Had to re-do my turn, since I mis-clicked and didn’t declare war with France. Only rolls were your convoy on Java, which you maxed out both times anyways, so no effect.
Dawgoneit (Allies) vs surfer (Axis) BM3, no bid
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TripleA Turn Summary: Japanese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 7 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Hopei 1 artillery moved from Chahar to Hopei 1 artillery moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Hunan 2 infantry moved from Kwangtung to Kwangsi 1 artillery moved from Kwangtung to Kwangsi 3 fighters moved from 20 Sea Zone to Kwangsi 3 tactical_bombers moved from Kwangtung to Kwangsi 1 fighter moved from 20 Sea Zone to Hunan 1 tactical_bomber moved from 20 Sea Zone to Hunan 1 bomber moved from Kwangtung to Hopei 1 submarine moved from 41 Sea Zone to 42 Sea Zone 1 submarine moved from 43 Sea Zone to 42 Sea Zone 2 infantry moved from Kwangtung to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Malaya Combat - Japanese Battle in Malaya Battle in Hunan Japanese attack with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber British defend with 1 armour and 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Hunan, round 2 : 4/4 hits, 1.83 expected hits Chinese roll dice for 1 armour and 1 infantry in Hunan, round 2 : 1/2 hits, 0.83 expected hits 1 artillery owned by the Japanese, 1 infantry owned by the British and 1 armour owned by the British lost in Hunan Japanese win, taking Malaya from UK_Pacific, taking Hunan from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Japanese: 1 artillery Casualties for British: 1 armour and 1 infantry Battle in Hopei Japanese attack with 1 artillery, 1 bomber and 1 infantry Chinese defend with 1 artillery Japanese roll dice for 1 artillery, 1 bomber and 1 infantry in Hopei, round 2 : 3/3 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Hopei, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 1 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 artillery Battle in Kwangsi Japanese attack with 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers British defend with 1 artillery and 2 infantry Japanese roll dice for 1 artillery, 3 fighters, 2 infantry and 3 tactical_bombers in Kwangsi, round 2 : 5/9 hits, 4.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 2 infantry Casualties for British: 1 artillery and 2 infantry Battle in 42 Sea Zone Japanese attack with 2 submarines ANZAC defend with 1 submarine and 1 transport 1 submarine owned by the ANZAC Submerged 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits Japanese win, taking 42 Sea Zone from ANZAC with 2 submarines remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Non Combat Move - Japanese 3 fighters moved from Kwangsi to 20 Sea Zone 1 fighter moved from Hunan to 20 Sea Zone 1 tactical_bomber moved from Hunan to 20 Sea Zone 1 armour and 1 mech_infantry moved from Shantung to Anhwe 1 infantry moved from Kiangsu to Anhwe 1 artillery moved from Kiangsu to Kiangsi 2 infantry moved from Jehol to Chahar 1 aaGun moved from Manchuria to Jehol 1 armour moved from Chahar to Anhwe 1 bomber moved from Hopei to Kwangtung 1 mech_infantry moved from Yenisey to Novosibirsk 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone 1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 aaGun moved from Japan to 6 Sea Zone 1 aaGun moved from 6 Sea Zone to Korea 3 tactical_bombers moved from Kwangsi to Kwangtung Place Units - Japanese 2 infantry and 1 mech_infantry placed in Kwangtung Japanese undo move 1. 1 armour and 2 mech_infantrys placed in Shantung 1 artillery and 2 infantry placed in Kwangtung 5 infantry placed in Japan 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 47 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese : 1.83 Japanese : 3.83 -
Couple of items.
a) I skipped the Russian sub. If you want to crash it into the German fleet, prior to the US move.
b) I assumed the ANZACs would want to submerge the sub in Java (2 subs vs 1)If you want to go ahead, just run a mini-combat and use the results to edit the game.
