@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Whackamatt Allies -vs- dawgoneit Axis
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - French 1 Artillery and 2 Infantrys moved from Amazon to Bolivia Purchase Units - French French buy 1 Bunker, 1 Infantry and 1 Tank; Remaining resources: 1 PUs; Combat - French Battle in Bolivia French attack with 1 Artillery and 2 Infantrys Neutral defend with 2 Infantrys French roll dice for 1 Artillery and 2 Infantrys in Bolivia, round 2 : 0/3 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 2 : 0/2 hits, 0.67 expected hits French roll dice for 1 Artillery and 2 Infantrys in Bolivia, round 3 : 1/3 hits, 0.83 expected hits Neutral roll dice for 2 Infantrys in Bolivia, round 3 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Bolivia French roll dice for 1 Artillery and 1 Infantry in Bolivia, round 4 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Bolivia, round 4 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the French lost in Bolivia French loses 0 PUs for violating Bolivias neutrality. French win, taking Bolivia from Neutral with 1 Artillery remaining. Battle score for attacker is 0 Casualties for French: 2 Infantrys Casualties for Neutral: 2 Infantrys Non Combat Move - French Place Units - French 1 Bunker, 1 Infantry and 1 Tank placed in Syria Turn Complete - French French collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Neutral : 0.33 French : -0.33 -
TripleA Turn Summary: Yamamoto round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Yamamoto 1 Infantry moved from Chubu to Tokyo 1 Submarine moved from 76 Sea Zone to 87 Sea Zone 1 Submarine moved from 94 Sea Zone to 87 Sea Zone Combat - Yamamoto Battle in 87 Sea Zone Yamamoto attack with 2 Submarines Americans defend with 1 B.Transport and 1 Battleship Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 Battleship owned by the Americans Americans roll dice for 1 B.Transport and 1 Battleship in 87 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 3 : 1/2 hits, 0.67 expected hits 1 B.Transport owned by the Americans lost in 87 Sea Zone Americans roll dice for 1 Battleship in 87 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits 1 Battleship owned by the Americans lost in 87 Sea Zone Yamamoto win with 2 Submarines remaining. Battle score for attacker is 28 Casualties for Americans: 1 B.Transport and 1 Battleship Battle in Tokyo Yamamoto attack with 1 Infantry Americans defend with 1 AAGun, 1 Factory and 1 Tank Yamamoto roll dice for 1 Infantry in Tokyo, round 2 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Tank in Tokyo, round 2 : 0/1 hits, 0.50 expected hits Yamamoto roll dice for 1 Infantry in Tokyo, round 3 : 0/1 hits, 0.17 expected hits Americans roll dice for 1 Tank in Tokyo, round 3 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Tokyo Americans win with 1 Tank remaining. Battle score for attacker is -2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Yamamoto Turn Complete - YamamotoCombat Hit Differential Summary :
Yamamoto : 0.67 Americans : -1.50 -
TripleA Turn Summary: Chinese round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Chinese 1 Artillery, 1 Elite and 1 Infantry moved from Kweichow to Hunan 2 ArmoredCars moved from Suiyuan to Chahar 1 Artillery, 1 Elite and 1 Infantry moved from Hupeh to Anhwei 1 Artillery and 1 Marine moved from Shensi to Shansi 1 Artillery and 3 Infantrys moved from Szechwan to Kweichow 1 Adv.Fighter moved from Shensi to Chahar 1 Fighter moved from Shensi to Shansi 2 ArmoredCars moved from Suiyuan to Shensi 1 Artillery and 1 Infantry moved from Ningsia to Suiyuan 1 Artillery and 1 Elite moved from Ningsia to Shensi 1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow 1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia 2 ArmoredCars and 2 Tanks moved from Gobi Altai to South Gobi 2 Infantrys moved from Gobi Altai to South Gobi 2 ArmoredCars and 2 Tanks moved from Hsining to Ningsia 1 Artillery and 1 Infantry moved from Hsining to E.Qinghai 1 Artillery and 1 Infantry moved from Urumqi to E.Sinkiang Purchase Units - Chinese Chinese buy 1 Elite, 1 Factory and 8 Infantrys; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Shansi Chinese attack with 1 Artillery, 1 Fighter and 1 Marine Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Marine in Shansi, round 2 : 1/3 hits, 1.33 expected hits Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Chinese win, taking Shansi from Hisaichi with 1 Artillery, 1 Fighter and 1 Marine remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Battle in Chahar Chinese attack with 1 Adv.Fighter and 2 ArmoredCars Hisaichi defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 2 ArmoredCars in Chahar, round 2 : 0/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Chinese roll dice for 1 Adv.Fighter and 1 ArmoredCar in Chahar, round 3 : 1/2 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 ArmoredCar remaining. Battle score for attacker is -2 Casualties for Chinese: 1 ArmoredCar Casualties for Hisaichi: 1 Infantry Battle in South Gobi Chinese attack with 2 ArmoredCars, 2 Infantrys and 2 Tanks Neutral defend with 2 Infantrys Chinese roll dice for 2 ArmoredCars, 2 Infantrys and 2 Tanks in South Gobi, round 2 : 1/6 hits, 2.00 expected hits Neutral roll dice for 2 Infantrys in South Gobi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Neutral and 1 Infantry owned by the Chinese lost in South Gobi Chinese roll dice for 2 ArmoredCars, 1 Infantry and 2 Tanks in South Gobi, round 3 : 3/5 hits, 1.83 expected hits Neutral roll dice for 1 Infantry in South Gobi, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in South Gobi Chinese loses 0 PUs for violating South Gobis neutrality. Chinese win, taking South Gobi from Neutral with 2 ArmoredCars, 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Neutral: 2 Infantrys Battle in Anhwei Chinese attack with 1 Artillery, 1 Elite and 1 Infantry Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Anhwei, round 2 : 2/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi and 1 Infantry owned by the Chinese lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Adv.Fighter moved from Chahar to Shensi 1 Fighter moved from Shansi to Shensi Place Units - Chinese 1 Factory placed in Hupeh 1 Elite and 5 Infantrys placed in Hsining 3 Infantrys placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 40 PUsCombat Hit Differential Summary :
