@sunkhareb said in Simon (Alliex+19) vs Sunkhareb (Axis) BM:
holy moly… shockingly bad dice lol
-3 Luftwaffe but you won all the important battles and kept the BB. Only lost inf in France. So could be worse.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 fighter and 8 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Germans
22 mech_infantrys moved from Romania to Bessarabia
1 armour moved from Yugoslavia to Bessarabia
2 bombers moved from Western Germany to Bessarabia
3 fighters moved from Western Germany to Bessarabia
2 fighters moved from Southern Italy to Bessarabia
10 mech_infantrys moved from Germany to Eastern Poland
1 artillery, 1 infantry and 1 mech_infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
2 infantry moved from Novgorod to Baltic States
1 mech_infantry moved from Novgorod to Eastern Poland
Combat - Germans
Battle in Eastern Poland
Germans attack with 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 11 mech_infantrys in Eastern Poland, round 2 : 1/11 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 11 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys
British defend with 2 fighters; Russians defend with 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 22 mech_infantrys in Bessarabia, round 2 : 7/30 hits, 8.00 expected hits
Russians roll dice for 4 armour, 5 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber in Bessarabia, round 2 : 4/15 hits, 7.50 expected hits
1 mech_infantry owned by the Russians, 4 infantry owned by the Russians, 2 armour owned by the Russians and 4 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 18 mech_infantrys in Bessarabia, round 3 : 4/26 hits, 7.33 expected hits
Russians roll dice for 2 armour, 5 fighters and 1 tactical_bomber in Bessarabia, round 3 : 5/8 hits, 4.83 expected hits
1 tactical_bomber owned by the Russians, 1 fighter owned by the Russians, 2 armour owned by the Russians and 5 mech_infantrys owned by the Germans lost in Bessarabia
Germans roll dice for 1 armour, 2 bombers, 5 fighters and 13 mech_infantrys in Bessarabia, round 4 : 6/21 hits, 6.50 expected hits
Russians roll dice for 4 fighters in Bessarabia, round 4 : 3/4 hits, 2.67 expected hits
2 fighters owned by the Russians, 3 mech_infantrys owned by the Germans and 2 fighters owned by the British lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 armour, 2 bombers, 5 fighters and 10 mech_infantrys remaining. Battle score for attacker is 53
Casualties for Germans: 12 mech_infantrys
Casualties for Russians: 4 armour, 3 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Casualties for British: 2 fighters
Non Combat Move - Germans
5 fighters moved from Bessarabia to Romania
2 bombers moved from Bessarabia to Romania
4 infantry moved from Western Germany to 113 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
4 infantry moved from 115 Sea Zone to Baltic States
3 aaGuns and 9 infantry moved from Western Germany to Germany
5 infantry moved from Normandy Bordeaux to France
6 infantry moved from Southern France to France
Place Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 fighter placed in 115 Sea Zone
Turn Complete - Germans
Germans collect 42 PUs; end with 43 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Combat Hit Differential Summary :
Germans : -5.67
Russians : -3.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Russians
Russians buy 1 artillery and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Timguska to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 artillery moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
4 mech_infantrys moved from Russia to Nenetsia
Combat - Russians
Battle in Nenetsia
Russians attack with 4 mech_infantrys
Germans defend with 1 artillery, 1 infantry and 1 mech_infantry
Russians roll dice for 4 mech_infantrys in Nenetsia, round 2 : 1/4 hits, 0,67 expected hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Nenetsia, round 2 : 2/3 hits, 1,00 expected hits
2 mech_infantrys owned by the Russians and 1 infantry owned by the Germans lost in Nenetsia
Russians roll dice for 2 mech_infantrys in Nenetsia, round 3 : 0/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 3 : 0/2 hits, 0,67 expected hits
Russians roll dice for 2 mech_infantrys in Nenetsia, round 4 : 1/2 hits, 0,33 expected hits
Germans roll dice for 1 artillery and 1 mech_infantry in Nenetsia, round 4 : 1/2 hits, 0,67 expected hits
1 mech_infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Nenetsia
Russians roll dice for 1 mech_infantry in Nenetsia, round 5 : 0/1 hits, 0,17 expected hits
Germans roll dice for 1 artillery in Nenetsia, round 5 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Nenetsia
Germans win with 1 artillery remaining. Battle score for attacker is -9
Casualties for Russians: 4 mech_infantrys
Casualties for Germans: 1 infantry and 1 mech_infantry
