Scramble FRE fighter to N-B.
Scramble UK fighter to SZ 114.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 13
Combat Move - French
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
Combat - French
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Research Technology - Germans
Purchase Units - Germans
Germans buy 2 carriers, 1 destroyer, 3 fighters and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Ukraine to Eastern Poland
3 mech_infantrys moved from Novgorod to Eastern Poland
1 infantry moved from Novgorod to Vyborg
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Novgorod to Belarus
Germans take Belarus from Russians
1 mech_infantry moved from Persia to Northwest Persia
9 armour, 10 artilleries, 15 infantry and 8 mech_infantrys moved from Northwest Persia to Persia
1 mech_infantry moved from Caucasus to Persia
1 artillery moved from Ukraine to Bessarabia
1 bomber moved from Western Germany to Norway
Combat - Germans
Strategic bombing raid in Norway
AA fire in Norway : 0/1 hits, 0.17 expected hits
Bombing raid in Norway rolls: 4 and causes: 4 damage to unit: factory_minor
Bombing raid in Norway causes 4 damage total.
Battle in Eastern Poland
Germans attack with 4 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 mech_infantrys in Eastern Poland, round 2 : 3/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 aaGun moved from Ukraine to Bessarabia
20 mech_infantrys moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 bomber moved from Norway to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 fighter
EDIT: Turning off Edit Mode
2 carriers, 1 destroyer and 3 fighters placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to 113 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
3 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5
Germans collect 50 PUs; end with 50 PUs
Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 52 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 54 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans : 2.33
AA fire in Norway : : -0.17
Russians : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Russians
Russians buy 1 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Volgograd to Caucasus
Russians take Caucasus from Germans
1 infantry moved from Volgograd to Kazakhstan
Russians take Kazakhstan from Germans
1 infantry moved from Bryansk to Ukraine
Russians take Ukraine from Germans
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 infantry moved from Bryansk to Belarus
2 infantry moved from Vologda to Archangel
1 mech_infantry moved from Urals to Evenkiyskiy
Russians take Evenkiyskiy from Japanese
2 artilleries and 1 infantry moved from Bryansk to Belarus
1 mech_infantry moved from Russia to Belarus
1 fighter and 1 tactical_bomber moved from Russia to Belarus
2 fighters moved from Russia to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Archangel, round 2 : 2/4 hits, 1,33 expected hits
Germans roll dice for 1 infantry in Archangel, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber in Belarus, round 2 : 1/7 hits, 2,67 expected hits
Germans roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 2 artilleries, 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
2 fighters moved from Archangel to Russia
1 fighter and 1 tactical_bomber moved from Belarus to Russia
1 mech_infantry moved from Russia to Belarus
1 aaGun moved from Bryansk to Belarus
1 infantry moved from Samara to Novosibirsk
1 artillery moved from Vologda to Novosibirsk
4 mech_infantrys moved from Russia to Novosibirsk
11 artilleries and 18 infantry moved from Volgograd to Kazakhstan
5 infantry moved from Rostov to Caucasus
4 artilleries moved from Rostov to Caucasus
3 artilleries moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
2 artilleries and 5 infantry moved from Rostov to Caucasus
2 infantry moved from Rostov to Caucasus
1 infantry moved from Rostov to Caucasus
1 artillery and 1 infantry moved from Rostov to Caucasus
3 artilleries and 7 infantry moved from Rostov to Ukraine
1 aaGun moved from Bryansk to Ukraine
Place Units - Russians
3 mech_infantrys placed in Volgograd
1 infantry and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Combat Hit Differential Summary :
Germans : 0,33
Russians : -1,00
I see I have 3 extra us BB can you delete 3 BB’s in 112
Test summary from TripleA, engine version: 1.9, time: 10:50:17 AM
Savegame
@Shin-Ji said in Giallo (Allies +2) vs Shin_Ji BM Round 2:
Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:50:17 AM
Savegame
?
