@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
-
So I will assume you take the CV for your 2 hits, and I will just continue the battle
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Kansu to Kazakhstan 1 bomber moved from Kwangtung to Kazakhstan 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 2 bombers moved from Philippines to 35 Sea Zone 2 bombers moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 bomber Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits ANZAC roll dice for 1 carrier in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone Japanese roll dice for 2 bombers in 46 Sea Zone, round 3 : 2/2 hits, 1.33 expected hits ANZAC roll dice for 1 fighter in 46 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the ANZAC and 1 bomber owned by the Japanese lost in 46 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 bomber, 1 destroyer and 1 submarine Casualties for ANZAC: 1 carrier and 1 fighter Non Combat Move - Japanese Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from 46 Sea Zone to Kwangtung 1 carrier moved from 37 Sea Zone to 20 Sea Zone 1 armour moved from Malaya to 37 Sea Zone 1 marine moved from Malaya to 37 Sea Zone 1 armour, 1 battleship, 1 marine and 2 transports moved from 37 Sea Zone to 20 Sea Zone 1 marine moved from 20 Sea Zone to Kwangtung 1 armour moved from 20 Sea Zone to Kwangtung 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 1 aaGun moved from 20 Sea Zone to Kwangtung 1 infantry moved from 20 Sea Zone to Kwangtung 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 7 fighters, 1 submarine and 4 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Anhwe to Kwangtung 1 infantry moved from Shantung to Anhwe 2 mech_infantrys moved from Shantung to Anhwe 1 aaGun moved from Anhwe to Kiangsi 2 infantry moved from Anhwe to Kiangsi 1 infantry moved from Anhwe to Kiangsi 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 7 fighters moved from 20 Sea Zone to Kwangtung 4 tactical_bombers moved from 20 Sea Zone to Kwangtung 1 tactical_bomber moved from Shan State to Kwangtung 1 fighter moved from Shan State to Kwangtung 1 bomber moved from Kazakhstan to Samara Place Units - Japanese 2 fighters placed in Japan 1 armour and 2 mech_infantrys placed in Shantung 2 artilleries and 1 infantry placed in Kwangtung 3 infantry placed in Manchuria 1 destroyer and 2 submarines placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Americans from 8 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
ANZAC : 1.33 UK_Pacific : -1.33 Russians : -0.17 Japanese : -0.67
-
Edit was to remove TT in SZ8 which I forgot to move my sub until NCM. I let stand my blunder in not moving my Inf into New Guinea, which would have allowed your Fighter to survive in a withdrawal. So I lost a bomber, a sub and a DD in 45 to your CV and Fighter. Equal losses in IPCs
-
TripleA Move Summary: Americans round 12
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Yunnan to Shantung 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 83 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone
-
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Edit was to remove TT in SZ8 which I forgot to move my sub until NCM. I let stand my blunder in not moving my Inf into New Guinea, which would have allowed your Fighter to survive in a withdrawal. So I lost a bomber, a sub and a DD in 45 to your CV and Fighter. Equal losses in IPCs
Yeah, saw that.
Scramble from Gibraltar?
-
No scramble, thanks!