Neutral : 0.00 Hisaichi : 1.00 Chinese : -1.00 -
TripleA Turn Summary: Hisaichi round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Hisaichi 2 Artillerys and 3 Infantrys moved from Lombok to Java 1 Transport moved from 111 Sea Zone to 110 Sea Zone 1 Artillery moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 1 Artillery and 2 Infantrys moved from 110 Sea Zone to Java 1 Artillery, 1 Elite and 2 Infantrys moved from Flores to Soembawa 3 Infantrys moved from Kwangtung to Hunan 1 Infantry moved from Kwangtung to Kwangsi 1 Infantry moved from Kwangtung to Hunan 1 Infantry moved from Kwangtung to Hunan 1 Artillery and 1 Infantry moved from Kiangsi to Hunan 1 Mech.Inf moved from Hong Kong to Shanghai 1 Mech.Inf moved from Shanghai to Anhwei 1 Infantry moved from Shantung to Anhwei 1 ArmoredCar moved from Shantung to Anhwei 1 Infantry and 1 Marine moved from Shantung to Shansi 1 ArmoredCar moved from Shantung to Shansi 1 Infantry moved from Shantung to Chahar 1 Artillery moved from Shantung to Chahar 1 ArmoredCar moved from Peking to Chahar 4 Infantrys moved from Heilungchiang to Ayan 1 Infantry moved from Chita to Ayan 2 Infantrys moved from Chita to S.Buryat Mongolia 7 Infantrys moved from Kirin to Vladivostok 1 Mech.Inf moved from Chita to Vladivostok 2 Adv.Fighters moved from Chita to Vladivostok 1 Artillery moved from Chita to S.Buryat Mongolia 1 Artillery moved from Chita to Ayan Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Elite, 24 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Hisaichi Battle in S.Buryat Mongolia Hisaichi attack with 1 Artillery and 2 Infantrys Russians defend with 1 Infantry Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in S.Buryat Mongolia, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 Infantry in S.Buryat Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in S.Buryat Mongolia Hisaichi win, taking S.Buryat Mongolia from Russians with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Infantry Battle in Ayan Hisaichi attack with 1 Artillery and 5 Infantrys Russians defend with 3 Infantrys Hisaichi roll dice for 1 Artillery and 5 Infantrys in Ayan, round 2 : 2/6 hits, 1.33 expected hits Russians roll dice for 3 Infantrys in Ayan, round 2 : 1/3 hits, 1.00 expected hits 2 Infantrys owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi roll dice for 1 Artillery and 4 Infantrys in Ayan, round 3 : 1/5 hits, 1.17 expected hits Russians roll dice for 1 Infantry in Ayan, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians and 1 Infantry owned by the Hisaichi lost in Ayan Hisaichi win, taking Ayan from Russians with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 2 Infantrys Casualties for Russians: 3 Infantrys Battle in Anhwei Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Mech.Inf Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 2 : 0/2 hits, 0.67 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 3 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Anhwei, round 3 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese lost in Anhwei Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 4 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 4 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Mech.Inf in Anhwei, round 5 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 6 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 6 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 7 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 7 : 0/1 hits, 0.33 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 8 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 Artillery in Anhwei, round 8 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 ArmoredCar and 1 Mech.Inf remaining. Battle score for attacker is 5 Casualties for Chinese: 1 Artillery and 1 Elite Casualties for Hisaichi: 1 Infantry Battle in Vladivostok Hisaichi attack with 2 Adv.Fighters, 7 Infantrys and 1 Mech.Inf Americans defend with 5 Fighters; Russians defend with 1 Bunker Hisaichi roll dice for 2 Adv.Fighters, 7 Infantrys and 1 Mech.Inf in Vladivostok, round 2 : 3/10 hits, 2.67 expected hits Russians roll dice for 1 Bunker and 5 Fighters in Vladivostok, round 2 : 3/6 hits, 3.00 expected hits 1 Fighter owned by the Americans, 1 Bunker owned by the Russians and 3 Infantrys owned by the Hisaichi lost in Vladivostok Hisaichi roll dice for 2 Adv.Fighters, 4 Infantrys and 1 Mech.Inf in Vladivostok, round 3 : 4/7 hits, 2.17 expected hits Russians roll dice for 4 Fighters in Vladivostok, round 3 : 2/4 hits, 2.00 expected hits 4 Fighters owned by the Americans and 2 Infantrys owned by the Hisaichi lost in Vladivostok Hisaichi win, taking Vladivostok from Russians with 2 Adv.Fighters, 2 Infantrys and 1 Mech.Inf remaining. Battle score for attacker is 36 Casualties for Hisaichi: 5 Infantrys Casualties for Americans: 5 Fighters Casualties for Russians: 1 Bunker Battle in Chahar Hisaichi attack with 1 ArmoredCar, 1 Artillery and 1 Infantry Chinese defend with 1 ArmoredCar Hisaichi roll dice for 1 ArmoredCar, 1 Artillery and 1 Infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 2 : 1/1 hits, 0.17 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 3 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 ArmoredCar in Chahar, round 3 : 0/1 hits, 0.17 expected hits 1 ArmoredCar owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 ArmoredCar and 1 Artillery remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 ArmoredCar Battle in Hunan Hisaichi