I have an interesting scenario here. Figured you may want to weigh in; attacked Malta and as usual the live game was far worse than it should have, and I completely whiffed at taking out your air power. I retreated my planes but my tank did get a hit since I can’t retreat him you have a choice between the infantry or the AA gun. I didn’t want to you want those casualty to be there could be use cases to leave the AA gun depending on how you are thinking about it.
Wizmark (X) vs DannyDuck716 (L) BM3 G1
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TripleA Turn Summary: Italians round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - Italians Italians buy 1 carrier and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 armour and 1 mech_infantry moved from Romania to Belarus 1 armour moved from Eastern Poland to Belarus 1 bomber moved from Southern Italy to Belarus 1 artillery moved from Gibraltar to 92 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 2 transports moved from 92 Sea Zone to 99 Sea Zone 1 artillery moved from 99 Sea Zone to Cyprus 1 infantry moved from 99 Sea Zone to Crete 1 submarine moved from 97 Sea Zone to 99 Sea Zone Combat - Italians Battle in Crete Battle in Cyprus Battle in Belarus Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Belarus, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Italians win, taking Crete from Neutral_Allies, taking Cyprus from British, taking Belarus from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Italians 1 bomber moved from Belarus to Bessarabia 2 aaGuns, 1 artillery and 2 infantry moved from Romania to Bessarabia 1 armour moved from Northern Italy to Romania 1 artillery and 1 infantry moved from Algeria to Morocco Italians take Morocco from Neutral_Axis 2 fighters moved from Southern Italy to 97 Sea Zone Place Units - Italians 1 carrier placed in 97 Sea Zone 2 infantry placed in Northern Italy Turn Complete - Italians Italians collect 16 PUs; end with 16 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Combat Hit Differential Summary :
Italians : 0.67 Russians : -0.33
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TripleA Turn Summary: ANZAC round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 3
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 airfield; Remaining resources: 6 PUs; Combat Move - ANZAC 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone Non Combat Move - ANZAC 1 infantry moved from Queensland to Northern Territory 1 aaGun moved from Queensland to Northern Territory 1 aaGun moved from New South Wales to Queensland 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 airfield placed in Northern Territory Turn Complete - ANZAC ANZAC collect 10 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs Combat Move - French 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 destroyer moved from 98 Sea Zone to 94 Sea Zone 1 fighter moved from United Kingdom to British Guiana Combat - French Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Eastern Poland to Ukraine 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 bomber moved from Western Germany to 125 Sea Zone
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TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 1 armour, 1 bomber, 6 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 destroyer moved from 113 Sea Zone to 125 Sea Zone 1 bomber moved from Western Germany to 125 Sea Zone 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Bessarabia to Ukraine 1 mech_infantry moved from Eastern Poland to Ukraine 1 fighter moved from Eastern Poland to Ukraine 2 tactical_bombers moved from Eastern Poland to Ukraine 1 infantry moved from Vyborg to Novgorod Germans take Novgorod from Russians 1 bomber moved from Western Germany to 125 Sea Zone Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 destroyer and 1 submarine Russians defend with 1 submarine Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 destroyer in 125 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 125 Sea Zone Germans win, taking 125 Sea Zone from Russians with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Ukraine Germans attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in Ukraine, round 2 : 1/5 hits, 2.00 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Syria France Army Disband: has removed 1 infantry owned by Neutral_Axis in Syria Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 7 infantry moved from Finland to Karelia 3 aaGuns, 11 armour, 11 artilleries, 22 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 1 fighter and 2 tactical_bombers moved from Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Southern Italy to Belarus 1 infantry moved from Baltic States to Belarus 1 bomber moved from 125 Sea Zone to Belarus 1 bomber moved from 125 Sea Zone to Belarus 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 2 armour and 6 mech_infantrys moved from Germany to Eastern Poland 1 armour moved from Western Germany to 113 Sea Zone 1 infantry moved from Western Germany to 113 Sea Zone 1 armour, 1 infantry and 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 armour and 1 infantry moved from 115 Sea Zone to Baltic States Place Units - Germans 1 bomber placed in Western Germany 1 submarine placed in 105 Sea Zone 1 armour and 6 mech_infantrys placed in Germany Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Germans collect 52 PUs; end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : -2.00 Russians : 0.50