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Americans Americans buy 3 artilleries, 4 fighters, 1 infantry and 3 transports; Remaining resources: 1 PUs; Combat Move - Americans 1 armour and 1 infantry moved from Central United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 87 Sea Zone 1 armour and 1 infantry moved from 87 Sea Zone to French West Africa 1 bomber moved from Yunnan to Shantung 4 fighters moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 83 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone Combat - Americans Strategic bombing raid in Shantung AA fire in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Shantung causes 6 damage total. Battle in 83 Sea Zone Americans attack with 1 submarine Italians defend with 1 transport 1 transport owned by the Italians lost in 83 Sea Zone Americans roll dice for 1 submarine in 83 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in French West Africa Battle in 92 Sea Zone Americans attack with 5 fighters Italians defend with 1 destroyer and 1 submarine 1 submarine owned by the Italians Submerged Americans roll dice for 5 fighters in 92 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 92 Sea Zone Americans win, taking French West Africa from Italians with 5 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Non Combat Move - Americans 5 fighters moved from 92 Sea Zone to 91 Sea Zone 2 carriers, 1 destroyer, 4 fighters and 1 submarine moved from 91 Sea Zone to 87 Sea Zone 1 fighter moved from Eastern United States to 87 Sea Zone 1 carrier, 1 destroyer and 1 fighter moved from 91 Sea Zone to 87 Sea Zone 1 carrier, 1 cruiser, 4 destroyers, 1 submarine and 4 transports moved from 91 Sea Zone to 89 Sea Zone 1 bomber moved from Eastern United States to United Kingdom 1 armour, 4 artilleries and 5 infantry moved from Central United States to Southeast Mexico 1 bomber moved from Shantung to Yunnan 1 aaGun, 1 artillery, 1 fighter, 1 infantry and 1 mech_infantry moved from British Columbia to Western United States 1 fighter moved from Western United States to 89 Sea Zone 1 fighter moved from Hawaiian Islands to 89 Sea Zone Place Units - Americans 3 transports placed in 101 Sea Zone 3 artilleries and 1 infantry placed in Central United States 4 fighters placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 54 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kansu: Chinese has 1 infantry placed in Kansu 3 infantry moved from Hunan to Anhwe 1 infantry moved from Hopei to Anhwe 1 fighter moved from Yunnan to Anhwe Combat - Chinese Chinese creates battle in territory Kansu Battle in Anhwe Chinese attack with 1 fighter and 4 infantry Japanese defend with 2 infantry and 2 mech_infantrys Chinese roll dice for 1 fighter and 4 infantry in Anhwe, round 2 : 1/5 hits, 1.17 expected hits Japanese roll dice for 2 infantry and 2 mech_infantrys in Anhwe, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 3 infantry in Anhwe, round 3 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry and 2 mech_infantrys in Anhwe, round 3 : 2/3 hits, 1.00 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 1 fighter and 1 infantry in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 mech_infantrys in Anhwe, round 4 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe retreated to Anhwe Japanese win, taking Kansu from Japanese with 1 mech_infantry remaining. Battle score for attacker is -2 Casualties for Chinese: 4 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Anhwe to Yunnan 1 infantry moved from Suiyuyan to Shensi 1 infantry moved from Sikang to Szechwan Place Units - Chinese 3 artilleries placed in Yunnan Turn Complete - Chinese Chinese collect 11 PUs; end with 11 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 14 PUs Purchase Units - British British buy 3 artilleries, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 2 PUs; Combat Move - British 2 units repaired. 1 fighter moved from Union of South Africa to 70 Sea Zone 1 fighter moved from Union of South Africa to 82 Sea Zone 3 infantry and 1 mech_infantry moved from Union of South Africa to South West Africa 1 battleship and 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from Iraq to Anglo Egyptian Sudan 1 fighter moved from Iraq to 80 Sea Zone 1 mech_infantry moved from Egypt to Anglo Egyptian Sudan 1 mech_infantry moved from Siam to Shan State 3 infantry moved from Yunnan to Shan State 1 armour and 2 mech_infantrys moved from Kwangsi to Shan State 1 armour and 2 mech_infantrys moved from India to Shan State Combat - British Battle in 70 Sea Zone British attack with 1 fighter Italians defend with 1 transport 1 transport owned by the Italians lost in 70 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in 82 Sea Zone British attack with 1 fighter Italians defend with 2 transports 2 transports owned by the Italians lost in 82 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Italians: 2 transports Battle in 80 Sea Zone British attack with 1 battleship, 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 battleship, 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 battleship, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Anglo Egyptian Sudan British attack with 1 fighter and 1 mech_infantry Italians defend with 1 infantry British roll dice for 1 fighter and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anglo Egyptian Sudan retreated to Anglo Egyptian Sudan Italians win with 1 infantry remaining. Battle score for attacker is -4 Casualties for British: 1 mech_infantry Battle in Shan State British attack with 2 armour, 3 infantry and 5 mech_infantrys Japanese defend with 1 artillery and 1 infantry British roll dice for 2 armour, 3 infantry and 5 mech_infantrys in Shan State, round 2 : 3/10 hits, 2.33 expected hits Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 2 armour, 3 infantry