@Ragnell804 I am travelling over the weekend. Please expect my turn on Sunday.
Have a good weekend!
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12
Research Technology - Communists
Communists spend 10 on tech rolls
Communists roll 6,3,1,3,2,3 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover science
Combat Move - Communists
4 field_guns and 1 infantry moved from Primorsky to Vladivostok
Communists take Vladivostok from Russia
3 conscripts moved from Yakutsk to Sakhe
2 field_guns and 4 infantry moved from Sakhe to Khabarovsk
1 heavy_gun moved from Sakhe to Chukotka
2 conscripts moved from Sakhe to Khabarovsk
1 conscript moved from Chukotka to Koryak
1 conscript moved from Chukotka to Koryak
3 field_guns moved from Bratsk to Chita
1 conscript moved from Karelia to Archangelsk
Purchase Units - Communists
Communists buy 1 Factory, 1 cruiser, 1 destroyer, 1 submarine and 2 transports; Remaining resources: 1 PUs; 0 techTokens;
Combat - Communists
Non Combat Move - Communists
4 fighters and 1 infantry moved from Khabarovsk to Primorsky
Place Units - Communists
1 cruiser, 1 destroyer, 1 submarine and 2 transports placed in Sea Zone 139 Sea of Okhotsk
1 Factory placed in Primorsky
Activate Technology - Communists
Communists activating science
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 58 PUs; end with 59 PUs
Communists collect 3 PUs from War Bonds; end with 62 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 12
Research Technology - USA
USA spend 5 on tech rolls
USA rolls : 1/1 hits, 0.00 expected hits
USA removing all Technology Tokens after successful research.
USA discover science
Combat Move - USA
1 infantry moved from Languedoc to Marseilles
5 infantry moved from Catalonia to Languedoc
5 infantry moved from Navarre to Catalonia
4 infantry moved from Toledo to Catalonia
14 field_guns and 6 infantry moved from Madrid to Toledo
6 infantry moved from Castile to Catalonia
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 111 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 111 Pacific Ocean to Easter Island
Britain take Easter Island from Germany
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 145 Pacific Ocean to Sea Zone 112 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 112 Pacific Ocean to Tahiti
France take Tahiti from Germany
5 submarines moved from Sea Zone 153 Pacific Ocean to Sea Zone 146 Pacific Ocean
1 submarine moved from Sea Zone 23 Mid Atlantic to Sea Zone 15 English Channel
3 submarines moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
Purchase Units - USA
USA buy 1 Factory, 1 cavalry, 2 field_guns, 11 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 0 techTokens;
Combat - USA
Non Combat Move - USA
Place Units - USA
2 submarines placed in Sea Zone 27 Mid Atlantic
1 Factory placed in Madrid
1 cavalry, 3 infantry and 1 late_fighter placed in Catalonia
5 infantry placed in Navarre
2 field_guns and 3 infantry placed in Castile
Activate Technology - USA
USA activating science
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - USA
USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA rolls : : 1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Germany
Germany spend 20 on tech rolls
Germany roll 1,5,6,2 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover science
Combat Move - Germany
1 cruiser moved from Sea Zone 11 Baltic Sea to Sea Zone 12 Baltic Sea
3 field_guns and 1 stormtruppen moved from Denmark to Sea Zone 12 Baltic Sea
2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 field_guns, 1 stormtruppen, 3 submarines and 7 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 field_guns and 1 stormtruppen moved from Sea Zone 13 Skagerrak to Oslo
3 infantry moved from Sweden to Oslo
22 field_guns, 2 heavy_guns and 5 infantry moved from Finland to Norway
8 heavy_guns and 1 infantry moved from Bavaria to Wurttemburg
2 fighters moved from Rhine to Alsace
3 heavy_guns moved from Wurttemburg to Rhine
1 infantry moved from Wurttemburg to Alsace
2 infantry moved from Rhine to Alsace
1 heavy_gun moved from Wurttemburg to Alsace
4 heavy_guns moved from Wurttemburg to Rhine
3 infantry and 5 stormtruppens moved from Saxony to Westphalia
3 infantry moved from Berlin to Mecklenburg
1 submarine moved from Sea Zone 19 North Atlantic to Sea Zone 27 Mid Atlantic
Purchase Units - Germany
Germany buy 2 Factorys, 6 cruisers, 2 stormtruppens, 3 transports and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 13 Skagerrak
