sorry yes sub in 106 stay and fight
if you get 1 hit the first round and i get 0 hits, remove dd and submerge sub
otherwise let me know how many hits and i’ll decide from there
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
Chinese : -1.83
Japanese : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 2 artilleries, 8 destroyers, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
4 bombers, 5 fighters and 1 tactical_bomber moved from Korea to 21 Sea Zone
1 submarine moved from 26 Sea Zone to 16 Sea Zone
1 submarine moved from 26 Sea Zone to 24 Sea Zone
1 fighter moved from 26 Sea Zone to 24 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from 91 Sea Zone to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 16 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 16 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 33 Sea Zone
Americans attack with 2 submarines
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 33 Sea Zone
Americans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 24 Sea Zone
Americans attack with 1 fighter and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 fighter in 24 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 24 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 24 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 destroyer
Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 2/2 hits, 0.83 expected hits
Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Americans: 1 destroyer
Casualties for Germans: 1 destroyer
Battle in 21 Sea Zone
Americans attack with 4 bombers, 5 fighters and 1 tactical_bomber
Japanese defend with 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 4 bombers, 5 fighters and 1 tactical_bomber in 21 Sea Zone, round 2 : 6/10 hits, 5.83 expected hits
Japanese roll dice for 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 21 Sea Zone, round 2 : 1/7 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 21 Sea Zone
retreated to 21 Sea Zone
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 41
Casualties for Americans: 1 fighter
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 tactical_bomber owned by the Japanese and 2 fighters owned by the Japanese could not land and were killed
Non Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 21 Sea Zone to Guam
4 bombers moved from 21 Sea Zone to Guam
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 91 Sea Zone to 109 Sea Zone
1 fighter moved from 104 Sea Zone to 109 Sea Zone
3 destroyers moved from 101 Sea Zone to 106 Sea Zone
1 armour and 1 infantry moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from 24 Sea Zone to 31 Sea Zone
1 destroyer moved from 25 Sea Zone to 31 Sea Zone
1 battleship, 3 carriers, 2 cruisers and 5 submarines moved from 26 Sea Zone to 31 Sea Zone
1 battleship, 3 destroyers and 1 marine moved from 10 Sea Zone to 31 Sea Zone
1 infantry moved from Western United States to Central United States
Place Units - Americans
8 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
2 artilleries placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery; Remaining resources: 1 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang
3 infantry moved from Shensi to Suiyuyan
Combat - Chinese
Chinese creates battle in territory Sikang
Battle in Suiyuyan
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 0/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 2 infantry in Suiyuyan, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 2 infantry in Suiyuyan, round 5 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Chinese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 6 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 infantry in Suiyuyan, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Sikang from Japanese with 1 infantry remaining. Battle score for attacker is -9
Casualties for Chinese: 3 infantry
Non Combat Move - Chinese
4 infantry moved from Tsinghai to Shensi
Place Units - Chinese
1 artillery placed in Shensi
Turn Complete - Chinese
Chinese collect 9 PUs; end with 10 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 13 PUs
Purchase Units - British
British buy 3 fighters; Remaining resources: 4 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Szechwan to Kwangsi
1 artillery moved from Szechwan to Kweichow
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 fighter moved from Yunnan to Kweichow
1 tactical_bomber moved from India to Kweichow
1 marine moved from India to 39 Sea Zone
1 destroyer moved from 71 Sea Zone to 82 Sea Zone
Combat - British
Battle in 82 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British roll dice for 1 destroyer in 82 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 submarine in 82 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 82 Sea Zone
British win, taking 82 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kwangsi
British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 1/3 hits, 1.33 expected hits
Japanese roll dice for 1 armour in Kwangsi, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Kweichow
British attack with 1 artillery, 1 fighter and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Kweichow, round 2 : 1/3 hits, 1.50 expected hits
