@surfer I’m Canadian so my thanksgiving is already passed (our holiday is in early/mid October). I am certainly happy to pause if you need the time for the holiday and happy THanksgiving to you as well. But more or less available to play through the weekend. Work is just limiting my availability so a bit slower this week.
Wizmark (X +6) vs Samuel06 (L) BM3 G3
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TripleA Turn Summary: ANZAC round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 1 carrier and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC Place Units - ANZAC 1 carrier and 1 submarine placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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@samuel06 Ive managed to click through the anzac and french turns and post them…if you want to do any edits before the german go feel free!
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@wizmark I will make a couple move, one with anzac and one with the french. No combat. You can go ahead and play Germany, I will do the edit on Russia’s turn. The moves will not affect Germany in any way
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TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 1 bomber moved from Western Germany to Finland 1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Baltic States to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 bomber moved from Western Germany to Bulgaria 1 fighter moved from Western Germany to Bulgaria 1 bomber moved from Western Germany to Denmark 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Denmark 2 infantry moved from Western Germany to 113 Sea Zone 2 infantry moved from 113 Sea Zone to Denmark -
TripleA Move Summary: Germans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 1 bomber moved from Western Germany to Finland 1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Baltic States to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 bomber moved from Western Germany to Bulgaria 1 fighter moved from Western Germany to Bulgaria 1 bomber moved from Western Germany to Denmark 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 artillery, 1 fighter, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Karelia to Finland 1 bomber moved from Western Germany to Finland 1 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine 1 mech_infantry moved from Bryansk to Caucasus Germans take Caucasus from Russians 2 mech_infantrys moved from Baltic States to Smolensk 1 infantry moved from Bryansk to Smolensk 1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk 2 infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 bomber moved from Western Germany to Bulgaria 1 fighter moved from Western Germany to Bulgaria 1 bomber moved from Western Germany to Denmark 1 tactical_bomber moved from Bryansk to Ukraine 2 infantry moved from Bryansk to Tambov 2 tactical_bombers moved from Bryansk to Tambov 1 bomber moved from Western Germany to Finland 1 fighter moved from Western Germany to Denmark 2 infantry moved from Western Germany to Denmark Combat - Germans Battle in Denmark Germans attack with 1 bomber, 1 fighter and 2 infantry Americans defend with 1 mech_infantry Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Denmark, round 2 : 1/4 hits, 1.50 expected hits Americans roll dice for 1 mech_infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Americans lost in Denmark Germans win, taking Denmark from Americans with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 mech_infantry Battle in Bulgaria Germans attack with 1 bomber and 1 fighter British defend with 1 artillery Germans roll dice for 1 bomber and 1 fighter in Bulgaria, round 2 : 2/2 hits, 1.17 expected hits British roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Bulgaria Germans win with 1 bomber and 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 1 artillery Battle in Finland Germans attack with 2 bombers and 2 infantry British defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Finland, round 2 : 2/4 hits, 1.67 expected hits British roll dice for 1 infantry in Finland, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Finland Germans win, taking Finland from British with 2 bombers and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Battle in Ukraine Germans attack with 1 armour, 2 mech_infantrys and 1 tactical_bomber Russians defend with 1 factory_minor and 2 infantry Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine Germans win, taking Ukraine from Russians with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Russians: 2 infantry Battle in Archangel Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 artillery Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 artillery in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 artillery Battle in Tambov Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Tambov, round 2 : 1/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov Germans win, taking Tambov from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 tactical_bomber moved from Ukraine to Bryansk 2 tactical_bombers moved from Tambov to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 fighter and 1 tactical_bomber moved from Archangel to Bryansk 2 bombers moved from Finland to Western Germany 1 bomber and 1 fighter moved from Denmark to Western Germany 1 fighter moved from Germany to Western Germany 1 bomber moved from Bulgaria to Western Germany 1 fighter moved from Bulgaria to Northern Italy 2 artilleries moved from France to Western Germany 1 infantry moved from France to Western Germany 1 armour, 1 artillery and 1 mech_infantry moved from Western Germany to Germany 3 mech_infantrys moved from Baltic States to Bryansk 1 mech_infantry moved from Baltic States to Novgorod 5 mech_infantrys moved from Germany to Baltic States Place Units - Germans 2 armour and 1 mech_infantry placed in Novgorod 1 fighter and 5 mech_infantrys placed in Germany 1 artillery and 2 infantry placed in Western Germany Turn Complete - Germans Germans collect 53 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Germans : 0.67 British : 0.33 Americans : -0.33 Russians : -1.00 -