Germany attack with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports
France defend with 1 destroyer
Germany roll dice for 3 submarines in Sea Zone 13 Skagerrak, round 2 : 1/3 hits, 1.00 expected hits
France roll dice for 1 destroyer in Sea Zone 13 Skagerrak, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the France lost in Sea Zone 13 Skagerrak
Germany win with 2 battlecruisers, 8 battleships, 22 cruisers, 3 destroyers, 3 submarines and 7 transports remaining. Battle score for attacker is 8
Casualties for France: 1 destroyer
Battle in Sea Zone 27 Mid Atlantic
Germany attack with 1 submarine
USA defend with 2 submarines
2 submarines owned by the USA Submerged
Germany roll dice for 1 submarine in Sea Zone 27 Mid Atlantic, round 2 : 0/1 hits, 0.33 expected hits
Battle in Alsace
Germany attack with 2 fighters, 1 heavy_gun and 3 infantry
France defend with 3 infantry
Germany roll dice for 2 fighters, 1 heavy_gun and 3 infantry in Alsace, round 2 : 3/6 hits, 2.00 expected hits
France roll dice for 3 infantry in Alsace, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the France lost in Alsace
Germany winGermany win with 1 submarine remaining, taking Alsace from France with 2 fighters, 1 heavy_gun and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for France: 3 infantry
Battle in Oslo
Germany attack with 3 field_guns, 3 infantry and 1 stormtruppen
Neutral defend with 3 infantry
Germany roll dice for 3 field_guns, 3 infantry and 1 stormtruppen in Oslo, round 2 : 3/7 hits, 2.33 expected hits
Neutral roll dice for 3 infantry in Oslo, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Oslo
Germany loses 0 PUs for violating Oslos neutrality.
Germany win, taking Oslo from Neutral with 3 field_guns, 1 infantry and 1 stormtruppen remaining. Battle score for attacker is 3
Casualties for Germany: 2 infantry
Casualties for Neutral: 3 infantry
Non Combat Move - Germany
2 fighters moved from Alsace to Rhine
Place Units - Germany
1 Factory placed in Norway
3 trenchs placed in Rhine
1 Factory and 3 trenchs placed in Wurttemburg
2 stormtruppens placed in Berlin
6 cruisers and 3 transports placed in Sea Zone 12 Baltic Sea
Activate Technology - Germany
Germany activating science
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 156 PUs; end with 156 PUs
Combat Hit Differential Summary :
Neutral : 1.00
France : -0.33
Germany : 1.33
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - France
France spend 5 on tech rolls
France roll 6,5,1 and gets 1 hit
France removing all Technology Tokens after successful research.
France discover lateFighter
Combat Move - France
1 cavalry, 26 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 14 tanks moved from Champagne to Rhine
7 tanks moved from Paris to Rhine
1 field_gun moved from Belgium to Rhine
1 field_gun and 3 infantry moved from Paris to Champagne
1 field_gun and 2 infantry moved from Brittany to Burgundy
1 submarine moved from Sea Zone 16 North Sea to Sea Zone 14 Helgoland Bight
1 infantry moved from Scotland to Sea Zone 16 North Sea
1 infantry and 1 transport moved from Sea Zone 16 North Sea to Sea Zone 15 English Channel
1 infantry moved from Sea Zone 15 English Channel to Belgium
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 58 Tyrrhenian Sea
2 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
2 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 field_gun moved from Marseilles to Piedmont
1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 battleship, 1 destroyer and 1 transport moved from Sea Zone 61 Ionian Sea to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Sinai
2 infantry moved from Palau to Sea Zone 131 Pacific Ocean
1 cruiser, 2 infantry and 1 transport moved from Sea Zone 131 Pacific Ocean to Sea Zone 122 Bismarck Sea
2 infantry moved from Sea Zone 122 Bismarck Sea to Bismarck Islands
France take Bismarck Islands from Germany
Purchase Units - France
France buy 2 field_guns, 7 infantry and 8 tanks; Remaining resources: 0 PUs; 0 techTokens;
Combat - France
Battle in Rhine
France attack with 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks
Germany defend with 1 cavalry, 2 field_guns, 2 fighters, 19 heavy_guns, 34 infantry and 30 trenchs
France roll dice for 3 gass in Rhine, round 2 : 3/3 hits, 2.50 expected hits
2 infantry owned by the Germany and 1 cavalry owned by the Germany lost in Rhine
3 gass owned by the France lost in Rhine
France roll dice for 1 cavalry, 27 field_guns, 1 fighter, 4 heavy_guns, 32 infantry and 21 tanks in Rhine, round 2 : 39/86 hits, 35.67 expected hits
