2019 dawgoneit (Allies) vs SixUnder (Axis) BM



  • no scramble please


  • TripleA Turn Summary: UK_Pacific round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Americans
            Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 fighters moved from 91 Sea Zone to 96 Sea Zone
            1 destroyer moved from 91 Sea Zone to 96 Sea Zone
            4 fighters moved from 36 Sea Zone to Kiangsu
            2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu
            1 armour moved from Celebes to 44 Sea Zone
            1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone
            1 armour moved from 42 Sea Zone to Java
    
        Combat - Americans
            Battle in Java
            Battle in Kiangsu
                Americans attack with 6 fighters and 2 tactical_bombers
                Japanese defend with 1 factory_minor and 3 infantry
                    Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits
                    Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
                    3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu
                Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1
                Casualties for Americans: 1 fighter
                Casualties for Japanese: 3 infantry
            Battle in 96 Sea Zone
                Americans attack with 1 destroyer and 2 fighters
                Italians defend with 1 destroyer
                    Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits
                    Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 destroyer
                Casualties for Italians: 1 destroyer
    
        Non Combat Move - Americans
            2 fighters moved from 96 Sea Zone to Tobruk
            1 fighter moved from Eastern United States to 91 Sea Zone
            1 transport moved from 91 Sea Zone to 102 Sea Zone
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone
            1 transport moved from 102 Sea Zone to 101 Sea Zone
            2 aaGuns and 1 infantry moved from Quebec to Eastern United States
            1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone
            1 artillery moved from Iceland to 123 Sea Zone
            1 infantry moved from Iceland to 123 Sea Zone
            1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone
            1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia
            1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 mech_infantry moved from Egypt to Iraq
            1 mech_infantry moved from India to Eastern Persia
            2 fighters moved from Kiangsu to 6 Sea Zone
            2 tactical_bombers moved from Kiangsu to 6 Sea Zone
            3 fighters moved from Kiangsu to 19 Sea Zone
            1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone
            1 artillery and 1 infantry moved from Amur to Korea
            2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur
            1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
            1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 transports moved from 1 Sea Zone to 10 Sea Zone
            1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
            1 submarine moved from 19 Sea Zone to 17 Sea Zone
            1 submarine moved from 6 Sea Zone to 17 Sea Zone
    
        Place Units - Americans
            3 transports placed in 10 Sea Zone
            3 artilleries and 3 infantry placed in Western United States
            Americans undo move 1.
            2 destroyers and 3 transports placed in 101 Sea Zone
            4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 63 PUs; end with 63 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Anhwe to Shantung
                  Chinese take Shantung from Japanese
            1 infantry moved from Anhwe to Kiangsu
                  Chinese take Kiangsu from Japanese
            1 infantry moved from Anhwe to Kiangsi
                  Chinese take Kiangsi from Japanese
    
        Combat - Chinese
            Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu
    
        Non Combat Move - Chinese
            3 infantry moved from Kweichow to Szechwan
            3 infantry moved from Hopei to Shensi
            3 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Anhwe to Hopei
            1 infantry moved from Anhwe to Kweichow
            1 infantry moved from Kwangsi to Kiangsi
            1 infantry moved from Yunnan to Hunan
            1 artillery moved from Anhwe to Shantung
            1 infantry moved from Anhwe to Kiangsu
    
        Place Units - Chinese
            2 infantry placed in Kansu
            2 infantry placed in Tsinghai
            2 infantry placed in Sikang
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone
            5 armour and 5 mech_infantrys moved from Caucasus to Ukraine
            3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov
            1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia
            2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus
            6 infantry moved from Persia to Northwest Persia
            2 fighters moved from Egypt to Gibraltar
            1 fighter moved from Egypt to 97 Sea Zone
            4 armour moved from Persia to Northwest Persia
            4 armour moved from Northwest Persia to Caucasus
            1 fighter moved from Persia to Ukraine
            5 infantry moved from Eastern Persia to Persia
            1 armour, 1 infantry and 1 mech_infantry moved from India to West India
            1 armour and 1 mech_infantry moved from West India to Eastern Persia
            5 infantry moved from Burma to India
            1 armour and 3 mech_infantrys moved from Yunnan to Sikang
            3 infantry moved from Yunnan to Szechwan
            2 armour moved from Hunan to Szechwan
            1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan
            1 armour and 2 mech_infantrys moved from Yunnan to Szechwan
            1 mech_infantry moved from Kwangtung to Yunnan
    
        Combat - British
            Battle in 97 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters
                Italians defend with 1 destroyer and 1 transport
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits
                    Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                Units damaged: 1 battleship owned by the British
                    1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone
                British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters remaining. Battle score for attacker is 15
                Casualties for Italians: 1 destroyer and 1 transport
    
        Non Combat Move - British
            1 fighter moved from 97 Sea Zone to Tobruk
            2 aaGuns moved from Yunnan to Szechwan
            1 aaGun moved from Burma to Yunnan
            2 armour and 1 mech_infantry moved from Malaya to Yunnan
            1 fighter moved from Alaska to Eastern United States
            1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec
    
        Place Units - British
            3 armour placed in Persia
            2 armour and 1 mech_infantry placed in Iraq
            3 mech_infantrys placed in Egypt
    
        Turn Complete - British
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,2,5,1
            British collect 39 PUs (1 lost to blockades); end with 39 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    Italians : 1.33
    British : 1.33
    Americans : -0.67
    Japanese : 0.00
    

    Savegame


  • TripleA Turn Summary: Italians round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - Italians
            Italians buy 2 armour; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer and 2 submarines moved from 99 Sea Zone to 98 Sea Zone
                  Italians take 98 Sea Zone from French
            1 artillery moved from Greece to Bulgaria
            2 mech_infantrys moved from Northern Italy to Yugoslavia
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            2 armour placed in Northern Italy
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,4,2,3,3,4
            Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Northern Italy : 2 armour and 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry
    93 Sea Zone : 1 flag
    Crete : 1 flag
    Bulgaria : 1 artillery
    Greece : 1 flag
    99 Sea Zone : 1 flag
    Yugoslavia : 1 flag, 2 mech_infantrys
    98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
    

    Production/PUs Summary :

    Germans : 40 / 51
    Russians : 42 / 53
    Japanese : 11 / 14
    Americans : 63 / 93
    Chinese : 23 / 26
    British : 40 / 45
    UK_Pacific : 20 / 26
    Italians : 12 / 4
    ANZAC : 10 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 649 times
            2 was rolled 718 times
            3 was rolled 742 times
            4 was rolled 690 times
            5 was rolled 702 times
            6 was rolled 732 times
        Average roll : 3.537
        Median : 4.000
        Variance : 1.332
        Standard Deviation : 1.154
        Total rolls : 4233
    
    Null / Other
            1 was rolled 71 times
            2 was rolled 95 times
            3 was rolled 90 times
            4 was rolled 87 times
            5 was rolled 75 times
            6 was rolled 84 times
        Average roll : 3.502
        Median : 3.000
        Variance : 0.829
        Standard Deviation : 0.910
        Total rolls : 502
    
    Germans Combat
            1 was rolled 119 times
            2 was rolled 134 times
            3 was rolled 146 times
            4 was rolled 135 times
            5 was rolled 131 times
            6 was rolled 142 times
        Average roll : 3.559
        Median : 4.000
        Variance : 0.548
        Standard Deviation : 0.740
        Total rolls : 807
    
    British Combat
            1 was rolled 71 times
            2 was rolled 95 times
            3 was rolled 90 times
            4 was rolled 87 times
            5 was rolled 75 times
            6 was rolled 84 times
        Average roll : 3.502
        Median : 3.000
        Variance : 0.829
        Standard Deviation : 0.910
        Total rolls : 502
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 41 times
            3 was rolled 46 times
            4 was rolled 37 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.405
        Standard Deviation : 0.636
        Total rolls : 265
    
    Americans Combat
            1 was rolled 77 times
            2 was rolled 72 times
            3 was rolled 77 times
            4 was rolled 74 times
            5 was rolled 67 times
            6 was rolled 85 times
        Average roll : 3.524
        Median : 3.500
        Variance : 0.402
        Standard Deviation : 0.634
        Total rolls : 452
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 105 times
            3 was rolled 142 times
            4 was rolled 95 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.812
        Standard Deviation : 1.677
        Total rolls : 719
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 110 times
            2 was rolled 114 times
            3 was rolled 84 times
            4 was rolled 109 times
            5 was rolled 95 times
            6 was rolled 93 times
        Average roll : 3.403
        Median : 3.000
        Variance : 1.164
        Standard Deviation : 1.079
        Total rolls : 605
    

    Savegame


  • TripleA Turn Summary: ANZAC round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 18

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 18
    
        Purchase Units - ANZAC
            ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 infantry and 1 marine moved from Queensland to 54 Sea Zone
            1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone
            1 armour and 1 infantry moved from 19 Sea Zone to Okinawa
    
        Combat - ANZAC
            Battle in Okinawa
    
        Non Combat Move - ANZAC
            1 infantry and 1 marine moved from 35 Sea Zone to Philippines
    
        Place Units - ANZAC
            1 artillery and 1 infantry placed in Queensland
            1 artillery and 1 infantry placed in New South Wales
            1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 11 PUs; end with 11 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 fighter, 12 infantry and 1 marine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 transports moved from 127 Sea Zone to 125 Sea Zone
            1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone
            2 transports moved from 125 Sea Zone to 112 Sea Zone
            1 mech_infantry moved from Holland Belgium to Germany
            2 infantry moved from Holland Belgium to Western Germany
            1 mech_infantry moved from Bulgaria to Romania
            2 infantry moved from Slovakia Hungary to Romania
            1 fighter moved from Poland to Romania
            1 bomber moved from Western Germany to Romania
            1 infantry moved from Greater Southern Germany to Slovakia Hungary
            7 infantry moved from Germany to Poland
            5 infantry moved from Poland to Eastern Poland
            2 infantry moved from Poland to Eastern Poland
            3 fighters moved from Western Germany to Poland
    
        Combat - Germans
            Battle in Romania
                Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry
                Russians defend with 2 armour and 1 artillery
                    Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.67 expected hits
                    Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 0/3 hits, 1.33 expected hits
                    2 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania
                Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16
                Casualties for Russians: 2 armour and 1 artillery
            Battle in Eastern Poland
                Germans attack with 7 infantry
                Russians defend with 1 artillery and 2 infantry
                    Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1.17 expected hits
                    Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Germans roll dice for 5 infantry in Eastern Poland, round 3 : 2/5 hits, 0.83 expected hits
                    Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Russians lost in Eastern Poland
                Germans win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 4
                Casualties for Germans: 2 infantry
                Casualties for Russians: 1 artillery and 2 infantry
    
        Non Combat Move - Germans
            1 bomber moved from Romania to Poland
            1 fighter moved from Romania to Poland
    
        Place Units - Germans
            10 infantry placed in Germany
            1 fighter, 2 infantry and 1 marine placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 44 PUs; end with 44 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
            Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.33
    Russians : -0.67
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
    Slovakia Hungary : 1 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 3 marines and 1 mech_infantry
    Romania : 2 infantry and 1 mech_infantry
    Poland : 2 aaGuns, 1 bomber, 4 fighters and 19 infantry
    Germany : 1 factory_major, 10 infantry and 1 mech_infantry
    Karelia : 1 flag
    Eastern Poland : 1 flag, 5 infantry
    112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 destroyer and 5 transports
    Bulgaria : 1 flag
    Finland : 1 flag, 8 infantry
    

    Production/PUs Summary :

    Germans : 44 / 51
    Russians : 38 / 53
    Japanese : 10 / 14
    Americans : 63 / 93
    Chinese : 23 / 26
    British : 40 / 45
    UK_Pacific : 20 / 26
    Italians : 12 / 4
    ANZAC : 11 / 20
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 591 times
            2 was rolled 635 times
            3 was rolled 659 times
            4 was rolled 612 times
            5 was rolled 637 times
            6 was rolled 656 times
        Average roll : 3.537
        Median : 4.000
        Variance : 0.902
        Standard Deviation : 0.950
        Total rolls : 3790
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 125 times
            2 was rolled 138 times
            3 was rolled 148 times
            4 was rolled 136 times
            5 was rolled 133 times
            6 was rolled 144 times
        Average roll : 3.541
        Median : 4.000
        Variance : 0.403
        Standard Deviation : 0.635
        Total rolls : 824
    
    British Combat
            1 was rolled 71 times
            2 was rolled 94 times
            3 was rolled 88 times
            4 was rolled 84 times
            5 was rolled 73 times
            6 was rolled 81 times
        Average roll : 3.483
        Median : 3.000
        Variance : 0.789
        Standard Deviation : 0.889
        Total rolls : 491
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 41 times
            3 was rolled 46 times
            4 was rolled 37 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.405
        Standard Deviation : 0.636
        Total rolls : 265
    
    Americans Combat
            1 was rolled 77 times
            2 was rolled 72 times
            3 was rolled 77 times
            4 was rolled 74 times
            5 was rolled 67 times
            6 was rolled 85 times
        Average roll : 3.524
        Median : 3.500
        Variance : 0.402
        Standard Deviation : 0.634
        Total rolls : 452
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 105 times
            3 was rolled 142 times
            4 was rolled 95 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.812
        Standard Deviation : 1.677
        Total rolls : 719
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 112 times
            2 was rolled 114 times
            3 was rolled 84 times
            4 was rolled 112 times
            5 was rolled 96 times
            6 was rolled 94 times
        Average roll : 3.405
        Median : 3.000
        Variance : 1.257
        Standard Deviation : 1.121
        Total rolls : 612
    

    Savegame


  • TripleA Turn Summary: Russians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Russians
            Russians buy 2 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            3 artilleries and 3 infantry moved from Bessarabia to Romania
            3 mech_infantrys moved from Ukraine to Eastern Poland
            1 armour and 1 mech_infantry moved from Belarus to Eastern Poland
            1 artillery and 4 infantry moved from Bryansk to Western Ukraine
            3 mech_infantrys moved from Volgograd to Ukraine
            3 artilleries and 9 infantry moved from Ukraine to Bessarabia
            3 armour and 1 mech_infantry moved from Russia to Western Ukraine
            1 artillery and 9 infantry moved from Russia to Bryansk
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Manchuria to Jehol
            1 infantry moved from Buryatia to Yakut S.S.R.
            1 infantry moved from Novgorod to Karelia
                  Russians take Karelia from Germans
            3 artilleries moved from Novgorod to Baltic States
    
        Combat - Russians
            Battle in Eastern Poland
                Russians attack with 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys
                Germans defend with 5 infantry
                    Russians roll dice for 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 2/18 hits, 4.33 expected hits
                    Germans roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits
                    2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                    Russians roll dice for 3 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Eastern Poland, round 3 : 5/16 hits, 4.00 expected hits
                    Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland
                Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 3 infantry
                Casualties for Germans: 5 infantry
            Battle in Romania
                Russians attack with 3 artilleries and 3 infantry
                Germans defend with 2 infantry and 1 mech_infantry
                    Russians roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 2/6 hits, 2.00 expected hits
                    Germans roll dice for 2 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania
                    Russians roll dice for 3 artilleries and 2 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits
                    Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Romania
                Russians win, taking Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7
                Casualties for Russians: 1 infantry
                Casualties for Germans: 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
    
        Place Units - Russians
            2 armour and 1 mech_infantry placed in Ukraine
            Russians undo move 1.
            2 armour and 1 infantry placed in Novgorod
            1 infantry and 2 mech_infantrys placed in Ukraine
            9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.00
    Russians : -1.00
    

    Savegame


  • TripleA Turn Summary: Japanese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Japanese
            Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Place Units - Japanese
            1 artillery and 1 fighter placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 9
                Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,1
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,1,2,2,6,4,6,5,1,3,1,2,6,5
            Japanese collect 1 PU (9 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
    Hainan : 1 harbour
    Guam : 1 flag, 1 airfield and 2 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 39 / 51
    Russians : 43 / 54
    Japanese : 10 / 1
    Americans : 63 / 93
    Chinese : 23 / 26
    British : 40 / 45
    UK_Pacific : 20 / 26
    Italians : 12 / 4
    ANZAC : 11 / 20
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 681 times
            2 was rolled 714 times
            3 was rolled 742 times
            4 was rolled 692 times
            5 was rolled 712 times
            6 was rolled 752 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.883
        Standard Deviation : 0.940
        Total rolls : 4293
    
    Null / Other
            1 was rolled 82 times
            2 was rolled 76 times
            3 was rolled 78 times
            4 was rolled 77 times
            5 was rolled 70 times
            6 was rolled 89 times
        Average roll : 3.517
        Median : 3.500
        Variance : 0.432
        Standard Deviation : 0.657
        Total rolls : 472
    
    Germans Combat
            1 was rolled 128 times
            2 was rolled 139 times
            3 was rolled 151 times
            4 was rolled 138 times
            5 was rolled 134 times
            6 was rolled 146 times
        Average roll : 3.537
        Median : 3.500
        Variance : 0.406
        Standard Deviation : 0.637
        Total rolls : 836
    
    British Combat
            1 was rolled 71 times
            2 was rolled 94 times
            3 was rolled 88 times
            4 was rolled 84 times
            5 was rolled 73 times
            6 was rolled 81 times
        Average roll : 3.483
        Median : 3.000
        Variance : 0.789
        Standard Deviation : 0.889
        Total rolls : 491
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 41 times
            3 was rolled 46 times
            4 was rolled 37 times
            5 was rolled 47 times
            6 was rolled 50 times
        Average roll : 3.574
        Median : 4.000
        Variance : 0.405
        Standard Deviation : 0.636
        Total rolls : 265
    
    Americans Combat
            1 was rolled 82 times
            2 was rolled 76 times
            3 was rolled 78 times
            4 was rolled 77 times
            5 was rolled 70 times
            6 was rolled 89 times
        Average roll : 3.517
        Median : 3.500
        Variance : 0.432
        Standard Deviation : 0.657
        Total rolls : 472
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 105 times
            3 was rolled 142 times
            4 was rolled 95 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.812
        Standard Deviation : 1.677
        Total rolls : 719
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 117 times
            2 was rolled 121 times
            3 was rolled 92 times
            4 was rolled 118 times
            5 was rolled 106 times
            6 was rolled 103 times
        Average roll : 3.432
        Median : 3.000
        Variance : 0.947
        Standard Deviation : 0.973
        Total rolls : 657
    

    Savegame


  • TripleA Turn Summary: Americans round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Hainan
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Hainan
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
            1 cruiser moved from 19 Sea Zone to 17 Sea Zone
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            1 carrier moved from 6 Sea Zone to 17 Sea Zone
            1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea
            1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Caucasus
            2 mech_infantrys moved from Tobruk to Egypt
            1 fighter moved from Tobruk to 91 Sea Zone
            1 fighter moved from Tobruk to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            5 submarines moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            6 transports placed in 10 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Chinese round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Americans
            Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
            2 infantry moved from 17 Sea Zone to Iwo Jima
            2 submarines moved from 17 Sea Zone to 6 Sea Zone
            1 armour moved from Java to 42 Sea Zone
            1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone
            1 armour moved from 36 Sea Zone to Hainan
    
        Combat - Americans
            Battle in Iwo Jima
            Battle in Hainan
    
        Non Combat Move - Americans
            1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone
            1 cruiser moved from 19 Sea Zone to 17 Sea Zone
            2 destroyers moved from 6 Sea Zone to 17 Sea Zone
            1 carrier moved from 6 Sea Zone to 17 Sea Zone
            1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
            2 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea
            1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea
            3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
            3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
            3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
            1 mech_infantry moved from Eastern Persia to Northwest Persia
            1 mech_infantry moved from Iraq to Caucasus
            2 mech_infantrys moved from Tobruk to Egypt
            1 fighter moved from Tobruk to 91 Sea Zone
            1 fighter moved from Tobruk to Gibraltar
            1 destroyer moved from 91 Sea Zone to 110 Sea Zone
            1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            1 destroyer moved from 106 Sea Zone to 104 Sea Zone
            2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone
            2 destroyers moved from 101 Sea Zone to 91 Sea Zone
            4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
            4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
            5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco
            1 transport moved from 106 Sea Zone to 101 Sea Zone
            1 mech_infantry moved from Eastern United States to 101 Sea Zone
            1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone
            5 submarines moved from 19 Sea Zone to 6 Sea Zone
    
        Place Units - Americans
            6 transports placed in 10 Sea Zone
            1 armour, 1 artillery and 2 infantry placed in Western United States
            2 transports placed in 101 Sea Zone
            3 artilleries and 3 infantry placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 64 PUs; end with 64 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            5 armour, 1 fighter and 5 mech_infantrys moved from Ukraine to Eastern Poland
            3 armour and 2 mech_infantrys moved from Rostov to Bessarabia
            4 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov
            4 armour and 1 mech_infantry moved from Rostov to Ukraine
            7 infantry moved from Northwest Persia to Caucasus
            2 armour and 1 mech_infantry moved from Iraq to Caucasus
            3 armour and 5 infantry moved from Persia to Northwest Persia
            3 armour moved from Northwest Persia to Caucasus
            1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan
            3 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from 97 Sea Zone to 98 Sea Zone
            2 destroyers moved from 97 Sea Zone to 98 Sea Zone
            1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone
            1 fighter moved from Tobruk to Bessarabia
            1 infantry moved from West India to Eastern Persia
            1 armour, 5 infantry and 5 mech_infantrys moved from India to West India
            1 armour and 5 mech_infantrys moved from West India to Eastern Persia
            1 armour and 3 mech_infantrys moved from Sikang to Caucasus
    
        Combat - British
            Battle in 98 Sea Zone
                British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters
                Italians defend with 1 destroyer and 2 submarines
                    British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits
                    Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits
                    Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 destroyer owned by the Italians, 1 destroyer owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone
                British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12
                Casualties for British: 1 destroyer
                Casualties for Italians: 1 destroyer and 2 submarines
    
        Non Combat Move - British
            2 aaGuns, 3 armour, 3 infantry and 2 mech_infantrys moved from Szechwan to Sikang
            3 armour and 2 mech_infantrys moved from Sikang to Kazakhstan
            1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Yunnan to Szechwan
            2 armour and 2 mech_infantrys moved from Szechwan to Sikang
    
        Place Units - British
            3 armour placed in Persia
            3 mech_infantrys placed in Iraq
            3 mech_infantrys placed in Egypt
            1 infantry placed in Quebec
    
        Turn Complete - British
            British collect 40 PUs; end with 40 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs
    
        Place Units - UK_Pacific
            1 armour and 5 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 1 armour and 5 mech_infantrys
    

    Combat Hit Differential Summary :

    British : 1.83
    Italians : 0.33
    

    Savegame


  • TripleA Turn Summary: Italians round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - Italians
            Italians buy 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 mech_infantrys moved from Yugoslavia to Southern Italy
            2 armour moved from Northern Italy to Southern Italy
    
        Combat - Italians
    
        Non Combat Move - Italians
    
        Place Units - Italians
            1 mech_infantry placed in Southern Italy
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Territory Summary for Italians :

    Northern Italy : 1 factory_major
    Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 mech_infantrys
    93 Sea Zone : 1 flag
    Crete : 1 flag
    Bulgaria : 1 artillery
    Greece : 1 flag
    99 Sea Zone : 1 flag
    Yugoslavia : 1 flag
    

    Production/PUs Summary :

    Germans : 39 / 51
    Russians : 43 / 54
    Japanese : 9 / 1
    Americans : 64 / 94
    Chinese : 23 / 26
    British : 40 / 46
    UK_Pacific : 20 / 26
    Italians : 12 / 12
    ANZAC : 11 / 20
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 601 times
            2 was rolled 648 times
            3 was rolled 671 times
            4 was rolled 621 times
            5 was rolled 650 times
            6 was rolled 668 times
        Average roll : 3.538
        Median : 4.000
        Variance : 0.967
        Standard Deviation : 0.983
        Total rolls : 3859
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 128 times
            2 was rolled 139 times
            3 was rolled 151 times
            4 was rolled 138 times
            5 was rolled 134 times
            6 was rolled 146 times
        Average roll : 3.537
        Median : 3.500
        Variance : 0.406
        Standard Deviation : 0.637
        Total rolls : 836
    
    British Combat
            1 was rolled 73 times
            2 was rolled 98 times
            3 was rolled 88 times
            4 was rolled 85 times
            5 was rolled 74 times
            6 was rolled 82 times
        Average roll : 3.470
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 500
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 42 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 48 times
            6 was rolled 50 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 268
    
