@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Russians
Russians buy 8 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Italians
1 infantry moved from Russia to Samara
Russians take Samara from Germans
1 infantry moved from Russia to Tambov
Russians take Tambov from Italians
1 armour and 1 mech_infantry moved from Urals to Timguska
Russians take Timguska from Japanese
1 armour and 1 mech_infantry moved from Timguska to Yenisey
Russians take Yenisey from Japanese
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 armour and 1 mech_infantry moved from Evenkiyskiy to Yenisey
1 armour moved from Urals to Yenisey
22 artilleries and 34 infantry moved from Russia to Tambov
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Smolensk
Combat - Russians
Non Combat Move - Russians
2 aaGuns moved from Russia to Tambov
1 infantry moved from Russia to Samara
Place Units - Russians
8 infantry and 1 mech_infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,6
Russians collect 19 PUs; end with 19 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 22 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 24 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Combat Hit Differential Summary :
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
So, if you object to the edit, which is totally fair, then I’ll go back to that NCM I posted above.
its ok
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 4 infantry, 2 mech_infantrys and 10 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
4 fighters moved from French Indo China to 6 Sea Zone
1 infantry and 1 mech_infantry moved from Kwangsi to Kwangtung
2 armour and 1 mech_infantry moved from French Indo China to Kiangsi
1 tactical_bomber moved from French Indo China to Anhwe
1 infantry and 2 mech_infantrys moved from Shantung to Anhwe
1 bomber moved from French Indo China to Kwangtung
1 bomber moved from French Indo China to Kiangsi
2 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
2 infantry moved from 20 Sea Zone to Kiangsi
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Yunnan
1 infantry moved from Shan State to Burma
1 fighter moved from 39 Sea Zone to Yunnan
1 fighter moved from 39 Sea Zone to Burma
1 armour moved from Yakut S.S.R. to Amur
1 transport moved from 20 Sea Zone to 37 Sea Zone
Combat - Japanese
Battle in Kiangsi
Japanese attack with 2 armour, 1 bomber, 2 infantry and 1 mech_infantry
Chinese defend with 3 infantry
Japanese roll dice for 2 armour, 1 bomber, 2 infantry and 1 mech_infantry in Kiangsi, round 2 : 2/6 hits, 2.17 expected hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 2/3 hits, 1.00 expected hits
2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kiangsi
Japanese roll dice for 2 armour, 1 bomber and 1 mech_infantry in Kiangsi, round 3 : 0/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Kiangsi
Japanese roll dice for 2 armour and 1 bomber in Kiangsi, round 4 : 2/3 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 4 : 1/1 hits, 0.33 expected hits
1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 armour and 1 bomber remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour, 2 infantry and 1 mech_infantry
Casualties for Chinese: 3 infantry
Battle in Kwangtung
Japanese attack with 1 bomber, 1 infantry and 1 mech_infantry
British defend with 1 armour; UK_Pacific defend with 1 harbour
Japanese roll dice for 1 bomber, 1 infantry and 1 mech_infantry in Kwangtung, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 1 armour in Kwangtung, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the British lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 1 armour
Battle in Anhwe
Japanese attack with 1 infantry, 2 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 2 : 0/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 infantry, 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Anhwe, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Anhwe
Japanese roll dice for 2 mech_infantrys and 1 tactical_bomber in Anhwe, round 4 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Anhwe
Japanese win, taking Anhwe from Chinese with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Yunnan
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 artillery
Japanese roll dice for 1 fighter and 2 infantry in Yunnan, round 2 : 0/3 hits, 0.83 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
Japanese roll dice for 1 fighter and 1 infantry in Yunnan, round 3 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 artillery in Yunnan, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery
Battle in Burma
Japanese attack with 1 fighter and 1 infantry
British defend with 1 artillery
Japanese roll dice for 1 fighter and 1 infantry in Burma, round 2 : 1/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 artillery in Burma, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Non Combat Move - Japanese
1 armour moved from Ceylon to 39 Sea Zone
1 infantry moved from Ceylon to 39 Sea Zone
1 armour, 2 battleships, 3 carriers, 2 cruisers, 1 destroyer, 3 fighters, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 39 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 armour moved from 37 Sea Zone to Shan State