attack with 1 Artillery and 6 Infantrys Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 2/7 hits, 1.50 expected hits Chinese roll dice for 1 Artillery and 1 Elite in Hunan, round 2 : 0/2 hits, 0.67 expected hits 1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Hunan Hisaichi win, taking Hunan from Chinese with 1 Artillery and 6 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Battle in Shansi Hisaichi attack with 1 ArmoredCar, 1 Infantry and 1 Marine Chinese defend with 1 Artillery and 1 Marine Hisaichi roll dice for 1 ArmoredCar, 1 Infantry and 1 Marine in Shansi, round 2 : 0/3 hits, 1.00 expected hits Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Shansi Hisaichi roll dice for 1 ArmoredCar and 1 Marine in Shansi, round 3 : 0/2 hits, 0.83 expected hits Chinese roll dice for 1 Artillery and 1 Marine in Shansi, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Hisaichi lost in Shansi 1 Marine retreated to Shantung Chinese win with 1 Artillery and 1 Marine remaining. Battle score for attacker is -6 Casualties for Hisaichi: 1 ArmoredCar and 1 Infantry Battle in Java Hisaichi attack with 3 Artillerys and 5 Infantrys Anzac defend with 4 Infantrys Hisaichi roll dice for 3 Artillerys and 5 Infantrys in Java, round 2 : 2/8 hits, 2.33 expected hits Dutch roll dice for 4 Infantrys in Java, round 2 : 2/4 hits, 1.33 expected hits 2 Infantrys owned by the Anzac and 2 Infantrys owned by the Hisaichi lost in Java Hisaichi roll dice for 3 Artillerys and 3 Infantrys in Java, round 3 : 2/6 hits, 2.00 expected hits Dutch roll dice for 2 Infantrys in Java, round 3 : 1/2 hits, 0.67 expected hits 2 Infantrys owned by the Anzac and 1 Infantry owned by the Hisaichi lost in Java Hisaichi win, taking Java from Dutch with 3 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 3 Infantrys Casualties for Anzac: 4 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters moved from Vladivostok to Kirin 4 Infantrys moved from Changchun to Kirin 4 Infantrys moved from Changchun to Kirin Place Units - Hisaichi 1 Adv.Fighter and 2 Infantrys placed in Chita 8 Infantrys placed in Changchun 3 Infantrys placed in Peking 1 Elite, 1 Infantry and 1 Tank placed in Shantung 6 Infantrys placed in Hong Kong 4 Infantrys placed in Banjarmasin Turn Complete - Hisaichi Hisaichi collect 68 PUs; end with 68 PUsCombat Hit Differential Summary :
Hisaichi : -4.33 Chinese : -1.33 Russians : 1.00 Dutch : 1.00 -
TripleA Turn Summary: British round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - British 1 unit repaired. 1 Carrier, 1 Destroyer, 2 Fighters and 1 Submarine moved from 21 Sea Zone to 23 Sea Zone 1 Battleship and 5 Destroyers moved from 22 Sea Zone to 23 Sea Zone 1 Adv.Fighter and 2 Fighters moved from Manchester to 23 Sea Zone 1 Bomber moved from Manchester to 23 Sea Zone 3 Tanks moved from W.Iran to Syria 3 Tanks moved from Syria to Lower Egypt 1 Infantry and 2 Tanks moved from Peru to N.Chile 1 Tank moved from N.Thailand to S.French Indochina French take S.French Indochina from Hisaichi 1 Tank moved from S.French Indochina to S.Thailand 3 ArmoredCars and 1 Tank moved from Assam to S.Thailand 3 ArmoredCars and 3 Tanks moved from Burma to S.Thailand 1 Mech.Inf and 1 Tank moved from N.Thailand to S.Thailand 2 Mech.Infs and 5 Tanks moved from N.French Indochina to S.Thailand 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys moved from Mysore to 59 Sea Zone 3 Infantrys moved from Madras to Mysore 1 Infantry moved from Bihar to Hyderabad 4 Infantrys and 2 Transports moved from 59 Sea Zone to 66 Sea Zone 4 Infantrys moved from 66 Sea Zone to Sumatra 1 Adv.Fighter moved from Madras to Sumatra Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 1 Destroyer, 3 Elites, 1 Factory, 2 Infantrys and 9 Tanks; Remaining resources: 1 PUs; Combat - British Battle in 23 Sea Zone British attack with 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers, 4 Fighters and 1 Submarine Germans defend with 2 Adv.Fighters, 2 Battleships, 1 Carrier, 1 Destroyer and 2 S.Submarines British roll dice for 1 Submarine in 23 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 2 S.Submarines in 23 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Battleship owned by the British British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 6 Destroyers and 4 Fighters in 23 Sea Zone, round 2 : 4/14 hits, 5.33 expected hits Units damaged: 1 Battleship owned by the Germans Germans roll dice for 2 Adv.Fighters, 2 Battleships, 1 Carrier and 1 Destroyer in 23 Sea Zone, round 2 : 3/6 hits, 3.50 expected hits 1 Destroyer owned by the Germans, 1 Submarine owned by the British, 2 Destroyers owned by the British and 2 S.Submarines owned by the Germans lost in 23 Sea Zone British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Carrier, 4 Destroyers and 4 Fighters in 23 Sea Zone, round 3 : 3/12 hits, 4.67 expected hits Germans roll dice for 2 Adv.Fighters, 2 Battleships and 1 Carrier in 23 Sea Zone, round 3 : 4/5 hits, 3.17 expected hits 1 Carrier owned by the British, 3 Destroyers owned by the British, 2 Adv.Fighters owned by the Germans and 1 Carrier owned by the Germans lost in 23 Sea Zone British roll dice for 1 Adv.Fighter, 1 Battleship, 1 Bomber, 1 Destroyer and 4 Fighters in 23 Sea Zone, round 4 : 5/8 hits, 3.50 expected hits Germans roll dice for 2 Battleships in 23 Sea Zone, round 4 : 1/2 hits, 1.33 expected hits 1 Destroyer owned by the British and 2 Battleships owned by the Germans lost in 23 Sea Zone British win with 1 Adv.Fighter, 1 Battleship, 1 Bomber and 4 Fighters remaining. Battle score for attacker is 33 Casualties for British: 1 Carrier, 6 Destroyers and 1 Submarine Casualties for Germans: 2 Adv.Fighters, 2 Battleships, 1 Carrier, 1 Destroyer and 2 S.Submarines Battle in N.Chile British attack with 1 Infantry and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Infantry and 2 Tanks in N.Chile, round 2 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 0/3 hits, 1.00 expected