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TripleA Turn Summary: Americans round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone 2 bombers moved from Queensland to Malaya 1 bomber moved from Queensland to Malaya 3 fighters moved from Queensland to Sumatra 4 bombers moved from Western United States to Queensland 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Iraq to Persia 3 fighters moved from Trans-Jordan to Persia 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern Persia to Persia 3 bombers moved from Iraq to India 3 bombers moved from West India to India Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Malaya Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 bombers moved from Malaya to Burma 1 bomber moved from 37 Sea Zone to Burma 1 bomber moved from Burma to India 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Eastern United States 3 bombers placed in Western United States 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Americans : 0.00 Japanese : -0.67 -
TripleA Turn Summary: Chinese round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries and 4 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 6 artilleries and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Suiyuyan Chinese undo move 1. 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : 1.33 Japanese : -0.33 -
TripleA Turn Summary: UK_Pacific round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Americans Americans buy 3 bombers, 4 destroyers, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 1 bomber moved from Queensland to 37 Sea Zone 2 bombers moved from Queensland to Malaya 1 bomber moved from Queensland to Malaya 3 fighters moved from Queensland to Sumatra 4 bombers moved from Western United States to Queensland 1 battleship, 1 carrier, 1 destroyer, 2 fighters and 6 submarines moved from 26 Sea Zone to 54 Sea Zone 2 artilleries, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 2 artilleries, 2 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 2 infantry and 1 mech_infantry moved from Iraq to Persia 3 fighters moved from Trans-Jordan to Persia 1 artillery and 3 infantry moved from Tobruk to Alexandria 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 armour, 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry and 2 transports moved from 91 Sea Zone to 92 Sea Zone 1 destroyer moved from 10 Sea Zone to 26 Sea Zone 1 tactical_bomber moved from Eastern Persia to Persia 3 bombers moved from Iraq to India 3 bombers moved from West India to India Combat - Americans Battle in 37 Sea Zone Americans attack with 1 bomber Japanese defend with 1 transport 1 transport owned by the Japanese lost in 37 Sea Zone Americans win with 1 bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Malaya Americans attack with 3 bombers Japanese defend with 1 harbour and 2 infantry Americans roll dice for 3 bombers in Malaya, round 2 : 2/3 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Malaya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Japanese lost in Malaya Americans win with 3 bombers remaining. Battle score for attacker is 6 Casualties for Japanese: 2 infantry Non Combat Move - Americans 3 bombers moved from Malaya to Burma 1 bomber moved from 37 Sea Zone to Burma 1 bomber moved from Burma to India 1 armour, 1 artillery and 2 infantry moved from 92 Sea Zone to Algeria 2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 infantry placed in Eastern United States 3 bombers placed in Western United States 4 destroyers and 1 submarine placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 6 artilleries and 4 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Battle in Hopei Chinese attack with 6 artilleries and 5 infantry Japanese defend with 1 artillery Chinese roll dice for 6 artilleries and 5 infantry in Hopei, round 2 : 5/11 hits, 3.67 expected hits Japanese roll dice for 1 artillery in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 6 artilleries and 5 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Suiyuyan Chinese undo move 1. 3 artilleries placed in Hopei Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 4 armour and 2 fighters; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 mech_infantry moved from Yunnan to Malaya UK_Pacific take Malaya from Japanese 1 artillery and 2 infantry moved from French Indo China to Kwangsi 1 artillery and 2 infantry moved from Yunnan to Hunan 2 infantry moved from India to West India 1 bomber moved from Iraq to Kazakhstan Combat - British Battle in Kazakhstan British attack with 1 bomber Italians defend with 1 armour British roll dice for 1 bomber in Kazakhstan, round 2 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 armour in Kazakhstan, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Italians lost in Kazakhstan British win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Italians: 1 armour Battle in Kwangsi British attack with 1 artillery and 2 infantry Japanese defend with 1 artillery British roll dice for 1 artillery and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery and 2 infantry in Kwangsi, round 3 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Kwangsi, round 3 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Japanese and 1 infantry owned by the British lost in Kwangsi British win, taking Kwangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Japanese: 1 artillery Battle in Hunan British attack with 1 artillery and 2 infantry Japanese defend with 1 mech_infantry British roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British win, taking Hunan from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - British 1 aaGun and 1 infantry moved from Yunnan to French Indo China 1 infantry moved from Eastern Persia to Turkmenistan 1 bomber moved from Kazakhstan to West India 2 infantry moved from Eastern Persia to Persia 3 infantry and 3 mech_infantrys moved from Iraq to Persia 2 fighters moved from Egypt to Persia 2 artilleries, 3 infantry and 1 mech_infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Union of South Africa to Belgian Congo 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 cruiser and 2 destroyers moved from 91 Sea Zone to 92 Sea Zone Place Units - British 1 armour and 2 fighters placed in Persia 3 armour placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1 British collect 34 PUs (1 lost to blockades); end with 34 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 40 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 43 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in French Indo China UK_Pacific undo move 1. 2 artilleries and 1 infantry placed in French Indo China 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 2 infantry Some Units in French Indo China change ownership: 2 artilleries and 1 infantryCombat Hit Differential Summary :
British : 0.83 Italians : -0.50 Americans : 0.00 Chinese : 1.33 Japanese : -1.00 -
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - Italians Italians buy 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 armour and 3 mech_infantrys moved from Caucasus to Iraq Combat - Italians Battle in Iraq Italians attack with 1 armour and 3 mech_infantrys British defend with 1 mech_infantry Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 2 : 0/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 armour and 3 mech_infantrys in Iraq, round 3 : 1/4 hits, 1.00 expected hits British roll dice for 1 mech_infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Iraq Italians win, taking Iraq from British with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Non Combat Move - Italians 2 mech_infantrys moved from Volgograd to Northwest Persia 1 submarine moved from 98 Sea Zone to 97 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 1 infantry placed in Northern Italy 1 fighter and 1 infantry placed in Southern Italy 3 mech_infantrys placed in Volgograd Turn Complete - Italians Italians collect 25 PUs; end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -1.00 British : -0.67 -
Welcome back to the war. How was the camping?
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TripleA Turn Summary: ANZAC round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from French Indo China to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 2 submarines Japanese defend with 2 submarines ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUsCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.17 -
TripleA Turn Summary: French round 10
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10 Purchase Units - ANZAC ANZAC buy 5 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 destroyer and 1 submarine moved from 54 Sea Zone to 42 Sea Zone 2 fighters moved from French Indo China to 42 Sea Zone Combat - ANZAC Battle in 42 Sea Zone ANZAC attack with 1 destroyer, 2 fighters and 2 submarines Japanese defend with 2 submarines ANZAC roll dice for 2 submarines in 42 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC roll dice for 1 destroyer and 2 fighters in 42 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 42 Sea Zone ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 2 fighters and 2 submarines remaining. Battle score for attacker is 12 Casualties for Japanese: 2 submarines Non Combat Move - ANZAC 2 fighters moved from 42 Sea Zone to Java 1 transport moved from 62 Sea Zone to 63 Sea Zone 1 submarine and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from New Zealand to 63 Sea Zone 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland Place Units - ANZAC 3 submarines placed in 54 Sea Zone 2 submarines placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 18 PUs; end with 18 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Combat Move - French 1 fighter moved from Gibraltar to 92 Sea Zone Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
ANZAC : 0.00 Japanese : -0.17 -
@surfer said in Dawgoneit (Allies) vs surfer (Axis) BM3, no bid:
Welcome back to the war. How was the camping?
we had 2 good days. my wife was sick for 2 i was sick for 2 (and not the same days) and rainy and cold for 5 days. and 2 sunny days at the end.
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TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Germans buy 1 factory_minor, 1 infantry, 14 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Northwest Persia to Trans-Jordan 1 fighter moved from Caucasus to Trans-Jordan 1 fighter moved from Southern Italy to Trans-Jordan 8 armour, 9 artilleries and 6 mech_infantrys moved from Northwest Persia to Persia 3 bombers, 3 mech_infantrys and 2 tactical_bombers moved from Caucasus to Persia 1 armour, 1 infantry and 3 mech_infantrys moved from Novosibirsk to Tsinghai 1 armour and 4 mech_infantrys moved from Novosibirsk to Kansu 2 mech_infantrys moved from Vologda to Kansu 1 mech_infantry moved from Vologda to Tsinghai 2 fighters moved from 112 Sea Zone to 104 Sea Zone 1 destroyer moved from 112 Sea Zone to 105 Sea Zone 1 fighter moved from Western Germany to 105 Sea Zone 1 mech_infantry moved from Northwest Persia to Persia 3 mech_infantrys moved from Northwest Persia to Trans-Jordan Combat - Germans Battle in Kansu Germans attack with 1 armour and 6 mech_infantrys Chinese defend with 1 artillery and 2 infantry Germans roll dice for 1 armour and 6 mech_infantrys in Kansu, round 2 : 2/7 hits, 1.50 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kansu, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Kansu Germans roll dice for 1 armour and 6 mech_infantrys in Kansu, round 3 : 1/7 hits, 1.50 expected hits Chinese roll dice for 1 artillery in Kansu, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans and 1 artillery owned by the Chinese lost in Kansu Germans win, taking Kansu from Chinese with 1 armour and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Persia Germans attack with 8 armour, 9 artilleries, 3 bombers, 10 mech_infantrys and 2 tactical_bombers British defend with 4 armour, 1 factory_minor, 4 fighters, 7 infantry and 3 mech_infantrys; Americans defend with 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Germans roll dice for 8 armour, 9 artilleries, 3 bombers, 10 mech_infantrys and 2 tactical_bombers in Persia, round 2 : 14/32 hits, 13.50 expected hits British roll dice for 4 armour, 7 fighters, 9 infantry, 4 mech_infantrys and 1 tactical_bomber in Persia, round 2 : 11/25 hits, 11.50 expected hits 3 mech_infantrys owned by the British, 5 artilleries owned by the Germans, 2 infantry owned by the Americans, 6 mech_infantrys owned by the Germans, 7 infantry owned by the British, 1 armour owned by the British and 1 mech_infantry owned by the Americans lost in Persia Germans roll dice for 8 armour, 4 artilleries, 3 bombers, 4 mech_infantrys and 2 tactical_bombers in Persia, round 3 : 9/21 hits, 10.00 expected hits British roll dice for 3 armour, 7 fighters and 1 tactical_bomber in Persia, round 3 : 9/11 hits, 6.67 expected hits 4 artilleries owned by the Germans, 1 tactical_bomber owned by the Americans, 1 armour owned by the Germans, 3 fighters owned by the Americans, 4 mech_infantrys owned by the Germans, 2 fighters owned by the British and 3 armour owned by the British lost in Persia Germans roll dice for 7 armour, 3 bombers and 2 tactical_bombers in Persia, round 4 : 6/12 hits, 6.83 expected hits British roll dice for 2 fighters in Persia, round 4 : 1/2 hits, 1.33 expected hits 1 armour owned by the Germans and 2 fighters owned by the British lost in Persia Germans win, taking Persia from British with 6 armour, 3 bombers and 2 tactical_bombers remaining. Battle score for attacker is 60 Casualties for Germans: 2 armour, 9 artilleries and 10 mech_infantrys Casualties for Americans: 3 fighters, 2 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 4 armour, 4 fighters, 7 infantry and 3 mech_infantrys Battle in Tsinghai Germans attack with 1 armour, 1 infantry and 4 mech_infantrys Chinese defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 2 : 2/6 hits, 1.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Tsinghai, round 2 : 0/3 hits, 1.00 expected hits 2 infantry owned by the Chinese lost in Tsinghai Germans roll dice for 1 armour, 1 infantry and 4 mech_infantrys in Tsinghai, round 3 : 1/6 hits, 1.33 expected hits Chinese roll dice for 1 artillery in Tsinghai, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 artillery owned by the Chinese lost in Tsinghai Germans win, taking Tsinghai from Chinese with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 artillery and 2 infantry Casualties for Germans: 1 infantry Battle in 105 Sea Zone Germans attack with 1 destroyer and 1 fighter Russians defend with 1 submarine Germans roll dice for 1 destroyer and 1 fighter in 105 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 105 Sea Zone Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Trans-Jordan Germans attack with 1 armour, 2 fighters and 3 mech_infantrys British defend with 2 artilleries and 3 infantry Germans roll dice for 1 armour, 2 fighters and 3 mech_infantrys in Trans-Jordan, round 2 : 1/6 hits, 2.00 expected hits British roll dice for 2 artilleries and 3 infantry in Trans-Jordan, round 2 : 1/5 hits, 1.67 expected hits 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Trans-Jordan Germans roll dice for 1 armour, 2 fighters and 2 mech_infantrys in Trans-Jordan, round 3 : 2/5 hits, 1.83 expected hits British roll dice for 2 artilleries and 2 infantry in Trans-Jordan, round 3 : 0/4 hits, 1.33 expected hits 2 infantry owned by the British lost in Trans-Jordan 1 armour owned by the Germans and 2 mech_infantrys owned by the Germans retreated to Iraq British win with 2 artilleries remaining. Battle score for attacker is 5 Casualties for Germans: 1 mech_infantry Casualties for British: 3 infantry Battle in 104 Sea Zone Germans attack with 2 fighters British defend with 1 destroyer Germans roll dice for 2 fighters in 104 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters in 104 Sea Zone, round 4 : 1/2 hits, 1.00 expected hits British roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 104 Sea Zone Germans win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Non Combat Move - Germans 2 fighters moved from 104 Sea Zone to 112 Sea Zone 1 fighter moved from 105 Sea Zone to Normandy Bordeaux 1 armour, 3 infantry and 2 mech_infantrys moved from Western Germany to 113 Sea Zone 1 armour, 3 infantry, 2 mech_infantrys and 3 transports moved from 113 Sea Zone to 115 Sea Zone 3 bombers and 2 tactical_bombers moved from Persia to Iraq 2 fighters moved from Trans-Jordan to Iraq 1 aaGun moved from Northwest Persia to Persia 1 aaGun moved from Northwest Persia to Iraq 1 aaGun moved from Caucasus to Northwest Persia 3 mech_infantrys moved from Ukraine to Caucasus 1 armour and 1 mech_infantry moved from Russia to Novosibirsk 1 armour moved from Russia to Rostov 3 mech_infantrys moved from Novgorod to Vologda 1 armour, 3 infantry and 2 mech_infantrys moved from 115 Sea Zone to Novgorod 3 mech_infantrys moved from Bulgaria to Bessarabia 3 mech_infantrys moved from Northern Italy to Bulgaria 1 mech_infantry moved from France to Northern Italy Place Units - Germans 1 factory_minor placed in Rostov 3 mech_infantrys placed in Ukraine 3 mech_infantrys placed in Russia 3 mech_infantrys placed in Novgorod 1 infantry, 5 mech_infantrys and 1 tactical_bomber placed in Western Germany Germans undo move 5. 5 mech_infantrys placed in Germany 1 infantry and 1 tactical_bomber placed in Western Germany Turn Complete - Germans Germans collect 65 PUs; end with 65 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 74 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 79 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsCombat Hit Differential Summary :
Germans : -3.67 British : -1.50 Chinese : -0.67 Russians : -0.17 -
TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Combat Move - Russians Turn Complete - RussiansCombat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 6 infantry, 4 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Chahar to Suiyuyan Japanese take Suiyuyan from Chinese 2 infantry moved from Kwangtung to Kwangsi 3 bombers moved from Kwangtung to Burma 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone 2 infantry moved from 25 Sea Zone to Midway 1 submarine moved from 6 Sea Zone to 25 Sea Zone 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone 1 fighter moved from Japan to 25 Sea Zone 2 tactical_bombers moved from Kwangtung to Kwangsi 1 armour, 1 infantry and 1 mech_infantry moved from Anhwe to Hunan 1 armour moved from Anhwe to Hunan 1 armour and 1 mech_infantry moved from Shantung to Hunan 1 artillery moved from Kiangsi to Hunan 1 fighter moved from 20 Sea Zone to Kwangsi 1 fighter moved from 20 Sea Zone to Hunan 1 infantry moved from Kwangtung to Kwangsi Combat - Japanese Battle in Hunan Japanese attack with 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys British defend with 1 artillery and 2 infantry Japanese roll dice for 3 armour, 1 artillery, 1 fighter, 1 infantry and 2 mech_infantrys in Hunan, round 2 : 0/8 hits, 3.00 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Japanese lost in Hunan Japanese roll dice for 3 armour, 1 artillery, 1 fighter and 2 mech_infantrys in Hunan, round 3 : 5/7 hits, 2.83 expected hits Chinese roll dice for 1 artillery and 2 infantry in Hunan, round 3 : 2/3 hits, 1.00 expected hits 2 mech_infantrys owned by the Japanese, 1 artillery owned by the British and 2 infantry owned by the British lost in Hunan Japanese win, taking Hunan from Chinese with 3 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1 Casualties for Japanese: 1 infantry and 2 mech_infantrys Casualties for British: 1 artillery and 2 infantry Battle in Kwangsi Japanese attack with 1 fighter, 3 infantry and 2 tactical_bombers British defend with 1 artillery and 1 infantry Japanese roll dice for 1 fighter, 3 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.17 expected hits Chinese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for British: 1 artillery and 1 infantry Battle in Burma Japanese attack with 3 bombers Americans defend with 3 bombers Japanese roll dice for 3 bombers in Burma, round 2 : 2/3 hits, 2.00 expected hits UK_Pacific roll dice for 3 bombers in Burma, round 2 : 0/3 hits, 0.50 expected hits 2 bombers owned by the Americans lost in Burma Japanese roll dice for 3 bombers in Burma, round 3 : 3/3 hits, 2.00 expected hits UK_Pacific roll dice for 1 bomber in Burma, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Burma Japanese win with 3 bombers remaining. Battle score for attacker is 36 Casualties for Americans: 3 bombers Battle in 25 Sea Zone Japanese attack with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 fighter, 1 tactical_bomber and 1 transport in 25 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 25 Sea Zone Japanese win with 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Midway Non Combat Move - Japanese 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone 1 fighter moved from Kwangsi to 20 Sea Zone 1 fighter moved from Hunan to 20 Sea Zone 3 bombers moved from Burma to Kwangtung 1 tactical_bomber moved from 6 Sea Zone to Shantung 2 transports moved from 20 Sea Zone to 6 Sea Zone 3 infantry moved from Japan to 6 Sea Zone 1 aaGun moved from Korea to 6 Sea Zone 1 aaGun, 3 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone 1 aaGun moved from Anhwe to Hunan 1 mech_infantry moved from Shantung to Anhwe 1 aaGun moved from Jehol to Shantung 1 cruiser moved from 6 Sea Zone to 20 Sea Zone 1 aaGun and 3 infantry moved from 19 Sea Zone to Shantung 1 artillery moved from Kwangtung to Kiangsi 2 tactical_bombers moved from Kwangsi to Kwangtung Place Units - Japanese 1 armour, 1 infantry and 1 mech_infantry placed in Kwangtung 3 mech_infantrys placed in Shantung 1 artillery and 5 infantry placed in Japan 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
Americans : -0.67 Chinese : 1.33 UK_Pacific : -0.67 Japanese : -1.00 -
Ok, then…remind me not to go camping with you. Sounds pretty bad. :)
On a lighter note, I finally eliminated that pesky Russian sub. -
BTW, depending upon your possible upcoming attacks on Iraq. I probably will not want the bombers to take hits. I can give you an OOL once battles commence.
