Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Combat Hit Differential Summary :
Americans : -1.00
Russians : -0.33
Japanese : 2.00
How would you like the hits assigned? You can go ahead and click through to assign the next batch, btw. Doesn’t matter who’s rolling.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2,00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1,00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0,50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0,67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0,33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1,33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8,83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7,83 expected hits
Combat Hit Differential Summary :
Americans : -1,83
Russians : -0,33
Japanese : 4,17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Japanese
Japanese buy 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Philippines to 54 Sea Zone
13 fighters and 1 tactical_bomber moved from New Guinea to 54 Sea Zone
1 destroyer moved from 55 Sea Zone to 54 Sea Zone
3 submarines moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 34 Sea Zone to 54 Sea Zone
1 artillery moved from Guam to 21 Sea Zone
1 artillery and 1 transport moved from 21 Sea Zone to 33 Sea Zone
1 artillery moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 artillery moved from 17 Sea Zone to Iwo Jima
1 infantry moved from 17 Sea Zone to Iwo Jima
1 cruiser moved from 21 Sea Zone to 17 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 artillery moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
2 infantry and 2 mech_infantrys moved from Japan to 6 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 31 Sea Zone
1 mech_infantry moved from 31 Sea Zone to Wake Island
1 infantry moved from 31 Sea Zone to Wake Island
1 infantry, 1 mech_infantry and 1 transport moved from 6 Sea Zone to 25 Sea Zone
1 infantry moved from 25 Sea Zone to Midway
1 mech_infantry moved from 25 Sea Zone to Midway
3 fighters moved from Japan to 25 Sea Zone
1 fighter moved from 6 Sea Zone to 25 Sea Zone
1 artillery moved from New Guinea to Dutch New Guinea
Japanese take Dutch New Guinea from ANZAC
1 armour and 4 mech_infantrys moved from Evenkiyskiy to Urals
Combat - Japanese
Americans scrambles 3 units out of Queensland to defend against the attack in 54 Sea Zone
Battle in Caroline Islands
Battle in 25 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 1 transport
Americans defend with 1 carrier
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 4 fighters and 1 transport in 25 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
Americans roll dice for 1 carrier in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 carrier owned by the Americans lost in 25 Sea Zone
Japanese win, taking Caroline Islands from Americans with 4 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 16
Casualties for Americans: 1 carrier
Battle in Midway
Battle in Wake Island
Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry
Americans defend with 1 airfield and 1 artillery
Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Wake Island, round 2 : 1/4 hits, 1.00 expected hits
Americans roll dice for 1 artillery in Wake Island, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Wake Island
Japanese win, taking Midway from Americans, taking Wake Island from Americans with 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Iwo Jima
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 artillery
Japanese roll dice for 1 cruiser in Iwo Jima, round 2 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Iwo Jima, round 2 : 1/2 hits, 0.67 expected hits
Americans roll dice for 1 artillery in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for Americans: 1 artillery
Battle in Urals
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Urals, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Urals
Japanese win, taking Urals from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 54 Sea Zone
Japanese attack with 2 bombers, 1 destroyer, 13 fighters, 4 submarines and 1 tactical_bomber
British defend with 1 battleship; Americans defend with 1 cruiser, 6 destroyers, 3 fighters and 2 transports; ANZAC defend with 2 carriers, 2 destroyers and 2 fighters
Japanese roll dice for 4 submarines in 54 Sea Zone, round 2 : 3/4 hits, 1.33 expected hits
Units damaged: 2 carriers owned by the ANZAC and 1 battleship owned by the British