1 fighter moved from Burma to 37 Sea Zone
1 fighter moved from Yunnan to Shan State
1 bomber moved from Kwangtung to Japan
1 bomber moved from Kiangsi to Japan
1 tactical_bomber moved from Anhwe to Shantung
Place Units - Japanese
10 submarines placed in 6 Sea Zone
1 infantry and 2 mech_infantrys placed in Shantung
3 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese : 2.00
UK_Pacific : -0.83
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Americans
Americans buy 5 destroyers, 2 fighters and 4 submarines; Remaining resources: 1 PUs;
Combat Move - Americans
1 artillery moved from Midway to 25 Sea Zone
1 artillery and 1 transport moved from 25 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
6 fighters moved from 25 Sea Zone to Wake Island
2 fighters moved from Hawaiian Islands to Wake Island
Combat - Americans
Battle in Iwo Jima
Battle in Wake Island
Americans attack with 1 artillery, 8 fighters and 1 infantry
Japanese defend with 1 airfield and 2 infantry
Americans roll dice for 1 artillery, 8 fighters and 1 infantry in Wake Island, round 2 : 4/10 hits, 4,67 expected hits
Japanese roll dice for 2 infantry in Wake Island, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Wake Island
Americans win, taking Iwo Jima from Japanese, taking Wake Island from Japanese with 1 artillery and 8 fighters remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Americans
8 fighters moved from Wake Island to 26 Sea Zone
3 carriers, 3 destroyers and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 carrier, 3 destroyers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Hawaiian Islands
4 artilleries and 4 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 106 Sea Zone to 91 Sea Zone
4 artilleries and 4 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 fighters moved from 110 Sea Zone to Gibraltar
Place Units - Americans
5 destroyers and 4 submarines placed in 10 Sea Zone
1 fighter placed in Western United States
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 51 PUs; end with 52 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Combat Hit Differential Summary :
Americans : -0,67
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
5 infantry moved from Kweichow to Yunnan
1 infantry moved from Suiyuyan to Hopei
1 infantry moved from Shensi to Hopei
Combat - Chinese
Battle in Yunnan
Chinese attack with 5 infantry
Japanese defend with 1 infantry
Chinese roll dice for 5 infantry in Yunnan, round 2 : 0/5 hits, 0,83 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 4 infantry in Yunnan, round 3 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 4 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 5 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 6 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 6 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 7 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 7 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 8 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 8 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 9 : 1/3 hits, 0,50 expected hits
Japanese roll dice for 1 infantry in Yunnan, round 9 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 3 infantry
Casualties for Japanese: 1 infantry
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Hopei
Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
4 infantry placed in Szechwan
Turn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Chinese : -3,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 armour, 6 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 56 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Combat Hit Differential Summary :
Germans : 1,00
British : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 armour, 6 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 56 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - British
British repair damage of 2x factory_major; Remaining resources: 50 PUs;
British buy 3 artilleries, 6 infantry and 3 mech_infantrys; Remaining resources: 8 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries; Remaining resources: 1 PUs;
Combat Move - British
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Egypt
1 armour moved from Alexandria to Trans-Jordan
3 infantry moved from Egypt to Trans-Jordan
2 armour, 6 artilleries, 1 fighter, 5 infantry and 1 mech_infantry moved from Northwest Persia to Iraq
1 infantry moved from Northwest Persia to Iraq
2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 92 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from Norway to Holland Belgium
1 cruiser moved from 92 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from India to Burma
1 battleship moved from 25 Sea Zone to 26 Sea Zone
Combat - British
Battle in Normandy Bordeaux
British attack with 2 artilleries and 7 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
British roll dice for 2 artilleries and 7 infantry in Normandy Bordeaux, round 2 : 3/9 hits, 2,17 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 2/3 hits, 1,17 expected hits
1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
British win, taking Normandy Bordeaux from Germans with 2 artilleries and 5 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 mech_infantry
