@ArtofWar1947 Scramble?
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
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TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 4 fighters moved from 36 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Kiangsu Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 3 infantry Battle in 96 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to Tobruk 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Quebec to Eastern United States 1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Kiangsu to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur 1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 1 Sea Zone to 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.67 Japanese : 0.00
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TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 3 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Hunan 1 artillery moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - British 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 5 armour and 5 mech_infantrys moved from Caucasus to Ukraine 3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 6 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Gibraltar 1 fighter moved from Egypt to 97 Sea Zone 4 armour moved from Persia to Northwest Persia 4 armour moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Ukraine 5 infantry moved from Eastern Persia to Persia 1 armour, 1 infantry and 1 mech_infantry moved from India to West India 1 armour and 1 mech_infantry moved from West India to Eastern Persia 5 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 3 infantry moved from Yunnan to Szechwan 2 armour moved from Hunan to Szechwan 1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan Combat - British
Combat Hit Differential Summary :
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no scramble please
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TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 4 fighters moved from 36 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Kiangsu Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 3 infantry Battle in 96 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to Tobruk 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Quebec to Eastern United States 1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Kiangsu to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur 1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 1 Sea Zone to 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 3 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Hunan 1 artillery moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 5 armour and 5 mech_infantrys moved from Caucasus to Ukraine 3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 6 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Gibraltar 1 fighter moved from Egypt to 97 Sea Zone 4 armour moved from Persia to Northwest Persia 4 armour moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Ukraine 5 infantry moved from Eastern Persia to Persia 1 armour, 1 infantry and 1 mech_infantry moved from India to West India 1 armour and 1 mech_infantry moved from West India to Eastern Persia 5 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 3 infantry moved from Yunnan to Szechwan 2 armour moved from Hunan to Szechwan 1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters Italians defend with 1 destroyer and 1 transport British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 97 Sea Zone to Tobruk 2 aaGuns moved from Yunnan to Szechwan 1 aaGun moved from Burma to Yunnan 2 armour and 1 mech_infantry moved from Malaya to Yunnan 1 fighter moved from Alaska to Eastern United States 1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec Place Units - British 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,2,5,1 British collect 39 PUs (1 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.33 British : 1.33 Americans : -0.67 Japanese : 0.00
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TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 2 submarines moved from 99 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from French 1 artillery moved from Greece to Bulgaria 2 mech_infantrys moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,4,2,3,3,4 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 2 armour and 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry 93 Sea Zone : 1 flag Crete : 1 flag Bulgaria : 1 artillery Greece : 1 flag 99 Sea Zone : 1 flag Yugoslavia : 1 flag, 2 mech_infantrys 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 40 / 51 Russians : 42 / 53 Japanese : 11 / 14 Americans : 63 / 93 Chinese : 23 / 26 British : 40 / 45 UK_Pacific : 20 / 26 Italians : 12 / 4 ANZAC : 10 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 649 times 2 was rolled 718 