Scramble to SZ110?
Care to nominate an OOL? I will do the 110 battle first.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 20 PUs;
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Persia to Russia
Place Units - Russians
1 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Russians
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
Purchase Units - Russians
Russians repair damage of 4x factory_major; Remaining resources: 20 PUs;
Russians buy 1 armour, 2 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Kazakhstan to Samara
1 tactical_bomber moved from Persia to Russia
Place Units - Russians
1 armour, 2 artilleries and 2 infantry placed in Russia
Turn Complete - Russians
Russians collect 18 PUs; end with 18 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 20 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from 97 Sea Zone: 1 submarine
EDIT: Adding units owned by Russians to 93 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Japanese
1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
1 fighter moved from Anhwe to Korea
1 tactical_bomber moved from 35 Sea Zone to 34 Sea Zone
1 bomber moved from French Indo China to 42 Sea Zone
1 bomber moved from French Indo China to Jehol
1 infantry moved from Anhwe to Jehol
5 artilleries and 8 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
2 cruisers and 2 transports moved from 35 Sea Zone to 6 Sea Zone
Japanese take 6 Sea Zone from Americans
2 artilleries moved from Japan to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
1 marine moved from Philippines to 35 Sea Zone
2 battleships and 1 marine moved from 35 Sea Zone to 6 Sea Zone
2 artilleries, 2 infantry and 1 marine moved from 6 Sea Zone to Korea
3 fighters moved from Japan to Korea
5 fighters moved from Kiangsu to Korea
1 destroyer and 1 fighter moved from 35 Sea Zone to 44 Sea Zone
Purchase Units - Japanese
Japanese buy 4 artilleries, 1 carrier, 1 fighter, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat - Japanese
Battle in 22 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 22 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 42 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 34 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 1 transport
1 transport owned by the Americans lost in 34 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Korea
Japanese attack with 2 artilleries, 9 fighters, 2 infantry and 1 marine
Americans defend with 2 bombers and 1 factory_minor; Russians defend with 2 aaGuns and 12 infantry
AA fire in Korea : 0/6 hits, 1.00 expected hits
Japanese roll dice for 2 battleships and 2 cruisers in Korea, round 2 : 3/4 hits, 2.33 expected hits
Japanese roll dice for 2 artilleries, 9 fighters, 2 infantry and 1 marine in Korea, round 2 : 8/14 hits, 6.17 expected hits
Americans roll dice for 2 aaGuns, 2 bombers and 12 infantry in Korea, round 2 : 3/14 hits, 4.33 expected hits
2 infantry owned by the Japanese, 7 infantry owned by the Russians, 1 artillery owned by the Japanese, 2 aaGuns owned by the Russians and 2 bombers owned by the Americans lost in Korea
Japanese roll dice for 1 artillery, 9 fighters and 1 marine in Korea, round 3 : 3/11 hits, 5.17 expected hits
Americans roll dice for 5 infantry in Korea, round 3 : 2/5 hits, 1.67 expected hits
1 fighter owned by the Japanese, 3 infantry owned by the Russians and 1 marine owned by the Japanese lost in Korea
Japanese roll dice for 1 artillery and 8 fighters in Korea, round 4 : 5/9 hits, 4.33 expected hits
Americans roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Russians lost in Korea
Japanese win, taking Korea from Americans with 1 artillery and 8 fighters remaining. Battle score for attacker is 45
Casualties for Japanese: 1 artillery, 1 fighter, 2 infantry and 1 marine
Casualties for Russians: 2 aaGuns and 12 infantry
Casualties for Americans: 2 bombers
Battle in 44 Sea Zone
Japanese attack with 1 destroyer and 1 fighter
ANZAC defend with 1 submarine
Japanese roll dice for 1 destroyer and 1 fighter in 44 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits
ANZAC roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the ANZAC lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from ANZAC with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in Jehol
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 bomber and 1 infantry in Jehol, round 2 : 1/2 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Korea to Japan
5 fighters moved from Korea to 6 Sea Zone
1 bomber moved from Jehol to Kiangsu
1 tactical_bomber moved from 34 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 44 Sea Zone to French Indo China
1 bomber moved from 42 Sea Zone to French Indo China
1 artillery and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from 35 Sea Zone to Kiangsu
5 carriers, 2 destroyers, 1 fighter, 1 submarine and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from French Indo China to Yunnan
1 aaGun and 1 armour moved from Hunan to Kweichow
2 mech_infantrys moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsu to Anhwe
2 mech_infantrys moved from Anhwe to Kiangsu
1 armour moved from Kiangsu to Anhwe
Place Units - Japanese
1 carrier and 1 fighter placed in 6 Sea Zone
1 artillery and 2 mech_infantrys placed in Kiangsu
3 artilleries placed in India
3 infantry placed in French Indo China
Japanese undo move 2.