Japanese roll dice for 1 armour in Kweichow, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Japanese lost in Kweichow
British win, taking Kweichow from Japanese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
4 artilleries moved from Burma to Yunnan
1 battleship and 1 marine moved from 39 Sea Zone to 41 Sea Zone
1 marine moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
1 infantry moved from Trans-Jordan to Egypt
1 artillery and 1 infantry moved from Iraq to Northwest Persia
1 fighter moved from Egypt to Persia
2 fighters moved from Scotland to Nenetsia
1 artillery moved from Gibraltar to 91 Sea Zone
1 artillery and 1 transport moved from 91 Sea Zone to 86 Sea Zone
1 artillery moved from 86 Sea Zone to Brazil
British take Brazil from Neutral_Allies
2 destroyers moved from 91 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - British
3 fighters placed in Persia
Turn Complete - British
British collect 36 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Place Units - UK_Pacific
5 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 18 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 21 PUs
Some Units in India change ownership: 5 mech_infantrys
Combat Hit Differential Summary :
Germans : 0.50
British : -0.17
Americans : 0.33
Chinese : -1.83
Japanese : -4.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Algeria to 94 Sea Zone
1 transport moved from 94 Sea Zone to 95 Sea Zone
1 infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Non Combat Move - Italians
1 battleship, 1 carrier, 1 cruiser, 2 fighters and 9 submarines moved from 94 Sea Zone to 92 Sea Zone
2 artilleries and 2 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Northern Italy to Yugoslavia
6 submarines moved from 95 Sea Zone to 92 Sea Zone
Place Units - Italians
3 submarines and 1 transport placed in 95 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 20 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 28 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 33 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 44 Sea Zone to 20 Sea Zone
ANZAC take 35 Sea Zone from Japanese
1 destroyer moved from 36 Sea Zone to 20 Sea Zone
2 infantry and 1 transport moved from 44 Sea Zone to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter and 1 tactical_bomber moved from New South Wales to 34 Sea Zone
1 cruiser and 1 marine moved from 54 Sea Zone to 32 Sea Zone
1 marine moved from 32 Sea Zone to Marshall Islands
Good morning. SZ 20 is a kamikaze zone, so you can use them against the ANZAC destroyer, if you like.
@weddingsinger no thank you
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Combat Move - French
@weddingsinger no non coms for the french?
@dawgoneit No, I don’t think so.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Germans
Germans buy 1 armour, 1 infantry and 13 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
2 fighters and 2 tactical_bombers moved from Novgorod to Nenetsia
2 infantry moved from Novgorod to Archangel
2 tactical_bombers moved from Novgorod to Archangel
4 infantry moved from Ukraine to Bryansk
2 infantry moved from Ukraine to Rostov
13 armour, 15 artilleries, 13 infantry and 6 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Eastern Poland to Bryansk
Combat - Germans
Battle in Nenetsia
Germans attack with 2 fighters and 2 tactical_bombers
British defend with 2 fighters
Germans roll dice for 2 fighters and 2 tactical_bombers in Nenetsia, round 2 : 3/4 hits, 2.33 expected hits
Russians roll dice for 2 fighters in Nenetsia, round 2 : 2/2 hits, 1.33 expected hits
1 fighter owned by the Germans, 1 tactical_bomber owned by the Germans and 2 fighters owned by the British lost in Nenetsia
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Germans: 1 fighter and 1 tactical_bomber
Casualties for British: 2 fighters
Battle in Rostov
Germans attack with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys in Rostov, round 2 : 23/49 hits, 17.50 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Germans win, taking Rostov from Russians with 13 armour, 15 artilleries, 15 infantry and 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 infantry and 2 tactical_bombers
Russians defend with 1 mech_infantry
Germans roll dice for 2 infantry and 2 tactical_bombers in Archangel, round 2 : 2/4 hits, 1.33 expected hits
Russians roll dice for 1 mech_infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Germans win, taking Archangel from Russians with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Germans: 1 infantry
Casualties for Russians: 1 mech_infantry
Battle in Bryansk
Germans attack with 2 bombers and 4 infantry
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 2 bombers and 4 infantry in Bryansk, round 2 : 4/6 hits, 2.00 expected hits
Russians roll dice for 1 artillery and 2 infantry in Bryansk, round 2 : 1/3 hits, 1.00 expected hits
2 infantry owned by the Russians, 1 artillery owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 2 bombers and 3 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Nenetsia to Belarus
3 armour, 5 infantry and 4 mech_infantrys moved from Novgorod to Belarus
2 tactical_bombers moved from Archangel to Belarus
2 bombers moved from Bryansk to Belarus
2 aaGuns, 4 armour and 11 mech_infantrys moved from Eastern Poland to Belarus
1 aaGun moved from Ukraine to Rostov
1 aaGun moved from Poland to Eastern Poland
3 transports moved from 115 Sea Zone to 114 Sea Zone
1 infantry and 3 mech_infantrys moved from Germany to 114 Sea Zone
1 infantry, 3 mech_infantrys and 3 transports moved from 114 Sea Zone to 115 Sea Zone
1 infantry and 3 mech_infantrys moved from 115 Sea Zone to Novgorod
7 mech_infantrys moved from Germany to Eastern Poland
1 battleship, 1 cruiser, 1 destroyer and 2 submarines moved from 112 Sea Zone to 91 Sea Zone
Place Units - Germans
1 infantry placed in France
1 armour and 2 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 mech_infantrys placed in Western Germany
6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 8.83
Russians : 1.00
@weddingsinger said in Weddingsinger (Allies) vs dawgoneit (Axis) G40 balanced mod:
@dawgoneit No, I don’t think so.
i asked because you did the combat move but not the non combat moves
@dawgoneit Ahhh, makes sense.
I’m pretty doped up on cold medicine so hopefully I won’t make too many mistakes.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Amur to Buryatia
2 infantry moved from Korea to Manchuria
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.33
Wait… forgot non-combat move blockers…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 1 armour and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
2 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
2 fighters and 1 tactical_bomber moved from Russia to Bryansk
1 fighter moved from Russia to Smolensk
1 mech_infantry moved from Russia to Archangel
1 fighter moved from Russia to Archangel
Combat - Russians
Battle in Bryansk
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 3 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 3 infantry in Bryansk, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Bryansk
retreated to Bryansk
Germans win with 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 2 infantry
Casualties for Germans: 2 infantry
Battle in Archangel
Russians attack with 1 fighter and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 mech_infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 mech_infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Smolensk
retreated to Smolensk
Germans win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Amur to Buryatia
2 infantry moved from Korea to Manchuria
Place Units - Russians
1 armour and 7 mech_infantrys placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,4,6,3,5,2,3,3,1,4,4
Russians collect 22 PUs (3 lost to blockades); end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 26 PUs
Turning on Edit Mode
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 2.33
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 destroyer and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 34 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 tactical_bomber moved from Marianas to 6 Sea Zone
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 armour and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Anhwe to Kweichow
Combat - Japanese
Battle in 34 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 carrier and 1 fighter
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the ANZAC
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 34 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 carrier in 34 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 34 Sea Zone
ANZAC win with 1 carrier and 1 fighter remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in Kwangsi
Japanese attack with 1 armour and 1 mech_infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 armour and 1 mech_infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 mech_infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 33 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 2 submarines
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 2 submarines in 33 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 destroyer in 33 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Kweichow
Japanese attack with 1 artillery and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Kweichow, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Kweichow, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the British lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
1 fighter owned by the ANZAC forced to land in Paulau Island
Non Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Japan
Place Units - Japanese
1 destroyer placed in 6 Sea Zone
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,2,2
Japanese collect 24 PUs (4 lost to blockades); end with 24 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
ANZAC : -0.33
Americans : -0.67
Chinese : 0.00
Japanese : 0.67
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone
4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Marianas
1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Kamikaze and scramble options for Japan.
@weddingsinger yes scramble.
kami’s on both cruisers and all destroyers
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 9 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 fighter moved from 109 Sea Zone to 91 Sea Zone
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
4 bombers, 4 fighters and 1 tactical_bomber moved from Guam to 6 Sea Zone
4 destroyers, 1 fighter and 5 submarines moved from 31 Sea Zone to 6 Sea Zone
1 battleship and 1 marine moved from 31 Sea Zone to 22 Sea Zone
Americans take 22 Sea Zone from Japanese
1 marine moved from 22 Sea Zone to Marianas
1 battleship, 3 carriers and 2 cruisers moved from 31 Sea Zone to 6 Sea Zone
1 submarine moved from 16 Sea Zone to 6 Sea Zone
Combat - Americans
Japanese scrambles 1 units out of Japan to defend against the attack in 6 Sea Zone
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 6
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5
Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits. Rolls: 5
Battle in Marianas
Battle in 91 Sea Zone
Americans attack with 5 destroyers, 1 fighter and 1 submarine
Germans defend with 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 2 : 4/6 hits, 2.17 expected hits
Units damaged: 1 battleship owned by the Germans
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
Germans roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans and 2 submarines owned by the Germans lost in 91 Sea Zone
Americans roll dice for 5 destroyers and 1 fighter in 91 Sea Zone, round 3 : 1/6 hits, 2.17 expected hits
Germans roll dice for 1 battleship and 1 cruiser in 91 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 91 Sea Zone
Americans roll dice for 4 destroyers and 1 fighter in 91 Sea Zone, round 4 : 3/5 hits, 1.83 expected hits
Germans roll dice for 1 battleship in 91 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 destroyer owned by the Americans lost in 91 Sea Zone
Americans win, taking Marianas from Japanese with 3 destroyers and 1 fighter remaining. Battle score for attacker is 30
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Germans: 1 battleship, 1 cruiser, 1 destroyer and 2 submarines
Battle in 6 Sea Zone
Americans attack with 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports
Americans roll dice for 6 submarines in 6 Sea Zone, round 2 : 1/6 hits, 2.00 expected hits
Units damaged: 1 carrier owned by the Japanese
Americans roll dice for 1 battleship, 4 bombers, 3 carriers, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 2 : 8/17 hits, 8.83 expected hits
Units damaged: 2 battleships owned by the Japanese
Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports in 6 Sea Zone, round 2 : 6/9 hits, 4.83 expected hits
Units damaged: 1 carrier owned by the Americans and 1 battleship owned by the Americans
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 2 carriers owned by the Americans and 2 cruisers owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 6 submarines in 6 Sea Zone, round 3 : 4/6 hits, 2.00 expected hits
2 transports owned by the Japanese and 2 battleships owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters and 1 tactical_bomber in 6 Sea Zone, round 3 : 13/17 hits, 8.83 expected hits
Japanese roll dice for 1 fighter in 6 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
1 fighter owned by the Japanese and 4 transports owned by the Japanese lost in 6 Sea Zone
Americans win, taking 6 Sea Zone from Japanese with 1 battleship, 4 bombers, 1 carrier, 2 cruisers, 4 destroyers, 5 fighters, 6 submarines and 1 tactical_bomber remaining. Battle score for attacker is 129
Casualties for Americans: 2 carriers
Casualties for Japanese: 2 battleships, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters, 1 tactical_bomber and 6 transports
Non Combat Move - Americans
4 bombers moved from 6 Sea Zone to French Indo China
4 fighters and 1 tactical_bomber moved from 6 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Korea
3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 109 Sea Zone to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
3 destroyers moved from 106 Sea Zone to 91 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 109 Sea Zone to United Kingdom
Place Units - Americans
9 destroyers and 1 transport placed in 101 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 62 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : -0.67
Americans : 5.83
Japanese : 0.50