangkok to Malaya
1 Tank moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Thai
Battle in Sumatra
Thai attack with 2 Artillerys, 1 Elite and 1 Infantry
Anzac defend with 1 Elite and 2 Infantrys; Dutch defend with 1 Bunker
Thai roll dice for 2 Artillerys, 1 Elite and 1 Infantry in Sumatra, round 2 : 2/4 hits, 1.50 expected hits
Units damaged: 1 Bunker owned by the Dutch
Dutch roll dice for 1 Bunker, 1 Elite and 2 Infantrys in Sumatra, round 2 : 2/4 hits, 1.50 expected hits
1 Infantry owned by the Anzac, 1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in Sumatra
Thai roll dice for 1 Artillery and 1 Elite in Sumatra, round 3 : 2/2 hits, 0.83 expected hits
Dutch roll dice for 1 Bunker, 1 Elite and 1 Infantry in Sumatra, round 3 : 1/3 hits, 1.17 expected hits
1 Infantry owned by the Anzac, 1 Elite owned by the Thai and 1 Elite owned by the Anzac lost in Sumatra
Thai roll dice for 1 Artillery in Sumatra, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 4 : 0/1 hits, 0.50 expected hits
Thai roll dice for 1 Artillery in Sumatra, round 5 : 1/1 hits, 0.33 expected hits
Dutch roll dice for 1 Bunker in Sumatra, round 5 : 1/1 hits, 0.50 expected hits
1 Bunker owned by the Dutch and 1 Artillery owned by the Thai lost in Sumatra
Dutch win with no units remaining. Battle score for attacker is 0
Casualties for Thai: 2 Artillerys, 1 Elite and 1 Infantry
Casualties for Anzac: 1 Elite and 2 Infantrys
Casualties for Dutch: 1 Bunker
Non Combat Move - Thai
Place Units - Thai
2 Artillerys, 1 Elite, 2 Infantrys and 1 Tank placed in Bangkok
Turn Complete - Thai
Thai collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Thai : 2.00
Dutch : 0.33