@cwglee51 You said an Artillary in Kwiechei, where exactly is that? And also you can not place chinease artillary for the bid as per league rules, all the other bid placments are done, I’m just wondering what you wanna do with that last 4 IPC
Wizmark (X +6) vs Samuel06 (L) BM3 G3
-
TripleA Move Summary: Germans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 6 infantry moved from Karelia to Novgorod 2 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Western Germany to Novgorod -
@samuel06 I’m guessing you would want to submerge yr russian sub in sz 125 but thought I’d better check!
-
@wizmark Yeah I will submerge
-
TripleA Turn Summary: Germans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Germans Germans repair damage of 3x factory_minor; Remaining resources: 46 PUs; Germans buy 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Italians from 97 Sea Zone: 1 submarine EDIT: Adding units owned by Italians to 95 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Western Germany to Holland Belgium Germans take Holland Belgium from British 1 armour and 1 mech_infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery and 2 infantry moved from France to Normandy Bordeaux 6 infantry moved from Karelia to Novgorod 2 infantry moved from Eastern Poland to Bessarabia 1 fighter and 1 tactical_bomber moved from Eastern Poland to Bessarabia 1 tactical_bomber moved from Eastern Poland to Baltic States 2 infantry moved from Eastern Poland to Western Ukraine 1 submarine moved from 113 Sea Zone to 125 Sea Zone 2 bombers moved from Western Germany to 125 Sea Zone 1 bomber moved from Western Germany to Normandy Bordeaux 1 fighter moved from Western Germany to 125 Sea Zone 1 fighter moved from Southern Italy to Normandy Bordeaux 1 fighter moved from Western Germany to Normandy Bordeaux 2 tactical_bombers moved from Eastern Poland to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Novgorod 1 armour and 2 mech_infantrys moved from Germany to Baltic States 1 mech_infantry moved from Germany to Baltic States 1 fighter moved from Western Germany to Novgorod Combat - Germans Battle in 125 Sea Zone Germans attack with 2 bombers, 1 fighter and 1 submarine British defend with 1 destroyer; Russians defend with 1 submarine Russians roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits Russians roll dice for 1 destroyer in 125 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 125 Sea Zone Germans roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 submarine in 125 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits Germans roll dice for 2 bombers and 1 fighter in 125 Sea Zone, round 3 : 2/3 hits, 1.83 expected hits 1 submarine owned by the Germans Submerged 1 submarine owned by the Russians Submerged Germans win with 2 bombers and 1 fighter remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Novgorod Germans attack with 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 fighter, 6 infantry and 1 tactical_bomber in Novgorod, round 2 : 2/8 hits, 2.17 expected hits Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Novgorod Germans win, taking Novgorod from Russians with 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Bessarabia Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bessarabia Germans win, taking Bessarabia from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans roll dice for 1 armour, 1 artillery, 1 bomber, 2 fighters, 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 3/8 hits, 3.17 expected hits Americans roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Germans, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Normandy Bordeaux Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 1 bomber, 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Western Ukraine Germans attack with 2 infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 2 infantry and 2 tactical_bombers in Western Ukraine, round 2 : 3/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 armour, 3 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 1.67 expected hits Russians roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States Germans roll dice for 1 armour, 2 mech_infantrys and 1 tactical_bomber in Baltic States, round 3 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Baltic States, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Baltic States Germans win, taking Baltic States from Russians with 1 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Non Combat Move - Germans Trigger Germans Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Germany Occupies French West Africa Army Disband: has removed 1 infantry owned by Neutral_Axis in French West Africa Trigger Germans Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 artillery moved from France to Southern France Germans take Southern France from Neutral_Axis 1 bomber and 2 fighters moved from Normandy Bordeaux to Western Germany 2 bombers moved from 125 Sea Zone to Western Germany 1 fighter moved from 125 Sea Zone to Western Germany 1 cruiser moved from 114 Sea Zone to 115 Sea Zone 1 transport moved from 113 Sea Zone to 115 Sea Zone 1 fighter moved from Novgorod to Belarus 1 tactical_bomber moved from Novgorod to Belarus 1 tactical_bomber moved from Baltic States to Belarus 3 aaGuns, 13 armour, 11 artilleries, 23 infantry and 7 mech_infantrys