TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Crete
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 submarines owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits
British roll dice for 3 fighters in 98 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
British win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 3 infantry moved from Libya to Tunisia
1 bomber moved from 98 Sea Zone to Southern Italy
2 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Bulgaria to Greece
2 aaGuns, 1 artillery and 1 marine moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -1.67
British : -3.17
Maybe mine were. Forgot to attack Belarus! Ouch.
If you want to redue it that’s fine. Or just take my infantry and and your mech out and take it with the 2 tanks. Whatever you want to do.
@simon33 Wow how do I keep getting such horrible sea combat rolls…
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Cyprus
1 transport moved from 96 Sea Zone to 97 Sea Zone
1 infantry moved from Southern Italy to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from 99 Sea Zone to Crete
1 destroyer moved from 96 Sea Zone to 98 Sea Zone
1 battleship, 2 cruisers and 1 submarine moved from 96 Sea Zone to 98 Sea Zone
1 fighter moved from Libya to 98 Sea Zone
1 bomber moved from Southern Italy to 98 Sea Zone
1 artillery and 3 infantry moved from Kenya to Tanganyika Territory
Italians take Tanganyika Territory from British
Combat - Italians
British scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in Crete
Battle in Cyprus
Battle in 98 Sea Zone
Italians attack with 1 battleship, 1 bomber, 2 cruisers, 1 destroyer, 1 fighter and 1 submarine
British defend with 1 cruiser, 1 destroyer, 3 fighters and 2 submarines
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 2 : 3/6 hits, 3.17 expected hits
British roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
British roll dice for 1 cruiser, 1 destroyer and 3 fighters in 98 Sea Zone, round 2 : 1/5 hits, 2.83 expected hits
1 destroyer owned by the British, 1 cruiser owned by the British, 2 submarines owned by the British and 1 submarine owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 battleship, 1 bomber, 2 cruisers, 1 destroyer and 1 fighter in 98 Sea Zone, round 3 : 1/6 hits, 3.17 expected hits
British roll dice for 3 fighters in 98 Sea Zone, round 3 : 1/3 hits, 2.00 expected hits
1 destroyer owned by the Italians and 1 fighter owned by the British lost in 98 Sea Zone
2 cruisers owned by the Italians and 1 battleship owned by the Italians retreated to 99 Sea Zone
British win, taking Crete from Neutral_Allies, taking Cyprus from British with 2 fighters remaining. Battle score for attacker is 28
Casualties for Italians: 1 destroyer and 1 submarine
Casualties for British: 1 cruiser, 1 destroyer, 1 fighter and 2 submarines
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
1 fighter moved from 98 Sea Zone to Greece
1 artillery and 3 infantry moved from Libya to Tunisia
1 bomber moved from 98 Sea Zone to Southern Italy
2 armour moved from Romania to Eastern Poland
1 mech_infantry moved from Northern Italy to Slovakia Hungary
2 infantry moved from Bulgaria to Greece
2 aaGuns, 1 artillery and 1 marine moved from Northern Italy to Southern Italy
Place Units - Italians
1 fighter and 1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Belarus: 1 infantry
EDIT: Changing ownership of Belarus from Russians to Italians
EDIT: Adding units owned by Italians to Belarus: 2 armour
EDIT: Removing units owned by Italians from Eastern Poland: 2 armour
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing PUs for Italians from 18 to 19
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Italians : -1.67
British : -3.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 cruiser and 1 destroyer moved from 54 Sea Zone to 42 Sea Zone
3 fighters moved from Queensland to 42 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 3 fighters in 42 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 2 : 2/6 hits, 2.83 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC roll dice for 1 cruiser and 3 fighters in 42 Sea Zone, round 3 : 4/4 hits, 2.00 expected hits
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 2.83 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 2 carriers owned by the Japanese and 1 destroyer owned by the Japanese lost in 42 Sea Zone
Japanese win with 1 battleship, 1 fighter and 2 transports remaining. Battle score for attacker is -5
Casualties for ANZAC: 1 cruiser, 1 destroyer, 3 fighters and 1 submarine
Casualties for Japanese: 2 carriers, 1 destroyer and 1 tactical_bomber
1 fighter owned by the Japanese forced to land in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 factory_minor placed in Queensland
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 2.33
Japanese : 0.33
Go Anzac! I guess my bad luck streak finally broke. Or it balanced itself for a round.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 bombers moved from Finland to Russia
1 infantry moved from Romania to Bessarabia
1 armour moved from Baltic States to Novgorod
2 artilleries and 8 infantry moved from Baltic States to Novgorod
1 fighter and 1 tactical_bomber moved from Western Germany to Bessarabia
Combat - Germans
Strategic bombing raid in Russia
AA fire in Russia : 0/3 hits, 0.50 expected hits
Bombing raid in Russia rolls: 7,7,8 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Bessarabia, round 2 : 1/3 hits, 1.33 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 1 armour, 2 artilleries and 8 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 armour, 2 artilleries and 8 infantry in Novgorod, round 2 : 4/11 hits, 2.83 expected hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 1 armour, 2 artilleries and 8 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 aaGun moved from Baltic States to Novgorod
2 aaGuns and 8 infantry moved from Baltic States to Belarus
1 infantry moved from Vyborg to Finland
1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 127 Sea Zone to 125 Sea Zone
1 submarine moved from 113 Sea Zone to 124 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
2 artilleries and 1 infantry moved from Poland to Eastern Poland
2 artilleries and 4 infantry moved from Romania to Eastern Poland
5 armour and 11 mech_infantrys moved from Germany to Eastern Poland
1 fighter and 1 tactical_bomber moved from Bessarabia to Eastern Poland
3 bombers moved from Russia to Belarus
1 artillery moved from France to Western Germany
1 infantry moved from Southern France to France
2 armour and 1 infantry moved from Greece to Bulgaria
2 armour moved from Bulgaria to Romania
1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 fighter moved from Finland to Belarus
1 fighter moved from Finland to Western Germany
2 armour and 5 mech_infantrys moved from Western Germany to Poland
Place Units - Germans
10 artilleries placed in Germany
1 infantry and 2 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 50 PUs; end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Combat Hit Differential Summary :
AA fire in Russia : : -0.50
Germans : 0.83
Russians : -1.00
What OOL do you want on belarus?