Battle in Shensi
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits, 0,67 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians lost in Shensi
Russians roll dice for 1 artillery in Shensi, round 3 : 1/1 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Shensi, round 3 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Russians
1 armour and 2 mech_infantrys moved from Ukraine to Bryansk
4 artilleries and 8 infantry moved from Smolensk to Archangel
Place Units - Russians
1 artillery and 8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 26 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Combat Hit Differential Summary :
Germans : 1,33
Russians : 0,50
Japanese : 0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 4 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 infantry moved from Kweichow to Shensi
1 mech_infantry moved from Hopei to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Sikang to Tsinghai
Japanese take Tsinghai from Chinese
1 mech_infantry moved from Kweichow to Sikang
1 mech_infantry moved from Hunan to Hopei
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
1 infantry moved from Shantung to Jehol
1 mech_infantry moved from Shantung to Jehol
1 mech_infantry moved from French Indo China to Hunan
1 armour moved from Kweichow to Jehol
1 infantry moved from Yunnan to Kweichow
1 infantry moved from French Indo China to Yunnan
6 mech_infantrys moved from Malaya to Burma
1 mech_infantry moved from French Indo China to Burma
1 bomber moved from Shan State to India
4 fighters moved from Hunan to India
1 fighter moved from Hunan to India
1 fighter moved from Hunan to India
2 fighters moved from Hunan to Shensi
1 bomber moved from Japan to Jehol
2 fighters moved from Hunan to Shensi
Combat - Japanese
Battle in Shensi
Japanese attack with 4 fighters and 1 infantry
Russians defend with 1 artillery
Japanese roll dice for 4 fighters and 1 infantry in Shensi, round 2 : 3/5 hits, 2.17 expected hits
Chinese roll dice for 1 artillery in Shensi, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Shensi
Japanese win, taking Shensi from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Battle in Jehol
Japanese attack with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry
Russians defend with 1 artillery
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 2 : 0/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 armour, 1 bomber, 1 infantry and 1 mech_infantry in Jehol, round 3 : 3/4 hits, 1.50 expected hits
Chinese roll dice for 1 artillery in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 1 bomber, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 artillery
Non Combat Move - Japanese
1 bomber moved from Jehol to Burma
4 fighters moved from Shensi to Yunnan
1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 4 carriers, 2 destroyers, 8 fighters, 1 infantry, 12 submarines and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
1 destroyer moved from 6 Sea Zone to 19 Sea Zone
2 carriers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone
Place Units - Japanese
3 artilleries placed in India
3 infantry placed in Shantung
4 fighters placed in Japan
1 armour and 2 mech_infantrys placed in French Indo China
1 armour and 2 mech_infantrys placed in Malaya
Turn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 76 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 86 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 91 PUs
Combat Hit Differential Summary :
Chinese : -1.00
Japanese : 0.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 1 bomber, 2 destroyers, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Vyborg to Novgorod
Russians take Novgorod from Germans
1 destroyer moved from 63 Sea Zone to 62 Sea Zone
5 fighters moved from New Zealand to 62 Sea Zone
2 fighters moved from 30 Sea Zone to Wake Island
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from Johnston Island to 30 Sea Zone
2 infantry and 1 transport moved from 30 Sea Zone to 33 Sea Zone
2 infantry moved from 33 Sea Zone to Caroline Islands
6 fighters moved from 30 Sea Zone to Caroline Islands
1 destroyer moved from 30 Sea Zone to 54 Sea Zone
7 fighters moved from 30 Sea Zone to 54 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in 54 Sea Zone
Americans attack with 1 destroyer and 8 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 8 fighters in 54 Sea Zone, round 2 : 4/9 hits, 4,33 expected hits
Japanese roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
1 submarine owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Neutral with 1 destroyer and 8 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caroline Islands
Americans attack with 6 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 harbour and 1 infantry
Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 2 : 1/8 hits, 3,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Caroline Islands, round 2 : 0/2 hits, 0,67 expected hits
1 infantry owned by the Japanese lost in Caroline Islands
Americans roll dice for 6 fighters and 2 infantry in Caroline Islands, round 3 : 6/8 hits, 3,33 expected hits
Japanese roll dice for 1 artillery in Caroline Islands, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 6 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in 62 Sea Zone
Americans attack with 1 destroyer and 5 fighters
Japanese defend with 1 submarine
Americans roll dice for 1 destroyer and 5 fighters in 62 Sea Zone, round 2 : 2/6 hits, 2,83 expected hits
Japanese roll dice for 1 submarine in 62 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 62 Sea Zone
Americans win with 5 fighters remaining. Battle score for attacker is -2
Casualties for Americans: 1 destroyer
Casualties for Japanese: 1 submarine
Battle in Wake Island
Americans attack with 2 fighters and 2 infantry
Japanese defend with 1 airfield, 1 artillery and 1 infantry
Americans roll dice for 2 fighters and 2 infantry in Wake Island, round 2 : 1/4 hits, 1,33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Wake Island, round 2 : 2/2 hits, 0,67 expected hits
1 infantry owned by the Japanese, 1 fighter owned by the Americans and 1 infantry owned by the Americans lost in Wake Island
Americans roll dice for 1 fighter and 1 infantry in Wake Island, round 3 : 1/2 hits, 0,67 expected hits
Japanese roll dice for 1 artillery in Wake Island, round 3 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Japanese lost in Wake Island
Americans win, taking Wake Island from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter and 1 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 carrier moved from 30 Sea Zone to 31 Sea Zone
1 fighter moved from Wake Island to 31 Sea Zone
1 fighter moved from Hawaiian Islands to 31 Sea Zone
3 carriers moved from 30 Sea Zone to 33 Sea Zone
6 fighters moved from Caroline Islands to 33 Sea Zone
3 aaGuns and 1 infantry moved from Johnston Island to 30 Sea Zone
3 aaGuns, 3 battleships, 4 carriers, 1 cruiser, 1 infantry and 3 transports moved from 30 Sea Zone to 54 Sea Zone
5 fighters moved from 62 Sea Zone to Queensland
2 artilleries and 2 infantry moved from New South Wales to Queensland
3 fighters moved from Western United States to Hawaiian Islands
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
10 fighters moved from Hawaiian Islands to Queensland
3 aaGuns and 1 infantry moved from 54 Sea Zone to Queensland
4 armour and 2 mech_infantrys moved from Karelia to Archangel
Place Units - Americans
1 airfield, 1 bomber and 2 tactical_bombers placed in Norway
2 destroyers and 1 transport placed in 10 Sea Zone
1 armour placed in Western United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
Americans : -0,83
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 infantry moved from Chahar to Suiyuyan
Combat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 2 infantry in Suiyuyan, round 2 : 1/2 hits, 0,33 expected hits
Japanese roll dice for 1 mech_infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Suiyuyan
Chinese win, taking Suiyuyan from Japanese with 1 infantry remaining. Battle score for attacker is 1
Casualties for Chinese: 1 infantry
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : 0,67
Japanese : 0,67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - British
British buy 2 armour, 1 factory_minor, 2 fighters and 1 mech_infantry; Remaining resources: 1 PUs;
Combat Move - British
6 infantry moved from Iraq to Persia
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Crete
1 fighter and 1 tactical_bomber moved from Iraq to Crete
1 infantry moved from Bulgaria to Albania
British take Albania from Italians
2 infantry moved from Bulgaria to Greece
Combat - British
Battle in Crete
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Crete, round 2 : 1/4 hits, 1,83 expected hits
Italians roll dice for 2 infantry in Crete, round 2 : 1/2 hits, 0,67 expected hits
1 infantry owned by the Italians and 1 infantry owned by the British lost in Crete
British roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Crete, round 3 : 1/3 hits, 1,50 expected hits
Italians roll dice for 1 infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Crete
British win, taking Crete from Italians with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from Crete to Greece
3 armour and 3 mech_infantrys moved from Persia to West India
3 mech_infantrys moved from Eastern Persia to West India
3 armour moved from Iraq to Eastern Persia
4 artilleries and 6 infantry moved from Norway to Finland
1 tactical_bomber moved from United Kingdom to Gibraltar
3 fighters moved from United Kingdom to Gibraltar
Place Units - British
2 fighters placed in Iraq
2 armour and 1 mech_infantry placed in Persia
1 factory_minor placed in Greece
Turn Complete - British
British collect 42 PUs; end with 43 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 49 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 52 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : -1,33
Italians : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 1 PUs;
Combat Move - Italians
2 infantry moved from Yugoslavia to Albania
1 infantry moved from Yugoslavia to Albania
Combat - Italians
Battle in Albania
Italians attack with 3 infantry
British defend with 1 infantry
Italians roll dice for 3 infantry in Albania, round 2 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Albania, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Albania, round 3 : 0/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Albania, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 3 infantry in Albania, round 4 : 1/3 hits, 0.50 expected hits
British roll dice for 1 infantry in Albania, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Albania
Italians win, taking Albania from British with 2 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for British: 1 infantry
Non Combat Move - Italians
1 artillery and 2 infantry moved from Northern Italy to Yugoslavia
3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
1 fighter placed in Southern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Removing units owned by Italians from Northern Italy: 1 infantry
EDIT: Adding units owned by Italians to Southern Italy: 2 infantry
EDIT: Turning off Edit Mode
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,3,6
Italians collect 7 PUs (3 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
Italians : -0.50
British : 0.00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;
Combat Move - ANZAC
13 infantry and 2 mech_infantrys moved from New South Wales to Queensland
Non Combat Move - ANZAC
Place Units - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from New South Wales: 4 aaGuns
EDIT: Adding units owned by ANZAC to Queensland: 4 aaGuns
EDIT: Turning off Edit Mode
1 transport placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 19
Combat Move - French
1 fighter moved from United Kingdom to Gibraltar
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Research Technology - Germans
Purchase Units - Germans
Germans buy 4 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Baltic States to Novgorod
1 bomber moved from Romania to Belarus
1 bomber moved from Romania to Novgorod
10 mech_infantrys moved from Bessarabia to Bulgaria
Germans take Bulgaria from British
11 mech_infantrys moved from Eastern Poland to Bulgaria
1 armour and 8 mech_infantrys moved from Germany to Romania
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 1 fighter and 2 transports moved from 115 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Western Germany
1 fighter moved from Romania to Western Germany
1 fighter moved from Romania to Western Germany
1 fighter moved from Romania to Southern Italy
1 fighter moved from Romania to Southern Italy
1 fighter moved from Romania to Western Germany
1 infantry moved from France to Western Germany
9 infantry moved from Germany to Poland
3 infantry moved from France to Western Germany
7 infantry moved from France to Northern Italy
Combat - Germans
Battle in Novgorod
Germans attack with 1 bomber and 2 infantry
Americans defend with 1 infantry; Russians defend with 1 airfield, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber and 2 infantry in Novgorod, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belarus
Germans attack with 1 bomber and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 2 infantry in Belarus, round 2 : 1/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Urals from Russians to Germans
EDIT: Removing units owned by Germans from Nenetsia: 1 artillery
EDIT: Adding units owned by Germans to Urals: 1 artillery
EDIT: Turning off Edit Mode
3 aaGuns moved from Germany to Western Germany
1 bomber moved from Belarus to Western Germany
1 bomber moved from Novgorod to Romania
Place Units - Germans
4 armour and 6 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 47 PUs; end with 47 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Combat Hit Differential Summary :
Germans : 0.00
Russians : 0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - Russians
Russians buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Archangel to Nenetsia
Russians take Nenetsia from Germans
1 infantry moved from Evenkiyskiy to Yenisey
Russians take Yenisey from Japanese
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 1 infantry moved from Archangel to Belarus
1 artillery and 1 infantry moved from Archangel to Belarus
2 artilleries and 6 infantry moved from Archangel to Novgorod