moved from Eastern Poland to Belarus 2 tactical_bombers moved from Western Ukraine to Belarus 1 fighter and 1 tactical_bomber moved from Bessarabia to Belarus 1 infantry moved from Vyborg to Finland 1 mech_infantry moved from Germany to Western Germany 1 armour and 1 mech_infantry moved from Germany to Eastern Poland Place Units - Germans 1 bomber placed in Western Germany 1 artillery and 2 infantry placed in France 6 mech_infantrys placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 115 Sea Zone: 1 cruiser EDIT: Adding units owned by Germans to 113 Sea Zone: 1 cruiser EDIT: Turning off Edit Mode Trigger Germans Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Germany Occupies Southern France Facilities: Germans has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,5 Germans collect 47 PUs (3 lost to blockades); end with 47 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Germans : -1.67 Americans : 0.33 Russians : -1.67 -
TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Russians Russians buy 2 artilleries, 1 fighter and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 fighters, 2 infantry and 1 tactical_bomber moved from Bryansk to Western Ukraine Combat - Russians Russians creates battle in territory 125 Sea Zone Battle in Western Ukraine Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 2 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Western Ukraine Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Russians 2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia 1 infantry moved from Russia to Smolensk 1 artillery and 6 infantry moved from Russia to Vologda 1 artillery and 3 infantry moved from Bryansk to Rostov 1 aaGun moved from Bryansk to Rostov 1 aaGun, 2 armour, 2 artilleries, 12 infantry and 2 mech_infantrys moved from Bryansk to Tambov 2 aaGuns, 2 artilleries and 25 infantry moved from Bryansk to Russia 3 infantry moved from Timguska to Novosibirsk 3 infantry moved from Yenisey to Timguska 1 aaGun and 3 infantry moved from Yakut S.S.R. to Yenisey Place Units - Russians 1 infantry placed in Volgograd 2 artilleries, 1 fighter and 7 infantry placed in Russia Turn Complete - Russians Russians collect 31 PUs; end with 31 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 34 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 38 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : 1.00 -
TripleA Move Summary: Japanese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 4 infantry moved from Hunan to Yunnan 1 artillery and 1 mech_infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 armour moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Anhwe to Yunnan -
TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kweichow to Szechwan Japanese take Szechwan from Chinese 1 infantry moved from Suiyuyan to Kansu Japanese take Kansu from Chinese 1 artillery and 1 infantry moved from Suiyuyan to Shensi 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 4 infantry moved from Hunan to Yunnan 1 artillery and 1 mech_infantry moved from Kweichow to Yunnan 1 armour and 1 mech_infantry moved from Hopei to Yunnan 1 fighter and 1 tactical_bomber moved from Anhwe to Shensi 1 armour moved from French Indo China to Yunnan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Shantung to Anhwe 2 fighters moved from 6 Sea Zone to 25 Sea Zone 2 bombers moved from Anhwe to Yunnan Combat - Japanese Battle in Yunnan Japanese attack with 2 armour, 2 artilleries, 2 bombers, 4 infantry and 2 mech_infantrys Chinese defend with 1 artillery and 1 infantry Japanese roll dice for 2 armour, 2 artilleries, 2 bombers, 4 infantry and 2 mech_infantrys in Yunnan, round 2 : 5/12 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour, 2 artilleries, 2 bombers, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 1 infantry Battle in 25 Sea Zone Japanese attack with 3 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 3 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Shensi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 2 : 0/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Shensi, round 3 : 1/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Shensi, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Non Combat Move - Japanese 1 armour and 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from Shensi to Kweichow 1 aaGun moved from Anhwe to Kweichow 2 bombers moved from Yunnan to French Indo China 1 artillery and 1 infantry moved from French Indo China to Shan State 1 artillery and 2 infantry moved from Malaya to Shan State 1 submarine moved from 37 Sea Zone to 35 Sea Zone 2 battleships, 2 carriers, 2 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 3 transports moved from 37 Sea Zone to 36 Sea Zone 3 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone Place Units - Japanese 1 airfield placed in French Indo China 1 armour, 1 artillery and 1 infantry placed in French Indo China 1 armour, 1 infantry and 1 mech_infantry placed in Shantung 1 bomber placed in Japan 1 destroyer and 1 submarine placed in 6 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 transport EDIT: Turning off Edit Mode Turn Complete - Japanese Japanese collect 62 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUsCombat Hit Differential Summary :
Americans : -0.33 Chinese : -0.33 Japanese : -1.33 -
TripleA Move Summary: Americans round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway -
TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from 125 Sea Zone to United Kingdom 2 fighters moved from 125 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Germans : -0.17 Americans : 0.33 Japanese : -0.17 -
TripleA Move Summary: Chinese round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi -
TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
Chinese : 0.67 Japanese : 0.33 -
TripleA Move Summary: British round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Combat Move - British 2 units repaired. 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Trans-Jordan to Greece -
TripleA Turn Summary: UK_Pacific round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone 1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone 1 bomber moved from United Kingdom to 125 Sea Zone 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 2 fighters moved from 26 Sea Zone to 25 Sea Zone 2 fighters moved from Hawaiian Islands to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 transport moved from 110 Sea Zone to 107 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 fighters moved from 112 Sea Zone to 125 Sea Zone 1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway Combat - Americans Battle in Norway Battle in Celebes Battle in 125 Sea Zone Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt Germans defend with 1 submarine Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 125 Sea Zone Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Battle in 25 Sea Zone Americans attack with 1 destroyer, 4 fighters and 1 submarine Japanese defend with 1 submarine Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - Americans 3 fighters moved from 25 Sea Zone to Hawaiian Islands 1 fighter moved from 25 Sea Zone to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec 2 transports moved from 101 Sea Zone to 106 Sea Zone 1 infantry moved from Morocco to Algeria 1 bomber moved from 125 Sea Zone to United Kingdom 2 fighters moved from 125 Sea Zone to 112 Sea Zone Place Units - Americans 1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 2 infantry and 1 marine placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 2 infantry moved from Tsinghai to Kansu 2 infantry moved from Sikang to Szechwan 1 fighter moved from Sikang to Szechwan 2 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Chinese creates battle in territory Hunan Battle in Kansu Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Shensi Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Shensi Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery Non Combat Move - Chinese 1 fighter moved from Szechwan to Sikang Place Units - Chinese 2 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 6 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 harbour and 7 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 2 units repaired. 1 infantry moved from Egypt to Alexandria British take Alexandria from Italians 1 infantry moved from Egypt to Anglo Egyptian Sudan British take Anglo Egyptian Sudan from Italians 1 mech_infantry moved from Belgian Congo to French Central Africa British take French Central Africa from Neutral_Axis 1 infantry moved from Kenya to Ethiopia British take Ethiopia from Italians 1 mech_infantry moved from Belgian Congo to Italian Somaliland British take Italian Somaliland from Italians 1 infantry moved from Morocco to 91 Sea Zone 1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Denmark 1 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Syria to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone 1 artillery and 1 infantry moved from 99 Sea Zone to Greece 1 bomber moved from Trans-Jordan to Greece Combat - British Battle in Denmark Battle in Greece British attack with 1 artillery, 1 bomber and 1 infantry Germans defend with 1 infantry British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece British win, taking Denmark from Germans, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - British 1 battleship, 1 carrier and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone 2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt 1 bomber moved from Greece to Egypt 1 transport moved from 81 Sea Zone to 80 Sea Zone 1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 infantry moved from French Madagascar to 72 Sea Zone 1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone 1 infantry moved from 80 Sea Zone to Eastern Persia 1 infantry moved from Persia to Northwest Persia British take Northwest Persia from Neutral_Allies 1 artillery moved from Morocco to Algeria 3 fighters moved from Gibraltar to Norway 2 fighters moved from United Kingdom to Norway 1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone 1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone 1 aaGun and 3 infantry moved from 112 Sea Zone to Norway 1 infantry moved from Burma to India Place Units - British 2 artilleries, 1 harbour and 1 infantry placed in Persia 6 infantry placed in United Kingdom Turn Complete - British British collect 42 PUs; end with 42 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Germans : -0.17 British : 0.67 Italians : 0.67 Americans : 0.33 Chinese : 0.67 Japanese : 0.17 -
@samuel06 If you want to play both Axis again here’s the Anzac.
Buy 1 commando, 1 transport, 1 infantry in Queensland.
Combat Move: 1 infantry from New South Wales and 1 infantry from Queensland land in Java with a single transport.
Non Combat: Sz52 to Sz54 1 transport 1 destroyer 1 cruiser
3 fighters from New Guinea to Queensland
2 infantry from Dutch New Guinea to New GuineaThe French do nothing
-
TripleA Move Summary: Italians round 4
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to 99 Sea Zone 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Denmark 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British -
TripleA Turn Summary: Italians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - Italians Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - Italians 1 mech_infantry moved from Northern Italy to Denmark 1 fighter moved from Southern Italy to 99 Sea Zone 3 armour and 1 mech_infantry moved from Belarus to Bryansk 1 bomber moved from Western Germany to Bryansk 2 fighters moved from Western Germany to Denmark 1 submarine moved from 95 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from British Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Bryansk Italians attack with 3 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Bryansk Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Denmark Italians attack with 2 fighters and 1 mech_infantry British defend with 1 infantry Italians roll dice for 2 fighters and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark Italians win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Southern Italy 1 fighter moved from Denmark to Southern Italy 1 artillery and 1 infantry moved from Libya to Tobruk 1 bomber moved from Bryansk to Novgorod 1 fighter moved from Denmark to Western Germany Place Units - Italians 1 destroyer and 1 transport placed in 97 Sea Zone Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUsCombat Hit Differential Summary :
Italians : 0.50 British : 0.67 Russians : -0.33 -
TripleA Turn Summary: ANZAC round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4 Purchase Units - ANZAC ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone 3 fighters moved from New Guinea to Queensland 2 infantry moved from Dutch New Guinea to New Guinea Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 infantry and 1 marine placed in Queensland Turn Complete - ANZAC ANZAC collect 14 PUs; end with 16 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
-
TripleA Move Summary: Germans round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine -
TripleA Turn Summary: Germans round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Bessarabia to Ukraine 1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Western Germany to Denmark Germans take Denmark from British 1 infantry moved from Novgorod to Archangel Germans take Archangel from Russians 1 tactical_bomber moved from Belarus to Western Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Belarus to Ukraine 2 infantry moved from Belarus to Smolensk 1 tactical_bomber moved from Belarus to Western Ukraine 1 mech_infantry moved from Baltic States to Western Ukraine Combat - Germans Battle in Ukraine Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Ukraine Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers Russians defend with 2 infantry Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 2.67 expected hits Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine Germans win, taking Western Ukraine from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Smolensk Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber Russians defend with 1 infantry Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 3 aaGuns, 13 armour, 11 artilleries, 21 infantry and 7 mech_infantrys moved from Belarus to Bryansk 1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk 3 tactical_bombers moved from Western Ukraine to Bryansk 1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk 1 armour moved from Baltic States to Bryansk 6 mech_infantrys moved from Germany to Baltic States 1 transport moved from 115 Sea Zone to 113 Sea Zone 1 artillery moved from Southern France to France 1 infantry moved from Normandy Bordeaux to France 2 artilleries and 2 infantry moved from France to Western Germany 1 artillery moved from Normandy Bordeaux to France 1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany 2 infantry moved from Novgorod to Karelia 2 infantry moved from Finland to Karelia 1 fighter moved from Western Germany to Germany Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone 2 armour and 1 mech_infantry placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 51 PUs; end with 51 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Germans : 0.33 Russians : -0.33 -
TripleA Move Summary: Russians round 5
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5 Purchase Units - Russians Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 1 infantry moved from Vologda to Archangel 2 infantry moved from Rostov to Ukraine 2 infantry moved from Russia to Smolensk 2 fighters moved from Russia to Smolensk 1 fighter and 1 tactical_bomber moved from Russia to Ukraine