hits 2 Infantrys owned by the Neutral lost in N.Chile British roll dice for 1 Infantry and 2 Tanks in N.Chile, round 3 : 2/3 hits, 1.17 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral and 1 Infantry owned by the British lost in N.Chile British loses 0 PUs for violating N.Chiles neutrality. British win, taking N.Chile from Neutral with 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Battle in S.Thailand British attack with 6 ArmoredCars, 3 Mech.Infs and 11 Tanks Thai defend with 1 Infantry British roll dice for 6 ArmoredCars, 3 Mech.Infs and 11 Tanks in S.Thailand, round 2 : 5/20 hits, 8.50 expected hits Thai roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Thai lost in S.Thailand British win, taking S.Thailand from Thai with 6 ArmoredCars, 3 Mech.Infs and 11 Tanks remaining. Battle score for attacker is 2 Casualties for Thai: 1 Infantry Non Combat Move - British 1 AAGun moved from Assam to Calcutta 6 Infantrys moved from Cairo to Lower Egypt 1 Adv.Fighter moved from 23 Sea Zone to Oslo 2 Fighters moved from 23 Sea Zone to Leningrad 1 Bomber and 2 Fighters moved from 23 Sea Zone to Oslo 1 Transport moved from 119 Sea Zone to 83 Sea Zone 2 Infantrys moved from Scotland to Manchester 5 Infantrys and 2 Tanks moved from Manchester to Dover 1 Artillery and 4 Infantrys moved from Wales to Dover Place Units - British 1 Bunker placed in Lower Egypt 1 Bunker and 6 Tanks placed in Cairo 2 Artillerys, 1 Elite and 2 Infantrys placed in Delhi 1 Factory placed in E.Iran 3 Tanks placed in W.Iran 1 Destroyer placed in 21 Sea Zone 2 Elites placed in Bombay Turn Complete - British British collect 100 PUs; end with 101 PUsCombat Hit Differential Summary :
Germans : 0.00 Neutral : -0.33 British : -2.67 Thai : -0.33 -
TripleA Turn Summary: Anzac round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Anzac 2 Elites and 1 Marine moved from Broome to 67 Sea Zone 1 Elite moved from Western Australia to 67 Sea Zone 1 Artillery, 2 Elites, 3 Infantrys and 1 Marine moved from Sumatra to 66 Sea Zone 1 Battleship, 4 Cruisers, 1 Destroyer, 3 Elites and 1 Marine moved from 67 Sea Zone to 65 Sea Zone 1 Artillery, 3 Cruisers, 1 Destroyer, 2 Elites, 3 Infantrys, 1 Marine and 2 Transports moved from 66 Sea Zone to 65 Sea Zone 1 Artillery, 5 Elites, 3 Infantrys and 2 Marines moved from 65 Sea Zone to Malaya 1 Destroyer moved from 122 Sea Zone to 66 Sea Zone 3 Elites moved from Townsville to Northern Territory 3 Infantrys moved from Northern Territory to Western Australia 3 Elites moved from Port Moresby to West Papua 1 Infantry moved from New South Wales to South Australia Purchase Units - Anzac Anzac buy 1 Cruiser, 4 Elites and 2 Transports; Remaining resources: 0 PUs; Combat - Anzac Battle in Malaya Anzac attack with 1 Artillery, 5 Elites, 3 Infantrys and 2 Marines Thai defend with 1 AAGun, 2 Artillerys, 3 Elites, 1 Factory, 4 Infantrys and 1 Tank Anzac roll dice for 1 Battleship and 7 Cruisers in Malaya, round 2 : 4/8 hits, 4.17 expected hits Anzac roll dice for 1 Artillery, 5 Elites, 3 Infantrys and 2 Marines in Malaya, round 2 : 6/11 hits, 3.67 expected hits Thai roll dice for 2 Artillerys, 3 Elites, 4 Infantrys and 1 Tank in Malaya, round 2 : 4/10 hits, 3.50 expected hits 3 Infantrys owned by the Anzac, 4 Infantrys owned by the Thai, 3 Elites owned by the Thai, 1 Elite owned by the Anzac, 1 Tank owned by the Thai and 2 Artillerys owned by the Thai lost in Malaya Anzac win, taking Malaya from Thai with 1 Artillery, 4 Elites and 2 Marines remaining. Battle score for attacker is 21 Casualties for Anzac: 1 Elite and 3 Infantrys Casualties for Thai: 2 Artillerys, 3 Elites, 4 Infantrys and 1 Tank Non Combat Move - Anzac Place Units - Anzac 1 Cruiser and 2 Transports placed in 113 Sea Zone 3 Elites placed in Broome 1 Elite placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Anzac : 2.17 Thai : 0.50 -
TripleA Turn Summary: Dutch round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Purchase Units - Dutch Dutch buy 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Place Units - Dutch 3 Infantrys placed in Suriname 2 Tanks placed in Sumatra Turn Complete - Dutch Dutch collect 13 PUs; end with 13 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Finns 1 Infantry moved from Vyborg to S.Karelia Finns take S.Karelia from Russians 5 Elites, 1 Fighter and 15 Infantrys moved from Oulu to Vyborg 1 Elite and 3 Infantrys moved from Tampere to Kotka 1 Elite and 5 Infantrys moved from Helsinki to Tampere Purchase Units - Finns Finns buy 2 Artillerys, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Combat - Finns Non Combat Move - Finns Place Units - Finns 2 Artillerys, 1 Elite and 3 Infantrys placed in Helsinki Turn Complete - Finns Finns collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Romanians round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Romanians 2 Infantrys moved from Donetsk to Crimea 1 Tank moved from Crimea to Donetsk 4 Tanks moved from Donetsk to Kiev 1 Tank moved from Tula to Kiev 2 Elites moved from Vinnytsia to Kiev 1 Artillery moved from Donetsk to Kiev 1 Elite and 5 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from Bucharest to E.Romania Purchase Units - Romanians Romanians buy 2 ArmoredCars, 2 Artillerys, 1 Elite, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - Romanians Place Units - Romanians 2 Artillerys and 1 Elite placed in Kiev 2 ArmoredCars and 1 Tank placed in E.Romania 4 Infantrys placed in Bucharest Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Thai round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Purchase Units - Thai Thai buy 1 Elite, 3 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Place Units - Thai 1 Elite, 3 Infantrys and 2 Tanks placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 9
