@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
That might be the most wild dice swing I’ve seen in a long time.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21
Purchase Units - Americans
Americans buy 1 aaGun, 5 carriers and 2 infantry; Remaining resources: 4 PUs;
Combat Move - Americans
3 units repaired.
1 armour moved from Soviet Far East to Sakha
Russians take Siberia from Japanese
Russians take Sakha from Japanese
1 fighter moved from Caroline Islands to 17 Sea Zone
1 transport moved from 3 Sea Zone to 9 Sea Zone
1 fighter moved from Queensland to 35 Sea Zone
1 bomber moved from Norway to Germany
1 bomber moved from Norway to Western Germany
Combat - Americans
Strategic bombing raid in Western Germany
AA fire in Western Germany : 1/1 hits, 0,17 expected hits
1 bomber killed by AA
Bombing raid in Western Germany causes 0 damage total.
Strategic bombing raid in Germany
AA fire in Germany : 0/1 hits, 0,17 expected hits
Bombing raid in Germany rolls: 5 and causes: 5 damage to unit: factory_major
Bombing raid in Germany causes 5 damage total.
Battle in 17 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
5 fighters and 5 tactical_bombers moved from Norway to Novgorod
1 bomber moved from Germany to Novgorod
2 armour moved from Urals to Kansu
1 fighter moved from 35 Sea Zone to Philippines
8 fighters moved from Queensland to Philippines
1 fighter moved from Queensland to Philippines
1 fighter moved from 17 Sea Zone to 31 Sea Zone
1 carrier moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone
1 fighter moved from 26 Sea Zone to Wake Island
1 fighter moved from Queensland to Wake Island
1 fighter moved from Queensland to Wake Island
1 destroyer moved from 26 Sea Zone to 31 Sea Zone
3 fighters moved from Queensland to Caroline Islands
3 battleships moved from 54 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 31 Sea Zone
1 artillery and 1 infantry moved from 31 Sea Zone to Wake Island
7 submarines moved from 10 Sea Zone to 31 Sea Zone
1 fighter moved from Caroline Islands to Hawaiian Islands
1 bomber moved from Eastern United States to United Kingdom
3 fighters moved from Queensland to Philippines
2 fighters moved from Caroline Islands to Philippines
Place Units - Americans
5 carriers placed in 10 Sea Zone
1 aaGun and 2 infantry placed in Norway
Turn Complete - Americans
Americans collect 59 PUs; end with 63 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
AA fire in Western Germany : : 0,83
AA fire in Germany : : -0,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21
Purchase Units - British
British buy 2 armour, 1 mech_infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - British
3 artilleries, 4 fighters and 6 infantry moved from Persia to Eastern Persia
3 artilleries moved from Iraq to Persia
1 fighter and 1 tactical_bomber moved from Iraq to Eastern Persia
3 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
3 mech_infantrys moved from Egypt to Iraq
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 98 Sea Zone to 92 Sea Zone
4 artilleries and 6 infantry moved from Karelia to Novgorod
Non Combat Move - British
Place Units - British
2 armour and 1 mech_infantry placed in Persia
3 tactical_bombers placed in Iraq
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
That might be the most wild dice swing I’ve seen in a long time.
An expensive one, couldn’t have hoped for this result
Gods of earth and air! I hadn’t even looked at the TUV of the battle. yikes!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 2 infantry moved from Romania to Bessarabia
1 infantry moved from Yugoslavia to Romania
2 infantry moved from Bulgaria to Romania
1 armour moved from West India to India
Combat - Italians
Battle in Bessarabia
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Bessarabia, round 2 : 2/3 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Combat Hit Differential Summary :
Italians : 1.17
Russians : -0.33
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Gods of earth and air! I hadn’t even looked at the TUV of the battle. yikes!