1 armour moved from Bryansk to Eastern Poland
Russians take Eastern Poland from Germans
1 artillery and 1 infantry moved from Bryansk to Ukraine
5 artilleries and 10 infantry moved from Bryansk to Ukraine
2 mech_infantrys moved from Bryansk to Belarus
1 artillery and 2 infantry moved from Russia to Tambov
Combat - Russians
Battle in Novgorod
Russians attack with 2 artilleries and 6 infantry
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Russians roll dice for 2 artilleries and 6 infantry in Novgorod, round 2 : 2/8 hits, 2,00 expected hits
Germans roll dice for 2 infantry in Novgorod, round 2 : 0/2 hits, 0,67 expected hits
2 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 artilleries and 6 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Ukraine
Russians attack with 6 artilleries and 11 infantry
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 6 artilleries and 11 infantry in Ukraine, round 2 : 6/17 hits, 4,83 expected hits
Germans roll dice for 1 armour in Ukraine, round 2 : 0/1 hits, 0,50 expected hits
1 armour owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 6 artilleries and 11 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Belarus
Russians attack with 2 artilleries, 2 infantry and 2 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 2 infantry and 2 mech_infantrys in Belarus, round 2 : 2/6 hits, 1,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Vologda
5 infantry moved from Russia to Bryansk
Place Units - Russians
1 armour and 2 mech_infantrys placed in Volgograd
4 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 29 PUs; end with 29 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 33 PUs
Combat Hit Differential Summary :
Germans : -1,50
Russians : 1,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - Japanese
Japanese buy 1 artillery, 2 carriers, 4 infantry, 9 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
9 submarines moved from 36 Sea Zone to 33 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 carriers, 1 cruiser, 1 destroyer, 1 infantry, 4 submarines and 2 transports moved from 39 Sea Zone to 79 Sea Zone
1 infantry moved from 79 Sea Zone to West India
1 armour, 7 artilleries, 1 bomber, 6 fighters, 8 infantry and 3 mech_infantrys moved from India to West India
1 bomber moved from Burma to West India
7 mech_infantrys moved from Burma to West India
4 fighters moved from Yunnan to West India
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 armour and 1 mech_infantry moved from Jehol to Suiyuyan
1 infantry moved from Shensi to Suiyuyan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Anhwe to Kweichow
3 infantry moved from Shantung to Anhwe
Combat - Japanese
Battle in West India
Japanese attack with 1 armour, 7 artilleries, 2 bombers, 10 fighters, 9 infantry and 10 mech_infantrys
British defend with 12 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
Japanese roll dice for 1 cruiser in West India, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 armour, 7 artilleries, 2 bombers, 10 fighters, 9 infantry and 10 mech_infantrys in West India, round 2 : 19/39 hits, 13.50 expected hits
UK_Pacific roll dice for 12 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber in West India, round 2 : 11/27 hits, 11.50 expected hits
9 infantry owned by the Japanese, 2 artilleries owned by the Japanese, 9 mech_infantrys owned by the British, 4 infantry owned by the British and 6 armour owned by the British lost in West India
Japanese roll dice for 1 armour, 5 artilleries, 2 bombers, 10 fighters and 10 mech_infantrys in West India, round 3 : 10/28 hits, 11.00 expected hits
UK_Pacific roll dice for 6 armour, 1 fighter and 1 tactical_bomber in West India, round 3 : 7/8 hits, 4.17 expected hits
7 mech_infantrys owned by the Japanese, 1 tactical_bomber owned by the British, 1 fighter owned by the British and 6 armour owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 1 armour, 5 artilleries, 2 bombers, 10 fighters and 3 mech_infantrys remaining. Battle score for attacker is 78
Casualties for Japanese: 2 artilleries, 9 infantry and 7 mech_infantrys
Casualties for British: 12 armour, 1 fighter, 4 infantry, 9 mech_infantrys and 1 tactical_bomber
Battle in Suiyuyan
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 armour, 1 infantry and 1 mech_infantry in Suiyuyan, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 9 submarines
Americans defend with 3 carriers, 6 fighters and 1 transport
Japanese roll dice for 9 submarines in 33 Sea Zone, round 2 : 4/9 hits, 3.00 expected hits
Units damaged: 2 carriers owned by the Americans
1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 2 carriers and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
1 submarine owned by the Japanese lost in 33 Sea Zone
Japanese roll dice for 8 submarines in 33 Sea Zone, round 3 : 1/8 hits, 2.67 expected hits
