@gamerman01 Haha, yeah, I see the logic. Ok, so UK got a hit. By the Rules, I think that if my bomber gets a hit, you have to take the hit on the sub, but otherwise, you can take on the BB. That seem right to you? (if not, let me know what you want me to do here).
OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid
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Yes, I’ll intercept.
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TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - Italians Italians buy 1 armour, 1 fighter, 2 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Gibraltar to 91 Sea Zone 2 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 2 infantry moved from 82 Sea Zone to Nigeria 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Gold Coast 1 infantry moved from 82 Sea Zone to Gold Coast 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to French West Africa 1 infantry moved from 82 Sea Zone to French West Africa 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 82 Sea Zone 1 artillery moved from 82 Sea Zone to Nigeria 1 infantry moved from 82 Sea Zone to Nigeria 2 artilleries moved from Gibraltar to 91 Sea Zone 2 infantry moved from Gibraltar to 91 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 82 Sea Zone 2 artilleries moved from 82 Sea Zone to Nigeria 2 infantry moved from 82 Sea Zone to Nigeria 2 bombers moved from Greece to Russia 1 bomber moved from Southern Italy to Russia 1 fighter moved from Greece to Russia 1 fighter moved from Bryansk to Russia 1 armour moved from Bryansk to Caucasus Italians take Caucasus from Russians 2 submarines moved from 95 Sea Zone to 98 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone Combat - Italians Air Battle in Russia Italians attacks with 5 units heading to Russia Russians launches 4 interceptors out of Russia Attackers Fire, : 2/5 hits, 1.17 expected hits Defenders Fire, : 2/4 hits, 1.33 expected hits 2 fighters owned by the Italians lost in Russia 2 fighters owned by the Russians lost in Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 6,6 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Gold Coast Battle in French West Africa Battle in Nigeria Cleaning up after air battles Non Combat Move - Italians 2 mech_infantrys moved from Western Ukraine to Smolensk 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Western Ukraine to Bryansk 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 aaGun moved from Northern Italy to Western Germany 2 bombers moved from Russia to Novgorod Place Units - Italians 1 fighter placed in Southern Italy 2 infantry placed in Southern Italy 1 armour and 2 mech_infantrys placed in Western Ukraine 1 transport placed in 95 Sea Zone Turn Complete - Italians Italians collect 26 PUs; end with 26 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 34 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.50 Defenders Fire, : : 0.67 Attackers Fire, : : 0.83
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TripleA Move Summary: ANZAC round 9
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 43 Sea Zone
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@simon33 said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
One ANZAC sub will attack the sub/TT off Borneo. Submerge?
Still same Q.
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Sub stays on the surface and fights
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TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 39 Sea Zone to 43 Sea Zone Combat - ANZAC Battle in 43 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 6 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 43 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 43 Sea Zone 1 transport owned by the Japanese lost in 43 Sea Zone ANZAC roll dice for 1 submarine in 43 Sea Zone, round 7 : 0/1 hits, 0.33 expected hits ANZAC win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Non Combat Move - ANZAC 1 artillery and 3 infantry moved from Burma to Yunnan 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 62 Sea Zone 1 artillery moved from New South Wales to 62 Sea Zone 3 fighters moved from Queensland to Hawaiian Islands 2 aaGuns and 7 infantry moved from Queensland to New South Wales 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 carrier and 2 fighters moved from 54 Sea Zone to 49 Sea Zone 1 fighter moved from New South Wales to New Zealand 1 cruiser and 1 submarine moved from 39 Sea Zone to 77 Sea Zone Place Units - ANZAC 2 artilleries and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.00 Japanese : -0.83
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TripleA Manual Gamesave Post: Germans round 10
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Karelia to Norway 1 bomber moved from Western Germany to Russia 4 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Western Germany to Norway 6 fighters moved from Western Germany to Norway 2 bombers moved from Western Germany to Norway 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone Combat - Germans Air Battle in Russia
Combat Hit Differential Summary :
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Intercept German bombing run in Russia?
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No intercept.
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Shot him down…
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@OwenToo said in OwenToo (Axis) vs Simon33 (Allies) BM3 No Bid:
Shot him down…
I need all the help I can get.