Japanese roll dice for 2 bombers, 1 destroyer, 13 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 11/17 hits, 8.83 expected hits
Americans roll dice for 1 battleship, 2 carriers, 1 cruiser, 8 destroyers, 5 fighters and 2 transports in 54 Sea Zone, round 2 : 7/17 hits, 7.83 expected hits
1 tactical_bomber owned by the Japanese, 1 fighter owned by the Japanese, 2 carriers owned by the ANZAC, 1 cruiser owned by the Americans, 6 destroyers owned by the Americans, 2 destroyers owned by the ANZAC, 1 destroyer owned by the Japanese and 4 submarines owned by the Japanese lost in 54 Sea Zone
Japanese roll dice for 2 bombers and 12 fighters in 54 Sea Zone, round 3 : 10/14 hits, 7.33 expected hits
Americans roll dice for 1 battleship, 5 fighters and 2 transports in 54 Sea Zone, round 3 : 2/6 hits, 4.00 expected hits
2 fighters owned by the Japanese, 2 fighters owned by the ANZAC, 3 fighters owned by the Americans, 2 transports owned by the Americans and 1 battleship owned by the British lost in 54 Sea Zone
Japanese win with 2 bombers and 10 fighters remaining. Battle score for attacker is 119
Casualties for Japanese: 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber
Casualties for ANZAC: 2 carriers, 2 destroyers and 2 fighters
Casualties for Americans: 1 cruiser, 6 destroyers, 3 fighters and 2 transports
Casualties for British: 1 battleship
Non Combat Move - Japanese
2 bombers and 10 fighters moved from 54 Sea Zone to New Guinea
2 carriers moved from 6 Sea Zone to 31 Sea Zone
4 fighters moved from 25 Sea Zone to 31 Sea Zone
2 destroyers moved from 6 Sea Zone to 31 Sea Zone
13 submarines moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 31 Sea Zone
3 fighters moved from Philippines to Japan
2 fighters moved from Philippines to 6 Sea Zone
Place Units - Japanese
3 carriers placed in 6 Sea Zone
1 artillery and 2 infantry placed in Shantung
1 artillery and 2 infantry placed in French Indo China
Japanese undo move 3.
Japanese undo move 2.
2 artilleries and 1 infantry placed in India
2 artilleries and 1 infantry placed in French Indo China
1 artillery and 2 infantry placed in Malaya
1 artillery and 2 infantry placed in Shantung
Turn Complete - Japanese
Japanese collect 76 PUs; end with 76 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 79 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 89 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans : -3.83
Russians : -0.33
Japanese : 6.83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Americans
Americans buy 1 airfield, 5 fighters and 8 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry moved from Holland Belgium to France
3 artilleries, 2 fighters, 3 infantry and 3 tactical_bombers moved from Normandy Bordeaux to France
3 fighters moved from 110 Sea Zone to France
1 fighter moved from Queensland to 33 Sea Zone
1 fighter moved from Hawaiian Islands to 25 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 fighter
Japanese defend with 13 submarines and 1 transport
13 submarines owned by the Japanese Submerged
Americans roll dice for 1 fighter in 33 Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 33 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 25 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 submarine and 1 transport
1 submarine owned by the Japanese Submerged
Americans roll dice for 1 fighter in 25 Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
1 transport owned by the Japanese lost in 25 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in France
Americans attack with 3 artilleries, 5 fighters, 4 infantry and 3 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 aaGuns, 2 artilleries and 9 infantry
AA fire in France : 1/6 hits, 1,00 expected hits
1 fighter owned by the Americans lost in France
Americans roll dice for 3 artilleries, 4 fighters, 4 infantry and 3 tactical_bombers in France, round 2 : 8/14 hits, 6,17 expected hits
Germans roll dice for 2 aaGuns, 2 artilleries and 12 infantry in France, round 2 : 6/14 hits, 4,67 expected hits
2 aaGuns owned by the Italians, 4 infantry owned by the Americans, 2 artilleries owned by the Americans and 6 infantry owned by the Italians lost in France
1 artillery owned by the Americans retreated to Normandy Bordeaux
Germans win with 2 artilleries and 6 infantry remaining. Battle score for attacker is -2
Casualties for Americans: 2 artilleries, 1 fighter and 4 infantry
Casualties for Italians: 2 aaGuns and 6 infantry
Non Combat Move - Americans