and 5 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Battle in South West Africa British attack with 3 infantry and 1 mech_infantry Italians defend with 1 infantry British roll dice for 3 infantry and 1 mech_infantry in South West Africa, round 2 : 1/4 hits, 0.67 expected hits Italians roll dice for 1 infantry in South West Africa, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in South West Africa British win, taking South West Africa from Italians with 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Non Combat Move - British 1 fighter moved from 82 Sea Zone to French West Africa 1 fighter moved from Anglo Egyptian Sudan to Egypt 1 artillery and 5 infantry moved from Alexandria to Egypt 1 mech_infantry moved from Tobruk to Egypt 1 infantry moved from Persia to Northwest Persia 2 mech_infantrys moved from Iraq to Caucasus 1 infantry moved from Iraq to Northwest Persia 1 carrier and 1 transport moved from 71 Sea Zone to 80 Sea Zone 1 fighter moved from 80 Sea Zone to India 1 aaGun moved from Yunnan to Shan State 1 aaGun, 1 artillery and 15 infantry moved from Kwangsi to Yunnan 1 fighter moved from 70 Sea Zone to Union of South Africa 1 artillery moved from Northwest Persia to Iraq 2 armour, 16 artilleries, 27 infantry and 4 mech_infantrys moved from Northwest Persia to Caucasus Place Units - British 1 fighter, 1 infantry and 1 mech_infantry placed in Iraq 3 artilleries placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,4 British collect 32 PUs; end with 32 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,5,2,2 UK_Pacific collect 5 PUs (5 lost to blockades); end with 7 PUs Some Units in 39 Sea Zone change ownership: 1 destroyer
Combat Hit Differential Summary :
Italians : 0.00 British : 0.83 AA fire in Shantung : : -0.17 Americans : -0.83 Chinese : 0.17 Japanese : 0.17
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Italians Italians buy 1 artillery, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Italians 1 cruiser moved from 68 Sea Zone to 69 Sea Zone 1 bomber moved from Gibraltar to 69 Sea Zone 1 mech_infantry moved from Novosibirsk to Tsinghai 1 mech_infantry moved from Samara to Tsinghai 2 armour moved from Volgograd to Tsinghai 1 bomber moved from Volgograd to Tsinghai 1 submarine moved from 92 Sea Zone to 109 Sea Zone 1 infantry moved from Kenya to Ethiopia Italians take Ethiopia from British 1 infantry moved from Anglo Egyptian Sudan to Belgian Congo 1 infantry moved from French Equatorial Africa to French Central Africa Italians take French Central Africa from British Combat - Italians Battle in Tsinghai Italians attack with 2 armour, 1 bomber and 2 mech_infantrys Russians defend with 1 artillery and 2 infantry Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Russians lost in Tsinghai Italians roll dice for 2 armour, 1 bomber and 2 mech_infantrys in Tsinghai, round 3 : 1/5 hits, 2.00 expected hits Chinese roll dice for 1 artillery and 1 infantry in Tsinghai, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tsinghai Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Tsinghai, round 4 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Tsinghai Italians win, taking Tsinghai from Chinese with 2 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 artillery and 2 infantry Casualties for Italians: 1 mech_infantry Battle in 69 Sea Zone Italians attack with 1 bomber and 1 cruiser ANZAC defend with 1 cruiser Italians roll dice for 1 bomber and 1 cruiser in 69 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 69 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Italians roll dice for 1 bomber and 1 cruiser in 69 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits ANZAC roll dice for 1 cruiser in 69 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits 1 cruiser owned by the ANZAC and 1 cruiser owned by the Italians lost in 69 Sea Zone Italians win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Italians: 1 cruiser Casualties for ANZAC: 1 cruiser Non Combat Move - Italians 1 bomber moved from 69 Sea Zone to Belgian Congo 1 infantry moved from Rhodesia to Belgian Congo 1 infantry moved from Tanganyika Territory to Belgian Congo 1 transport moved from 68 Sea Zone to 66 Sea Zone 1 infantry moved from Northern Italy to 97 Sea Zone 1 infantry moved from Southern Italy to 97 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone 2 infantry moved from 92 Sea Zone to Gibraltar 1 submarine moved from 97 Sea Zone to 92 Sea Zone 1 bomber moved from Tsinghai to Russia Place Units - Italians 2 transports placed in 97 Sea Zone 2 fighters placed in Southern Italy 1 artillery and 2 infantry placed in Western Ukraine Turn Complete - Italians Italians collect 30 PUs; end with 30 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 38 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 43 PUs
Combat Hit Differential Summary :
Italians : -4.17 ANZAC : 0.00 Chinese : -1.00
-
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 2 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians EDIT: 1 artillery and 1 infantry moved from Johnston Island to 30 Sea Zone EDIT: 1 artillery, 1 infantry and 1 transport moved from 30 Sea Zone to 54 Sea Zone EDIT: 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland EDIT: 1 carrier, 1 cruiser and 2 fighters moved from 30 Sea Zone to 54 Sea Zone 2 fighters moved from Wake Island to Queensland Combat - ANZAC Battle in Java Battle in Sumatra ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Sumatra, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra ANZAC win, taking Java from Japanese, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 2 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Egypt to Anglo Egyptian Sudan Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67
-
I forgot a couple moves with USA/UK so I edited them in, on the Pac side.
