@ArtofWar1947 Scramble?
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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@SixUnder 1d6
just trying something -
@dawgoneit :1@1d100:
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@dawgoneit Rolling1d6
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@dawgoneit 1d6:
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@dawgoneit Rolling 1d6:
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:1@1d100:
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hmm, not working. ill post in general forums, see if someone can help us
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@majikforce said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@SixUnder Hi guys. As far as I know there is no way to roll forum dice as of yet. I think the easiest way to correct the situation is to load the German turn before you rolled and just do the bombing run attack. That way you both will see the dice results and then just edit the map accordingly for the latest german turn to include the bombing results. Hope that helps!
so load the game from where? like beginning of turn, and just do that single combat? err bombing raid and edit map? ill, try it.
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oh wow, it wasnt me after all
i loaded it from start of turn, didnt buy nothing, etc, just sent bombers and fighter to UK for bombing raid, i got no option to do the raid. auto went straight to attacking.
bugged from my side? someone else load game and try to do what i did and see if you get same results, i wondered if i chose attack, or bomb, however i didnt get the option.
if someone can perform the bombing im cool with that, just edit -
@SixUnder panther said dice roller not implamented yet
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ok, well not sure what to do then. i guess, no bombing raid then,hehe
wonder why UK is not giving me the option. all is well @dawgoneit lets play on without that part of my turn i suppose :}
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@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
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@dawgoneit said in 2019 dawgoneit (Allies) vs SixUnder (Axis) BM:
@SixUnder i have an idea. load like your doing your turn all over again. go to start local game. run your bombing raid and go back to the end of your last turn and edit the results. i trust ya.
to be honest, i tried that. the game file dosnt give me th raid option, only attack. i will try again, but i dont think it will let me bomb, just attack. hence, might as well move forward i suppose.
yep same thing, attack only, wont let me bomb. go ahead sir, next turn
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TripleA Turn Summary: Russians round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 1 infantry moved from Novosibirsk to Kazakhstan Russians take Kazakhstan from Japanese 3 infantry moved from Russia to Vologda 3 infantry moved from Russia to Smolensk 4 infantry moved from Russia to Bryansk 4 infantry moved from Russia to Tambov 3 infantry moved from Russia to Samara 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Vologda 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 1 artillery moved from Russia to Samara 1 fighter moved from Russia to Samara 1 fighter and 1 tactical_bomber moved from Russia to Tambov 1 artillery moved from Russia to Tambov 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 infantry moved from Russia to Tambov 1 armour moved from Russia to Smolensk Combat - Russians Battle in Vologda Russians attack with 1 artillery and 3 infantry Japanese defend with 1 infantry Russians roll dice for 1 artillery and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Vologda, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Vologda Russians win, taking Vologda from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Battle in Samara Russians attack with 1 artillery, 1 fighter and 3 infantry Italians defend with 1 armour and 1 infantry Russians roll dice for 1 artillery, 1 fighter and 3 infantry in Samara, round 2 : 3/5 hits, 1.50 expected hits Italians roll dice for 1 armour and 1 infantry in Samara, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Italians and 1 armour owned by the Italians lost in Samara Russians win, taking Samara from Italians with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6 Casualties for Russians: 1 infantry Casualties for Italians: 1 armour and 1 infantry Battle in Smolensk Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 2 artilleries and 1 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Smolensk, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 2 artilleries and 1 infantry in Smolensk, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Smolensk Russians win, taking Smolensk from Italians with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 2 infantry Casualties for Italians: 2 artilleries and 1 infantry Battle in Tambov Russians attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber Germans defend with 2 artilleries and 2 infantry Russians roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Tambov, round 2 : 4/8 hits, 2.50 expected hits Germans roll dice for 2 artilleries and 2 infantry in Tambov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians, 2 artilleries owned by the Germans and 2 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries and 2 infantry Battle in Bryansk Russians attack with 1 armour, 1 artillery and 5 infantry Italians defend with 1 aaGun, 1 bomber and 1 fighter Russians roll dice for 1 armour, 1 artillery and 5 infantry in Bryansk, round 2 : 3/7 hits, 1.83 expected hits Italians roll dice for 1 aaGun, 1 bomber and 1 fighter in Bryansk, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians, 1 aaGun owned by the Italians, 1 bomber owned by the Italians and 1 fighter owned by the Italians lost in Bryansk Russians win, taking Bryansk from Italians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 24 Casualties for Russians: 1 infantry Casualties for Italians: 1 aaGun, 1 bomber and 1 fighter Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Tambov to Russia 1 fighter moved from Samara to Russia 1 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk 3 artilleries moved from Russia to Smolensk 1 mech_infantry moved from Russia to Smolensk 2 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Vologda Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 19 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 21 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 23 PUs
Combat Hit Differential Summary :
Germans : -0.33 Italians : 1.33 Russians : 6.33 Japanese : 0.67
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TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 bomber, 9 infantry, 3 mech_infantrys and 3 transports; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from Amur to Siberia Japanese take Siberia from Russians 1 artillery moved from Manchuria to Amur 1 fighter moved from 36 Sea Zone to 41 Sea Zone 1 destroyer moved from 36 Sea Zone to 37 Sea Zone 1 battleship, 1 cruiser and 1 fighter moved from 36 Sea Zone to 37 Sea Zone 2 armour moved from Malaya to Burma 3 armour moved from French Indo China to Yunnan 1 battleship moved from 19 Sea Zone to 36 Sea Zone 1 destroyer moved from 6 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Guam 2 infantry moved from Japan to 6 Sea Zone 3 fighters moved from Japan to Hawaiian Islands 1 carrier and 1 destroyer moved from 6 Sea Zone to 21 Sea Zone 1 carrier, 1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone 1 infantry moved from Kansu to Novosibirsk Japanese take Novosibirsk from Russians 1 mech_infantry moved from Tsinghai to Kazakhstan 1 infantry moved from Sikang to Kazakhstan 1 infantry moved from Szechwan to Sikang 1 infantry moved from Shensi to Tsinghai 1 mech_infantry moved from Suiyuyan to Kansu 1 artillery moved from Chahar to Suiyuyan 1 mech_infantry moved from Anhwe to Shensi 1 tactical_bomber moved from Kweichow to Szechwan 1 fighter moved from Hunan to Kweichow 1 mech_infantry moved from Kiangsu to Chahar 1 mech_infantry moved from Kiangsu to Hopei 1 mech_infantry moved from Kiangsu to Anhwe 1 fighter moved from Hopei to Hunan 1 carrier moved from 36 Sea Zone to 37 Sea Zone 2 transports moved from 19 Sea Zone to 36 Sea Zone Combat - Japanese Battle in Guam Battle in 41 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 41 Sea Zone Japanese win, taking Guam from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 37 Sea Zone Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter ANZAC defend with 1 destroyer and 1 submarine Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 37 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the ANZAC and 1 submarine owned by the ANZAC lost in 37 Sea Zone Japanese win, taking 37 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 14 Casualties for ANZAC: 1 destroyer and 1 submarine Battle in 35 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber ANZAC defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 35 Sea Zone, round 2 : 0/3 hits, 1.50 expected hits ANZAC roll dice for 1 submarine in 35 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Japanese lost in 35 Sea Zone 1 submarine owned by the ANZAC Submerged Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -8 Casualties for Japanese: 1 destroyer Battle in Yunnan Japanese attack with 3 armour Chinese defend with 1 infantry Japanese roll dice for 3 armour in Yunnan, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 armour owned by the Japanese lost in Yunnan Japanese roll dice for 2 armour in Yunnan, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Yunnan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Japanese win, taking Yunnan from Chinese with 2 armour remaining. Battle score for attacker is -3 Casualties for Japanese: 1 armour Casualties for Chinese: 1 infantry Battle in Kazakhstan Japanese attack with 1 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 infantry and 1 mech_infantry in Kazakhstan, round 2 : 0/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kazakhstan Japanese roll dice for 1 mech_infantry in Kazakhstan, round 3 : 0/1 hits, 0.17 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 3 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Kazakhstan Russians win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Japanese: 1 infantry and 1 mech_infantry Battle in Burma Japanese attack with 2 armour British defend with 1 infantry Japanese roll dice for 2 armour in Burma, round 2 : 2/2 hits, 1.00 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 2 armour remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 2 infantry moved from 36 Sea Zone to French Indo China 1 fighter moved from 41 Sea Zone to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone 1 fighter moved from French Indo China to 36 Sea Zone Place Units - Japanese 3 infantry placed in French Indo China 3 mech_infantrys placed in Kiangsu 1 bomber and 6 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,3 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 1,4 Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 6,1,5,5 Japanese collect 53 PUs (8 lost to blockades); end with 55 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 58 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
ANZAC : 0.33 Chinese : 0.33 UK_Pacific : -0.33 Russians : 1.33 Japanese : -2.50
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 1 infantry Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 6 infantry Jehol : 1 flag Manchuria : 1 flag, 1 artillery Hainan : 1 harbour Shensi : 1 flag, 1 mech_infantry Yunnan : 1 flag, 2 armour Suiyuyan : 1 flag, 1 artillery Kweichow : 1 flag, 1 fighter Hunan : 1 flag, 1 fighter Kansu : 1 flag, 1 mech_infantry Hopei : 1 flag, 1 mech_infantry Tsinghai : 1 flag, 1 infantry Szechwan : 1 flag, 1 tactical_bomber Chahar : 1 flag, 1 mech_infantry Sikang : 1 flag, 1 infantry Anhwe : 1 flag, 1 mech_infantry Shan State : 1 flag Burma : 1 flag, 2 armour Malaya : 1 flag, 1 harbour Borneo : 1 flag Kwangtung : 1 flag, 1 harbour Philippines : 1 flag, 1 airfield and 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Hawaiian Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Amur : 1 flag, 1 artillery Siberia : 1 flag, 1 marine French Indo China : 1 flag, 1 factory_minor, 1 fighter and 5 infantry Celebes : 1 flag 37 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters 36 Sea Zone : 1 battleship, 3 carriers, 1 destroyer, 2 fighters and 3 transports 21 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport Novosibirsk : 1 flag, 1 infantry Turkmenistan : 1 flag 75 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 53 / 70 Russians : 17 / 23 Japanese : 61 / 63 Americans : 49 / 69 Chinese : 0 / 5 British : 37 / 48 UK_Pacific : 5 / 6 Italians : 20 / 23 ANZAC : 18 / 27 French : 5 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 296 times 2 was rolled 306 times 3 was rolled 336 times 4 was rolled 301 times 5 was rolled 325 times 6 was rolled 333 times Average roll : 3.555 Median : 4.000 Variance : 0.788 Standard Deviation : 0.888 Total rolls : 1897 Null / Other 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.643 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Germans Combat 1 was rolled 56 times 2 was rolled 55 times 3 was rolled 65 times 4 was rolled 55 times 5 was rolled 54 times 6 was rolled 59 times Average roll : 3.503 Median : 3.000 Variance : 0.249 Standard Deviation : 0.499 Total rolls : 344 British Combat 1 was rolled 43 times 2 was rolled 58 times 3 was rolled 45 times 4 was rolled 42 times 5 was rolled 46 times 6 was rolled 44 times Average roll : 3.439 Median : 3.000 Variance : 0.626 Standard Deviation : 0.791 Total rolls : 278 Italians Combat 1 was rolled 32 times 2 was rolled 30 times 3 was rolled 32 times 4 was rolled 26 times 5 was rolled 40 times 6 was rolled 31 times Average roll : 3.550 Median : 4.000 Variance : 0.552 Standard Deviation : 0.743 Total rolls : 191 Americans Combat 1 was rolled 30 times 2 was rolled 37 times 3 was rolled 38 times 4 was rolled 34 times 5 was rolled 29 times 6 was rolled 33 times Average roll : 3.468 Median : 3.000 Variance : 0.328 Standard Deviation : 0.572 Total rolls : 201 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 65 times 2 was rolled 54 times 3 was rolled 85 times 4 was rolled 62 times 5 was rolled 79 times 6 was rolled 75 times Average roll : 3.621 Median : 4.000 Variance : 1.613 Standard Deviation : 1.270 Total rolls : 420 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 5 times 2 was rolled 3 times 3 was rolled 5 times 4 was rolled 4 times 5 was rolled 6 times 6 was rolled 5 times Average roll : 3.643 Median : 4.000 Variance : 0.198 Standard Deviation : 0.444 Total rolls : 28 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 14 times 2 was rolled 27 times 3 was rolled 30 times 4 was rolled 29 times 5 was rolled 31 times 6 was rolled 38 times Average roll : 3.888 Median : 4.000 Variance : 1.850 Standard Deviation : 1.360 Total rolls : 169 UK_Pacific Combat 1 was rolled 1 times 2 was rolled 3 times 3 was rolled 1 times 4 was rolled 4 times 5 was rolled 2 times 6 was rolled 2 times Average roll : 3.692 Median : 4.000 Variance : 0.569 Standard Deviation : 0.755 Total rolls : 13 Russians Combat 1 was rolled 37 times 2 was rolled 31 times 3 was rolled 22 times 4 was rolled 30 times 5 was rolled 25 times 6 was rolled 38 times Average roll : 3.486 Median : 4.000 Variance : 1.107 Standard Deviation : 1.052 Total rolls : 183
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TripleA Move Summary: Americans round 11
TripleA Move Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands
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@SixUnder scramble in sz26?
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@dawgoneit no scramble ty
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TripleA Turn Summary: Americans round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Americans Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 unit repaired. 1 submarine moved from 92 Sea Zone to 110 Sea Zone 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 2 bombers moved from Gibraltar to 110 Sea Zone 2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone 2 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 6 fighters, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 2 armour, 1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 6 fighters moved from 26 Sea Zone to Hawaiian Islands 4 bombers moved from Western United States to Hawaiian Islands Combat - Americans Battle in Hawaiian Islands Americans attack with 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry Japanese defend with 1 airfield, 1 artillery, 3 fighters, 1 harbour and 7 infantry Americans roll dice for 1 battleship and 2 cruisers in Hawaiian Islands, round 2 : 2/3 hits, 1.67 expected hits Americans roll dice for 2 armour, 1 artillery, 4 bombers, 6 fighters and 3 infantry in Hawaiian Islands, round 2 : 10/16 hits, 7.67 expected hits Japanese roll dice for 1 artillery, 3 fighters and 7 infantry in Hawaiian Islands, round 2 : 2/11 hits, 4.67 expected hits 3 fighters owned by the Japanese, 7 infantry owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the Americans lost in Hawaiian Islands Americans win, taking Hawaiian Islands from Japanese with 2 armour, 1 artillery, 4 bombers, 6 fighters and 1 infantry remaining. Battle score for attacker is 49 Casualties for Americans: 2 infantry Casualties for Japanese: 1 artillery, 3 fighters and 7 infantry Battle in 110 Sea Zone Americans attack with 2 bombers, 1 destroyer and 1 submarine Germans defend with 1 destroyer and 2 submarines Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 2 bombers and 1 destroyer in 110 Sea Zone, round 2 : 2/3 hits, 1.67 expected hits Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans and 2 submarines owned by the Germans lost in 110 Sea Zone Americans win with 2 bombers, 1 destroyer and 1 submarine remaining. Battle score for attacker is 20 Casualties for Germans: 1 destroyer and 2 submarines Non Combat Move - Americans 2 bombers moved from 110 Sea Zone to Gibraltar 4 bombers moved from Hawaiian Islands to Johnston Island 6 fighters moved from Hawaiian Islands to 26 Sea Zone 1 bomber moved from Alaska to Johnston Island 1 destroyer moved from 3 Sea Zone to 9 Sea Zone 1 destroyer moved from 8 Sea Zone to 10 Sea Zone 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry, 1 submarine and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco Place Units - Americans 1 transport placed in 101 Sea Zone 1 carrier and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Combat Hit Differential Summary :
Germans : -0.67 Americans : 3.67 Japanese : -2.67
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TripleA Turn Summary: Chinese round 11
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 11 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 5 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Szechwan: Chinese has 1 infantry placed in Szechwan Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Chinese creates battle in territory Szechwan Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 tactical_bomber Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 2 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 3 : 0/1 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 tactical_bomber in Szechwan, round 4 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Hunan Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Hunan, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Battle in Kweichow Chinese attack with 1 infantry Japanese defend with 1 fighter Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 fighter in Kweichow, round 2 : 1/1 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Kweichow Japanese win with 1 fighter remaining. Battle score for attacker is -3 Casualties for Chinese: 1 infantry Non Combat Move - Chinese Turn Complete - Chinese Chinese collect 0 PUs; end with 5 PUs
Combat Hit Differential Summary :
Chinese : -0.83 Japanese : 0.17