Bid: art Holland, art Tobruk, inf Kwangsi.
GLHF!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 destroyer, 2 infantry, 7 mech_infantrys, 1 submarine and 2 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery and 3 infantry moved from Norway to Finland
1 infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
2 bombers moved from Germany to Finland
3 fighters moved from United Kingdom to 104 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 1 tactical_bomber moved from 110 Sea Zone to 104 Sea Zone
Combat - Germans
Battle in Finland
Germans attack with 1 armour, 1 artillery, 2 bombers and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 armour, 1 artillery, 2 bombers and 3 infantry in Finland, round 2 : 3/7 hits, 2,83 expected hits
Russians roll dice for 1 infantry in Finland, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Finland
Germans win, taking Finland from Russians with 1 armour, 1 artillery, 2 bombers and 3 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 104 Sea Zone
Germans attack with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber
British defend with 1 destroyer; Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 1/3 hits, 1,00 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 7/9 hits, 4,67 expected hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
Units damaged: 1 battleship owned by the Germans
1 destroyer owned by the British and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Americans: 1 destroyer
Casualties for British: 1 destroyer
Non Combat Move - Germans
2 bombers moved from Finland to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Southern Italy
1 fighter and 1 tactical_bomber moved from Baltic States to Western Germany
1 aaGun and 5 mech_infantrys moved from Eastern Poland to Western Ukraine
5 mech_infantrys moved from Germany to Eastern Poland
2 mech_infantrys moved from Western Germany to Southern Italy
2 infantry moved from Western Germany to Germany
1 destroyer moved from 110 Sea Zone to 103 Sea Zone
2 artilleries and 7 infantry moved from United Kingdom to 110 Sea Zone
2 artilleries, 7 infantry and 5 transports moved from 110 Sea Zone to 104 Sea Zone
Place Units - Germans
1 destroyer and 1 submarine placed in 112 Sea Zone
2 tactical_bombers placed in Western Germany
5 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
2 infantry placed in United Kingdom
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Combat Hit Differential Summary :
Germans : 2,50
Americans : 0,33
Russians : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Russians
Russians buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novgorod to Baltic States
Russians take Baltic States from Italians
2 infantry moved from Novgorod to Belarus
1 bomber moved from Bryansk to Smolensk
2 infantry moved from Russia to Smolensk
2 infantry moved from Bryansk to Ukraine
1 fighter moved from Volgograd to Ukraine
1 artillery and 1 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
5 artilleries moved from Novgorod to Belarus
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Archangel
1 armour moved from Alexandria to Libya
Russians take Tobruk from Italians
Russians take Libya from Italians
Combat - Russians
Battle in Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/4 hits, 1.50 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Archangel
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery, 2 fighters and 1 infantry in Archangel, round 2 : 1/4 hits, 1.67 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 5 artilleries and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 5 artilleries and 4 infantry in Belarus, round 2 : 1/9 hits, 3.00 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 5 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Smolensk
Russians attack with 1 bomber and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 2 infantry in Smolensk, round 2 : 1/3 hits, 1.00 expected hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 aaGuns moved from Novgorod to Belarus
1 bomber moved from Smolensk to Bryansk
2 fighters moved from Archangel to Bryansk
4 artilleries and 4 infantry moved from Russia to Bryansk
1 fighter and 1 tactical_bomber moved from Ukraine to Bryansk
1 armour moved from Volgograd to Bryansk
1 infantry moved from Samara to Novosibirsk
1 infantry moved from Samara to Kazakhstan
2 aaGuns and 11 infantry moved from Yenisey to Timguska
4 infantry moved from Samara to Tambov
1 armour moved from Ethiopia to Egypt
1 mech_infantry moved from Alexandria to Egypt
Place Units - Russians
4 armour and 6 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : -1.33
Russians : -1.17
@majikforce said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
@majikforce Meant to move my US navy on UK’s turn. Hope you are okay with late the edit. I try not to do that. But I don’t think it affected anything Italy would have done. Let me know if you are not okay with it.