times 3 was rolled 742 times 4 was rolled 690 times 5 was rolled 702 times 6 was rolled 732 times Average roll : 3.537 Median : 4.000 Variance : 1.332 Standard Deviation : 1.154 Total rolls : 4233 Null / Other 1 was rolled 71 times 2 was rolled 95 times 3 was rolled 90 times 4 was rolled 87 times 5 was rolled 75 times 6 was rolled 84 times Average roll : 3.502 Median : 3.000 Variance : 0.829 Standard Deviation : 0.910 Total rolls : 502 Germans Combat 1 was rolled 119 times 2 was rolled 134 times 3 was rolled 146 times 4 was rolled 135 times 5 was rolled 131 times 6 was rolled 142 times Average roll : 3.559 Median : 4.000 Variance : 0.548 Standard Deviation : 0.740 Total rolls : 807 British Combat 1 was rolled 71 times 2 was rolled 95 times 3 was rolled 90 times 4 was rolled 87 times 5 was rolled 75 times 6 was rolled 84 times Average roll : 3.502 Median : 3.000 Variance : 0.829 Standard Deviation : 0.910 Total rolls : 502 Italians Combat 1 was rolled 44 times 2 was rolled 41 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.574 Median : 4.000 Variance : 0.405 Standard Deviation : 0.636 Total rolls : 265 Americans Combat 1 was rolled 77 times 2 was rolled 72 times 3 was rolled 77 times 4 was rolled 74 times 5 was rolled 67 times 6 was rolled 85 times Average roll : 3.524 Median : 3.500 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 452 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 110 times 2 was rolled 114 times 3 was rolled 84 times 4 was rolled 109 times 5 was rolled 95 times 6 was rolled 93 times Average roll : 3.403 Median : 3.000 Variance : 1.164 Standard Deviation : 1.079 Total rolls : 605
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TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 12 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 127 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 transports moved from 125 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Holland Belgium to Germany 2 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Romania 1 fighter moved from Poland to Romania 1 bomber moved from Western Germany to Romania 1 infantry moved from Greater Southern Germany to Slovakia Hungary 7 infantry moved from Germany to Poland 5 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 3 fighters moved from Western Germany to Poland Combat - Germans Battle in Romania Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 2 armour and 1 artillery Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 0/3 hits, 1.33 expected hits 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 armour and 1 artillery Battle in Eastern Poland Germans attack with 7 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 infantry in Eastern Poland, round 3 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Romania to Poland 1 fighter moved from Romania to Poland Place Units - Germans 10 infantry placed in Germany 1 fighter, 2 infantry and 1 marine placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry Slovakia Hungary : 1 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 3 marines and 1 mech_infantry Romania : 2 infantry and 1 mech_infantry Poland : 2 aaGuns, 1 bomber, 4 fighters and 19 infantry Germany : 1 factory_major, 10 infantry and 1 mech_infantry Karelia : 1 flag Eastern Poland : 1 flag, 5 infantry 112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports 119 Sea Zone : 1 flag 125 Sea Zone : 1 destroyer and 5 transports Bulgaria : 1 flag Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51 Russians : 38 / 53 Japanese : 10 / 14 Americans : 63 / 93 Chinese : 23 / 26 British : 40 / 45 UK_Pacific : 20 / 26 Italians : 12 / 4 ANZAC : 11 / 20 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 591 times 2 was rolled 635 times 3 was rolled 659 times 4 was rolled 612 times 5 was rolled 637 times 6 was rolled 656 times Average roll : 3.537 Median : 4.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 3790 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 125 times 2 was rolled 138 times 3 was rolled 148 times 4 was rolled 136 times 5 was rolled 133 times 6 was rolled 144 times Average roll : 3.541 Median : 4.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 824 British Combat 1 was rolled 71 times 2 was rolled 94 times 3 was rolled 88 times 4 was rolled 84 times 5 was rolled 73 times 6 was rolled 81 times Average roll : 3.483 Median : 3.000 Variance : 0.789 Standard Deviation : 0.889 Total rolls : 491 Italians Combat 1 was rolled 44 times 2 was rolled 41 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.574 Median : 4.000 Variance : 0.405 Standard Deviation : 0.636 Total rolls : 265 Americans Combat 1 was rolled 77 times 2 was rolled 72 times 3 was rolled 77 times 4 was rolled 74 times 5 was rolled 67 times 6 was rolled 85 times Average roll : 3.524 Median : 3.500 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 452 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 112 times 2 was rolled 114 times 3 was rolled 84 times 4 was rolled 112 times 5 was rolled 96 times 6 was rolled 94 times Average roll : 3.405 Median : 3.000 Variance : 1.257 Standard Deviation : 1.121 Total rolls : 612
