@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Wizmark (X +6) vs Samuel06 (L) BM3 G3
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 2 units repaired. 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Trans-Jordan to Greece -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from 125 Sea Zone to United Kingdom 2 fighters moved from 125 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 harbour and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Trans-Jordan to Greece Combat - British Battle in Denmark Battle in Greece British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Denmark from Germans, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 battleship, 1 carrier and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 bomber moved from Greece to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Morocco to Algeria 3 fighters moved from Gibraltar to Norway 2 fighters moved from United Kingdom to Norway 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Burma to India Place Units - British 2 artilleries, 1 harbour and 1 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.17 British : 0.67 Italians : 0.67 Americans : 0.33 Chinese : 0.67 Japanese : 0.17 -
@samuel06 If you want to play both Axis again here’s the Anzac.
Buy 1 commando, 1 transport, 1 infantry in Queensland.
Combat Move: 1 infantry from New South Wales and 1 infantry from Queensland land in Java with a single transport.
Non Combat: Sz52 to Sz54 1 transport 1 destroyer 1 cruiser
3 fighters from New Guinea to Queensland
2 infantry from Dutch New Guinea to New GuineaThe French do nothing
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TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to 99 Sea Zone 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Denmark 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to 99 Sea Zone 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Denmark 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Italians attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Denmark to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Bryansk to Novgorod 1 fighter moved from Denmark to Western Germany Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.67 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New Guinea to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 13 armour, 11 artilleries, 21 infantry and 7 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 3 tactical_bombers moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 armour moved from Baltic States to Bryansk 6 mech_infantrys moved from Germany to Baltic States 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Germany Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Ukraine -
TripleA Turn Summary: Russians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Ukraine Combat - Russians Battle in Ukraine Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Battle in Archangel Russians attack with 1 artillery and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 2 fighters and 2 infantry Germans defend with 2 infantry Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Ukraine to Russia 3 infantry moved from Timguska to Novosibirsk 1 aaGun and 3 infantry moved from Yenisey to Timguska 2 infantry moved from Volgograd to Samara 1 artillery moved from Rostov to Volgograd 1 aaGun moved from Rostov to Volgograd 5 infantry moved from Vologda to Russia 3 infantry moved from Novosibirsk to Kazakhstan 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Tambov to Russia 1 submarine moved from 125 Sea Zone to 112 Sea Zone Place Units - Russians 2 artilleries and 8 infantry placed in Russia 2 infantry placed in Volgograd Turn Complete - Russians Russians collect 28 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans : -2.00 Russians : 0.17 -
TripleA Move Summary: Japanese round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 harbour, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to India 2 bombers moved from French Indo China to India 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java 1 armour moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan -
@samuel06 intercept in india?
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@wizmark No
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TripleA Turn Summary: Japanese round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 harbour, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Shan State to Burma 1 fighter and 1 tactical_bomber moved from French Indo China to Burma 2 fighters moved from French Indo China to India 2 bombers moved from French Indo China to India 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 tactical_bomber moved from French Indo China to Hunan 1 fighter moved from 36 Sea Zone to 44 Sea Zone 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 transport moved from 36 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Shan State to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 artillery, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java 1 armour moved from French Indo China to Szechwan 1 tactical_bomber moved from French Indo China to Szechwan 2 infantry moved from Yunnan to Szechwan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Hopei to Shensi 1 fighter and 1 tactical_bomber moved from Kweichow to Shensi 1 mech_infantry moved from Kweichow to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 destroyer moved from 16 Sea Zone to 25 Sea Zone 3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan Combat - Japanese Air Battle in India Japanese attacks with 4 units heading to India Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major Bombing raid in India causes 14 damage total. Battle in 44 Sea Zone Japanese attack with 1 fighter Americans defend with 1 transport 1 transport owned by the Americans lost in 44 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in 42 Sea Zone Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 1 submarine and 2 transports ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Java Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers ANZAC defend with 2 infantry Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.00 expected hits ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for ANZAC: 2 infantry Battle in Hunan Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Szechwan Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers Chinese defend with 2 infantry Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for Chinese: 2 infantry Battle in Burma Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 25 Sea Zone Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 submarine Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone retreated to 25 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer and 1 submarine Casualties for Americans: 1 submarine Battle in Shensi Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 1.67 expected hits Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Cleaning up after air battles Non Combat Move - Japanese 1 artillery moved from Shan State to Yunnan 2 fighters moved from India to Yunnan 2 bombers moved from India to French Indo China 2 tactical_bombers moved from Szechwan to French Indo China 1 fighter moved from Szechwan to French Indo China 1 tactical_bomber moved from Hunan to French Indo China 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 infantry moved from Anhwe to Hopei 1 infantry moved from Shantung to Anhwe 2 tactical_bombers moved from Java to 42 Sea Zone 1 fighter moved from Java to 42 Sea Zone 1 fighter moved from 44 Sea Zone to 42 Sea Zone 3 fighters moved from 25 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China 1 transport moved from 19 Sea Zone to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Burma to French Indo China 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 harbour placed in Hainan 2 artilleries and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 battleship and 1 transport placed in 6 Sea Zone 1 marine placed in Japan Turn Complete - Japanese Japanese collect 59 PUs; end with 59 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUsCombat Hit Differential Summary :
ANZAC : -0.67 Americans : 1.50 Chinese : -0.67 UK_Pacific : -0.33 AA fire in India : : -0.33 Japanese : -1.33 -
TripleA Move Summary: Americans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 112 Sea Zone to Denmark -
@samuel06 Do you want to scramble in sz112?
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@samuel06 Lol no thanks…you can take that as a given there considering the size of yr fleet!
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@wizmark Yeah I know I just wanted to make sure since it exposes Berlin
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TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Americans Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; Combat Move - Americans 1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone 1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 fighters moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 26 Sea Zone to 16 Sea Zone 1 fighter moved from Hawaiian Islands to 16 Sea Zone 1 fighter moved from 112 Sea Zone to Denmark Combat - Americans Battle in 16 Sea Zone Americans attack with 4 fighters Japanese defend with 1 destroyer Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Denmark Americans attack with 1 fighter, 1 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits Germans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark Americans win, taking Denmark from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Americans 1 transport moved from 107 Sea Zone to 101 Sea Zone 1 fighter moved from Denmark to 112 Sea Zone 2 infantry and 1 marine moved from Western United States to 10 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from 16 Sea Zone to Midway 1 fighter moved from 16 Sea Zone to 26 Sea Zone 3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone 3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland 2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands Place Units - Americans 2 infantry placed in Eastern United States 1 artillery and 1 infantry placed in Western United States 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone 1 airfield, 1 factory_minor and 1 harbour placed in Norway Turn Complete - Americans Americans collect 60 PUs; end with 61 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUsCombat Hit Differential Summary :
Germans : 0.67 Americans : 1.83 Japanese : -0.33