Haha:)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 transports; Remaining resources: 2 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 21 Sea Zone
2 infantry moved from 21 Sea Zone to Guam
2 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Guam
Battle in Celebes
Non Combat Move - ANZAC
1 infantry moved from Queensland to New South Wales
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
1 artillery placed in New South Wales
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 17 PUs; end with 19 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 22 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 21
Combat Move - French
1 fighter moved from Gibraltar to Norway
1 destroyer moved from 92 Sea Zone to 98 Sea Zone
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 armour and 2 infantry moved from Baltic States to 115 Sea Zone
2 armour, 2 infantry and 2 transports moved from 115 Sea Zone to 113 Sea Zone
2 armour and 2 infantry moved from 113 Sea Zone to Norway
4 fighters moved from 115 Sea Zone to Norway
1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
2 bombers moved from Western Germany to Norway
2 fighters moved from Southern Italy to Norway
1 infantry moved from Baltic States to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 mech_infantrys moved from Eastern Poland to Bessarabia
7 infantry moved from Yugoslavia to Romania
1 armour and 10 mech_infantrys moved from Greece to Romania
7 mech_infantrys moved from Eastern Poland to Baltic States
10 mech_infantrys moved from Western Germany to Poland
3 mech_infantrys moved from France to Germany
Combat - Germans
Battle in Norway
Germans attack with 2 armour, 2 bombers, 6 fighters and 2 infantry
French defend with 1 fighter; Americans defend with 1 aaGun, 1 airfield, 1 factory_minor and 5 infantry
AA fire in Norway : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Norway
Germans roll dice for 1 battleship and 1 cruiser in Norway, round 2 : 1/2 hits, 1.17 expected hits
Germans roll dice for 2 armour, 2 bombers, 5 fighters and 2 infantry in Norway, round 2 : 8/11 hits, 5.17 expected hits
Americans roll dice for 1 aaGun, 1 fighter and 5 infantry in Norway, round 2 : 4/6 hits, 2.33 expected hits
1 aaGun owned by the Americans, 1 fighter owned by the Germans, 2 infantry owned by the Germans, 1 armour owned by the Germans, 5 infantry owned by the Americans and 1 fighter owned by the French lost in Norway
Germans win, taking Norway from Americans with 1 armour, 2 bombers and 4 fighters remaining. Battle score for attacker is -2
Casualties for Germans: 1 armour, 2 fighters and 2 infantry
Casualties for Americans: 1 aaGun and 5 infantry
Casualties for French: 1 fighter
Non Combat Move - Germans
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to Western Germany
1 fighter moved from Norway to 113 Sea Zone
1 bomber moved from Norway to Western Germany
1 bomber moved from Norway to Western Germany
Place Units - Germans
1 artillery, 3 infantry and 6 mech_infantrys placed in Western Germany
1 mech_infantry placed in Greece
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 2.67
AA fire in Norway : : 0.50
Americans : 1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Purchase Units - Russians
Russians buy 2 artilleries, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from Japanese
1 infantry moved from Novosibirsk to Tsinghai
1 mech_infantry moved from Volgograd to Tsinghai
4 artilleries and 8 infantry moved from Novgorod to Belarus
2 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Bryansk to Western Ukraine
5 artilleries, 15 infantry and 4 mech_infantrys moved from Bryansk to Belarus
2 infantry moved from Russia to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Sikang
1 infantry moved from Archangel to Belarus
Combat - Russians
Battle in Tsinghai
Russians attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Tsinghai
Russians roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Tsinghai
Japanese win with 1 mech_infantry remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry and 1 mech_infantry
Battle in Western Ukraine
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 0/3 hits, 0,83 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 3 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Western Ukraine, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Belarus
Russians attack with 9 artilleries, 24 infantry and 4 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 9 artilleries, 24 infantry and 4 mech_infantrys in Belarus, round 2 : 7/37 hits, 9,17 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 9 artilleries, 23 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Sikang
Russians attack with 1 armour and 1 mech_infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 armour and 1 mech_infantry in Sikang, round 2 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Sikang
Russians win, taking Sikang from Japanese with 1 armour remaining. Battle score for attacker is 0
Casualties for Russians: 1 mech_infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 artillery and 2 infantry moved from Samara to Kazakhstan
1 aaGun moved from Ukraine to Bryansk
2 aaGuns moved from Novgorod to Belarus
1 armour and 2 mech_infantrys moved from Novgorod to Finland
Place Units - Russians
2 artilleries, 5 infantry and 3 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 36 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans : 1,00
Russians : -2,83
Japanese : 2,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Purchase Units - Japanese
Japanese buy 5 artilleries, 3 fighters and 7 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Sumatra to 41 Sea Zone
1 mech_infantry and 2 transports moved from 41 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry, 1 mech_infantry and 2 transports moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 43 Sea Zone