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TripleA Turn Summary: Russians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Russians Russians buy 2 armour, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 2 armour, 1 artillery, 9 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 3 artilleries and 3 infantry moved from Bessarabia to Romania 3 mech_infantrys moved from Ukraine to Eastern Poland 1 armour and 1 mech_infantry moved from Belarus to Eastern Poland 1 artillery and 4 infantry moved from Bryansk to Western Ukraine 3 mech_infantrys moved from Volgograd to Ukraine 3 artilleries and 9 infantry moved from Ukraine to Bessarabia 3 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 artillery and 9 infantry moved from Russia to Bryansk 1 infantry moved from Jehol to Chahar 1 infantry moved from Manchuria to Jehol 1 infantry moved from Buryatia to Yakut S.S.R. 1 infantry moved from Novgorod to Karelia Russians take Karelia from Germans 3 artilleries moved from Novgorod to Baltic States Combat - Russians Battle in Eastern Poland Russians attack with 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys Germans defend with 5 infantry Russians roll dice for 3 armour, 1 artillery, 9 infantry and 5 mech_infantrys in Eastern Poland, round 2 : 2/18 hits, 4.33 expected hits Germans roll dice for 5 infantry in Eastern Poland, round 2 : 2/5 hits, 1.67 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Russians roll dice for 3 armour, 1 artillery, 7 infantry and 5 mech_infantrys in Eastern Poland, round 3 : 5/16 hits, 4.00 expected hits Germans roll dice for 3 infantry in Eastern Poland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 3 armour, 1 artillery, 6 infantry and 5 mech_infantrys remaining. Battle score for attacker is 6 Casualties for Russians: 3 infantry Casualties for Germans: 5 infantry Battle in Romania Russians attack with 3 artilleries and 3 infantry Germans defend with 2 infantry and 1 mech_infantry Russians roll dice for 3 artilleries and 3 infantry in Romania, round 2 : 2/6 hits, 2.00 expected hits Germans roll dice for 2 infantry and 1 mech_infantry in Romania, round 2 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Romania Russians roll dice for 3 artilleries and 2 infantry in Romania, round 3 : 2/5 hits, 1.67 expected hits Germans roll dice for 1 mech_infantry in Romania, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Romania Russians win, taking Romania from Germans with 3 artilleries and 2 infantry remaining. Battle score for attacker is 7 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry and 1 mech_infantry Non Combat Move - Russians Place Units - Russians 2 armour and 1 mech_infantry placed in Ukraine Russians undo move 1. 2 armour and 1 infantry placed in Novgorod 1 infantry and 2 mech_infantrys placed in Ukraine 9 infantry placed in Russia Turn Complete - Russians Russians collect 43 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 49 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 51 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 54 PUs
Combat Hit Differential Summary :
Germans : -0.00 Russians : -1.00
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TripleA Turn Summary: Japanese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Japanese Japanese buy 1 artillery and 1 fighter; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Place Units - Japanese 1 artillery and 1 fighter placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 9 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,5,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,1,2,1,2,2,6,4,6,5,1,3,1,2,6,5 Japanese collect 1 PU (9 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry Hainan : 1 harbour Guam : 1 flag, 1 airfield and 2 infantry 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 39 / 51 Russians : 43 / 54 Japanese : 10 / 1 Americans : 63 / 93 Chinese : 23 / 26 British : 40 / 45 UK_Pacific : 20 / 26 Italians : 12 / 4 ANZAC : 11 / 20 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 681 times 2 was rolled 714 times 3 was rolled 742 times 4 was rolled 692 times 5 was rolled 712 times 6 was rolled 752 times Average roll : 3.535 Median : 4.000 Variance : 0.883 Standard Deviation : 0.940 Total rolls : 4293 Null / Other 1 was rolled 82 times 2 was rolled 76 times 3 was rolled 78 times 4 was rolled 77 times 5 was rolled 70 times 6 was rolled 89 times Average roll : 3.517 Median : 3.500 Variance : 0.432 Standard Deviation : 0.657 Total rolls : 472 Germans Combat 1 was rolled 128 times 2 was rolled 139 times 3 was rolled 151 times 4 was rolled 138 times 