Didnt read it before, its ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 artilleries, 2 destroyers, 4 infantry, 1 mech_infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 battleships and 2 cruisers moved from 46 Sea Zone to 45 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
1 fighter and 1 tactical_bomber moved from Philippines to Guam
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
6 fighters and 4 tactical_bombers moved from 46 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from French Indo China to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 42 Sea Zone
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 infantry moved from Yunnan to Burma
Japanese take Burma from UK_Pacific
3 infantry moved from Malaya to Shan State
2 bombers moved from French Indo China to 42 Sea Zone
1 artillery moved from Yunnan to Shan State
1 infantry moved from French Indo China to Shan State
1 destroyer moved from 6 Sea Zone to 17 Sea Zone
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 destroyer in 17 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 submarine in 17 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Americans lost in 17 Sea Zone
Japanese win, taking 17 Sea Zone from Americans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Guam
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield and 1 armour
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Guam, round 2 : 1/4 hits, 1,50 expected hits
Americans roll dice for 1 armour in Guam, round 2 : 1/1 hits, 0,50 expected hits
1 infantry owned by the Japanese and 1 armour owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour
Battle in 45 Sea Zone
Japanese attack with 2 battleships, 2 cruisers and 1 transport
ANZAC defend with 1 destroyer
Japanese roll dice for 2 battleships, 2 cruisers and 1 transport in 45 Sea Zone, round 2 : 1/4 hits, 2,33 expected hits
ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the ANZAC lost in 45 Sea Zone
Japanese win with 2 battleships, 2 cruisers and 1 transport remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 fighter
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0,67 expected hits
ANZAC roll dice for 1 fighter in Dutch New Guinea, round 2 : 1/1 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter
Battle in Shan State
Japanese attack with 1 artillery and 4 infantry
British defend with 1 mech_infantry
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 0/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 3 : 1/5 hits, 1,17 expected hits
UK_Pacific roll dice for 1 mech_infantry in Shan State, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 2 bombers, 11 fighters, 1 submarine and 9 tactical_bombers
Americans defend with 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport; ANZAC defend with 6 fighters and 1 transport
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 2 bombers, 11 fighters and 9 tactical_bombers in 42 Sea Zone, round 2 : 12/22 hits, 12,83 expected hits
Units damaged: 2 battleships owned by the Americans
Americans roll dice for 6 fighters in 42 Sea Zone, round 2 : 5/6 hits, 4,00 expected hits
Americans roll dice for 2 battleships, 3 carriers, 2 cruisers and 2 transports in 42 Sea Zone, round 2 : 4/7 hits, 3,33 expected hits
3 tactical_bombers owned by the Japanese, 5 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 2 cruisers owned by the Americans, 3 carriers owned by the Americans and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese roll dice for 2 bombers, 6 fighters and 6 tactical_bombers in 42 Sea Zone, round 3 : 9/14 hits, 8,33 expected hits
Americans roll dice for 2 battleships, 4 fighters and 2 transports in 42 Sea Zone, round 3 : 4/6 hits, 4,00 expected hits
2 tactical_bombers owned by the Japanese, 2 fighters owned by the Japanese, 4 fighters owned by the ANZAC, 1 transport owned by the ANZAC, 1 infantry owned by the Americans, 1 artillery owned by the Americans, 1 transport owned by the Americans and 2 battleships owned by the Americans lost in 42 Sea Zone
Japanese win with 2 bombers, 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is 62
Casualties for Japanese: 7 fighters, 1 submarine and 5 tactical_bombers
Casualties for ANZAC: 6 fighters and 1 transport
Casualties for Americans: 1 artillery, 2 battleships, 3 carriers, 2 cruisers, 1 infantry and 1 transport
Non Combat Move - Japanese
5 carriers, 1 destroyer and 3 transports moved from 46 Sea Zone to 42 Sea Zone
2 bombers moved from 42 Sea Zone to French Indo China
1 armour and 1 mech_infantry moved from Tsinghai to Szechwan
3 mech_infantrys moved from Anhwe to Szechwan
1 artillery moved from Suiyuyan to Shensi
1 artillery moved from Kweichow to Yunnan
1 artillery moved from Shensi to Szechwan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
3 mech_infantrys moved from Manchuria to Anhwe
1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
1 carrier and 1 submarine moved from 6 Sea Zone to 21 Sea Zone
1 infantry moved from Sikang to Tsinghai
1 artillery moved from Tsinghai to Sikang
2 mech_infantrys moved from Yunnan to Szechwan
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Manchuria
2 destroyers, 2 submarines and 1 transport placed in 6 Sea Zone
Turn Complete - Japanese
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,3
Japanese collect 53 PUs (8 lost to blockades); end with 54 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 57 PUs
Combat Hit Differential Summary :
Americans : 1,83
ANZAC : 0,00
UK_Pacific : -0,67
Japanese : -3,00
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Combat Hit Differential Summary :
@majikforce Do you want your subs to fight in sz 104? And what is your OOL? Take into consideration I have no dd present so any fighter hits go on surface ships or air.
Keep the subs in the fight.
I want to choose casualties after hits please, it could change a lot depending on your dices.