3 infantry and 1 mech_infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 41 Sea Zone to 42 Sea Zone
1 submarine moved from 41 Sea Zone to 44 Sea Zone
4 fighters moved from 41 Sea Zone to Borneo
2 fighters moved from 37 Sea Zone to Borneo
1 fighter moved from 36 Sea Zone to Borneo
1 armour and 3 mech_infantrys moved from Jehol to Amur
2 armour moved from Shantung to Manchuria
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Szechwan
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Anhwe to Kweichow
1 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Burma to Yunnan
2 armour and 5 mech_infantrys moved from West India to Burma
1 submarine moved from 6 Sea Zone to 9 Sea Zone
1 fighter moved from 6 Sea Zone to 21 Sea Zone
Combat - Japanese
Battle in 9 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 transport
1 transport owned by the Americans lost in 9 Sea Zone
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 21 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 21 Sea Zone
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Borneo
Japanese attack with 7 fighters, 3 infantry and 1 mech_infantry
Americans defend with 1 artillery and 1 infantry
Japanese roll dice for 7 fighters, 3 infantry and 1 mech_infantry in Borneo, round 2 : 5/11 hits, 4.17 expected hits
Americans roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Borneo
Japanese win, taking Borneo from Americans with 7 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Non Combat Move - Japanese
1 carrier moved from 37 Sea Zone to 43 Sea Zone
2 carriers, 1 cruiser, 1 destroyer and 2 submarines moved from 41 Sea Zone to 43 Sea Zone
1 carrier moved from 36 Sea Zone to 43 Sea Zone
7 fighters moved from Borneo to 43 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from 21 Sea Zone to 6 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Japan
1 artillery moved from 6 Sea Zone to Japan
Place Units - Japanese
3 fighters placed in Japan
3 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
3 artilleries placed in India
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Burma: 5 mech_infantrys
EDIT: Adding units owned by Japanese to India: 5 mech_infantrys
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 63 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
Combat Hit Differential Summary :
Americans : 0.33
Japanese : 1.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Purchase Units - Americans
Americans buy 2 artilleries, 3 carriers, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 9 PUs;
Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 9 Sea Zone
3 fighters moved from Hawaiian Islands to 9 Sea Zone
1 fighter moved from Hawaiian Islands to Midway
3 battleships moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Wake Island to 31 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 31 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from 25 Sea Zone to Midway
2 fighters moved from 31 Sea Zone to Midway
1 fighter moved from Wake Island to Midway
1 armour moved from Sakha to Buryatia
1 armour moved from Buryatia to Yakut S.S.R.
2 armour moved from Kansu to Tsinghai
1 bomber moved from Novgorod to Tsinghai
1 bomber moved from United Kingdom to Norway
1 tactical_bomber moved from Novgorod to Norway
Combat - Americans
Battle in Norway
Americans attack with 1 bomber and 1 tactical_bomber
Germans defend with 1 airfield, 1 armour and 1 factory_minor
Americans roll dice for 1 bomber and 1 tactical_bomber in Norway, round 2 : 1/2 hits, 1,17 expected hits
Germans roll dice for 1 armour in Norway, round 2 : 1/1 hits, 0,50 expected hits
1 tactical_bomber owned by the Americans and 1 armour owned by the Germans lost in Norway
Americans win with 1 bomber remaining. Battle score for attacker is -5
Casualties for Americans: 1 tactical_bomber
Casualties for Germans: 1 armour
Battle in 9 Sea Zone
Americans attack with 1 destroyer and 3 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 3 fighters in 9 Sea Zone, round 2 : 3/4 hits, 1,83 expected hits
Japanese roll dice for 1 submarine in 9 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 9 Sea Zone
Americans win with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Tsinghai
Americans attack with 2 armour and 1 bomber
Japanese defend with 1 infantry and 1 mech_infantry
Americans roll dice for 2 armour and 1 bomber in Tsinghai, round 2 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Tsinghai, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Tsinghai
Americans roll dice for 2 armour and 1 bomber in Tsinghai, round 3 : 1/3 hits, 1,67 expected hits
Japanese roll dice for 1 mech_infantry in Tsinghai, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Americans win, taking Tsinghai from Japanese with 2 armour and 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Battle in Midway
Americans attack with 1 artillery, 4 fighters and 1 infantry
Japanese defend with 1 airfield, 1 infantry and 1 mech_infantry
Americans roll dice for 2 battleships in Midway, round 2 : 2/2 hits, 1,33 expected hits
Japanese roll dice for 1 infantry and 1 mech_infantry in Midway, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Midway
Americans win, taking Midway from Japanese with 1 artillery, 4 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry and 1 mech_infantry
Non Combat Move - Americans
3 fighters moved from Caroline Islands to Philippines
3 fighters moved from 9 Sea Zone to 25 Sea Zone
2 carriers moved from 10 Sea Zone to 25 Sea Zone
1 fighter moved from Midway to 25 Sea Zone
3 fighters moved from Midway to 26 Sea Zone
3 carriers moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Wake Island to 25 Sea Zone
1 carrier moved from 31 Sea Zone to 25 Sea Zone
3 submarines moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 31 Sea Zone to 26 Sea Zone
1 submarine moved from 31 Sea Zone to 25 Sea Zone
3 submarines moved from 31 Sea Zone to 26 Sea Zone
1 bomber moved from Norway to Belarus
4 artilleries, 5 fighters, 3 infantry and 4 tactical_bombers moved from Novgorod to Belarus
1 bomber moved from Tsinghai to Eastern Persia
Place Units - Americans
3 carriers, 1 destroyer and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 61 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 96 PUs
Combat Hit Differential Summary :
Germans : 0,50
Americans : 0,33
Japanese : -1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 3 infantry
Japanese defend with 2 infantry
Chinese roll dice for 3 infantry in Shensi, round 2 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Chinese roll dice for 3 infantry in Shensi, round 3 : 0/3 hits, 0,50 expected hits
Japanese roll dice for 2 infantry in Shensi, round 3 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 2 infantry in Shensi, round 4 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 5 : 0/1 hits, 0,33 expected hits
Chinese roll dice for 1 infantry in Shensi, round 6 : 1/1 hits, 0,17 expected hits
Japanese roll dice for 1 infantry in Shensi, round 6 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 infantry remaining. Battle score for attacker is 0
Casualties for Chinese: 2 infantry
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs
Combat Hit Differential Summary :
Chinese : 0,33
Japanese : -0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Purchase Units - British
British buy 3 armour, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs;
Combat Move - British
4 artilleries and 6 infantry moved from Novgorod to Belarus
1 infantry moved from Eastern Persia to West India
UK_Pacific take West India from Japanese
3 tactical_bombers moved from Iraq to Eastern Persia
3 artilleries moved from Persia to Eastern Persia
3 mech_infantrys moved from Iraq to Eastern Persia
2 armour and 1 mech_infantry moved from Persia to Eastern Persia
1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 submarine moved from 92 Sea Zone to 98 Sea Zone
Combat - British
Non Combat Move - British
Place Units - British
3 armour placed in Persia
2 tactical_bombers placed in Iraq
1 submarine placed in 80 Sea Zone
Turn Complete - British
British collect 38 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 22
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 armour moved from India to West India
2 fighters moved from Southern Italy to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 destroyer moved from 97 Sea Zone to 98 Sea Zone
1 artillery and 2 infantry moved from Bessarabia to Western Ukraine
Combat - Italians
Battle in West India
Italians attack with 1 armour
British defend with 1 infantry
Italians roll dice for 1 armour in West India, round 2 : 1/1 hits, 0.50 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in West India
UK_Pacific win with no units remaining. Battle score for attacker is -3
Casualties for Italians: 1 armour
Casualties for British: 1 infantry
Battle in Western Ukraine
Italians attack with 1 artillery and 2 infantry
Russians defend with 1 artillery and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 2 : 1/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Western Ukraine
Italians roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 : 0/3 hits, 0.83 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery and 1 infantry in Western Ukraine, round 4 : 0/2 hits, 0.67 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Western Ukraine
Italians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 5 : 0/1 hits, 0.33 expected hits
Italians roll dice for 1 artillery in Western Ukraine, round 6 : 0/1 hits, 0.33 expected hits
Russians roll dice for 1 artillery in Western Ukraine, round 6 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Italians lost in Western Ukraine
Russians win with 1 artillery remaining. Battle score for attacker is -7
Casualties for Russians: 1 infantry
Casualties for Italians: 1 artillery and 2 infantry
Battle in 98 Sea Zone
Italians attack with 2 destroyers and 2 fighters
British defend with 2 destroyers and 1 submarine; French defend with 1 destroyer
Italians roll dice for 2 destroyers and 2 fighters in 98 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
British roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
British roll dice for 3 destroyers in 98 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
1 destroyer owned by the Italians, 1 destroyer owned by the British and 1 submarine owned by the British lost in 98 Sea Zone
Italians roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 3 : 1/3 hits, 1.33 expected hits
British roll dice for 2 destroyers in 98 Sea Zone, round 3 : 2/2 hits, 0.67 expected hits
1 destroyer owned by the French, 1 destroyer owned by the Italians and 1 fighter owned by the Italians lost in 98 Sea Zone
Italians roll dice for 1 fighter in 98 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
British roll dice for 1 destroyer in 98 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the British and 1 fighter owned by the Italians lost in 98 Sea Zone
British win with no units remaining. Battle score for attacker is -6
Casualties for Italians: 2 destroyers and 2 fighters
Casualties for British: 2 destroyers and 1 submarine
Casualties for French: 1 destroyer
Non Combat Move - Italians
3 infantry moved from Romania to Bessarabia
Place Units - Italians
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians : -1.00
British : 1.83
UK_Pacific : 0.67
Russians : 1.00
I think this game is over. Well played!
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
I think this game is over. Well played!
Thanks buddy, was a good game!