5 was rolled 134 times 6 was rolled 146 times Average roll : 3.537 Median : 3.500 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 836 British Combat 1 was rolled 71 times 2 was rolled 94 times 3 was rolled 88 times 4 was rolled 84 times 5 was rolled 73 times 6 was rolled 81 times Average roll : 3.483 Median : 3.000 Variance : 0.789 Standard Deviation : 0.889 Total rolls : 491 Italians Combat 1 was rolled 44 times 2 was rolled 41 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.574 Median : 4.000 Variance : 0.405 Standard Deviation : 0.636 Total rolls : 265 Americans Combat 1 was rolled 82 times 2 was rolled 76 times 3 was rolled 78 times 4 was rolled 77 times 5 was rolled 70 times 6 was rolled 89 times Average roll : 3.517 Median : 3.500 Variance : 0.432 Standard Deviation : 0.657 Total rolls : 472 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 117 times 2 was rolled 121 times 3 was rolled 92 times 4 was rolled 118 times 5 was rolled 106 times 6 was rolled 103 times Average roll : 3.432 Median : 3.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 657
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TripleA Turn Summary: Americans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Hainan Combat - Americans Battle in Iwo Jima Battle in Hainan Non Combat Move - Americans 1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 17 Sea Zone 2 destroyers moved from 6 Sea Zone to 17 Sea Zone 1 carrier moved from 6 Sea Zone to 17 Sea Zone 1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea 1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Tobruk to 91 Sea Zone 1 fighter moved from Tobruk to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 5 submarines moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 6 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: UK_Pacific round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Americans Americans buy 1 armour, 4 artilleries, 5 infantry and 8 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 2 submarines moved from 17 Sea Zone to 6 Sea Zone 1 armour moved from Java to 42 Sea Zone 1 armour and 1 transport moved from 42 Sea Zone to 36 Sea Zone 1 armour moved from 36 Sea Zone to Hainan Combat - Americans Battle in Iwo Jima Battle in Hainan Non Combat Move - Americans 1 battleship, 1 carrier and 1 fighter moved from 19 Sea Zone to 17 Sea Zone 1 cruiser moved from 19 Sea Zone to 17 Sea Zone 2 destroyers moved from 6 Sea Zone to 17 Sea Zone 1 carrier moved from 6 Sea Zone to 17 Sea Zone 1 armour and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 26 Sea Zone to 6 Sea Zone 2 aaGuns, 1 artillery and 3 infantry moved from Amur to Korea 1 armour, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 3 artilleries and 3 infantry moved from Western United States to 10 Sea Zone 3 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from Eastern Persia to Northwest Persia 1 mech_infantry moved from Iraq to Caucasus 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from Tobruk to 91 Sea Zone 1 fighter moved from Tobruk to Gibraltar 1 destroyer moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone 1 destroyer moved from 106 Sea Zone to 104 Sea Zone 2 destroyers and 3 submarines moved from 106 Sea Zone to 91 Sea Zone 2 destroyers moved from 101 Sea Zone to 91 Sea Zone 4 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone 4 artilleries, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 5 artilleries and 5 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 106 Sea Zone to 101 Sea Zone 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 mech_infantry and 1 transport moved from 101 Sea Zone to 106 Sea Zone 5 submarines moved from 19 Sea Zone to 6 Sea Zone Place Units - Americans 6 transports placed in 10 Sea Zone 1 armour, 1 artillery and 2 infantry placed in Western United States 2 transports placed in 101 Sea Zone 3 artilleries and 3 infantry placed in Eastern United States Turn Complete - Americans Americans collect 64 PUs; end with 64 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 69 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 94 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Place Units - Chinese 2 artilleries and 6 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 3 armour, 1 infantry and 6 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 5 armour, 1 fighter and 5 mech_infantrys moved from Ukraine to Eastern Poland 3 armour and 2 mech_infantrys moved from Rostov to Bessarabia 4 armour, 2 infantry and 1 mech_infantry moved from Caucasus to Rostov 4 armour and 1 mech_infantry moved from Rostov to Ukraine 7 infantry moved from Northwest Persia to Caucasus 2 armour and 1 mech_infantry moved from Iraq to Caucasus 3 armour and 5 infantry moved from Persia to Northwest Persia 3 armour moved from Northwest Persia to Caucasus 1 armour and 1 mech_infantry moved from Eastern Persia to Kazakhstan 3 mech_infantrys moved from Egypt to Iraq 2 fighters moved from 97 Sea Zone to 98 Sea Zone 2 destroyers moved from 97 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier, 3 cruisers and 1 destroyer moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Tobruk to Bessarabia 1 infantry moved from West India to Eastern Persia 1 armour, 5 infantry and 5 mech_infantrys moved from India to West India 1 armour and 5 mech_infantrys moved from West India to Eastern Persia 1 armour and 3 mech_infantrys moved from Sikang to Caucasus Combat - British Battle in 98 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters Italians defend with 1 destroyer and 2 submarines British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters in 98 Sea Zone, round 2 : 6/9 hits, 4.17 expected hits Italians roll dice for 2 submarines in 98 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British and 2 submarines owned by the Italians lost in 98 Sea Zone British win, taking 98 Sea Zone from Italians with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers and 2 fighters remaining. Battle score for attacker is 12 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer and 2 submarines Non Combat Move - British 2 aaGuns, 3 armour, 3 infantry and 2 mech_infantrys moved from Szechwan to Sikang 3 armour and 2 mech_infantrys moved from Sikang to Kazakhstan 1 aaGun, 2 armour, 2 infantry and 2 mech_infantrys moved from Yunnan to Szechwan 2 armour and 2 mech_infantrys moved from Szechwan to Sikang Place Units - British 3 armour placed in Persia 3 mech_infantrys placed in Iraq 3 mech_infantrys placed in Egypt 1 infantry placed in Quebec Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
British : 1.83 Italians : 0.33
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TripleA Turn Summary: Italians round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - Italians Italians buy 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 mech_infantrys moved from Yugoslavia to Southern Italy 2 armour moved from Northern Italy to Southern Italy Combat - Italians Non Combat Move - Italians Place Units - Italians 1 mech_infantry placed in Southern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 2 armour, 1 factory_minor, 3 fighters, 1 harbour, 9 infantry and 3 mech_infantrys 93 Sea Zone : 1 flag Crete : 1 flag Bulgaria : 1 artillery Greece : 1 flag 99 Sea Zone : 1 flag Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 39 / 51 Russians : 43 / 54 Japanese : 9 / 1 Americans : 64 / 94 Chinese : 23 / 26 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 11 / 20 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 601 times 2 was rolled 648 times 3 was rolled 671 times 4 was rolled 621 times 5 was rolled 650 times 6 was rolled 668 times Average roll : 3.538 Median : 4.000 Variance : 0.967 Standard Deviation : 0.983 Total rolls : 3859 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 128 times 2 was rolled 139 times 3 was rolled 151 times 4 was rolled 138 times 5 was rolled 134 times 6 was rolled 146 times Average roll : 3.537 Median : 3.500 Variance : 0.406 Standard Deviation : 0.637 Total rolls : 836 British Combat 1 was rolled 73 times 2 was rolled 98 times 3 was rolled 88 times 4 was rolled 85 times 5 was rolled 74 times 6 was rolled 82 times Average roll : 3.470 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 500 Italians Combat 1 was rolled 44 times 2 was rolled 42 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 48 times 6 was rolled 50 times Average roll : 3.571 Median : 4.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 268 Americans Combat 1 was rolled 77 times 2 was rolled 72 times 3 was rolled 77 times 4 was rolled 74 times 5 was rolled 67 times 6 was rolled 85 times Average roll : 3.524 Median : 3.500 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 452 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 117 times 2 was rolled 121 times 3 was rolled 92 times 4 was rolled 118 times 5 was rolled 106 times 6 was rolled 103 times Average roll : 3.432 Median : 3.000 Variance : 0.947 Standard Deviation : 0.973 Total rolls : 657
