No problem. Take your time.
Simon33 (Allies) vs weddingsinger (Axis) BM3
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TripleA Turn Summary: UK_Pacific round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Americans Americans buy 1 battleship, 1 carrier, 2 fighters, 1 marine, 1 submarine and 1 transport; Remaining resources: 3 PUs; Combat Move - Americans 4 fighters moved from Persia to Sikang 1 bomber moved from Burma to Kweichow 1 bomber moved from Queensland to Yunnan 1 bomber moved from Burma to 36 Sea Zone Combat - Americans Battle in 36 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 36 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Sikang Americans attack with 4 fighters Germans defend with 2 armour and 1 mech_infantry Americans roll dice for 4 fighters in Sikang, round 2 : 2/0 hits, 2.00 expected hits Germans roll dice for 2 armour and 1 mech_infantry in Sikang, round 2 : 1/1 hits, 1.33 expected hits 1 armour owned by the Germans, 1 fighter owned by the Americans and 1 mech_infantry owned by the Germans lost in Sikang Americans roll dice for 3 fighters in Sikang, round 3 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Sikang, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the Americans lost in Sikang Americans win with 2 fighters remaining. Battle score for attacker is -4 Casualties for Americans: 2 fighters Casualties for Germans: 2 armour and 1 mech_infantry Battle in Yunnan Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Yunnan, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Yunnan Americans win with 1 bomber remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Kweichow Americans attack with 1 bomber Japanese defend with 1 mech_infantry Americans roll dice for 1 bomber in Kweichow, round 2 : 1/1 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kweichow Japanese win with no units remaining. Battle score for attacker is -8 Casualties for Americans: 1 bomber Casualties for Japanese: 1 mech_infantry Non Combat Move - Americans 1 bomber moved from Yunnan to Szechwan 2 fighters moved from Sikang to Szechwan 1 infantry moved from Algeria to 92 Sea Zone 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 92 Sea Zone to 94 Sea Zone 1 armour moved from Tunisia to 94 Sea Zone 1 armour, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 94 Sea Zone to 98 Sea Zone 1 armour and 1 infantry moved from 98 Sea Zone to Trans-Jordan 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from Alexandria to Egypt 1 carrier, 1 cruiser and 3 destroyers moved from 80 Sea Zone to 41 Sea Zone 1 bomber moved from Queensland to India 1 bomber moved from 36 Sea Zone to Szechwan Place Units - Americans 1 battleship, 1 carrier, 2 fighters, 1 submarine and 1 transport placed in 10 Sea Zone 1 marine placed in Western United States Turn Complete - Americans Americans collect 52 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan Trigger Chinese Guerilla Sikang: Chinese has 1 infantry placed in Sikang Combat - Chinese Chinese creates battle in territory Yunnan Chinese creates battle in territory Kweichow Chinese creates battle in territory Sikang Non Combat Move - Chinese 1 infantry moved from Shensi to Szechwan Place Units - Chinese 2 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 4 infantry, 2 mech_infantrys and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 mech_infantrys; Remaining resources: 1 PUs; Combat Move - British Turning on Edit Mode EDIT: Changing PUs for Americans from 70 to 75 EDIT: Turning off Edit Mode EDIT: 3 fighters moved from Trans-Jordan to Persia EDIT: 1 infantry moved from Trans-Jordan to Algeria 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Cyprus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 bomber and 1 fighter moved from India to Caucasus 2 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 artillery and 20 infantry moved from Burma to Shan State 1 armour moved from India to Shan State 1 fighter moved from India to Caucasus Combat - British Battle in Cyprus Battle in Sumatra Battle in Shan State British attack with 1 armour, 1 artillery and 20 infantry Japanese defend with 3 artilleries British roll dice for 1 armour, 1 artillery and 20 