1 carrier owned by the Americans lost in 33 Sea Zone
Americans roll dice for 1 carrier and 1 transport in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 8 submarines in 33 Sea Zone, round 4 : 3/8 hits, 2.67 expected hits
1 carrier owned by the Americans and 1 transport owned by the Americans lost in 33 Sea Zone
8 submarines owned by the Japanese retreated to 34 Sea Zone
Americans win with 6 fighters remaining. Battle score for attacker is 49
Casualties for Americans: 3 carriers and 1 transport
Casualties for Japanese: 1 submarine
6 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 armour and 2 mech_infantrys moved from Malaya to Burma
2 mech_infantrys moved from French Indo China to Burma
1 armour moved from French Indo China to Burma
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 6 carriers, 2 destroyers, 8 fighters, 1 infantry, 4 submarines and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery moved from 37 Sea Zone to Malaya
1 fighter moved from West India to 37 Sea Zone
1 fighter moved from West India to 37 Sea Zone
1 fighter moved from West India to 37 Sea Zone
1 fighter moved from West India to 37 Sea Zone
1 fighter moved from West India to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
1 fighter moved from West India to 79 Sea Zone
2 fighters moved from West India to India
1 destroyer moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
2 bombers moved from West India to India
Place Units - Japanese
2 carriers and 1 transport placed in 6 Sea Zone
1 artillery and 1 infantry placed in Japan
3 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
3 mech_infantrys placed in India
Turn Complete - Japanese
Japanese collect 75 PUs; end with 75 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 78 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Americans : 0.00
Chinese : -0.33
UK_Pacific : 2.33
Japanese : 3.83
Aw shoot. I forgot to kill that transport off Greece with the Germans. Flew right over it too!
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Aw shoot. I forgot to kill that transport off Greece with the Germans. Flew right over it too!
We can edit that, you didn’t use all your fighters I will just edit it out
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 7 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - Americans
2 armour and 2 mech_infantrys moved from Archangel to Baltic States
2 armour moved from Archangel to Urals
4 artilleries and 3 infantry moved from Karelia to Novgorod
1 armour moved from Western United States to 10 Sea Zone
1 armour and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour moved from 3 Sea Zone to Soviet Far East
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry and 1 transport moved from 31 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 destroyer moved from 54 Sea Zone to 34 Sea Zone
6 fighters moved from Caroline Islands to 34 Sea Zone
2 artilleries and 3 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
8 fighters moved from 54 Sea Zone to 34 Sea Zone
2 bombers moved from Norway to Germany
Combat - Americans
Strategic bombing raid in Germany
AA fire in Germany : 0/2 hits, 0,33 expected hits
Bombing raid in Germany rolls: 3,4 and causes: 7 damage to unit: factory_major
Bombing raid in Germany causes 7 damage total.
Battle in Borneo
Battle in Soviet Far East
Battle in Philippines
Battle in Sumatra
Battle in Iwo Jima
Battle in Urals
Americans attack with 2 armour
Germans defend with 1 artillery
Americans roll dice for 2 armour in Urals, round 2 : 1/2 hits, 1,00 expected hits
Germans roll dice for 1 artillery in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Germans lost in Urals
Americans win, taking Borneo from Japanese, taking Soviet Far East from Japanese, taking Philippines from Japanese, taking Sumatra from Japanese, taking Iwo Jima from Japanese, taking Urals from Germans with 2 armour remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in Baltic States
Americans attack with 2 armour and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 2 armour and 2 mech_infantrys in Baltic States, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 2 infantry in Baltic States, round 2 : 1/2 hits, 0,67 expected hits
2 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Baltic States
Americans win, taking Baltic States from Germans with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 mech_infantry
Casualties for Germans: 2 infantry
Battle in 34 Sea Zone
Americans attack with 1 destroyer and 14 fighters
Japanese defend with 8 submarines
Americans roll dice for 1 destroyer and 14 fighters in 34 Sea Zone, round 2 : 6/15 hits, 7,33 expected hits
Japanese roll dice for 8 submarines in 34 Sea Zone, round 2 : 3/8 hits, 1,33 expected hits