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TripleA Turn Summary: ANZAC round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Purchase Units - ANZAC ANZAC buy 1 artillery, 3 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 armour and 1 infantry moved from Philippines to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 20 Sea Zone 1 armour and 1 infantry moved from 20 Sea Zone to Formosa Combat - ANZAC Battle in Formosa Non Combat Move - ANZAC 1 artillery and 1 infantry moved from Queensland to 54 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 1 carrier, 2 destroyers and 2 fighters moved from 35 Sea Zone to 20 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 1 armour and 1 infantry moved from Okinawa to 19 Sea Zone Place Units - ANZAC 1 transport placed in 54 Sea Zone 1 artillery and 1 infantry placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Germans Germans buy 17 infantry; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 125 Sea Zone to 126 Sea Zone 2 infantry moved from Finland to Karelia 1 marine moved from Western Germany to 112 Sea Zone 1 cruiser and 1 marine moved from 112 Sea Zone to 127 Sea Zone 1 marine moved from 127 Sea Zone to Novgorod 5 transports moved from 126 Sea Zone to 127 Sea Zone 6 infantry moved from Finland to 127 Sea Zone 6 infantry moved from 127 Sea Zone to Novgorod 4 fighters moved from Poland to Novgorod 1 bomber moved from Poland to Novgorod 1 destroyer moved from 112 Sea Zone to 110 Sea Zone 2 fighters moved from 112 Sea Zone to 110 Sea Zone 3 infantry and 1 mech_infantry moved from Western Germany to 112 Sea Zone 3 infantry, 1 mech_infantry and 2 transports moved from 112 Sea Zone to 127 Sea Zone 3 infantry moved from 127 Sea Zone to Archangel 1 mech_infantry moved from Germany to Yugoslavia 4 infantry moved from Germany to Poland 2 infantry moved from Germany to Poland 4 infantry moved from Germany to Slovakia Hungary Combat - Germans Battle in Archangel Battle in Novgorod Germans attack with 1 bomber, 4 fighters, 6 infantry and 1 marine Russians defend with 1 airfield, 2 armour, 1 factory_minor, 1 harbour and 9 infantry Germans roll dice for 1 cruiser in Novgorod, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 bomber, 4 fighters, 6 infantry and 1 marine in Novgorod, round 2 : 5/12 hits, 4.00 expected hits Russians roll dice for 2 armour and 9 infantry in Novgorod, round 2 : 5/11 hits, 4.00 expected hits 5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod Germans roll dice for 1 bomber, 4 fighters, 1 infantry and 1 marine in Novgorod, round 3 : 4/7 hits, 3.17 expected hits Russians roll dice for 2 armour and 4 infantry in Novgorod, round 3 : 3/6 hits, 2.33 expected hits 4 infantry owned by the Russians, 2 fighters owned by the Germans and 1 marine owned by the Germans lost in Novgorod Germans roll dice for 1 bomber, 2 fighters and 1 infantry in Novgorod, round 4 : 3/4 hits, 1.83 expected hits Russians roll dice for 2 armour in Novgorod, round 4 : 1/2 hits, 1.00 expected hits 2 armour owned by the Russians and 1 fighter owned by the Germans lost in Novgorod Germans win, taking Archangel from Russians, taking Novgorod from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is -11 Casualties for Germans: 3 fighters, 5 infantry and 1 marine Casualties for Russians: 2 armour and 9 infantry Battle in Karelia Germans attack with 2 infantry Russians defend with 1 infantry Germans roll dice for 2 infantry in Karelia, round 2 : 1/2 hits, 0.33 expected hits Russians roll dice for 1 infantry in Karelia, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Karelia Germans win, taking Karelia from Russians with 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 110 Sea Zone Germans attack with 1 destroyer and 2 fighters Americans defend with 1 destroyer Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 2 : 0/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer and 2 fighters in 110 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits Americans roll dice for 1 destroyer in 110 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 110 Sea Zone Germans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Non Combat Move - Germans Turning on Edit Mode EDIT: Turning off Edit Mode 2 fighters moved from 110 Sea Zone to 112 Sea Zone 1 bomber and 1 fighter moved from Novgorod to Poland 2 infantry moved from Western Germany to Greater Southern Germany Place Units - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from 127 Sea Zone: 2 mech_infantrys and 1 transport EDIT: Adding units owned by Germans to 127 Sea Zone: 1 transport EDIT: Adding units owned by Germans to Archangel: 1 mech_infantry EDIT: Turning off Edit Mode 10 infantry placed in Germany 7 infantry placed in Western Germany Turn Complete - Germans Germans collect 43 PUs; end with 43 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 3.50 Americans : -0.67 Russians : 1.33