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians 1 infantry moved from Amur to Korea Russians take Korea from Japanese 6 infantry moved from Timguska to Kansu Combat - Russians Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians Non Combat Move - Russians 11 infantry moved from Archangel to Vologda 4 aaGuns, 2 armour, 3 artilleries, 3 fighters, 28 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia 1 armour moved from Volgograd to Russia 1 infantry moved from Northwest Persia to Caucasus Place Units - Russians 10 infantry placed in Russia 2 armour placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,4,4,4,1,3,3,6,6,2,5 Russians collect 27 PUs (3 lost to blockades); end with 27 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 30 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
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TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 armour, 1 artillery and 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers, 4 fighters and 5 tactical_bombers moved from French Indo China to Shensi
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 factory_minor, 1 fighter, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Manchuria to Korea 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea 3 fighters moved from Japan to Korea 1 infantry moved from Yunnan to Burma Japanese take Burma from UK_Pacific 1 infantry moved from Yunnan to Szechwan Japanese take Szechwan from Chinese 1 armour and 1 mech_infantry moved from Yunnan to Shensi 1 armour, 1 artillery and 1 mech_infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 infantry moved from Suiyuyan to Shensi 2 bombers, 4 fighters and 5 tactical_bombers moved from French Indo China to Shensi Combat - Japanese Battle in Korea Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Korea, round 2 : 1/7 hits, 3.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Shensi Japanese attack with 2 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers Chinese defend with 1 fighter and 17 infantry Japanese roll dice for 2 armour, 1 artillery, 2 bombers, 4 fighters, 2 infantry, 2 mech_infantrys and 5 tactical_bombers in Shensi, round 2 : 9/18 hits, 8.83 expected hits Chinese roll dice for 1 fighter and 17 infantry in Shensi, round 2 : 9/18 hits, 6.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 infantry owned by the Japanese, 1 artillery owned by the Japanese, 2 mech_infantrys owned by the Japanese, 2 armour owned by the Japanese and 9 infantry owned by the Chinese lost in Shensi retreated to Shensi Chinese win with 1 fighter and 8 infantry remaining. Battle score for attacker is -24 Casualties for Japanese: 2 armour, 1 artillery, 1 fighter, 2 infantry, 2 mech_infantrys and 1 tactical_bomber Casualties for Chinese: 9 infantry Non Combat Move - Japanese 3 artilleries and 3 infantry moved from Yunnan to Kweichow 2 bombers, 3 fighters and 4 tactical_bombers moved from Shensi to Kweichow 2 bombers moved from Kweichow to French Indo China 1 infantry moved from Anhwe to Hopei 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 infantry moved from Shantung to Anhwe 1 armour moved from Shantung to Kweichow 1 infantry moved from French Indo China to Yunnan 1 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 submarine moved from 44 Sea Zone to 37 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 1 submarine and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 submarine moved from 5 Sea Zone to 6 Sea Zone 3 fighters moved from Korea to Japan 1 fighter and 1 tactical_bomber moved from Korea to 19 Sea Zone 1 artillery moved from Yunnan to Shan State 1 transport moved from 37 Sea Zone to 41 Sea Zone 1 infantry moved from Sumatra to 41 Sea Zone 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 2 infantry moved from Yunnan to Kweichow Place Units - Japanese 1 factory_minor placed in Malaya 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour and 2 mech_infantrys placed in Shantung 1 fighter and 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 64 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese : 2.67 Russians : -0.33 Japanese : -1.83
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TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to 6 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 cruisers moved from 7 Sea Zone to 6 Sea Zone 1 battleship moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone 4 fighters moved from 7 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa
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@wizmark Scramble in sz 6?