infantry in Shan State, round 2 : 5/1 hits, 4.33 expected hits Japanese roll dice for 3 artilleries in Shan State, round 2 : 1/0 hits, 1.00 expected hits 3 artilleries owned by the Japanese and 1 infantry owned by the British lost in Shan State British win, taking Cyprus from Italians, taking Sumatra from Japanese, taking Shan State from Japanese with 1 armour, 1 artillery and 19 infantry remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Japanese: 3 artilleries Battle in Caucasus British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 artillery and 2 mech_infantrys British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 3/1 hits, 2.33 expected hits Germans roll dice for 1 artillery and 2 mech_infantrys in Caucasus, round 2 : 1/0 hits, 1.00 expected hits 1 artillery owned by the Germans, 2 mech_infantrys owned by the Germans and 1 infantry owned by the British lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 bomber and 2 fighters remaining. Battle score for attacker is 9 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 2 mech_infantrys Non Combat Move - British 2 fighters moved from Caucasus to Northwest Persia 1 mech_infantry moved from Syria to Northwest Persia 1 artillery and 3 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 1 infantry moved from Persia to 80 Sea Zone 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 artillery and 7 infantry moved from Trans-Jordan to Iraq 1 armour moved from Alexandria to Trans-Jordan 1 armour, 3 infantry and 2 mech_infantrys moved from Egypt to Trans-Jordan 1 armour and 2 mech_infantrys moved from Trans-Jordan to Iraq 1 artillery, 3 destroyers, 1 infantry and 1 transport moved from 80 Sea Zone to 39 Sea Zone 1 artillery and 1 infantry moved from 39 Sea Zone to India 3 destroyers moved from 39 Sea Zone to 41 Sea Zone 3 aaGuns moved from Burma to Shan State 1 bomber moved from Caucasus to Szechwan 1 artillery moved from Morocco to Algeria 1 fighter moved from India to 41 Sea Zone Place Units - British 1 transport placed in 81 Sea Zone 2 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 2 mech_infantrys placed in Union of South Africa 1 destroyer placed in 106 Sea Zone Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 11 PUs; end with 12 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 15 PUs Some Units in India change ownership: 2 mech_infantrysCombat Hit Differential Summary :
Germans : 0.17 British : 1.33 Americans : 1.17 Japanese : 0.33 -
TripleA Turn Summary: Italians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 fighter moved from Ukraine to 99 Sea Zone 1 fighter moved from Ukraine to Caucasus Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Caucasus Italians attack with 1 fighter British defend with 1 artillery Italians roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits, 0.50 expected hits Russians roll dice for 1 artillery in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British and 1 fighter owned by the Italians lost in Caucasus Russians win with no units remaining. Battle score for attacker is -6 Casualties for Italians: 1 fighter Casualties for British: 1 artillery Non Combat Move - Italians 3 mech_infantrys moved from Romania to Ukraine 1 fighter moved from 99 Sea Zone to Ukraine 1 infantry moved from Southern Italy to Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,2,2,6,5,3,3,5,1 Italians collect 0 PUs (10 lost to blockades); end with 1 PUCombat Hit Differential Summary :
Italians : 0.50 Russians : 0.67 -
TripleA Turn Summary: French round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 10 PUs; Combat Move - ANZAC 1 destroyer and 2 submarines moved from 58 Sea Zone to 56 Sea Zone Non Combat Move - ANZAC 2 fighters moved from Queensland to Shan State 2 fighters moved from Queensland to Shan State 4 infantry moved from New South Wales to Queensland 3 infantry moved from New South Wales to Queensland Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 4,5,5,4 ANZAC collect 10 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Egypt to Trans-Jordan Turn Complete - FrenchCombat Hit Differential Summary :
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No intercept if you bring 4 escorts to Moscow.
