TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - GermansCombat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Americans
Americans buy 2 bombers, 2 destroyers, 2 infantry, 1 mech_infantry, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Syria
1 bomber moved from Egypt to Syria
1 fighter moved from 98 Sea Zone to Syria
1 infantry moved from Egypt to Trans-Jordan
British take Trans-Jordan from Italians
1 bomber moved from French Indo China to 35 Sea Zone
2 bombers moved from French Indo China to India
3 fighters moved from West India to Ethiopia
1 submarine moved from 25 Sea Zone to 16 Sea Zone
3 bombers moved from Western United States to Queensland
3 bombers moved from Queensland to India
1 destroyer moved from 25 Sea Zone to 16 Sea Zone
Combat - Americans
Battle in Syria
Americans attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Italians defend with 1 mech_infantry
Americans roll dice for 1 cruiser in Syria, round 2 : 1/1 hits, 0.50 expected hits
Italians roll dice for 1 mech_infantry in Syria, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the Americans lost in Syria
Americans win, taking Syria from Italians with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 1
Casualties for Americans: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in 35 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 bomber in 35 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 submarine
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Italians lost in 91 Sea Zone
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Battle in 16 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - Americans
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 bomber moved from 35 Sea Zone to French Indo China
1 fighter moved from Syria to 98 Sea Zone
1 bomber moved from Syria to Egypt
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 armour moved from Libya to 96 Sea Zone
1 armour and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from 98 Sea Zone to Egypt
1 mech_infantry moved from Tunisia to Tobruk
1 artillery and 2 infantry moved from Tunisia to Libya
1 aaGun and 1 infantry moved from Morocco to Algeria
1 aaGun, 2 armour and 3 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 armour, 3 infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 2 armour and 3 infantry moved from 91 Sea Zone to Morocco
1 aaGun moved from Central United States to Eastern United States
1 aaGun moved from Western United States to Central United States
Place Units - Americans
2 destroyers, 3 submarines and 2 transports placed in 101 Sea Zone
2 bombers, 2 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Non Combat Move - Chinese
3 artilleries moved from Kweichow to Yunnan
Place Units - Chinese
1 infantry placed in Chahar
1 infantry placed in Kweichow
1 infantry placed in Hopei
1 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
Purchase Units - British
British buy 5 armour and 1 fighter; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour and 1 mech_infantry moved from Union of South Africa to Belgian Congo
2 infantry moved from French Indo China to Kwangsi
1 artillery moved from Yunnan to Kwangsi
Combat - British
Battle in Kwangsi
British attack with 1 artillery and 2 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from French Indo China to Yunnan
2 artilleries moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from India to West India
Place Units - British
2 armour and 1 fighter placed in Egypt
3 armour placed in Union of South Africa
Turn Complete - British
British collect 30 PUs; end with 30 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 39 PUs
Place Units - UK_Pacific
2 artilleries and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs
Some Units in India change ownership: 2 artilleries and 4 infantry
Combat Hit Differential Summary :
Italians : 0.67
British : 1.17
Americans : 2.17
Japanese : 0.33
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble in Egypt?
@surfer max sceamble
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 4 fighters and 4 submarines
British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea Zone
Combat Hit Differential Summary :
Italians : -1.33
Americans : 0.17
Um, this battle is going so badly that I have to ask. Do you want the carrier to take the hit? Or lose a cruiser? I may or may not press the attack depending upon your choice.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
4 submarines moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
2 fighters moved from Northern Italy to 98 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 4 fighters and 4 submarines
British defend with 1 cruiser, 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 2 transports
Italians roll dice for 4 submarines in 98 Sea Zone, round 2 : 1/4 hits, 1.33 expected hits
Units damaged: 1 carrier owned by the Americans
Italians roll dice for 4 fighters in 98 Sea Zone, round 2 : 1/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier, 2 cruisers, 1 destroyer, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 5/9 hits, 4.83 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Italians and 4 submarines owned by the Italians lost in 98 Sea Zone
Combat Hit Differential Summary :
Italians : -1.33
Americans : 0.17
Ok. I’m going to press the attack, but since I had already hit the CV in this version, I’m going to reload the game and edit out 2 cruisers (Allies) and 4 subs + 1 ftr (italians) – corresponding to my 1 sub + 1 fighter hits and your 5 hits on me-- and continue the fight.
Um. correction. You had a DD + 2 CAs so I assumed you would want to lose the DD + cruiser.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - Italians
Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 5 PUs;
Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 95 Sea Zone: 4 submarines
EDIT: Removing units owned by British from 98 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 cruiser
EDIT: Adding units owned by Americans to 98 Sea Zone: 1 cruiser
EDIT: Removing units owned by Americans from 98 Sea Zone: 1 destroyer
EDIT: Removing units owned by Italians from Northern Italy: 1 fighter
EDIT: Turning off Edit Mode
2 fighters moved from Southern Italy to 98 Sea Zone
1 fighter moved from Northern Italy to 98 Sea Zone
Combat - Italians
Americans scrambles 3 units out of Egypt to defend against the attack in 98 Sea Zone
Battle in 98 Sea Zone
Italians attack with 3 fighters
British defend with 2 fighters and 1 tactical_bomber; French defend with 1 fighter; Americans defend with 1 carrier, 1 cruiser, 1 fighter and 2 transports
Italians roll dice for 3 fighters in 98 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
Americans roll dice for 1 carrier, 1 cruiser, 4 fighters, 1 tactical_bomber and 2 transports in 98 Sea Zone, round 2 : 4/7 hits, 4.00 expected hits
1 cruiser owned by the Americans and 3 fighters owned by the Italians lost in 98 Sea Zone
Americans win with 1 carrier, 4 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is -18
Casualties for Italians: 3 fighters
Casualties for Americans: 1 cruiser
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Moving scrambled unit from 98 Sea Zone back to originating territory: Egypt
Non Combat Move - Italians
3 mech_infantrys moved from Northwest Persia to Iraq
3 mech_infantrys moved from Volgograd to Northwest Persia
Place Units - Italians
3 mech_infantrys placed in Volgograd
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 25 PUs; end with 30 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Italians : -0.50
Americans : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from French Indo China to Celebes
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from French Indo China to Celebes
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 12
Purchase Units - ANZAC
ANZAC buy 1 airfield, 1 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 cruiser, 3 destroyers and 12 submarines moved from 54 Sea Zone to 44 Sea Zone
2 fighters moved from French Indo China to Celebes
2 fighters moved from Yunnan to French Indo China
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 44 Sea Zone
ANZAC attack with 1 cruiser, 3 destroyers and 12 submarines
Japanese defend with 1 submarine
ANZAC roll dice for 12 submarines in 44 Sea Zone, round 2 : 5/12 hits, 4.00 expected hits
1 submarine owned by the Japanese lost in 44 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 cruiser, 3 destroyers and 12 submarines remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - ANZAC
Place Units - ANZAC
1 airfield placed in Celebes
1 infantry placed in Queensland
2 submarines placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 21 PUs; end with 21 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 42 Sea Zone: 1 destroyer and 2 submarines
EDIT: Adding units owned by ANZAC to 44 Sea Zone: 1 destroyer and 2 submarines
EDIT: Turning off Edit Mode
Combat Move - French
Combat - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 1.00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Iraq to 98 Sea Zone
2 tactical_bombers moved from Iraq to 98 Sea Zone
3 bombers moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Suiyuyan to Chahar
3 mech_infantrys moved from Suiyuyan to Chahar
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Sikang to Shensi
1 armour and 3 mech_infantrys moved from Sikang to Szechwan
Combat - Germans
Combat Hit Differential Summary :
scramble in med?
submerge in gibraltar?
@surfer no for both.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 carrier, 1 destroyer, 8 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Germans
2 fighters moved from Iraq to 98 Sea Zone
2 tactical_bombers moved from Iraq to 98 Sea Zone
3 bombers moved from Iraq to 98 Sea Zone
1 fighter moved from Southern Italy to 98 Sea Zone
1 bomber moved from Western Germany to 98 Sea Zone
1 destroyer moved from 104 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from 110 Sea Zone to 91 Sea Zone
1 mech_infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Shensi
1 armour moved from Suiyuyan to Chahar
3 mech_infantrys moved from Suiyuyan to Chahar
1 mech_infantry moved from Suiyuyan to Shensi
1 armour moved from Sikang to Shensi
1 armour and 3 mech_infantrys moved from Sikang to Szechwan
Combat - Germans
Battle in Chahar
Germans attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Chahar, round 2 : 2/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Chahar
Germans win, taking Chahar from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Germans attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Szechwan, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Szechwan
Germans win, taking Szechwan from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 2 fighters
Americans defend with 1 destroyer, 1 submarine and 3 transports
Germans roll dice for 1 destroyer and 2 fighters in 91 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
Americans roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Americans roll dice for 1 destroyer and 3 transports in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 91 Sea Zone
3 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 35
Casualties for Americans: 1 destroyer, 1 submarine and 3 transports
Battle in 98 Sea Zone
Germans attack with 4 bombers, 3 fighters and 2 tactical_bombers
French defend with 1 fighter; Americans defend with 1 carrier, 1 fighter and 2 transports
Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 98 Sea Zone, round 2 : 7/9 hits, 5.50 expected hits
Americans roll dice for 1 carrier, 2 fighters and 2 transports in 98 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
1 fighter owned by the Germans, 1 carrier owned by the Americans, 1 fighter owned by the Americans, 2 transports owned by the Americans and 1 fighter owned by the French lost in 98 Sea Zone
Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 40
Casualties for Germans: 1 fighter
Casualties for Americans: 1 carrier, 1 fighter and 2 transports
Casualties for French: 1 fighter
Battle in Shensi
Germans attack with 1 armour and 3 mech_infantrys
Chinese defend with 1 infantry
Germans roll dice for 1 armour and 3 mech_infantrys in Shensi, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Shensi
Germans win, taking Shensi from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Germans
2 fighters moved from 98 Sea Zone to Iraq
2 tactical_bombers moved from 98 Sea Zone to Iraq
3 bombers moved from 98 Sea Zone to Southern Italy
1 bomber moved from 98 Sea Zone to Iraq
1 armour moved from Northwest Persia to Iraq
3 mech_infantrys moved from Caucasus to Persia
3 mech_infantrys moved from Volgograd to Northwest Persia
6 mech_infantrys moved from Rostov to Northwest Persia
3 mech_infantrys moved from Ukraine to Caucasus
5 mech_infantrys moved from Bryansk to Caucasus
1 armour moved from Bryansk to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
5 mech_infantrys moved from Eastern Poland to Bryansk
2 submarines moved from 112 Sea Zone to 109 Sea Zone
3 transports moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Normandy Bordeaux to Southern Italy
1 tactical_bomber moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 110 Sea Zone
1 tactical_bomber placed in Western Germany
3 armour placed in Persia
3 mech_infantrys placed in Rostov
3 mech_infantrys placed in Ukraine
2 mech_infantrys placed in Russia
Germans undo move 2.
1 tactical_bomber placed in Russia
Turn Complete - Germans
Germans collect 70 PUs; end with 70 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 79 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 94 PUs
Combat Hit Differential Summary :
Germans : 3.17
Americans : -1.17
Chinese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 13
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 2 infantry, 2 mech_infantrys, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 infantry moved from Anhwe to Hopei
3 infantry moved from Kwangtung to Kwangsi
2 bombers moved from Kwangtung to Kwangsi
4 armour, 1 mech_infantry and 2 tactical_bombers moved from Hunan to Kweichow
1 tactical_bomber moved from Shantung to Hopei
1 bomber moved from Kwangtung to 16 Sea Zone
1 submarine moved from 6 Sea Zone to 16 Sea Zone
Combat - Japanese
Battle in Kweichow
Japanese attack with 4 armour, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese roll dice for 4 armour, 1 mech_infantry and 2 tactical_bombers in Kweichow, round 2 : 2/7 hits, 3.50 expected hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 4 armour and 2 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in 16 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 bomber in 16 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Japanese lost in 16 Sea Zone
Japanese roll dice for 1 bomber in 16 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 16 Sea Zone
Japanese win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 2 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese roll dice for 2 infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 2 bombers and 3 infantry
British defend with 1 artillery and 2 infantry
Japanese roll dice for 2 bombers and 3 infantry in Kwangsi, round 2 : 2/5 hits, 1.83 expected hits
Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the British lost in Kwangsi
Japanese roll dice for 2 bombers and 1 infantry in Kwangsi, round 3 : 2/3 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Kwangsi
Japanese win, taking Kwangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 2 infantry
Casualties for British: 1 artillery and 2 infantry
Non Combat Move - Japanese
2 bombers moved from Kwangsi to Kwangtung
1 aaGun moved from Hunan to Kweichow
2 tactical_bombers moved from Kweichow to Kwangtung
1 tactical_bomber moved from Hopei to Shantung
1 mech_infantry moved from Shantung to Hunan
1 infantry moved from Shantung to Anhwe
1 artillery moved from Shantung to Anhwe
2 artilleries moved from Kwangtung to Kiangsi
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines and 1 tactical_bomber moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from 16 Sea Zone to Japan
1 artillery and 1 infantry moved from Korea to Manchuria
1 aaGun moved from Shantung to Anhwe
Place Units - Japanese
1 artillery and 2 infantry placed in Kwangtung
1 armour and 2 mech_infantrys placed in Shantung
2 submarines and 1 tactical_bomber placed in 6 Sea Zone
Japanese undo move 3.
2 submarines placed in 6 Sea Zone
1 tactical_bomber placed in Japan
Turn Complete - Japanese
Japanese collect 41 PUs; end with 41 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 44 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 49 PUs
Combat Hit Differential Summary :
Americans : 0.33
Chinese : 1.00
Japanese : -1.33
@surfer your game.
another?