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry Greater Southern Germany : 2 infantry Slovakia Hungary : 5 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 2 marines Poland : 2 aaGuns, 1 bomber, 1 fighter and 25 infantry Germany : 1 factory_major and 10 infantry Karelia : 1 flag, 2 infantry Archangel : 1 flag, 3 infantry and 1 mech_infantry Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry 112 Sea Zone : 1 carrier and 2 fighters 119 Sea Zone : 1 flag 125 Sea Zone : 1 destroyer Bulgaria : 1 flag 127 Sea Zone : 1 cruiser and 7 transports Yugoslavia : 1 mech_infantry Finland : 1 flag 110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 43 / 53 Russians : 39 / 54 Japanese : 8 / 1 Americans : 64 / 94 Chinese : 23 / 26 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 12 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 610 times 2 was rolled 659 times 3 was rolled 679 times 4 was rolled 632 times 5 was rolled 658 times 6 was rolled 675 times Average roll : 3.535 Median : 4.000 Variance : 0.896 Standard Deviation : 0.947 Total rolls : 3913 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 135 times 2 was rolled 145 times 3 was rolled 156 times 4 was rolled 142 times 5 was rolled 138 times 6 was rolled 152 times Average roll : 3.529 Median : 3.000 Variance : 0.378 Standard Deviation : 0.614 Total rolls : 868 British Combat 1 was rolled 73 times 2 was rolled 98 times 3 was rolled 88 times 4 was rolled 85 times 5 was rolled 74 times 6 was rolled 82 times Average roll : 3.470 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 500 Italians Combat 1 was rolled 44 times 2 was rolled 42 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 48 times 6 was rolled 50 times Average roll : 3.571 Median : 4.000 Variance : 0.417 Standard Deviation : 0.646 Total rolls : 268 Americans Combat 1 was rolled 77 times 2 was rolled 72 times 3 was rolled 77 times 4 was rolled 75 times 5 was rolled 67 times 6 was rolled 86 times Average roll : 3.531 Median : 4.000 Variance : 0.440 Standard Deviation : 0.663 Total rolls : 454 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 119 times 2 was rolled 126 times 3 was rolled 95 times 4 was rolled 124 times 5 was rolled 110 times 6 was rolled 103 times Average roll : 3.427 Median : 3.000 Variance : 1.123 Standard Deviation : 1.059 Total rolls : 677
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TripleA Turn Summary: Russians round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Russians Russians buy 1 armour, 2 artilleries, 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Chahar to Suiyuyan 1 infantry moved from Jehol to Chahar 1 infantry moved from Yakut S.S.R. to Yenisey 1 artillery and 1 infantry moved from Romania to Bulgaria 1 artillery and 1 infantry moved from Romania to Yugoslavia 1 artillery moved from Romania to Slovakia Hungary 2 armour and 2 mech_infantrys moved from Eastern Poland to Archangel 2 artilleries and 2 infantry moved from Baltic States to Novgorod 1 armour moved from Eastern Poland to Archangel 5 infantry moved from Eastern Poland to Slovakia Hungary 1 armour moved from Western Ukraine to Slovakia Hungary Combat - Russians Battle in Slovakia Hungary Russians attack with 1 armour, 1 artillery and 5 infantry Germans defend with 5 infantry Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 2 : 1/7 hits, 1.83 expected hits Germans roll dice for 5 infantry in Slovakia Hungary, round 2 : 0/5 hits, 1.67 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 3 : 1/7 hits, 1.83 expected hits Germans roll dice for 4 infantry in Slovakia Hungary, round 3 : 0/4 hits, 1.33 expected hits 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 artillery and 5 infantry in Slovakia Hungary, round 4 : 1/7 hits, 1.83 expected hits Germans roll dice for 3 infantry in Slovakia Hungary, round 4 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Slovakia Hungary Russians roll dice for 1 armour, 1 artillery and 4 infantry in Slovakia Hungary, round 5 : 3/6 hits, 1.67 expected hits Germans roll dice for 2 infantry in Slovakia Hungary, round 5 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Slovakia Hungary Russians win, taking Slovakia Hungary from Germans with 1 armour, 1 artillery and 3 infantry remaining. Battle score for attacker is 9 Casualties for Germans: 5 infantry Casualties for Russians: 2 infantry Battle in Bulgaria Russians attack with 1 artillery and 1 infantry Italians defend with 1 artillery Russians roll dice for 1 artillery and 1 infantry in Bulgaria, round 2 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 artillery in Bulgaria, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Bulgaria Russians win, taking Bulgaria from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Archangel Russians attack with 3 armour and 2 mech_infantrys Germans defend with 3 infantry and 1 mech_infantry Russians roll dice for 3 armour and 2 mech_infantrys in Archangel, round 2 : 2/5 hits, 1.83 expected hits Germans roll dice for 3 infantry and 1 mech_infantry in Archangel, round 2 : 1/4 hits, 1.33 expected hits 1 mech_infantry owned by the Russians and 2 infantry owned by the Germans lost in Archangel Russians roll dice for 3 armour and 1 mech_infantry in Archangel, round 3 : 0/4 hits, 1.67 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 3 : 1/2 hits, 0.67 expected hits 1 mech_infantry owned by the Russians lost in Archangel Russians roll dice for 3 armour in Archangel, round 4 : 0/3 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 4 : 0/2 hits, 0.67 expected hits Russians roll dice for 