Gl
@lebowsky Good choice! My fighters got 5 hits. Where do you want them? I assume if my cruiser hits you want it on one of the subs.
1 full carrier, 1 destroyer, 1 fighter 1 tactical.
Of course if cruiser hits kill 1 sub.
Good first round for you! Im hoping to get a better one :P
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 carriers, 1 cruiser and 8 fighters
Germans defend with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Americans roll dice for 4 carriers and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 104 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
2 carriers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 8 fighters in 104 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Combat Hit Differential Summary :
Germans : 1.33
Americans : 1.17
@lebowsky said in 19L majikforce (Allies) vs Lebowsky (Axis) BM3:
1 full carrier, 1 destroyer, 1 fighter 1 tactical.
Of course if cruiser hits kill 1 sub.
Good first round for you! Im hoping to get a better one :P
4 more hits from the fighters. You had really good rd 1 dice and your subs started off rd 2 with unreal dice!
1 full carrier and 2 fighters
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 carriers, 1 cruiser and 8 fighters
Germans defend with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Americans roll dice for 4 carriers and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 104 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
2 carriers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 8 fighters in 104 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports in 104 Sea Zone, round 3 : 4/8 hits, 4.50 expected hits
1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 104 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 5 fighters in 104 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
Combat Hit Differential Summary :
Germans : 0.83
Americans : -0.83
@majikforce 1 more hit.
Kill cruiser
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Americans
1 destroyer and 1 submarine moved from 101 Sea Zone to 103 Sea Zone
3 carriers and 6 fighters moved from 91 Sea Zone to 104 Sea Zone
1 fighter moved from Gibraltar to 104 Sea Zone
1 carrier and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 fighter moved from 92 Sea Zone to 104 Sea Zone
Combat - Americans
Battle in 103 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Germans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 submarine owned by the Americans lost in 103 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 2
Casualties for Americans: 1 submarine
Casualties for Germans: 1 destroyer
Battle in 104 Sea Zone
Americans attack with 4 carriers, 1 cruiser and 8 fighters
Germans defend with 2 artilleries, 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 7 infantry, 3 submarines, 1 tactical_bomber and 5 transports
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
Americans roll dice for 8 fighters in 104 Sea Zone, round 2 : 5/8 hits, 4.00 expected hits
Americans roll dice for 4 carriers and 1 cruiser in 104 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 tactical_bomber and 5 transports in 104 Sea Zone, round 2 : 6/12 hits, 6.33 expected hits
Units damaged: 2 carriers owned by the Americans
1 destroyer owned by the Germans, 1 fighter owned by the Germans, 1 carrier owned by the Germans, 2 carriers owned by the Americans and 1 tactical_bomber owned by the Germans lost in 104 Sea Zone
Germans roll dice for 3 submarines in 104 Sea Zone, round 3 : 2/3 hits, 0.50 expected hits
2 carriers owned by the Americans lost in 104 Sea Zone
Americans roll dice for 8 fighters in 104 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
Americans roll dice for 1 cruiser in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
Germans roll dice for 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 5 transports in 104 Sea Zone, round 3 : 4/8 hits, 4.50 expected hits
1 cruiser owned by the Americans, 2 fighters owned by the Germans, 1 carrier owned by the Germans and 3 fighters owned by the Americans lost in 104 Sea Zone
3 submarines owned by the Germans Submerged
Americans roll dice for 5 fighters in 104 Sea Zone, round 4 : 1/5 hits, 2.50 expected hits
Germans roll dice for 1 battleship, 1 carrier, 1 cruiser, 2 fighters and 5 transports in 104 Sea Zone, round 4 : 4/5 hits, 2.83 expected hits
4 fighters owned by the Americans and 1 cruiser owned by the Germans lost in 104 Sea Zone
retreated to 104 Sea Zone
Germans win with 1 battleship, 1 carrier, 2 fighters and 5 transports remaining. Battle score for attacker is -53
Casualties for Americans: 4 carriers, 1 cruiser and 7 fighters
Casualties for Germans: 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
Non Combat Move - Americans
1 fighter moved from 104 Sea Zone to Gibraltar
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
3 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 91 Sea Zone to 106 Sea Zone
3 infantry and 1 mech_infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 artillery moved from Algeria to Morocco
1 transport moved from 92 Sea Zone to 91 Sea Zone
1 transport moved from 91 Sea Zone to 89 Sea Zone
1 bomber moved from Queensland to India
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
2 fighters moved from 10 Sea Zone to Hawaiian Islands
1 carrier, 3 destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
Place Units - Americans
1 carrier and 1 destroyer placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 carrier placed in 10 Sea Zone
1 fighter placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 3 PUs;
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 3 PUs
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
2 fighters and 1 tactical_bomber moved from India to Burma
2 infantry moved from India to Burma
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 104 Sea Zone
2 fighters moved from Gibraltar to 104 Sea Zone
1 fighter moved from Morocco to 104 Sea Zone
1 carrier moved from 92 Sea Zone to 104 Sea Zone
Combat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 : 5/5 hits, 2.00 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 104 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber
Germans defend with 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 7 infantry, 3 submarines and 5 transports
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/8 hits, 4.17 expected hits
Germans roll dice for 3 submarines in 104 Sea Zone, round 2 : 2/3 hits, 0.50 expected hits
Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 104 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits
1 destroyer owned by the British, 2 submarines owned by the Germans and 1 carrier owned by the British lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
British roll dice for 4 fighters and 1 tactical_bomber in 104 Sea Zone, round 3 : 2/5 hits, 2.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 104 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
Germans roll dice for 1 battleship, 1 carrier, 2 fighters and 5 transports in 104 Sea Zone, round 3 : 3/4 hits, 2.33 expected hits
1 submarine owned by the Germans, 1 cruiser owned by the British, 1 carrier owned by the Germans and 2 fighters owned by the British lost in 104 Sea Zone
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 4 : 2/4 hits, 2.33 expected hits
Germans roll dice for 1 battleship, 2 fighters and 5 transports in 104 Sea Zone, round 4 : 0/3 hits, 2.00 expected hits
2 fighters owned by the Germans lost in 104 Sea Zone
British roll dice for 1 battleship, 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 5 : 1/4 hits, 2.33 expected hits
Germans roll dice for 1 battleship and 5 transports in 104 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
1 battleship owned by the Germans and 1 tactical_bomber owned by the British lost in 104 Sea Zone
2 artilleries owned by the Germans, 7 infantry owned by the Germans and 5 transports owned by the Germans lost in 104 Sea Zone
British win with 1 battleship and 2 fighters remaining. Battle score for attacker is 71
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 tactical_bomber
Casualties for Germans: 2 artilleries, 1 battleship, 1 carrier, 2 fighters, 7 infantry, 3 submarines and 5 transports
Non Combat Move - British
2 fighters moved from 104 Sea Zone to Gibraltar
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
1 armour moved from Tunisia to Morocco
1 artillery and 2 infantry moved from Alexandria to Egypt
2 fighters and 1 tactical_bomber moved from Burma to India
3 mech_infantrys moved from India to Eastern Persia
2 mech_infantrys moved from Alexandria to Libya
1 armour moved from Alexandria to Libya
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : 2.00
British : -1.67
Americans : -0.83
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 infantry moved from Eastern Poland to Baltic States
1 bomber moved from Greater Southern Germany to Baltic States
Combat - Italians
Battle in Crete
Battle in Baltic States
Italians attack with 1 bomber and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 1 infantry in Baltic States, round 2 : 0/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 bomber and 1 infantry in Baltic States, round 3 : 1/2 hits, 0,83 expected hits
Russians roll dice for 1 infantry in Baltic States, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Crete from Neutral_Allies with 1 bomber remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Baltic States to Yugoslavia
1 carrier, 1 destroyer and 2 fighters moved from 97 Sea Zone to 99 Sea Zone
9 submarines moved from 97 Sea Zone to 92 Sea Zone
1 infantry moved from Bessarabia to Western Ukraine
Place Units - Italians
2 transports placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Combat Hit Differential Summary :
Italians : -0,67
Russians : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 2 submarines; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 submarine moved from 43 Sea Zone to 21 Sea Zone
ANZAC take 35 Sea Zone from Japanese
Combat - ANZAC
ANZAC creates battle in territory 37 Sea Zone
Battle in 21 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 21 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 21 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 21 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
ANZAC roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 submarine in 21 Sea Zone, round 5 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 carrier and 1 transport in 21 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
1 submarine owned by the ANZAC lost in 21 Sea Zone
Japanese win, taking 37 Sea Zone from Japanese with 1 carrier, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for ANZAC: 1 submarine
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese forced to land in Guam
Non Combat Move - ANZAC
Place Units - ANZAC
2 submarines placed in 54 Sea Zone
1 fighter placed in Queensland
Turn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 6,1,3,5,3,5,2,5,2,1,5,4,6,4,6,5,2