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TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 2 fighters, 1 infantry, 3 mech_infantrys, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery moved from Western Germany to 112 Sea Zone 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery moved from 112 Sea Zone to Norway 1 infantry moved from 112 Sea Zone to Norway 1 mech_infantry moved from Karelia to Norway 1 bomber moved from Western Germany to Russia 4 fighters moved from Bryansk to Russia 1 tactical_bomber moved from Western Germany to Norway 6 fighters moved from Western Germany to Norway 2 bombers moved from Western Germany to Norway 1 battleship moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 85 Sea Zone Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 1/1 hits, 0.17 expected hits 1 bomber killed by AA Bombing raid in Russia causes 0 damage total. Battle in Norway Germans attack with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber Americans defend with 1 factory_minor and 3 infantry Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits Germans roll dice for 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Norway, round 2 : 8/12 hits, 5.83 expected hits Americans roll dice for 3 infantry in Norway, round 2 : 0/3 hits, 1.00 expected hits 3 infantry owned by the Americans lost in Norway Germans win, taking Norway from Americans with 1 artillery, 2 bombers, 6 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 3 infantry Cleaning up after air battles Non Combat Move - Germans 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 1 carrier moved from 91 Sea Zone to 112 Sea Zone 1 submarine moved from 91 Sea Zone to 82 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 5 fighters moved from Norway to Novgorod 2 bombers moved from Norway to Novgorod 2 mech_infantrys moved from Karelia to Belarus 1 aaGun moved from Bryansk to Belarus 2 mech_infantrys moved from Western Ukraine to Bryansk 1 armour moved from Western Ukraine to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 1 armour moved from Novgorod to Belarus 1 mech_infantry moved from Novgorod to Belarus 3 artilleries moved from Ukraine to Bryansk 1 armour moved from Volgograd to Bryansk 2 mech_infantrys moved from Volgograd to Bryansk 4 fighters moved from Russia to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 1 infantry moved from Greece to Albania 1 tactical_bomber moved from Norway to Novgorod 1 fighter moved from 112 Sea Zone to Western Germany Place Units - Germans 3 mech_infantrys placed in Volgograd 3 armour placed in Ukraine 2 fighters and 1 tactical_bomber placed in Novgorod 1 infantry placed in Western Germany 1 transport placed in 112 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6 Germans collect 57 PUs; end with 57 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 64 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 79 PUs
Combat Hit Differential Summary :
AA fire in Russia : : 0.83 Germans : 2.00 Americans : -1.00
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Russians Russians repair damage of 5x factory_major; Remaining resources: 6 PUs; Russians buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter, 2 infantry and 1 tactical_bomber moved from Russia to Tambov 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry moved from Russia to Samara 1 submarine moved from 125 Sea Zone to 123 Sea Zone Combat - Russians Battle in Vologda Russians attack with 1 fighter and 1 infantry Japanese defend with 1 artillery Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 artillery in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Japanese: 1 artillery Battle in Samara Russians attack with 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry Japanese defend with 2 mech_infantrys Russians roll dice for 2 armour, 6 artilleries, 76 infantry and 1 mech_infantry in Samara, round 2 : 16/85 hits, 16.83 expected hits Japanese roll dice for 2 mech_infantrys in Samara, round 2 : 2/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese and 2 infantry owned by the Russians lost in Samara Russians win, taking Samara from Japanese with 2 armour, 6 artilleries, 74 infantry and 1 mech_infantry remaining. Battle score for attacker is 2 Casualties for Russians: 2 infantry Casualties for Japanese: 2 mech_infantrys Battle in Tambov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Italians defend with 2 mech_infantrys Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Tambov, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 2 mech_infantrys in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Tambov Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 3 : 1/3 hits, 1.33 expected hits Italians roll dice for 1 mech_infantry in Tambov, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Tambov Russians win, taking Tambov from Italians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Italians: 2 mech_infantrys Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Persia 1 fighter moved from Vologda to Persia 4 aaGuns moved from Russia to Samara 1 cruiser moved from 115 Sea Zone to 114 Sea Zone Place Units - Russians 2 infantry placed in Russia Turn Complete - Russians Russians collect 5 PUs; end with 5 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 8 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 10 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -1.33 Japanese : 1.33
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 2 fighters, 7 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery moved from Java to 42 Sea Zone 1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 artillery moved from 41 Sea Zone to Sumatra 5 tactical_bombers moved from 42 Sea Zone to 43 Sea Zone 4 fighters moved from 42 Sea Zone to 43 Sea Zone 1 destroyer moved from 42 Sea Zone to 43 Sea Zone 1 mech_infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 mech_infantry moved from French Indo China to Siam Japanese take Siam from UK_Pacific 1 infantry moved from Kwangtung to 20 Sea Zone 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Hopei to Kweichow 1 fighter moved from Kwangtung to Kweichow 1 bomber moved from Shensi to Szechwan 1 artillery moved from Sikang to Szechwan 1 mech_infantry moved from Shensi to Szechwan Combat - Japanese Battle in Sumatra Battle in Malaya Battle in 43 Sea Zone Japanese attack with 1 destroyer, 4 fighters and 5 tactical_bombers ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 4 fighters and 5 tactical_bombers in 43 Sea Zone, round 2 : 6/10 hits, 5.50 expected hits ANZAC roll dice for 1 submarine in 43 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 43 Sea Zone Japanese win, taking Sumatra from UK_Pacific, taking Malaya from UK_Pacific, taking 43 Sea Zone from ANZAC with 1 destroyer, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 1 submarine Battle in Kweichow Japanese attack with 1 fighter and 2 infantry British defend with 1 mech_infantry Japanese roll dice for 1 fighter and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Japanese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 mech_infantry in Kweichow, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow retreated to Kweichow Chinese win with 1 mech_infantry remaining. Battle score for attacker is -6 Casualties for Japanese: 2 infantry Battle in Szechwan Japanese attack with 1 artillery, 1 bomber and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 mech_infantry in Szechwan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 bomber moved from Szechwan to Philippines 1 aaGun moved from Shensi to Hopei 1 fighter moved from Kweichow to Hopei 1 mech_infantry moved from Chahar to Shensi 1 mech_infantry moved from Manchuria to Chahar 1 mech_infantry moved from Manchuria to Anhwe 2 mech_infantrys moved from Shantung to Hopei 1 infantry moved from Shantung to Anhwe 1 infantry moved from Kwangsi to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Manchuria to Jehol 1 submarine moved from 41 Sea Zone to 39 Sea Zone 2 submarines moved from 37 Sea Zone to 39 Sea Zone 1 submarine moved from 42 Sea Zone to 39 Sea Zone 4 fighters and 5 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone 1 submarine moved from 44 Sea Zone to 35 Sea Zone 1 submarine moved from 36 Sea Zone to 35 Sea Zone 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 3 infantry moved from 35 Sea Zone to Philippines 1 marine moved from Java to 42 Sea Zone 2 battleships, 6 carriers, 2 cruisers, 3 destroyers and 1 marine moved from 42 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 submarine moved from 39 Sea Zone to 79 Sea Zone Place Units - Japanese 1 destroyer and 1 submarine placed in 6 Sea Zone 2 fighters placed in Japan 2 infantry and 1 mech_infantry placed in Manchuria 1 armour and 2 infantry placed in Shantung 1 artillery and 2 infantry placed in Kwangtung 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 72 PUs; end with 72 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 75 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 80 PUs
Combat Hit Differential Summary :
ANZAC : -0.17 Chinese : 2.00 Japanese : -0.33
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I forgot another obvious attack after rolling, and needed to remove your sneaky sub in SZ43. You had not gotten any hits against me, so I thought I would just set it all up again and re-roll. This time you won the battle in Kweichow. Ho Hum, that’s the breaks of the game.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 destroyer, 1 fighter, 1 harbour, 3 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - Americans 1 bomber and 1 tactical_bomber moved from India to Shan State 2 bombers moved from India to Shensi 1 armour, 3 artilleries and 4 infantry moved from Quebec to 106 Sea Zone 1 armour, 3 artilleries, 4 carriers, 6 destroyers, 2 fighters, 4 infantry, 4 submarines and 4 transports moved from 106 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Western United States to 10 Sea Zone 1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 8 Sea Zone 1 armour and 1 infantry moved from 8 Sea Zone to Aleutian Islands 1 armour, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco Combat - Americans Battle in Morocco Battle in Aleutian Islands Americans attack with 1 armour and 1 infantry Japanese defend with 2 infantry Americans roll dice for 1 armour and 1 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 2 infantry in Aleutian Islands, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Aleutian Islands Americans roll dice for 1 armour in Aleutian Islands, round 3 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Aleutian Islands, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Aleutian Islands Japanese win, taking Morocco from Italians with no units remaining. Battle score for attacker is -3 Casualties for Americans: 1 armour and 1 infantry Casualties for Japanese: 2 infantry Battle in Shan State Americans attack with 1 bomber and 1 tactical_bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber and 1 tactical_bomber in Shan State, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shan State Americans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Shensi Americans attack with 2 bombers Japanese defend with 1 mech_infantry Americans roll dice for 2 bombers in Shensi, round 2 : 1/2 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Shensi Americans win with 2 bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber and 1 tactical_bomber moved from Shan State to India 2 bombers moved from Shensi to Yunnan 3 fighters moved from Eastern United States to 91 Sea Zone 1 cruiser moved from 106 Sea Zone to 101 Sea Zone 3 fighters moved from United Kingdom to 91 Sea Zone 1 armour and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 armour, 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 1 infantry, 3 submarines and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 2 transports moved from 26 Sea Zone to 10 Sea Zone 2 mech_infantrys moved from Alberta Saskatchewan Manitoba to Western United States 1 fighter moved from British Columbia to Western United States 2 fighters moved from Western United States to 31 Sea Zone 1 fighter moved from 31 Sea Zone to Wake Island 1 armour and 1 infantry moved from 31 Sea Zone to Wake Island Place Units - Americans 1 transport placed in 101 Sea Zone 1 artillery and 1 marine placed in Eastern United States 1 destroyer placed in 10 Sea Zone 2 artilleries, 1 fighter and 3 infantry placed in Western United States 1 harbour placed in Wake Island Turn Complete - Americans Americans collect 51 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Shensi: Chinese has 1 infantry placed in Shensi Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang 3 infantry moved from Yunnan to Szechwan 1 fighter moved from Burma to Szechwan 4 infantry moved from Yunnan to Kwangsi Combat - Chinese Chinese creates battle in territory Shensi Chinese creates battle in territory Sikang Battle in Szechwan Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 artillery Chinese roll dice for 1 fighter and 3 infantry in Szechwan, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 artillery in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Szechwan Chinese win, taking Shensi from Japanese, taking Sikang from Japanese, taking Szechwan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Battle in Kwangsi Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Kwangsi, round 2 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 3 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 4 : 0/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 4 infantry in Kwangsi, round 5 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 infantry moved from Yunnan to Kweichow 1 fighter moved from Szechwan to Yunnan Place Units - Chinese 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 carrier and 5 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from Northwest Persia to Caucasus 1 bomber moved from India to Caucasus 1 fighter moved from Burma to Malaya 1 armour moved from Yunnan to Malaya UK_Pacific take Shan State from Japanese 1 artillery and 1 infantry moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from Yunnan to Hunan 1 mech_infantry moved from Libya to Tunisia British take Tunisia from Italians Combat - British Battle in Hunan British attack with 1 artillery and 1 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 1 infantry in Hunan, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in French Indo China British attack with 1 artillery and 1 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Malaya British attack with 1 armour and 1 fighter Japanese defend with 1 harbour and 1 infantry British roll dice for 1 armour and 1 fighter in Malaya, round 2 : 2/2 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Malaya, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 fighter owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour remaining. Battle score for attacker is -7 Casualties for British: 1 fighter Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 bomber and 1 infantry Italians defend with 1 armour British roll dice for 1 bomber and 1 infantry in Caucasus, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Caucasus British win, taking Caucasus from Italians with 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Non Combat Move - British 1 bomber moved from Caucasus to West India 1 mech_infantry moved from Kweichow to Yunnan 2 mech_infantrys moved from India to Yunnan 7 infantry moved from India to Burma 14 infantry moved from Burma to Yunnan 3 infantry moved from Yunnan to Burma 1 fighter moved from Persia to 71 Sea Zone 1 battleship and 1 destroyer moved from 73 Sea Zone to 71 Sea Zone 1 transport moved from 72 Sea Zone to 71 Sea Zone 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 1 fighter moved from Iraq to 71 Sea Zone 2 artilleries and 1 infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 artillery, 5 infantry and 2 mech_infantrys moved from Alexandria to Tobruk 1 armour and 4 mech_infantrys moved from Iraq to Northwest Persia 2 carriers, 1 cruiser and 3 fighters moved from 49 Sea Zone to 31 Sea Zone 1 mech_infantry moved from Belgian Congo to Union of South Africa Place Units - British 1 carrier placed in 71 Sea Zone 1 infantry placed in Union of South Africa 1 artillery and 2 infantry placed in Persia 1 artillery and 2 infantry placed in Iraq Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,5,6,1 British collect 35 PUs (2 lost to blockades); end with 35 PUs Place Units - UK_Pacific 1 armour and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1,4,5,3,3 UK_Pacific collect 9 PUs (3 lost to blockades); end with 9 PUs Some Units in India change ownership: 1 armour and 1 mech_infantry
Combat Hit Differential Summary :
British : 1.17 Italians : -0.50 Americans : 0.33 Chinese : -1.67 Japanese : -0.67
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That naval defence of South Africa was totally unplanned. I didn’t really think you’d send all those troops down the coast of Africa.
Winning that battle for Kweichow was really useful for me, although attacking Kwangsi was probably a waste of troops.
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Well, the naval defence of South Africa was also totally unexpected by me. It has turned the Italian move south into a major blunder…
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TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - Italians Italians buy 1 artillery, 1 destroyer, 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Smolensk to Tambov 1 armour moved from Western Ukraine to Tambov 1 armour moved from Volgograd to Caucasus 1 bomber moved from Novgorod to Caucasus 1 armour moved from Bryansk to Tambov 2 mech_infantrys moved from Western Ukraine to Tambov 1 bomber moved from Novgorod to Caucasus 3 artilleries moved from Nigeria to 82 Sea Zone 3 infantry moved from Nigeria to 82 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone 3 artilleries moved from 70 Sea Zone to Belgian Congo 3 infantry moved from 70 Sea Zone to Belgian Congo 1 artillery moved from Gold Coast to 82 Sea Zone 1 artillery moved from French West Africa to 82 Sea Zone 1 infantry moved from French West Africa to 82 Sea Zone 1 infantry moved from Gold Coast to 82 Sea Zone 2 infantry moved from Nigeria to 82 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 82 Sea Zone to 70 Sea Zone 2 artilleries moved from 70 Sea Zone to Belgian Congo 4 infantry moved from 70 Sea Zone to Belgian Congo 1 cruiser moved from 82 Sea Zone to 70 Sea Zone Combat - Italians Battle in Caucasus Italians attack with 1 armour and 2 bombers British defend with 1 infantry Italians roll dice for 1 armour and 2 bombers in Caucasus, round 2 : 2/3 hits, 1.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus Italians win with 2 bombers remaining. Battle score for attacker is -3 Casualties for Italians: 1 armour Casualties for British: 1 infantry Battle in Tambov Italians attack with 2 armour and 4 mech_infantrys Russians defend with 1 infantry Italians roll dice for 2 armour and 4 mech_infantrys in Tambov, round 2 : 2/6 hits, 1.67 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Italians win, taking Tambov from Russians with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Belgian Congo Italians attack with 5 artilleries and 7 infantry British defend with 4 mech_infantrys Italians roll dice for 1 cruiser in Belgian Congo, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 5 artilleries and 7 infantry in Belgian Congo, round 2 : 4/12 hits, 3.67 expected hits British roll dice for 4 mech_infantrys in Belgian Congo, round 2 : 1/4 hits, 1.33 expected hits 4 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Belgian Congo Italians win, taking Belgian Congo from British with 5 artilleries and 6 infantry remaining. Battle score for attacker is 13 Casualties for Italians: 1 infantry Casualties for British: 4 mech_infantrys Non Combat Move - Italians 1 carrier moved from 82 Sea Zone to 70 Sea Zone 1 submarine moved from 82 Sea Zone to 70 Sea Zone 1 destroyer moved from 82 Sea Zone to 70 Sea Zone 2 fighters moved from 82 Sea Zone to Gibraltar 1 infantry moved from Southern Italy to 95 Sea Zone 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone 1 armour moved from Algeria to 94 Sea Zone 1 armour, 1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone 1 armour moved from 92 Sea Zone to Gibraltar 1 infantry moved from 92 Sea Zone to Gibraltar 1 fighter moved from Southern Italy to Gibraltar 1 armour moved from Novgorod to Bryansk 2 bombers moved from Caucasus to Greece Place Units - Italians 2 mech_infantrys placed in Western Ukraine 1 fighter placed in Southern Italy 1 artillery and 3 infantry placed in Northern Italy 1 destroyer placed in 97 Sea Zone Turn Complete - Italians Italians collect 23 PUs; end with 23 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 31 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Combat Hit Differential Summary :
Italians : 1.33 British : -0.33 Russians : 0.33
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.3
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 infantry; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from India to 37 Sea Zone 1 fighter moved from India to 41 Sea Zone Combat - ANZAC Battle in 37 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 41 Sea Zone ANZAC attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone ANZAC win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC 1 fighter moved from 41 Sea Zone to India 1 fighter moved from 37 Sea Zone to Yunnan 1 cruiser and 1 submarine moved from 77 Sea Zone to 71 Sea Zone 1 artillery and 1 infantry moved from Solomon Islands to 49 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 49 Sea Zone to 31 Sea Zone 1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island 1 carrier and 2 fighters moved from 49 Sea Zone to 31 Sea Zone 2 aaGuns, 3 artilleries and 8 infantry moved from New South Wales to Queensland 1 fighter moved from New Zealand to Queensland 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Midway 1 fighter moved from Hawaiian Islands to Wake Island Place Units - ANZAC 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :