TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Russians Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 fighter and 1 tactical_bomber moved from Southern Italy to 112 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern Poland to 112 Sea Zone
3 bombers moved from Belarus to 112 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
1 submarine moved from 124 Sea Zone to 112 Sea Zone
4 artilleries and 5 infantry moved from Eastern Poland to Western Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 armour moved from Novgorod to Belarus
Germans take Archangel from Russians
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 artillery, 1 infantry and 2 mech_infantrys moved from Western Germany to Denmark
Combat - Germans
Battle in Western Ukraine
Germans attack with 4 artilleries and 5 infantry
Russians defend with 1 artillery and 1 infantry
Germans roll dice for 4 artilleries and 5 infantry in Western Ukraine, round 2 : 5/9 hits, 2.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 artilleries and 5 infantry remaining. Battle score for attacker is 7
Casualties for Russians: 1 artillery and 1 infantry
Battle in Denmark
Germans attack with 1 artillery, 1 infantry and 2 mech_infantrys
British defend with 2 infantry
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 2 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Denmark, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 3 : 0/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Denmark, round 3 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 4 : 1/4 hits, 1.00 expected hits
British roll dice for 2 infantry in Denmark, round 4 : 0/2 hits, 0.67 expected hits
1 infantry owned by the British lost in Denmark
Germans roll dice for 1 artillery, 1 infantry and 2 mech_infantrys in Denmark, round 5 : 1/4 hits, 1.00 expected hits
British roll dice for 1 infantry in Denmark, round 5 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Denmark
Germans win, taking Denmark from British with 1 artillery, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine and 4 tactical_bombers
British defend with 1 destroyer and 2 transports; French defend with 1 cruiser and 1 destroyer; Americans defend with 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport; Russians defend with 1 submarine
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Americans
Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 1 destroyer, 3 fighters and 4 tactical_bombers in 112 Sea Zone, round 2 : 8/13 hits, 7.50 expected hits
Americans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 carrier, 3 cruisers, 5 destroyers, 2 fighters and 3 transports in 112 Sea Zone, round 2 : 4/11 hits, 4.83 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the Germans, 1 destroyer owned by the French, 1 cruiser owned by the Americans, 1 destroyer owned by the British, 1 submarine owned by the Russians, 3 destroyers owned by the Americans, 1 submarine owned by the Germans, 1 carrier owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans roll dice for 1 battleship, 3 bombers, 1 cruiser, 3 fighters and 3 tactical_bombers in 112 Sea Zone, round 3 : 8/11 hits, 6.67 expected hits
Americans roll dice for 2 cruisers, 2 fighters and 3 transports in 112 Sea Zone, round 3 : 2/4 hits, 2.33 expected hits
1 cruiser owned by the Americans, 2 transports owned by the British, 1 cruiser owned by the French, 1 fighter owned by the Germans, 2 fighters owned by the Americans, 1 transport owned by the Americans and 1 tactical_bomber owned by the Germans lost in 112 Sea Zone
Germans win with 1 battleship, 3 bombers, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 93
Casualties for Germans: 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 1 transport
Casualties for British: 1 destroyer and 2 transports
Casualties for French: 1 cruiser and 1 destroyer
Casualties for Russians: 1 submarine
Non Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Southern Italy
1 transport moved from 125 Sea Zone to 112 Sea Zone
3 bombers moved from 112 Sea Zone to Western Germany
2 fighters and 1 tactical_bomber moved from Belarus to Western Germany
2 infantry moved from Belarus to Bryansk
5 armour and 10 mech_infantrys moved from Eastern Poland to Bryansk
2 artilleries and 6 infantry moved from Novgorod to Belarus
2 armour moved from Romania to Ukraine
2 armour and 5 mech_infantrys moved from Poland to Belarus
10 artilleries moved from Germany to Poland
Place Units - Germans
1 carrier placed in 112 Sea Zone
1 submarine placed in 110 Sea Zone
2 armour and 1 mech_infantry placed in Novgorod
2 armour and 2 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Turn Complete - Germans
Germans collect 51 PUs; end with 51 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Combat Hit Differential Summary :
Germans : 2.67
British : -2.33
Americans : -1.33
Russians : -0.67
Wow that naval battle went much worse than I thought.
@Mursilis said in Mursilis (Allies) vs Simon33 (Axis) BM3:
Wow that naval battle went much worse than I thought.
i wonder if you didn’t count on me buying a CV and getting two more planes into the battle.
@simon33
Probably.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Russians
Russians repair damage of 3x factory_major; Remaining resources: 42 PUs;
Russians buy 2 armour and 10 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
12 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Manchuria to Jehol
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
2 aaGuns moved from Rostov to Volgograd
Place Units - Russians
2 infantry placed in Volgograd
2 armour and 8 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2
Russians collect 26 PUs (3 lost to blockades); end with 26 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs
Combat Hit Differential Summary :
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 bombers, 6 fighters and 4 tactical_bombers moved from French Indo China to India
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
Scramble anything from India?
