@Stucifer Wow, this one will be interesting. Never played a game like this :)
Scramble French fighter to Southern France
5 ANZAC planes will attack the fleet in SZ45 (DNG). I presume that I can assume Max D.
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
The ones in India and Yunnan will have one movement left and be able to land on the CV starting off Wake Is.
You are right about the one from India… I didn’t consider that one, however, the one in Yunnan is not on an airbase and is 4 away from 45, and doesn’t have a movement left
Hmm, good point.
So, please summarize for me the sea battle in SZ 70… it isn’t in the history, but I see one round of MARTI die rolls. briefly, what happened, like how many hits for each side?
UK got 4/4 hits. Italy got 2/3 hits. UK dented both capital ships and retreated. One round.
Oh and the Axis subs missed.
OK, great! I understand now
So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
I’ll still make the attack as ANZAC on the fleet with the 4 fighters, but I’ll bring in the CV too.
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
Looks like it’s 67%. I saw the 2 capital ships giving me the chance to strafe and thought I should see how I went.
OOL is: damage CV, sink DD, sink CV, Tac, F. I guess the sub can’t be sunk, but it can shoot at your CV until it is gone…
Well, it is bedtime here in the States, and I won’t be able to make my Italian move until Monday morning. Cheers!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - Italians
Italians buy 1 airfield, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Persia
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 infantry moved from Belgian Congo to Kenya
Italians take Kenya from British
1 infantry moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 infantry moved from Belgian Congo to Rhodesia
Italians take Rhodesia from British
1 infantry moved from Belgian Congo to 70 Sea Zone
1 infantry moved from 70 Sea Zone to South West Africa
1 infantry moved from Belgian Congo to French Equatorial Africa
Italians take French Equatorial Africa from French
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
4 fighters moved from Gibraltar to Morocco
1 bomber moved from Greece to Morocco
1 mech_infantry moved from Tambov to Samara
Italians take Samara from Russians
1 mech_infantry moved from Tambov to Caucasus
1 armour moved from Tambov to Caucasus
1 mech_infantry moved from Tambov to Caucasus
2 submarines moved from 98 Sea Zone to 97 Sea Zone
Combat - Italians
Strategic bombing raid in Persia
AA fire in Persia : 0/1 hits, 0.17 expected hits
Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Battle in South West Africa
Battle in Morocco
Italians attack with 1 bomber and 4 fighters
Americans defend with 1 armour and 1 infantry
Italians roll dice for 1 bomber and 4 fighters in Morocco, round 2 : 2/5 hits, 2.67 expected hits
Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits
1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco
Italians win, taking South West Africa from British with 1 bomber and 4 fighters remaining. Battle score for attacker is 9
Casualties for Americans: 1 armour and 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Caucasus
Italians attack with 1 armour and 2 mech_infantrys
British defend with 1 infantry
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 mech_infantry moved from Tambov to Novosibirsk
1 armour moved from Bryansk to Volgograd
1 armour moved from Tambov to Volgograd
2 mech_infantrys moved from Western Ukraine to Tambov
1 bomber moved from Persia to Volgograd
1 fighter moved from 92 Sea Zone to Gibraltar
4 fighters moved from Morocco to Gibraltar
1 bomber moved from Morocco to Gibraltar
1 transport moved from 70 Sea Zone to 82 Sea Zone
1 transport moved from 70 Sea Zone to 69 Sea Zone
1 transport moved from 70 Sea Zone to 68 Sea Zone
1 cruiser moved from 70 Sea Zone to 68 Sea Zone
1 carrier moved from 70 Sea Zone to 69 Sea Zone
1 transport moved from 70 Sea Zone to 83 Sea Zone
1 artillery moved from Belgian Congo to 70 Sea Zone
1 artillery and 1 transport moved from 70 Sea Zone to 82 Sea Zone
1 artillery moved from 82 Sea Zone to Nigeria
Place Units - Italians
1 airfield placed in Gibraltar
2 infantry placed in Southern Italy
1 destroyer and 1 transport placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 31 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17
Italians : -1.00
Americans : -1.00
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 fighter moved from India to 45 Sea Zone
2 fighters moved from 31 Sea Zone to 45 Sea Zone
1 fighter moved from Queensland to 45 Sea Zone
1 cruiser and 1 submarine moved from 71 Sea Zone to 69 Sea Zone
1 carrier moved from 62 Sea Zone to 45 Sea Zone
Combat - ANZAC
Battle in 69 Sea Zone
ANZAC attack with 1 cruiser and 1 submarine
Italians defend with 1 carrier and 1 transport
ANZAC roll dice for 1 submarine in 69 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser in 69 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 carrier and 1 transport in 69 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC and 1 carrier owned by the Italians lost in 69 Sea Zone
1 transport owned by the Italians lost in 69 Sea Zone
ANZAC win with 1 cruiser remaining. Battle score for attacker is 17
Casualties for ANZAC: 1 submarine
Casualties for Italians: 1 carrier and 1 transport
Battle in 45 Sea Zone
ANZAC attack with 1 carrier and 4 fighters
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
Units damaged: 1 carrier owned by the ANZAC
Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits
Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits
1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone
1 submarine owned by the Japanese Submerged
ANZAC roll dice for 4 fighters in 45 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits
Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone
ANZAC roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits
Japanese roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese lost in 45 Sea Zone
1 transport owned by the Japanese lost in 45 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 16
Casualties for ANZAC: 1 carrier and 2 fighters
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Non Combat Move - ANZAC
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 fighter moved from 45 Sea Zone to 46 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 fighters moved from Midway to Wake Island
1 fighter moved from Yunnan to India
1 artillery and 3 infantry moved from Yunnan to Kwangsi
1 carrier moved from 31 Sea Zone to 46 Sea Zone
1 fighter moved from 31 Sea Zone to Queensland
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67
ANZAC : -1.83
Japanese : -1.83
Looks like sinking that Japanese CV will cost me two ANZAC ones. Not good.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Research Technology - Germans
Purchase Units - Germans
Germans repair damage of 8x factory_major; Remaining resources: 93 PUs;
Germans buy 4 artilleries, 2 fighters and 19 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novosibirsk to Russia
1 mech_infantry moved from Vologda to Russia
1 armour moved from Tambov to Russia
2 infantry moved from Tambov to Russia
1 artillery moved from Tambov to Russia
3 fighters moved from Tambov to Russia
2 tactical_bombers moved from Tambov to Russia
1 fighter moved from Rostov to Russia
Combat - Germans
Battle in Russia
Germans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Germans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 4/12 hits, 5.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia
Germans destroys 12PUs while taking Russians capital
Germans win, taking Russia from Russians with 1 armour, 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 infantry moved from Rostov to Volgograd
1 artillery moved from Rostov to Volgograd
20 artilleries moved from Tambov to Volgograd
17 infantry moved from Tambov to Volgograd
4 fighters moved from Russia to Volgograd
2 tactical_bombers moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 aaGun moved from Bryansk to Russia
1 aaGun moved from Tambov to Russia
2 aaGuns moved from Tambov to Volgograd
13 armour and 23 mech_infantrys moved from Tambov to Volgograd
1 mech_infantry moved from Karelia to Belarus
1 transport moved from 127 Sea Zone to 126 Sea Zone
2 infantry moved from Norway to 126 Sea Zone
2 infantry moved from Finland to 127 Sea Zone
2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone
4 infantry moved from 127 Sea Zone to Archangel
1 artillery moved from Norway to Finland
2 artilleries moved from Western Germany to Germany
4 infantry moved from Western Germany to Germany
1 carrier moved from 114 Sea Zone to 113 Sea Zone
1 battleship moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea Zone
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
3 fighters moved from Western Germany to Gibraltar
1 infantry moved from Greece to Bulgaria
Place Units - Germans
3 infantry placed in Volgograd
3 infantry placed in Ukraine
3 infantry placed in Novgorod
3 artilleries and 7 infantry placed in Germany
1 artillery and 2 infantry placed in Norway
2 fighters and 1 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 59 PUs; end with 59 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.00
Russians : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Combat Move - Russians
1 artillery and 2 infantry moved from Kazakhstan to Tsinghai
3 artilleries and 67 infantry moved from Kazakhstan to Caucasus
Combat - Russians
Battle in Tsinghai
Russians attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Caucasus
Russians attack with 3 artilleries and 67 infantry
Italians defend with 1 armour and 2 mech_infantrys
Russians roll dice for 3 artilleries and 67 infantry in Caucasus, round 2 : 9/70 hits, 12.67 expected hits
Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits
1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus
Russians win, taking Caucasus from Italians with 3 artilleries and 66 infantry remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour and 2 mech_infantrys
Non Combat Move - Russians
2 armour and 1 mech_infantry moved from Sikang to Yunnan
3 aaGuns moved from Kazakhstan to Caucasus
1 aaGun moved from Kazakhstan to Caucasus
Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.17
Russians : -3.50
Japanese : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 72 Sea Zone to 74 Sea Zone
1 mech_infantry moved from Kansu to Kazakhstan
1 bomber moved from Kwangtung to Kazakhstan
1 submarine moved from 45 Sea Zone to 46 Sea Zone
1 destroyer moved from 37 Sea Zone to 46 Sea Zone
2 bombers moved from Philippines to 35 Sea Zone
2 bombers moved from 35 Sea Zone to 46 Sea Zone
1 artillery moved from Malaya to Shan State
1 infantry moved from Malaya to Shan State
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
1 submarine moved from 37 Sea Zone to 36 Sea Zone
Combat - Japanese
Battle in Kazakhstan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 bomber
Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits
1 bomber owned by the British lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 1 bomber
Battle in Shan State
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Shan State
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1.83 expected hits
UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 bombers, 1 destroyer and 1 submarine
ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
UK_Pacific : -1.33
Russians : -0.17
Japanese : -1.33
I got two hits in SZ46… please pick the hits. My sub missed…