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 armour moved from Ukraine to Belarus
4 mech_infantrys moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 armour and 3 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Belarus
Combat Hit Differential Summary :
Can you roll the first round and I’ll tell you what casualties to take? Looks like I’m a bit more exposed there than I thought.
Test summary from TripleA, engine version: 1.9, time: 3:02:25 PM
Savegame
Sure, six hits. You shot down one of my fighters so this is starting out badly for me. If i don’t win this battle I think russia is done. =(
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 armour moved from Ukraine to Belarus
4 mech_infantrys moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 armour and 3 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Belarus
Combat - Russians
Battle in Finland
Russians attack with 3 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour
AA fire in Belarus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits
Combat Hit Differential Summary :
Germans : 0.33
Russians : -1.33
AA fire in Belarus : : 0.50
I’m going to keep the bombers alive this round. So lose the AA Guns & 4inf.
Ok so when do you want to lose the bombers? After the first round? Do you want to lose bombers, inf, tanks or inf, tanks bomb? I need to know cause I just want to finish this combat.
Test summary from TripleA, engine version: 1.9, time: 8:55:30 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 3
Purchase Units - Russians
Russians repair damage of 17x factory_major; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to Unprovoked
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Combat Move - Russians
Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians
6 infantry moved from Amur to Korea
Russians take Korea from Japanese
12 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
6 armour moved from Ukraine to Belarus
4 mech_infantrys moved from Ukraine to Belarus
2 fighters moved from Ukraine to Belarus
1 tactical_bomber moved from Ukraine to Belarus
1 armour moved from Karelia to Vyborg
Russians take Vyborg from Germans
1 armour moved from Vyborg to Finland
2 armour and 3 infantry moved from Karelia to Finland
1 infantry moved from Ukraine to Bessarabia
1 mech_infantry moved from Russia to Smolensk
1 mech_infantry moved from Smolensk to Belarus
1 armour and 2 mech_infantrys moved from Russia to Smolensk
1 armour and 2 mech_infantrys moved from Smolensk to Belarus
Combat - Russians
Battle in Finland
Russians attack with 3 armour and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 3 armour and 3 infantry in Finland, round 2 : 2/6 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 armour and 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 0/3 hits, 0.83 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery and 1 infantry in Bessarabia, round 4 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Russians roll dice for 1 artillery in Bessarabia, round 5 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 infantry in Bessarabia, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 artillery remaining. Battle score for attacker is -3
Casualties for Russians: 2 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 7 armour, 2 fighters, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 2 aaGuns, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber; Italians defend with 2 armour
AA fire in Belarus : 1/3 hits, 0.50 expected hits
1 fighter owned by the Russians lost in Belarus
Russians roll dice for 7 armour, 1 fighter, 7 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 6/16 hits, 5.83 expected hits
Italians roll dice for 2 aaGuns, 2 armour, 3 bombers, 2 fighters, 8 infantry and 1 tactical_bomber in Belarus, round 2 : 9/16 hits, 6.00 expected hits
7 mech_infantrys owned by the Russians, 2 aaGuns owned by the Germans, 2 armour owned by the Russians and 4 infantry owned by the Germans lost in Belarus
Russians roll dice for 5 armour, 1 fighter and 1 tactical_bomber in Belarus, round 3 : 1/7 hits, 3.67 expected hits
Italians roll dice for 2 armour, 3 bombers, 2 fighters, 4 infantry and 1 tactical_bomber in Belarus, round 3 : 3/12 hits, 4.67 expected hits
3 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians roll dice for 2 armour, 1 fighter and 1 tactical_bomber in Belarus, round 4 : 1/4 hits, 2.17 expected hits
Italians roll dice for 2 armour, 3 bombers, 2 fighters, 3 infantry and 1 tactical_bomber in Belarus, round 4 : 2/11 hits, 4.33 expected hits
2 armour owned by the Russians and 1 infantry owned by the Germans lost in Belarus
retreated to Belarus
Italians win with 2 armour, 3 bombers, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is -52
Casualties for Russians: 7 armour, 1 fighter and 7 mech_infantrys
Casualties for Germans: 2 aaGuns and 6 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 fighter moved from Belarus to Russia
1 tactical_bomber moved from Belarus to Russia
2 infantry moved from Ukraine to Bryansk
2 aaGuns moved from Ukraine to Rostov
1 aaGun moved from Karelia to Finland
1 aaGun moved from Amur to Manchuria
1 aaGun moved from Amur to Manchuria
1 submarine moved from 110 Sea Zone to 112 Sea Zone
Place Units - Russians
7 infantry placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 0.33
Italians : -1.00
Russians : -5.17
AA fire in Belarus : : 0.50
Nevermind I just kept the bombers alive for you, it’s what I would have done. I had, yet again, some of the worst rolling ever in the history of ever.