@666 Well your dice reverted there, a costly battle. Had to sacrifice 2 planes to win the land battle.
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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5 ANZAC planes will attack the fleet in SZ45 (DNG). I presume that I can assume Max D.
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I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
I think only 3 ANZAC fighters can land… only one carrier can reach 45, and the 2 F in 31 and the 2 F on Midway both are at there max range from 45, therefore only one carrier and 3F can participate in that battle.
The ones in India and Yunnan will have one movement left and be able to land on the CV starting off Wake Is.
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You are right about the one from India… I didn’t consider that one, however, the one in Yunnan is not on an airbase and is 4 away from 45, and doesn’t have a movement left
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Hmm, good point.
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So, please summarize for me the sea battle in SZ 70… it isn’t in the history, but I see one round of MARTI die rolls. briefly, what happened, like how many hits for each side?
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UK got 4/4 hits. Italy got 2/3 hits. UK dented both capital ships and retreated. One round.
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Oh and the Axis subs missed.
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OK, great! I understand now
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So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
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I’ll still make the attack as ANZAC on the fleet with the 4 fighters, but I’ll bring in the CV too.
@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
So, what odds had you calculated before the Gibralter battle? I thought it would be unfeasable for you to try it…
Looks like it’s 67%. I saw the 2 capital ships giving me the chance to strafe and thought I should see how I went.
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OOL is: damage CV, sink DD, sink CV, Tac, F. I guess the sub can’t be sunk, but it can shoot at your CV until it is gone…
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Well, it is bedtime here in the States, and I won’t be able to make my Italian move until Monday morning. Cheers!
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TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - Italians Italians buy 1 airfield, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 bomber moved from Greece to Persia 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan Italians take Anglo Egyptian Sudan from British 1 infantry moved from Belgian Congo to Kenya Italians take Kenya from British 1 infantry moved from Belgian Congo to Tanganyika Territory Italians take Tanganyika Territory from British 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 infantry moved from Belgian Congo to 70 Sea Zone 1 infantry moved from 70 Sea Zone to South West Africa 1 infantry moved from Belgian Congo to French Equatorial Africa Italians take French Equatorial Africa from French 1 destroyer moved from 97 Sea Zone to 92 Sea Zone 1 fighter moved from Southern Italy to 92 Sea Zone 4 fighters moved from Gibraltar to Morocco 1 bomber moved from Greece to Morocco 1 mech_infantry moved from Tambov to Samara Italians take Samara from Russians 1 mech_infantry moved from Tambov to Caucasus 1 armour moved from Tambov to Caucasus 1 mech_infantry moved from Tambov to Caucasus 2 submarines moved from 98 Sea Zone to 97 Sea Zone Combat - Italians Strategic bombing raid in Persia AA fire in Persia : 0/1 hits, 0.17 expected hits Bombing raid in Persia rolls: 6 and causes: 6 damage to unit: factory_minor Bombing raid in Persia causes 6 damage total. Battle in South West Africa Battle in Morocco Italians attack with 1 bomber and 4 fighters Americans defend with 1 armour and 1 infantry Italians roll dice for 1 bomber and 4 fighters in Morocco, round 2 : 2/5 hits, 2.67 expected hits Americans roll dice for 1 armour and 1 infantry in Morocco, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Americans and 1 infantry owned by the Americans lost in Morocco Italians win, taking South West Africa from British with 1 bomber and 4 fighters remaining. Battle score for attacker is 9 Casualties for Americans: 1 armour and 1 infantry Battle in 92 Sea Zone Italians attack with 1 destroyer, 1 fighter and 1 submarine Americans defend with 1 submarine Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 destroyer and 1 fighter in 92 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 submarine in 92 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 92 Sea Zone Italians win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Caucasus Italians attack with 1 armour and 2 mech_infantrys British defend with 1 infantry Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 mech_infantry moved from Tambov to Novosibirsk 1 armour moved from Bryansk to Volgograd 1 armour moved from Tambov to Volgograd 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Persia to Volgograd 1 fighter moved from 92 Sea Zone to Gibraltar 4 fighters