Units damaged: 21 trenchs owned by the Germany
Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 30 trenchs in Rhine, round 2 : 35/85 hits, 33.17 expected hits
2 field_guns owned by the France, 9 trenchs owned by the Germany, 32 infantry owned by the France and 1 cavalry owned by the France lost in Rhine
France roll dice for 25 field_guns, 1 fighter, 4 heavy_guns and 21 tanks in Rhine, round 3 : 30/51 hits, 24.00 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns, 32 infantry and 21 trenchs in Rhine, round 3 : 35/76 hits, 31.67 expected hits
4 heavy_guns owned by the France, 9 infantry owned by the Germany, 25 field_guns owned by the France, 21 trenchs owned by the Germany, 5 tanks owned by the France and 1 fighter owned by the France lost in Rhine
France roll dice for 16 tanks in Rhine, round 4 : 13/16 hits, 10.67 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 23 infantry in Rhine, round 4 : 26/46 hits, 25.17 expected hits
13 infantry owned by the Germany and 16 tanks owned by the France lost in Rhine
Germany win with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry remaining. Battle score for attacker is -209
Casualties for Germany: 1 cavalry, 24 infantry and 30 trenchs
Casualties for France: 1 cavalry, 27 field_guns, 1 fighter, 3 gass, 4 heavy_guns, 32 infantry and 21 tanks
Non Combat Move - France
Place Units - France
8 tanks placed in Paris
3 infantry placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
1 field_gun and 1 infantry placed in Tobruk
1 infantry placed in Yanaon
Activate Technology - France
France activating lateFighter
Trigger FranceT3: buylate_fighter added to productionFrance
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 81 PUs; end with 81 PUs
Combat Hit Differential Summary :
France : 12.17
Germany : 6.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 2,3,1 and gets 0 hits
Combat Move - Austria
1 fighter moved from Bulgaria to Greece
3 field_guns moved from Macedonia to Albania
29 field_guns moved from Greece to Albania
1 field_gun moved from Albania to Montenegro
2 field_guns moved from Montenegro to Croatia
13 field_guns moved from Trieste to Venice
2 field_guns and 4 infantry moved from Venice to Milan
Purchase Units - Austria
Austria buy 1 Factory, 19 infantry and 3 trenchs; Remaining resources: 18 PUs; 3 techTokens;
Combat - Austria
Battle in Milan
Austria attack with 2 field_guns and 4 infantry
Italy defend with 1 infantry and 3 trenchs
Austria roll dice for 2 field_guns and 4 infantry in Milan, round 2 : 1/6 hits, 1.67 expected hits
Units damaged: 1 trench owned by the Italy
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 2 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns and 4 infantry in Milan, round 3 : 0/6 hits, 1.67 expected hits
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 3 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns and 4 infantry in Milan, round 4 : 1/6 hits, 1.67 expected hits
Units damaged: 1 trench owned by the Italy
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Austria lost in Milan
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 5 : 4/5 hits, 1.50 expected hits
Italy roll dice for 1 infantry and 3 trenchs in Milan, round 5 : 0/1 hits, 0.33 expected hits
3 trenchs owned by the Italy lost in Milan
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 6 : 0/5 hits, 1.50 expected hits
Italy roll dice for 1 infantry in Milan, round 6 : 0/1 hits, 0.33 expected hits
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 7 : 2/5 hits, 1.50 expected hits
Italy roll dice for 1 infantry in Milan, round 7 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italy lost in Milan
Austria win, taking Milan from Italy with 2 field_guns and 3 infantry remaining. Battle score for attacker is 9
Casualties for Austria: 1 infantry
Casualties for Italy: 1 infantry and 3 trenchs
Non Combat Move - Austria
Place Units - Austria
3 infantry and 3 trenchs placed in Greece
7 infantry placed in Venice
9 infantry placed in Trieste
1 Factory placed in Tyrol
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 4 techTokens
Turn Complete - Austria
Austria collect 103 PUs; end with 121 PUs
Austria collect 7 PUs from War Bonds; end with 128 PUs
Combat Hit Differential Summary :
Austria : -1.50
Italy : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Italy
Italy roll 1,4,6,3 and gets 1 hit
Italy removing all Technology Tokens after successful research.
