@Oskar2KX lief gar nicht mal so gut, aber zum Glück sind die Franzosen bald weg. Erst 93 und dann Bordeaux angreifen war auch dumm aber dumm… Aber das dafür vllt für die Zukunft mitgenommen. Kannst den Verlust in Bordeaux gerne ändern, war on tilt und hätte auch beim Briten weitergekämpft.
Dawg (Allies +30) vs. StuckTojo (Axis)
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TripleA Turn Summary: Americans round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 4 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Americans 1 armour and 2 mech_infantrys moved from British Columbia to Alaska 1 fighter moved from Western United States to 8 Sea Zone 1 destroyer moved from 25 Sea Zone to 8 Sea Zone Combat - Americans Battle in 8 Sea Zone Americans attack with 1 destroyer and 1 fighter Japanese defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 8 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 8 Sea Zone Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Alaska Americans attack with 1 armour and 2 mech_infantrys Japanese defend with 1 infantry Americans roll dice for 1 armour and 2 mech_infantrys in Alaska, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Alaska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Alaska Americans win, taking Alaska from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 fighter moved from 8 Sea Zone to British Columbia 1 destroyer moved from 26 Sea Zone to 25 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 1 armour moved from Iraq to Caucasus 2 aaGuns and 3 infantry moved from Trans-Jordan to Iraq 1 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery and 3 infantry moved from Alexandria to Egypt 1 artillery, 2 infantry and 2 mech_infantrys moved from Tobruk to Alexandria 2 mech_infantrys moved from Alexandria to Egypt 1 carrier, 3 destroyers and 2 fighters moved from 96 Sea Zone to 92 Sea Zone 3 infantry moved from Libya to Tobruk 2 infantry moved from Tunisia to Libya 3 infantry moved from Algeria to Tunisia 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 2 carriers, 3 destroyers, 2 fighters, 3 infantry, 2 submarines, 2 tactical_bombers and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar 2 fighters moved from 92 Sea Zone to Gibraltar 1 fighter moved from 91 Sea Zone to Gibraltar Place Units - Americans 1 artillery and 1 infantry placed in Eastern United States 1 carrier and 1 destroyer placed in 101 Sea Zone 2 fighters placed in 101 Sea Zone 2 fighters placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
Americans : 0.33 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - British British buy 1 airfield, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 4 infantry moved from Brazil to 86 Sea Zone 3 infantry moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Iraq to Caucasus 3 infantry moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 armour, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 armour and 1 mech_infantry moved from Trans-Jordan to Iraq 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Rhodesia to Belgian Congo 3 infantry moved from Union of South Africa to Rhodesia 1 artillery moved from Burma to India Non Combat Move - British Place Units - British 1 airfield placed in Gibraltar 3 mech_infantrys placed in Iraq 3 infantry placed in Egypt 1 infantry and 2 mech_infantrys placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,5,2,4,5,4 British collect 36 PUs (2 lost to blockades); end with 36 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,4,6,3 UK_Pacific collect 7 PUs (3 lost to blockades); end with 7 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
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TripleA Turn Summary: Italians round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - Italians Italians buy 1 armour; Remaining resources: 2 PUs; Combat Move - Italians 1 bomber moved from Southern Italy to United Kingdom Combat - Italians Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 3 damage total. Non Combat Move - Italians 1 bomber moved from United Kingdom to Normandy Bordeaux 1 mech_infantry moved from Romania to Ukraine 1 mech_infantry moved from Northern Italy to Romania 1 infantry moved from Northern Italy to Yugoslavia 1 infantry moved from Yugoslavia to Romania 2 fighters moved from Ukraine to Southern Italy Place Units - Italians 1 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,3,1,4,4,3,1,4,1,2 Italians collect 5 PUs (8 lost to blockades); end with 7 PUsCombat Hit Differential Summary :
AA fire in United Kingdom : : -0.17 -
TripleA Turn Summary: ANZAC round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Purchase Units - ANZAC ANZAC buy 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 infantry moved from 37 Sea Zone to Malaya 1 destroyer and 2 submarines moved from 54 Sea Zone to 41 Sea Zone 1 artillery moved from New South Wales to Queensland 1 transport moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Malaya Battle in 41 Sea Zone ANZAC attack with 1 destroyer and 2 submarines Japanese defend with 1 destroyer and 1 submarine ANZAC roll dice for 2 submarines in 41 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 submarine owned by the Japanese and 1 submarine owned by the ANZAC lost in 41 Sea Zone ANZAC roll dice for 1 submarine in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 41 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 41 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 41 Sea Zone ANZAC win, taking Malaya from Japanese, taking 41 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8 Casualties for ANZAC: 1 submarine Casualties for Japanese: 1 destroyer and 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland 1 transport placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
ANZAC : 0.33 Japanese : 0.17 -
TripleA Turn Summary: French round 16
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 16 Combat Move - French 1 destroyer moved from 96 Sea Zone to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 destroyer, 1 infantry, 7 mech_infantrys, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs; Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 1 armour and 1 mech_infantry moved from Volgograd to Caucasus 7 armour, 3 artilleries, 4 fighters, 2 infantry, 8 mech_infantrys and 2 tactical_bombers moved from Rostov to Caucasus 4 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bryansk to Caucasus 4 bombers moved from Southern Italy to Caucasus 1 fighter moved from Southern Italy to Caucasus 1 bomber moved from France to Caucasus 1 bomber moved from France to United Kingdom Combat - Germans Strategic bombing raid in United Kingdom AA fire in United Kingdom : 0/1 hits, 0.17 expected hits Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: airfield Bombing raid in United Kingdom causes 3 damage total. Battle in Caucasus Germans attack with 8 armour, 3 artilleries, 5 bombers, 5 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers British defend with 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys; Americans defend with 2 armour, 3 infantry and 1 mech_infantry AA fire in Caucasus : 1/3 hits, 0.50 expected hits 1 fighter owned by the Germans lost in Caucasus Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 2 infantry, 16 mech_infantrys and 2 tactical_bombers in Caucasus, round 2 : 16/40 hits, 15.17 expected hits Russians roll dice for 1 aaGun, 10 armour, 1 bomber, 1 fighter, 8 infantry and 8 mech_infantrys in Caucasus, round 2 : 8/28 hits, 11.17 expected hits 5 mech_infantrys owned by the British, 1 aaGun owned by the British, 2 infantry owned by the Germans, 1 bomber owned by the British, 3 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 5 infantry owned by the British and 1 mech_infantry owned by the Americans lost in Caucasus Germans roll dice for 8 armour, 3 artilleries, 5 bombers, 4 fighters, 10 mech_infantrys and 2 tactical_bombers in Caucasus, round 3 : 15/32 hits, 13.83 expected hits Russians roll dice for 10 armour, 1 fighter and 2 mech_infantrys in Caucasus, round 3 : 3/13 hits, 6.33 expected hits 2 mech_infantrys owned by the British, 2 armour owned by the Americans, 3 mech_infantrys owned by the Germans, 1 fighter owned by the British and 8 armour owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 8 armour, 3 artilleries, 5 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Germans: 1 fighter, 2 infantry and 9 mech_infantrys Casualties for Americans: 2 armour, 3 infantry and 1 mech_infantry Casualties for British: 1 aaGun, 8 armour, 1 bomber, 1 fighter, 5 infantry and 7 mech_infantrys Non Combat Move - Germans 3 armour moved from Russia to Rostov 1 artillery and 2 infantry moved from Ukraine to Rostov 3 mech_infantrys moved from Novgorod to Bryansk 2 mech_infantrys moved from Eastern Poland to Bryansk 4 fighters and 2 tactical_bombers moved from Caucasus to Rostov 1 fighter moved from France to Normandy Bordeaux 1 fighter moved from Southern Italy to Normandy Bordeaux 1 bomber moved from United Kingdom to France 5 bombers moved from Caucasus to Bulgaria 1 carrier, 2 destroyers and 2 fighters moved from 109 Sea Zone to 110 Sea Zone 1 destroyer moved from 110 Sea Zone to 104 Sea Zone Place Units - Germans 1 destroyer, 1 submarine and 1 transport placed in 110 Sea Zone 1 tactical_bomber placed in France 3 armour placed in Ukraine 7 mech_infantrys placed in Russia Germans undo move 4. 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 mech_infantry placed in Germany 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,2,2,5,1,6,2,1,5 Germans collect 63 PUs (7 lost to blockades); end with 63 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 68 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 73 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 88 PUsCombat Hit Differential Summary :
Germans : 2.00 Russians : -6.50 AA fire in United Kingdom : : -0.17 AA fire in Caucasus : : 0.50 -
TripleA Turn Summary: Russians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Japanese Japanese buy 2 armour, 3 destroyers, 4 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 6 Sea Zone to 8 Sea Zone 1 fighter moved from 35 Sea Zone to 37 Sea Zone 2 mech_infantrys moved from Kweichow to Burma 1 bomber moved from Yunnan to India 1 bomber moved from Shan State to India 1 fighter and 1 tactical_bomber moved from Yunnan to Burma 2 mech_infantrys moved from Yunnan to Malaya 1 fighter moved from Shan State to Malaya 1 mech_infantry moved from Kazakhstan to Turkmenistan Japanese take Turkmenistan from Russians 1 tactical_bomber moved from Shan State to Malaya Combat - Japanese Strategic bombing raid in India AA fire in India : 0/2 hits, 0.33 expected hits Bombing raid in India rolls: 3,7 and causes: 10 damage to unit: factory_major Bombing raid in India causes 10 damage total. Battle in 37 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 37 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 8 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 8 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 8 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 8 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Malaya Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Malaya, round 2 : 3/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Malaya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Burma Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Burma, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from Malaya to Shan State 1 armour moved from Szechwan to Kazakhstan 1 armour and 2 mech_infantrys moved from Szechwan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 3 mech_infantrys moved from Kiangsu to Kweichow 1 artillery and 2 infantry moved from French Indo China to Shan State 1 fighter moved from 37 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from Philippines to 35 Sea Zone 2 infantry moved from Amur to Korea 1 submarine moved from 6 Sea Zone to 35 Sea Zone 1 submarine moved from 35 Sea Zone to 43 Sea Zone 2 bombers moved from India to Shan State 1 mech_infantry moved from Yunnan to Shan State Place Units - Japanese 3 destroyers and 1 transport placed in 6 Sea Zone 2 armour and 1 mech_infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu Turn Complete - Japanese Japanese collect 58 PUs; end with 59 PUsCombat Hit Differential Summary :
Americans : -0.33 UK_Pacific : -0.67 AA fire in India : : -0.33 Japanese : 2.67 -
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Americans Americans buy 2 destroyers, 3 fighters, 3 infantry, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from Western United States to Hawaiian Islands 1 fighter moved from British Columbia to Eastern United States 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone Non Combat Move - Americans 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Trans-Jordan to Iraq 2 mech_infantrys moved from Egypt to Iraq 1 artillery and 3 infantry moved from Egypt to Trans-Jordan 1 artillery and 2 infantry moved from Alexandria to Egypt 3 infantry moved from Tobruk to Alexandria 2 infantry moved from Libya to Tobruk 3 infantry moved from Tunisia to Libya 2 artilleries and 4 infantry moved from 91 Sea Zone to Morocco 1 carrier moved from 92 Sea Zone to 91 Sea Zone 3 destroyers moved from 92 Sea Zone to 98 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 3 infantry and 1 mech_infantry placed in Eastern United States 2 fighters placed in Eastern United States 2 destroyers placed in 101 Sea Zone 1 fighter placed in Western United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 2 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - British British buy 4 armour, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 3 PUs; UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Iraq to Eastern Persia 1 armour moved from Iraq to Northwest Persia 3 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 1 transport moved from 98 Sea Zone to 81 Sea Zone 3 infantry moved from Egypt to Trans-Jordan 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 3 infantry moved from Rhodesia to Belgian Congo 2 mech_infantrys moved from Union of South Africa to Belgian Congo 1 infantry moved from Union of South Africa to Rhodesia 1 artillery and 3 infantry moved from India to Burma Combat - British Battle in Burma British attack with 1 artillery and 3 infantry Japanese defend with 2 mech_infantrys British roll dice for 1 artillery and 3 infantry in Burma, round 2 : 3/4 hits, 1.00 expected hits Japanese roll dice for 2 mech_infantrys in Burma, round 2 : 0/2 hits, 0.67 expected hits 2 mech_infantrys owned by the Japanese lost in Burma British win, taking Burma from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8 Casualties for Japanese: 2 mech_infantrys Non Combat Move - British 4 infantry moved from 91 Sea Zone to Morocco Place Units - British 3 armour placed in Iraq 1 armour and 2 mech_infantrys placed in Egypt 3 infantry placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 43 PUs Place Units - UK_Pacific 1 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 2,1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,2,6,6 UK_Pacific collect 5 PUs (5 lost to blockades); end with 5 PUs Some Units in India change ownership: 1 infantryCombat Hit Differential Summary :
British : 2.00 Japanese : -0.67 -
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Italians Combat - Italians Non Combat Move - Italians 1 infantry moved from Rostov to Caucasus 1 mech_infantry moved from Ukraine to Caucasus 1 mech_infantry moved from Romania to Ukraine 1 armour moved from Northern Italy to Romania 1 infantry moved from Romania to Bulgaria 1 infantry moved from Yugoslavia to Bulgaria 1 bomber moved from Normandy Bordeaux to Southern Italy 1 infantry moved from Southern Italy to Northern Italy Place Units - Italians 1 infantry placed in Northern Italy 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,3,5,1,1,4,5,1,1 Italians collect 5 PUs (8 lost to blockades); end with 6 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 infantry and 3 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 41 Sea Zone to 39 Sea Zone Combat - ANZAC Battle in 39 Sea Zone ANZAC attack with 1 destroyer and 1 submarine Japanese defend with 2 submarines ANZAC roll dice for 1 submarine in 39 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 destroyer in 39 Sea Zone, round 6 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 39 Sea Zone, round 6 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 39 Sea Zone, round 7 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 39 Sea Zone ANZAC win, taking 39 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC Place Units - ANZAC 2 infantry placed in Queensland ANZAC undo move 1. 3 submarines placed in 54 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUsCombat Hit Differential Summary :
ANZAC : -1.67 Japanese : -0.83 -
TripleA Turn Summary: French round 17
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 17 Combat Move - French 1 destroyer moved from 92 Sea Zone to 98 Sea Zone Non Combat Move - French 1 infantry moved from United Kingdom to Scotland Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 2 fighters, 1 infantry, 6 mech_infantrys and 1 submarine; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Bulgaria to Iraq 8 armour, 3 artilleries and 7 mech_infantrys moved from Caucasus to Northwest Persia 3 armour moved from Rostov to Northwest Persia 4 fighters and 2 tactical_bombers moved from Rostov to Northwest Persia 3 bombers moved from Bulgaria to Northwest Persia 1 submarine moved from 110 Sea Zone to 113 Sea Zone 1 bomber moved from France to 113 Sea Zone 1 tactical_bomber moved from France to 113 Sea Zone Combat - Germans Strategic bombing raid in Iraq AA fire in Iraq : 0/1 hits, 0.17 expected hits Bombing raid in Iraq rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Iraq causes 3 damage total. Battle in 113 Sea Zone Germans attack with 1 bomber, 1 submarine and 1 tactical_bomber Russians defend with 1 cruiser Germans roll dice for 1 submarine in 113 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 113 Sea Zone Germans win with 1 bomber, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Northwest Persia Germans attack with 11 armour, 3 artilleries, 3 bombers, 4 fighters, 7 mech_infantrys and 2 tactical_bombers British defend with 1 armour, 6 infantry and 3 mech_infantrys; Americans defend with 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys AA fire in Northwest Persia : 1/6 hits, 1.00 expected hits 1 fighter owned by the Germans lost in Northwest Persia Germans roll dice for 11 armour, 3 artilleries, 3 bombers, 3 fighters, 7 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 2 : 14/29 hits, 13.00 expected hits British roll dice for 2 aaGuns, 2 armour, 9 infantry and 5 mech_infantrys in Northwest Persia, round 2 : 6/16 hits, 5.67 expected hits 1 mech_infantry owned by the British, 1 artillery owned by the Germans, 2 aaGuns owned by the Americans, 3 infantry owned by the Americans, 5 mech_infantrys owned by the Germans, 6 infantry owned by the British and 2 mech_infantrys owned by the Americans lost in Northwest Persia Germans roll dice for 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Northwest Persia, round 3 : 14/23 hits, 11.67 expected hits British roll dice for 2 armour and 2 mech_infantrys in Northwest Persia, round 3 : 0/4 hits, 1.67 expected hits 2 mech_infantrys owned by the British, 1 armour owned by the Americans and 1 armour owned by the British lost in Northwest Persia Germans win, taking Northwest Persia from British with 11 armour, 2 artilleries, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 35 Casualties for Germans: 1 artillery, 1 fighter and 5 mech_infantrys Casualties for Americans: 2 aaGuns, 1 armour, 3 infantry and 2 mech_infantrys Casualties for British: 1 armour, 6 infantry and 3 mech_infantrys Non Combat Move - Germans 1 artillery and 2 infantry moved from Rostov to Caucasus 3 armour moved from Ukraine to Caucasus 5 mech_infantrys moved from Bryansk to Caucasus 3 mech_infantrys moved from Novgorod to Bryansk 1 mech_infantry moved from Germany to Holland Belgium 1 infantry moved from France to Holland Belgium 1 bomber moved from 113 Sea Zone to Normandy Bordeaux 1 tactical_bomber moved from 113 Sea Zone to Normandy Bordeaux 1 bomber moved from Bulgaria to Normandy Bordeaux 1 submarine moved from 110 Sea Zone to 109 Sea Zone 1 bomber moved from Iraq to Caucasus 3 bombers moved from Northwest Persia to Bulgaria 3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus 3 mech_infantrys moved from Russia to Kazakhstan Place Units - Germans 1 carrier and 2 fighters placed in 110 Sea Zone 1 submarine placed in 112 Sea Zone 3 armour placed in Ukraine 6 mech_infantrys placed in Russia Germans undo move 4. 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 infantry placed in France Turn Complete - Germans Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,1,3,3 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,6,4,4,5,6,6,4,1 Germans collect 63 PUs (7 lost to blockades); end with 64 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 69 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 71 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 4.00 British : -1.33 AA fire in Iraq : : -0.17 AA fire in Northwest Persia : : 0.00 -
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 18 Purchase Units - Japanese Japanese buy 3 destroyers, 2 fighters, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 mech_infantrys moved from Kweichow to Burma 1 mech_infantry moved from Kweichow to Burma 2 bombers, 2 fighters and 2 tactical_bombers moved from Shan State to Burma 1 submarine moved from 8 Sea Zone to 25 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to Celebes 1 submarine moved from 35 Sea Zone to 42 Sea Zone Combat - Japanese Battle in 25 Sea Zone Japanese attack with 1 submarine Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Celebes Japanese attack with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers Americans defend with 1 artillery Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers in Celebes, round 2 : 4/8 hits, 4.17 expected hits Americans roll dice for 1 artillery in Celebes, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Celebes Japanese win, taking Celebes from Americans with 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Battle in Burma Japanese attack with 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers British defend with 1 artillery and 3 infantry Japanese roll dice for 2 bombers, 2 fighters, 3 mech_infantrys and 2 tactical_bombers in Burma, round 2 : 4/9 hits, 4.17 expected hits UK_Pacific roll dice for 1 artillery and 3 infantry in Burma, round 2 : 4/4 hits, 1.33 expected hits 1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 3 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -16 Casualties for Japanese: 1 fighter, 2 mech_infantrys and 1 tactical_bomber Casualties for British: 1 artillery and 3 infantry Non Combat Move - Japanese 1 fighter and 1 tactical_bomber moved from Burma to Shan State 2 bombers moved from Burma to Shan State 2 mech_infantrys moved from Malaya to Shan State 2 armour and 1 mech_infantry moved from French Indo China to Yunnan 1 armour moved from Kazakhstan to Turkmenistan 3 mech_infantrys moved from Kiangsu to Kweichow 3 fighters and 3 tactical_bombers moved from Celebes to 35 Sea Zone 2 infantry moved from Korea to 6 Sea Zone 3 destroyers, 2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 3 fighters moved from Japan to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Shan State 2 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines Place Units - Japanese 1 mech_infantry placed in French Indo China 3 destroyers placed in 6 Sea Zone 1 fighter and 1 tactical_bomber placed in French Indo China 1 fighter placed in Kiangsu Turn Complete - Japanese Japanese collect 61 PUs; end with 61 PUsCombat Hit Differential Summary :
Americans : -0.67 UK_Pacific : 2.67 Japanese : 0.33 -
Wow! You rolled four twos with four dice in Burma. Second turn in a row you’ve made me pay there.
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@StuckTojo well, I don’t see any way I’m going to come back in this one.
your game.
Another? -
Sure thing. This was a good game. You had we scared a few times.
Same sides? Switch? Your call.