    Americans Combat
            1 was rolled 77 times
            2 was rolled 72 times
            3 was rolled 77 times
            4 was rolled 74 times
            5 was rolled 67 times
            6 was rolled 85 times
        Average roll : 3.524
        Median : 3.500
        Variance : 0.402
        Standard Deviation : 0.634
        Total rolls : 452
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 105 times
            3 was rolled 142 times
            4 was rolled 95 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.812
        Standard Deviation : 1.677
        Total rolls : 719
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 117 times
            2 was rolled 121 times
            3 was rolled 92 times
            4 was rolled 118 times
            5 was rolled 106 times
            6 was rolled 103 times
        Average roll : 3.432
        Median : 3.000
        Variance : 0.947
        Standard Deviation : 0.973
        Total rolls : 657
    

    Savegame


  • TripleA Turn Summary: ANZAC round 19

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 19
    
        Purchase Units - ANZAC
            ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 armour and 1 infantry moved from Philippines to 35 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone
            1 armour and 1 infantry moved from 20 Sea Zone to Formosa
    
        Combat - ANZAC
            Battle in Formosa
    
        Non Combat Move - ANZAC
            1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
            1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 20 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            1 armour and 1 infantry moved from Okinawa to 19 Sea Zone
    
        Place Units - ANZAC
            1 transport placed in 54 Sea Zone
            1 artillery and 1 infantry placed in Queensland
            2 infantry placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 12 PUs; end with 12 PUs
            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Germans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Germans
            Germans buy 17 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 transports moved from 125 Sea Zone to 126 Sea Zone
            2 infantry moved from Finland to Karelia
            1 marine moved from Western Germany to 112 Sea Zone
            1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone
            1 marine moved from 127 Sea Zone to Novgorod
            5 transports moved from 126 Sea Zone to 127 Sea Zone
            6 infantry moved from Finland to 127 Sea Zone
            6 infantry moved from 127 Sea Zone to Novgorod
            4 fighters moved from Poland to Novgorod
            1 bomber moved from Poland to Novgorod
            1 destroyer moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from 112 Sea Zone to 110 Sea Zone
            3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone
            3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone
            3 infantry moved from 127 Sea Zone to Archangel
            1 mech_infantry moved from Germany to Yugoslavia
            4 infantry moved from Germany to Poland
            2 infantry moved from Germany to Poland
            4 infantry moved from Germany to Slovakia Hungary
    
        Combat - Germans
            Battle in Archangel
            Battle in Novgorod
                Germans attack with 1 bomber, 4 fighters, 6 infantry and 1 marine
                Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 9 infantry
                    Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits
                    Germans roll dice for 1 bomber, 4 fighters, 6 infantry and 1 marine in Novgorod, round 2 : 5/12 hits, 4.00 expected hits
                    Russians roll dice for 2 armour and 9 infantry in Novgorod, round 2 : 5/11 hits, 4.00 expected hits
                    5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                    Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Novgorod, round 3 : 4/7 hits, 3.17 expected hits
                    Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits
                    4 infantry owned by the Russians, 2 fighters owned by the Germans and 1 marine owned by the Germans lost in Novgorod
                    Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Novgorod, round 4 : 3/4 hits, 1.83 expected hits
                    Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits
                    2 armour owned by the Russians and 1 fighter owned by the Germans lost in Novgorod
                Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -11
                Casualties for Germans: 3 fighters, 5 infantry and 1 marine
                Casualties for Russians: 2 armour and 9 infantry
            Battle in Karelia
                Germans attack with 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.33 expected hits
                    Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Karelia
                Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 110 Sea Zone
                Germans attack with 1 destroyer and 2 fighters
                Americans defend with 1 destroyer
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 110 Sea Zone
                Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
    
        Non Combat Move - Germans
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            2 fighters moved from 110 Sea Zone to 112 Sea Zone
            1 bomber and 1 fighter moved from Novgorod to Poland
            2 infantry moved from Western Germany to Greater Southern Germany
    
        Place Units - Germans
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 127 Sea Zone: 2 mech_infantrys and 1 transport
            EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport
            EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry
            EDIT: Turning off Edit Mode
            10 infantry placed in Germany
            7 infantry placed in Western Germany
    
        Turn Complete - Germans
            Germans collect 43 PUs; end with 43 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
    

    Combat Hit Differential Summary :

    Germans : 3.50
    Americans : -0.67
    Russians : 1.33
    

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
    Southern France : 1 flag, 1 factory_minor and 1 harbour
    France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry
    Greater Southern Germany : 2 infantry
    Slovakia Hungary : 5 infantry
    Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 marines
    Poland : 2 aaGuns, 1 bomber, 1 fighter and 25 infantry
    Germany : 1 factory_major and 10 infantry
    Karelia : 1 flag, 2 infantry
    Archangel : 1 flag, 3 infantry and 1 mech_infantry
    Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
    112 Sea Zone : 1 carrier and 2 fighters
    119 Sea Zone : 1 flag
    125 Sea Zone : 1 destroyer
    Bulgaria : 1 flag
    127 Sea Zone : 1 cruiser and 7 transports
    Yugoslavia : 1 mech_infantry
    Finland : 1 flag
    110 Sea Zone : 1 destroyer
    

    Production/PUs Summary :

    Germans : 43 / 53
    Russians : 39 / 54
    Japanese : 8 / 1
    Americans : 64 / 94
    Chinese : 23 / 26
    British : 40 / 46
    UK_Pacific : 20 / 26
    Italians : 12 / 12
    ANZAC : 12 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 610 times
            2 was rolled 659 times
            3 was rolled 679 times
            4 was rolled 632 times
            5 was rolled 658 times
            6 was rolled 675 times
        Average roll : 3.535
        Median : 4.000
        Variance : 0.896
        Standard Deviation : 0.947
        Total rolls : 3913
    
    Null / Other
            1 was rolled 5 times
            2 was rolled 9 times
            3 was rolled 7 times
            4 was rolled 8 times
            5 was rolled 9 times
            6 was rolled 8 times
        Average roll : 3.674
        Median : 4.000
        Variance : 0.252
        Standard Deviation : 0.502
        Total rolls : 46
    
    Germans Combat
            1 was rolled 135 times
            2 was rolled 145 times
            3 was rolled 156 times
            4 was rolled 142 times
            5 was rolled 138 times
            6 was rolled 152 times
        Average roll : 3.529
        Median : 3.000
        Variance : 0.378
        Standard Deviation : 0.614
        Total rolls : 868
    
    British Combat
            1 was rolled 73 times
            2 was rolled 98 times
            3 was rolled 88 times
            4 was rolled 85 times
            5 was rolled 74 times
            6 was rolled 82 times
        Average roll : 3.470
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 500
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 42 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 48 times
            6 was rolled 50 times
        Average roll : 3.571
        Median : 4.000
        Variance : 0.417
        Standard Deviation : 0.646
        Total rolls : 268
    
    Americans Combat
            1 was rolled 77 times
            2 was rolled 72 times
            3 was rolled 77 times
            4 was rolled 75 times
            5 was rolled 67 times
            6 was rolled 86 times
        Average roll : 3.531
        Median : 4.000
        Variance : 0.440
        Standard Deviation : 0.663
        Total rolls : 454
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 105 times
            3 was rolled 142 times
            4 was rolled 95 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.812
        Standard Deviation : 1.677
        Total rolls : 719
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 119 times
            2 was rolled 126 times
            3 was rolled 95 times
            4 was rolled 124 times
            5 was rolled 110 times
            6 was rolled 103 times
        Average roll : 3.427
        Median : 3.000
        Variance : 1.123
        Standard Deviation : 1.059
        Total rolls : 677
    

    Savegame


  • TripleA Turn Summary: Russians round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Russians
            Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Chahar to Suiyuyan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Yakut S.S.R. to Yenisey
            1 artillery and 1 infantry moved from Romania to Bulgaria
            1 artillery and 1 infantry moved from Romania to Yugoslavia
            1 artillery moved from Romania to Slovakia Hungary
            2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel
            2 artilleries and 2 infantry moved from Baltic States to Novgorod
            1 armour moved from Eastern Poland to Archangel
            5 infantry moved from Eastern Poland to Slovakia Hungary
            1 armour moved from Western Ukraine to Slovakia Hungary
    
        Combat - Russians
            Battle in Slovakia Hungary
                Russians attack with 1 armour, 1 artillery and 5 infantry
                Germans defend with 5 infantry
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 1.67 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 3 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits
                    1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 4 : 1/7 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary
                    Russians roll dice for 1 armour, 1 artillery and 4 infantry in Slovakia Hungary, round 5 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 2 infantry in Slovakia Hungary, round 5 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary
                Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9
                Casualties for Germans: 5 infantry
                Casualties for Russians: 2 infantry
            Battle in Bulgaria
                Russians attack with 1 artillery and 1 infantry
                Italians defend with 1 artillery
                    Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Bulgaria
                Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 artillery
            Battle in Archangel
                Russians attack with 3 armour and 2 mech_infantrys
                Germans defend with 3 infantry and 1 mech_infantry
                    Russians roll dice for 3 armour and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1.83 expected hits
                    Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits
                    1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel
                    Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 0/4 hits, 1.67 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                    Russians roll dice for 3 armour in Archangel, round 4 : 0/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 3 armour in Archangel, round 5 : 2/3 hits, 1.50 expected hits
                    Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits
                    1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel
                Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -1
                Casualties for Russians: 1 armour and 2 mech_infantrys
                Casualties for Germans: 3 infantry and 1 mech_infantry
            Battle in Yugoslavia
                Russians attack with 1 artillery and 1 infantry
                Germans defend with 1 mech_infantry
                    Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits
                    Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yugoslavia
                Russians win, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 1
                Casualties for Russians: 1 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Novgorod
                Russians attack with 2 artilleries and 2 infantry
                Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Novgorod
                Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Russians
            4 artilleries, 11 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland
            2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland
            3 artilleries and 9 infantry moved from Bessarabia to Eastern Poland
            5 mech_infantrys moved from Ukraine to Eastern Poland
            1 infantry moved from Ukraine to Western Ukraine
            1 artillery and 9 infantry moved from Bryansk to Belarus
            9 infantry moved from Russia to Bryansk
    
        Place Units - Russians
            1 armour, 1 artillery and 1 mech_infantry placed in Ukraine
            3 infantry placed in Volgograd
            1 artillery and 9 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 48 PUs; end with 48 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs
            Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs
            Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs
            Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Germans : -3.67
    Italians : 0.67
    Russians : -2.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Japanese
            Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,2,6,2,1,4,1,3,5,1,6,3,5,2,4,6,6,5,3,5,6,1,3,4,1
            Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
    

    Combat Hit Differential Summary :

    Territory Summary for Japanese :

    Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
    Guam : 1 flag, 1 airfield and 2 infantry
    42 Sea Zone : 1 flag
    44 Sea Zone : 1 flag
    43 Sea Zone : 1 flag
    

    Production/PUs Summary :

    Germans : 36 / 53
    Russians : 48 / 65
    Japanese : 8 / 1
    Americans : 64 / 94
    Chinese : 23 / 26
    British : 40 / 46
    UK_Pacific : 20 / 26
    Italians : 10 / 12
    ANZAC : 12 / 21
    French : 4 / 0
    Dutch : 0 / 0
    Mongolians : 0 / 0
    Neutral_Axis : 0 / 0
    Neutral_Allies : 0 / 0
    Neutral_True : 18 / 0
    

    Dice Statistics:

    Total
            1 was rolled 699 times
            2 was rolled 743 times
            3 was rolled 776 times
            4 was rolled 714 times
            5 was rolled 746 times
            6 was rolled 776 times
        Average roll : 3.537
        Median : 4.000
        Variance : 1.114
        Standard Deviation : 1.056
        Total rolls : 4454
    
    Null / Other
            1 was rolled 82 times
            2 was rolled 75 times
            3 was rolled 83 times
            4 was rolled 79 times
            5 was rolled 72 times
            6 was rolled 91 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.464
        Standard Deviation : 0.681
        Total rolls : 482
    
    Germans Combat
            1 was rolled 138 times
            2 was rolled 147 times
            3 was rolled 163 times
            4 was rolled 145 times
            5 was rolled 146 times
            6 was rolled 155 times
        Average roll : 3.536
        Median : 3.000
        Variance : 0.428
        Standard Deviation : 0.654
        Total rolls : 894
    
    British Combat
            1 was rolled 73 times
            2 was rolled 98 times
            3 was rolled 88 times
            4 was rolled 85 times
            5 was rolled 74 times
            6 was rolled 82 times
        Average roll : 3.470
        Median : 3.000
        Variance : 0.872
        Standard Deviation : 0.934
        Total rolls : 500
    
    Italians Combat
            1 was rolled 44 times
            2 was rolled 43 times
            3 was rolled 47 times
            4 was rolled 37 times
            5 was rolled 48 times
            6 was rolled 50 times
        Average roll : 3.565
        Median : 4.000
        Variance : 0.399
        Standard Deviation : 0.631
        Total rolls : 269
    
    Americans Combat
            1 was rolled 82 times
            2 was rolled 75 times
            3 was rolled 83 times
            4 was rolled 79 times
            5 was rolled 72 times
            6 was rolled 91 times
        Average roll : 3.533
        Median : 4.000
        Variance : 0.464
        Standard Deviation : 0.681
        Total rolls : 482
    
    Neutral_Axis Combat
            1 was rolled 1 times
            2 was rolled 1 times
            4 was rolled 1 times
        Average roll : 2.333
        Median : 2.000
        Variance : 0.750
        Standard Deviation : 0.866
        Total rolls : 3
    
    Japanese Combat
            1 was rolled 110 times
            2 was rolled 105 times
            3 was rolled 142 times
            4 was rolled 95 times
            5 was rolled 144 times
            6 was rolled 123 times
        Average roll : 3.594
        Median : 4.000
        Variance : 2.812
        Standard Deviation : 1.677
        Total rolls : 719
    
    French Combat
            1 was rolled 4 times
            2 was rolled 3 times
            3 was rolled 6 times
            4 was rolled 8 times
            5 was rolled 6 times
            6 was rolled 2 times
        Average roll : 3.517
        Median : 4.000
        Variance : 0.887
        Standard Deviation : 0.942
        Total rolls : 29
    
    ANZAC Combat
            1 was rolled 10 times
            2 was rolled 7 times
            3 was rolled 14 times
            4 was rolled 8 times
            5 was rolled 10 times
            6 was rolled 11 times
        Average roll : 3.567
        Median : 3.000
        Variance : 0.508
        Standard Deviation : 0.713
        Total rolls : 60
    
    Neutral_Allies Combat
            1 was rolled 3 times
            2 was rolled 1 times
            3 was rolled 2 times
            4 was rolled 2 times
            5 was rolled 1 times
            6 was rolled 1 times
        Average roll : 3.000
        Median : 3.000
        Variance : 0.370
        Standard Deviation : 0.609
        Total rolls : 10
    
    Chinese Combat
            1 was rolled 23 times
            2 was rolled 42 times
            3 was rolled 42 times
            4 was rolled 36 times
            5 was rolled 45 times
            6 was rolled 54 times
        Average roll : 3.826
        Median : 4.000
        Variance : 2.213
        Standard Deviation : 1.488
        Total rolls : 242
    
    UK_Pacific Combat
            1 was rolled 6 times
            2 was rolled 8 times
            3 was rolled 3 times
            4 was rolled 11 times
            5 was rolled 6 times
            6 was rolled 3 times
        Average roll : 3.324
        Median : 4.000
        Variance : 1.301
        Standard Deviation : 1.141
        Total rolls : 37
    
    Russians Combat
            1 was rolled 123 times
            2 was rolled 138 times
            3 was rolled 103 times
            4 was rolled 128 times
            5 was rolled 122 times
            6 was rolled 113 times
        Average roll : 3.450
        Median : 3.000
        Variance : 1.007
        Standard Deviation : 1.003
        Total rolls : 727
    

    Savegame


  • TripleA Turn Summary: Americans round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Hainan to 36 Sea Zone
            1 fighter moved from 17 Sea Zone to Guam
            1 tactical_bomber moved from 6 Sea Zone to Guam
            2 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 armour moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 cruiser moved from 17 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 battleship moved from 17 Sea Zone to 21 Sea Zone
            1 carrier moved from 17 Sea Zone to 21 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in Southern France
            Battle in Marianas
            Battle in Guam
                Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southern France from Germans, taking Marianas from Japanese, taking Guam from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Caucasus to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
            2 mech_infantrys moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Americans : 1.67
    Japanese : 0.33
    

    Savegame


  • TripleA Turn Summary: Chinese round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: UK_Pacific round 20

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4

    Game History

    Round: 20
    
        Purchase Units - Americans
            Americans buy 3 artilleries, 2 bombers, 1 destroyer, 5 infantry and 5 transports; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
            1 armour, 6 artilleries, 8 infantry, 1 mech_infantry and 8 transports moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 6 artilleries, 8 infantry and 1 mech_infantry moved from 93 Sea Zone to Southern France
            1 armour moved from Hainan to 36 Sea Zone
            1 fighter moved from 17 Sea Zone to Guam
            1 tactical_bomber moved from 6 Sea Zone to Guam
            2 infantry moved from Iwo Jima to 17 Sea Zone
            1 infantry moved from Korea to 6 Sea Zone
            1 armour and 1 transport moved from 36 Sea Zone to 34 Sea Zone
            1 armour moved from 34 Sea Zone to Paulau Island
            1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 32 Sea Zone
            1 artillery and 1 infantry moved from 32 Sea Zone to Marshall Islands
            2 infantry and 1 transport moved from 17 Sea Zone to 21 Sea Zone
            2 infantry moved from 21 Sea Zone to Guam
            1 infantry and 1 transport moved from 6 Sea Zone to 22 Sea Zone
            1 infantry moved from 22 Sea Zone to Marianas
            1 cruiser moved from 17 Sea Zone to 21 Sea Zone
                  Americans take 22 Sea Zone from Japanese
                  Americans take 17 Sea Zone from Japanese
            1 battleship moved from 17 Sea Zone to 21 Sea Zone
            1 carrier moved from 17 Sea Zone to 21 Sea Zone
            1 carrier moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 destroyer moved from 17 Sea Zone to 6 Sea Zone
            1 armour and 1 infantry moved from Korea to 6 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 21 Sea Zone
            1 armour and 1 infantry moved from 21 Sea Zone to Guam
    
        Combat - Americans
            Battle in Paulau Island
            Battle in Marshall Islands
            Battle in Southern France
            Battle in Marianas
            Battle in Guam
                Americans attack with 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber
                Japanese defend with 1 airfield and 2 infantry
                    Americans roll dice for 1 battleship and 1 cruiser in Guam, round 2 : 1/2 hits, 1.17 expected hits
                    Americans roll dice for 1 armour, 1 fighter, 3 infantry and 1 tactical_bomber in Guam, round 2 : 4/6 hits, 2.17 expected hits
                    Japanese roll dice for 2 infantry in Guam, round 2 : 1/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Guam
                Americans win, taking Paulau Island from Japanese, taking Marshall Islands from Japanese, taking Southern France from Germans, taking Marianas from Japanese, taking Guam from Japanese with 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
                Casualties for Japanese: 2 infantry
    
        Non Combat Move - Americans
            1 fighter and 1 tactical_bomber moved from Guam to 21 Sea Zone
            2 artilleries and 2 infantry moved from Hawaiian Islands to 26 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone
            2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
            1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
            1 armour, 1 artillery, 2 infantry and 6 transports moved from 10 Sea Zone to 26 Sea Zone
            1 mech_infantry moved from Caucasus to Ukraine
            1 mech_infantry moved from Northwest Persia to Rostov
            2 mech_infantrys moved from Egypt to Iraq
            2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
            1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
            2 artilleries, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            2 submarines moved from 91 Sea Zone to 93 Sea Zone
            1 carrier and 2 fighters moved from 91 Sea Zone to 93 Sea Zone
            1 armour, 1 artillery and 2 infantry moved from 26 Sea Zone to Hawaiian Islands
            2 submarines moved from 20 Sea Zone to 37 Sea Zone
    
        Place Units - Americans
            2 transports placed in 10 Sea Zone
            2 artilleries and 2 infantry placed in Western United States
            1 transport placed in 10 Sea Zone
            2 infantry placed in Western United States
            1 destroyer and 2 transports placed in 101 Sea Zone
            1 artillery and 1 infantry placed in Eastern United States
            1 bomber placed in Western United States
            1 bomber placed in Eastern United States
    
        Turn Complete - Americans
            Americans collect 67 PUs; end with 67 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs
            Objective Americans 9 Vital Forward Bases: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 92 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 97 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 102 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 107 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
            Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            2 artilleries and 6 infantry placed in Kweichow
    
        Turn Complete - Chinese
            Chinese collect 23 PUs; end with 23 PUs
            Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
    
        Purchase Units - British
            British buy 4 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 unit repaired.
            5 armour, 1 fighter and 5 mech_infantrys moved from Eastern Poland to Germany
            1 fighter moved from Bessarabia to Germany
            3 armour and 2 mech_infantrys moved from Bessarabia to Yugoslavia
            4 armour and 1 mech_infantry moved from Ukraine to Eastern Poland
            2 infantry moved from Rostov to Ukraine
            6 armour and 4 mech_infantrys moved from Caucasus to Ukraine
            7 infantry moved from Caucasus to Rostov
            4 armour and 3 mech_infantrys moved from Kazakhstan to Rostov
            5 infantry moved from Northwest Persia to Caucasus
            6 mech_infantrys moved from Iraq to Caucasus
            3 mech_infantrys moved from Egypt to Iraq
            2 fighters moved from 98 Sea Zone to Eastern Poland
            1 battleship, 1 carrier, 3 cruisers and 2 destroyers moved from 98 Sea Zone to 93 Sea Zone
                  British take 93 Sea Zone from Italians
            3 armour moved from Persia to Caucasus
            1 infantry moved from Eastern Persia to Persia
            1 armour and 5 mech_infantrys moved from Eastern Persia to Northwest Persia
            2 armour and 2 mech_infantrys moved from Sikang to Caucasus
            5 infantry moved from West India to Eastern Persia
            1 armour and 5 mech_infantrys moved from India to Eastern Persia
    
        Combat - British
            Battle in Germany
                British attack with 5 armour, 2 fighters and 5 mech_infantrys
                Germans defend with 1 factory_major and 10 infantry
                    British roll dice for 5 armour, 2 fighters and 5 mech_infantrys in Germany, round 2 : 6/12 hits, 4.33 expected hits
                    Germans roll dice for 10 infantry in Germany, round 2 : 2/10 hits, 3.33 expected hits
                    2 mech_infantrys owned by the British and 6 infantry owned by the Germans lost in Germany
                    British roll dice for 5 armour, 2 fighters and 3 mech_infantrys in Germany, round 3 : 4/10 hits, 4.00 expected hits
                    Germans roll dice for 4 infantry in Germany, round 3 : 3/4 hits, 1.33 expected hits
                    3 mech_infantrys owned by the British and 4 infantry owned by the Germans lost in Germany
                British captures 53PUs while taking Germans capital
                British converts factory_major into different units
                British win, taking Germany from Germans with 5 armour and 2 fighters remaining. Battle score for attacker is 10
                Casualties for British: 5 mech_infantrys
                Casualties for Germans: 10 infantry
            triggerGermansDestroyPUsBritish: Setting destroysPUs to true for playerAttachment attached to Germans
    
        Non Combat Move - British
            1 fighter moved from Germany to Eastern Poland
            1 fighter moved from Germany to Slovakia Hungary
            2 aaGuns and 3 infantry moved from Sikang to Kazakhstan
            1 aaGun and 2 infantry moved from Szechwan to Sikang
    
        Place Units - British
            1 fighter placed in Egypt
            3 armour placed in Persia
            1 armour and 2 mech_infantrys placed in Iraq
            1 mech_infantry placed in Egypt
    
        Turn Complete - British
            British collect 45 PUs; end with 98 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 101 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 104 PUs
    
        Place Units - UK_Pacific
            3 armour and 2 mech_infantrys placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 20 PUs; end with 20 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs
            Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs
            Some Units in India change ownership: 3 armour and 2 mech_infantrys
    

    Combat Hit Differential Summary :

    Germans : 0.33
    British : 1.67
    Americans : 1.67
    Japanese : 0.33
    

    Savegame

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