Italy discover industry
Combat Move - Italy
1 transport moved from Sea Zone 59 Central Mediterranean to Sea Zone 57 Ligurian Sea
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
6 infantry moved from Latium to Tuscany
4 infantry moved from Rome to Latium
1 field_gun and 2 infantry moved from Piedmont to Milan
4 infantry moved from Tuscany to Milan
1 field_gun moved from Tuscany to Milan
Purchase Units - Italy
Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 0 techTokens;
Combat - Italy
Battle in Milan
Italy attack with 2 field_guns and 6 infantry
Austria defend with 2 field_guns and 3 infantry
Italy roll dice for 2 field_guns and 6 infantry in Milan, round 2 : 3/8 hits, 2.00 expected hits
Austria roll dice for 2 field_guns and 3 infantry in Milan, round 2 : 1/5 hits, 1.67 expected hits
1 infantry owned by the Italy and 3 infantry owned by the Austria lost in Milan
Italy roll dice for 2 field_guns and 5 infantry in Milan, round 3 : 4/7 hits, 1.83 expected hits
Austria roll dice for 2 field_guns in Milan, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Italy and 2 field_guns owned by the Austria lost in Milan
Italy win, taking Milan from Austria with 2 field_guns and 4 infantry remaining. Battle score for attacker is 11
Casualties for Italy: 2 infantry
Casualties for Austria: 2 field_guns and 3 infantry
Non Combat Move - Italy
Place Units - Italy
1 field_gun and 2 infantry placed in Piedmont
6 infantry placed in Rome
Activate Technology - Italy
Italy activating industry
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Austria : -0.33
Italy : 3.17
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Turn Complete - Arabia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Turkey
Turkey spend 15 on tech rolls
Turkey roll 4,2,4 and gets 0 hits
Combat Move - Turkey
5 cavalrys, 4 field_guns, 4 fighters, 2 heavy_guns and 3 infantry moved from Hejaz to Sinai
2 cavalrys, 3 field_guns, 4 heavy_guns and 20 infantry moved from Palestine to Sinai
2 field_guns, 1 heavy_gun and 3 infantry moved from Damascus to Palestine
2 infantry moved from Damascus to Mesopotamia
1 infantry moved from Damascus to Palestine
4 infantry moved from Mecca to Hejaz
3 field_guns moved from Mecca to Arabia
1 infantry moved from Baghdad to Fars
2 infantry moved from Smyrna to Syria
2 infantry moved from Dardanelles to Smyrna
2 infantry moved from Constantinople to Dardanelles
Purchase Units - Turkey
Turkey buy 4 cavalrys, 2 fighters, 4 infantry, 2 trenchs and 1 zeppelin; Remaining resources: 2 PUs; 3 techTokens;
Combat - Turkey
Battle in Sinai
Turkey attack with 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry
Britain defend with 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs; France defend with 4 field_guns and 4 infantry
Turkey roll dice for 7 cavalrys, 7 field_guns, 4 fighters, 6 heavy_guns and 23 infantry in Sinai, round 2 : 14/47 hits, 14.67 expected hits
Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns, 15 infantry and 6 trenchs in Sinai, round 2 : 12/33 hits, 12.00 expected hits
5 infantry owned by the Turkey, 2 infantry owned by the Britain, 7 cavalrys owned by the Turkey and 6 trenchs owned by the Britain lost in Sinai
Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 18 infantry in Sinai, round 3 : 15/35 hits, 12.67 expected hits
Britain roll dice for 1 colonial, 14 field_guns, 3 heavy_guns and 13 infantry in Sinai, round 3 : 8/31 hits, 11.33 expected hits
1 colonial owned by the Britain, 8 infantry owned by the Turkey, 9 infantry owned by the Britain, 1 field_gun owned by the Britain and 4 infantry owned by the France lost in Sinai
Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 10 infantry in Sinai, round 4 : 12/27 hits, 10.17 expected hits
Britain roll dice for 13 field_guns and 3 heavy_guns in Sinai, round 4 : 9/16 hits, 6.33 expected hits
3 field_guns owned by the France, 9 infantry owned by the Turkey and 9 field_guns owned by the Britain lost in Sinai
Turkey roll dice for 7 field_guns, 4 fighters, 6 heavy_guns and 1 infantry in Sinai, round 5 : 5/18 hits, 7.17 expected hits
Britain roll dice for 1 field_gun and 3 heavy_guns in Sinai, round 5 : 2/4 hits, 2.33 expected hits
1 field_gun owned by the France, 1 infantry owned by the Turkey, 3 heavy_guns owned by the Britain and 1 heavy_gun owned by the Turkey lost in Sinai
Turkey win, taking Sinai from Britain with 7 field_guns, 4 fighters and 5 heavy_guns remaining. Battle score for attacker is 35
Casualties for Turkey: 7 cavalrys, 1 heavy_gun and 23 infantry
Casualties for Britain: 1 colonial, 10 field_guns, 3 heavy_guns, 11 infantry and 6 trenchs
Casualties for France: 4 field_guns and 4 infantry
Non Combat Move - Turkey
2 fighters moved from Sinai to Hejaz
2 fighters moved from Sinai to Hejaz
Place Units - Turkey
2 trenchs placed in Palestine
4 cavalrys, 2 fighters and 1 zeppelin placed in Mecca
4 infantry placed in Baghdad
Turn Complete - Turkey
Turkey collect 82 PUs; end with 84 PUs
Combat Hit Differential Summary :
Turkey : 1.33
Britain : -1.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Britain
Britain spend 0 on tech rolls
Britain roll 2,1,3,6,4 and gets 1 hit
Britain removing all Technology Tokens after successful research.