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits, 0,50 expected hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 armour and 1 mech_infantry in Holland Belgium, round 2 : 1/2 hits, 0,83 expected hits
1 armour owned by the Germans, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Germans: 1 armour and 1 mech_infantry
Battle in Burma
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Burma, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Burma
British win, taking Burma from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
2 fighters moved from Holland Belgium to 110 Sea Zone
1 carrier moved from 92 Sea Zone to 91 Sea Zone
Place Units - British
3 artilleries placed in Iraq
3 mech_infantrys placed in Egypt
6 infantry placed in United Kingdom
Turn Complete - British
British collect 48 PUs; end with 56 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 59 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 62 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 65 PUs
Place Units - UK_Pacific
2 artilleries placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 7 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 10 PUs
Some Units in India change ownership: 2 artilleries
Turning on Edit Mode
EDIT: Removing units owned by Americans from Norway: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 2 fighters
EDIT: Adding units owned by Americans to United Kingdom: 2 fighters
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 1,00
British : 1,33
Japanese : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Caucasus to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 bomber moved from Southern Italy to Northwest Persia
Combat - Italians
Battle in Northwest Persia
Italians attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Northwest Persia, round 2 : 1/3 hits, 1.00 expected hits
British roll dice for 1 infantry in Northwest Persia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Northwest Persia
Italians win, taking Northwest Persia from British with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Non Combat Move - Italians
1 artillery moved from Rostov to Volgograd
2 aaGuns and 4 armour moved from Caucasus to Volgograd
3 fighters moved from Western Germany to Southern Italy
1 bomber moved from Northwest Persia to Volgograd
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
1 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 15 PUs; end with 15 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 17 PUs
Combat Hit Differential Summary :
Italians : 0.00
British : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
Non Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 63 Sea Zone
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 bomber placed in Queensland
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 8
Combat Move - French
1 fighter moved from Norway to United Kingdom
Non Combat Move - French
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Caucasus to Persia
Germans take Persia from British
1 artillery moved from Bessarabia to Western Ukraine
1 mech_infantry moved from Ukraine to Western Ukraine
1 artillery moved from Rostov to Bryansk
1 mech_infantry moved from Ukraine to Bryansk
2 artilleries and 5 mech_infantrys moved from Finland to Norway
1 fighter moved from 113 Sea Zone to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
2 bombers moved from Western Germany to Normandy Bordeaux
1 armour and 7 mech_infantrys moved from Western Germany to Normandy Bordeaux
Combat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 bombers and 7 mech_infantrys
British defend with 2 artilleries, 1 factory_minor, 1 harbour and 5 infantry
Germans roll dice for 1 armour, 2 bombers and 7 mech_infantrys in Normandy Bordeaux, round 2 : 3/10 hits, 3.00 expected hits
British roll dice for 2 artilleries and 5 infantry in Normandy Bordeaux, round 2 : 3/7 hits, 2.33 expected hits
3 mech_infantrys owned by the Germans and 3 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers and 4 mech_infantrys in Normandy Bordeaux, round 3 : 2/7 hits, 2.50 expected hits
British roll dice for 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 2/4 hits, 1.33 expected hits
2 mech_infantrys owned by the Germans and 2 infantry owned by the British lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 bombers and 2 mech_infantrys in Normandy Bordeaux, round 4 : 2/5 hits, 2.17 expected hits
British roll dice for 2 artilleries in Normandy Bordeaux, round 4 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the British lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from British with 1 armour, 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 5 mech_infantrys
Casualties for British: 2 artilleries and 5 infantry
Battle in Holland Belgium
Germans attack with 1 fighter and 2 infantry
British defend with 1 infantry
Germans roll dice for 1 fighter and 2 infantry in Holland Belgium, round 2 : 1/3 hits, 0.83 expected hits
British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Holland Belgium
Germans win, taking Holland Belgium from British with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Western Ukraine