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 46 Sea Zone
7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Philippines to Guam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
10 submarines moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
4 submarines moved from 36 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from Philippines to New Guinea
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 4 artilleries, 8 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
8 fighters moved from New Guinea to 46 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 bomber moved from Guam to Philippines
Place Units - Japanese
2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Russians : -0.33
Japanese : 8.67
Oh, that was just me making sure I remembered my password right. Sometimes it makes me type it in, and I didn’t want to do a whole turn and then not have it post right. Didn’t actually have time to do the turn then, tho.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 46 Sea Zone
7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Philippines to Guam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
10 submarines moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
4 submarines moved from 36 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from Philippines to New Guinea
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 4 artilleries, 8 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
8 fighters moved from New Guinea to 46 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 bomber moved from Guam to Philippines
Place Units - Japanese
2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Russians : -0.33
Japanese : 8.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Japanese
Japanese buy 2 carriers, 2 destroyers and 7 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour and 1 mech_infantry moved from Urals to Evenkiyskiy
2 mech_infantrys moved from Timguska to Evenkiyskiy
1 mech_infantry moved from Kansu to Evenkiyskiy
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Shensi to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Hopei
3 infantry moved from Shantung to Anhwe
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Sikang to Yunnan
1 submarine moved from 35 Sea Zone to 34 Sea Zone
1 submarine moved from 39 Sea Zone to 55 Sea Zone
3 destroyers moved from 37 Sea Zone to 46 Sea Zone
7 artilleries, 9 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
1 artillery moved from 21 Sea Zone to Guam
2 bombers moved from Philippines to Guam
1 cruiser moved from 36 Sea Zone to 21 Sea Zone
2 artilleries, 4 infantry, 2 mech_infantrys and 4 transports moved from 36 Sea Zone to 6 Sea Zone
4 artilleries, 4 infantry and 4 transports moved from 36 Sea Zone to 46 Sea Zone
4 artilleries and 4 infantry moved from 46 Sea Zone to New Guinea
4 submarines moved from 35 Sea Zone to 6 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 cruiser moved from 36 Sea Zone to 46 Sea Zone
2 destroyers moved from 35 Sea Zone to 6 Sea Zone
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 destroyer moved from 36 Sea Zone to 46 Sea Zone
3 carriers moved from 35 Sea Zone to 46 Sea Zone
3 carriers moved from 36 Sea Zone to 46 Sea Zone
2 carriers moved from 35 Sea Zone to 46 Sea Zone
10 submarines moved from 35 Sea Zone to 46 Sea Zone
2 submarines moved from 39 Sea Zone to 36 Sea Zone
1 battleship moved from 36 Sea Zone to 46 Sea Zone
1 fighter moved from Philippines to 6 Sea Zone
4 submarines moved from 36 Sea Zone to 6 Sea Zone
7 fighters and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
8 fighters moved from Philippines to New Guinea
2 fighters moved from 35 Sea Zone to 34 Sea Zone
1 fighter moved from Philippines to 34 Sea Zone
2 fighters moved from 36 Sea Zone to 34 Sea Zone
1 armour moved from Eastern Persia to Persia
Combat - Japanese
Battle in Guam
Japanese attack with 1 artillery, 2 bombers and 1 infantry
Americans defend with 1 airfield, 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Guam, round 2 : 1/1 hits, 0.50 expected hits
Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Guam, round 2 : 3/4 hits, 2.00 expected hits
Americans roll dice for 1 artillery and 1 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese, 1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Guam
Japanese win, taking Guam from Americans with 1 artillery and 2 bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 artillery and 1 infantry
Battle in 46 Sea Zone
Japanese attack with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports
ANZAC defend with 1 destroyer
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 2/10 hits, 3.33 expected hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 10 submarines and 4 transports remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in New Guinea
Japanese attack with 4 artilleries, 8 fighters and 4 infantry
ANZAC defend with 2 infantry
Japanese roll dice for 4 artilleries, 8 fighters and 4 infantry in New Guinea, round 2 : 13/16 hits, 6.67 expected hits
ANZAC roll dice for 2 infantry in New Guinea, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 2 infantry owned by the ANZAC lost in New Guinea
Japanese win, taking New Guinea from ANZAC with 4 artilleries, 8 fighters and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 infantry
Battle in Evenkiyskiy
Japanese attack with 1 armour and 4 mech_infantrys
Russians defend with 1 mech_infantry
Japanese roll dice for 1 armour and 4 mech_infantrys in Evenkiyskiy, round 2 : 2/5 hits, 1.17 expected hits
Russians roll dice for 1 mech_infantry in Evenkiyskiy, round 2 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Russians lost in Evenkiyskiy
Japanese win, taking Evenkiyskiy from Russians with 1 armour and 4 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Battle in 34 Sea Zone
Japanese attack with 5 fighters and 1 submarine
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC lost in 34 Sea Zone
Japanese win with 5 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 7 fighters, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
ANZAC roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the ANZAC and 1 submarine owned by the Japanese lost in 55 Sea Zone
Japanese win with 7 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer
Non Combat Move - Japanese
7 fighters and 1 tactical_bomber moved from 55 Sea Zone to 46 Sea Zone
8 fighters moved from New Guinea to 46 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from 6 Sea Zone to Japan
5 fighters moved from 34 Sea Zone to Philippines
1 bomber moved from Guam to Philippines
1 bomber moved from Guam to Philippines
Place Units - Japanese
2 carriers, 2 destroyers and 6 submarines placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer
EDIT: Adding units owned by Japanese to 55 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
1 submarine placed in 36 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 37 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 79 PUs; end with 80 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 85 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Turning on Edit Mode
EDIT: Removing units owned by Americans from 112 Sea Zone: 3 battleships
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans : 0.33
ANZAC : 0.33
Russians : -0.33
Japanese : 8.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 46 Sea Zone
8 submarines moved from 26 Sea Zone to 46 Sea Zone
6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : 1,67
5 hits in 46
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 46 Sea Zone
8 submarines moved from 26 Sea Zone to 46 Sea Zone
6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2.50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6.00 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10.17 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1.67 expected hits
Combat Hit Differential Summary :
Germans : -0.33
Italians : 0.67
Americans : -0.50
Japanese : -0.67
Only one hit back from my subs!