1 infantry and 2 mech_infantrys placed in Kiangsu
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Combat Hit Differential Summary :
AA fire in Korea : : -1.00
Americans : -1.67
ANZAC : -0.17
Chinese : -0.33
Japanese : 1.33
Made out like a bandit in Korea! The dice have not been with you this game.
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
Made out like a bandit in Korea! The dice have not been with you this game.
Yeah both games I’m getting rocked.
Can’t do anything about that… except die.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Caroline Islands
2 submarines moved from 24 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gibraltar to Greece
1 aaGun moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from 97 Sea Zone to Northern Italy
3 fighters moved from Greece to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Northern Italy to 97 Sea Zone
3 fighters moved from Caucasus to Russia
1 fighter moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 aaGun moved from Iraq to Persia
1 artillery moved from Eastern Persia to Persia
Place Units - British
3 fighters and 1 harbour placed in Greece
1 infantry placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 0.00
Italians : -0.83
Americans : 0.00
Chinese : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Caroline Islands
2 submarines moved from 24 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gibraltar to Greece
1 aaGun moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from 97 Sea Zone to Northern Italy
3 fighters moved from Greece to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Northern Italy to 97 Sea Zone
3 fighters moved from Caucasus to Russia
1 fighter moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 aaGun moved from Iraq to Persia
1 artillery moved from Eastern Persia to Persia
Place Units - British
3 fighters and 1 harbour placed in Greece
1 infantry placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 artilleries and 3 infantry
EDIT: Adding units owned by British to Iraq: 4 artilleries and 3 infantry
EDIT: Removing units owned by British from 97 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00
Italians : -0.83
Americans : 0.00
Chinese : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Caroline Islands
2 submarines moved from 24 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gibraltar to Greece
1 aaGun moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from 97 Sea Zone to Northern Italy
3 fighters moved from Greece to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Northern Italy to 97 Sea Zone
3 fighters moved from Caucasus to Russia
1 fighter moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 aaGun moved from Iraq to Persia
1 artillery moved from Eastern Persia to Persia
Place Units - British
3 fighters and 1 harbour placed in Greece
1 infantry placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 artilleries and 3 infantry
EDIT: Adding units owned by British to Iraq: 4 artilleries and 3 infantry
EDIT: Removing units owned by British from 97 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00
Italians : -0.83
Americans : 0.00
Chinese : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Americans
1 armour moved from Greece to Bulgaria
Americans take Bulgaria from Germans
1 armour moved from Bulgaria to Greece
1 submarine moved from 33 Sea Zone to 44 Sea Zone
1 bomber moved from Dutch New Guinea to 44 Sea Zone
Purchase Units - Americans
Americans buy 3 artilleries, 1 carrier, 1 destroyer, 3 fighters, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat - Americans
Battle in 44 Sea Zone
Americans attack with 1 bomber and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 bomber in 44 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
1 bomber moved from 44 Sea Zone to Caroline Islands
2 submarines moved from 24 Sea Zone to 33 Sea Zone
4 submarines moved from 26 Sea Zone to 33 Sea Zone
1 marine moved from Western United States to 10 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 carrier, 1 fighter, 1 marine, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
3 fighters moved from Midway to Hawaiian Islands
1 marine moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from Gibraltar to Greece
1 aaGun moved from Gibraltar to 92 Sea Zone
3 infantry moved from Gibraltar to 92 Sea Zone
1 aaGun, 3 infantry and 2 transports moved from 92 Sea Zone to 97 Sea Zone
1 aaGun and 3 infantry moved from 97 Sea Zone to Greece