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TripleA Move Summary: Germans round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Volgograd to Russia 1 bomber moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 2 fighters moved from Volgograd to Russia 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 armour moved from Eastern Poland to Archangel 1 artillery and 1 mech_infantry moved from Volgograd to Tambov 2 tactical_bombers moved from Volgograd to Tambov 1 tactical_bomber moved from Ukraine to Tambov 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians -
TripleA Turn Summary: Germans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Research Technology - Germans Purchase Units - Germans Germans buy 8 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 1 PUs; Combat Move - Germans 1 bomber moved from Volgograd to Russia 1 bomber moved from Novgorod to Russia 2 fighters moved from Ukraine to Russia 2 fighters moved from Volgograd to Russia 1 armour moved from Rostov to Caucasus Germans take Caucasus from Russians 1 infantry moved from Belarus to Smolensk Germans take Smolensk from Russians 1 mech_infantry moved from Novgorod to Vologda Germans take Vologda from Russians 1 armour moved from Eastern Poland to Archangel 1 artillery and 1 mech_infantry moved from Volgograd to Tambov 2 tactical_bombers moved from Volgograd to Tambov 1 tactical_bomber moved from Ukraine to Tambov 1 mech_infantry moved from Volgograd to Samara Germans take Samara from Russians Combat - Germans Air Battle in Russia Germans attacks with 6 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia AA fire in Russia : 0/1 hits, 0.33 expected hits Bombing raid in Russia rolls: 5,7 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Tambov Germans attack with 1 artillery, 1 mech_infantry and 3 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 1 mech_infantry and 3 tactical_bombers in Tambov, round 2 : 2/1 hits, 2.17 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 3 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 aaGun, 7 artilleries and 19 infantry moved from Ukraine to Bryansk 2 aaGuns and 5 artilleries moved from Belarus to Bryansk 1 mech_infantry moved from Novgorod to Bryansk 5 mech_infantrys moved from Eastern Poland to Bryansk 3 tactical_bombers moved from Tambov to Bryansk 2 bombers and 4 fighters moved from Russia to Bryansk 1 aaGun and 12 artilleries moved from Rostov to Bryansk 4 mech_infantrys moved from Romania to Western Ukraine 6 mech_infantrys moved from Slovakia Hungary to Western Ukraine 7 mech_infantrys moved from Germany to Eastern Poland 2 mech_infantrys moved from Volgograd to Rostov 3 armour moved from Ukraine to Bryansk 14 mech_infantrys moved from Ukraine to Bryansk 1 artillery moved from Volgograd to Rostov 1 artillery moved from Volgograd to Rostov 5 mech_infantrys moved from Rostov to Bryansk 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 1 carrier moved from 113 Sea Zone to 112 Sea Zone 1 transport moved from 113 Sea Zone to 112 Sea Zone 1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium Place Units - Germans 3 armour placed in Ukraine 3 tactical_bombers placed in Novgorod 3 armour placed in Volgograd 2 armour and 1 mech_infantry placed in Western Germany Germans undo move 4. 2 armour and 1 mech_infantry placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,6,6,6,6,5,2,2,1 Germans collect 65 PUs (2 lost to blockades); end with 66 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 71 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 73 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 78 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 88 PUsCombat Hit Differential Summary :
AA fire in Russia : : -0.33 Germans : -0.17 Russians : 0.67 -
TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy nothing; Remaining resources: 18 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Samara 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Turn Complete - Russians Russians collect 10 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUsCombat Hit Differential Summary :
Germans : -0.67 Russians : -2.00 -
I erred when I repaired Moscow last turn. I can remember thinking it may not be smart but did it anyway.
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TripleA Turn Summary: Russians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Russians Russians buy nothing; Remaining resources: 18 PUs; Combat Move - Russians 1 fighter and 1 infantry moved from Russia to Smolensk 1 fighter and 1 infantry moved from Russia to Vologda 1 fighter and 1 infantry moved from Russia to Samara 1 fighter, 1 infantry and 1 tactical_bomber moved from Russia to Tambov 2 infantry moved from Evenkiyskiy to Yenisey Russians take Yenisey from Japanese Combat - Russians Battle in Tambov Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Tambov, round 2 : 1/1 hits, 1.33 expected hits Germans roll dice for 1 artillery in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery Battle in Smolensk Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Smolensk, round 3 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Samara, round 2 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 3 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 4 : 0/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 4 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 1 infantry in Samara, round 5 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Samara, round 5 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Vologda Russians attack with 1 fighter and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 fighter and 1 infantry in Vologda, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda Russians win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Samara to Russia 1 fighter moved from Smolensk to Russia 1 fighter and 1 tactical_bomber moved from Tambov to Russia Turn Complete - Russians Russians collect 10 PUs; end with 28 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 31 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 35 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from 106 Sea Zone: 1 submarine EDIT: Adding units owned by Russians to 91 Sea Zone: 1 submarine EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : -0.67 Russians : -2.00 -
@simon33 said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
I erred when I repaired Moscow last turn. I can remember thinking it may not be smart but did it anyway.
I’ll do you one better… this round, Germany should have spared a bomber to go kill the one Chinese guy in Yunnan, allowing Japan to bring an extra 3 mechs to defeat the UKPac in Shan State.
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From Hunan? That wouldn’t have worked because it still would have been Chinese territory and you had no armour to blitz. Or are you thinking that you can use the 3 armour in FIC to grab the Hunan mechs? I’m not sure about that one.
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TripleA Move Summary: Japanese round 10
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters moved from French Indo China to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand -
TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 2 carriers, 3 infantry, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs; 3 SuicideAttackTokens; Combat Move - Japanese 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Anhwe to Yunnan 1 mech_infantry moved from Shantung to Kweichow 1 fighter and 1 tactical_bomber moved from French Indo China to Yunnan 2 fighters moved from French Indo China to Kweichow 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone 1 infantry moved from 30 Sea Zone to Johnston Island 2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 63 Sea Zone 2 artilleries and 2 infantry moved from 63 Sea Zone to New Zealand Combat - Japanese Battle in Johnston Island Battle in Yunnan Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/1 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Johnston Island from Americans, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in Kweichow Japanese attack with 2 fighters and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 fighters and 1 mech_infantry in Kweichow, round 2 : 1/1 hits, 1.17 expected hits Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Japanese win with 2 fighters remaining. Battle score for attacker is -1 Casualties for Japanese: 1 mech_infantry Casualties for Chinese: 1 infantry Battle in New Zealand Japanese attack with 2 artilleries and 2 infantry ANZAC defend with 1 airfield, 1 harbour and 1 infantry Japanese roll dice for 2 artilleries and 2 infantry in New Zealand, round 2 : 1/1 hits, 1.33 expected hits ANZAC roll dice for 1 infantry in New Zealand, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in New Zealand Japanese win, taking New Zealand from ANZAC with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Non Combat Move - Japanese 2 submarines moved from 54 Sea Zone to 33 Sea Zone 1 artillery moved from Siberia to Amur 2 fighters moved from Kweichow to French Indo China 1 fighter moved from Yunnan to French Indo China 1 tactical_bomber moved from Yunnan to French Indo China 4 mech_infantrys moved from Hunan to French Indo China 3 armour moved from Kiangsu to Kwangsi 1 armour moved from Shantung to Anhwe 1 armour moved from Shantung to Hunan 3 bombers moved from Japan to Philippines 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 3 infantry placed in French Indo China 2 carriers and 4 submarines placed in 6 Sea Zone 2 tactical_bombers placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 63 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 71 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Chinese : 1.33 Japanese : 0.00 -
@simon33 Yeah, I was thinking the 3 armor in FiC go into Yunnan with mechs. Or… same German bomber then clears way for Japan to hit all that pretty American air power in China…
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@weddingsinger said in Simon33 (Allies) vs weddingsinger (Axis) BM3:
@simon33 Yeah, I was thinking the 3 armor in FiC go into Yunnan with mechs. Or… same German bomber then clears way for Japan to hit all that pretty American air power in China…
Ooh, nasty.