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 2 fighters, 10 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 5 fighters moved from Greece to Gibraltar 3 fighters moved from Western Germany to Gibraltar 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 4 fighters moved from Volgograd to Greece 2 tactical_bombers moved from Volgograd to Greece 2 artilleries moved from Finland to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 4 infantry moved from Archangel to Smolensk 3 infantry moved from Novgorod to Belarus 2 artilleries moved from 127 Sea Zone to Archangel 2 infantry moved from 127 Sea Zone to Archangel 1 artillery moved from Norway to Finland 2 infantry moved from Norway to Finland 1 mech_infantry moved from Belarus to Ukraine 5 artilleries and 11 infantry moved from Germany to Poland 22 infantry moved from Volgograd to Tambov 2 aaGuns moved from Volgograd to Tambov 21 artilleries moved from Volgograd to Tambov 13 armour and 26 mech_infantrys moved from Volgograd to Bryansk 4 mech_infantrys moved from Rostov to Ukraine 4 armour moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Bryansk 1 infantry moved from Bulgaria to Romania 1 submarine moved from 85 Sea Zone to 52 Sea Zone Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 infantry placed in Volgograd 3 mech_infantrys placed in Germany 3 infantry placed in Western Germany 1 submarine placed in 105 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans repair damage of 6x factory_minor; Remaining resources: 80 PUs; Germans buy 2 fighters, 10 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans Non Combat Move - Germans 5 fighters moved from Greece to Gibraltar 3 fighters moved from Western Germany to Gibraltar 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 109 Sea Zone 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 4 fighters moved from Volgograd to Greece 2 tactical_bombers moved from Volgograd to Greece 2 artilleries moved from Finland to 127 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 4 infantry moved from Archangel to Smolensk 3 infantry moved from Novgorod to Belarus 2 artilleries moved from 127 Sea Zone to Archangel 2 infantry moved from 127 Sea Zone to Archangel 1 artillery moved from Norway to Finland 2 infantry moved from Norway to Finland 1 mech_infantry moved from Belarus to Ukraine 5 artilleries and 11 infantry moved from Germany to Poland 22 infantry moved from Volgograd to Tambov 2 aaGuns moved from Volgograd to Tambov 21 artilleries moved from Volgograd to Tambov 13 armour and 26 mech_infantrys moved from Volgograd to Bryansk 4 mech_infantrys moved from Rostov to Ukraine 4 armour moved from Rostov to Ukraine 2 aaGuns moved from Rostov to Bryansk 1 infantry moved from Bulgaria to Romania 1 submarine moved from 85 Sea Zone to 52 Sea Zone Place Units - Germans 3 infantry placed in Russia 3 infantry placed in Ukraine 3 mech_infantrys placed in Novgorod 1 infantry placed in Volgograd 3 mech_infantrys placed in Germany 3 infantry placed in Western Germany 1 submarine placed in 105 Sea Zone 2 fighters placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 81 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Greece: 1 bomber EDIT: Adding units owned by Germans to Gibraltar: 1 bomber EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
-
edited a NCM, please use second post
-
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese 3 artilleries and 66 infantry moved from Caucasus to Volgograd EDIT: 1 artillery and 3 infantry moved from Kwangsi to Yunnan Combat - Russians Battle in Volgograd Russians attack with 3 artilleries and 66 infantry Germans defend with 1 factory_minor and 1 infantry Russians roll dice for 3 artilleries and 66 infantry in Volgograd, round 2 : 8/69 hits, 12.50 expected hits Germans roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 3 artilleries and 66 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 aaGuns moved from Caucasus to Volgograd 1 tactical_bomber moved from Iraq to India Turn Complete - Russians
Combat Hit Differential Summary :
Germans : -0.33 Russians : -4.50
-
TripleA Turn Summary: Japanese round 13