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 artillery moved from Tunisia to Algeria
3 fighters moved from Eastern United States to Gibraltar
Place Units - Americans
1 transport placed in 10 Sea Zone
1 transport placed in 101 Sea Zone
3 artilleries, 3 fighters and 3 infantry placed in Eastern United States
1 carrier, 1 destroyer and 1 submarine placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Move - Chinese
1 fighter and 1 infantry moved from Shensi to Szechwan
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Szechwan
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 fighter and 1 infantry in Szechwan, round 2 : 1/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Szechwan to Shensi
Place Units - Chinese
4 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs
Combat Move - British
1 infantry moved from Greece to Albania
British take Albania from Italians
2 infantry moved from Greece to 97 Sea Zone
2 infantry moved from 97 Sea Zone to Northern Italy
3 fighters moved from 97 Sea Zone to Northern Italy
3 fighters moved from Greece to Caucasus
2 infantry moved from Northwest Persia to Caucasus
1 artillery moved from Eastern Persia to West India
1 mech_infantry moved from French Equatorial Africa to French Central Africa
British take French Central Africa from Neutral_Axis
Purchase Units - British
British buy 3 fighters, 1 harbour and 1 infantry; Remaining resources: 0 PUs;
Combat - British
Battle in Caucasus
British attack with 3 fighters and 2 infantry
Italians defend with 1 armour
British roll dice for 3 fighters and 2 infantry in Caucasus, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 armour in Caucasus, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour
Battle in West India
British attack with 1 artillery
Japanese defend with 1 infantry
British roll dice for 1 artillery in West India, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in West India
British win, taking West India from Japanese with 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Northern Italy
British attack with 3 fighters and 2 infantry
Italians defend with 1 factory_minor and 1 infantry
British roll dice for 2 cruisers in Northern Italy, round 2 : 0/2 hits, 1.00 expected hits
British roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 2/5 hits, 1.83 expected hits
Italians roll dice for 1 infantry in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Northern Italy
British win, taking Northern Italy from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Non Combat Move - British
3 fighters moved from Northern Italy to 97 Sea Zone
3 fighters moved from Caucasus to Russia
1 fighter moved from Persia to Russia
2 armour and 4 mech_infantrys moved from Kazakhstan to Russia
2 artilleries, 2 infantry and 1 mech_infantry moved from Northwest Persia to Persia
1 aaGun moved from Iraq to Persia
1 artillery moved from Eastern Persia to Persia
Place Units - British
3 fighters and 1 harbour placed in Greece
1 infantry placed in Persia
Turn Complete - British
British collect 44 PUs; end with 44 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 47 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 50 PUs
Turn Complete - UK_Pacific
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 4 artilleries and 3 infantry
EDIT: Adding units owned by British to Iraq: 4 artilleries and 3 infantry
EDIT: Removing units owned by British from 97 Sea Zone: 1 transport
EDIT: Adding units owned by British to 92 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from Hawaiian Islands: 1 fighter
EDIT: Adding units owned by Americans to 26 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Persia: 1 aaGun
EDIT: Adding units owned by British to Iraq: 1 aaGun
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
British : 0.00
Italians : -0.83
Americans : 0.00
Chinese : 0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - Italians
3 fighters moved from Southern Italy to Northern Italy
2 infantry moved from Western Germany to Northern Italy
1 mech_infantry moved from Ukraine to Caucasus
1 armour moved from Bryansk to Caucasus
1 bomber moved from Bryansk to Caucasus
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 1 PUs;
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber and 1 mech_infantry
British defend with 2 infantry
Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Caucasus, round 2 : 2/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Italians and 2 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2
Casualties for Italians: 1 mech_infantry
Casualties for British: 2 infantry
Battle in Northern Italy
Italians attack with 3 fighters and 2 infantry
British defend with 1 factory_minor and 2 infantry
Italians roll dice for 3 fighters and 2 infantry in Northern Italy, round 2 : 3/5 hits, 1.83 expected hits
British roll dice for 2 infantry in Northern Italy, round 2 : 1/2 hits, 0.67 expected hits
2 infantry owned by the British and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Italians
3 fighters moved from Northern Italy to Southern Italy
1 bomber moved from Caucasus to Southern Italy
1 artillery and 3 infantry moved from Bryansk to Ukraine
Place Units - Italians
3 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,6,4,4,1,1,5,1,3,4,5,6,4,5,2
Italians collect 10 PUs (9 lost to blockades); end with 11 PUs
Combat Hit Differential Summary :
Italians : 1.83
British : 0.33
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 7
Combat Move - ANZAC
2 infantry moved from Caroline Islands to 33 Sea Zone
2 infantry and 1 transport moved from 33 Sea Zone to 43 Sea Zone
2 infantry moved from 43 Sea Zone to Borneo
Purchase Units - ANZAC
ANZAC buy 1 factory_minor and 1 transport; Remaining resources: 2 PUs;
Combat - ANZAC
Battle in Borneo
ANZAC attack with 2 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 2 infantry in Borneo, round 2 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 3 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 2 infantry in Borneo, round 4 : 0/2 hits, 0.33 expected hits
Japanese roll dice for 1 artillery in Borneo, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
ANZAC roll dice for 1 infantry in Borneo, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 5 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 6 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 6 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 infantry in Borneo, round 7 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Borneo, round 7 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Borneo
Japanese win with 1 artillery remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
1 fighter moved from Queensland to Hawaiian Islands
Place Units - ANZAC
1 factory_minor placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 16 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Move - French
1 destroyer moved from 56 Sea Zone to 54 Sea Zone
Non Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 33 Sea Zone: 1 transport
EDIT: Removing units owned by ANZAC from Caroline Islands: 1 artillery and 1 infantry
EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
EDIT: Adding units owned by ANZAC to Queensland: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : -1.50
Japanese : 0.00
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
With your luck you should attack Russia! End the Game!
Go time!
KILL
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3 with Combat Move First, version: 3.4
Game History
Round: 8
Research Technology - Germans
Combat Move - Germans
2 bombers moved from Western Germany to Russia
2 bombers and 9 fighters moved from Bryansk to Russia
3 tactical_bombers moved from Bryansk to Kazakhstan
1 tactical_bomber moved from Bryansk to Samara
1 infantry moved from Tambov to Samara
1 mech_infantry moved from Volgograd to Kazakhstan
1 tactical_bomber moved from Bryansk to Samara
1 mech_infantry moved from Novgorod to Smolensk
Germans take Smolensk from Russians
Purchase Units - Germans
Germans buy 6 armour, 1 bomber, 1 fighter, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat - Germans
Air Battle in Russia
Combat Hit Differential Summary :
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
With your luck you should attack Russia! End the Game!
Go time!
Trying to goad me into an ill-advised attack? Not this turn.
Intercept in Moscow?
Korea was particularly harsh because I took out a pretty important Allied outpost.
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
Korea was particularly harsh because I took out a pretty important Allied outpost.
Oh yeah, no question.
@simon33 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
@Karl7 said in Karl7 (Allies) vs Simon33 (Axis) BM3 Game II:
With your luck you should attack Russia! End the Game!
Go time!
Trying to goad me into an ill-advised attack? Not this turn.
Intercept in Moscow?
yes, full intercept