@cwglee51 I run into an error trying to open the file. “Null pointer exception.”
Maybe it is an issue with us using incombatible versions. What version are you using?
no intercept
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Western United States to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
7 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
7 bombers moved from Soviet Far East to Japan
1 submarine moved from 88 Sea Zone to 92 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in Japan : 2/5 hits, 0.83 expected hits
2 bombers killed by AA
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4,4,4 and causes: 12 damage to unit: factory_major
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
6 bombers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
4 bombers moved from Japan to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from British Columbia to Alaska
2 aaGuns moved from British Columbia to Alaska
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Combat Hit Differential Summary :
AA fire in Japan : : 1.83
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
6 bombers moved from Western United States to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 8 Sea Zone to 6 Sea Zone
1 artillery and 2 infantry moved from 6 Sea Zone to Korea
1 infantry moved from 6 Sea Zone to Korea
7 fighters and 1 tactical_bomber moved from Soviet Far East to 6 Sea Zone
7 bombers moved from Soviet Far East to Japan
1 submarine moved from 88 Sea Zone to 92 Sea Zone
Combat - Americans
Air Battle in Japan
Americans attacks with 7 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Japan
AA fire in Japan : 1/1 hits, 0.17 expected hits
1 bomber killed by AA
AA fire in Japan : 2/5 hits, 0.83 expected hits
2 bombers killed by AA
AA fire in Japan : 0/1 hits, 0.17 expected hits
Bombing raid in Japan rolls: 4,4,4 and causes: 12 damage to unit: factory_major
Bombing raid in Japan rolls: 3 and causes: 3 damage to unit: airfield
Bombing raid in Japan causes 15 damage total. Damaged units is as follows: factory_major = 12, airfield = 3
Battle in 92 Sea Zone
Americans attack with 1 submarine
Italians defend with 1 transport
1 transport owned by the Italians lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Korea
Americans attack with 1 artillery and 3 infantry
Japanese defend with 1 aaGun and 1 infantry
Americans roll dice for 1 artillery and 3 infantry in Korea, round 2 : 2/4 hits, 1.00 expected hits
Japanese roll dice for 1 aaGun and 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Korea
Americans win, taking Korea from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 1 infantry
Cleaning up after air battles
Non Combat Move - Americans
6 bombers, 7 fighters and 1 tactical_bomber moved from 6 Sea Zone to Soviet Far East
4 bombers moved from Japan to Soviet Far East
1 fighter moved from Western United States to Soviet Far East
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 submarine moved from 8 Sea Zone to 6 Sea Zone
1 battleship, 2 carriers, 2 cruisers and 2 destroyers moved from 8 Sea Zone to 4 Sea Zone
1 infantry moved from British Columbia to Alaska
2 aaGuns moved from British Columbia to Alaska
1 destroyer moved from 25 Sea Zone to 8 Sea Zone
1 submarine moved from 88 Sea Zone to 92 Sea Zone
Place Units - Americans
3 bombers placed in Western United States
1 destroyer and 2 transports placed in 101 Sea Zone
2 artilleries and 3 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 53 PUs; end with 53 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 2 PUs
Purchase Units - British
British buy 1 factory_minor and 6 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Malta to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 mech_infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour, 1 artillery, 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 2 transports moved from 96 Sea Zone to 98 Sea Zone
1 armour moved from Egypt to Tobruk
1 artillery and 1 infantry moved from Alexandria to Tobruk
1 fighter moved from French Central Africa to 98 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to Egypt
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 83 Sea Zone to 85 Sea Zone
1 armour moved from Belgian Congo to Egypt
1 infantry moved from Rhodesia to Belgian Congo
3 mech_infantrys moved from Union of South Africa to Belgian Congo
3 mech_infantrys moved from Persia to Caucasus
1 artillery and 1 infantry moved from Northwest Persia to Caucasus
1 infantry moved from Burma to India
Combat - British
Non Combat Move - British
1 armour, 1 artillery and 1 infantry moved from 98 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Egypt to Iraq
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Eire to Scotland
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 factory_minor placed in Egypt
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,4,5,3,3,1,6,5,1
British collect 33 PUs (2 lost to blockades); end with 33 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 36 PUs
Place Units - UK_Pacific
3 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,4
UK_Pacific collect 3 PUs (3 lost to blockades); end with 3 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 6 PUs
Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
AA fire in Japan : : 1.83
Americans : 0.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 2 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
3 mech_infantrys moved from Ukraine to Rostov
1 bomber moved from Eastern Poland to Rostov
Combat - Italians
Battle in Rostov
Italians attack with 1 bomber and 3 mech_infantrys
Russians defend with 1 infantry
Italians roll dice for 1 bomber and 3 mech_infantrys in Rostov, round 2 : 2/4 hits, 1.17 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Rostov
Italians win, taking Rostov from Russians with 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Rostov to Western Ukraine
4 submarines moved from 97 Sea Zone to 99 Sea Zone
1 aaGun moved from Northern Italy to Southern Italy
Place Units - Italians
3 infantry placed in Ukraine
1 artillery placed in Southern Italy
2 submarines placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 22 PUs; end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 0.83
Russians : 0.67
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 6 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Rostov : 1 flag, 2 mech_infantrys
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 aaGun, 2 armour, 1 bomber, 1 infantry and 1 mech_infantry
99 Sea Zone : 4 submarines
97 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 61
Russians : 23 / 35
Japanese : 62 / 73
Americans : 53 / 78
Chinese : 1 / 2
British : 35 / 36
UK_Pacific : 6 / 6
Italians : 22 / 27
ANZAC : 10 / 25
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 99 times
2 was rolled 111 times
3 was rolled 127 times
4 was rolled 119 times
5 was rolled 104 times
6 was rolled 116 times
Average roll : 3.541
Median : 4.000
Variance : 0.772
Standard Deviation : 0.879
Total rolls : 676
Null / Other
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3.556
Median : 4.000
Variance : 0.588
Standard Deviation : 0.767
Total rolls : 18
Germans Combat
1 was rolled 25 times
2 was rolled 24 times
3 was rolled 25 times
4 was rolled 24 times
5 was rolled 20 times
6 was rolled 27 times
Average roll : 3.490
Median : 3.000
Variance : 0.186
Standard Deviation : 0.432
Total rolls : 145
British Combat
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 17 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.291
Median : 3.000
Variance : 1.113
Standard Deviation : 1.055
Total rolls : 79
Italians Combat
1 was rolled 14 times
2 was rolled 11 times
3 was rolled 19 times
4 was rolled 9 times
5 was rolled 19 times
6 was rolled 12 times
Average roll : 3.524
Median : 3.000
Variance : 1.060
Standard Deviation : 1.030
Total rolls : 84
Americans Combat
1 was rolled 2 times
2 was rolled 5 times
3 was rolled 6 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.391
Median : 3.000
Variance : 0.674
Standard Deviation : 0.821
Total rolls : 23
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 26 times
2 was rolled 21 times
3 was rolled 28 times
4 was rolled 25 times
5 was rolled 17 times
6 was rolled 26 times
Average roll : 3.448
Median : 3.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 143
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 3.370
Median : 4.000
Variance : 1.135
Standard Deviation : 1.065
Total rolls : 27
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.139
Standard Deviation : 0.373
Total rolls : 7
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 4.042
Median : 4.000
Variance : 1.902
Standard Deviation : 1.379
Total rolls : 95
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 6 times
4 was rolled 8 times
6 was rolled 9 times
Average roll : 3.719
Median : 4.000
Variance : 1.785
Standard Deviation : 1.336
Total rolls : 32
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to Queensland
2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 55 Sea Zone
2 fighters moved from New South Wales to Queensland
2 aaGuns, 1 armour, 1 artillery and 3 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 submarine placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Combat Move - French
1 destroyer moved from 98 Sea Zone to 99 Sea Zone
Combat - French
Battle in 99 Sea Zone
French attack with 1 destroyer
Italians defend with 4 submarines
French roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 submarines in 99 Sea Zone, round 2 : 0/4 hits, 0.67 expected hits
French roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Italians roll dice for 4 submarines in 99 Sea Zone, round 3 : 1/4 hits, 0.67 expected hits
1 destroyer owned by the French lost in 99 Sea Zone
Italians win with 4 submarines remaining. Battle score for attacker is -8
Casualties for French: 1 destroyer
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.33
French : -0.67
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Combat Hit Differential Summary :
sorry forgot to post before clicking completing turn, so the saved game is on russias purchase. no biggie but my bad
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 artilleries and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to Kazakhstan
Combat - Russians
Battle in Kazakhstan
Russians attack with 3 infantry
Japanese defend with 1 infantry
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 0.50 expected hits
Japanese roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Kazakhstan
Russians win, taking Kazakhstan from Japanese with 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Russians
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Smolensk
4 aaGuns, 3 armour, 13 artilleries, 2 fighters, 46 infantry, 2 mech_infantrys and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Russia to Bryansk
1 infantry moved from Amur to Korea
3 infantry moved from Siberia to Amur
5 infantry moved from Soviet Far East to Siberia
2 aaGuns moved from Soviet Far East to Siberia
Place Units - Russians
2 artilleries and 8 infantry placed in Russia
1 infantry placed in Volgograd
Turn Complete - Russians
Russians collect 23 PUs; end with 23 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 25 PUs
Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 27 PUs
Combat Hit Differential Summary :
Russians : 0.50
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Japanese
Japanese repair damage of 12x factory_major, 3x airfield; Remaining resources: 58 PUs; 6 SuicideAttackTokens;
Japanese buy 1 artillery, 1 factory_minor, 3 fighters and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
2 bombers moved from Yunnan to Korea
2 fighters and 1 tactical_bomber moved from Japan to Korea
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from 36 Sea Zone to 6 Sea Zone
1 marine moved from Celebes to 44 Sea Zone
1 cruiser and 1 marine moved from 44 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from Sumatra to 41 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 infantry moved from Novosibirsk to Urals
Japanese take Urals from Russians
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Tsinghai to Kazakhstan
1 fighter and 1 tactical_bomber moved from Yunnan to Kazakhstan
1 infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 fighter moved from Kiangsi to Japan
1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter moved from Yunnan to Kansu
1 artillery and 1 infantry moved from Kwangsi to Yunnan
Combat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 tactical_bomber
Americans defend with 2 submarines and 2 transports
2 submarines owned by the Americans Submerged
2 transports owned by the Americans lost in 6 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 2 transports
Battle in Kansu
Japanese attack with 1 fighter, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter, 1 infantry and 1 mech_infantry in Kansu, round 2 : 1/3 hits, 0.83 expected hits
Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 3 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 1/4 hits, 1.50 expected hits
Russians roll dice for 3 infantry in Kazakhstan, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 3 : 1/3 hits, 1.33 expected hits
Russians roll dice for 2 infantry in Kazakhstan, round 3 : 1/2 hits, 0.67 expected hits
1 tactical_bomber owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese roll dice for 1 fighter and 1 infantry in Kazakhstan, round 4 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Kazakhstan, round 4 : 1/1 hits, 0.33 expected hits
1 fighter owned by the Japanese and 1 infantry owned by the Russians lost in Kazakhstan
Japanese win, taking Kazakhstan from Russians with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 1 fighter, 1 infantry and 1 tactical_bomber
Casualties for Russians: 3 infantry
Battle in Korea
Japanese attack with 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber
Americans defend with 1 artillery and 3 infantry; Russians defend with 1 infantry
Japanese roll dice for 2 bombers, 2 fighters, 1 infantry and 1 tactical_bomber in Korea, round 2 : 3/6 hits, 3.17 expected hits
Americans roll dice for 1 artillery and 4 infantry in Korea, round 2 : 4/5 hits, 1.67 expected hits
1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 1 bomber owned by the Japanese and 3 infantry owned by the Americans lost in Korea
Japanese roll dice for 1 bomber and 1 infantry in Korea, round 3 : 1/2 hits, 0.83 expected hits
Americans roll dice for 1 artillery and 1 infantry in Korea, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians and 1 bomber owned by the Japanese lost in Korea
Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.17 expected hits
Americans roll dice for 1 artillery in Korea, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the Americans lost in Korea
Japanese win, taking Korea from Americans with 1 infantry remaining. Battle score for attacker is -39
Casualties for Japanese: 2 bombers, 2 fighters and 1 tactical_bomber
Casualties for Americans: 1 artillery and 3 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Japanese
1 tactical_bomber moved from 6 Sea Zone to Japan
1 artillery and 4 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 marine moved from 36 Sea Zone to Kwangsi
1 fighter moved from Kansu to Shensi
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Szechwan to Sikang
1 infantry moved from Yunnan to Szechwan
1 mech_infantry moved from Kweichow to Suiyuyan
1 mech_infantry moved from Yunnan to Hopei
1 mech_infantry moved from Anhwe to Kweichow
1 artillery and 2 infantry moved from Kiangsu to Anhwe
1 mech_infantry moved from Kweichow to Shensi
1 infantry moved from Yunnan to Kweichow
Place Units - Japanese
1 factory_minor placed in French Indo China
3 mech_infantrys placed in Kiangsu
1 artillery and 3 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,3,6,6
Japanese collect 64 PUs (3 lost to blockades); end with 64 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Combat Hit Differential Summary :
Americans : 2.33
Chinese : 0.67
Russians : 1.00
Japanese : 0.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag, 1 armour, 2 artilleries, 5 infantry and 1 marine
Korea : 1 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 4 fighters, 1 harbour, 12 infantry and 1 tactical_bomber
Jehol : 1 flag
Manchuria : 1 flag
Hainan : 1 harbour
Shensi : 1 flag, 1 fighter and 1 mech_infantry
Yunnan : 1 flag, 1 aaGun, 4 artilleries, 2 fighters, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Suiyuyan : 1 flag, 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 1 mech_infantry
Kansu : 1 flag, 1 mech_infantry
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag, 1 infantry
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag, 1 artillery and 2 infantry
Shan State : 1 flag, 2 artilleries and 2 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Kazakhstan : 1 flag, 1 infantry
French Indo China : 1 flag, 1 factory_minor
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
43 Sea Zone : 1 flag
36 Sea Zone : 2 battleships, 4 carriers, 1 cruiser, 6 destroyers, 5 fighters, 3 tactical_bombers and 4 transports
39 Sea Zone : 1 submarine
5 Sea Zone : 1 submarine
Urals : 1 flag, 1 infantry
Novosibirsk : 1 flag
Production/PUs Summary :
Germans : 51 / 59
Russians : 21 / 27
Japanese : 67 / 72
Americans : 50 / 78
Chinese : 0 / 2
British : 33 / 36
UK_Pacific : 6 / 6
Italians : 22 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 113 times
2 was rolled 127 times
3 was rolled 146 times
4 was rolled 134 times
5 was rolled 110 times
6 was rolled 136 times
Average roll : 3.534
Median : 3.000
Variance : 1.272
Standard Deviation : 1.128
Total rolls : 766
Null / Other
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
Germans Combat
1 was rolled 29 times
2 was rolled 25 times
3 was rolled 27 times
4 was rolled 26 times
5 was rolled 24 times
6 was rolled 31 times
Average roll : 3.519
Median : 3.500
Variance : 0.211
Standard Deviation : 0.460
Total rolls : 162
British Combat
1 was rolled 10 times
2 was rolled 19 times
3 was rolled 19 times
4 was rolled 12 times
5 was rolled 13 times
6 was rolled 8 times
Average roll : 3.284
Median : 3.000
Variance : 1.319
Standard Deviation : 1.148
Total rolls : 81
Italians Combat
1 was rolled 15 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 11 times
5 was rolled 19 times
6 was rolled 14 times
Average roll : 3.533
Median : 3.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 92
Americans Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 8 times
4 was rolled 6 times
5 was rolled 2 times
6 was rolled 7 times
Average roll : 3.429
Median : 3.000
Variance : 0.848
Standard Deviation : 0.921
Total rolls : 35
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 31 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 31 times
5 was rolled 19 times
6 was rolled 29 times
Average roll : 3.424
Median : 3.000
Variance : 0.753
Standard Deviation : 0.868
Total rolls : 165
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.139
Standard Deviation : 0.373
Total rolls : 7
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 4.021
Median : 4.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 96
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.659
Median : 4.000
Variance : 1.171
Standard Deviation : 1.082
Total rolls : 41
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central America to 89 Sea Zone
1 artillery moved from Central America to 89 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
10 bombers, 8 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Central America to Central United States
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Korea
Americans attack with 10 bombers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 10 bombers, 8 fighters and 1 tactical_bomber in Korea, round 2 : 15/19 hits, 11.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 bombers, 8 fighters and 1 tactical_bomber moved from Korea to Amur
3 bombers moved from Western United States to Amur
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 bombers placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Americans : 3.67
Japanese : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 artillery, 2 bombers, 3 destroyers, 4 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 armour moved from Central America to 89 Sea Zone
1 artillery moved from Central America to 89 Sea Zone
2 infantry moved from Central America to 89 Sea Zone
1 armour, 1 artillery, 1 cruiser, 3 destroyers, 2 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
Americans take 106 Sea Zone from Germans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 destroyer, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
10 bombers, 8 fighters and 1 tactical_bomber moved from Soviet Far East to Korea
1 destroyer moved from 8 Sea Zone to 4 Sea Zone
2 submarines moved from 92 Sea Zone to 93 Sea Zone
2 mech_infantrys moved from Central America to Central United States
Combat - Americans
Americans creates battle in territory 6 Sea Zone
Battle in Korea
Americans attack with 10 bombers, 8 fighters and 1 tactical_bomber
Japanese defend with 1 infantry
Americans roll dice for 10 bombers, 8 fighters and 1 tactical_bomber in Korea, round 2 : 15/19 hits, 11.33 expected hits
Japanese roll dice for 1 infantry in Korea, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Japanese lost in Korea
Americans win, taking 6 Sea Zone from Japanese with 10 bombers, 8 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Americans
10 bombers, 8 fighters and 1 tactical_bomber moved from Korea to Amur
3 bombers moved from Western United States to Amur
Place Units - Americans
1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
2 destroyers and 1 transport placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 bombers placed in Western United States
1 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 50 PUs; end with 50 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs
Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 2 PUs
Purchase Units - British
British repair damage of 16x factory_major; Remaining resources: 20 PUs;
British buy 2 artilleries and 4 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 unit repaired.
2 artilleries and 6 infantry moved from United Kingdom to Scotland
4 infantry moved from United Kingdom to Scotland
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 fighter and 1 tactical_bomber moved from Egypt to 99 Sea Zone
Combat - British
Battle in 99 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports
Italians defend with 4 submarines
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
Italians roll dice for 4 submarines in 99 Sea Zone, round 2 : 1/4 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
4 submarines owned by the Italians lost in 99 Sea Zone
British win, taking 99 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 3 fighters, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 24
Casualties for Italians: 4 submarines
Battle in Scotland
British attack with 2 artilleries and 10 infantry
Germans defend with 1 airfield, 3 artilleries and 3 infantry
British roll dice for 2 artilleries and 10 infantry in Scotland, round 2 : 6/12 hits, 2.67 expected hits
Germans roll dice for 3 artilleries and 3 infantry in Scotland, round 2 : 1/6 hits, 2.00 expected hits
3 artilleries owned by the Germans, 3 infantry owned by the Germans and 1 infantry owned by the British lost in Scotland
British win, taking Scotland from Germans with 2 artilleries and 9 infantry remaining. Battle score for attacker is 18
Casualties for British: 1 infantry
Casualties for Germans: 3 artilleries and 3 infantry
Non Combat Move - British
1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Egypt
1 artillery and 1 infantry moved from Tobruk to Alexandria
3 mech_infantrys moved from Persia to Caucasus
5 mech_infantrys moved from Iraq to Caucasus
1 armour moved from Trans-Jordan to Northwest Persia
1 artillery and 3 infantry moved from Trans-Jordan to Iraq
1 armour moved from Egypt to Iraq
1 infantry moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Belgian Congo to Egypt
Place Units - British
2 artilleries and 4 infantry placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,3,4,1,2,4,5,6
British collect 27 PUs (8 lost to blockades); end with 27 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 30 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
UK_Pacific collect 6 PUs; end with 6 PUs
Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Germans : -1.00
British : 2.67
Italians : 0.33
Americans : 3.67
Japanese : -0.33
@dawgoneit i’m leaving next Wednesday for a week. going camping. real camping with a tent and no electric. the way i like it. roughing it for sure.
@dawgoneit this Wednesday
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry and 3 submarines; Remaining resources: 0 PUs;
Combat Move - Italians
2 mech_infantrys moved from Rostov to Volgograd
1 bomber moved from Western Ukraine to Volgograd
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Western Ukraine to Bryansk
Combat - Italians
Battle in Bryansk
Italians attack with 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Italians roll dice for 3 infantry and 1 mech_infantry in Bryansk, round 2 : 1/4 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bryansk
Italians win, taking Bryansk from Russians with 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Italians attack with 1 bomber and 2 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Italians roll dice for 1 bomber and 2 mech_infantrys in Volgograd, round 2 : 2/3 hits, 1.00 expected hits
Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Italians lost in Volgograd
Italians win, taking Volgograd from Russians with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 bomber moved from Volgograd to Western Ukraine
1 aaGun moved from Western Ukraine to Bryansk
2 armour moved from Western Ukraine to Bryansk
1 infantry moved from Western Ukraine to Bryansk
Place Units - Italians
3 submarines placed in 97 Sea Zone
3 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,3,1,6
Italians collect 22 PUs (3 lost to blockades); end with 22 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs
Combat Hit Differential Summary :
Italians : 1.33
Russians : 1.33
Territory Summary for Italians :
Gibraltar : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 6 infantry
Morocco : 1 flag, 1 armour and 1 mech_infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 3 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 3 infantry and 1 mech_infantry
Bryansk : 1 flag, 1 aaGun, 2 armour, 3 infantry and 1 mech_infantry
Rostov : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Ukraine : 1 flag, 1 factory_minor and 3 infantry
Western Ukraine : 1 flag, 1 bomber
Volgograd : 1 flag, 1 factory_minor and 1 mech_infantry
97 Sea Zone : 5 submarines
Production/PUs Summary :
Germans : 49 / 59
Russians : 18 / 27
Japanese : 67 / 72
Americans : 50 / 75
Chinese : 0 / 2
British : 35 / 30
UK_Pacific : 6 / 9
Italians : 25 / 27
ANZAC : 10 / 16
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 128 times
2 was rolled 149 times
3 was rolled 156 times
4 was rolled 146 times
5 was rolled 120 times
6 was rolled 146 times
Average roll : 3.496
Median : 3.000
Variance : 1.124
Standard Deviation : 1.060
Total rolls : 845
Null / Other
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.278
Median : 3.000
Variance : 1.434
Standard Deviation : 1.197
Total rolls : 54
Germans Combat
1 was rolled 30 times
2 was rolled 25 times
3 was rolled 28 times
4 was rolled 27 times
5 was rolled 26 times
6 was rolled 32 times
Average roll : 3.536
Median : 4.000
Variance : 0.204
Standard Deviation : 0.451
Total rolls : 168
British Combat
1 was rolled 15 times
2 was rolled 25 times
3 was rolled 21 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.265
Median : 3.000
Variance : 1.188
Standard Deviation : 1.090
Total rolls : 102
Italians Combat
1 was rolled 19 times
2 was rolled 13 times
3 was rolled 22 times
4 was rolled 13 times
5 was rolled 21 times
6 was rolled 15 times
Average roll : 3.476
Median : 3.000
Variance : 0.792
Standard Deviation : 0.890
Total rolls : 103
Americans Combat
1 was rolled 6 times
2 was rolled 15 times
3 was rolled 11 times
4 was rolled 10 times
5 was rolled 4 times
6 was rolled 8 times
Average roll : 3.278
Median : 3.000
Variance : 1.434
Standard Deviation : 1.197
Total rolls : 54
Neutral_Axis Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 0.750
Standard Deviation : 0.866
Total rolls : 3
Japanese Combat
1 was rolled 31 times
2 was rolled 24 times
3 was rolled 31 times
4 was rolled 31 times
5 was rolled 19 times
6 was rolled 30 times
Average roll : 3.440
Median : 3.000
Variance : 0.772
Standard Deviation : 0.878
Total rolls : 166
French Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 6 times
4 was rolled 8 times
5 was rolled 6 times
6 was rolled 2 times
Average roll : 3.517
Median : 4.000
Variance : 0.887
Standard Deviation : 0.942
Total rolls : 29
ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.857
Median : 4.000
Variance : 0.139
Standard Deviation : 0.373
Total rolls : 7
Neutral_Allies Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.370
Standard Deviation : 0.609
Total rolls : 10
Chinese Combat
1 was rolled 5 times
2 was rolled 15 times
3 was rolled 16 times
4 was rolled 19 times
5 was rolled 19 times
6 was rolled 22 times
Average roll : 4.021
Median : 4.000
Variance : 1.853
Standard Deviation : 1.361
Total rolls : 96
UK_Pacific Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.900
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Russians Combat
1 was rolled 6 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 2 times
6 was rolled 11 times
Average roll : 3.558
Median : 3.000
Variance : 1.115
Standard Deviation : 1.056
Total rolls : 43
im jelly:} have fun:+1:
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Caucasus
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
3 fighters moved from India to Caucasus
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
1 destroyer moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Queensland to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Combat - ANZAC
Battle in Java
Non Combat Move - ANZAC
Place Units - ANZAC
1 infantry placed in New South Wales
1 submarine and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
Non Combat Move - French
Turn Complete - French
Combat Hit Differential Summary :