Britain discover propaganda
Combat Move - Britain
1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry moved from Belgium to Rhine
Purchase Units - Britain
Britain buy 4 cruisers, 8 heavy_guns and 3 trenchs; Remaining resources: 1 PUs; 0 techTokens;
Combat - Britain
Battle in Rhine
Britain attack with 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry
Germany defend with 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry
Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters, 15 heavy_guns and 24 infantry in Rhine, round 2 : 11/53 hits, 17.83 expected hits
Germany roll dice for 2 field_guns, 2 fighters, 19 heavy_guns and 10 infantry in Rhine, round 2 : 24/33 hits, 20.83 expected hits
1 field_gun owned by the Germany, 10 infantry owned by the Germany and 24 infantry owned by the Britain lost in Rhine
Britain roll dice for 1 cavalry, 2 colonials, 9 field_guns, 2 fighters and 15 heavy_guns in Rhine, round 3 : 8/29 hits, 10.00 expected hits
Germany roll dice for 1 field_gun, 2 fighters and 19 heavy_guns in Rhine, round 3 : 20/22 hits, 17.17 expected hits
1 field_gun owned by the Germany, 2 fighters owned by the Germany, 2 colonials owned by the Britain, 1 cavalry owned by the Britain, 5 heavy_guns owned by the Germany, 8 heavy_guns owned by the Britain and 9 field_guns owned by the Britain lost in Rhine
7 heavy_guns owned by the Britain retreated to Belgium
Germany win with 14 heavy_guns remaining. Battle score for attacker is -81
Casualties for Britain: 1 cavalry, 2 colonials, 9 field_guns, 8 heavy_guns and 24 infantry
Casualties for Germany: 2 field_guns, 2 fighters, 5 heavy_guns and 10 infantry
Non Combat Move - Britain
4 infantry moved from Madras to Sea Zone 73 Arabian Sea
1 battlecruiser, 4 infantry and 2 transports moved from Sea Zone 73 Arabian Sea to Sea Zone 75 Red Sea
4 infantry moved from Sea Zone 75 Red Sea to Cairo-Suez
2 fighters moved from Rhine to Belgium
Place Units - Britain
8 heavy_guns and 3 trenchs placed in London
Britain undo move 1.
4 cruisers placed in Sea Zone 16 North Sea
4 heavy_guns and 3 trenchs placed in London
4 heavy_guns placed in Belgium
Britain undo move 3.
4 heavy_guns placed in Cairo-Suez
Activate Technology - Britain
Britain activating propaganda
Trigger BritainP: Britain has 3 infantry placed in London
Trigger BritainS: Britain met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Britain
Britain collect 90 PUs; end with 91 PUs
Combat Hit Differential Summary :
Britain : -8.83
Germany : 6.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Non Combat Move - Russia
Turn Complete - Russia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - Communists
Communists spend 20 on tech rolls
Communists roll 2,4,2,4,6 and gets 1 hit
Communists removing all Technology Tokens after successful research.