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TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from Szechwan to Hunan 1 bomber moved from India to Hunan 1 bomber moved from Szechwan to Caucasus 1 armour moved from Northwest Persia to Caucasus Combat - Americans Battle in Hunan Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Hunan, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in Caucasus Americans attack with 1 armour and 1 bomber Germans defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Caucasus to Russia 3 fighters moved from Persia to Russia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Hunan to India 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Szechwan to Russia Place Units - Americans 1 artillery placed in Central United States 1 fighter placed in Eastern United States 2 bombers placed in Western United States 3 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 armour, 2 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Caucasus from Germans 1 bomber moved from Szechwan to Volgograd 1 armour, 1 artillery and 2 infantry moved from Shan State to Malaya 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Shan State to Malaya 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan Russians take Kazakhstan from Germans Combat - British Battle in Borneo Battle in Crete Battle in Celebes Battle in Volgograd British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 3 armour and 1 factory_minor British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 bomber owned by the British lost in Volgograd British roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd British win, taking Borneo from Japanese, taking Crete from Italians, taking Celebes from Japanese, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry Casualties for Germans: 3 armour Battle in Malaya British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 fighter moved from Malaya to 43 Sea Zone 3 destroyers moved from 41 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Algeria to Tunisia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 aaGuns and 16 infantry moved from Shan State to Malaya 1 fighter moved from Volgograd to Russia Place Units - British 3 fighters placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 fighter and 1 mech_infantryCombat Hit Differential Summary :
Germans : 1.50 British : 0.33 Americans : -0.50 Chinese : -1.83 Japanese : 1.83 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 1 artillery, 2 bombers, 1 destroyer, 1 fighter, 3 submarines and 1 transport; Remaining resources: 4 PUs; Combat Move - Americans 1 bomber moved from Szechwan to Hunan 1 bomber moved from India to Hunan 1 bomber moved from Szechwan to Caucasus 1 armour moved from Northwest Persia to Caucasus Combat - Americans Battle in Hunan Americans attack with 2 bombers Japanese defend with 1 armour Americans roll dice for 2 bombers in Hunan, round 2 : 1/1 hits, 1.33 expected hits Japanese roll dice for 1 armour in Hunan, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 bomber owned by the Americans lost in Hunan Americans win with 1 bomber remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 1 armour Battle in Caucasus Americans attack with 1 armour and 1 bomber Germans defend with 1 armour Americans roll dice for 1 armour and 1 bomber in Caucasus, round 2 : 1/1 hits, 1.17 expected hits Germans roll dice for 1 armour in Caucasus, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 armour owned by the Americans lost in Caucasus Americans win with 1 bomber remaining. Battle score for attacker is 0 Casualties for Americans: 1 armour Casualties for Germans: 1 armour Non Combat Move - Americans 1 bomber moved from Caucasus to Russia 3 fighters moved from Persia to Russia 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 80 Sea Zone 1 armour moved from Trans-Jordan to Northwest Persia 1 artillery and 1 infantry moved from 80 Sea Zone to Persia 1 bomber moved from Hunan to India 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 41 Sea Zone to 43 Sea Zone 2 fighters moved from Szechwan to Russia Place Units - Americans 1 artillery placed in Central United States 1 fighter placed in Eastern United States 2 bombers placed in Western United States 3 submarines placed in 10 Sea Zone 1 destroyer and 1 transport placed in 101 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 3 infantry moved from Szechwan to Yunnan Combat - Chinese Chinese creates battle in territory Hunan Battle in Yunnan Chinese attack with 3 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 3 infantry in Yunnan, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 2 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 6 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 7 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Yunnan, round 8 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Yunnan, round 8 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Hunan from Japanese with 1 mech_infantry remaining. Battle score for attacker is -9 Casualties for Chinese: 3 infantry Non Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang Place Units - Chinese 3 