TripleA Move Summary: Russians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 infantry moved from Samara to Tambov 1 artillery and 1 fighter moved from Russia to Tambov -
TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Russians Russians buy 7 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Kazakhstan to Caucasus 1 artillery and 2 infantry moved from Volgograd to Rostov 2 fighters and 1 tactical_bomber moved from Russia to Rostov 2 infantry moved from Samara to Tambov 1 artillery and 1 fighter moved from Russia to Tambov Combat - Russians Battle in Tambov Russians attack with 1 artillery, 1 fighter and 2 infantry Germans defend with 2 infantry Russians roll dice for 1 artillery, 1 fighter and 2 infantry in Tambov, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 3 : 1/3 hits, 1.17 expected hits Germans roll dice for 2 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Tambov Russians roll dice for 1 artillery, 1 fighter and 1 infantry in Tambov, round 4 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Tambov, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 2 infantry Casualties for Germans: 2 infantry Battle in Rostov Russians attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber Italians defend with 3 armour Russians roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/6 hits, 2.50 expected hits Italians roll dice for 3 armour in Rostov, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Russians and 3 armour owned by the Italians lost in Rostov Russians win, taking Rostov from Italians with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 2 infantry Casualties for Italians: 3 armour Battle in Caucasus Russians attack with 3 infantry Germans defend with 1 mech_infantry Russians roll dice for 3 infantry in Caucasus, round 2 : 1/3 hits, 0.50 expected hits Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Caucasus Russians win, taking Caucasus from Germans with 2 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Tambov to Russia 1 aaGun moved from Volgograd to Samara 1 infantry moved from Novosibirsk to Vologda 2 infantry moved from Novosibirsk to Samara 1 aaGun and 3 infantry moved from Timguska to Novosibirsk Place Units - Russians 7 artilleries and 3 infantry placed in Russia Turn Complete - Russians Russians collect 24 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUsCombat Hit Differential Summary :
Germans : 1.00 Italians : 0.50 Russians : -0.67 -
TripleA Move Summary: Japanese round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 armour and 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 armour moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Shensi 1 fighter moved from Kweichow to Sikang 1 armour moved from Shantung to Kweichow 2 infantry and 1 mech_infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from French Indo China to Sumatra 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 bomber moved from French Indo China to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Japanese Japanese buy 2 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 fighter, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 infantry moved from Chahar to Suiyuyan 1 mech_infantry moved from Shantung to Chahar 1 armour moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 armour and 1 mech_infantry moved from Hunan to Shensi 1 infantry moved from Anhwe to Hunan 1 infantry moved from Shantung to Anhwe 1 armour moved from Kweichow to Shensi 1 tactical_bomber moved from Kweichow to Shensi 1 fighter moved from Kweichow to Sikang 1 armour moved from Shantung to Kweichow 2 infantry and 1 mech_infantry moved from Yunnan to Burma 1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone 1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra 1 bomber moved from French Indo China to Sumatra 1 submarine moved from 42 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to 38 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 infantry moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 2 tactical_bombers moved from 42 Sea Zone to Celebes 1 fighter moved from 42 Sea Zone to Celebes 1 bomber moved from French Indo China to 41 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Burma Combat - Japanese Battle in 41 Sea Zone Japanese attack with 1 bomber and 1 transport British defend with 1 transport 1 transport owned by the British lost in 41 Sea Zone Japanese win with 1 bomber and 1 transport remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in 38 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber British defend with 1 destroyer Japanese roll dice for 1 submarine in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 38 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British and 1 submarine owned by the Japanese lost in 38 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for British: 1 destroyer Battle in Sumatra Japanese attack with 1 artillery, 1 bomber and 1 infantry British defend with 2 infantry Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 2 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 2 infantry in Sumatra, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Sumatra Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Sumatra, round 3 : 1/3 hits, 1.33 expected hits UK_Pacific roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Sumatra Japanese win, taking Sumatra from UK_Pacific with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Celebes Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Celebes, round 2 : 1/6 hits, 3.00 expected hits Americans roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Celebes Japanese roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Celebes, round 3 : 4/5 hits, 2.67 expected hits Americans roll dice for 1 artillery in Celebes, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Burma, round 2 : 2/5 hits, 1.67 expected hits UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for British: 1 artillery and 1 infantry Battle in Sikang Japanese attack with 1 armour, 1 fighter and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 fighter and 1 mech_infantry in Sikang, round 2 : 2/3 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shensi Japanese attack with 2 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 2 armour, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 2 armour and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 2 infantry Non Combat Move - Japanese 1 fighter moved from Sikang to Kweichow 1 tactical_bomber moved from Shensi to Kweichow 1 fighter and 1 tactical_bomber moved from 38 Sea Zone to French Indo China 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 bomber moved from Sumatra to Siam 1 bomber moved from 41 Sea Zone to French Indo China 2 battleships, 2 carriers, 2 destroyers and 1 transport moved from 42 Sea Zone to 35 Sea Zone 2 tactical_bombers moved from Celebes to 35 Sea Zone 2 fighters moved from Celebes to 35 Sea Zone 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 infantry moved from French Indo China to Siam 2 artilleries moved from French Indo China to Yunnan 6 infantry moved from Manchuria to Korea 1 marine moved from Japan to 6 Sea Zone 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 3 fighters, 1 marine, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 marine moved from 35 Sea Zone to Philippines 2 fighters moved from Yunnan to Philippines Place Units - Japanese 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 factory_minor placed in Kwangtung 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 fighter placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 64 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUsCombat Hit Differential Summary :
British : 0.67 Americans : 0.00 Chinese : 0.00 UK_Pacific : -1.67 Japanese : 0.67 -
TripleA Move Summary: Americans round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya -
TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Non Combat Move - Americans 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 3 fighters moved from Midway to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 2 infantry moved from 91 Sea Zone to Morocco 3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 fighters placed in Norway 2 infantry placed in Western United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUsCombat Hit Differential Summary :
Americans : -0.33 -
TripleA Move Summary: British round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Combat Move - British 5 fighters moved from Norway to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 artillery, 1 fighter and 4 infantry moved from India to Burma 1 fighter moved from 80 Sea Zone to 41 Sea Zone 3 infantry moved from Norway to Finland -
@samuel06 Scramble for sz 113?
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@samuel06 yes scramble both please…max def please
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Americans Americans buy 1 carrier, 4 fighters, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 submarine moved from 54 Sea Zone to 44 Sea Zone 3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Borneo 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry and 1 mech_infantry moved from 37 Sea Zone to Malaya Combat - Americans Battle in Borneo Battle in 44 Sea Zone Americans attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 44 Sea Zone Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans win, taking Borneo from Japanese, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Non Combat Move - Americans 2 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 2 infantry, 1 marine, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 2 infantry and 1 marine moved from 54 Sea Zone to Queensland 3 fighters moved from Midway to 54 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 destroyer, 1 infantry, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 transports moved from 112 Sea Zone to 91 Sea Zone 2 fighters moved from 112 Sea Zone to Norway 3 infantry and 1 mech_infantry moved from Quebec to 106 Sea Zone 2 infantry moved from Eastern United States to 101 Sea Zone 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 infantry moved from Algeria to Morocco 2 infantry moved from 91 Sea Zone to Morocco 3 infantry, 1 mech_infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar Place Units - Americans 3 fighters placed in Norway 2 infantry placed in Western United States 1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone 1 fighter and 1 tactical_bomber placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 3 infantry moved from Tsinghai to Sikang Combat - Chinese Battle in Sikang Chinese attack with 1 fighter and 3 infantry Japanese defend with 1 armour and 1 mech_infantry Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 1/4 hits, 1.00 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese roll dice for 1 fighter and 2 infantry in Sikang, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win, taking Sikang from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 armour and 1 mech_infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Tsinghai Place Units - Chinese 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 2 PUs; end with 4 PUs Purchase Units - British British buy 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 5x factory_major; Remaining resources: 17 PUs; UK_Pacific buy 1 carrier; Remaining resources: 1 PUs; Combat Move - British 5 fighters moved from Norway to 113 Sea Zone 1 fighter moved from United Kingdom to 113 Sea Zone 1 artillery, 1 fighter and 4 infantry moved from India to Burma 1 fighter moved from 80 Sea Zone to 41 Sea Zone 3 infantry moved from Norway to Finland Combat - British Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone Battle in 41 Sea Zone British attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 41 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Finland British attack with 3 infantry Germans defend with 1 infantry British roll dice for 3 infantry in Finland, round 2 : 2/3 hits, 0.50 expected hits Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Finland British win, taking Finland from Germans with 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in 113 Sea Zone British attack with 6 fighters Germans defend with 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 transports 1 submarine owned by the Germans Submerged British roll dice for 6 fighters in 113 Sea Zone, round 2 : 3/6 hits, 3.00 expected hits Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 transports in 113 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits 1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 cruiser owned by the Germans and 4 fighters owned by the British lost in 113 Sea Zone British roll dice for 2 fighters in 113 Sea Zone, round 3 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 fighter and 2 transports in 113 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Germans and 1 fighter owned by the British lost in 113 Sea Zone 2 transports owned by the Germans lost in 113 Sea Zone British win with 1 fighter remaining. Battle score for attacker is 4 Casualties for British: 5 fighters Casualties for Germans: 1 cruiser, 1 destroyer, 2 fighters and 2 transports Battle in Burma British attack with 1 artillery, 1 fighter and 4 infantry Japanese defend with 2 infantry and 1 mech_infantry British roll dice for 1 artillery, 1 fighter and 4 infantry in Burma, round 2 : 3/6 hits, 1.67 expected hits Japanese roll dice for 2 infantry and 1 mech_infantry in Burma, round 2 : 1/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Burma British win, taking Burma from Japanese with 1 artillery, 1 fighter and 3 infantry remaining. Battle score for attacker is 7 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry and 1 mech_infantry Non Combat Move - British 1 fighter moved from Burma to India 1 fighter moved from 41 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery, 1 battleship, 1 carrier, 4 cruisers, 1 destroyer, 1 infantry, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 1 infantry moved from West India to India 1 artillery and 1 infantry moved from Eastern Persia to West India 1 armour and 1 mech_infantry moved from Tobruk to Egypt 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 destroyer moved from 98 Sea Zone to 81 Sea Zone 1 mech_infantry moved from French West Africa to French Equatorial Africa 1 aaGun and 1 artillery moved from Algeria to Morocco 1 fighter moved from 113 Sea Zone to Norway 2 destroyers and 3 transports moved from 112 Sea Zone to 110 Sea Zone 3 infantry moved from United Kingdom to 110 Sea Zone 2 destroyers, 3 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone 3 infantry moved from 91 Sea Zone to Morocco Place Units - British 2 submarines and 1 transport placed in 81 Sea Zone 1 destroyer and 1 submarine placed in 80 Sea Zone 1 fighter placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 43 PUs; end with 44 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 47 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 50 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 53 PUs Place Units - UK_Pacific 1 carrier placed in 39 Sea Zone Turn Complete - UK_Pacific UK_Pacific collect 13 PUs; end with 14 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 17 PUs Some Units in 39 Sea Zone change ownership: 1 carrierCombat Hit Differential Summary :
Germans : 1.83 British : 2.83 Americans : -0.33 Chinese : 0.17 Japanese : 0.67 -
TripleA Move Summary: Italians round 6
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to Bulgaria Italians take Bulgaria from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - Italians Italians buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Greece to Bulgaria Italians take Bulgaria from British 1 infantry moved from Southern Italy to 97 Sea Zone 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone 1 infantry moved from Greece to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Cyprus Combat - Italians Battle in Cyprus Non Combat Move - Italians 1 armour and 1 mech_infantry moved from Northern Italy to Romania 2 infantry moved from Western Germany to Northern Italy 1 artillery moved from Western Germany to Northern Italy Place Units - Italians 1 armour and 1 mech_infantry placed in Northern Italy 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: ANZAC round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes Combat - ANZAC Battle in Celebes ANZAC attack with 1 artillery and 1 infantry Japanese defend with 1 artillery ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Celebes, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the ANZAC lost in Celebes ANZAC win, taking Celebes from Japanese with 1 artillery remaining. Battle score for attacker is 1 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - ANZAC 1 transport moved from 54 Sea Zone to 46 Sea Zone 2 infantry moved from New Guinea to 46 Sea Zone 2 infantry and 1 transport moved from 46 Sea Zone to 54 Sea Zone 2 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 1 submarine and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.67