Communists discover lateFighter
Combat Move - Communists
2 field_guns and 2 infantry moved from Khabarovsk to Sea Zone 139 Sea of Okhotsk
1 cruiser, 1 destroyer, 2 field_guns, 2 infantry, 1 submarine and 2 transports moved from Sea Zone 139 Sea of Okhotsk to Sea Zone 137 Yellow Sea
2 field_guns and 2 infantry moved from Sea Zone 137 Yellow Sea to Shanghai 2
1 infantry moved from Primorsky to Vladivostok
2 infantry moved from Khabarovsk to Primorsky
3 field_guns moved from Chita to Amur
3 conscripts moved from Sakhe to Chukotka
1 infantry moved from Chukotka to Koryak
1 conscript moved from Koryak to Kamchatka
Purchase Units - Communists
Communists buy 1 battlecruiser, 4 infantry and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat - Communists
Battle in Shanghai 2
Communists attack with 2 field_guns and 2 infantry
France defend with 1 Factory and 2 infantry
Communists roll dice for 2 field_guns and 2 infantry in Shanghai 2, round 2 : 0/4 hits, 1.33 expected hits
France roll dice for 2 infantry in Shanghai 2, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Communists lost in Shanghai 2
Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 3 : 1/3 hits, 1.00 expected hits
France roll dice for 2 infantry in Shanghai 2, round 3 : 0/2 hits, 0.67 expected hits
1 infantry owned by the France lost in Shanghai 2
Communists roll dice for 2 field_guns and 1 infantry in Shanghai 2, round 4 : 1/3 hits, 1.00 expected hits
France roll dice for 1 infantry in Shanghai 2, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the France lost in Shanghai 2
Communists win, taking Shanghai 2 from France with 2 field_guns and 1 infantry remaining. Battle score for attacker is 3
Casualties for Communists: 1 infantry
Casualties for France: 2 infantry
Non Combat Move - Communists
Place Units - Communists
1 battlecruiser and 2 transports placed in Sea Zone 138 Sea of Japan
4 infantry placed in Vladivostok
Activate Technology - Communists
Communists activating lateFighter
Trigger CommunistsT3: buylate_fighter added to productionCommunists
Trigger CommunistsS: Communists met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Communists
Communists collect 60 PUs; end with 60 PUs
Communists collect 7 PUs from War Bonds; end with 67 PUs
Combat Hit Differential Summary :
Communists : -1.33
France : -0.67
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 13
Research Technology - USA
USA spend 5 on tech rolls
USA roll 3,5 and gets 0 hits
Combat Move - USA
4 submarines moved from Sea Zone 15 English Channel to Sea Zone 16 North Sea
5 infantry moved from Languedoc to Marseilles
2 cavalrys moved from Marseilles to Tuscany
1 late_fighter moved from Catalonia to Tuscany
1 cavalry and 18 infantry moved from Catalonia to Languedoc
1 cavalry moved from Languedoc to Rhone
5 infantry moved from Navarre to Aquitaine
2 field_guns and 3 infantry moved from Castile to Navarre
14 field_guns and 6 infantry moved from Toledo to Catalonia
5 submarines moved from Sea Zone 146 Pacific Ocean to Sea Zone 108 Pacific Ocean
1 field_gun and 1 infantry moved from Easter Island to Sea Zone 111 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 111 Pacific Ocean to Sea Zone 113 Pacific Ocean
1 field_gun and 1 infantry moved from Sea Zone 113 Pacific Ocean to Tonga
Britain take Tonga from Germany
1 field_gun and 1 infantry moved from Tahiti to Sea Zone 112 Pacific Ocean
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 112 Pacific Ocean to Sea Zone 115 Tasman Sea
1 field_gun and 1 infantry moved from Sea Zone 115 Tasman Sea to New Caledonia
France take New Caledonia from Germany
Purchase Units - USA
USA buy 2 field_guns, 19 infantry, 1 late_fighter and 2 submarines; Remaining resources: 0 PUs; 2 techTokens;
Combat - USA
USA creates battle in territory Sea Zone 27 Mid Atlantic
Battle in Sea Zone 27 Mid Atlantic
USA attack with 2 submarines
Germany defend with 1 submarine
1 submarine owned by the Germany Submerged
USA roll dice for 2 submarines in Sea Zone 27 Mid Atlantic, round 2 : 1/2 hits, 1.00 expected hits
Non Combat Move - USA
Place Units - USA
5 infantry placed in Catalonia
1 field_gun and 4 infantry placed in Navarre
USA undo move 2.
2 field_guns and 3 infantry placed in Navarre
5 infantry and 1 late_fighter placed in Castile
6 infantry placed in Toledo
2 submarines placed in Sea Zone 27 Mid Atlantic
Activate Technology - USA
Trigger USAS: USA met a national objective for an additional 1 techTokens; end with 3 techTokens
Turn Complete - USA
USA collect 93 PUs; end with 93 PUs
Combat Hit Differential Summary :
USA : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 2,3,1,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover victoryBonds
Combat Move - Germany
3 infantry and 5 stormtruppens moved from Westphalia to Rhine
8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
3 field_guns and 7 infantry moved from Georgia to Lurs
1 heavy_gun moved from Papua to German New Guinea
6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
4 infantry moved from Denmark to Holstein
4 infantry moved from Holstein to Hanover
1 field_gun and 6 infantry moved from Hanover to Holland
3 infantry moved from Mecklenburg to Hanover
3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
Germany take Scotland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
Germany take Ireland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
Germany take Northern Ireland from Britain
Purchase Units - Germany
Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 1 submarine
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 15 English Channel
Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
Germany win with 1 submarine remaining. Battle score for attacker is 6
Casualties for France: 1 transport
Battle in Holland
Germany attack with 1 field_gun and 6 infantry
Neutral defend with 3 infantry
Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Lurs
Germany attack with 3 field_guns and 7 infantry
Neutral defend with 2 infantry
Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
Germany loses 0 PUs for violating Lurss neutrality.
Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Germany
Place Units - Germany
7 cruisers placed in Sea Zone 13 Skagerrak
3 trenchs placed in Rhine
3 trenchs placed in Alsace
9 infantry placed in Wurttemburg
9 infantry placed in Bavaria
2 infantry placed in Mecklenburg
Activate Technology - Germany
Germany activating victoryBonds
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 162 PUs; end with 162 PUs
Germany collect 7 PUs from War Bonds; end with 169 PUs
Combat Hit Differential Summary :
Neutral : 0.33
Germany : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Germany
Germany spend 15 on tech rolls
Germany roll 2,3,1,6 and gets 1 hit
Germany removing all Technology Tokens after successful research.
Germany discover victoryBonds
Combat Move - Germany
3 infantry and 5 stormtruppens moved from Westphalia to Rhine
8 heavy_guns and 1 infantry moved from Wurttemburg to Alsace
3 field_guns and 7 infantry moved from Georgia to Lurs
1 heavy_gun moved from Papua to German New Guinea
6 cruisers moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
3 transports moved from Sea Zone 12 Baltic Sea to Sea Zone 13 Skagerrak
4 infantry moved from Denmark to Holstein
4 infantry moved from Holstein to Hanover
1 field_gun and 6 infantry moved from Hanover to Holland
3 infantry moved from Mecklenburg to Hanover
3 infantry and 2 stormtruppens moved from Berlin to Mecklenburg
1 submarine moved from Sea Zone 27 Mid Atlantic to Sea Zone 15 English Channel
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Scotland
Germany take Scotland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
1 heavy_gun moved from Norway to Sea Zone 17 Norwegian Sea
1 heavy_gun and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
1 heavy_gun moved from Sea Zone 18 North Atlantic to Ireland
Germany take Ireland from Britain
1 transport moved from Sea Zone 13 Skagerrak to Sea Zone 17 Norwegian Sea
2 infantry moved from Norway to Sea Zone 17 Norwegian Sea
2 infantry and 1 transport moved from Sea Zone 17 Norwegian Sea to Sea Zone 18 North Atlantic
2 infantry moved from Sea Zone 18 North Atlantic to Northern Ireland
Germany take Northern Ireland from Britain
Purchase Units - Germany
Germany buy 7 cruisers, 20 infantry and 6 trenchs; Remaining resources: 0 PUs; 0 techTokens;
Combat - Germany
Battle in Sea Zone 15 English Channel
Germany attack with 1 submarine
France defend with 1 transport
1 transport owned by the France lost in Sea Zone 15 English Channel
Germany roll dice for 1 submarine in Sea Zone 15 English Channel, round 2 : 1/1 hits, 0.33 expected hits
Germany win with 1 submarine remaining. Battle score for attacker is 6
Casualties for France: 1 transport
Battle in Holland
Germany attack with 1 field_gun and 6 infantry
Neutral defend with 3 infantry
Germany roll dice for 1 field_gun and 6 infantry in Holland, round 2 : 3/7 hits, 1.50 expected hits
Neutral roll dice for 3 infantry in Holland, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Germany and 3 infantry owned by the Neutral lost in Holland
Germany loses 0 PUs for violating Hollands neutrality.
Germany win, taking Holland from Neutral with 1 field_gun and 5 infantry remaining. Battle score for attacker is 6
Casualties for Germany: 1 infantry
Casualties for Neutral: 3 infantry
Battle in Lurs
Germany attack with 3 field_guns and 7 infantry
Neutral defend with 2 infantry
Germany roll dice for 3 field_guns and 7 infantry in Lurs, round 2 : 2/10 hits, 2.67 expected hits
Neutral roll dice for 2 infantry in Lurs, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germany and 2 infantry owned by the Neutral lost in Lurs
Germany loses 0 PUs for violating Lurss neutrality.