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 13 Purchase Units - Japanese Japanese repair damage of 6x factory_minor; Remaining resources: 65 PUs; 6 SuicideAttackTokens; Japanese buy 2 artilleries, 1 harbour, 2 infantry, 1 marine, 1 mech_infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 artilleries moved from Kwangtung to 20 Sea Zone 2 infantry moved from Kiangsi to 20 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 20 Sea Zone to 42 Sea Zone 2 artilleries moved from 42 Sea Zone to Java 2 infantry moved from 42 Sea Zone to Java 1 submarine moved from 39 Sea Zone to 41 Sea Zone 1 submarine moved from 39 Sea Zone to 42 Sea Zone 1 marine moved from Kwangtung to 20 Sea Zone 1 battleship and 1 marine moved from 20 Sea Zone to 41 Sea Zone 1 marine moved from 41 Sea Zone to Sumatra 1 artillery moved from Kwangtung to 20 Sea Zone 1 mech_infantry moved from Chahar to Hopei Japanese take Hopei from Chinese 1 mech_infantry moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangtung to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra 1 artillery moved from 41 Sea Zone to Sumatra 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 2 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 submarine moved from 8 Sea Zone to 10 Sea Zone 1 submarine moved from 6 Sea Zone to 1 Sea Zone 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 1 submarine moved from 74 Sea Zone to 73 Sea Zone 1 submarine moved from 20 Sea Zone to 37 Sea Zone Combat - Japanese Battle in 42 Sea Zone Japanese attack with 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 41 Sea Zone Japanese attack with 1 battleship, 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 41 Sea Zone from Neutral with 1 battleship, 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries and 2 infantry in Java, round 2 : 0/4 hits, 1.33 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 3 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 2 infantry in Java, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 2 artilleries and 1 infantry in Java, round 4 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 infantry in Java, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Japanese: 2 infantry Casualties for ANZAC: 2 infantry Battle in Sumatra Japanese attack with 1 artillery, 1 infantry and 1 marine ANZAC defend with 1 artillery Japanese roll dice for 1 artillery, 1 infantry and 1 marine in Sumatra, round 2 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Sumatra, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the ANZAC lost in Sumatra Japanese win, taking Sumatra from ANZAC with 1 artillery, 1 infantry and 1 marine remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery Non Combat Move - Japanese 5 carriers moved from 20 Sea Zone to 42 Sea Zone 1 carrier moved from 20 Sea Zone to 41 Sea Zone 1 battleship moved from 20 Sea Zone to 42 Sea Zone 3 tactical_bombers moved from Kwangtung to 42 Sea Zone 5 fighters moved from Kwangtung to 42 Sea Zone 1 fighter and 1 tactical_bomber moved from Kwangtung to 41 Sea Zone 2 fighters moved from Kwangtung to 42 Sea Zone 1 tactical_bomber moved from Kwangtung to 20 Sea Zone 1 fighter moved from Kwangtung to 20 Sea Zone 2 fighters moved from Japan to Philippines 1 destroyer moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 6 Sea Zone to 36 Sea Zone 1 submarine moved from 36 Sea Zone to 42 Sea Zone 2 destroyers moved from 20 Sea Zone to 42 Sea Zone 1 destroyer moved from 20 Sea Zone to 42 Sea Zone 1 cruiser moved from 20 Sea Zone to 42 Sea Zone 1 bomber moved from Kwangtung to Philippines 1 bomber moved from Samara to Kwangtung 1 aaGun moved from Kiangsi to Kwangtung 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Chahar to Anhwe 1 infantry moved from Jehol to Anhwe 3 infantry moved from Manchuria to Jehol 2 mech_infantrys moved from Shantung to Kiangsi 1 armour moved from Shantung to Kiangsi Place Units - Japanese 1 harbour placed in Manchuria 3 transports placed in 19 Sea Zone 1 submarine placed in 6 Sea Zone 1 artillery, 1 infantry and 1 marine placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung Turn Complete - Japanese Japanese collect 62 PUs; end with 62 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 0.00 Japanese : 1.00
-
I am traveling today to a long and large family reunion, and will not be able to make any more moves until July 15, so you can take your time with your next move.
-
I can’t do anything with this, I think. I just let you get out of control on Gibraltar.
I’ve posted your result.
Thanks for the game.