moved from Morocco to Gibraltar 1 bomber moved from Morocco to Gibraltar 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 transport moved from 70 Sea Zone to 69 Sea Zone 1 transport moved from 70 Sea Zone to 68 Sea Zone 1 cruiser moved from 70 Sea Zone to 68 Sea Zone 1 carrier moved from 70 Sea Zone to 69 Sea Zone 1 transport moved from 70 Sea Zone to 83 Sea Zone 1 artillery moved from Belgian Congo to 70 Sea Zone 1 artillery and 1 transport moved from 70 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Nigeria Place Units - Italians 1 airfield placed in Gibraltar 2 infantry placed in Southern Italy 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 31 PUs; end with 31 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 39 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 44 PUs
Combat Hit Differential Summary :
AA fire in Persia : : -0.17 Italians : -1.00 Americans : -1.00 Russians : -0.33
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TripleA Turn Summary: French round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 45 Sea Zone 2 fighters moved from 31 Sea Zone to 45 Sea Zone 1 fighter moved from Queensland to 45 Sea Zone 1 cruiser and 1 submarine moved from 71 Sea Zone to 69 Sea Zone 1 carrier moved from 62 Sea Zone to 45 Sea Zone Combat - ANZAC Battle in 69 Sea Zone ANZAC attack with 1 cruiser and 1 submarine Italians defend with 1 carrier and 1 transport ANZAC roll dice for 1 submarine in 69 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 69 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 carrier and 1 transport in 69 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the ANZAC and 1 carrier owned by the Italians lost in 69 Sea Zone 1 transport owned by the Italians lost in 69 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is 17 Casualties for ANZAC: 1 submarine Casualties for Italians: 1 carrier and 1 transport Battle in 45 Sea Zone ANZAC attack with 1 carrier and 4 fighters Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Japanese roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 45 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Units damaged: 1 carrier owned by the ANZAC Japanese roll dice for 1 submarine in 45 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 4 fighters in 45 Sea Zone, round 3 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 3 : 1/4 hits, 1.83 expected hits 1 carrier owned by the ANZAC, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 45 Sea Zone 1 submarine owned by the Japanese Submerged ANZAC roll dice for 4 fighters in 45 Sea Zone, round 4 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 45 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits 1 tactical_bomber owned by the Japanese and 2 fighters owned by the ANZAC lost in 45 Sea Zone ANZAC roll dice for 2 fighters in 45 Sea Zone, round 5 : 1/2 hits, 1.00 expected hits Japanese roll dice for 1 fighter and 1 transport in 45 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits 1 fighter owned by the Japanese lost in 45 Sea Zone 1 transport owned by the Japanese lost in 45 Sea Zone ANZAC win with 2 fighters remaining. Battle score for attacker is 16 Casualties for ANZAC: 1 carrier and 2 fighters Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone 1 fighter moved from 45 Sea Zone to 46 Sea Zone 1 fighter moved from Wake Island to 31 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 1 fighter moved from 45 Sea Zone to 54 Sea Zone 2 fighters moved from Midway to Wake Island 1 fighter moved from Yunnan to India 1 artillery and 3 infantry moved from Yunnan to Kwangsi 1 carrier moved from 31 Sea Zone to 46 Sea Zone 1 fighter moved from 31 Sea Zone to Queensland Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 artillery placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Italians : 0.67 ANZAC : -1.83 Japanese : -1.83
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Looks like sinking that Japanese CV will cost me two ANZAC ones. Not good.
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TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Research Technology - Germans Purchase Units - Germans Germans repair damage of 8x factory_major; Remaining resources: 93 PUs; Germans buy 4 artilleries, 2 fighters and 19 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novosibirsk to Russia 1 mech_infantry moved from Vologda to Russia 1 armour moved from Tambov to Russia 2 infantry moved from Tambov to Russia 1 artillery moved from Tambov to Russia 3 fighters moved from Tambov to Russia 2 tactical_bombers moved from Tambov to Russia 1 fighter moved from Rostov to Russia Combat - Germans Battle in Russia Germans attack with 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 airfield, 1 artillery, 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 1 artillery, 4 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Russia, round 2 : 4/12 hits, 5.00 expected hits Russians roll dice for 1 artillery and 2 infantry in Russia, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Russians and 2 infantry owned by the Germans lost in Russia Germans destroys 12PUs while taking Russians capital Germans win, taking Russia from Russians with 1 armour, 1 artillery, 4 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 infantry moved