Still thinking about whether I can assume it.
@simon33 What the hell, scramble the tact.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 fighter, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
2 artilleries and 1 infantry moved from Malaya to 37 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 37 Sea Zone to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 39 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 39 Sea Zone
2 battleships, 1 cruiser and 1 destroyer moved from 37 Sea Zone to 39 Sea Zone
4 artilleries and 4 infantry moved from 39 Sea Zone to India
1 carrier moved from 37 Sea Zone to 39 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to India
2 bombers, 6 fighters and 4 tactical_bombers moved from French Indo China to India
2 artilleries, 1 infantry and 1 mech_infantry moved from Yunnan to Burma
1 armour moved from French Indo China to Burma
Combat - Japanese
UK_Pacific scrambles 1 units out of India to defend against the attack in 39 Sea Zone
UK_Pacific scrambles to create a battle in territory 39 Sea Zone
Battle in 39 Sea Zone
Japanese attack with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports
British defend with 1 tactical_bomber
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports in 39 Sea Zone, round 2 : 2/4 hits, 2.17 expected hits
British roll dice for 1 tactical_bomber in 39 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the British lost in 39 Sea Zone
Japanese win, taking 39 Sea Zone from Neutral with 2 battleships, 1 carrier, 1 cruiser, 1 destroyer and 4 transports remaining. Battle score for attacker is 11
Casualties for British: 1 tactical_bomber
Battle in India
Japanese attack with 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers
British defend with 2 armour, 2 fighters, 9 infantry and 2 mech_infantrys; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour
Japanese roll dice for 4 artilleries, 2 bombers, 7 fighters, 4 infantry and 5 tactical_bombers in India, round 2 : 8/22 hits, 10.83 expected hits
UK_Pacific roll dice for 2 armour, 2 fighters, 9 infantry and 2 mech_infantrys in India, round 2 : 8/15 hits, 6.00 expected hits
1 fighter owned by the Japanese, 4 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 8 infantry owned by the British lost in India
Japanese roll dice for 1 artillery, 2 bombers, 6 fighters and 5 tactical_bombers in India, round 3 : 13/14 hits, 8.00 expected hits
UK_Pacific roll dice for 2 armour, 2 fighters, 1 infantry and 2 mech_infantrys in India, round 3 : 4/7 hits, 3.33 expected hits
1 tactical_bomber owned by the Japanese, 3 fighters owned by the Japanese, 2 mech_infantrys owned by the British, 1 infantry owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in India
Japanese captures 13PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is -8
Casualties for Japanese: 3 artilleries, 4 fighters, 4 infantry and 1 tactical_bomber
Casualties for British: 2 armour, 2 fighters, 9 infantry and 2 mech_infantrys
Battle in Burma
Japanese attack with 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry
UK_Pacific defend with 1 infantry
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 2 : 0/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Burma, round 3 : 2/5 hits, 1.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the UK_Pacific and 1 infantry owned by the Japanese lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for UK_Pacific: 1 infantry
triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific
Non Combat Move - Japanese
5 infantry moved from Chahar to Anhwe
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
1 destroyer moved from 6 Sea Zone to 21 Sea Zone
1 submarine moved from 5 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kiangsu to Hunan
1 aaGun and 3 infantry moved from Hunan to Yunnan
1 mech_infantry moved from Kwangsi to Hunan
1 fighter and 1 tactical_bomber moved from India to 39 Sea Zone
2 bombers, 2 fighters and 3 tactical_bombers moved from India to Yunnan
1 submarine moved from 37 Sea Zone to 39 Sea Zone
Place Units - Japanese
1 artillery, 1 infantry and 1 mech_infantry placed in Kiangsu
3 artilleries, 1 fighter and 4 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 4,5
Japanese collect 43 PUs; end with 56 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
British : -0.50
UK_Pacific : 3.00
Japanese : 0.33
Unless you see something I don’t, I think that’s GG. Russia is going to fall next round or the round after and I don’t have enough ships or money to put up a fight.
Let me know if you would like to do a rematch. I messed up my Russia play really badly as well as pac uk and america. =(
I think it will be the round after. Even though I can attack, I shouldn’t because it’s only 55% if you fly in every plane which can reach and I have a lot of forces who will arrive the following turn.
This game certainly went differently to normal. In spite of losing a lot of Japanese fleet and planes and not holding the money islands, Japan was looking hard to stop IMO.
Are you a new league player? If we go again I might ask that it’s outside the league.
@simon33
No i’m not a league player. We can play outside the league, no problem. What is the difference if we play inside or outside the league though? Is league play like a tournament?
And if we go again I would like to play allies again. Try something different. We can use this same thread if you want.
Only difference playing outside the league is that it doesn’t count for league points.
Oh, in fact this game was already outside the league.
New game up: https://www.axisandallies.org/forums/topic/33480/mursilis-allies-vs-simon33-axis-bm3-game-ii
Scrambles?