Alright, just fired it up with my existing 2.6 version. Hopefully no issues for anyone.
We are under way!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Germans
Germans buy 1 aaGun, 2 armour, 1 bomber, 12 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 3 mech_infantrys moved from Tsinghai to Sikang
1 armour and 5 mech_infantrys moved from Kansu to Suiyuyan
1 armour and 1 mech_infantry moved from Novosibirsk to Sikang
1 destroyer moved from 105 Sea Zone to 104 Sea Zone
1 fighter moved from Normandy Bordeaux to 104 Sea Zone
1 tactical_bomber moved from Western Germany to 104 Sea Zone
2 fighters moved from 112 Sea Zone to 110 Sea Zone
1 carrier moved from 112 Sea Zone to 110 Sea Zone
Combat - Germans
Battle in Suiyuyan
Germans attack with 1 armour and 5 mech_infantrys
Chinese defend with 2 artilleries
Germans roll dice for 1 armour and 5 mech_infantrys in Suiyuyan, round 2 : 3/6 hits, 1.33 expected hits
Chinese roll dice for 2 artilleries in Suiyuyan, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Germans and 2 artilleries owned by the Chinese lost in Suiyuyan
Germans win, taking Suiyuyan from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Casualties for Chinese: 2 artilleries
Battle in 110 Sea Zone
Germans attack with 1 carrier and 2 fighters
British defend with 1 destroyer
Germans roll dice for 1 carrier and 2 fighters in 110 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 104 Sea Zone
Germans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sikang
Germans attack with 2 armour and 4 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 2 armour and 4 mech_infantrys in Sikang, round 2 : 3/6 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Sikang
Germans win, taking Sikang from Chinese with 2 armour and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
2 mech_infantrys moved from Vologda to Kansu
1 mech_infantry moved from Vologda to Tsinghai
1 aaGun moved from Northwest Persia to Persia
3 mech_infantrys moved from Caucasus to Persia
1 armour moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Bessarabia to Rostov
3 mech_infantrys moved from Russia to Volgograd
1 armour and 5 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Belarus
3 transports moved from 115 Sea Zone to 112 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to Normandy Bordeaux
5 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Western Germany to Northern Italy
1 fighter moved from Western Germany to Southern Italy
Place Units - Germans
1 aaGun and 2 armour placed in Persia
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Russia
3 mech_infantrys placed in Novgorod
1 bomber placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 67 PUs; end with 67 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 76 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUs
Combat Hit Differential Summary :
Germans : 3.50
British : -0.67
Chinese : 0.00
Sorry got interrupted, have to head out for a while will finish
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Japanese
Japanese buy 2 artilleries, 3 infantry, 1 mech_infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 20 Sea Zone to 44 Sea Zone
1 fighter moved from 20 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Philippines
1 infantry moved from Shantung to 19 Sea Zone
1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery moved from Kiangsi to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 fighter moved from 35 Sea Zone to Philippines
1 submarine moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Kwangtung to Kwangsi
3 mech_infantrys moved from Shantung to Chahar
1 tactical_bomber moved from Shantung to Chahar
2 bombers moved from Kwangtung to Chahar
1 tactical_bomber moved from Kwangtung to Kwangsi
2 infantry moved from Shantung to Anhwe
1 bomber moved from Kwangtung to Anhwe
1 infantry moved from Kwangtung to Kwangsi
2 tactical_bombers moved from Kwangtung to Kweichow
3 armour and 1 artillery moved from Hunan to Kweichow
2 fighters moved from 20 Sea Zone to Philippines
1 fighter moved from 20 Sea Zone to Kwangsi
1 submarine moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from 6 Sea Zone to 16 Sea Zone
1 tactical_bomber moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in 35 Sea Zone
Japanese attack with 1 submarine and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 35 Sea Zone
Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Kweichow
Japanese attack with 3 armour, 1 artillery and 2 tactical_bombers
Chinese defend with 5 artilleries and 1 infantry
Japanese roll dice for 3 armour, 1 artillery and 2 tactical_bombers in Kweichow, round 2 : 3/6 hits, 3.17 expected hits
Chinese roll dice for 5 artilleries and 1 infantry in Kweichow, round 2 : 2/6 hits, 2.00 expected hits
1 artillery owned by the Japanese, 1 armour owned by the Japanese, 1 infantry owned by the Chinese and 2 artilleries owned by the Chinese lost in Kweichow
2 armour owned by the Japanese retreated to Hunan
Chinese win with 3 artilleries remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour and 1 artillery
Casualties for Chinese: 2 artilleries and 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Philippines
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 harbour; ANZAC defend with 1 armour and 1 infantry
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 1 tactical_bomber in Philippines, round 2 : 4/7 hits, 3.33 expected hits
Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 : 2/2 hits, 0.83 expected hits
1 tactical_bomber owned by the Japanese, 1 infantry owned by the Japanese, 1 armour owned by the ANZAC and 1 infantry owned by the ANZAC lost in Philippines
Japanese win, taking Philippines from Americans with 1 artillery and 4 fighters remaining. Battle score for attacker is -5
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 1 armour and 1 infantry
Battle in Chahar
Japanese attack with 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 3 artilleries and 1 infantry
Japanese roll dice for 2 bombers, 3 mech_infantrys and 1 tactical_bomber in Chahar, round 2 : 2/6 hits, 2.33 expected hits
Chinese roll dice for 3 artilleries and 1 infantry in Chahar, round 2 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Japanese, 1 infantry owned by the Chinese and 1 artillery owned by the Chinese lost in Chahar
Japanese roll dice for 2 bombers, 1 mech_infantry and 1 tactical_bomber in Chahar, round 3 : 2/4 hits, 2.00 expected hits
Chinese roll dice for 2 artilleries in Chahar, round 3 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Japanese and 2 artilleries owned by the Chinese lost in Chahar
Japanese win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 3 mech_infantrys
Casualties for Chinese: 3 artilleries and 1 infantry
Battle in Kwangsi
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.50 expected hits
Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 bomber and 2 infantry in Anhwe, round 2 : 1/3 hits, 1.00 expected hits
Chinese roll dice for 1 artillery in Anhwe, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Non Combat Move - Japanese
2 bombers moved from Chahar to Kwangtung
1 bomber moved from Anhwe to Kwangtung
1 fighter moved from Kwangsi to 20 Sea Zone
1 tactical_bomber moved from Kwangsi to 20 Sea Zone
4 fighters moved from Philippines to 20 Sea Zone
2 armour and 1 mech_infantry moved from Kwangtung to Hunan
1 tactical_bomber moved from Kweichow to Hunan
1 tactical_bomber moved from Kweichow to Hunan
1 tactical_bomber moved from Chahar to Shantung
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 mech_infantry moved from Novosibirsk to Suiyuyan
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 artillery, 1 infantry and 1 mech_infantry placed in Shantung
4 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 39 PUs; end with 39 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 42 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Combat Hit Differential Summary :
Americans : 1.83
Chinese : 1.33
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to India
3 fighters moved from West India to Ethiopia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to Queensland
3 bombers moved from Queensland to India
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria
Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Syria to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Morocco to Algeria
1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Combat Hit Differential Summary :
Italians : 0.67
Americans : 2.17
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to India
3 fighters moved from West India to Ethiopia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to Queensland
3 bombers moved from Queensland to India
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria
Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Syria to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Morocco to Algeria
1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 5 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to West India
Place Units - British
2 armour and 1 fighter placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Italians : 0.67
British : 1.17
Americans : 2.17
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble in Egypt?
@surfer max sceamble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 4 fighters and 4 submarines
British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea Zone
Combat Hit Differential Summary :
Italians : -1.33
Americans : 0.17
Um, this battle is going so badly that I have to ask. Do you want the carrier to take the hit? Or lose a cruiser? I may or may not press the attack depending upon your choice.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 4 fighters and 4 submarines
British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea Zone
Combat Hit Differential Summary :
Italians : -1.33
Americans : 0.17
Ok. I’m going to press the attack, but since I had already hit the CV in this version, I’m going to reload the game and edit out 2 cruisers (Allies) and 4 subs + 1 ftr (italians) – corresponding to my 1 sub + 1 fighter hits and your 5 hits on me-- and continue the fight.
Um. correction. You had a DD + 2 CAs so I assumed you would want to lose the DD + cruiser.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 4 submarines
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Southern Italy to 98 Sea Zone
1 fighter moved from Northern Italy to 98 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
1 cruiser owned by the Americans and 3 fighters owned by the Italians lost in 98 Sea Zone
Americans win with 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 3 fighters
Casualties for Americans: 1 cruiser
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Italians
3 mech_infantrys placed in Volgograd
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from French Indo China to Celebes
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from French Indo China to Celebes
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from French Indo China to Celebes
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Iraq to 98 Sea Zone
2 tactical_bombers moved from Iraq to 98 Sea Zone
3 bombers moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Suiyuyan to Chahar
3 mech_infantrys moved from Suiyuyan to Chahar
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Sikang to Shensi
1 armour and 3 mech_infantrys moved from Sikang to Szechwan
Combat - Germans
Combat Hit Differential Summary :