another 3 hits and please let me do the attack my self
Oh, that matters to you? I thought it saved everyone the trouble of rolling subs, asking, then rolling everything else. At this point, take the subs out first (so 3 hits to the subs now), then take out all but one of the destroyers. Once that’s happened, check in again.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.2
Game History
Round: 14
Purchase Units - Americans
Americans buy 1 destroyer, 8 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Hawaiian Islands to 46 Sea Zone
8 submarines moved from 26 Sea Zone to 46 Sea Zone
6 carriers, 1 cruiser, 11 destroyers, 10 fighters and 10 submarines moved from 54 Sea Zone to 46 Sea Zone
1 infantry moved from Normandy Bordeaux to Holland Belgium
1 infantry moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Holland Belgium
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Southern France
1 fighter moved from Normandy Bordeaux to Holland Belgium
Combat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 tactical_bomber in Holland Belgium, round 2 : 3/4 hits, 1,83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0,33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Southern France
Americans attack with 2 fighters, 1 infantry and 2 tactical_bombers
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Southern France, round 2 : 4/5 hits, 2,50 expected hits
Italians roll dice for 1 infantry in Southern France, round 2 : 1/1 hits, 0,33 expected hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Southern France
Americans win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Americans: 1 infantry
Casualties for Italians: 1 infantry
Battle in 46 Sea Zone
Americans attack with 6 carriers, 1 cruiser, 11 destroyers, 12 fighters and 18 submarines
Japanese defend with 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 10 submarines, 1 tactical_bomber and 4 transports
Americans roll dice for 18 submarines in 46 Sea Zone, round 2 : 5/18 hits, 6,00 expected hits
Units damaged: 3 carriers owned by the Japanese and 2 battleships owned by the Japanese
Americans roll dice for 6 carriers, 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 2 : 8/24 hits, 10,17 expected hits
Units damaged: 4 carriers owned by the Japanese
Japanese roll dice for 10 submarines in 46 Sea Zone, round 2 : 1/10 hits, 1,67 expected hits
Units damaged: 1 carrier owned by the Americans
Japanese roll dice for 2 battleships, 8 carriers, 1 cruiser, 5 destroyers, 15 fighters, 1 tactical_bomber and 4 transports in 46 Sea Zone, round 2 : 15/32 hits, 16,67 expected hits
4 submarines owned by the Americans, 4 submarines owned by the Japanese and 6 carriers owned by the Americans lost in 46 Sea Zone
Americans roll dice for 14 submarines in 46 Sea Zone, round 3 : 3/14 hits, 4,67 expected hits
Americans roll dice for 1 cruiser, 11 destroyers and 12 fighters in 46 Sea Zone, round 3 : 14/24 hits, 10,17 expected hits
Combat Hit Differential Summary :
Germans : -0,33
Italians : 0,67
Americans : 1,67
Japanese : -2,33
14 hits, I like to do the attack my self, cause seabattles are always so important
Ouch! Well, I think it’s time to take out the subs, 4 of the destroyers, and the tilted carriers
@Shin-Ji I will retreat but took out 2 dd instead of the 2 fighters that can’t land so I will remove 2 fighters and take 2 dd’s back