@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Research Technology - Germans
    Purchase Units - Germans
        Germans buy 5 armour, 1 destroyer, 1 fighter, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Germans
        Trigger Vichy France Has Occurred: Setting switch to false for conditionAttachment_French_Territory_May_Turn_Vichy_Switch attached to French
    Combat Move - Germans
    Non Combat Move - Germans
        6 artilleries and 2 infantry moved from Germany to Poland
        3 armour, 2 artilleries and 8 infantry moved from Yugoslavia to Romania
        4 infantry moved from Bulgaria to Romania
        5 armour and 4 mech_infantrys moved from France to Germany
        1 artillery and 2 infantry moved from Normandy Bordeaux to France
        1 armour moved from Normandy Bordeaux to Western Germany
        3 aaGuns moved from Holland Belgium to Western Germany
        1 tactical_bomber moved from Holland Belgium to Western Germany
    Place Units - Germans
        1 destroyer and 1 submarine placed in 113 Sea Zone
        1 fighter placed in Western Germany
        5 armour and 4 mech_infantrys placed in Germany
        Germans undo move 1.
        1 destroyer placed in 113 Sea Zone
        1 submarine placed in 112 Sea Zone
        Germans undo move 2.
        1 mech_infantry placed in Western Germany
        5 armour and 3 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 41 PUs; end with 41 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 46 PUs
        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
    Non Combat Move - Russians
        1 aaGun, 2 artilleries and 5 infantry moved from Bryansk to Western Ukraine
        3 infantry moved from Ukraine to Western Ukraine
        2 infantry moved from Rostov to Bryansk
        6 infantry moved from Russia to Bryansk
        1 artillery and 7 infantry moved from Novgorod to Belarus
        1 aaGun moved from Novgorod to Belarus
        2 fighters and 1 tactical_bomber moved from Novgorod to Russia
        3 infantry moved from Yakut S.S.R. to Yenisey
        3 infantry moved from Buryatia to Yakut S.S.R.
        3 infantry moved from Sakha to Buryatia
        1 aaGun moved from Sakha to Buryatia
        1 cruiser moved from 115 Sea Zone to 114 Sea Zone
    Place Units - Russians
        3 infantry placed in Novgorod
        1 artillery and 2 infantry placed in Ukraine
        6 infantry placed in Russia
    Turn Complete - Russians
        Russians collect 37 PUs; end with 37 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 transport moved from 35 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 artillery moved from 42 Sea Zone to Java
        1 infantry moved from Borneo to 43 Sea Zone
        1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
        1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
        1 infantry moved from French Indo China to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Chahar to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        2 infantry moved from Kwangsi to Hunan
        2 artilleries moved from Anhwe to Hunan
        1 mech_infantry moved from Anhwe to Hunan
        1 infantry moved from Siam to Shan State
        2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
        1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
        4 infantry moved from Anhwe to Hunan
        1 fighter moved from 35 Sea Zone to 45 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        1 artillery and 1 infantry moved from 21 Sea Zone to Guam
        2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Japanese
        Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 factory_minor, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        1 transport moved from 35 Sea Zone to 34 Sea Zone
        1 infantry moved from Paulau Island to 34 Sea Zone
        1 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
        1 infantry moved from 44 Sea Zone to Celebes
        1 artillery moved from Philippines to 35 Sea Zone
        1 artillery and 1 transport moved from 35 Sea Zone to 42 Sea Zone
        1 artillery moved from 42 Sea Zone to Java
        1 infantry moved from Borneo to 43 Sea Zone
        1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
        1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
        1 infantry moved from 41 Sea Zone to Sumatra
        1 infantry moved from French Indo China to Yunnan
              Japanese take Yunnan from Chinese
        1 infantry moved from Chahar to Suiyuyan
              Japanese take Suiyuyan from Chinese
        1 infantry moved from Chahar to Hopei
              Japanese take Hopei from Chinese
        1 infantry moved from Anhwe to Kweichow
              Japanese take Kweichow from Chinese
        2 infantry moved from Kwangsi to Hunan
        2 artilleries moved from Anhwe to Hunan
        1 mech_infantry moved from Anhwe to Hunan
        1 infantry moved from Siam to Shan State
        2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
        1 fighter and 1 tactical_bomber moved from Kwangsi to Hunan
        4 infantry moved from Anhwe to Hunan
        1 fighter moved from 35 Sea Zone to 45 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
        1 artillery and 1 infantry moved from 21 Sea Zone to Guam
        2 fighters and 2 tactical_bombers moved from Kwangsi to Shan State
    Combat - Japanese
        Battle in Java
        Battle in Sumatra
        Battle in Guam
        Battle in Celebes
        Battle in 45 Sea Zone
            Japanese attack with 1 fighter
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 45 Sea Zone
            Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch with 1 fighter remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Shan State
            Japanese attack with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
            British defend with 3 infantry
                Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Shan State, round 2 : 7/11 hits, 6.17 expected hits
                UK_Pacific roll dice for 3 infantry in Shan State, round 2 : 1/3 hits, 1.00 expected hits
                1 infantry owned by the Japanese and 3 infantry owned by the British lost in Shan State
            Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 infantry
            Casualties for British: 3 infantry
        Battle in Hunan
            Japanese attack with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 3 infantry
                Japanese roll dice for 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/11 hits, 3.33 expected hits
                Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 1.00 expected hits
                3 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 2 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
            Casualties for Chinese: 3 infantry
    Non Combat Move - Japanese
        2 bombers, 4 fighters and 4 tactical_bombers moved from Shan State to French Indo China
        1 fighter and 1 tactical_bomber moved from Hunan to French Indo China
        4 infantry moved from Jehol to Chahar
        1 aaGun moved from Jehol to Anhwe
        1 armour moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 armour and 1 infantry moved from 36 Sea Zone to French Indo China
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        2 submarines moved from 35 Sea Zone to 37 Sea Zone
        2 battleships, 1 carrier, 1 destroyer and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
        1 fighter moved from 45 Sea Zone to 42 Sea Zone
        1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
        1 artillery moved from Kwangtung to Kwangsi
        1 destroyer moved from 6 Sea Zone to 36 Sea Zone
    Place Units - Japanese
        1 factory_minor placed in French Indo China
        1 destroyer and 1 submarine placed in 6 Sea Zone
        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
        1 artillery placed in Japan
    Turn Complete - Japanese
        Japanese collect 55 PUs; end with 55 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs
        Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Chinese : -1.00
UK_Pacific : 0.00
Japanese : 1.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from United Kingdom to France
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from United Kingdom to France
    Combat - Americans
        Strategic bombing raid in France
                AA fire in France : 0/1 hits, 0.17 expected hits
            Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in France causes 3 damage total. 
    Non Combat Move - Americans
        1 bomber moved from France to United Kingdom
        1 armour moved from Eastern United States to 101 Sea Zone
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 transport moved from 26 Sea Zone to 10 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 infantry placed in Eastern United States
        1 infantry placed in Western United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
        2 fighters placed in 10 Sea Zone
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
AA fire in France : : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
        1 artillery and 1 infantry moved from Szechwan to Kweichow
        1 artillery and 1 infantry moved from Shensi to Suiyuyan
        2 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
    Place Units - Chinese
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : 0.83
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Combat Move - British
        1 armour, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
        1 artillery and 3 infantry moved from Persia to Iraq
        1 fighter moved from India to 41 Sea Zone
        2 fighters and 1 tactical_bomber moved from India to Iraq
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Americans
        Americans buy 1 bomber, 1 carrier, 1 destroyer, 2 fighters, 2 infantry and 2 transports; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 bomber moved from United Kingdom to France
    Combat - Americans
        Strategic bombing raid in France
                AA fire in France : 0/1 hits, 0.17 expected hits
            Bombing raid in France rolls: 3 and causes: 3 damage to unit: factory_minor
            Bombing raid in France causes 3 damage total. 
    Non Combat Move - Americans
        1 bomber moved from France to United Kingdom
        1 armour moved from Eastern United States to 101 Sea Zone
        1 armour and 1 transport moved from 101 Sea Zone to 86 Sea Zone
        1 armour moved from 86 Sea Zone to Brazil
              Americans take Brazil from Neutral_Allies
        1 battleship, 1 carrier, 1 destroyer and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
        1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
        1 transport moved from 26 Sea Zone to 10 Sea Zone
    Place Units - Americans
        2 transports placed in 101 Sea Zone
        1 infantry placed in Eastern United States
        1 infantry placed in Western United States
        1 carrier and 1 destroyer placed in 10 Sea Zone
        2 fighters placed in 10 Sea Zone
        1 bomber placed in Eastern United States
    Turn Complete - Americans
        Americans collect 52 PUs; end with 52 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 4 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        1 fighter and 2 infantry moved from Szechwan to Yunnan
        1 artillery and 1 infantry moved from Szechwan to Kweichow
        1 artillery and 1 infantry moved from Shensi to Suiyuyan
        2 infantry moved from Shensi to Hopei
    Combat - Chinese
        Battle in Kweichow
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Kweichow
            Chinese win, taking Kweichow from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Suiyuyan
            Chinese attack with 1 artillery and 1 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Suiyuyan
            Chinese win, taking Suiyuyan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Hopei
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Hopei
            Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Yunnan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Yunnan
                Chinese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 2/2 hits, 0.67 expected hits
                Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Yunnan
            Chinese win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
    Non Combat Move - Chinese
        1 fighter moved from Yunnan to Szechwan
    Place Units - Chinese
        4 infantry placed in Shensi
    Turn Complete - Chinese
        Chinese collect 9 PUs; end with 10 PUs
        Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
    Purchase Units - British
        British buy 1 destroyer, 1 factory_minor, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 1 artillery and 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        1 armour, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
        1 armour, 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan
        1 artillery and 3 infantry moved from Persia to Iraq
        1 fighter moved from India to 41 Sea Zone
        2 fighters and 1 tactical_bomber moved from India to Iraq
    Combat - British
        Battle in 41 Sea Zone
            British attack with 1 fighter
            Japanese defend with 1 transport
                1 transport owned by the Japanese lost in 41 Sea Zone
            British win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Japanese: 1 transport
        Battle in Algeria
            British attack with 1 armour, 3 infantry and 1 mech_infantry
            Neutral_Axis defend with 1 infantry
                British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Algeria, round 2 : 0/5 hits, 1.17 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0.33 expected hits
                British roll dice for 1 armour, 3 infantry and 1 mech_infantry in Algeria, round 3 : 1/5 hits, 1.17 expected hits
                Neutral_Axis roll dice for 1 infantry in Algeria, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Algeria
            British win, taking Algeria from Neutral_Axis with 1 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Neutral_Axis: 1 infantry
        Battle in Iraq
            British attack with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber
            Neutral_Axis defend with 3 infantry
                British roll dice for 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber in Iraq, round 2 : 2/7 hits, 2.67 expected hits
                Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                2 infantry owned by the Neutral_Axis and 1 infantry owned by the British lost in Iraq
                British roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Iraq, round 3 : 3/6 hits, 2.50 expected hits
                Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Neutral_Axis lost in Iraq
            British win, taking Iraq from Neutral_Axis with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for British: 1 infantry
            Casualties for Neutral_Axis: 3 infantry
        Battle in Trans-Jordan
            British attack with 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry
            Italians defend with 1 artillery and 3 infantry
                British roll dice for 1 armour, 2 artilleries, 3 infantry and 1 mech_infantry in Trans-Jordan, round 2 : 3/7 hits, 2.17 expected hits
                Italians roll dice for 1 artillery and 3 infantry in Trans-Jordan, round 2 : 3/4 hits, 1.33 expected hits
                3 infantry owned by the Italians and 3 infantry owned by the British lost in Trans-Jordan
                British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Trans-Jordan, round 3 : 2/4 hits, 1.50 expected hits
                Italians roll dice for 1 artillery in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Italians lost in Trans-Jordan
            British win, taking Trans-Jordan from Italians with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 4
            Casualties for British: 3 infantry
            Casualties for Italians: 1 artillery and 3 infantry
    Non Combat Move - British
        2 fighters and 1 tactical_bomber moved from Iraq to Persia
        1 infantry moved from Eastern Persia to West India
        1 battleship, 1 cruiser and 2 destroyers moved from 109 Sea Zone to 92 Sea Zone
        1 transport moved from 91 Sea Zone to 92 Sea Zone
        1 infantry moved from Rhodesia to Tanganyika Territory
        1 infantry moved from Rhodesia to Union of South Africa
        1 destroyer moved from 110 Sea Zone to 109 Sea Zone
        1 aaGun moved from Morocco to Algeria
        1 transport moved from 91 Sea Zone to 106 Sea Zone
        1 fighter moved from 41 Sea Zone to India
        1 cruiser moved from 91 Sea Zone to 92 Sea Zone
        1 bomber moved from United Kingdom to Gibraltar
    Place Units - British
        1 factory_minor placed in Persia
        3 mech_infantrys placed in Union of South Africa
        British undo move 2.
        2 mech_infantrys placed in Union of South Africa
        1 transport placed in 71 Sea Zone
        1 mech_infantry placed in United Kingdom
        1 destroyer placed in 106 Sea Zone
    Turn Complete - British
        Total Cost from Convoy Blockades: 3
            Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,5,5,2,1
        British collect 28 PUs (3 lost to blockades); end with 28 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 31 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 34 PUs
    Place Units - UK_Pacific
        1 artillery and 3 infantry placed in India
    Turn Complete - UK_Pacific
        Total Cost from Convoy Blockades: 4
            Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3,6,3
        UK_Pacific collect 6 PUs (4 lost to blockades); end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 1 artillery and 3 infantry
Combat Hit Differential Summary :
British : -0.17
Italians : 1.33
AA fire in France : : -0.17
Chinese : 0.83
Neutral_Axis : -1.00
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 armour moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
              Italians take Eastern Poland from Russians
        1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
        1 armour and 1 artillery moved from Alexandria to 98 Sea Zone
        2 infantry moved from Alexandria to 98 Sea Zone
        1 infantry and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Kenya to Belgian Congo
              Italians take Belgian Congo from British
        1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
        1 bomber moved from Southern Italy to Trans-Jordan
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - Italians
        Italians buy 3 infantry and 1 submarine; Remaining resources: 0 PUs; 
    Politics - Italians
        Italians takes Political Action: Political Action Axis To War With Russians
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
            Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
        Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied
    Combat Move - Italians
        1 armour moved from Romania to Bessarabia
              Italians take Bessarabia from Russians
        1 armour moved from Bessarabia to Eastern Poland
              Italians take Eastern Poland from Russians
        1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
        1 armour and 1 artillery moved from Alexandria to 98 Sea Zone
        2 infantry moved from Alexandria to 98 Sea Zone
        1 infantry and 1 mech_infantry moved from Alexandria to Egypt
        1 infantry moved from Kenya to Belgian Congo
              Italians take Belgian Congo from British
        1 armour, 1 artillery and 2 infantry moved from 98 Sea Zone to Trans-Jordan
        1 bomber moved from Southern Italy to Trans-Jordan
    Combat - Italians
        Battle in Trans-Jordan
            Italians attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
            British defend with 1 armour, 2 artilleries and 1 mech_infantry
                Italians roll dice for 1 battleship and 2 cruisers in Trans-Jordan, round 2 : 1/3 hits, 1.67 expected hits
                Italians roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 2 : 2/5 hits, 2.00 expected hits
                British roll dice for 1 armour, 2 artilleries and 1 mech_infantry in Trans-Jordan, round 2 : 3/4 hits, 1.50 expected hits
                1 mech_infantry owned by the British, 2 artilleries owned by the British, 1 artillery owned by the Italians and 2 infantry owned by the Italians lost in Trans-Jordan
                Italians roll dice for 1 armour and 1 bomber in Trans-Jordan, round 3 : 1/2 hits, 1.17 expected hits
                British roll dice for 1 armour in Trans-Jordan, round 3 : 1/1 hits, 0.50 expected hits
                1 armour owned by the British and 1 armour owned by the Italians lost in Trans-Jordan
            Italians win with 1 bomber remaining. Battle score for attacker is 2
            Casualties for Italians: 1 armour, 1 artillery and 2 infantry
            Casualties for British: 1 armour, 2 artilleries and 1 mech_infantry
        Battle in Egypt
            Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
            British defend with 1 harbour; ANZAC defend with 2 infantry
                Italians roll dice for 1 artillery, 3 infantry and 1 mech_infantry in Egypt, round 2 : 0/5 hits, 1.17 expected hits
                British roll dice for 2 infantry in Egypt, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Italians lost in Egypt
                Italians roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Egypt, round 3 : 1/4 hits, 1.00 expected hits
                British roll dice for 2 infantry in Egypt, round 3 : 2/2 hits, 0.67 expected hits
                1 infantry owned by the ANZAC and 2 infantry owned by the Italians lost in Egypt
                Italians roll dice for 1 artillery and 1 mech_infantry in Egypt, round 4 : 1/2 hits, 0.67 expected hits
                British roll dice for 1 infantry in Egypt, round 4 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the ANZAC lost in Egypt
            Italians win, taking Egypt from British with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -3
            Casualties for Italians: 3 infantry
            Casualties for ANZAC: 2 infantry
    Non Combat Move - Italians
        1 bomber moved from Trans-Jordan to Greece
        1 armour and 1 mech_infantry moved from Northern Italy to Romania
        1 armour moved from Greece to Romania
        1 artillery and 1 infantry moved from Tunisia to Libya
    Place Units - Italians
        1 submarine placed in 97 Sea Zone
        3 infantry placed in Southern Italy
    Turn Complete - Italians
        Italians collect 19 PUs; end with 19 PUs
        Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : 3.33
@samuel06 My normal appalling rolling for this game vs excellent allies rolling…impending doom sensed already :pensive:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
    Purchase Units - ANZAC
        ANZAC buy 1 destroyer and 1 transport; Remaining resources: 4 PUs; 
    Combat Move - ANZAC
        1 fighter moved from New South Wales to Queensland
    Non Combat Move - ANZAC
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 destroyer and 1 transport placed in 62 Sea Zone
    Turn Complete - ANZAC
        ANZAC collect 10 PUs; end with 14 PUs
        Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
@wizmark Yeah, it happens. I don’t know why your Axis rolls are so bad, your American rolls last game were amazing.
@samuel06 Shame my strategy didn’t match it up! You need to do the french turn as well please
@wizmark Sorry I forgot to tell you that I had an error for French, I can’t post but I played them. One non-combat move from Morocco to Algeria.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Germans
        Germans buy 2 armour, 1 bomber, 5 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; 
    Politics - Germans
        Germans takes Political Action: Political Action Axis To War With Russians
            Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
    Combat Move - Germans
        1 infantry moved from Poland to Baltic States
              Germans take Baltic States from Russians
        1 submarine moved from 112 Sea Zone to 125 Sea Zone
        1 cruiser and 1 destroyer moved from 113 Sea Zone to 114 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
        1 fighter and 1 tactical_bomber moved from Western Germany to 114 Sea Zone
    Combat - Germans
        Battle in 114 Sea Zone
            Germans attack with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers
            Russians defend with 1 cruiser
                Germans roll dice for 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 114 Sea Zone, round 2 : 2/6 hits, 3.17 expected hits
                Russians roll dice for 1 cruiser in 114 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                1 cruiser owned by the Russians lost in 114 Sea Zone
            Germans win with 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
            Casualties for Russians: 1 cruiser
    Non Combat Move - Germans
        Turning on Edit Mode
        EDIT: Changing ownership of Karelia from Russians to Germans
        EDIT: Adding units owned by Germans to Karelia: 6 infantry
        EDIT: Changing ownership of Vyborg from Russians to Germans
        EDIT: Adding units owned by Germans to Vyborg: 1 infantry
        EDIT: Removing units owned by Germans from Finland: 7 infantry
        EDIT: Turning off Edit Mode
        2 tactical_bombers moved from 114 Sea Zone to Eastern Poland
        3 tactical_bombers moved from Western Germany to Eastern Poland
        1 fighter moved from 114 Sea Zone to Western Germany
        1 fighter moved from 114 Sea Zone to Eastern Poland
        1 infantry moved from Bulgaria to Greece
        3 armour, 2 artilleries and 12 infantry moved from Romania to Eastern Poland
        3 aaGuns, 9 artilleries and 15 infantry moved from Poland to Eastern Poland
        10 armour and 7 mech_infantrys moved from Germany to Eastern Poland
        2 infantry moved from Norway to Finland
    Place Units - Germans
        1 bomber placed in Western Germany
        1 submarine placed in 113 Sea Zone
        2 armour and 5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 43 PUs; end with 44 PUs
        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Germans : -1.17
Russians : -0.50
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Italians
        1 submarine moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from Novgorod to Baltic States
        2 fighters and 1 tactical_bomber moved from Russia to Baltic States
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
    Purchase Units - Russians
        Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 infantry moved from Ukraine to Bessarabia
              Russians take Bessarabia from Italians
        1 submarine moved from 115 Sea Zone to 114 Sea Zone
        2 infantry moved from Novgorod to Baltic States
        2 fighters and 1 tactical_bomber moved from Russia to Baltic States
    Combat - Russians
        Battle in Baltic States
            Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
            Germans defend with 1 infantry
                Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Baltic States, round 2 : 1/5 hits, 2.00 expected hits
                Germans roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Baltic States
            Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Germans: 1 infantry
        Battle in 114 Sea Zone
            Russians attack with 1 submarine
            Germans defend with 1 cruiser and 1 destroyer
                Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Germans roll dice for 1 cruiser and 1 destroyer in 114 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
                1 destroyer owned by the Germans and 1 submarine owned by the Russians lost in 114 Sea Zone
            Germans win with 1 cruiser remaining. Battle score for attacker is 2
            Casualties for Russians: 1 submarine
            Casualties for Germans: 1 destroyer
    Non Combat Move - Russians
        2 fighters and 1 tactical_bomber moved from Baltic States to Bryansk
        1 aaGun, 2 artilleries and 11 infantry moved from Western Ukraine to Bryansk
        1 artillery and 1 infantry moved from Ukraine to Bryansk
        6 infantry moved from Russia to Bryansk
        2 aaGuns, 2 artilleries and 17 infantry moved from Belarus to Bryansk
        3 infantry moved from Yenisey to Timguska
        3 infantry moved from Yakut S.S.R. to Yenisey
        1 aaGun and 3 infantry moved from Buryatia to Yakut S.S.R.
        3 infantry moved from Sakha to Buryatia
        1 submarine moved from 111 Sea Zone to 125 Sea Zone
    Place Units - Russians
        1 infantry placed in Ukraine
        1 artillery and 9 infantry placed in Russia
        1 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 35 PUs; end with 35 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 38 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 40 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Combat Hit Differential Summary :
Germans : -0.17
Russians : -0.33
@samuel06 I attacked sz 114 with Russians and got 1 hit that I took on your destroyer. If you would have preferred to lose the Cruiser instead, you can edit it on Japan’s turn