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Germans roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 1 artillery remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 mech_infantry in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Bryansk
Germans roll dice for 1 artillery in Bryansk, round 3 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 infantry in Bryansk, round 3 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Bryansk
Russians win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Germans: 1 artillery and 1 mech_infantry
Battle in Norway
Germans attack with 2 artilleries and 5 mech_infantrys
Russians defend with 2 artilleries and 2 infantry
Germans roll dice for 2 artilleries and 5 mech_infantrys in Norway, round 2 : 1/7 hits, 1.83 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Norway, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Norway
Germans roll dice for 2 artilleries and 4 mech_infantrys in Norway, round 3 : 3/6 hits, 1.67 expected hits
Russians roll dice for 2 artilleries and 1 infantry in Norway, round 3 : 3/3 hits, 1.00 expected hits
1 infantry owned by the Russians, 2 artilleries owned by the Russians and 3 mech_infantrys owned by the Germans lost in Norway
Germans win, taking Norway from Russians with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is -2
Casualties for Germans: 4 mech_infantrys
Casualties for Russians: 2 artilleries and 2 infantry
Non Combat Move - Germans
3 mech_infantrys moved from Novgorod to Finland
2 aaGuns, 6 artilleries and 14 infantry moved from Rostov to Volgograd
10 armour, 7 artilleries, 7 infantry and 1 mech_infantry moved from Caucasus to Volgograd
3 mech_infantrys moved from Ukraine to Volgograd
2 bombers moved from Normandy Bordeaux to Western Germany
1 fighter moved from Holland Belgium to Western Germany
Place Units - Germans
2 artilleries and 1 infantry placed in Volgograd
3 mech_infantrys placed in Ukraine
3 mech_infantrys placed in Novgorod
2 infantry and 6 mech_infantrys placed in Western Germany
Turn Complete - Germans
Germans collect 55 PUs; end with 55 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs
Combat Hit Differential Summary :
Germans : -1.00
British : 0.33
Russians : 3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
3 armour and 2 mech_infantrys moved from Yenisey to Buryatia
Russians take Yakut S.S.R. from Japanese
Russians take Buryatia from Japanese
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Italians
1 infantry moved from Bryansk to Western Ukraine
1 mech_infantry moved from Russia to Rostov
Russians take Rostov from Italians
1 infantry moved from Samara to Kazakhstan
Russians take Kazakhstan from Germans
2 fighters and 1 tactical_bomber moved from Russia to Western Ukraine
Combat - Russians
Battle in Western Ukraine
Russians attack with 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery
Russians roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Western Ukraine, round 2 : 2/4 hits, 1,83 expected hits
Germans roll dice for 1 artillery in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Western Ukraine
Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 artillery
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
1 infantry moved from Samara to Russia
12 artilleries moved from Tambov to Bryansk
20 infantry moved from Tambov to Bryansk
2 aaGuns, 9 artilleries and 14 infantry moved from Tambov to Russia
1 artillery and 1 infantry moved from Tambov to Bryansk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
Place Units - Russians
9 infantry placed in Russia
Turn Complete - Russians
Russians collect 20 PUs; end with 20 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : 0,67
Russians : 0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 7 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to Buryatia
7 fighters moved from 6 Sea Zone to Buryatia
1 armour moved from Amur to Buryatia
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 bomber moved from Japan to Buryatia
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 bomber and 10 fighters
Russians defend with 3 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 bomber and 10 fighters in Buryatia, round 2 : 5/12 hits, 6.17 expected hits
Russians roll dice for 3 armour and 2 mech_infantrys in Buryatia, round 2 : 1/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
Japanese win with 1 bomber and 10 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour
Casualties for Russians: 3 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Buryatia to Jehol
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsi
10 fighters moved from Buryatia to Amur
1 bomber moved from Iwo Jima to Japan
5 carriers, 3 destroyers and 10 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 factory_minor placed in Malaya
5 artilleries and 5 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
ANZAC : 1.00
Americans : 0.00
Chinese : -1.67
UK_Pacific : -0.67
Russians : -1.17
Japanese : -1.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 armour, 7 artilleries, 1 factory_minor, 7 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 fighters moved from Japan to Buryatia
7 fighters moved from 6 Sea Zone to Buryatia
1 armour moved from Amur to Buryatia
1 infantry moved from Kwangtung to 20 Sea Zone
1 armour moved from Kiangsi to 20 Sea Zone
1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 17 Sea Zone
1 armour moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 submarine moved from 6 Sea Zone to 31 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 bomber moved from Japan to Iwo Jima
1 bomber moved from Japan to Buryatia
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
1 fighter moved from 37 Sea Zone to Sumatra
1 tactical_bomber moved from 37 Sea Zone to Sumatra
1 infantry moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 infantry moved from French Indo China to Yunnan
1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Anhwe to Hunan
Japanese take Hunan from Chinese
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Chahar to Hopei
1 tactical_bomber moved from Shantung to Hopei
1 mech_infantry moved from Shantung to Chahar
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Shantung to Hopei
1 battleship moved from 37 Sea Zone to 42 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 42 Sea Zone
1 cruiser moved from 37 Sea Zone to 42 Sea Zone
1 carrier moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 submarine moved from 37 Sea Zone to 39 Sea Zone
1 cruiser moved from 37 Sea Zone to 41 Sea Zone
1 fighter moved from Shan State to Yunnan
1 fighter moved from 37 Sea Zone to Yunnan
2 fighters moved from 37 Sea Zone to Burma
Combat - Japanese
Battle in 17 Sea Zone
Japanese attack with 1 submarine and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese roll dice for 1 submarine in 17 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 31 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 31 Sea Zone
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 carrier, 1 cruiser and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese win, taking 41 Sea Zone from Americans with 1 carrier, 1 cruiser and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Sumatra
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Sumatra, round 2 : 1/4 hits, 1.50 expected hits
ANZAC roll dice for 2 infantry in Sumatra, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Sumatra, round 3 : 2/3 hits, 1.33 expected hits
ANZAC roll dice for 1 infantry in Sumatra, round 3 : 1/1 hits, 0.33 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the ANZAC lost in Sumatra
Japanese win, taking Sumatra from ANZAC with 1 fighter and 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for ANZAC: 2 infantry
Battle in Iwo Jima
Japanese attack with 1 armour, 1 bomber and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 2 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 3 : 0/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber and 1 infantry in Iwo Jima, round 4 : 1/3 hits, 1.33 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 armour and 1 bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery
Battle in Hopei
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
Chinese defend with 2 infantry
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hopei, round 2 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese roll dice for 3 mech_infantrys and 1 tactical_bomber in Hopei, round 3 : 1/4 hits, 1.00 expected hits
Chinese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Hopei
Japanese win, taking Hopei from Chinese with 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 1 armour, 2 fighters and 1 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 2 fighters and 1 infantry in Burma, round 2 : 2/4 hits, 1.67 expected hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Yunnan
Japanese attack with 2 fighters, 1 infantry and 1 mech_infantry
Chinese defend with 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Yunnan, round 2 : 2/4 hits, 1.33 expected hits
Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Buryatia
Japanese attack with 1 armour, 1 bomber and 10 fighters
Russians defend with 3 armour and 2 mech_infantrys
Japanese roll dice for 1 armour, 1 bomber and 10 fighters in Buryatia, round 2 : 5/12 hits, 6.17 expected hits
Russians roll dice for 3 armour and 2 mech_infantrys in Buryatia, round 2 : 1/5 hits, 2.17 expected hits
2 mech_infantrys owned by the Russians, 3 armour owned by the Russians and 1 armour owned by the Japanese lost in Buryatia
Japanese win with 1 bomber and 10 fighters remaining. Battle score for attacker is 20
Casualties for Japanese: 1 armour
Casualties for Russians: 3 armour and 2 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Buryatia to Jehol
1 fighter moved from Sumatra to 42 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Burma to 41 Sea Zone
1 fighter moved from Yunnan to 42 Sea Zone
1 fighter moved from Yunnan to French Indo China
1 transport moved from 37 Sea Zone to 45 Sea Zone
1 artillery moved from Dutch New Guinea to 45 Sea Zone
1 artillery and 1 transport moved from 45 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 battleship and 1 carrier moved from 37 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Hopei to Kiangsi
10 fighters moved from Buryatia to Amur
1 bomber moved from Iwo Jima to Japan
5 carriers, 3 destroyers and 10 submarines moved from 6 Sea Zone to 35 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 1.
