@simon33 said in PtV L25 Simon33 (Allies) vs Nikola1975 (Axis +13) game 2:
Scramble from W Germany?
Ignore this, I changed my mind.
@SixUnder scramble in sz91?
no scramble
ty
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
4 fighters moved from 5 Sea Zone to 2 Sea Zone
2 fighters moved from Yenisey to Novosibirsk
2 bombers moved from Burma to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Burma to Jehol
2 bombers moved from Scotland to Gibraltar
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 5 submarines
Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 5 submarines in 2 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
2 submarines owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarines
Battle in Jehol
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Novosibirsk
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 6 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
Italians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits
4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 7/8 hits, 3.50 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/6 hits, 2.17 expected hits
1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Americans: 4 infantry
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from Gibraltar to French West Africa
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
4 fighters moved from 2 Sea Zone to 3 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 5 Sea Zone to 3 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Novosibirsk to Russia
1 armour and 1 mech_infantry moved from Western United States to Alaska
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Italians : -1.33
Americans : 2.50
Japanese : -1.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Combat Hit Differential Summary :
Chinese : -0.17
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Americans
Americans buy 2 carriers, 4 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour, 3 artilleries and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 3 artilleries, 3 destroyers, 5 infantry, 1 mech_infantry, 1 submarine and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 artilleries, 5 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 destroyer moved from 10 Sea Zone to 2 Sea Zone
4 fighters moved from 5 Sea Zone to 2 Sea Zone
2 fighters moved from Yenisey to Novosibirsk
2 bombers moved from Burma to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Amur to Jehol
1 bomber moved from Burma to Jehol
2 bombers moved from Scotland to Gibraltar
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 destroyer and 4 fighters
Japanese defend with 5 submarines
Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 2 : 2/5 hits, 2.33 expected hits
Japanese roll dice for 5 submarines in 2 Sea Zone, round 2 : 0/5 hits, 0.83 expected hits
2 submarines owned by the Japanese lost in 2 Sea Zone
Americans roll dice for 1 destroyer and 4 fighters in 2 Sea Zone, round 3 : 3/5 hits, 2.33 expected hits
Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Japanese with 1 destroyer and 4 fighters remaining. Battle score for attacker is 30
Casualties for Japanese: 5 submarines
Battle in Jehol
Americans attack with 1 bomber, 1 fighter and 1 tactical_bomber
Japanese defend with 3 mech_infantrys
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 2 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 3 mech_infantrys in Jehol, round 2 : 0/3 hits, 1.00 expected hits
2 mech_infantrys owned by the Japanese lost in Jehol
Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in Jehol, round 3 : 2/3 hits, 1.83 expected hits
Japanese roll dice for 1 mech_infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese lost in Jehol
Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Battle in 55 Sea Zone
Americans attack with 2 bombers
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers in 55 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 bomber owned by the Americans lost in 55 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Americans: 1 bomber
Casualties for Japanese: 1 destroyer
Battle in Novosibirsk
Americans attack with 2 fighters
Japanese defend with 1 mech_infantry
Americans roll dice for 2 fighters in Novosibirsk, round 2 : 0/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters in Novosibirsk, round 3 : 2/2 hits, 1.00 expected hits
Japanese roll dice for 1 mech_infantry in Novosibirsk, round 3 : 1/1 hits, 0.33 expected hits
1 mech_infantry owned by the Japanese and 1 fighter owned by the Americans lost in Novosibirsk
Americans win with 1 fighter remaining. Battle score for attacker is -6
Casualties for Americans: 1 fighter
Casualties for Japanese: 1 mech_infantry
Battle in Gibraltar
Americans attack with 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry
Germans defend with 1 tactical_bomber; Italians defend with 1 airfield, 2 artilleries, 1 harbour and 6 infantry
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 5 infantry and 1 mech_infantry in Gibraltar, round 2 : 3/12 hits, 4.33 expected hits
Italians roll dice for 2 artilleries, 6 infantry and 1 tactical_bomber in Gibraltar, round 2 : 4/9 hits, 3.17 expected hits
4 infantry owned by the Americans and 3 infantry owned by the Italians lost in Gibraltar
Americans roll dice for 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry in Gibraltar, round 3 : 7/8 hits, 3.50 expected hits
Italians roll dice for 2 artilleries, 3 infantry and 1 tactical_bomber in Gibraltar, round 3 : 0/6 hits, 2.17 expected hits
1 tactical_bomber owned by the Germans, 2 artilleries owned by the Italians and 3 infantry owned by the Italians lost in Gibraltar
Americans win, taking Gibraltar from Italians with 1 armour, 3 artilleries, 2 bombers, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 25
Casualties for Americans: 4 infantry
Casualties for Italians: 2 artilleries and 6 infantry
Casualties for Germans: 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from Gibraltar to French West Africa
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 bomber moved from 55 Sea Zone to Queensland
4 fighters moved from 2 Sea Zone to 3 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 3 destroyers moved from 5 Sea Zone to 3 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Jehol to Manchuria
1 bomber, 1 fighter and 1 tactical_bomber moved from Manchuria to Amur
1 fighter moved from Novosibirsk to Russia
1 armour and 1 mech_infantry moved from Western United States to Alaska
2 infantry moved from Western United States to 10 Sea Zone
2 infantry and 2 transports moved from 10 Sea Zone to 2 Sea Zone
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea Zone
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Combat - Chinese
Chinese creates battle in territory Kweichow
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 2 fighters
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 2 fighters in Kweichow, round 2 : 1/2 hits, 1.33 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 2 fighters remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs
Purchase Units - British
British repair damage of 6x factory_major; Remaining resources: 35 PUs;
British buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour moved from Caucasus to Volgograd
1 tactical_bomber moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Caucasus to Rostov
1 mech_infantry moved from Caucasus to Rostov
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 99 Sea Zone to 98 Sea Zone
1 fighter moved from Caucasus to Rostov
1 infantry moved from Burma to Shan State
UK_Pacific take Shan State from Japanese
8 artilleries and 14 infantry moved from Burma to Yunnan
1 fighter and 1 tactical_bomber moved from India to Yunnan
1 armour and 1 mech_infantry moved from Tunisia to Morocco
British take Algeria from Italians
2 infantry moved from French West Africa to 83 Sea Zone
2 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
2 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
2 infantry moved from 91 Sea Zone to Morocco
2 artilleries and 2 infantry moved from Egypt to Trans-Jordan
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 81 Sea Zone
Combat - British
Battle in Yunnan
British attack with 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber in Yunnan, round 2 : 5/24 hits, 7.50 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 8 artilleries, 1 fighter, 14 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Rostov
British attack with 1 fighter and 4 mech_infantrys
Italians defend with 3 infantry
British roll dice for 1 fighter and 4 mech_infantrys in Rostov, round 2 : 0/5 hits, 1.17 expected hits
Italians roll dice for 3 infantry in Rostov, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British lost in Rostov
British roll dice for 1 fighter and 3 mech_infantrys in Rostov, round 3 : 1/4 hits, 1.00 expected hits
Italians roll dice for 3 infantry in Rostov, round 3 : 2/3 hits, 1.00 expected hits
2 mech_infantrys owned by the British and 1 infantry owned by the Italians lost in Rostov
British roll dice for 1 fighter and 1 mech_infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
Italians roll dice for 2 infantry in Rostov, round 4 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Rostov
retreated to Rostov
Italians win with 1 infantry remaining. Battle score for attacker is -10
Casualties for British: 4 mech_infantrys
Casualties for Italians: 2 infantry
Battle in Volgograd
British attack with 2 armour, 3 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 3 mech_infantrys
British roll dice for 2 armour, 3 mech_infantrys and 1 tactical_bomber in Volgograd, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 3 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.00 expected hits
1 mech_infantry owned by the British and 2 mech_infantrys owned by the Germans lost in Volgograd
British roll dice for 2 armour, 2 mech_infantrys and 1 tactical_bomber in Volgograd, round 3 : 3/5 hits, 2.00 expected hits
Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Volgograd
British win, taking Volgograd from Germans with 2 armour, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 mech_infantry
Casualties for Germans: 3 mech_infantrys
Battle in Morocco
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 armour and 1 mech_infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Morocco, round 2 : 1/4 hits, 1.00 expected hits
Italians roll dice for 1 armour and 1 mech_infantry in Morocco, round 2 : 1/2 hits, 0.83 expected hits
1 mech_infantry owned by the Italians and 1 infantry owned by the British lost in Morocco
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Morocco, round 3 : 0/1 hits, 0.50 expected hits
British roll dice for 1 armour, 1 infantry and 1 mech_infantry in Morocco, round 4 : 2/3 hits, 0.83 expected hits
Italians roll dice for 1 armour in Morocco, round 4 : 0/1 hits, 0.50 expected hits
1 armour owned by the Italians lost in Morocco
British win, taking Morocco from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 mech_infantry
Non Combat Move - British
1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Rostov to Russia
1 mech_infantry moved from Caucasus to Northwest Persia
1 infantry moved from Northwest Persia to Caucasus
1 artillery, 1 infantry and 3 mech_infantrys moved from Iraq to Northwest Persia
1 infantry moved from Persia to Eastern Persia
1 fighter and 1 tactical_bomber moved from Yunnan to India
12 infantry moved from Scotland to United Kingdom
Place Units - British
3 infantry placed in Persia
3 infantry placed in Egypt
2 artilleries placed in United Kingdom
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 5,1,2,3,3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,6
British collect 35 PUs (4 lost to blockades); end with 35 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 38 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 7 PUs; end with 7 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -0.33
Italians : -0.83
British : -2.17
Americans : 2.50
Chinese : -0.17
Japanese : -2.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 mech_infantry moved from Bryansk to Vologda
Italians take Vologda from Russians
1 armour moved from Bryansk to Caucasus
1 bomber and 1 fighter moved from Bryansk to Caucasus
Combat - Italians
Battle in Caucasus
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Caucasus, round 2 : 2/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in Caucasus
Italians win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Non Combat Move - Italians
1 bomber and 1 fighter moved from Caucasus to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
1 infantry moved from Ukraine to Rostov
Place Units - Italians
1 destroyer placed in 97 Sea Zone
2 artilleries and 1 infantry placed in Ukraine
2 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,4,5
Italians collect 22 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.17
Russians : -0.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 1 armour, 1 artillery, 1 bomber, 1 fighter and 2 infantry
Rostov : 1 flag, 1 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 2 artilleries, 1 factory_minor and 1 infantry
Western Ukraine : 1 flag
Vologda : 1 flag, 1 mech_infantry
Caucasus : 1 flag, 1 armour and 1 infantry
97 Sea Zone : 1 destroyer and 6 submarines
Production/PUs Summary :
Germans : 50 / 63
Russians : 18 / 22
Japanese : 60 / 70
Americans : 50 / 75
Chinese : 4 / 3
British : 39 / 44
UK_Pacific : 7 / 7
Italians : 22 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 198 times
2 was rolled 234 times
3 was rolled 250 times
4 was rolled 235 times
5 was rolled 236 times
6 was rolled 230 times
Average roll : 3.555
Median : 4.000
Variance : 1.085
Standard Deviation : 1.042
Total rolls : 1383
Null / Other
1 was rolled 21 times
2 was rolled 30 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 24 times
6 was rolled 23 times
Average roll : 3.474
Median : 3.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 156
Germans Combat
1 was rolled 34 times
2 was rolled 39 times
3 was rolled 36 times
4 was rolled 32 times
5 was rolled 33 times
6 was rolled 39 times
Average roll : 3.507
Median : 3.000
Variance : 0.215
Standard Deviation : 0.463
Total rolls : 213
British Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 24 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.407
Median : 3.000
Variance : 1.041
Standard Deviation : 1.020
Total rolls : 167
Italians Combat
1 was rolled 27 times
2 was rolled 23 times
3 was rolled 27 times
4 was rolled 24 times
5 was rolled 32 times
6 was rolled 23 times
Average roll : 3.513
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 156
Americans Combat
1 was rolled 21 times
2 was rolled 30 times
3 was rolled 29 times
4 was rolled 29 times
5 was rolled 24 times
6 was rolled 23 times
Average roll : 3.474
Median : 3.000
Variance : 0.465
Standard Deviation : 0.682
Total rolls : 156
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 45 times
2 was rolled 38 times
3 was rolled 56 times
4 was rolled 43 times
5 was rolled 45 times
6 was rolled 50 times
Average roll : 3.560
Median : 3.000
Variance : 0.691
Standard Deviation : 0.832
Total rolls : 277
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 4.010
Median : 4.000
Variance : 1.954
Standard Deviation : 1.398
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 11 times
2 was rolled 16 times
3 was rolled 12 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 21 times
Average roll : 3.785
Median : 4.000
Variance : 0.755
Standard Deviation : 0.869
Total rolls : 93
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 destroyer, 2 submarines and 1 transport moved from 62 Sea Zone to 54 Sea Zone
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Iraq to Northwest Persia
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 3 infantry and 3 transports; Remaining resources: 1 PUs;
Combat Move - Germans
1 destroyer moved from 112 Sea Zone to 104 Sea Zone
1 fighter and 1 tactical_bomber moved from 119 Sea Zone to 104 Sea Zone
5 infantry moved from Western Germany to 112 Sea Zone
5 artilleries moved from Western Germany to 112 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 112 Sea Zone to 111 Sea Zone
1 cruiser moved from 119 Sea Zone to 111 Sea Zone
5 artilleries moved from 111 Sea Zone to Scotland
5 infantry moved from 111 Sea Zone to Scotland
1 bomber moved from Western Germany to United Kingdom
2 mech_infantrys moved from Bryansk to Volgograd
2 armour moved from Bryansk to Volgograd
3 fighters moved from Bryansk to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
3 bombers moved from Bryansk to Volgograd
1 mech_infantry moved from Belarus to Bryansk
2 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Novgorod to Belarus
1 artillery moved from Archangel to Smolensk
1 infantry moved from Nenetsia to Archangel
5 mech_infantrys moved from Germany to Eastern Poland
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 8 and causes: 8 damage to unit: factory_major
Bombing raid in United Kingdom causes 8 damage total.
Battle in Scotland
Battle in Volgograd
Germans attack with 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers
British defend with 2 armour and 2 mech_infantrys; Russians defend with 1 factory_minor
Germans roll dice for 2 armour, 3 bombers, 3 fighters, 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 7/12 hits, 6.17 expected hits
Russians roll dice for 2 armour and 2 mech_infantrys in Volgograd, round 2 : 3/4 hits, 1.67 expected hits
2 mech_infantrys owned by the British, 1 armour owned by the Germans, 2 mech_infantrys owned by the Germans and 2 armour owned by the British lost in Volgograd
Germans win, taking Scotland from British, taking Volgograd from Russians with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour and 2 mech_infantrys
Casualties for British: 2 armour and 2 mech_infantrys
Battle in 104 Sea Zone
Germans attack with 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 104 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Germans and 1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
1 carrier moved from 119 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 bomber moved from United Kingdom to Western Germany
3 fighters moved from Volgograd to Bryansk
3 bombers moved from Volgograd to Bryansk
2 tactical_bombers moved from Volgograd to Bryansk
Place Units - Germans
3 artilleries, 1 bomber and 3 infantry placed in Western Germany
3 transports placed in 112 Sea Zone
1 destroyer placed in 110 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,2
Germans collect 52 PUs (2 lost to blockades); end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : 0.67
Russians : 1.33
AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Scotland : 1 flag, 1 airfield, 5 artilleries and 5 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 4 artilleries, 2 bombers, 1 factory_major, 2 fighters, 1 harbour and 3 infantry
Germany : 1 factory_major
Belarus : 1 flag, 1 infantry
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 8 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 35 mech_infantrys and 2 tactical_bombers
Nenetsia : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 5 mech_infantrys
Volgograd : 1 flag, 1 armour and 1 factory_minor
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 2 artilleries
112 Sea Zone : 3 transports
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
110 Sea Zone : 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
111 Sea Zone : 1 cruiser and 5 transports
Production/PUs Summary :
Germans : 54 / 73
Russians : 16 / 22
Japanese : 56 / 70
Americans : 50 / 75
Chinese : 4 / 3
British : 37 / 44
UK_Pacific : 7 / 7
Italians : 22 / 27
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 195 times
2 was rolled 226 times
3 was rolled 242 times
4 was rolled 225 times
5 was rolled 225 times
6 was rolled 233 times
Average roll : 3.563
Median : 4.000
Variance : 0.930
Standard Deviation : 0.965
Total rolls : 1346
Null / Other
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.727
Median : 4.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 99
Germans Combat
1 was rolled 39 times
2 was rolled 39 times
3 was rolled 41 times
4 was rolled 35 times
5 was rolled 33 times
6 was rolled 42 times
Average roll : 3.480
Median : 3.000
Variance : 0.267
Standard Deviation : 0.517
Total rolls : 229
British Combat
1 was rolled 23 times
2 was rolled 36 times
3 was rolled 33 times
4 was rolled 24 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.399
Median : 3.000
Variance : 1.126
Standard Deviation : 1.061
Total rolls : 168
Italians Combat
1 was rolled 27 times
2 was rolled 23 times
3 was rolled 27 times
4 was rolled 24 times
5 was rolled 32 times
6 was rolled 23 times
Average roll : 3.513
Median : 4.000
Variance : 0.387
Standard Deviation : 0.622
Total rolls : 156
Americans Combat
1 was rolled 21 times
2 was rolled 31 times
3 was rolled 29 times
4 was rolled 27 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.438
Median : 3.000
Variance : 0.549
Standard Deviation : 0.741
Total rolls : 153
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 45 times
2 was rolled 38 times
3 was rolled 56 times
4 was rolled 43 times
5 was rolled 45 times
6 was rolled 50 times
Average roll : 3.560
Median : 3.000
Variance : 0.691
Standard Deviation : 0.832
Total rolls : 277
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 17 times
4 was rolled 21 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 4.010
Median : 4.000
Variance : 1.954
Standard Deviation : 1.398
Total rolls : 99
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 12 times
2 was rolled 18 times
3 was rolled 14 times
4 was rolled 18 times
5 was rolled 15 times
6 was rolled 22 times
Average roll : 3.727
Median : 4.000
Variance : 0.648
Standard Deviation : 0.805
Total rolls : 99
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Korea to Manchuria
2 infantry moved from Russia to Vologda
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -1.17
Italians : 0.67
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Russians
Russians buy 1 artillery and 6 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Samara to Novosibirsk
Russians take Novosibirsk from Japanese
1 infantry moved from Urals to Timguska
Russians take Timguska from Japanese
4 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Korea to Manchuria
2 infantry moved from Russia to Vologda
2 infantry moved from Tambov to Volgograd
1 fighter and 1 tactical_bomber moved from Russia to Volgograd
1 artillery moved from Russia to Vologda
3 infantry moved from Russia to Smolensk
1 fighter moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery and 2 infantry
Italians defend with 1 mech_infantry
Russians roll dice for 1 artillery and 2 infantry in Vologda, round 2 : 1/3 hits, 0.83 expected hits
Italians roll dice for 1 mech_infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Vologda
Russians win, taking Vologda from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 fighter and 4 infantry
Germans defend with 2 artilleries
Russians roll dice for 1 fighter and 4 infantry in Smolensk, round 2 : 3/5 hits, 1.17 expected hits
Germans roll dice for 2 artilleries in Smolensk, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 fighter and 4 infantry remaining. Battle score for attacker is 8
Casualties for Germans: 2 artilleries
Battle in Volgograd
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 armour and 1 factory_minor
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 2/4 hits, 1.50 expected hits
Germans roll dice for 1 armour in Volgograd, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Non Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Volgograd to Russia
1 fighter moved from Smolensk to Russia
Place Units - Russians
1 artillery and 6 infantry placed in Russia
Turn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,5,1,6,4,6,5,4,6,3,2,5,5,2
Russians collect 19 PUs (3 lost to blockades); end with 19 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs
Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Russia: 1 infantry
EDIT: Adding units owned by Russians to Tambov: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : -1.17
Italians : 0.67
Russians : 2.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 3 armour, 1 carrier, 2 destroyers and 2 fighters; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 submarines moved from 6 Sea Zone to 2 Sea Zone
1 fighter and 1 tactical_bomber moved from Japan to Jehol
2 mech_infantrys moved from Kiangsu to Jehol
2 fighters moved from Kiangsu to Yunnan
2 fighters moved from Kweichow to Yunnan
1 marine moved from French Indo China to 36 Sea Zone
1 battleship and 1 marine moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from 6 Sea Zone to Korea
1 artillery moved from Anhwe to Jehol
1 infantry moved from Kazakhstan to Turkmenistan
Japanese take Turkmenistan from Russians
1 armour moved from Hunan to Yunnan
1 armour moved from Szechwan to Yunnan
2 armour, 3 artilleries and 3 infantry moved from French Indo China to Yunnan
3 armour moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
1 carrier and 6 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 80 Sea Zone to 75 Sea Zone
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Korea
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Japanese roll dice for 1 artillery, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Jehol, round 2 : 3/5 hits, 2.00 expected hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits, 1.33 expected hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Jehol, round 3 : 1/4 hits, 1.83 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Jehol
Japanese win, taking Korea from Russians, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 2 mech_infantrys
Casualties for Russians: 4 infantry
Battle in 2 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer, 2 infantry and 2 transports
Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Americans roll dice for 1 destroyer and 2 transports in 2 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 2 Sea Zone
2 infantry owned by the Americans and 2 transports owned by the Americans lost in 2 Sea Zone
Japanese roll dice for 3 submarines in 2 Sea Zone, round 3 : 2/3 hits, 1.00 expected hits
Japanese win, taking 2 Sea Zone from Americans with 3 submarines remaining. Battle score for attacker is 28
Casualties for Americans: 1 destroyer, 2 infantry and 2 transports
Battle in Yunnan
Japanese attack with 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers
British defend with 8 artilleries and 14 infantry
Japanese roll dice for 7 armour, 3 artilleries, 7 fighters, 3 infantry and 3 tactical_bombers in Yunnan, round 2 : 10/23 hits, 11.00 expected hits
Chinese roll dice for 8 artilleries and 14 infantry in Yunnan, round 2 : 6/22 hits, 7.33 expected hits
3 infantry owned by the Japanese, 3 artilleries owned by the Japanese and 10 infantry owned by the British lost in Yunnan
Japanese roll dice for 7 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 3 : 9/17 hits, 9.00 expected hits
Chinese roll dice for 8 artilleries and 4 infantry in Yunnan, round 3 : 5/12 hits, 4.00 expected hits
5 armour owned by the Japanese, 5 artilleries owned by the British and 4 infantry owned by the British lost in Yunnan
Japanese roll dice for 2 armour, 7 fighters and 3 tactical_bombers in Yunnan, round 4 : 4/12 hits, 6.50 expected hits
Chinese roll dice for 3 artilleries in Yunnan, round 4 : 2/3 hits, 1.00 expected hits
2 fighters owned by the Japanese and 3 artilleries owned by the British lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 armour, 5 fighters and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 5 armour, 3 artilleries, 2 fighters and 3 infantry
Casualties for British: 8 artilleries and 14 infantry
Non Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Jehol to 6 Sea Zone
1 mech_infantry moved from Hopei to Anhwe
1 infantry moved from Shensi to Hopei
1 infantry moved from Kansu to Shensi
1 mech_infantry moved from Tsinghai to Kansu
1 infantry moved from Kazakhstan to Tsinghai
2 fighters moved from Yunnan to French Indo China
1 tactical_bomber moved from Yunnan to Szechwan
1 tactical_bomber moved from Yunnan to Kweichow
1 tactical_bomber moved from Yunnan to Hunan
3 fighters moved from Yunnan to 36 Sea Zone
Place Units - Japanese
3 armour placed in French Indo China
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 3 submarines
EDIT: Adding units owned by Japanese to 26 Sea Zone: 3 submarines
EDIT: Turning off Edit Mode
1 carrier, 2 destroyers and 2 fighters placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 59 PUs; end with 59 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 62 PUs
Combat Hit Differential Summary :
Americans : -0.33
Chinese : 1.00
Japanese : -2.33
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 marine
Kiangsu : 1 flag, 1 factory_minor
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour and 12 infantry
Jehol : 1 flag, 1 artillery
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 2 armour
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 tactical_bomber
Hunan : 1 flag, 1 tactical_bomber
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 tactical_bomber
Chahar : 1 flag, 1 mech_infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 mech_infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Evenkiyskiy : 1 flag
Kazakhstan : 1 flag
French Indo China : 1 flag, 3 armour, 1 factory_minor and 2 fighters
Celebes : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag, 1 destroyer
43 Sea Zone : 1 flag
37 Sea Zone : 1 flag
36 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer and 3 fighters
26 Sea Zone : 3 submarines
2 Sea Zone : 1 flag, 3 submarines
6 Sea Zone : 1 battleship, 2 carriers, 4 destroyers, 3 fighters, 1 tactical_bomber and 6 transports
Urals : 1 flag, 1 infantry
Turkmenistan : 1 flag, 1 infantry
75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 51 / 73
Russians : 18 / 23
Japanese : 59 / 62
Americans : 50 / 75
Chinese : 3 / 3
British : 37 / 44
UK_Pacific : 7 / 7
Italians : 21 / 27
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 214 times
2 was rolled 229 times
3 was rolled 251 times
4 was rolled 227 times
5 was rolled 240 times
6 was rolled 235 times
Average roll : 3.541
Median : 4.000
Variance : 0.566
Standard Deviation : 0.752
Total rolls : 1396
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 27
Germans Combat
1 was rolled 39 times
2 was rolled 39 times
3 was rolled 41 times
4 was rolled 36 times
5 was rolled 33 times
6 was rolled 43 times
Average roll : 3.494
Median : 3.000
Variance : 0.276
Standard Deviation : 0.525
Total rolls : 231
British Combat
1 was rolled 23 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 24 times
5 was rolled 31 times
6 was rolled 21 times
Average roll : 3.407
Median : 3.000
Variance : 1.041
Standard Deviation : 1.020
Total rolls : 167
Italians Combat
1 was rolled 28 times
2 was rolled 23 times
3 was rolled 27 times
4 was rolled 24 times
5 was rolled 32 times
6 was rolled 23 times
Average roll : 3.497
Median : 4.000
Variance : 0.403
Standard Deviation : 0.635
Total rolls : 157
Americans Combat
1 was rolled 21 times
2 was rolled 31 times
3 was rolled 29 times
4 was rolled 28 times
5 was rolled 22 times
6 was rolled 23 times
Average roll : 3.442
Median : 3.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 154
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 58 times
2 was rolled 46 times
3 was rolled 68 times
4 was rolled 53 times
5 was rolled 60 times
6 was rolled 59 times
Average roll : 3.547
Median : 3.500
Variance : 0.791
Standard Deviation : 0.889
Total rolls : 344
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 12 times
2 was rolled 23 times
3 was rolled 26 times
4 was rolled 24 times
5 was rolled 26 times
6 was rolled 30 times
Average roll : 3.844
Median : 4.000
Variance : 1.339
Standard Deviation : 1.157
Total rolls : 141
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 13 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 23 times
Average roll : 3.642
Median : 4.000
Variance : 0.526
Standard Deviation : 0.725
Total rolls : 109
one NC edit with my subs to Honolulu
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 bombers moved from French West Africa to 91 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Amur to Yunnan
1 bomber moved from 42 Sea Zone to Yunnan
2 submarines moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits
Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 2 armour
Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Battle in Scotland
Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries and 5 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Germans: 4 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 3 destroyers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Combat Hit Differential Summary :
Germans : 1.33
Americans : -1.67
Japanese : 0.50
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Combat Hit Differential Summary :
Chinese : -0.33
Japanese : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 bombers, 4 destroyers and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 destroyer moved from 3 Sea Zone to 2 Sea Zone
1 bomber moved from Queensland to 42 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 fighters moved from 3 Sea Zone to 2 Sea Zone
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
2 bombers moved from French West Africa to 91 Sea Zone
3 destroyers and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
2 bombers moved from 91 Sea Zone to 110 Sea Zone
1 armour, 3 artilleries, 1 infantry, 1 mech_infantry and 5 transports moved from 91 Sea Zone to 109 Sea Zone
1 armour, 3 artilleries, 1 infantry and 1 mech_infantry moved from 109 Sea Zone to Scotland
1 bomber moved from Amur to Yunnan
1 bomber moved from 42 Sea Zone to Yunnan
2 submarines moved from 93 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in 2 Sea Zone
Americans attack with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters
Japanese defend with 3 submarines
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 2 Sea Zone, round 2 : 3/10 hits, 4.67 expected hits
Japanese roll dice for 3 submarines in 2 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
3 submarines owned by the Japanese lost in 2 Sea Zone
Americans win, taking 2 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters remaining. Battle score for attacker is 18
Casualties for Japanese: 3 submarines
Battle in Yunnan
Americans attack with 2 bombers
Japanese defend with 2 armour
Americans roll dice for 2 bombers in Yunnan, round 2 : 0/2 hits, 1.33 expected hits
Japanese roll dice for 2 armour in Yunnan, round 2 : 2/2 hits, 1.00 expected hits
2 bombers owned by the Americans lost in Yunnan
Japanese win with 2 armour remaining. Battle score for attacker is -24
Casualties for Americans: 2 bombers
Battle in Scotland
Americans attack with 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Germans defend with 1 airfield, 5 artilleries and 5 infantry
Americans roll dice for 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry in Scotland, round 2 : 3/6 hits, 2.17 expected hits
Germans roll dice for 5 artilleries and 5 infantry in Scotland, round 2 : 4/10 hits, 3.33 expected hits
3 infantry owned by the Germans, 1 infantry owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Scotland
Americans roll dice for 1 armour and 1 artillery in Scotland, round 3 : 1/2 hits, 0.83 expected hits
Germans roll dice for 5 artilleries and 2 infantry in Scotland, round 3 : 3/7 hits, 2.33 expected hits
1 infantry owned by the Germans, 1 armour owned by the Americans and 1 artillery owned by the Americans lost in Scotland
Germans win with 5 artilleries and 1 infantry remaining. Battle score for attacker is -13
Casualties for Americans: 1 armour, 3 artilleries, 1 infantry and 1 mech_infantry
Casualties for Germans: 4 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers, 3 destroyers and 1 submarine
Germans defend with 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 bombers and 3 destroyers in 110 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits
Germans roll dice for 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits
1 destroyer owned by the Germans, 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 carrier owned by the Germans lost in 110 Sea Zone
Americans roll dice for 2 bombers and 2 destroyers in 110 Sea Zone, round 3 : 2/4 hits, 2.00 expected hits
Germans roll dice for 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 3 : 1/2 hits, 1.17 expected hits
1 destroyer owned by the Americans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 destroyer remaining. Battle score for attacker is 23
Casualties for Americans: 2 destroyers and 1 submarine
Casualties for Germans: 1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
2 bombers moved from 110 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Amur to Manchuria
1 carrier and 2 fighters moved from 101 Sea Zone to 91 Sea Zone
Place Units - Americans
3 destroyers placed in 10 Sea Zone
1 transport placed in 10 Sea Zone
Americans undo move 1.
2 destroyers placed in 10 Sea Zone
2 destroyers placed in 101 Sea Zone
3 bombers placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 3,1,1,1,2,5
Americans collect 49 PUs (1 lost to blockades); end with 49 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 59 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan
Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
1 infantry moved from Manchuria to Jehol
Combat - Chinese
Chinese creates battle in territory Kweichow
Chinese creates battle in territory Hunan
Chinese creates battle in territory Szechwan
Battle in Jehol
Chinese attack with 1 infantry
Japanese defend with 1 artillery
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Jehol, round 2 : 0/1 hits, 0.33 expected hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 artillery in Jehol, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Jehol
Japanese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Szechwan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Szechwan, round 3 : 1/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits
1 tactical_bomber owned by the Japanese lost in Szechwan
Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 tactical_bomber
Battle in Hunan
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 2 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 3 : 0/1 hits, 0.50 expected hits
Chinese roll dice for 1 infantry in Hunan, round 4 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Hunan, round 4 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Hunan
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 1 infantry
Japanese defend with 1 tactical_bomber
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits
Japanese roll dice for 1 tactical_bomber in Kweichow, round 2 : 1/1 hits, 0.50 expected hits
1 infantry owned by the Chinese lost in Kweichow
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs
Purchase Units - British
British repair damage of 3x airfield; Remaining resources: 41 PUs;
British buy 1 airfield, 2 fighters and 2 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
10 infantry moved from United Kingdom to Scotland
3 infantry moved from United Kingdom to Scotland
3 artilleries moved from United Kingdom to Scotland
1 artillery moved from United Kingdom to Scotland
2 artilleries and 3 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Shan State to Malaya
UK_Pacific take Malaya from Japanese
1 infantry moved from India to Burma
3 infantry moved from Union of South Africa to Rhodesia
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Egypt to Trans-Jordan
2 artilleries and 2 infantry moved from Trans-Jordan to Iraq
Combat - British
Battle in Caucasus
British attack with 2 artilleries and 3 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 2 : 1/5 hits, 1.50 expected hits
Italians roll dice for 1 armour and 1 infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
1 infantry owned by the Italians lost in Caucasus
British roll dice for 2 artilleries and 3 infantry in Caucasus, round 3 : 2/5 hits, 1.50 expected hits
Italians roll dice for 1 armour in Caucasus, round 3 : 1/1 hits, 0.50 expected hits
1 infantry owned by the British and 1 armour owned by the Italians lost in Caucasus
British win, taking Caucasus from Italians with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Italians: 1 armour and 1 infantry
Casualties for British: 1 infantry
Battle in Scotland
British attack with 4 artilleries and 13 infantry
Germans defend with 1 airfield, 5 artilleries and 1 infantry
British roll dice for 4 artilleries and 13 infantry in Scotland, round 2 : 5/17 hits, 4.17 expected hits
Germans roll dice for 5 artilleries and 1 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits
4 artilleries owned by the Germans, 1 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British roll dice for 4 artilleries and 12 infantry in Scotland, round 3 : 3/16 hits, 4.00 expected hits
Germans roll dice for 1 artillery in Scotland, round 3 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Germans lost in Scotland
British win, taking Scotland from Germans with 4 artilleries and 12 infantry remaining. Battle score for attacker is 20
Casualties for British: 1 infantry
Casualties for Germans: 5 artilleries and 1 infantry
Non Combat Move - British
3 infantry moved from Persia to Northwest Persia
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 81 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Morocco to Tunisia
1 infantry moved from Morocco to Algeria
1 transport moved from 91 Sea Zone to 106 Sea Zone
Place Units - British
1 airfield and 2 fighters placed in Egypt
2 infantry placed in Persia
Turn Complete - British
British collect 39 PUs; end with 39 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 45 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 48 PUs
Place Units - UK_Pacific
1 artillery and 1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs
Some Units in India change ownership: 1 artillery and 1 infantry
Combat Hit Differential Summary :
Germans : -0.00
British : -0.17
Italians : -0.33
Americans : -1.67
Chinese : -0.33
Japanese : -0.17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - Italians
Italians buy 2 armour, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Bryansk to Tambov
1 infantry moved from Rostov to Volgograd
1 armour moved from Bryansk to Volgograd
1 bomber moved from Bryansk to Volgograd
1 fighter moved from Bryansk to Volgograd
Combat - Italians
Battle in Tambov
Italians attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Tambov
Italians win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Italians attack with 1 armour, 1 bomber, 1 fighter and 1 infantry
Russians defend with 1 factory_minor and 2 infantry
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Volgograd, round 2 : 1/4 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians roll dice for 1 armour, 1 bomber, 1 fighter and 1 infantry in Volgograd, round 3 : 1/4 hits, 1.83 expected hits
Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 armour, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Bryansk
1 fighter moved from Volgograd to Bryansk
2 artilleries and 1 infantry moved from Ukraine to Bryansk
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
2 armour placed in Ukraine
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Combat Hit Differential Summary :
Italians : -1.33
Russians : -1.33
Territory Summary for Italians :
Southern France : 1 flag, 1 factory_minor and 1 harbour
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 5 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 2 artilleries, 1 bomber, 1 fighter and 2 infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 artillery and 1 infantry
Ukraine : 1 flag, 2 armour and 1 factory_minor
Western Ukraine : 1 flag
Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 infantry
97 Sea Zone : 2 destroyers, 6 submarines and 1 transport
Production/PUs Summary :
Germans : 49 / 73
Russians : 17 / 23
Japanese : 55 / 62
Americans : 50 / 74
Chinese : 4 / 4
British : 39 / 48
UK_Pacific : 10 / 10
Italians : 22 / 22
ANZAC : 14 / 20
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 236 times
2 was rolled 250 times
3 was rolled 269 times
4 was rolled 248 times
5 was rolled 265 times
6 was rolled 269 times
Average roll : 3.561
Median : 4.000
Variance : 0.598
Standard Deviation : 0.773
Total rolls : 1537
Null / Other
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.556
Median : 4.000
Variance : 0.288
Standard Deviation : 0.537
Total rolls : 27
Germans Combat
1 was rolled 44 times
2 was rolled 45 times
3 was rolled 47 times
4 was rolled 41 times
5 was rolled 37 times
6 was rolled 47 times
Average roll : 3.471
Median : 3.000
Variance : 0.290
Standard Deviation : 0.539
Total rolls : 261
British Combat
1 was rolled 31 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 31 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.471
Median : 3.000
Variance : 0.478
Standard Deviation : 0.692
Total rolls : 210
Italians Combat
1 was rolled 29 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3.565
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 170
Americans Combat
1 was rolled 27 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.478
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 184
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 47 times
3 was rolled 71 times
4 was rolled 56 times
5 was rolled 63 times
6 was rolled 61 times
Average roll : 3.560
Median : 4.000
Variance : 0.886
Standard Deviation : 0.941
Total rolls : 357
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.929
Median : 4.500
Variance : 0.564
Standard Deviation : 0.751
Total rolls : 14
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 24 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 29 times
6 was rolled 32 times
Average roll : 3.866
Median : 4.000
Variance : 1.425
Standard Deviation : 1.194
Total rolls : 149
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 17 times
2 was rolled 19 times
3 was rolled 14 times
4 was rolled 20 times
5 was rolled 18 times
6 was rolled 25 times
Average roll : 3.690
Median : 4.000
Variance : 0.597
Standard Deviation : 0.772
Total rolls : 113
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 42 Sea Zone
2 fighters moved from 54 Sea Zone to 42 Sea Zone
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 submarine moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in 42 Sea Zone
ANZAC attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
ANZAC win with 2 fighters remaining. Battle score for attacker is 2
Casualties for ANZAC: 1 submarine
Casualties for Japanese: 1 destroyer
Non Combat Move - ANZAC
2 fighters moved from 42 Sea Zone to 54 Sea Zone
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :
ANZAC : 0.67
Japanese : 0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 10
Research Technology - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 3 fighters and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 cruiser and 5 transports moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 109 Sea Zone
1 bomber moved from Western Germany to United Kingdom
5 mech_infantrys moved from Eastern Poland to Smolensk
1 infantry moved from Belarus to Smolensk
1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
2 armour and 2 mech_infantrys moved from Bryansk to Caucasus
3 bombers, 2 fighters and 1 tactical_bomber moved from Bryansk to Caucasus
Combat - Germans
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 0/1 hits, 0.17 expected hits
Bombing raid in United Kingdom rolls: 3 and causes: 3 damage to unit: factory_major
Bombing raid in United Kingdom causes 3 damage total.
Battle in 109 Sea Zone
Germans attack with 1 bomber
Americans defend with 5 transports
5 transports owned by the Americans lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 35
Casualties for Americans: 5 transports
Battle in Smolensk
Germans attack with 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber
Russians defend with 4 infantry
Germans roll dice for 1 fighter, 1 infantry, 5 mech_infantrys and 1 tactical_bomber in Smolensk, round 2 : 2/8 hits, 2.17 expected hits
Russians roll dice for 4 infantry in Smolensk, round 2 : 2/4 hits, 1.33 expected hits
2 infantry owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 4 mech_infantrys and 1 tactical_bomber in Smolensk, round 3 : 1/6 hits, 1.83 expected hits
Russians roll dice for 2 infantry in Smolensk, round 3 : 2/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 2 mech_infantrys owned by the Germans lost in Smolensk
Germans roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Smolensk, round 4 : 2/4 hits, 1.50 expected hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Smolensk
Germans win, taking Smolensk from Russians with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -7
Casualties for Germans: 1 infantry and 4 mech_infantrys
Casualties for Russians: 4 infantry
Battle in Caucasus
Germans attack with 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber
British defend with 2 artilleries and 2 infantry
Germans roll dice for 2 armour, 3 bombers, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Caucasus, round 2 : 6/10 hits, 5.00 expected hits
Russians roll dice for 2 artilleries and 2 infantry in Caucasus, round 2 : 1/4 hits, 1.33 expected hits
2 artilleries owned by the British, 1 mech_infantry owned by the Germans and 2 infantry owned by the British lost in Caucasus
Germans win, taking Caucasus from Russians with 2 armour, 3 bombers, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 mech_infantry
Casualties for British: 2 artilleries and 2 infantry
Non Combat Move - Germans
1 mech_infantry moved from Bryansk to Caucasus
1 fighter and 1 tactical_bomber moved from Smolensk to Bryansk
2 fighters and 1 tactical_bomber moved from Caucasus to Bryansk
3 bombers moved from Caucasus to Bryansk
1 bomber moved from United Kingdom to Western Germany
1 bomber moved from 109 Sea Zone to Western Germany
Place Units - Germans
1 carrier, 1 cruiser and 1 destroyer placed in 112 Sea Zone
2 fighters placed in 112 Sea Zone
1 artillery, 1 fighter and 1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,5
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : 0.50
Russians : 2.33
AA fire in United Kingdom : : -0.17
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 aaGun, 1 airfield and 1 factory_minor
Western Germany : 2 aaGuns, 1 airfield, 5 artilleries, 2 bombers, 1 factory_major, 3 fighters, 1 harbour and 4 infantry
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 3 aaGuns, 6 armour, 2 artilleries, 3 bombers, 3 fighters, 23 infantry, 32 mech_infantrys and 2 tactical_bombers
Nenetsia : 1 flag
Archangel : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 2 armour and 2 mech_infantrys
Smolensk : 1 flag, 1 mech_infantry
112 Sea Zone : 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 8 transports
119 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 52 / 65
Russians : 14 / 23
Japanese : 55 / 62
Americans : 50 / 74
Chinese : 4 / 4
British : 39 / 48
UK_Pacific : 10 / 10
Italians : 22 / 22
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 258 times
2 was rolled 277 times
3 was rolled 292 times
4 was rolled 272 times
5 was rolled 286 times
6 was rolled 296 times
Average roll : 3.559
Median : 4.000
Variance : 0.591
Standard Deviation : 0.769
Total rolls : 1681
Null / Other
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.611
Median : 4.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 126
Germans Combat
1 was rolled 50 times
2 was rolled 48 times
3 was rolled 53 times
4 was rolled 43 times
5 was rolled 44 times
6 was rolled 52 times
Average roll : 3.479
Median : 3.000
Variance : 0.295
Standard Deviation : 0.543
Total rolls : 290
British Combat
1 was rolled 31 times
2 was rolled 42 times
3 was rolled 36 times
4 was rolled 32 times
5 was rolled 38 times
6 was rolled 32 times
Average roll : 3.474
Median : 3.000
Variance : 0.442
Standard Deviation : 0.665
Total rolls : 211
Italians Combat
1 was rolled 29 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 35 times
6 was rolled 28 times
Average roll : 3.565
Median : 4.000
Variance : 0.398
Standard Deviation : 0.631
Total rolls : 170
Americans Combat
1 was rolled 27 times
2 was rolled 35 times
3 was rolled 33 times
4 was rolled 32 times
5 was rolled 26 times
6 was rolled 31 times
Average roll : 3.478
Median : 3.000
Variance : 0.335
Standard Deviation : 0.579
Total rolls : 184
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 59 times
2 was rolled 48 times
3 was rolled 71 times
4 was rolled 56 times
5 was rolled 63 times
6 was rolled 61 times
Average roll : 3.556
Median : 4.000
Variance : 0.816
Standard Deviation : 0.903
Total rolls : 358
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3.800
Median : 4.000
Variance : 0.393
Standard Deviation : 0.627
Total rolls : 15
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 13 times
2 was rolled 24 times
3 was rolled 26 times
4 was rolled 25 times
5 was rolled 29 times
6 was rolled 32 times
Average roll : 3.866
Median : 4.000
Variance : 1.425
Standard Deviation : 1.194
Total rolls : 149
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 19 times
2 was rolled 23 times
3 was rolled 17 times
4 was rolled 22 times
5 was rolled 19 times
6 was rolled 26 times
Average roll : 3.611
Median : 4.000
Variance : 0.432
Standard Deviation : 0.657
Total rolls : 126