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 9 Combat Move - Americans 4 units repaired. 2 Artillerys moved from Iwo Jima to 94 Sea Zone 2 Artillerys and 1 B.Transport moved from 94 Sea Zone to 107 Sea Zone 2 Artillerys moved from 107 Sea Zone to Davao 1 Tank moved from Tokyo to 85 Sea Zone 1 Tank and 1 Transport moved from 85 Sea Zone to 107 Sea Zone 1 Tank moved from 107 Sea Zone to Davao 3 Adv.Fighters moved from 94 Sea Zone to Davao 1 Adv.Fighter moved from 85 Sea Zone to Davao 1 Destroyer moved from 85 Sea Zone to 87 Sea Zone 3 Battleships moved from 85 Sea Zone to 107 Sea Zone 1 S.Bomber moved from Iwo Jima to Davao 1 Destroyer moved from 94 Sea Zone to 87 Sea Zone 3 S.Submarines moved from 85 Sea Zone to 87 Sea Zone 1 B.Carrier moved from 85 Sea Zone to 87 Sea Zone 1 B.Transport moved from 85 Sea Zone to 101 Sea Zone 1 Tank moved from Yap to 101 Sea Zone 1 Tank moved from 101 Sea Zone to Guam Americans take Guam from Yamamoto 1 Transport moved from 85 Sea Zone to 101 Sea Zone 1 Tank moved from Yap to 101 Sea Zone 1 Tank moved from 101 Sea Zone to Peleliu Americans take Peleliu from Yamamoto 1 B.Carrier moved from 94 Sea Zone to 101 Sea Zone 1 Infantry moved from Woleai to Ulithi 3 Infantrys moved from Dublin to 18 Sea Zone 1 Destroyer, 3 Infantrys and 2 Transports moved from 18 Sea Zone to 17 Sea Zone 3 Infantrys moved from 17 Sea Zone to Azores Purchase Units - Americans Americans buy 2 ArmoredCars, 3 B.Transports, 2 Destroyers, 2 Elites, 2 Factorys, 4 Infantrys, 5 Marines, 4 S.Submarines and 3 Submarines; Remaining resources: 0 PUs; Combat - Americans Battle in 87 Sea Zone Americans attack with 1 B.Carrier, 2 Destroyers and 3 S.Submarines Yamamoto defend with 2 Submarines Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 2 Submarines in 87 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 B.Carrier and 2 Destroyers in 87 Sea Zone, round 2 : 0/3 hits, 0.83 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans roll dice for 3 S.Submarines in 87 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Yamamoto roll dice for 1 Submarine in 87 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Submarine owned by the Yamamoto lost in 87 Sea Zone Americans win with 1 B.Carrier, 2 Destroyers and 3 S.Submarines remaining. Battle score for attacker is 14 Casualties for Yamamoto: 2 Submarines Battle in Davao Americans attack with 4 Adv.Fighters, 2 Artillerys, 1 S.Bomber and 1 Tank Yamamoto defend with 1 AAGun, 1 Factory and 5 Infantrys AA fire in Davao : 1/5 hits, 0.83 expected hits 1 S.Bomber owned by the Americans lost in Davao Americans roll dice for 3 Battleships in Davao, round 2 : 3/3 hits, 2.00 expected hits Americans roll dice for 4 Adv.Fighters, 2 Artillerys and 1 Tank in Davao, round 2 : 1/7 hits, 3.17 expected hits Yamamoto roll dice for 5 Infantrys in Davao, round 2 : 2/5 hits, 1.67 expected hits 4 Infantrys owned by the Yamamoto and 2 Artillerys owned by the Americans lost in Davao Americans roll dice for 4 Adv.Fighters and 1 Tank in Davao, round 3 : 3/5 hits, 2.50 expected hits Yamamoto roll dice for 1 Infantry in Davao, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Davao Americans win, taking Davao from Yamamoto with 4 Adv.Fighters and 1 Tank remaining. Battle score for attacker is -16 Casualties for Americans: 2 Artillerys and 1 S.Bomber Casualties for Yamamoto: 5 Infantrys Battle in Azores Americans attack with 3 Infantrys Neutral defend with 1 Infantry Americans roll dice for 3 Infantrys in Azores, round 2 : 0/3 hits, 0.50 expected hits Neutral roll dice for 1 Infantry in Azores, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Americans lost in Azores Americans roll dice for 2 Infantrys in Azores, round 3 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Azores, round 4 : 0/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 4 : 0/1 hits, 0.33 expected hits Americans roll dice for 2 Infantrys in Azores, round 5 : 1/2 hits, 0.33 expected hits Neutral roll dice for 1 Infantry in Azores, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Azores Americans loses 0 PUs for violating Azoress neutrality. Americans win, taking Azores from Neutral with 2 Infantrys remaining. Battle score for attacker is 0 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 B.Carrier moved from 87 Sea Zone to 107 Sea Zone EDIT: 1 B.Carrier moved from 101 Sea Zone to 107 Sea Zone 4 Adv.Fighters moved from Davao to 107 Sea Zone Place Units - Americans 1 Factory placed in Dublin 1 Factory placed in Iceland 1 S.Submarine placed in 18 Sea Zone 1 Marine placed in Munster 2 ArmoredCars placed in Tokyo 2 B.Transports placed in 87 Sea Zone 3 S.Submarines placed in 101 Sea Zone 2 Destroyers and 1 Submarine placed in 26 Sea Zone 1 B.Transport and 2 Submarines placed in 25 Sea Zone 2 Elites and 4 Infantrys placed in South Central USA 4 Marines placed in Tokyo Americans undo move 10. 2 Elites placed in Tokyo 4 Infantrys placed in South Central USA Turn Complete - Americans Americans collect 127 PUs; end with 127 PUsCombat Hit Differential Summary :
Neutral : -0.33 Yamamoto : -1.00 Americans : -3.00 AA fire in Davao : : 0.17 -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Germans 10 HeavyTanks moved from Rostov to Stalingrad 1 Infantry moved from Kiev to Kursk 14 Infantrys and 4 Tanks moved from East Prussia to Latvia 6 Infantrys moved from Danzig to 24 Sea Zone 6 Infantrys moved from 24 Sea Zone to Leningrad 1 HeavyTank, 24 Infantrys and 4 Tanks moved from Latvia to Leningrad 2 Artillerys and 17 Infantrys moved from Vyborg to Leningrad 4 Infantrys moved from Minsk to Novgorod 1 Infantry moved from Kiev to Donetsk 1 Elite and 8 Infantrys moved from Vinnytsia to Kiev 5 Infantrys moved from Krakow to Vinnytsia 4 Infantrys moved from Warsaw to Brest 5 Infantrys moved from Bohemia to Krakow Purchase Units - Germans Germans buy 2 Elites, 1 HeavyTank, 45 Infantrys, 2 Stukas and 2 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in Stalingrad Germans attack with 10 HeavyTanks Russians defend with 1 AAGun, 1 Bunker, 1 Factory and 10 Infantrys Germans roll dice for 10 HeavyTanks in Stalingrad, round 2 : 7/10 hits, 6.67 expected