I thought India was toast there! I was planning on killing some troops during its fall. How about that.
Dawgoneit (Allies) vs surfer (Axis) BM3, no bid
-
TripleA Turn Summary: Germans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Germans Germans buy 1 aaGun, 2 armour, 1 bomber, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 3 mech_infantrys moved from Tsinghai to Sikang 1 armour and 5 mech_infantrys moved from Kansu to Suiyuyan 1 armour and 1 mech_infantry moved from Novosibirsk to Sikang 1 destroyer moved from 105 Sea Zone to 104 Sea Zone 1 fighter moved from Normandy Bordeaux to 104 Sea Zone 1 tactical_bomber moved from Western Germany to 104 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 1 carrier moved from 112 Sea Zone to 110 Sea Zone Combat - Germans Battle in Suiyuyan Germans attack with 1 armour and 5 mech_infantrys Chinese defend with 2 artilleries Germans roll dice for 1 armour and 5 mech_infantrys in Suiyuyan, round 2 : 3/6 hits, 1.33 expected hits Chinese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Germans and 2 artilleries owned by the Chinese lost in Suiyuyan Germans win, taking Suiyuyan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Casualties for Chinese: 2 artilleries Battle in 110 Sea Zone Germans attack with 1 carrier and 2 fighters British defend with 1 destroyer Germans roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 110 Sea Zone Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in 104 Sea Zone Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber British defend with 1 destroyer Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Sikang Germans attack with 2 armour and 4 mech_infantrys Chinese defend with 1 infantry Germans roll dice for 2 armour and 4 mech_infantrys in Sikang, round 2 : 3/6 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Sikang Germans win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Non Combat Move - Germans 2 mech_infantrys moved from Vologda to Kansu 1 mech_infantry moved from Vologda to Tsinghai 1 aaGun moved from Northwest Persia to Persia 3 mech_infantrys moved from Caucasus to Persia 1 armour moved from Rostov to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 3 mech_infantrys moved from Bessarabia to Rostov 3 mech_infantrys moved from Russia to Volgograd 1 armour and 5 mech_infantrys moved from Novgorod to Bryansk 3 infantry moved from Novgorod to Belarus 3 transports moved from 115 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux 5 mech_infantrys moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Northern Italy 1 fighter moved from Western Germany to Southern Italy Place Units - Germans 1 aaGun and 2 armour placed in Persia 3 mech_infantrys placed in Rostov 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 bomber placed in Western Germany 2 submarines placed in 112 Sea Zone Turn Complete - Germans Germans collect 67 PUs; end with 67 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Germans : 3.50 British : -0.67 Chinese : 0.00 -
Sorry got interrupted, have to head out for a while will finish
-
TripleA Turn Summary: Japanese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Japanese Japanese buy 2 artilleries, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 submarine moved from 20 Sea Zone to 44 Sea Zone 1 fighter moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 artillery moved from Kiangsi to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 fighter moved from 35 Sea Zone to Philippines 1 submarine moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Kwangtung to Kwangsi 3 mech_infantrys moved from Shantung to Chahar 1 tactical_bomber moved from Shantung to Chahar 2 bombers moved from Kwangtung to Chahar 1 tactical_bomber moved from Kwangtung to Kwangsi 2 infantry moved from Shantung to Anhwe 1 bomber moved from Kwangtung to Anhwe 1 infantry moved from Kwangtung to Kwangsi 2 tactical_bombers moved from Kwangtung to Kweichow 3 armour and 1 artillery moved from Hunan to Kweichow 2 fighters moved from 20 Sea Zone to Philippines 1 fighter moved from 20 Sea Zone to Kwangsi 1 submarine moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone Combat - Japanese Battle in 35 Sea Zone Japanese attack with 1 submarine and 1 transport ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 35 Sea Zone Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 44 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 44 Sea Zone Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Kweichow Japanese attack with 3 armour, 1 artillery and 2 tactical_bombers Chinese defend with 5 artilleries and 1 infantry Japanese roll dice for 3 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.17 expected hits Chinese roll dice for 5 artilleries and 1 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits 1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow 2 armour owned by the Japanese retreated to Hunan Chinese win with 3 artilleries remaining. Battle score for attacker is 1 Casualties for Japanese: 1 armour and 1 artillery Casualties for Chinese: 2 artilleries and 1 infantry Battle in 16 Sea Zone Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer Battle in Philippines Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.33 expected hits Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits 1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is -5 Casualties for Japanese: 1 infantry and 1 tactical_bomber Casualties for ANZAC: 1 armour and 1 infantry Battle in Chahar Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber Chinese defend with 3 artilleries and 1 infantry Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/6 hits, 2.33 expected hits Chinese roll dice for 3 artilleries and 1 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits 2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 2/4 hits, 2.00 expected hits Chinese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Chahar Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 3 mech_infantrys Casualties for Chinese: 3 artilleries and 1 infantry Battle in Kwangsi Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Anhwe Japanese attack with 1 bomber and 2 infantry Chinese defend with 1 artillery Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Chinese lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4 Casualties for Chinese: 1 artillery Non Combat Move - Japanese 2 bombers moved from Chahar to Kwangtung 1 bomber moved from Anhwe to Kwangtung 1 fighter moved from Kwangsi to 20 Sea Zone 1 tactical_bomber moved from Kwangsi to 20 Sea Zone 4 fighters moved from Philippines to 20 Sea Zone 2 armour and 1 mech_infantry moved from Kwangtung to Hunan 1 tactical_bomber moved from Kweichow to Hunan 1 tactical_bomber moved from Kweichow to Hunan 1 tactical_bomber moved from Chahar to Shantung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery and 1 infantry moved from 6 Sea Zone to Korea 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 submarine moved from 6 Sea Zone to 20 Sea Zone 1 mech_infantry moved from Novosibirsk to Suiyuyan Place Units - Japanese 1 artillery and 2 infantry placed in Kwangtung 1 artillery, 1 infantry and 1 mech_infantry placed in Shantung 4 submarines and 1 transport placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 39 PUs; end with 39 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUsCombat Hit Differential Summary :
Americans : 1.83 Chinese : 1.33 Japanese : 0.67 -
TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 fighter moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to India 3 fighters moved from West India to Ethiopia 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Queensland to India 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Syria to 98 Sea Zone 1 bomber moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUsCombat Hit Differential Summary :
Italians : 0.67 Americans : 2.17 Japanese : 0.67 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: UK_Pacific round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Americans Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from 98 Sea Zone to Syria 1 bomber moved from Egypt to Syria 1 fighter moved from 98 Sea Zone to Syria 1 infantry moved from Egypt to Trans-Jordan British take Trans-Jordan from Italians 1 bomber moved from French Indo China to 35 Sea Zone 2 bombers moved from French Indo China to India 3 fighters moved from West India to Ethiopia 1 submarine moved from 25 Sea Zone to 16 Sea Zone 3 bombers moved from Western United States to Queensland 3 bombers moved from Queensland to India 1 destroyer moved from 25 Sea Zone to 16 Sea Zone Combat - Americans Battle in Syria Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry Italians defend with 1 mech_infantry Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1 Casualties for Americans: 1 infantry Casualties for Italians: 1 mech_infantry Battle in 35 Sea Zone Americans attack with 1 bomber Japanese defend with 1 submarine and 1 transport 1 submarine owned by the Japanese Submerged Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 35 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 91 Sea Zone Americans attack with 1 destroyer and 1 submarine Italians defend with 1 submarine Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Italians lost in 91 Sea Zone Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6 Casualties for Italians: 1 submarine Battle in 16 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 destroyers moved from 26 Sea Zone to 54 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 35 Sea Zone to French Indo China 1 fighter moved from Syria to 98 Sea Zone 1 bomber moved from Syria to Egypt 1 transport moved from 98 Sea Zone to 96 Sea Zone 1 armour moved from Libya to 96 Sea Zone 1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone 1 armour moved from 98 Sea Zone to Egypt 1 mech_infantry moved from Tunisia to Tobruk 1 artillery and 2 infantry moved from Tunisia to Libya 1 aaGun and 1 infantry moved from Morocco to Algeria 1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco 1 aaGun moved from Central United States to Eastern United States 1 aaGun moved from Western United States to Central United States Place Units - Americans 2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone 2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 58 PUs; end with 58 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Non Combat Move - Chinese 3 artilleries moved from Kweichow to Yunnan Place Units - Chinese 1 infantry placed in Chahar 1 infantry placed in Kweichow 1 infantry placed in Hopei 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 5 armour and 1 fighter; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from French Indo China to Kwangsi 1 artillery moved from Yunnan to Kwangsi Combat - British Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British 1 aaGun moved from French Indo China to Yunnan 2 artilleries moved from French Indo China to Yunnan 1 artillery and 2 infantry moved from India to West India Place Units - British 2 armour and 1 fighter placed in Egypt 3 armour placed in Union of South Africa Turn Complete - British British collect 30 PUs; end with 30 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs Place Units - UK_Pacific 2 artilleries and 4 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Some Units in India change ownership: 2 artilleries and 4 infantryCombat Hit Differential Summary :
Italians : 0.67 British : 1.17 Americans : 2.17 Japanese : 0.33 -
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - ItaliansCombat Hit Differential Summary :
-
Scramble in Egypt?
-
@surfer max sceamble
-
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 4 fighters and 4 submarines British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea ZoneCombat Hit Differential Summary :
Italians : -1.33 Americans : 0.17 -
Um, this battle is going so badly that I have to ask. Do you want the carrier to take the hit? Or lose a cruiser? I may or may not press the attack depending upon your choice.
-
-
TripleA Manual Gamesave Post: Italians round 12
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians 4 submarines moved from 95 Sea Zone to 98 Sea Zone 2 fighters moved from Southern Italy to 98 Sea Zone 2 fighters moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 4 fighters and 4 submarines British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Americans Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits 1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea ZoneCombat Hit Differential Summary :
Italians : -1.33 Americans : 0.17 -
Ok. I’m going to press the attack, but since I had already hit the CV in this version, I’m going to reload the game and edit out 2 cruisers (Allies) and 4 subs + 1 ftr (italians) – corresponding to my 1 sub + 1 fighter hits and your 5 hits on me-- and continue the fight.
-
Um. correction. You had a DD + 2 CAs so I assumed you would want to lose the DD + cruiser.
-
TripleA Turn Summary: Italians round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - Italians Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs; Combat Move - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from 95 Sea Zone: 4 submarines EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer EDIT: Removing units owned by Italians from Northern Italy: 1 fighter EDIT: Turning off Edit Mode 2 fighters moved from Southern Italy to 98 Sea Zone 1 fighter moved from Northern Italy to 98 Sea Zone Combat - Italians Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone Battle in 98 Sea Zone Italians attack with 3 fighters British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits 1 cruiser owned by the Americans and 3 fighters owned by the Italians lost in 98 Sea Zone Americans win with 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18 Casualties for Italians: 3 fighters Casualties for Americans: 1 cruiser Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt Non Combat Move - Italians 3 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia Place Units - Italians 3 mech_infantrys placed in Volgograd 1 fighter placed in Southern Italy Turn Complete - Italians Italians collect 25 PUs; end with 30 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUsCombat Hit Differential Summary :
Italians : -0.50 Americans : 0.00 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : 1.00 -
TripleA Turn Summary: ANZAC round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit ModeCombat Hit Differential Summary :
ANZAC : 1.00 -
TripleA Turn Summary: French round 12
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12 Purchase Units - ANZAC ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone 2 fighters moved from French Indo China to Celebes 2 fighters moved from Yunnan to French Indo China 1 submarine moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in 44 Sea Zone ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines Japanese defend with 1 submarine ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits 1 submarine owned by the Japanese lost in 44 Sea Zone ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Non Combat Move - ANZAC Place Units - ANZAC 1 airfield placed in Celebes 1 infantry placed in Queensland 2 submarines placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines EDIT: Turning off Edit Mode Combat Move - French Combat - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 1.00 -
TripleA Manual Gamesave Post: Germans round 13
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13 Research Technology - Germans Purchase Units - Germans Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 2 fighters moved from Iraq to 98 Sea Zone 2 tactical_bombers moved from Iraq to 98 Sea Zone 3 bombers moved from Iraq to 98 Sea Zone 1 fighter moved from Southern Italy to 98 Sea Zone 1 bomber moved from Western Germany to 98 Sea Zone 1 destroyer moved from 104 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 fighter moved from 110 Sea Zone to 91 Sea Zone 1 mech_infantry moved from Kansu to Shensi 1 mech_infantry moved from Tsinghai to Shensi 1 armour moved from Suiyuyan to Chahar 3 mech_infantrys moved from Suiyuyan to Chahar 1 mech_infantry moved from Suiyuyan to Shensi 1 armour moved from Sikang to Shensi 1 armour and 3 mech_infantrys moved from Sikang to Szechwan Combat - GermansCombat Hit Differential Summary :