Germany win, taking Lurs from Neutral with 3 field_guns and 6 infantry remaining. Battle score for attacker is 3
Casualties for Germany: 1 infantry
Casualties for Neutral: 2 infantry
Non Combat Move - Germany
Place Units - Germany
7 cruisers placed in Sea Zone 13 Skagerrak
3 trenchs placed in Rhine
3 trenchs placed in Alsace
9 infantry placed in Wurttemburg
9 infantry placed in Bavaria
2 infantry placed in Mecklenburg
Activate Technology - Germany
Germany activating victoryBonds
Trigger GermanyP: Germany has 3 infantry placed in Berlin
Trigger GermanyS: Germany met a national objective for an additional 1 techTokens; end with 1 techTokens
Turn Complete - Germany
Germany collect 162 PUs; end with 162 PUs
Germany collect 7 PUs from War Bonds; end with 169 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germany from Gough Island: 1 infantry
EDIT: Changing ownership of Cape Town from Britain to Germany
EDIT: Adding units owned by Germany to Cape Town: 1 infantry
EDIT: Removing units owned by Germany from Sea Zone 97 South Atlantic: 1 transport
EDIT: Adding units owned by Germany to Sea Zone 94 South Atlantic: 1 transport
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Neutral : 0.33
Germany : 1.50
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Combat Move - France
1 field_gun moved from Champagne to Paris
2 infantry moved from Champagne to Paris
2 infantry moved from Burgundy to Paris
1 field_gun moved from Burgundy to Paris
3 infantry moved from Brittany to Burgundy
1 infantry moved from Belgium to Champagne
1 infantry moved from Paris to Champagne
1 infantry moved from Yanaon to Madras
1 transport moved from Sea Zone 58 Tyrrhenian Sea to Sea Zone 57 Ligurian Sea
1 transport moved from Sea Zone 57 Ligurian Sea to Sea Zone 56 Gulf of Lyon
1 field_gun and 1 infantry moved from Marseilles to Sea Zone 56 Gulf of Lyon
1 field_gun, 1 infantry and 1 transport moved from Sea Zone 56 Gulf of Lyon to Sea Zone 57 Ligurian Sea
1 field_gun and 1 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
1 infantry moved from Marseilles to Piedmont
1 field_gun and 1 infantry moved from Piedmont to Tuscany
Purchase Units - France
France buy 1 field_gun, 3 gass, 2 heavy_guns, 2 infantry and 8 tanks; Remaining resources: 1 PUs; 0 techTokens;
Combat - France
Non Combat Move - France
1 field_gun and 1 infantry moved from Tobruk to Sea Zone 70 Eastern Mediterranean
1 field_gun and 1 infantry moved from Sea Zone 70 Eastern Mediterranean to Cairo-Suez
Place Units - France
8 tanks placed in Paris
3 gass placed in Brittany
1 field_gun and 2 infantry placed in Marseilles
2 heavy_guns placed in Yanaon
Activate Technology - France
Trigger FranceP: France has 3 infantry placed in Paris
Turn Complete - France
France collect 80 PUs; end with 81 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Non Combat Move - Serbia
Turn Complete - Serbia
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Austria
Austria spend 10 on tech rolls
Austria roll 1,2,5,5,2,4 and gets 0 hits
Combat Move - Austria
9 infantry moved from Trieste to Venice
32 field_guns moved from Albania to Montenegro
1 field_gun moved from Montenegro to Croatia
2 field_guns moved from Croatia to Trieste
Purchase Units - Austria
Austria buy 14 gass and 25 infantry; Remaining resources: 1 PUs; 6 techTokens;
Non Combat Move - Austria
Place Units - Austria
7 infantry placed in Venice
9 infantry placed in Tyrol
9 infantry placed in Trieste
14 gass placed in Vienna
Activate Technology - Austria
Trigger AustriaS: Austria met a national objective for an additional 1 techTokens; end with 7 techTokens
Turn Complete - Austria
Austria collect 100 PUs; end with 101 PUs
Austria collect 8 PUs from War Bonds; end with 109 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Research Technology - Italy
Italy spend 0 on tech rolls
Italy rolls : 0/1 hits, 0.00 expected hits
Purchase Units - Italy
Italy buy 1 field_gun and 8 infantry; Remaining resources: 0 PUs; 1 techTokens;
Non Combat Move - Italy
1 field_gun and 2 infantry moved from Piedmont to Tuscany
2 field_guns moved from Milan to Tuscany
6 infantry moved from Tuscany to Milan
4 infantry moved from Latium to Tuscany
2 infantry moved from Rome to Sea Zone 57 Ligurian Sea
2 infantry moved from Sea Zone 57 Ligurian Sea to Tuscany
4 infantry moved from Rome to Latium
Place Units - Italy
1 field_gun and 5 infantry placed in Piedmont
3 infantry placed in Rome
Activate Technology - Italy
triggerAttachmenItalyS: Italy met a national objective for an additional 1 techTokens; end with 2 techTokens
Turn Complete - Italy
Italy collect 28 PUs; end with 28 PUs
Combat Hit Differential Summary :
Italy rolls : : 0.00
TripleA Turn Summary for game: Domination 1914 No Man’s Land, version: 1.0
Game History
Round: 14
Turn Complete - Arabia
Combat Hit Differential Summary :