hits Units damaged: 1 Bunker owned by the Russians Russians roll dice for 1 Bunker and 10 Infantrys in Stalingrad, round 2 : 2/11 hits, 3.83 expected hits 6 Infantrys owned by the Russians and 2 HeavyTanks owned by the Germans lost in Stalingrad Germans roll dice for 8 HeavyTanks in Stalingrad, round 3 : 5/8 hits, 5.33 expected hits Russians roll dice for 1 Bunker and 4 Infantrys in Stalingrad, round 3 : 2/5 hits, 1.83 expected hits 4 Infantrys owned by the Russians, 2 HeavyTanks owned by the Germans and 1 Bunker owned by the Russians lost in Stalingrad Germans win, taking Stalingrad from Russians with 6 HeavyTanks remaining. Battle score for attacker is -2 Casualties for Germans: 4 HeavyTanks Casualties for Russians: 1 Bunker and 10 Infantrys Battle in Leningrad Germans attack with 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks British defend with 2 Fighters; Russians defend with 1 AAGun, 1 Artillery, 6 Bunkers, 2 Elites, 1 Factory, 4 HeavyTanks and 15 Infantrys Germans roll dice for 2 Artillerys, 1 HeavyTank, 47 Infantrys and 4 Tanks in Leningrad, round 2 : 8/54 hits, 11.50 expected hits Units damaged: 6 Bunkers owned by the Russians Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 15 Infantrys in Leningrad, round 2 : 17/30 hits, 12.67 expected hits 2 Infantrys owned by the Russians and 17 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 30 Infantrys and 4 Tanks in Leningrad, round 3 : 11/37 hits, 8.67 expected hits Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 13 Infantrys in Leningrad, round 3 : 11/28 hits, 12.00 expected hits 11 Infantrys owned by the Russians and 11 Infantrys owned by the Germans lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 19 Infantrys and 4 Tanks in Leningrad, round 4 : 8/26 hits, 6.83 expected hits Russians roll dice for 1 Artillery, 6 Bunkers, 2 Elites, 2 Fighters, 4 HeavyTanks and 2 Infantrys in Leningrad, round 4 : 11/17 hits, 8.33 expected hits 2 Elites owned by the Russians, 2 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 11 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 8 Infantrys and 4 Tanks in Leningrad, round 5 : 5/15 hits, 5.00 expected hits Russians roll dice for 3 Bunkers, 2 Fighters and 4 HeavyTanks in Leningrad, round 5 : 5/9 hits, 5.17 expected hits 2 Fighters owned by the British, 5 Infantrys owned by the Germans and 3 Bunkers owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 6 : 3/10 hits, 4.17 expected hits Russians roll dice for 4 HeavyTanks in Leningrad, round 6 : 0/4 hits, 2.67 expected hits 3 HeavyTanks owned by the Russians lost in Leningrad Germans roll dice for 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks in Leningrad, round 7 : 2/10 hits, 4.17 expected hits Russians roll dice for 1 HeavyTank in Leningrad, round 7 : 0/1 hits, 0.67 expected hits 1 HeavyTank owned by the Russians lost in Leningrad Germans win, taking Leningrad from Russians with 2 Artillerys, 1 HeavyTank, 3 Infantrys and 4 Tanks remaining. Battle score for attacker is 32 Casualties for Germans: 44 Infantrys Casualties for Russians: 1 Artillery, 6 Bunkers, 2 Elites, 4 HeavyTanks and 15 Infantrys Casualties for British: 2 Fighters Battle in Novgorod Germans attack with 4 Infantrys Russians defend with 1 Infantry Germans roll dice for 4 Infantrys in Novgorod, round 2 : 1/4 hits, 0.67 expected hits Russians roll dice for 1 Infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 4 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Germans 1 Infantry moved from Odessa to Donetsk 1 ArmoredCar and 9 Infantrys moved from Danzig to East Prussia 4 Infantrys moved from Hamburg to Denmark 1 Infantry moved from Pomerania to Hamburg 24 Infantrys moved from Pomerania to Danzig 15 Infantrys moved from Brandenburg to Bohemia 13 Infantrys moved from Berlin to Brandenburg Place Units - Germans 4 Infantrys and 2 Stukas placed in Hamburg 1 Elite, 1 HeavyTank and 2 Tanks placed in Vinnytsia 1 Elite and 3 Infantrys placed in Warsaw 5 Infantrys placed in Bohemia 15 Infantrys placed in Berlin 4 Infantrys placed in Rhine 3 Infantrys placed in Bavaria 8 Infantrys placed in Paris 3 Infantrys placed in Normandy Turn Complete - Germans Germans collect 138 PUs; end with 138 PUsCombat Hit Differential Summary :
Germans : -3.00 Russians : 0.50 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Russians 6 Infantrys moved from Evenkia to Olyokminsk 6 Infantrys moved from Sibirsky to Evenkia 6 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Yakutsk to Ayan 2 Fighters moved from N.Buryat Mongolia to Ayan 3 Infantrys moved from N.Buryat Mongolia to Ayan 1 Infantry moved from Penza to Saratov 1 Infantry moved from Georgia to Rostov Russians take Rostov from Germans 1 Artillery and 1 Infantry moved from Yaroslavl to S.Karelia 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Mech.Rocket moved from Moscow to Tula Russians take Tula from Romanians 1 Mech.Rocket moved from Tula to Moscow 1 Destroyer and 1 Submarine moved from 12 Sea Zone to 23 Sea Zone 2 Artillerys and 1 Infantry moved from Oslo to Stockholm 2 Transports moved from 12 Sea Zone to 23 Sea Zone 2 Infantrys moved from Novosibirsk to Ufa Purchase Units - Russians Russians buy 4 Bunkers, 25 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Russians Battle in Stockholm Russians attack with 2 Artillerys and 1 Infantry Neutral defend with 1 Bunker Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 2 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 2 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 3 : 1/3 hits, 1.00 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Bunker in Stockholm, round 3 : 0/1 hits, 0.50 expected hits Russians roll dice for 2 Artillerys and 1 Infantry in Stockholm, round 4 : 0/3 hits, 1.00 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 4 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Russians lost in Stockholm Russians roll dice for 2 Artillerys in Stockholm, round 5 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Bunker in Stockholm, round 5 : 0/1 hits, 0.50 expected hits 1 Bunker owned by the Neutral lost in Stockholm Russians loses 0 PUs for violating Stockholms neutrality. Russians win, taking Stockholm from Neutral with 2 Artillerys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Neutral: 1 Bunker Battle in S.Karelia Russians attack with 1 Artillery and 3 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Artillery and 3 Infantrys in S.Karelia, round 2 : 2/4 hits, 1.00 expected hits Finns roll dice for 1 Infantry in S.Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Finns lost in S.Karelia Russians win, taking S.Karelia from Finns with 1 Artillery and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Battle in Ayan Russians attack with 2 Fighters and 5 Infantrys Hisaichi defend with 1 Artillery and 3 Infantrys Russians roll dice for 2 Fighters and 5 Infantrys in Ayan, round 2 : 4/7 hits, 1.50 expected hits Hisaichi roll dice for 1 Artillery and 3 Infantrys in Ayan, round 2 : 4/4 hits, 1.33 expected hits 4 Infantrys owned by the Russians, 3 Infantrys owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Ayan Russians win, taking Ayan from Hisaichi with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 4 Infantrys Casualties for Hisaichi: 1 Artillery and 3 Infantrys Non Combat Move - Russians 2 Fighters moved from Ayan to N.Buryat Mongolia Place Units - Russians 1 Bunker and 3 Tanks placed in Georgia 1 Bunker and 4 Infantrys placed in Arkhangelsk 1 Bunker and 2 Infantrys placed in Tashkent 1 Bunker and 10 Infantrys placed in Moscow 5 Infantrys placed in Sverdlovsk 4 Infantrys placed in Sibirsky Turn Complete - Russians Russians collect 79 PUs; end with 80 PUsCombat Hit Differential Summary :
Neutral : -1.00 Hisaichi : 2.67 Finns : -0.33 Russians : 1.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Italians 1 ArmoredCar moved from Tobruk to 48 Sea Zone 15 Infantrys moved from Tobruk to 48 Sea Zone 1 ArmoredCar, 1 Battleship, 2 Destroyers, 15 Infantrys, 1 Submarine and 8 Transports moved from 48 Sea Zone to 56 Sea Zone 1 ArmoredCar and 15 Infantrys moved from 56 Sea Zone to Lower Egypt 4 Adv.Fighters, 7 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 55 Infantrys and 2 Tanks moved from Mersa Matruh to Lower Egypt 1 Infantry moved from New Valley to Lower Egypt 1 Tank moved from South Africa to Cape Town Italians take Cape Town from British 3 Mech.Infs moved from South Africa to Italian East Africa 1 Artillery and 1 Elite moved from Kenya to Italian East Africa 2 ArmoredCars moved from Equatoria to Italian East Africa 1 Tank moved from South Africa to Mozambique Italians take Mozambique from British 1 Tank moved from Mozambique to Kenya 1 HeavyTank and 5 Tanks moved from South Africa to Kenya 1 Infantry moved from Angola to Belgian Congo 1 Tank moved from French Equatorial Africa to Italian East Africa 2 Artillerys and 2 Infantrys moved from French Equatorial Africa to Darfur Purchase Units - Italians Italians buy 2 Artillerys, 8 Infantrys, 4 Mech.Infs and 4 Transports; Remaining resources: 0 PUs; Combat - Italians Battle in Italian East Africa Italians attack with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank British defend with 1 Infantry Italians roll dice for 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank in Italian East Africa, round 2 : 1/8 hits, 3.00 expected hits British roll dice for 1 Infantry in Italian East Africa, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Italian East Africa Italians win, taking Italian East Africa from British with 2 ArmoredCars, 1 Artillery, 1 Elite, 3 Mech.Infs and 1 Tank remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Battle in Lower Egypt Italians attack with 4 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 2 Fighters, 3 HeavyTanks, 71 Infantrys and 2 Tanks British defend with 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks; French defend with 1 AAGun and 2 Infantrys AA fire in Lower Egypt : 3/6 hits, 1.00 expected hits 1 Fighter owned by the Italians and 2 Adv.Fighters owned by the Italians lost in Lower Egypt Italians roll dice for 1 Battleship in Lower Egypt, round 2 : 0/1 hits, 0.67 expected hits Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 71 Infantrys and 2 Tanks in Lower Egypt, round 2 : 21/90 hits, 20.00 expected hits Units damaged: 3 Bunkers owned by the British British roll dice for 3 ArmoredCars, 3 Bunkers, 1 Elite, 38 Infantrys and 8 Tanks in Lower Egypt, round 2 : 20/53 hits, 19.00 expected hits 3 ArmoredCars owned by the British, 2 Infantrys owned by the French, 20 Infantrys owned by the Italians and 13 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 51 Infantrys and 2 Tanks in Lower Egypt, round 3 : 14/70 hits, 16.67 expected hits British roll dice for 3 Bunkers, 1 Elite, 23 Infantrys and 8 Tanks in Lower Egypt, round 3 : 10/35 hits, 13.50 expected hits 10 Infantrys owned by the Italians and 14 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 41 Infantrys and 2 Tanks in Lower Egypt, round 4 : 15/60 hits, 15.00 expected hits British roll dice for 3 Bunkers, 1 Elite, 9 Infantrys and 8 Tanks in Lower Egypt, round 4 : 8/21 hits, 8.83 expected hits 1 Elite owned by the British, 5 Tanks owned by the British, 8 Infantrys owned by the Italians and 9 Infantrys owned by the British lost in Lower Egypt Italians roll dice for 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 33 Infantrys and 2 Tanks in Lower Egypt, round 5 : 16/52 hits, 13.67 expected hits British roll dice for 3 Bunkers and 3 Tanks in Lower Egypt, round 5 : 2/6 hits, 3.00 expected hits 3 Bunkers owned by the British, 3 Tanks owned by the British and 2 Infantrys owned by the Italians lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 8 ArmoredCars, 1 Artillery, 2 Elites, 1 Fighter, 3 HeavyTanks, 31 Infantrys and 2 Tanks remaining. Battle score for attacker is 41 Casualties for Italians: 2 Adv.Fighters, 1 Fighter and 40 Infantrys Casualties for British: 3 ArmoredCars, 3 Bunkers, 1 Elite, 36 Infantrys and 8 Tanks Casualties for French: 2 Infantrys Non Combat Move - Italians 1 Infantry moved from Tobruk to Mersa Matruh 1 HeavyTank and 2 Tanks moved from Hun to Mersa Matruh 1 Infantry moved from Tripoli to El Agheila 1 AAGun and 10 Infantrys moved from Rome to Campania 3 Infantrys moved from E.Morocco to W.Morocco 2 Infantrys moved from S.Tunisia to Tripoli 4 Infantrys moved from Tunis to S.Tunisia 1 AAGun moved from South Africa to Cape Town 2 Adv.Fighters moved from Lower Egypt to Mersa Matruh 1 Fighter moved from Lower Egypt to Mersa Matruh Place Units - Italians 4 Transports placed in 48 Sea Zone 4 Infantrys placed in E.Morocco 1 Artillery and 2 Infantrys placed in French Equatorial Africa 3 Mech.Infs placed in Hun 1 Artillery, 2 Infantrys and 1 Mech.Inf placed in Tunis Turn Complete - Italians Italians collect 79 PUs; end with 79 PUsCombat Hit Differential Summary :
Italians : -2.00 British : -4.67 AA fire in Lower Egypt : : 2.00 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - French 1 Artillery moved from Bolivia to Argentina Purchase Units - French French buy 1 Bunker and 2 Tanks; Remaining resources: 1 PUs; Combat - French Battle in Argentina French attack with 1 Artillery Neutral defend with 3 Infantrys French roll dice for 1 Artillery in Argentina, round 2 : 0/1 hits, 0.33 expected hits Neutral roll dice for 3 Infantrys in Argentina, round 2 : 1/3 hits, 1.00 expected hits 1 Artillery owned by the French lost in Argentina Neutral win with 3 Infantrys remaining. Battle score for attacker is -4 Casualties for French: 1 Artillery Non Combat Move - French Place Units - French 1 Bunker and 2 Tanks placed in Syria Turn Complete - French French collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Neutral : 0.00 French : -0.33 -
TripleA Turn Summary: Yamamoto round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Turn Complete - YamamotoCombat Hit Differential Summary :
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@dawgoneit japan don’t have a chance in this war if the u.s. puts its focus on the pacific
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TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World At War, version: 2.1.1
Game History
Round: 10 Combat Move - Chinese 1 Artillery and 3 Infantrys moved from Kweichow to Hunan 1 Artillery and 1 Infantry moved from Suiyuan to Chahar 2 ArmoredCars and 2 Tanks moved from South Gobi to Chahar 2 ArmoredCars and 2 Tanks moved from Ningsia to Chahar 1 Artillery and 1 Marine moved from Shansi to Anhwei 1 Tank moved from Hupeh to Hunan 1 Adv.Fighter and 1 Fighter moved from Shensi to Hunan 2 ArmoredCars moved from Shensi to Hunan 1 Infantry moved from South Gobi to Suiyuan 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 1 Artillery and 1 Infantry moved from E.Qinghai to Ningsia 1 Elite and 5 Infantrys moved from Hsining to E.Qinghai 1 Artillery and 1 Infantry moved from E.Sinkiang to Gobi Altai 3 Infantrys moved from Urumqi to E.Sinkiang 1 Elite moved from Shensi to Shansi 1 Artillery moved from Shensi to Hupeh 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan Purchase Units - Chinese Chinese buy 2 ArmoredCars, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank Hisaichi defend with 1 Artillery and 6 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 2 : 6/9 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery and 6 Infantrys in Hunan, round 2 : 0/7 hits, 2.33 expected hits 6 Infantrys owned by the Hisaichi lost in Hunan Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Hunan, round 3 : 2/9 hits, 3.00 expected hits Hisaichi roll dice for 1 Artillery in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Hunan Chinese win, taking Hunan from Hisaichi with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 16 Casualties for Hisaichi: 1 Artillery and 6 Infantrys Battle in Chahar Chinese attack with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks Hisaichi defend with 1 ArmoredCar and 1 Artillery Chinese roll dice for 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks in Chahar, round 2 : 3/10 hits, 4.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Artillery in Chahar, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi and 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 4 ArmoredCars, 1 Artillery, 1 Infantry and 4 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 1 ArmoredCar and 1 Artillery Battle in Anhwei Chinese attack with 1 Artillery and 1 Marine Hisaichi defend with 1 ArmoredCar and 1 Mech.Inf Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 2 : 1/2 hits, 1.00 expected hits Hisaichi roll dice for 1 ArmoredCar and 1 Mech.Inf in Anhwei, round 2 : 0/2 hits, 0.50 expected hits 1 ArmoredCar owned by the Hisaichi lost in Anhwei Chinese roll dice for 1 Artillery and 1 Marine in Anhwei, round 3 : 2/2 hits, 1.00 expected hits Hisaichi roll dice for 1 Mech.Inf in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Mech.Inf owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Marine remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 ArmoredCar and 1 Mech.Inf Non Combat Move - Chinese 1 Adv.Fighter and 1 Fighter moved from Hunan to Hupeh 1 AAGun moved from Szechwan to Hupeh 1 AAGun moved from Shensi to Suiyuan Place Units - Chinese 1 Artillery and 2 Elites placed in Hupeh 1 Artillery, 2 Infantrys and 3 Tanks placed in Hsining 2 ArmoredCars placed in Urumqi Turn Complete - Chinese Chinese collect 40 PUs; end with 41 PUsCombat Hit Differential Summary :
Hisaichi : -4.00 Chinese : 2.00 -
@Whackamatt this one is done also
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Thanks for playing! I don’t think it was quite in the bag yet, but yeah I have the advantage with Japan out but Russia still in.
I do think you would have crushed Cairo and the middle East as Italy, though. Moscow would have gone on to tall before America came in.