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from India to Persia 3 fighters moved from Sumatra to West India 4 bombers moved from Queensland to Kwangsi 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to Queensland 1 artillery and 3 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kwangsi Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Persia Americans attack with 7 bombers Germans defend with 1 aaGun, 6 armour and 1 factory_minor AA fire in Persia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Persia Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win with 1 bomber remaining. Battle score for attacker is -31 Casualties for Americans: 6 bombers Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Americans 1 bomber moved from Persia to Egypt 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 mech_infantry moved from Morocco to Tunisia 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 3 bombers moved from Kwangsi to French Indo China Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 armour and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUsCombat Hit Differential Summary :
Germans : 1.00 AA fire in Persia : : 0.50 Americans : 3.33 Japanese : 0.33 -
TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 1 infantry moved from Hopei to Suiyuyan 2 artilleries and 1 infantry moved from Hopei to Chahar 2 artilleries and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi 3 artilleries and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Kweichow Chinese undo move 1. 1 artillery placed in Chahar 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUsCombat Hit Differential Summary :
Chinese : -1.67 Japanese : 1.00 -
TripleA Turn Summary: UK_Pacific round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 2 armour, 3 bombers, 2 destroyers, 4 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Americans 7 bombers moved from India to Persia 3 fighters moved from Sumatra to West India 4 bombers moved from Queensland to Kwangsi 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 25 Sea Zone 1 destroyer moved from 10 Sea Zone to 25 Sea Zone 3 bombers moved from Western United States to Queensland 1 artillery and 3 infantry moved from Alexandria to Egypt 2 artilleries and 2 infantry moved from Morocco to 92 Sea Zone 2 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 2 transports moved from 92 Sea Zone to 98 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 destroyers and 1 submarine Japanese defend with 1 submarine and 1 transport Americans roll dice for 1 submarine in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Japanese lost in 25 Sea Zone Americans roll dice for 2 destroyers in 25 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits 1 transport owned by the Japanese lost in 25 Sea Zone Americans win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 13 Casualties for Japanese: 1 submarine and 1 transport Battle in Kwangsi Americans attack with 4 bombers Japanese defend with 2 infantry Americans roll dice for 4 bombers in Kwangsi, round 2 : 3/4 hits, 2.67 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 bomber owned by the Americans lost in Kwangsi Americans win with 3 bombers remaining. Battle score for attacker is -6 Casualties for Americans: 1 bomber Casualties for Japanese: 2 infantry Battle in Persia Americans attack with 7 bombers Germans defend with 1 aaGun, 6 armour and 1 factory_minor AA fire in Persia : 1/3 hits, 0.50 expected hits 1 bomber owned by the Americans lost in Persia Americans roll dice for 6 bombers in Persia, round 2 : 5/6 hits, 4.00 expected hits Germans roll dice for 1 aaGun and 6 armour in Persia, round 2 : 3/6 hits, 3.00 expected hits 1 aaGun owned by the Germans, 4 armour owned by the Germans and 3 bombers owned by the Americans lost in Persia Americans roll dice for 3 bombers in Persia, round 3 : 3/3 hits, 2.00 expected hits Germans roll dice for 2 armour in Persia, round 3 : 2/2 hits, 1.00 expected hits 2 armour owned by the Germans and 2 bombers owned by the Americans lost in Persia Americans win with 1 bomber remaining. Battle score for attacker is -31 Casualties for Americans: 6 bombers Casualties for Germans: 1 aaGun and 6 armour Non Combat Move - Americans 1 bomber moved from Persia to Egypt 2 artilleries and 2 infantry moved from 98 Sea Zone to Egypt 1 armour, 1 artillery and 2 infantry moved from Algeria to Tunisia 1 armour moved from Tunisia to Libya 1 mech_infantry moved from Morocco to Tunisia 3 transports moved from 91 Sea Zone to 102 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 3 transports moved from 102 Sea Zone to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Morocco 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 1 aaGun moved from Western United States to Central United States 3 bombers moved from Kwangsi to French Indo China Place Units - Americans 1 destroyer and 1 submarine placed in 101 Sea Zone 2 armour and 4 infantry placed in Eastern United States 3 bombers placed in Western United States 1 destroyer placed in 10 Sea Zone Turn Complete - Americans Americans collect 57 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 3 artilleries; Remaining resources: 0 PUs; Combat Move - Chinese 2 artilleries and 1 infantry moved from Hopei to Suiyuyan 2 artilleries and 1 infantry moved from Hopei to Chahar 2 artilleries and 1 infantry moved from Hopei to Anhwe 1 infantry moved from Hopei to Shensi 3 artilleries and 1 infantry moved from