3 battleships moved from 110 Sea Zone to 88 Sea Zone
6 transports moved from 110 Sea Zone to 88 Sea Zone
3 tactical_bombers moved from France to United Kingdom
8 fighters moved from Western United States to Hawaiian Islands
1 fighter moved from 25 Sea Zone to Hawaiian Islands
1 carrier and 1 destroyer moved from 89 Sea Zone to 64 Sea Zone
2 aaGuns moved from Central United States to Southeast Mexico
1 carrier moved from 110 Sea Zone to 88 Sea Zone
2 fighters moved from France to 92 Sea Zone
2 fighters moved from France to 110 Sea Zone
5 fighters moved from Gibraltar to Southeast Mexico
2 fighters moved from Gibraltar to 64 Sea Zone
6 fighters moved from Queensland to Hawaiian Islands
1 fighter moved from 33 Sea Zone to Marshall Islands
Place Units - Americans
1 airfield placed in Southeast Mexico
8 infantry placed in Central United States
5 fighters placed in Western United States
Turn Complete - Americans
Americans collect 58 PUs; end with 58 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
Germans : 1,33
AA fire in France : : 0,00
Americans : 1,83
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Combat - Chinese
Place Units - Chinese
2 infantry placed in Sikang
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - British
British buy 3 armour, 6 artilleries and 1 factory_minor; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Normandy Bordeaux to Southern France
2 fighters and 1 tactical_bomber moved from United Kingdom to France
1 tactical_bomber moved from United Kingdom to France
1 fighter moved from United Kingdom to Southern France
7 infantry moved from Normandy Bordeaux to France
1 infantry moved from Normandy Bordeaux to France
2 armour moved from Persia to West India
British take Eastern Persia from Japanese
UK_Pacific take West India from Japanese
3 infantry moved from Iraq to Persia
1 infantry moved from Northwest Persia to Persia
4 fighters and 1 tactical_bomber moved from Iraq to Eastern Persia
3 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Union of South Africa to Belgian Congo
1 carrier and 2 fighters moved from 92 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
Combat - British
Battle in France
British attack with 2 fighters, 8 infantry and 2 tactical_bombers
Germans defend with 1 airfield, 1 factory_minor and 3 infantry; Italians defend with 2 artilleries and 3 infantry
British roll dice for 2 fighters, 8 infantry and 2 tactical_bombers in France, round 2 : 6/12 hits, 3,67 expected hits
Germans roll dice for 2 artilleries and 6 infantry in France, round 2 : 3/8 hits, 2,67 expected hits
3 infantry owned by the Germans, 3 infantry owned by the Italians and 3 infantry owned by the British lost in France
British roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in France, round 3 : 3/9 hits, 3,17 expected hits
Germans roll dice for 2 artilleries in France, round 3 : 0/2 hits, 0,67 expected hits
2 artilleries owned by the Italians lost in France
British win, taking France from Germans, taking Morocco from British, taking Normandy Bordeaux from Americans, taking French Central Africa from British, taking French Madagascar from British, taking French Guiana from British, taking Algeria from British, taking Syria from British, taking French West Africa from British, taking Tunisia from British with 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 17
Casualties for British: 3 infantry
Casualties for Germans: 3 infantry
Casualties for Italians: 2 artilleries and 3 infantry
Battle in Southern France
British attack with 1 fighter and 1 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
British roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 1/2 hits, 0,67 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
British win, taking Southern France from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Trigger French 1 Liberation By British: Setting switch to false for conditionAttachment_French_1_Can_Be_Liberated_Switch attached to French
Trigger French 1 Liberation By British: French has 4 infantry placed in France
Trigger British Liberation France Liberated French West Africa 2 activates a trigger called: Trigger British Liberation France Liberated French West Africa 3
Trigger British Liberation France Liberated French Madagascar 2 activates a trigger called: Trigger British Liberation France Liberated French Madagascar 3
Trigger British Liberation France Liberated French Guiana 2 activates a trigger called: Trigger British Liberation France Liberated French Guiana 3
Trigger British Liberation France Liberated Syria 2 activates a trigger called: Trigger British Liberation France Liberated Syria 3
Trigger British Liberation France Liberated French Central Africa 2 activates a trigger called: Trigger British Liberation France Liberated French Central Africa 3
Trigger British Liberation France Liberated French Indo China 2 activates a trigger called: Trigger British Liberation France Liberated French Indo China 3
Trigger British Liberation France Liberated Algeria 2 activates a trigger called: Trigger British Liberation France Liberated Algeria 3
Trigger British Liberation France Liberated Southern France 2 activates a trigger called: Trigger British Liberation France Liberated Southern France 3
Trigger British Liberation France Liberated Tunisia 2 activates a trigger called: Trigger British Liberation France Liberated Tunisia 3
Trigger British Liberation France Liberated Morocco 2 activates a trigger called: Trigger British Liberation France Liberated Morocco 3
Non Combat Move - British
1 fighter moved from Southern France to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from France to Normandy Bordeaux
3 infantry moved from Egypt to Trans-Jordan
2 destroyers moved from 80 Sea Zone to 39 Sea Zone
4 fighters and 1 tactical_bomber moved from Eastern Persia to Iraq
Place Units - British
1 factory_minor placed in Persia
3 armour placed in Iraq
6 artilleries placed in United Kingdom
Turn Complete - British
British collect 38 PUs; end with 38 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans : -0,67
British : 2,50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - Italians
Italians buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 mech_infantry moved from Western Germany to Southern France
5 fighters moved from Western Germany to Southern France
Combat - Italians
Battle in Southern France
Italians attack with 5 fighters and 1 mech_infantry
British defend with 1 infantry; French defend with 1 factory_minor and 1 harbour
Italians roll dice for 5 fighters and 1 mech_infantry in Southern France, round 2 : 1/6 hits, 2.67 expected hits
French roll dice for 1 infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Southern France
Italians win, taking Southern France from French with 5 fighters and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
5 fighters moved from Southern France to Southern Italy
1 mech_infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
Place Units - Italians
1 artillery and 7 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs
Combat Hit Differential Summary :
Italians : -1.67
French : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Purchase Units - ANZAC
ANZAC buy 2 aaGuns and 1 infantry; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by Americans from Queensland: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to New South Wales: 2 artilleries and 2 infantry
EDIT: Turning off Edit Mode
Non Combat Move - ANZAC
2 aaGuns, 3 infantry and 2 mech_infantrys moved from Queensland to New South Wales
Place Units - ANZAC
2 aaGuns and 1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 15
Combat Move - French
Trigger French Liberate Southern France2 activates a trigger called: Trigger French Liberate Southern France3
1 infantry moved from France to Southern France
1 fighter moved from Normandy Bordeaux to Southern France
Combat - French
Battle in Southern France
French attack with 1 fighter and 1 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 mech_infantry
French roll dice for 1 fighter and 1 infantry in Southern France, round 2 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0,33 expected hits
French roll dice for 1 fighter and 1 infantry in Southern France, round 3 : 0/2 hits, 0,67 expected hits
Italians roll dice for 1 mech_infantry in Southern France, round 3 : 1/1 hits, 0,33 expected hits
1 infantry owned by the French lost in Southern France
retreated to Southern France
Italians win with 1 mech_infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantry
Non Combat Move - French
1 fighter moved from Southern France to Normandy Bordeaux
3 infantry moved from France to Normandy Bordeaux
Turn Complete - French
French collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Italians : 0,33
French : -1,33
I forgot to move my us units in Australia i edit them
Oh and can you edit the fr dd to 110 pls
Well, that save me the trouble of deciding whether to risk a sea battle or not!
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 bomber and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Germany to 113 Sea Zone
1 artillery moved from Western Germany to 113 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
1 artillery and 3 infantry moved from 115 Sea Zone to Novgorod
1 cruiser moved from 113 Sea Zone to 115 Sea Zone
1 battleship moved from 113 Sea Zone to 115 Sea Zone
1 mech_infantry moved from Germany to Baltic States
1 fighter moved from 113 Sea Zone to Baltic States
1 bomber moved from Germany to Bessarabia
1 mech_infantry moved from Eastern Poland to Bessarabia
8 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Western Germany to Holland Belgium
Germans take Holland Belgium from Americans
4 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone
1 fighter moved from 113 Sea Zone to Baltic States
6 fighters moved from 113 Sea Zone to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 infantry moved from Western Germany to France
1 artillery moved from Western Germany to France
Combat - Germans
Battle in Novgorod
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 aaGun, 1 airfield, 2 artilleries, 1 factory_minor and 1 harbour
Germans roll dice for 1 battleship and 1 cruiser in Novgorod, round 2 : 0/2 hits, 1.17 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 2 : 0/4 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 3 : 1/4 hits, 1.00 expected hits
Russians roll dice for 1 aaGun and 2 artilleries in Novgorod, round 3 : 0/2 hits, 0.67 expected hits
1 aaGun owned by the Russians lost in Novgorod
Germans roll dice for 1 artillery and 3 infantry in Novgorod, round 4 : 2/4 hits, 1.00 expected hits
Russians roll dice for 2 artilleries in Novgorod, round 4 : 1/2 hits, 0.67 expected hits
2 artilleries owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 10
Casualties for Russians: 1 aaGun and 2 artilleries
Casualties for Germans: 1 infantry
Battle in France
Germans attack with 1 artillery, 6 fighters and 4 infantry
British defend with 5 infantry; French defend with 1 airfield and 1 factory_minor
Germans roll dice for 1 artillery, 6 fighters and 4 infantry in France, round 2 : 4/11 hits, 4.17 expected hits
French roll dice for 5 infantry in France, round 2 : 3/5 hits, 1.67 expected hits
3 infantry owned by the Germans and 4 infantry owned by the British lost in France
Germans roll dice for 1 artillery, 6 fighters and 1 infantry in France, round 3 : 6/8 hits, 3.67 expected hits
French roll dice for 1 infantry in France, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in France
Germans destroys 14PUs while taking French capital
Germans win, taking France from French with 1 artillery, 6 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 3 infantry
Casualties for British: 5 infantry
Battle in Baltic States
Germans attack with 2 fighters and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 2 fighters and 1 mech_infantry in Baltic States, round 2 : 2/3 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Baltic States
Germans win with 2 fighters remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Bessarabia
Germans attack with 1 bomber and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 bomber and 1 mech_infantry in Bessarabia, round 2 : 1/2 hits, 0.83 expected hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 fighter moved from Baltic States to Eastern Poland
1 fighter moved from Baltic States to Eastern Poland
6 fighters moved from France to Western Germany
11 infantry moved from Germany to Western Germany
1 aaGun moved from Germany to Western Germany
1 mech_infantry moved from Western Germany to Poland
1 mech_infantry moved from Western Germany to Poland
1 infantry moved from Western Germany to Northern Italy
1 bomber moved from Bessarabia to Germany
Place Units - Germans
1 armour and 7 mech_infantrys placed in Germany
1 bomber placed in Western Germany
Turn Complete - Germans
Germans collect 38 PUs; end with 38 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 40 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 45 PUs
Combat Hit Differential Summary :
Germans : 2.00
French : 1.00
Russians : -0.67
Test summary from TripleA, engine version: 1.9, time: 8:44:10 AM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Russians
Russians buy 5 artilleries and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
4 artilleries and 6 infantry moved from Tsinghai to Shensi
7 artilleries and 12 infantry moved from Sikang to Szechwan
3 mech_infantrys moved from Kansu to Urals
3 fighters and 1 tactical_bomber moved from Bryansk to Urals
1 infantry moved from Timguska to Urals
1 artillery moved from Kansu to Shensi
Combat - Russians
Battle in Szechwan
Russians attack with 7 artilleries and 12 infantry
Japanese defend with 1 infantry
Russians roll dice for 7 artilleries and 12 infantry in Szechwan, round 2 : 7/19 hits, 5,50 expected hits
Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Szechwan
Russians win, taking Szechwan from Japanese with 7 artilleries and 11 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Japanese: 1 infantry
Battle in Urals
Russians attack with 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour and 4 mech_infantrys
Russians roll dice for 3 fighters, 1 infantry, 3 mech_infantrys and 1 tactical_bomber in Urals, round 2 : 1/8 hits, 2,83 expected hits
Japanese roll dice for 1 armour and 4 mech_infantrys in Urals, round 2 : 2/5 hits, 1,83 expected hits
1 mech_infantry owned by the Russians, 1 mech_infantry owned by the Japanese and 1 infantry owned by the Russians lost in Urals
Russians roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Urals, round 3 : 4/6 hits, 2,50 expected hits
Japanese roll dice for 1 armour and 3 mech_infantrys in Urals, round 3 : 1/4 hits, 1,50 expected hits
1 mech_infantry owned by the Russians, 3 mech_infantrys owned by the Japanese and 1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
Casualties for Russians: 1 infantry and 2 mech_infantrys
Casualties for Japanese: 1 armour and 4 mech_infantrys
Battle in Shensi
Russians attack with 5 artilleries and 6 infantry
Japanese defend with 1 infantry
Russians roll dice for 5 artilleries and 6 infantry in Shensi, round 2 : 4/11 hits, 3,50 expected hits
Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Japanese lost in Shensi
Russians win, taking Shensi from Japanese with 5 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
6 artilleries and 6 infantry moved from Kazakhstan to Volgograd
6 infantry moved from Kazakhstan to Volgograd
4 artilleries and 4 infantry moved from Rostov to Ukraine
1 aaGun, 3 artilleries, 8 infantry and 1 mech_infantry moved from Western Ukraine to Ukraine
2 armour moved from Volgograd to Ukraine
1 infantry moved from Bryansk to Western Ukraine
3 fighters and 1 tactical_bomber moved from Urals to Vologda
Place Units - Russians
3 artilleries placed in Ukraine
2 artilleries and 5 infantry placed in Russia
Turn Complete - Russians
Russians collect 25 PUs; end with 25 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Russians : 1,67
Japanese : 0,00
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from India to West India
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Marshall Islands
Combat - Japanese
Battle in Johnston Island
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 2 armour
Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese lost in West India
Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 2 armour
Battle in Marshall Islands
Japanese attack with 4 fighters
ANZAC defend with 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Marshall Islands to 33 Sea Zone
2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 carriers moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from New Guinea to India
10 fighters moved from New Guinea to Philippines
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 carrier and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Combat Hit Differential Summary :
ANZAC : 0.00
UK_Pacific : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 2 fighters, 4 infantry, 6 mech_infantrys and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 artilleries and 1 infantry moved from India to West India
1 mech_infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 infantry moved from Hopei to Suiyuyan
1 infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kweichow
1 mech_infantry moved from Yunnan to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 artillery and 2 infantry moved from Malaya to Shan State
2 artilleries moved from French Indo China to Kwangsi
1 artillery and 2 infantry moved from Shantung to Anhwe
1 mech_infantry moved from Wake Island to 31 Sea Zone
1 infantry moved from Wake Island to 31 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 31 Sea Zone to 30 Sea Zone
1 infantry and 1 mech_infantry moved from 30 Sea Zone to Johnston Island
4 fighters moved from 31 Sea Zone to Marshall Islands
Combat - Japanese
Battle in Johnston Island
Battle in West India
Japanese attack with 2 artilleries and 1 infantry
British defend with 2 armour
Japanese roll dice for 2 artilleries and 1 infantry in West India, round 2 : 1/3 hits, 1.00 expected hits
UK_Pacific roll dice for 2 armour in West India, round 2 : 1/2 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 armour owned by the British lost in West India
Japanese roll dice for 2 artilleries in West India, round 3 : 0/2 hits, 0.67 expected hits
UK_Pacific roll dice for 1 armour in West India, round 3 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese lost in West India
Japanese roll dice for 1 artillery in West India, round 4 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 4 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in West India, round 5 : 0/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 5 : 0/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery in West India, round 6 : 1/1 hits, 0.33 expected hits