ANZAC collect 10 PUs (4 lost to blockades); end with 12 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : -0.33
Japanese : -1.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 fighter, 3 infantry, 9 mech_infantrys and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 103 Sea Zone
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 bomber moved from Western Germany to 103 Sea Zone
1 bomber moved from Western Germany to 104 Sea Zone
1 armour moved from Finland to Vyborg
Germans take Vyborg from Russians
1 armour moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 artillery and 3 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Western Ukraine to Ukraine
3 fighters and 1 tactical_bomber moved from Southern Italy to Ukraine
Combat - Germans
Battle in 103 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 bomber in 103 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 destroyer in 103 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 destroyer owned by the Americans lost in 103 Sea Zone
Germans win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 104 Sea Zone
Germans attack with 1 bomber and 1 destroyer
British defend with 1 battleship
Germans roll dice for 1 bomber and 1 destroyer in 104 Sea Zone, round 2 : 0/2 hits, 1,00 expected hits
British roll dice for 1 battleship in 104 Sea Zone, round 2 : 1/1 hits, 0,67 expected hits
1 destroyer owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 bomber in 104 Sea Zone, round 3 : 1/1 hits, 0,67 expected hits
British roll dice for 1 battleship in 104 Sea Zone, round 3 : 0/1 hits, 0,67 expected hits
1 battleship owned by the British lost in 104 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 12
Casualties for Germans: 1 destroyer
Casualties for British: 1 battleship
Battle in Ukraine
Germans attack with 3 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 1/6 hits, 2,50 expected hits
Russians roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 3 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 3 : 3/5 hits, 2,33 expected hits
Russians roll dice for 1 infantry in Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
1 bomber moved from 103 Sea Zone to United Kingdom
5 mech_infantrys moved from Eastern Poland to Western Ukraine
3 fighters and 1 tactical_bomber moved from Ukraine to Western Ukraine
3 mech_infantrys moved from Southern Italy to Yugoslavia
2 infantry and 5 mech_infantrys moved from Germany to Poland
2 mech_infantrys moved from Western Germany to Poland
1 fighter and 3 tactical_bombers moved from Western Germany to Western Ukraine
1 bomber moved from 104 Sea Zone to United Kingdom
Place Units - Germans
1 fighter and 2 infantry placed in United Kingdom
1 infantry and 4 mech_infantrys placed in Germany
5 mech_infantrys placed in Western Germany
2 submarines placed in 112 Sea Zone
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 69 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from United Kingdom: 1 fighter
EDIT: Removing units owned by Germans from Germany: 1 infantry
EDIT: Adding units owned by Germans to United Kingdom: 1 infantry
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from Western Germany: 1 mech_infantry
EDIT: Adding units owned by Germans to Germany: 1 mech_infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1,50
British : -0,33
Americans : -0,33
Russians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 armour and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Belarus to Eastern Poland
Russians take Eastern Poland from Germans
2 infantry moved from Bryansk to Ukraine
1 tactical_bomber moved from Bryansk to Ukraine
2 fighters moved from Bryansk to Ukraine
1 fighter moved from Bryansk to Novgorod
1 bomber moved from Bryansk to Novgorod
1 artillery and 1 infantry moved from Archangel to Novgorod
Combat - Russians
Battle in Novgorod
Russians attack with 1 artillery, 1 bomber, 1 fighter and 1 infantry
Germans defend with 1 airfield, 1 armour, 1 factory_minor and 1 harbour
Russians roll dice for 1 artillery, 1 bomber, 1 fighter and 1 infantry in Novgorod, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 armour in Novgorod, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 1 artillery, 1 bomber and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 1 armour
Battle in Ukraine
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Ukraine, round 2 : 2/5 hits, 2.00 expected hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Bryansk
1 bomber and 1 fighter moved from Novgorod to Bryansk
2 infantry moved from Smolensk to Bryansk
4 infantry moved from Tambov to Bryansk
3 artilleries moved from Belarus to Bryansk
3 infantry moved from Belarus to Bryansk
1 aaGun moved from Belarus to Novgorod
1 aaGun moved from Belarus to Bryansk
5 mech_infantrys moved from Bryansk to Novgorod
4 armour moved from Bryansk to Novgorod
4 armour and 6 mech_infantrys moved from Russia to Bryansk
1 infantry moved from Novosibirsk to Samara
2 aaGuns and 11 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kazakhstan to Caucasus
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour moved from Libya to Alexandria
2 artilleries moved from Belarus to Bryansk
Place Units - Russians
1 armour and 9 mech_infantrys placed in Russia
1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 37 PUs; end with 37 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 42 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 46 PUs
Combat Hit Differential Summary :
Germans : 1.17
Russians : 1.17