Hopei to Kweichow Combat - Chinese Battle in Anhwe Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Anhwe, round 3 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Anhwe Chinese roll dice for 2 artilleries in Anhwe, round 4 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Anhwe, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 artillery owned by the Chinese lost in Anhwe Chinese win, taking Anhwe from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 1 artillery and 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Chahar Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 2 : 0/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 artilleries and 1 infantry in Chahar, round 3 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 2 artilleries and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 2 artilleries and 1 infantry in Suiyuyan, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 2 artilleries remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 3 artilleries placed in Kweichow Chinese undo move 1. 1 artillery placed in Chahar 2 artilleries placed in Kweichow Turn Complete - Chinese Chinese collect 9 PUs; end with 9 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 12 PUs Purchase Units - British British buy 3 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 cruiser moved from 92 Sea Zone to 98 Sea Zone 1 bomber moved from West India to Egypt 1 infantry moved from West India to Eastern Persia 2 infantry moved from India to West India 1 infantry moved from French Indo China to Kwangsi Chinese take Kwangsi from Japanese 2 artilleries and 3 infantry moved from French Indo China to Yunnan 1 infantry moved from Kweichow to Yunnan 1 mech_infantry moved from Belgian Congo to Egypt 2 artilleries moved from Trans-Jordan to Egypt 1 mech_infantry moved from Malaya to French Indo China Combat - British Non Combat Move - British 1 aaGun moved from French Indo China to Yunnan Place Units - British 1 armour, 1 fighter and 1 tactical_bomber placed in Egypt 2 armour and 1 mech_infantry placed in Union of South Africa Turn Complete - British British collect 31 PUs; end with 31 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 34 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 37 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in French Indo China 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 20 PUs Units Change Ownership Some Units in India change ownership: 1 artillery and 2 infantry Some Units in French Indo China change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Germans : 1.00 AA fire in Persia : : 0.50 Americans : 3.33 Chinese : -1.67 Japanese : 1.33 -
TripleA Turn Summary: Italians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Italians Italians buy 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; Combat Move - Italians 1 submarine moved from 95 Sea Zone to 91 Sea Zone 1 armour moved from Iraq to Trans-Jordan Italians take Trans-Jordan from British 1 armour moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Syria Italians take Syria from British Combat - Italians Battle in 91 Sea Zone Italians attack with 1 submarine Americans defend with 1 transport 1 transport owned by the Americans lost in 91 Sea Zone Italians roll dice for 1 submarine in 91 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Italians win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Non Combat Move - Italians 2 mech_infantrys moved from Northwest Persia to Iraq 3 mech_infantrys moved from Volgograd to Northwest Persia 1 submarine moved from 97 Sea Zone to 95 Sea Zone 1 submarine moved from 97 Sea Zone to 95 Sea Zone Place Units - Italians 3 mech_infantrys placed in Volgograd 2 submarines placed in 95 Sea Zone 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,1,2,3,1,3,5 Italians collect 25 PUs (2 lost to blockades); end with 25 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 27 PUsCombat Hit Differential Summary :
Italians : -0.33 -
TripleA Turn Summary: ANZAC round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - ANZAC ANZAC buy 1 infantry and 4 submarines; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour moved from Queensland to 54 Sea Zone 1 armour and 1 transport moved from 54 Sea Zone to 45 Sea Zone 1 infantry moved from Dutch New Guinea to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from 35 Sea Zone to Philippines 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 1 artillery and 1 infantry moved from 44 Sea Zone to Celebes 2 fighters moved from Java to Yunnan 2 submarines moved from 62 Sea Zone to 54 Sea Zone Combat - ANZAC Battle in Celebes Battle in Philippines ANZAC attack with 1 armour and 1 infantry Japanese defend with 1 airfield, 1 artillery and 1 harbour ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 armour and 1 infantry in Philippines, round 3 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 artillery in Philippines, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Philippines ANZAC win, taking Celebes from Japanese, taking Philippines from Japanese with 1 armour and 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - ANZAC Place Units - ANZAC 3 submarines placed in 54 Sea Zone 1 submarine placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 21 PUs; end with 21 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 27 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 30 PUsCombat Hit Differential Summary :
ANZAC : -0.33 Japanese : -0.67