1 armour, 1 infantry and 1 mech_infantry placed in Shantung
1 factory_minor placed in Malaya
5 artilleries and 5 infantry placed in Japan
2 artilleries and 1 infantry placed in French Indo China
Turn Complete - Japanese
Japanese collect 62 PUs; end with 62 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 65 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 fighter
EDIT: Adding units owned by Japanese to Amur: 1 armour
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 1.00
Americans : 0.00
Chinese : -1.67
UK_Pacific : -0.67
Russians : -1.17
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Americans
Americans buy 2 artilleries, 1 carrier, 1 cruiser, 2 fighters, 2 infantry and 2 transports; Remaining resources: 1 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 46 Sea Zone
1 artillery and 1 infantry moved from 46 Sea Zone to New Guinea
4 artilleries and 4 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
3 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Gibraltar to Normandy Bordeaux
Combat - Americans
Battle in New Guinea
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
1 transport owned by the Japanese lost in 17 Sea Zone
Americans roll dice for 1 submarine in 17 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Americans win, taking New Guinea from Japanese, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Normandy Bordeaux
Americans attack with 3 artilleries, 2 fighters and 3 infantry
Germans defend with 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Americans roll dice for 2 battleships and 1 cruiser in Normandy Bordeaux, round 2 : 1/3 hits, 1,83 expected hits
Americans roll dice for 3 artilleries, 2 fighters and 3 infantry in Normandy Bordeaux, round 2 : 4/8 hits, 3,00 expected hits
Germans roll dice for 1 armour and 2 mech_infantrys in Normandy Bordeaux, round 2 : 1/3 hits, 1,17 expected hits
1 armour owned by the Germans, 1 infantry owned by the Americans and 2 mech_infantrys owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 11
Casualties for Americans: 1 infantry
Casualties for Germans: 1 armour and 2 mech_infantrys
Battle in Holland Belgium
Americans attack with 1 artillery, 3 fighters and 1 infantry
Germans defend with 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Holland Belgium, round 2 : 2/2 hits, 1,17 expected hits
Germans roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 3 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in 31 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer in 31 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 1 submarine in 31 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans lost in 31 Sea Zone
Japanese win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Americans: 1 destroyer
Non Combat Move - Americans
3 fighters moved from Holland Belgium to 110 Sea Zone
2 fighters moved from Normandy Bordeaux to 110 Sea Zone
1 fighter moved from 110 Sea Zone to United Kingdom
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
5 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from Western United States to Hawaiian Islands
Place Units - Americans
1 carrier, 1 cruiser and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
2 fighters placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Combat Hit Differential Summary :
Germans : -0,83
Americans : 0,33
Japanese : 0,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
4 infantry moved from Szechwan to Yunnan
Combat - Chinese
Battle in Yunnan
Chinese attack with 4 infantry
Japanese defend with 1 infantry and 1 mech_infantry
Chinese roll dice for 4 infantry in Yunnan, round 2 : 0/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 3 : 1/4 hits, 0,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Yunnan, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
Chinese roll dice for 3 infantry in Yunnan, round 4 : 2/3 hits, 0,50 expected hits
Japanese roll dice for 1 mech_infantry in Yunnan, round 4 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 3 infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 8 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese : 1,17
Japanese : -0,67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 9
Combat Move - British
1 armour, 1 infantry and 1 mech_infantry moved from Iraq to Persia
4 armour, 11 artilleries, 8 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 fighter moved from Iraq to 97 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
1 destroyer moved from 92 Sea Zone to 97 Sea Zone
3 artilleries and 6 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from India to Burma
Combat Hit Differential Summary :
scramble?