Who’s still working on TripleA these days? I had a couple items I wanted to discuss, and had some significant contributions I can make ($ and artwork).
Veqryn? Redrum? anyone else?
IMHO the best idea to get in contact would be using the triplea-game forum at
Good work Hobbes on getting a working V5/V6 going. It’s nice to see such a quick transition from game release, to TripleA readiness!
Just don’t pay too much attention to the graphic look… I couldn’t wait anymore until my ordered Spring 1942 2nd Ed arrives at my local store (takes quite a while usually) ;)
That’s a pretty noticeable improvement in scale quality. I assume you’re now using some sort of bicubic or sin based filtering in your scaling algo? Also, a suggestion would be to allow more than 100% zoom.
Never mind, I figured it out. Suffice it to say, my game interface looks NOTHING like that shown in the readme files or on the sourceforge website. If you are having a similiar problem, you have to click on load new game on the left hand side of the screen, and pick your game version from the various xml files there.