3 armour in Archangel, round 5 : 2/3 hits, 1.50 expected hits Germans roll dice for 1 infantry and 1 mech_infantry in Archangel, round 5 : 1/2 hits, 0.67 expected hits 1 armour owned by the Russians, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 2 armour remaining. Battle score for attacker is -1 Casualties for Russians: 1 armour and 2 mech_infantrys Casualties for Germans: 3 infantry and 1 mech_infantry Battle in Yugoslavia Russians attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry Russians roll dice for 1 artillery and 1 infantry in Yugoslavia, round 2 : 1/2 hits, 0.67 expected hits Italians roll dice for 1 mech_infantry in Yugoslavia, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Yugoslavia Russians win, taking Yugoslavia from Italians with 1 artillery remaining. Battle score for attacker is 1 Casualties for Russians: 1 infantry Casualties for Germans: 1 mech_infantry Battle in Novgorod Russians attack with 2 artilleries and 2 infantry Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry Russians roll dice for 2 artilleries and 2 infantry in Novgorod, round 2 : 2/4 hits, 1.33 expected hits Germans roll dice for 1 infantry in Novgorod, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Novgorod Russians win, taking Novgorod from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 4 artilleries, 11 infantry and 3 mech_infantrys moved from Baltic States to Eastern Poland 2 armour, 1 artillery, 4 infantry and 1 mech_infantry moved from Western Ukraine to Eastern Poland 3 artilleries and 9 infantry moved from Bessarabia to Eastern Poland 5 mech_infantrys moved from Ukraine to Eastern Poland 1 infantry moved from Ukraine to Western Ukraine 1 artillery and 9 infantry moved from Bryansk to Belarus 9 infantry moved from Russia to Bryansk Place Units - Russians 1 armour, 1 artillery and 1 mech_infantry placed in Ukraine 3 infantry placed in Volgograd 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 48 PUs; end with 48 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 50 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 52 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 54 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 56 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 65 PUs
Combat Hit Differential Summary :
Germans : -3.67 Italians : 0.67 Russians : -2.33
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TripleA Turn Summary: Japanese round 20
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 20 Purchase Units - Japanese Japanese buy nothing; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,3,3,4,2,6,2,1,4,1,3,5,1,6,3,5,2,4,6,6,5,3,5,6,1,3,4,1 Japanese collect 0 PUs (8 lost to blockades); end with 1 PU
Combat Hit Differential Summary :
Territory Summary for Japanese :
Japan : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry Guam : 1 flag, 1 airfield and 2 infantry 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 36 / 53 Russians : 48 / 65 Japanese : 8 / 1 Americans : 64 / 94 Chinese : 23 / 26 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 10 / 12 ANZAC : 12 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 699 times 2 was rolled 743 times 3 was rolled 776 times 4 was rolled 714 times 5 was rolled 746 times 6 was rolled 776 times Average roll : 3.537 Median : 4.000 Variance : 1.114 Standard Deviation : 1.056 Total rolls : 4454 Null / Other 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 83 times 4 was rolled 79 times 5 was rolled 72 times 6 was rolled 91 times Average roll : 3.533 Median : 4.000 Variance : 0.464 Standard Deviation : 0.681 Total rolls : 482 Germans Combat 1 was rolled 138 times 2 was rolled 147 times 3 was rolled 163 times 4 was rolled 145 times 5 was rolled 146 times 6 was rolled 155 times Average roll : 3.536 Median : 3.000 Variance : 0.428 Standard Deviation : 0.654 Total rolls : 894 British Combat 1 was rolled 73 times 2 was rolled 98 times 3 was rolled 88 times 4 was rolled 85 times 5 was rolled 74 times 6 was rolled 82 times Average roll : 3.470 Median : 3.000 Variance : 0.872 Standard Deviation : 0.934 Total rolls : 500 Italians Combat 1 was rolled 44 times 2 was rolled 43 times 3 was rolled 47 times 4 was rolled 37 times 5 was rolled 48 times 6 was rolled 50 times Average roll : 3.565 Median : 4.000 Variance : 0.399 Standard Deviation : 0.631 Total rolls : 269 Americans Combat 1 was rolled 82 times 2 was rolled 75 times 3 was rolled 83 times 4 was rolled 79 times 5 was rolled 72 times 6 was rolled 91 times Average roll : 3.533 Median : 4.000 Variance : 0.464 Standard Deviation : 0.681 Total rolls : 482 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 123 times 2 was rolled 138 times 3 was rolled 103 times 4 was rolled 128 times 5 was rolled 122 times 6 was rolled 113 times Average roll : 3.450 Median : 3.000 Variance : 1.007 Standard Deviation : 1.003 Total rolls : 727