1 destroyer owned by the Americans and 6 submarines owned by the Japanese lost in 34 Sea Zone
2 submarines owned by the Japanese Submerged
Americans win with 14 fighters remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer
Casualties for Japanese: 6 submarines
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by British from 99 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 carrier and 2 fighters moved from 31 Sea Zone to 26 Sea Zone
1 destroyer moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 10 Sea Zone to 26 Sea Zone
2 bombers moved from Germany to Norway
4 fighters moved from 34 Sea Zone to 33 Sea Zone
10 fighters moved from 34 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
4 fighters moved from 33 Sea Zone to Caroline Islands
Place Units - Americans
3 infantry placed in Norway
7 submarines and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 64 PUs; end with 65 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 85 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 90 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 95 PUs
Combat Hit Differential Summary :
Germans : 0,00
Americans : -0,67
Japanese : 1,67
AA fire in Germany : : -0,33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - British
British buy 6 artilleries, 1 fighter, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
4 artilleries and 6 infantry moved from Finland to Karelia
1 fighter and 1 tactical_bomber moved from Greece to Iraq
2 destroyers moved from 80 Sea Zone to 81 Sea Zone
4 fighters moved from Iraq to West India
2 armour and 1 mech_infantry moved from Persia to West India
3 armour moved from Eastern Persia to West India
3 fighters and 1 tactical_bomber moved from Gibraltar to Egypt
Combat - British
Battle in West India
British attack with 5 armour, 4 fighters and 1 mech_infantry
Japanese defend with 1 armour, 5 artilleries and 3 mech_infantrys
British roll dice for 5 armour, 4 fighters and 1 mech_infantry in West India, round 2 : 4/10 hits, 4,67 expected hits
Japanese roll dice for 1 armour, 5 artilleries and 3 mech_infantrys in West India, round 2 : 4/9 hits, 3,17 expected hits
1 artillery owned by the Japanese, 3 mech_infantrys owned by the Japanese, 1 mech_infantry owned by the British and 3 armour owned by the British lost in West India
British roll dice for 2 armour and 4 fighters in West India, round 3 : 4/6 hits, 3,00 expected hits
Japanese roll dice for 1 armour and 4 artilleries in West India, round 3 : 2/5 hits, 1,83 expected hits
4 artilleries owned by the Japanese and 2 armour owned by the British lost in West India
British roll dice for 4 fighters in West India, round 4 : 3/4 hits, 2,00 expected hits
Japanese roll dice for 1 armour in West India, round 4 : 0/1 hits, 0,50 expected hits
1 armour owned by the Japanese lost in West India
British win with 4 fighters remaining. Battle score for attacker is 4
Casualties for British: 5 armour and 1 mech_infantry
Casualties for Japanese: 1 armour, 5 artilleries and 3 mech_infantrys
Non Combat Move - British
4 fighters moved from West India to Persia
1 submarine moved from 97 Sea Zone to 98 Sea Zone
Place Units - British
3 mech_infantrys placed in Egypt
3 artilleries placed in Persia
3 artilleries placed in Iraq
1 fighter and 2 infantry placed in United Kingdom
Turn Complete - British
British collect 40 PUs; end with 40 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 46 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 49 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
British : 1,33
Japanese : 0,50
@Giallo Thanks buddy!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - Italians
Italians buy nothing; Remaining resources: 8 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 97 Sea Zone
1 fighter moved from Southern Italy to 97 Sea Zone
Combat - Italians
Battle in 97 Sea Zone
Italians attack with 1 destroyer and 1 fighter
Americans defend with 1 submarine
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
Italians roll dice for 1 destroyer and 1 fighter in 97 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Americans lost in 97 Sea Zone
Italians win, taking 97 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Non Combat Move - Italians
1 fighter moved from 97 Sea Zone to Southern Italy
1 artillery and 2 infantry moved from Yugoslavia to Romania
2 infantry moved from Albania to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Southern Italy to Northern Italy
1 infantry moved from Southern Italy to Northern Italy
1 armour moved from India to West India
Turn Complete - Italians
Italians collect 10 PUs; end with 18 PUs
Combat Hit Differential Summary :
Italians : -0.67
Americans : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 20
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;
Combat Move - ANZAC
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :