@simon33 said in L25 G40 OOB Simon33 (L+44) v BobbaRossa (X):
Oh I am wondering if I am doomed in this game already.
Certainly anything can happen with the dice, but the odds are looking a bit long.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Tsinghai to Kansu
        2 infantry moved from Sikang to Szechwan
        1 fighter moved from Sikang to Szechwan
        2 infantry moved from Sikang to Shensi
        1 infantry moved from Tsinghai to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Kansu
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
            Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Sikang
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese : 0.67
Japanese : 0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Combat Move - British
        2 units repaired.
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 infantry moved from Egypt to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
        1 mech_infantry moved from Belgian Congo to French Central Africa
              British take French Central Africa from Neutral_Axis
        1 infantry moved from Kenya to Ethiopia
              British take Ethiopia from Italians
        1 mech_infantry moved from Belgian Congo to Italian Somaliland
              British take Italian Somaliland from Italians
        1 infantry moved from Morocco to 91 Sea Zone
        1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
        1 infantry moved from Egypt to 98 Sea Zone
        1 artillery moved from Syria to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Greece
        1 bomber moved from Trans-Jordan to Greece
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Americans
        Americans buy 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Americans
        1 armour, 2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
        1 armour, 2 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 112 Sea Zone
        1 bomber moved from United Kingdom to 125 Sea Zone
        1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
        1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
        1 destroyer moved from 10 Sea Zone to 25 Sea Zone
        2 fighters moved from 26 Sea Zone to 25 Sea Zone
        2 fighters moved from Hawaiian Islands to 25 Sea Zone
        1 submarine moved from 10 Sea Zone to 25 Sea Zone
        1 transport moved from 110 Sea Zone to 107 Sea Zone
        1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 110 Sea Zone to 112 Sea Zone
        1 destroyer moved from 112 Sea Zone to 125 Sea Zone
        2 fighters moved from 112 Sea Zone to 125 Sea Zone
        1 armour, 2 infantry and 2 mech_infantrys moved from 112 Sea Zone to Norway
    Combat - Americans
        Battle in Norway
        Battle in Celebes
        Battle in 125 Sea Zone
            Americans attack with 1 bomber, 1 destroyer and 2 fighters; Russians loiter and taunt
            Germans defend with 1 submarine
                Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 125 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                Germans roll dice for 1 submarine in 125 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Germans lost in 125 Sea Zone
            Americans win, taking Norway from Germans, taking Celebes from Japanese with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
            Casualties for Germans: 1 submarine
        Battle in 25 Sea Zone
            Americans attack with 1 destroyer, 4 fighters and 1 submarine
            Japanese defend with 1 submarine
                Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Americans roll dice for 1 destroyer and 4 fighters in 25 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
                Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 submarine owned by the Japanese lost in 25 Sea Zone
            Americans win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 6
            Casualties for Japanese: 1 submarine
    Non Combat Move - Americans
        3 fighters moved from 25 Sea Zone to Hawaiian Islands
        1 fighter moved from 25 Sea Zone to 26 Sea Zone
        2 infantry moved from Western United States to 10 Sea Zone
        1 carrier, 2 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        2 infantry moved from 26 Sea Zone to Hawaiian Islands
        2 aaGuns, 3 infantry and 1 mech_infantry moved from Eastern United States to Quebec
        2 transports moved from 101 Sea Zone to 106 Sea Zone
        1 infantry moved from Morocco to Algeria
        1 bomber moved from 125 Sea Zone to United Kingdom
        2 fighters moved from 125 Sea Zone to 112 Sea Zone
    Place Units - Americans
        1 carrier, 1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
        2 fighters placed in 10 Sea Zone
        2 infantry and 1 marine placed in Western United States
    Turn Complete - Americans
        Americans collect 58 PUs; end with 58 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
    Purchase Units - Chinese
        Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
        Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    Combat Move - Chinese
        Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
        2 infantry moved from Tsinghai to Kansu
        2 infantry moved from Sikang to Szechwan
        1 fighter moved from Sikang to Szechwan
        2 infantry moved from Sikang to Shensi
        1 infantry moved from Tsinghai to Shensi
    Combat - Chinese
        Chinese creates battle in territory Hunan
        Battle in Kansu
            Chinese attack with 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 2 infantry in Kansu, round 2 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
            Chinese win, taking Hunan from Japanese, taking Kansu from Japanese with 1 infantry remaining. Battle score for attacker is 0
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 infantry
        Battle in Szechwan
            Chinese attack with 1 fighter and 2 infantry
            Japanese defend with 1 infantry
                Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Japanese lost in Szechwan
            Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
        Battle in Shensi
            Chinese attack with 3 infantry
            Japanese defend with 1 artillery
                Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0.50 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Shensi
                Chinese roll dice for 2 infantry in Shensi, round 3 : 0/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 3 : 0/1 hits, 0.33 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0.33 expected hits
                Japanese roll dice for 1 artillery in Shensi, round 4 : 0/1 hits, 0.33 expected hits
                1 artillery owned by the Japanese lost in Shensi
            Chinese win, taking Shensi from Japanese with 2 infantry remaining. Battle score for attacker is 1
            Casualties for Chinese: 1 infantry
            Casualties for Japanese: 1 artillery
    Non Combat Move - Chinese
        1 fighter moved from Szechwan to Sikang
    Place Units - Chinese
        2 infantry placed in Tsinghai
    Turn Complete - Chinese
        Chinese collect 6 PUs; end with 7 PUs
    Purchase Units - British
        British buy 2 artilleries, 1 harbour and 7 infantry; Remaining resources: 0 PUs; 
    Purchase Units - UK_Pacific
        UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    Combat Move - British
        2 units repaired.
        1 infantry moved from Egypt to Alexandria
              British take Alexandria from Italians
        1 infantry moved from Egypt to Anglo Egyptian Sudan
              British take Anglo Egyptian Sudan from Italians
        1 mech_infantry moved from Belgian Congo to French Central Africa
              British take French Central Africa from Neutral_Axis
        1 infantry moved from Kenya to Ethiopia
              British take Ethiopia from Italians
        1 mech_infantry moved from Belgian Congo to Italian Somaliland
              British take Italian Somaliland from Italians
        1 infantry moved from Morocco to 91 Sea Zone
        1 destroyer, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
        1 infantry moved from 112 Sea Zone to Denmark
        1 infantry moved from Egypt to 98 Sea Zone
        1 artillery moved from Syria to 98 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 99 Sea Zone
        1 artillery and 1 infantry moved from 99 Sea Zone to Greece
        1 bomber moved from Trans-Jordan to Greece
    Combat - British
        Battle in Denmark
        Battle in Greece
            British attack with 1 artillery, 1 bomber and 1 infantry
            Germans defend with 1 infantry
                British roll dice for 1 artillery, 1 bomber and 1 infantry in Greece, round 2 : 2/3 hits, 1.33 expected hits
                Italians roll dice for 1 infantry in Greece, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Germans and 1 infantry owned by the British lost in Greece
            British win, taking Denmark from Germans, taking Greece from Italians with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
            Casualties for British: 1 infantry
            Casualties for Germans: 1 infantry
    Non Combat Move - British
        1 battleship, 1 carrier and 3 cruisers moved from 98 Sea Zone to 80 Sea Zone
        2 fighters and 2 tactical_bombers moved from Trans-Jordan to Egypt
        1 bomber moved from Greece to Egypt
        1 transport moved from 81 Sea Zone to 80 Sea Zone
        1 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
        1 infantry moved from French Madagascar to 72 Sea Zone
        1 infantry and 1 transport moved from 72 Sea Zone to 80 Sea Zone
        1 infantry moved from 80 Sea Zone to Eastern Persia
        1 infantry moved from Persia to Northwest Persia
              British take Northwest Persia from Neutral_Allies
        1 artillery moved from Morocco to Algeria
        3 fighters moved from Gibraltar to Norway
        2 fighters moved from United Kingdom to Norway
        1 aaGun and 3 infantry moved from United Kingdom to 110 Sea Zone
        1 aaGun, 1 destroyer, 3 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
        1 aaGun and 3 infantry moved from 112 Sea Zone to Norway
        1 infantry moved from Burma to India
    Place Units - British
        2 artilleries, 1 harbour and 1 infantry placed in Persia
        6 infantry placed in United Kingdom
    Turn Complete - British
        British collect 42 PUs; end with 42 PUs
        Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 45 PUs
        Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 48 PUs
        Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 51 PUs
    Place Units - UK_Pacific
        3 infantry placed in India
    Turn Complete - UK_Pacific
        UK_Pacific collect 6 PUs; end with 6 PUs
        Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
        Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Germans : -0.17
British : 0.67
Italians : 0.67
Americans : 0.33
Chinese : 0.67
Japanese : 0.17
@samuel06 If you want to play both Axis again here’s the Anzac.
Buy 1 commando, 1 transport, 1 infantry in Queensland.
Combat Move: 1 infantry from New South Wales and 1 infantry from Queensland land in Java with a single transport.
Non Combat: Sz52 to Sz54 1 transport 1 destroyer 1 cruiser
3 fighters from New Guinea to Queensland
2 infantry from Dutch New Guinea to New Guinea
The French do nothing
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Northern Italy to Denmark
        1 fighter moved from Southern Italy to 99 Sea Zone
        3 armour and 1 mech_infantry moved from Belarus to Bryansk
        1 bomber moved from Western Germany to Bryansk
        2 fighters moved from Western Germany to Denmark
        1 submarine moved from 95 Sea Zone to 98 Sea Zone
              Italians take 98 Sea Zone from British
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - Italians
        Italians buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Italians
        1 mech_infantry moved from Northern Italy to Denmark
        1 fighter moved from Southern Italy to 99 Sea Zone
        3 armour and 1 mech_infantry moved from Belarus to Bryansk
        1 bomber moved from Western Germany to Bryansk
        2 fighters moved from Western Germany to Denmark
        1 submarine moved from 95 Sea Zone to 98 Sea Zone
              Italians take 98 Sea Zone from British
    Combat - Italians
        Battle in 99 Sea Zone
            Italians attack with 1 fighter
            British defend with 1 transport
                1 transport owned by the British lost in 99 Sea Zone
            Italians win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for British: 1 transport
        Battle in Bryansk
            Italians attack with 3 armour, 1 bomber and 1 mech_infantry
            Russians defend with 1 infantry
                Italians roll dice for 3 armour, 1 bomber and 1 mech_infantry in Bryansk, round 2 : 3/5 hits, 2.33 expected hits
                Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Bryansk
            Italians win, taking Bryansk from Russians with 3 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Denmark
            Italians attack with 2 fighters and 1 mech_infantry
            British defend with 1 infantry
                Italians roll dice for 2 fighters and 1 mech_infantry in Denmark, round 2 : 1/3 hits, 1.17 expected hits
                British roll dice for 1 infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Denmark
            Italians win with 2 fighters remaining. Battle score for attacker is -1
            Casualties for Italians: 1 mech_infantry
            Casualties for British: 1 infantry
    Non Combat Move - Italians
        1 fighter moved from 99 Sea Zone to Southern Italy
        1 fighter moved from Denmark to Southern Italy
        1 artillery and 1 infantry moved from Libya to Tobruk
        1 bomber moved from Bryansk to Novgorod
        1 fighter moved from Denmark to Western Germany
    Place Units - Italians
        1 destroyer and 1 transport placed in 97 Sea Zone
    Turn Complete - Italians
        Italians collect 12 PUs; end with 12 PUs
        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.50
British : 0.67
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
    Purchase Units - ANZAC
        ANZAC buy 1 infantry, 1 marine and 1 transport; Remaining resources: 2 PUs; 
    Combat Move - ANZAC
        1 infantry moved from New South Wales to 62 Sea Zone
        1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        1 infantry moved from Queensland to 54 Sea Zone
        2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
        2 infantry moved from 42 Sea Zone to Java
    Combat - ANZAC
        Battle in Java
    Non Combat Move - ANZAC
        1 cruiser, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
        3 fighters moved from New Guinea to Queensland
        2 infantry moved from Dutch New Guinea to New Guinea
    Place Units - ANZAC
        1 transport placed in 54 Sea Zone
        1 infantry and 1 marine placed in Queensland
    Turn Complete - ANZAC
        ANZAC collect 14 PUs; end with 16 PUs
        Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
        Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Germans
        Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Bessarabia to Ukraine
        1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
        1 mech_infantry moved from Baltic States to Western Ukraine
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 mech_infantry moved from Western Germany to Denmark
              Germans take Denmark from British
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
        1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
        2 infantry moved from Belarus to Smolensk
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 mech_infantry moved from Baltic States to Western Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Germans
        Germans buy 2 armour, 1 destroyer, 6 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    Combat Move - Germans
        2 infantry moved from Bessarabia to Ukraine
        1 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
        1 mech_infantry moved from Baltic States to Western Ukraine
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 mech_infantry moved from Western Germany to Denmark
              Germans take Denmark from British
        1 infantry moved from Novgorod to Archangel
              Germans take Archangel from Russians
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 fighter and 1 tactical_bomber moved from Belarus to Smolensk
        1 fighter and 1 tactical_bomber moved from Belarus to Ukraine
        2 infantry moved from Belarus to Smolensk
        1 tactical_bomber moved from Belarus to Western Ukraine
        1 mech_infantry moved from Baltic States to Western Ukraine
    Combat - Germans
        Battle in Ukraine
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 factory_minor and 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Ukraine
            Germans win, taking Ukraine from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
        Battle in Western Ukraine
            Germans attack with 1 armour, 3 mech_infantrys and 3 tactical_bombers
            Russians defend with 2 infantry
                Germans roll dice for 1 armour, 3 mech_infantrys and 3 tactical_bombers in Western Ukraine, round 2 : 3/7 hits, 2.67 expected hits
                Russians roll dice for 2 infantry in Western Ukraine, round 2 : 1/2 hits, 0.67 expected hits
                2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Western Ukraine
            Germans win, taking Western Ukraine from Russians with 1 armour, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 2
            Casualties for Germans: 1 mech_infantry
            Casualties for Russians: 2 infantry
        Battle in Smolensk
            Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Russians defend with 1 infantry
                Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/4 hits, 1.50 expected hits
                Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Smolensk
            Germans win, taking Smolensk from Russians with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Russians: 1 infantry
    Non Combat Move - Germans
        3 aaGuns, 13 armour, 11 artilleries, 21 infantry and 7 mech_infantrys moved from Belarus to Bryansk
        1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
        3 tactical_bombers moved from Western Ukraine to Bryansk
        1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
        1 armour moved from Baltic States to Bryansk
        6 mech_infantrys moved from Germany to Baltic States
        1 transport moved from 115 Sea Zone to 113 Sea Zone
        1 artillery moved from Southern France to France
        1 infantry moved from Normandy Bordeaux to France
        2 artilleries and 2 infantry moved from France to Western Germany
        1 artillery moved from Normandy Bordeaux to France
        1 armour and 1 mech_infantry moved from Normandy Bordeaux to Western Germany
        2 infantry moved from Novgorod to Karelia
        2 infantry moved from Finland to Karelia
        1 fighter moved from Western Germany to Germany
    Place Units - Germans
        1 destroyer, 1 submarine and 1 transport placed in 113 Sea Zone
        2 armour and 1 mech_infantry placed in Novgorod
        5 mech_infantrys placed in Germany
    Turn Complete - Germans
        Germans collect 51 PUs; end with 51 PUs
        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Combat Hit Differential Summary :
Germans : 0.33
Russians : -0.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 1 infantry moved from Vologda to Archangel
        2 infantry moved from Rostov to Ukraine
        2 infantry moved from Russia to Smolensk
        2 fighters moved from Russia to Smolensk
        1 fighter and 1 tactical_bomber moved from Russia to Ukraine
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Russians
        Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
    Combat Move - Russians
        1 artillery and 1 infantry moved from Vologda to Archangel
        2 infantry moved from Rostov to Ukraine
        2 infantry moved from Russia to Smolensk
        2 fighters moved from Russia to Smolensk
        1 fighter and 1 tactical_bomber moved from Russia to Ukraine
    Combat - Russians
        Battle in Ukraine
            Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
            Germans defend with 1 factory_minor and 2 infantry
                Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/4 hits, 1.50 expected hits
                Germans roll dice for 2 infantry in Ukraine, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Ukraine
            Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
        Battle in Archangel
            Russians attack with 1 artillery and 1 infantry
            Germans defend with 1 infantry
                Russians roll dice for 1 artillery and 1 infantry in Archangel, round 2 : 0/2 hits, 0.67 expected hits
                Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Russians lost in Archangel
                Russians roll dice for 1 artillery in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Archangel, round 3 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Archangel, round 4 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Archangel, round 5 : 0/1 hits, 0.33 expected hits
                Russians roll dice for 1 artillery in Archangel, round 6 : 1/1 hits, 0.33 expected hits
                Germans roll dice for 1 infantry in Archangel, round 6 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Germans lost in Archangel
            Russians win, taking Archangel from Germans with 1 artillery remaining. Battle score for attacker is 0
            Casualties for Russians: 1 infantry
            Casualties for Germans: 1 infantry
        Battle in Smolensk
            Russians attack with 2 fighters and 2 infantry
            Germans defend with 2 infantry
                Russians roll dice for 2 fighters and 2 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
                Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Germans lost in Smolensk
            Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 6
            Casualties for Germans: 2 infantry
    Non Combat Move - Russians
        2 fighters moved from Smolensk to Russia
        1 fighter and 1 tactical_bomber moved from Ukraine to Russia
        3 infantry moved from Timguska to Novosibirsk
        1 aaGun and 3 infantry moved from Yenisey to Timguska
        2 infantry moved from Volgograd to Samara
        1 artillery moved from Rostov to Volgograd
        1 aaGun moved from Rostov to Volgograd
        5 infantry moved from Vologda to Russia
        3 infantry moved from Novosibirsk to Kazakhstan
        1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Tambov to Russia
        1 submarine moved from 125 Sea Zone to 112 Sea Zone
    Place Units - Russians
        2 artilleries and 8 infantry placed in Russia
        2 infantry placed in Volgograd
    Turn Complete - Russians
        Russians collect 28 PUs; end with 28 PUs
        Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs
        Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
        Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 35 PUs
        Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans : -2.00
Russians : 0.17
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 harbour, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Shan State to Burma
        1 fighter and 1 tactical_bomber moved from French Indo China to Burma
        2 fighters moved from French Indo China to India
        2 bombers moved from French Indo China to India
        1 armour and 1 mech_infantry moved from Shantung to Hunan
        1 tactical_bomber moved from French Indo China to Hunan
        1 fighter moved from 36 Sea Zone to 44 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 artillery, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java
        1 armour moved from French Indo China to Szechwan
        1 tactical_bomber moved from French Indo China to Szechwan
        2 infantry moved from Yunnan to Szechwan
        1 infantry moved from Kweichow to Shensi
        1 infantry moved from Hopei to Shensi
        1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
        1 mech_infantry moved from Kweichow to Shensi
        1 submarine moved from 6 Sea Zone to 25 Sea Zone
        1 destroyer moved from 16 Sea Zone to 25 Sea Zone
        3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
        1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
@samuel06 intercept in india?
@wizmark No
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Japanese
        Japanese buy 1 armour, 2 artilleries, 1 battleship, 1 harbour, 2 infantry, 1 marine, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    Combat Move - Japanese
        2 infantry moved from Shan State to Burma
        1 fighter and 1 tactical_bomber moved from French Indo China to Burma
        2 fighters moved from French Indo China to India
        2 bombers moved from French Indo China to India
        1 armour and 1 mech_infantry moved from Shantung to Hunan
        1 tactical_bomber moved from French Indo China to Hunan
        1 fighter moved from 36 Sea Zone to 44 Sea Zone
        1 artillery moved from French Indo China to 36 Sea Zone
        1 infantry moved from French Indo China to 36 Sea Zone
        1 transport moved from 36 Sea Zone to 37 Sea Zone
        1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 artillery, 2 battleships, 2 carriers, 2 destroyers, 1 fighter, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 36 Sea Zone to 42 Sea Zone
        1 artillery and 1 infantry moved from 42 Sea Zone to Java
        1 fighter and 2 tactical_bombers moved from 42 Sea Zone to Java
        1 armour moved from French Indo China to Szechwan
        1 tactical_bomber moved from French Indo China to Szechwan
        2 infantry moved from Yunnan to Szechwan
        1 infantry moved from Kweichow to Shensi
        1 infantry moved from Hopei to Shensi
        1 fighter and 1 tactical_bomber moved from Kweichow to Shensi
        1 mech_infantry moved from Kweichow to Shensi
        1 submarine moved from 6 Sea Zone to 25 Sea Zone
        1 destroyer moved from 16 Sea Zone to 25 Sea Zone
        3 fighters and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
        1 fighter and 1 tactical_bomber moved from French Indo China to Szechwan
    Combat - Japanese
        Air Battle in India
            Japanese attacks with 4 units heading to India
            Air Battle is over, the remaining bombers go on to their targets
        Strategic bombing raid in India
                AA fire in India : 0/2 hits, 0.33 expected hits
            Bombing raid in India rolls: 7,7 and causes: 14 damage to unit: factory_major
            Bombing raid in India causes 14 damage total. 
        Battle in 44 Sea Zone
            Japanese attack with 1 fighter
            Americans defend with 1 transport
                1 transport owned by the Americans lost in 44 Sea Zone
            Japanese win with 1 fighter remaining. Battle score for attacker is 7
            Casualties for Americans: 1 transport
        Battle in 42 Sea Zone
            Japanese attack with 2 battleships, 2 carriers, 2 destroyers, 1 submarine and 2 transports
            ANZAC defend with 1 transport
                1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
            Japanese win, taking 42 Sea Zone from Neutral with 2 battleships, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 7
            Casualties for ANZAC: 1 transport
        Battle in Java
            Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers
            ANZAC defend with 2 infantry
                Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers in Java, round 2 : 4/7 hits, 3.00 expected hits
                ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the ANZAC lost in Java
            Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
            Casualties for ANZAC: 2 infantry
        Battle in Hunan
            Japanese attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 1 infantry
                Japanese roll dice for 1 armour, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 2/3 hits, 1.33 expected hits
                Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the Chinese lost in Hunan
            Japanese win, taking Hunan from Chinese with 1 armour, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for Chinese: 1 infantry
        Battle in Szechwan
            Japanese attack with 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers
            Chinese defend with 2 infantry
                Japanese roll dice for 1 armour, 1 fighter, 2 infantry and 2 tactical_bombers in Szechwan, round 2 : 2/6 hits, 2.67 expected hits
                Chinese roll dice for 2 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
                1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Szechwan
            Japanese win, taking Szechwan from Chinese with 1 armour, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
            Casualties for Japanese: 1 infantry
            Casualties for Chinese: 2 infantry
        Battle in Burma
            Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
            British defend with 1 infantry
                Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1.50 expected hits
                UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                1 infantry owned by the British lost in Burma
            Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
            Casualties for British: 1 infantry
        Battle in 25 Sea Zone
            Japanese attack with 1 destroyer, 3 fighters, 1 submarine and 1 tactical_bomber
            Americans defend with 1 destroyer and 1 submarine
                Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                Japanese roll dice for 1 destroyer, 3 fighters and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/5 hits, 2.50 expected hits
                Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                1 submarine owned by the Americans, 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 25 Sea Zone
             retreated to 25 Sea Zone
            Americans win with 1 destroyer remaining. Battle score for attacker is -8
            Casualties for Japanese: 1 destroyer and 1 submarine
            Casualties for Americans: 1 submarine
        Battle in Shensi
            Japanese attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
            Chinese defend with 2 infantry
                Japanese roll dice for 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 2/5 hits, 1.67 expected hits
                Chinese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0.67 expected hits
                2 infantry owned by the Chinese lost in Shensi
            Japanese win, taking Shensi from Chinese with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
            Casualties for Chinese: 2 infantry
        Cleaning up after air battles
    Non Combat Move - Japanese
        1 artillery moved from Shan State to Yunnan
        2 fighters moved from India to Yunnan
        2 bombers moved from India to French Indo China
        2 tactical_bombers moved from Szechwan to French Indo China
        1 fighter moved from Szechwan to French Indo China
        1 tactical_bomber moved from Hunan to French Indo China
        1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
        1 infantry moved from Anhwe to Hopei
        1 infantry moved from Shantung to Anhwe
        2 tactical_bombers moved from Java to 42 Sea Zone
        1 fighter moved from Java to 42 Sea Zone
        1 fighter moved from 44 Sea Zone to 42 Sea Zone
        3 fighters moved from 25 Sea Zone to 6 Sea Zone
        1 destroyer moved from 6 Sea Zone to 16 Sea Zone
        1 artillery moved from Japan to 6 Sea Zone
        1 infantry moved from Japan to 6 Sea Zone
        1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
        1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
        1 transport moved from 19 Sea Zone to 36 Sea Zone
        1 fighter and 1 tactical_bomber moved from Burma to French Indo China
        1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
    Place Units - Japanese
        1 harbour placed in Hainan
        2 artilleries and 1 infantry placed in French Indo China
        1 armour, 1 infantry and 1 mech_infantry placed in Shantung
        1 battleship and 1 transport placed in 6 Sea Zone
        1 marine placed in Japan
    Turn Complete - Japanese
        Japanese collect 59 PUs; end with 59 PUs
        Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
ANZAC : -0.67
Americans : 1.50
Chinese : -0.67
UK_Pacific : -0.33
AA fire in India : : -0.33
Japanese : -1.33
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
        1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
        2 fighters moved from Hawaiian Islands to 16 Sea Zone
        1 fighter moved from 26 Sea Zone to 16 Sea Zone
        1 fighter moved from Hawaiian Islands to 16 Sea Zone
        1 fighter moved from 112 Sea Zone to Denmark
@samuel06 Do you want to scramble in sz112?
@samuel06 Lol no thanks…you can take that as a given there considering the size of yr fleet!
@wizmark Yeah I know I just wanted to make sure since it exposes Berlin
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
    Purchase Units - Americans
        Americans buy 1 airfield, 1 artillery, 1 destroyer, 1 factory_minor, 1 harbour, 3 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 
    Combat Move - Americans
        1 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
        1 infantry and 1 mech_infantry moved from 112 Sea Zone to Denmark
        1 destroyer moved from 125 Sea Zone to 112 Sea Zone
        2 fighters moved from Hawaiian Islands to 16 Sea Zone
        1 fighter moved from 26 Sea Zone to 16 Sea Zone
        1 fighter moved from Hawaiian Islands to 16 Sea Zone
        1 fighter moved from 112 Sea Zone to Denmark
    Combat - Americans
        Battle in 16 Sea Zone
            Americans attack with 4 fighters
            Japanese defend with 1 destroyer
                Americans roll dice for 4 fighters in 16 Sea Zone, round 2 : 3/4 hits, 2.00 expected hits
                Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 destroyer owned by the Japanese lost in 16 Sea Zone
            Americans win with 4 fighters remaining. Battle score for attacker is 8
            Casualties for Japanese: 1 destroyer
        Battle in Denmark
            Americans attack with 1 fighter, 1 infantry and 1 mech_infantry
            Germans defend with 1 mech_infantry
                Americans roll dice for 1 battleship and 1 cruiser in Denmark, round 2 : 2/2 hits, 1.17 expected hits
                Germans roll dice for 1 mech_infantry in Denmark, round 2 : 1/1 hits, 0.33 expected hits
                1 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Denmark
            Americans win, taking Denmark from Germans with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 1
            Casualties for Americans: 1 infantry
            Casualties for Germans: 1 mech_infantry
    Non Combat Move - Americans
        1 transport moved from 107 Sea Zone to 101 Sea Zone
        1 fighter moved from Denmark to 112 Sea Zone
        2 infantry and 1 marine moved from Western United States to 10 Sea Zone
        1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
        3 fighters moved from 16 Sea Zone to Midway
        1 fighter moved from 16 Sea Zone to 26 Sea Zone
        3 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
        3 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
        3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
        2 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
    Place Units - Americans
        2 infantry placed in Eastern United States
        1 artillery and 1 infantry placed in Western United States
        1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
        1 airfield, 1 factory_minor and 1 harbour placed in Norway
    Turn Complete - Americans
        Americans collect 60 PUs; end with 61 PUs
        Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
        Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
        Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
        Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : 0.67
Americans : 1.83
Japanese : -0.33