TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 0.33
Go Anzac! I guess my bad luck streak finally broke. Or it balanced itself for a round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Finland to Russia
1 infantry moved from Romania to Bessarabia
1 armour moved from Baltic States to Novgorod
2 artilleries and 8 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 4/11 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
2 aaGuns and 8 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Finland
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Eastern Poland
5 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 bombers moved from Russia to Belarus
1 artillery moved from France to Western Germany
1 infantry moved from Southern France to France
2 armour and 1 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 fighter moved from Finland to Belarus
1 fighter moved from Finland to Western Germany
2 armour and 5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
10 artilleries placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.83
Russians : -1.00
What OOL do you want on belarus?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 armour moved from Ukraine to Belarus
4 mech_infantrys moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 armour and 3 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Belarus
Combat Hit Differential Summary :
Can you roll the first round and I’ll tell you what casualties to take? Looks like I’m a bit more exposed there than I thought.
Test summary from TripleA, engine version: 1.9, time: 3:02:25 PM
Savegame
Sure, six hits. You shot down one of my fighters so this is starting out badly for me. If i don’t win this battle I think russia is done. =(
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 armour moved from Ukraine to Belarus
4 mech_infantrys moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 armour and 3 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Belarus
Combat - Russians
Battle in Finland
Russians attack with 3 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour
AA fire in Belarus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.33
AA fire in Belarus : : 0.50
I’m going to keep the bombers alive this round. So lose the AA Guns & 4inf.
Ok so when do you want to lose the bombers? After the first round? Do you want to lose bombers, inf, tanks or inf, tanks bomb? I need to know cause I just want to finish this combat.
Test summary from TripleA, engine version: 1.9, time: 8:55:30 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 armour moved from Ukraine to Belarus
4 mech_infantrys moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 armour and 3 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Belarus
Combat - Russians
Battle in Finland
Russians attack with 3 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour
AA fire in Belarus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 9/16 hits, 6.00 expected hits
7 mech_infantrys owned by the Russians, 2 aaGuns owned by the Germans, 2 armour owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/7 hits, 3.67 expected hits
Italians roll dice for 2 armour, 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/12 hits, 4.67 expected hits
3 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 armour, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 4.33 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Italians win with 2 armour, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -52
Casualties for Russians: 7 armour, 1 fighter and 7 mech_infantrys
Casualties for Germans: 2 aaGuns and 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Karelia to Finland
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.00
Russians : -5.17
AA fire in Belarus : : 0.50
Nevermind I just kept the bombers alive for you, it’s what I would have done. I had, yet again, some of the worst rolling ever in the history of ever.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour moved from French Indo China to Burma
Japanese take Shan State from UK_Pacific
Japanese take Burma from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 transport moved from 42 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 battleship, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Malaya
1 fighter moved from Java to Malaya
1 tactical_bomber moved from French Indo China to Malaya
1 fighter moved from 36 Sea Zone to 35 Sea Zone
1 artillery moved from Kiangsi to Kwangsi
1 mech_infantry moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 bomber and 1 infantry moved from French Indo China to Siam
1 bomber, 4 fighters, 1 infantry and 3 tactical_bombers moved from French Indo China to Yunnan
3 artilleries, 7 infantry and 1 mech_infantry moved from Hunan to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 35 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry; ANZAC defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese roll dice for 2 battleships and 1 cruiser in Malaya, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber in Malaya, round 2 : 1/6 hits, 2.50 expected hits
UK_Pacific roll dice for 3 infantry in Malaya, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the ANZAC and 2 infantry owned by the British lost in Malaya
Japanese win, taking Malaya from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 2 infantry
Battle in Siam
Japanese attack with 1 bomber and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Siam, round 2 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Siam
retreated to Siam
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits
Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers
British defend with 2 infantry; Chinese defend with 12 infantry
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 8 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 2 : 6/20 hits, 7.67 expected hits
Chinese roll dice for 14 infantry in Yunnan, round 2 : 4/14 hits, 4.67 expected hits
4 infantry owned by the Japanese, 4 infantry owned by the Chinese and 2 infantry owned by the British lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 4 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 3 : 7/16 hits, 7.00 expected hits
Chinese roll dice for 8 infantry in Yunnan, round 3 : 3/8 hits, 2.67 expected hits
3 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Yunnan
Japanese roll dice for 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers in Yunnan, round 4 : 5/13 hits, 6.33 expected hits
Chinese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 3 artilleries, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 7 infantry
Casualties for British: 2 infantry
Casualties for Chinese: 12 infantry
Non Combat Move - Japanese
1 aaGun and 3 infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
4 infantry moved from Jehol to Chahar
1 fighter and 1 tactical_bomber moved from Kwangsi to French Indo China
1 bomber moved from Siam to French Indo China
1 bomber, 4 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
1 carrier and 1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from French Indo China to Shan State
1 fighter moved from 35 Sea Zone to French Indo China
1 destroyer moved from 16 Sea Zone to 6 Sea Zone
Place Units - Japanese
1 airfield, 1 armour, 1 artillery and 1 infantry placed in French Indo China
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
1 destroyer placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 42 PUs; end with 42 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Chinese : -1.33
UK_Pacific : 0.67
Japanese : -5.17
Test summary from TripleA, engine version: 1.9, time: 4:29:19 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 bombers, 3 fighters and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 artillery moved from Morocco to 91 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 artillery moved from 112 Sea Zone to Norway
1 infantry moved from 112 Sea Zone to Norway
1 carrier, 2 cruisers, 3 destroyers and 2 fighters moved from 91 Sea Zone to 112 Sea Zone
1 bomber moved from United Kingdom to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0.17 expected hits
Bombing raid in Germany rolls: 6 and causes: 6 damage to unit: factory_major
Bombing raid in Germany causes 6 damage total.
Battle in Norway
Non Combat Move - Americans
1 bomber moved from Germany to Finland
1 armour moved from Eastern United States to 101 Sea Zone
2 mech_infantrys moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
2 mech_infantrys moved from 91 Sea Zone to Morocco
1 carrier, 1 cruiser, 2 destroyers and 2 submarines moved from 10 Sea Zone to 7 Sea Zone
1 destroyer moved from 25 Sea Zone to 7 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 fighter moved from Queensland to Philippines
1 tactical_bomber moved from Queensland to Philippines
1 cruiser moved from 54 Sea Zone to 35 Sea Zone
1 battleship moved from 54 Sea Zone to 35 Sea Zone
1 carrier moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to 35 Sea Zone
1 fighter moved from 54 Sea Zone to Philippines
Place Units - Americans
1 submarine placed in 10 Sea Zone
2 bombers and 2 fighters placed in Western United States
2 bombers and 1 fighter placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,1,6
Americans collect 54 PUs (3 lost to blockades); end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
AA fire in Germany : : -0.17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Turning on Edit Mode
EDIT: Removing units owned by Americans from 45 Sea Zone: 1 transport
EDIT: Adding units owned by Americans to 35 Sea Zone: 1 transport
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 infantry
EDIT: Removing units owned by Americans from Dutch New Guinea: 1 artillery
EDIT: Adding units owned by Americans to Philippines: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
I’m a noob, thought usa could take dutch territory. I edited my change. Kind of changes my whole plan…