from Rostov to Volgograd 1 artillery moved from Rostov to Volgograd 20 artilleries moved from Tambov to Volgograd 17 infantry moved from Tambov to Volgograd 4 fighters moved from Russia to Volgograd 2 tactical_bombers moved from Russia to Volgograd 2 mech_infantrys moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 aaGun moved from Bryansk to Russia 1 aaGun moved from Tambov to Russia 2 aaGuns moved from Tambov to Volgograd 13 armour and 23 mech_infantrys moved from Tambov to Volgograd 1 mech_infantry moved from Karelia to Belarus 1 transport moved from 127 Sea Zone to 126 Sea Zone 2 infantry moved from Norway to 126 Sea Zone 2 infantry moved from Finland to 127 Sea Zone 2 infantry and 1 transport moved from 126 Sea Zone to 127 Sea Zone 4 infantry moved from 127 Sea Zone to Archangel 1 artillery moved from Norway to Finland 2 artilleries moved from Western Germany to Germany 4 infantry moved from Western Germany to Germany 1 carrier moved from 114 Sea Zone to 113 Sea Zone 1 battleship moved from 114 Sea Zone to 113 Sea Zone 1 submarine moved from 114 Sea Zone to 113 Sea Zone 1 cruiser moved from 114 Sea Zone to 113 Sea Zone 1 destroyer moved from 104 Sea Zone to 112 Sea Zone 3 fighters moved from Western Germany to Gibraltar 1 infantry moved from Greece to Bulgaria Place Units - Germans 3 infantry placed in Volgograd 3 infantry placed in Ukraine 3 infantry placed in Novgorod 3 artilleries and 7 infantry placed in Germany 1 artillery and 2 infantry placed in Norway 2 fighters and 1 infantry placed in Western Germany Turn Complete - Germans Germans collect 59 PUs; end with 59 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 66 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -1.00 Russians : 1.00
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TripleA Turn Summary: Russians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Combat Move - Russians 1 artillery and 2 infantry moved from Kazakhstan to Tsinghai 3 artilleries and 67 infantry moved from Kazakhstan to Caucasus Combat - Russians Battle in Tsinghai Russians attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry Russians roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Tsinghai Russians win, taking Tsinghai from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Caucasus Russians attack with 3 artilleries and 67 infantry Italians defend with 1 armour and 2 mech_infantrys Russians roll dice for 3 artilleries and 67 infantry in Caucasus, round 2 : 9/70 hits, 12.67 expected hits Italians roll dice for 1 armour and 2 mech_infantrys in Caucasus, round 2 : 1/3 hits, 1.17 expected hits 1 infantry owned by the Russians, 2 mech_infantrys owned by the Italians and 1 armour owned by the Italians lost in Caucasus Russians win, taking Caucasus from Italians with 3 artilleries and 66 infantry remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 2 mech_infantrys Non Combat Move - Russians 2 armour and 1 mech_infantry moved from Sikang to Yunnan 3 aaGuns moved from Kazakhstan to Caucasus 1 aaGun moved from Kazakhstan to Caucasus Turn Complete - Russians
Combat Hit Differential Summary :
Italians : -0.17 Russians : -3.50 Japanese : -0.33
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TripleA Manual Gamesave Post: Japanese round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 12 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 destroyer, 2 fighters, 4 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 72 Sea Zone to 74 Sea Zone 1 mech_infantry moved from Kansu to Kazakhstan 1 bomber moved from Kwangtung to Kazakhstan 1 submarine moved from 45 Sea Zone to 46 Sea Zone 1 destroyer moved from 37 Sea Zone to 46 Sea Zone 2 bombers moved from Philippines to 35 Sea Zone 2 bombers moved from 35 Sea Zone to 46 Sea Zone 1 artillery moved from Malaya to Shan State 1 infantry moved from Malaya to Shan State 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State 1 submarine moved from 37 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Kazakhstan Japanese attack with 1 bomber and 1 mech_infantry British defend with 1 bomber Japanese roll dice for 1 bomber and 1 mech_infantry in Kazakhstan, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 bomber in Kazakhstan, round 2 : 0/1 hits, 0.17 expected hits 1 bomber owned by the British lost in Kazakhstan Japanese win, taking Kazakhstan from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 12 Casualties for British: 1 bomber Battle in Shan State Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Shan State, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Shan State Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 3 : 0/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 4 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 artillery in Shan State, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in 46 Sea Zone Japanese attack with 2 bombers, 1 destroyer and 1 submarine ANZAC defend with 1 carrier and 1 fighter Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 2 bombers and 1 destroyer in 46 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits
Combat Hit Differential Summary :
UK_Pacific : -1.33 Russians : -0.17 Japanese : -1.33
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I got two hits in SZ46… please pick the hits. My sub missed…