UK_Pacific roll dice for 1 armour in West India, round 6 : 1/1 hits, 0.50 expected hits
1 artillery owned by the Japanese and 1 armour owned by the British lost in West India
UK_Pacific win, taking Johnston Island from Americans with no units remaining. Battle score for attacker is 1
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for British: 2 armour
Battle in Marshall Islands
Japanese attack with 4 fighters
ANZAC defend with 1 infantry; Americans defend with 1 fighter
Japanese roll dice for 4 fighters in Marshall Islands, round 2 : 2/4 hits, 2.00 expected hits
ANZAC roll dice for 1 fighter and 1 infantry in Marshall Islands, round 2 : 1/2 hits, 1.00 expected hits
1 fighter owned by the Japanese, 1 infantry owned by the ANZAC and 1 fighter owned by the Americans lost in Marshall Islands
Japanese win with 3 fighters remaining. Battle score for attacker is 3
Casualties for Japanese: 1 fighter
Casualties for Americans: 1 fighter
Casualties for ANZAC: 1 infantry
Non Combat Move - Japanese
3 fighters moved from Marshall Islands to 33 Sea Zone
2 carriers, 3 destroyers and 1 transport moved from 31 Sea Zone to 33 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 artillery moved from Iwo Jima to 17 Sea Zone
1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
1 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery moved from 33 Sea Zone to Caroline Islands
3 carriers moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from New Guinea to India
10 fighters moved from New Guinea to Philippines
1 artillery moved from Dutch New Guinea to New Guinea
1 fighter moved from Japan to 6 Sea Zone
1 fighter moved from Japan to 6 Sea Zone
4 fighters moved from 6 Sea Zone to Philippines
Place Units - Japanese
3 infantry placed in India
2 artilleries and 1 infantry placed in Shantung
3 mech_infantrys placed in French Indo China
3 mech_infantrys placed in Malaya
1 carrier and 2 transports placed in 6 Sea Zone
2 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,1
Japanese collect 70 PUs (2 lost to blockades); end with 70 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 73 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
Objective Japanese 5 Pacific Airfields: Japanese met a national objective for an additional 5 PUs; end with 83 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 88 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 2 submarines
EDIT: Adding units owned by Japanese to 54 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 submarine
EDIT: Adding units owned by Japanese to 62 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
ANZAC : 0.00
UK_Pacific : 0.00
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 16
Purchase Units - Americans
Americans repair damage of 4x factory_minor; Remaining resources: 84 PUs;
Americans buy 3 armour, 3 carriers and 1 harbour; Remaining resources: 3 PUs;
Combat Move - Americans
1 artillery moved from Normandy Bordeaux to Holland Belgium
2 tactical_bombers moved from United Kingdom to Holland Belgium
2 fighters moved from 110 Sea Zone to Holland Belgium
1 fighter moved from Hawaiian Islands to 30 Sea Zone
Combat - Americans
Battle in 30 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 30 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Holland Belgium
Americans attack with 1 artillery, 2 fighters and 2 tactical_bombers
Germans defend with 1 infantry
Americans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Holland Belgium, round 2 : 2/5 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Germans and 1 fighter owned by the Americans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -7
Casualties for Americans: 1 fighter
Casualties for Germans: 1 infantry
Non Combat Move - Americans
1 fighter and 2 tactical_bombers moved from Holland Belgium to Norway
1 fighter moved from 110 Sea Zone to Norway
1 fighter moved from 110 Sea Zone to Norway
1 tactical_bomber moved from United Kingdom to Norway
3 battleships, 1 carrier and 6 transports moved from 88 Sea Zone to 64 Sea Zone
1 carrier and 1 destroyer moved from 64 Sea Zone to 10 Sea Zone
1 fighter moved from 30 Sea Zone to Hawaiian Islands
2 fighters moved from 64 Sea Zone to Hawaiian Islands
5 fighters moved from Western United States to Hawaiian Islands
5 fighters moved from Southeast Mexico to Hawaiian Islands
10 fighters moved from Hawaiian Islands to New Zealand
8 infantry moved from Central United States to Southeast Mexico
2 aaGuns moved from Western United States to Mexico
Place Units - Americans
3 armour placed in Norway
3 carriers placed in 10 Sea Zone
1 harbour placed in Southeast Mexico
Turn Complete - Americans
Americans collect 56 PUs; end with 59 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Germans : 0,67
Americans : -0,67