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@DannyDuck716 no scramble thanks, kamikazes on 1 each on destroyers and cruisers, not on battleship, and leave me 1 kami left please
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to 6 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 cruisers moved from 7 Sea Zone to 6 Sea Zone 1 battleship moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone 4 fighters moved from 7 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 1 battleship, 5 bombers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 bombers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 5/16 hits, 8.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 5 bombers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Korea Americans attack with 2 armour, 1 artillery and 5 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Gibraltar Americans attack with 1 armour and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 3 carriers moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from 6 Sea Zone to Amur Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Italians : -1.00 Americans : -3.33 Japanese : 0.83
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 9 infantry in Suiyuyan, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : 1.00 Japanese : -0.33
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TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 1 infantry, 1 submarine, 1 tactical_bomber and 3 transports; Remaining resources: 4 PUs; Combat Move - Americans 5 bombers moved from Hawaiian Islands to 6 Sea Zone 2 destroyers and 1 submarine moved from 7 Sea Zone to 6 Sea Zone 1 destroyer moved from 25 Sea Zone to 6 Sea Zone 2 cruisers moved from 7 Sea Zone to 6 Sea Zone 1 battleship moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery, 5 infantry and 4 transports moved from 7 Sea Zone to 6 Sea Zone 2 armour, 1 artillery and 5 infantry moved from 6 Sea Zone to Korea 2 tactical_bombers moved from 7 Sea Zone to 6 Sea Zone 4 fighters moved from 7 Sea Zone to 6 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 7 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 carrier, 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 infantry moved from French Central Africa to French Equatorial Africa Combat - Americans Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 1 hits. Rolls: 2 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5 Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 4 Battle in 6 Sea Zone Americans attack with 1 battleship, 5 bombers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 2 tactical_bombers and 4 transports Japanese defend with 1 destroyer and 1 submarine Americans roll dice for 1 submarine in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 battleship, 5 bombers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports in 6 Sea Zone, round 2 : 5/16 hits, 8.83 expected hits Japanese roll dice for 1 submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 6 Sea Zone Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 5 bombers, 1 cruiser, 3 destroyers, 4 fighters, 2 tactical_bombers and 4 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Battle in Korea Americans attack with 2 armour, 1 artillery and 5 infantry Japanese defend with 2 infantry Americans roll dice for 2 armour, 1 artillery and 5 infantry in Korea, round 2 : 2/8 hits, 2.33 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Korea Americans win, taking Korea from Japanese with 2 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Casualties for Japanese: 2 infantry Battle in Gibraltar Americans attack with 1 armour and 1 infantry Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits Italians roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans roll dice for 1 armour and 1 infantry in Gibraltar, round 3 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 infantry in Gibraltar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 6 Casualties for Italians: 2 infantry Non Combat Move - Americans 3 carriers moved from 7 Sea Zone to 6 Sea Zone 5 bombers moved from 6 Sea Zone to Amur Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone 3 transports placed in 101 Sea Zone 1 artillery and 1 infantry placed in Eastern United States Turn Complete - Americans Americans collect 57 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 8 infantry moved from Shensi to Suiyuyan 1 fighter moved from Shensi to Suiyuyan 1 infantry moved from Kansu to Suiyuyan Combat - Chinese Battle in Suiyuyan Chinese attack with 1 fighter and 9 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 9 infantry in Suiyuyan, round 2 : 3/10 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 fighter and 9 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Kansu Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 5 PUs; end with 5 PUs Purchase Units - British British buy 3 armour, 1 cruiser and 1 destroyer; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 88 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from Brazil to 86 Sea Zone 1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone 1 infantry moved from Iraq to Syria British take Syria from Neutral_Axis 1 armour and 1 mech_infantry moved from Iraq to Caucasus 2 infantry moved from Kenya to 72 Sea Zone 2 infantry and 1 transport moved from 72 Sea Zone to 81 Sea Zone 1 artillery moved from Iraq to Trans-Jordan 2 infantry moved from India to Burma 2 fighters and 1 tactical_bomber moved from India to Burma 2 fighters moved from Scotland to 125 Sea Zone Combat - British Battle in 125 Sea Zone British attack with 2 fighters Germans defend with 1 destroyer and 1 submarine 1 submarine owned by the Germans Submerged British roll dice for 2 fighters in 125 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 125 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Burma British attack with 2 fighters, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/5 hits, 2.00 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 2 fighters moved from Burma to India 1 tactical_bomber moved from Burma to India 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 artillery and 1 infantry moved from Egypt to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Trans-Jordan 1 armour moved from Anglo Egyptian Sudan to Egypt 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 125 Sea Zone to United Kingdom 1 bomber moved from Scotland to Russia Place Units - British 1 cruiser and 1 destroyer placed in 81 Sea Zone 3 armour placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,2 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 2,1,6,5,4 British collect 31 PUs (3 lost to blockades); end with 31 PUs Place Units - UK_Pacific 2 artilleries and 1 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 2 artilleries and 1 infantry
Combat Hit Differential Summary :
Germans : -0.33 Italians : -1.00 British : -1.00 Americans : -3.33 Chinese : 1.00 Japanese : 0.17
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 armour moved from Belarus to Bryansk 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians
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TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery moved from Cyprus to 99 Sea Zone 1 infantry moved from Crete to 99 Sea Zone 1 submarine moved from 99 Sea Zone to 94 Sea Zone 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 transport moved from 99 Sea Zone to 97 Sea Zone 2 infantry moved from Southern Italy to 97 Sea Zone 1 artillery, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone 2 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone 1 artillery and 3 infantry moved from 96 Sea Zone to Malta 1 fighter moved from 97 Sea Zone to 94 Sea Zone 1 carrier moved from 97 Sea Zone to 96 Sea Zone 1 mech_infantry moved from Belarus to Bryansk Italians take Bryansk from Russians 1 armour moved from Belarus to Smolensk Italians take Smolensk from Russians 1 armour moved from Smolensk to Bryansk 2 armour moved from Belarus to Bryansk 1 armour moved from Bryansk to Rostov Italians take Rostov from Russians Combat - Italians Battle in 94 Sea Zone Italians attack with 2 fighters and 1 submarine French defend with 1 destroyer Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 submarine in 94 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits French roll dice for 1 destroyer in 94 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the French lost in 94 Sea Zone Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8 Casualties for French: 1 destroyer Battle in Malta Italians attack with 1 artillery and 3 infantry British defend with 1 aaGun and 1 infantry Italians roll dice for 1 battleship and 2 cruisers in Malta, round 2 : 2/3 hits, 1.67 expected hits British roll dice for 1 aaGun and 1 infantry in Malta, round 2 : 0/1 hits, 0.33 expected hits 1 aaGun owned by the British and 1 infantry owned by the British lost in Malta Italians win, taking Malta from British with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for British: 1 aaGun and 1 infantry Non Combat Move - Italians 2 fighters moved from 94 Sea Zone to 96 Sea Zone 2 aaGuns, 1 artillery, 1 bomber and 2 infantry moved from Bessarabia to Ukraine 1 armour moved from Romania to Ukraine 1 artillery and 2 infantry moved from Morocco to Algeria Place Units - Italians 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy 1 destroyer and 1 submarine placed in 95 Sea Zone Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italians : -0.33 British : -0.33 French : -0.67
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TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Northern Territory to India Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 2 PUs; Combat Move - ANZAC 3 fighters moved from Northern Territory to India Non Combat Move - ANZAC Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 bomber, 1 fighter, 2 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 2 bombers and 2 fighters moved from Belarus to Russia 1 submarine moved from 105 Sea Zone to 109 Sea Zone 1 submarine moved from 109 Sea Zone to 124 Sea Zone
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@DannyDuck716 intercept in moscow?