infantry placed in Sikang Turn Complete - Chinese Chinese collect 6 PUs; end with 8 PUs Purchase Units - British British buy 3 fighters and 3 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - British 1 artillery and 1 infantry moved from India to 39 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone 1 fighter moved from 43 Sea Zone to Malaya 1 artillery and 1 infantry moved from 43 Sea Zone to Borneo 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes 1 armour, 2 fighters and 1 mech_infantry moved from Northwest Persia to Volgograd Russians take Caucasus from Germans 1 bomber moved from Szechwan to Volgograd 1 armour, 1 artillery and 2 infantry moved from Shan State to Malaya 1 transport moved from 81 Sea Zone to 99 Sea Zone 1 infantry moved from Cyprus to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry moved from Shan State to Malaya 1 armour and 1 mech_infantry moved from Northwest Persia to Kazakhstan Russians take Kazakhstan from Germans Combat - British Battle in Borneo Battle in Crete Battle in Celebes Battle in Volgograd British attack with 1 armour, 1 bomber, 2 fighters and 1 mech_infantry Germans defend with 3 armour and 1 factory_minor British roll dice for 1 armour, 1 bomber, 2 fighters and 1 mech_infantry in Volgograd, round 2 : 2/1 hits, 2.33 expected hits Germans roll dice for 3 armour in Volgograd, round 2 : 2/1 hits, 1.50 expected hits 1 mech_infantry owned by the British, 2 armour owned by the Germans and 1 bomber owned by the British lost in Volgograd British roll dice for 1 armour and 2 fighters in Volgograd, round 3 : 2/1 hits, 1.50 expected hits Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits 1 armour owned by the Germans and 1 fighter owned by the British lost in Volgograd British win, taking Borneo from Japanese, taking Crete from Italians, taking Celebes from Japanese, taking Volgograd from Germans with 1 armour and 1 fighter remaining. Battle score for attacker is -8 Casualties for British: 1 bomber, 1 fighter and 1 mech_infantry Casualties for Germans: 3 armour Battle in Malaya British attack with 1 armour, 1 artillery, 1 fighter and 3 infantry Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 1 armour, 1 artillery, 1 fighter and 3 infantry in Malaya, round 2 : 2/0 hits, 2.00 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/0 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Malaya, round 3 : 2/1 hits, 1.83 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 1 armour, 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Casualties for Japanese: 3 mech_infantrys Non Combat Move - British 1 fighter moved from Malaya to 43 Sea Zone 3 destroyers moved from 41 Sea Zone to 43 Sea Zone 1 armour, 1 artillery, 7 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 1 artillery and 2 infantry moved from Persia to Northwest Persia 1 armour moved from Trans-Jordan to Northwest Persia 3 infantry moved from Trans-Jordan to Iraq 2 infantry moved from Egypt to Trans-Jordan 1 artillery moved from Algeria to Tunisia 1 destroyer moved from 106 Sea Zone to 91 Sea Zone 3 aaGuns and 16 infantry moved from Shan State to Malaya 1 fighter moved from Volgograd to Russia Place Units - British 3 fighters placed in Persia 3 infantry placed in Egypt Turn Complete - British British collect 36 PUs; end with 36 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 39 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 42 PUs Place Units - UK_Pacific 1 fighter and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 21 PUs; end with 22 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 25 PUs Some Units in India change ownership: 1 fighter and 1 mech_infantry Turning on Edit Mode EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans : 1.50 British : 0.33 Americans : -0.50 Chinese : -1.83 Japanese : 1.83 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 1 PUs; Combat Move - Italians 1 mech_infantry moved from Ukraine to Caucasus Italians take Caucasus from Russians 1 fighter moved from Ukraine to 99 Sea Zone Combat - Italians Battle in 99 Sea Zone Italians attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 99 Sea Zone Italians win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Non Combat Move - Italians 1 fighter moved from 99 Sea Zone to Ukraine 2 mech_infantrys moved from Ukraine to Bryansk Turn Complete - Italians Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,1,6,4,4,1,3,3,6,4 Italians collect 2 PUs (10 lost to blockades); end with 3 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 8 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC 1 fighter moved from Shan State to 43 Sea Zone Non Combat Move - ANZAC 1 destroyer and 2 submarines moved from 56 Sea Zone to 62 Sea Zone 3 fighters moved from Shan State to Malaya 2 artilleries and 2 infantry moved from Queensland to New South Wales Place Units - ANZAC 1 destroyer and 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 8 PUs; end with 10 PUs Combat Move - French 1 infantry moved from Trans-Jordan to Iraq Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
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Sorry, thought it was your go.





