go ahead and scramble scotland
2019 dawgoneit (Allies) vs SixUnder (Axis) BM
-
TripleA Turn Summary: Japanese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Japanese Japanese buy 1 fighter and 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Anhwe to Chahar Japanese take Chahar from Chinese 1 infantry moved from Anhwe to Hopei Japanese take Hopei from Chinese 1 artillery moved from Anhwe to Kweichow Japanese take Kweichow from Chinese 1 mech_infantry moved from Kwangtung to Hunan 1 armour moved from Kiangsu to Hunan 2 armour moved from Kiangsu to Jehol 2 fighters moved from 42 Sea Zone to Siam 1 mech_infantry moved from Java to 42 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone Japanese take 43 Sea Zone from Americans 2 fighters moved from 36 Sea Zone to French Indo China 1 mech_infantry moved from 36 Sea Zone to French Indo China Combat - Japanese Battle in Hunan Japanese attack with 1 armour and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 1/2 hits, 0.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 2 carriers, 2 destroyers and 1 transport ANZAC defend with 2 submarines Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits ANZAC roll dice for 2 submarines in 36 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers and 1 transport in 36 Sea Zone, round 3 : 3/3 hits, 1.33 expected hits ANZAC roll dice for 1 submarine in 36 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the ANZAC lost in 36 Sea Zone Japanese win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers, 2 destroyers and 1 transport remaining. Battle score for attacker is 12 Casualties for ANZAC: 2 submarines Battle in French Indo China Japanese attack with 2 fighters and 1 mech_infantry British defend with 1 infantry; UK_Pacific defend with 1 airfield and 1 factory_minor Japanese roll dice for 2 fighters and 1 mech_infantry in French Indo China, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Indo China Japanese win, taking French Indo China from UK_Pacific with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Siam Japanese attack with 2 fighters Americans defend with 2 bombers Japanese roll dice for 2 fighters in Siam, round 2 : 1/2 hits, 1.00 expected hits UK_Pacific roll dice for 2 bombers in Siam, round 2 : 1/2 hits, 0.33 expected hits 1 fighter owned by the Japanese and 1 bomber owned by the Americans lost in Siam Japanese roll dice for 1 fighter in Siam, round 3 : 1/1 hits, 0.50 expected hits UK_Pacific roll dice for 1 bomber in Siam, round 3 : 0/1 hits, 0.17 expected hits 1 bomber owned by the Americans lost in Siam Japanese win with 1 fighter remaining. Battle score for attacker is 14 Casualties for Japanese: 1 fighter Casualties for Americans: 2 bombers Battle in Jehol Japanese attack with 2 armour Chinese defend with 1 infantry; Russians defend with 1 infantry Japanese roll dice for 2 armour in Jehol, round 2 : 1/2 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Jehol, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese roll dice for 2 armour in Jehol, round 3 : 1/2 hits, 1.00 expected hits Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Jehol Japanese win, taking Jehol from Chinese with 2 armour remaining. Battle score for attacker is 6 Casualties for Chinese: 1 infantry Casualties for Russians: 1 infantry Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans Non Combat Move - Japanese 1 fighter moved from Siam to 36 Sea Zone 2 fighters moved from French Indo China to 36 Sea Zone Place Units - Japanese 1 fighter and 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 21 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,2,1,6,5,3,4,1,4,3,4,4,5,4,4,2,5,3,5,5,3,1,4,2,4 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,4,1,2,3,5 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,4,6,3,5,3,3,1,5,5,6 Japanese collect 15 PUs (21 lost to blockades); end with 15 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
ANZAC : -0.50 Chinese : -1.33 UK_Pacific : 0.17 Japanese : 2.00
Territory Summary for Japanese :
Caroline Islands : 1 airfield and 1 harbour Shantung : 1 flag Kwangsi : 1 flag Kiangsu : 1 flag, 1 factory_minor Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 7 infantry and 1 mech_infantry Jehol : 1 flag, 2 armour Hainan : 1 harbour Kweichow : 1 flag, 1 artillery Hunan : 1 flag, 1 armour and 1 mech_infantry Hopei : 1 flag, 1 infantry Chahar : 1 flag, 1 infantry Anhwe : 1 flag Malaya : 1 flag, 1 factory_minor, 1 harbour and 3 mech_infantrys Kwangtung : 1 flag, 1 harbour Guam : 1 flag, 1 airfield and 2 infantry French Indo China : 1 flag, 1 airfield, 1 factory_minor and 1 mech_infantry Java : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag 36 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport
Production/PUs Summary :
Germans : 33 / 52 Russians : 51 / 69 Japanese : 36 / 18 Americans : 62 / 102 Chinese : 10 / 19 British : 39 / 43 UK_Pacific : 12 / 17 Italians : 8 / 8 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 621 times 2 was rolled 647 times 3 was rolled 703 times 4 was rolled 643 times 5 was rolled 668 times 6 was rolled 700 times Average roll : 3.550 Median : 4.000 Variance : 1.359 Standard Deviation : 1.166 Total rolls : 3982 Null / Other 1 was rolled 69 times 2 was rolled 66 times 3 was rolled 78 times 4 was rolled 71 times 5 was rolled 68 times 6 was rolled 78 times Average roll : 3.551 Median : 4.000 Variance : 0.311 Standard Deviation : 0.557 Total rolls : 430 Germans Combat 1 was rolled 116 times 2 was rolled 129 times 3 was rolled 140 times 4 was rolled 131 times 5 was rolled 122 times 6 was rolled 140 times Average roll : 3.558 Median : 4.000 Variance : 0.594 Standard Deviation : 0.771 Total rolls : 778 British Combat 1 was rolled 66 times 2 was rolled 80 times 3 was rolled 79 times 4 was rolled 73 times 5 was rolled 66 times 6 was rolled 75 times Average roll : 3.497 Median : 3.000 Variance : 0.427 Standard Deviation : 0.653 Total rolls : 439 Italians Combat 1 was rolled 42 times 2 was rolled 39 times 3 was rolled 46 times 4 was rolled 36 times 5 was rolled 47 times 6 was rolled 48 times Average roll : 3.585 Median : 4.000 Variance : 0.451 Standard Deviation : 0.672 Total rolls : 258 Americans Combat 1 was rolled 69 times 2 was rolled 66 times 3 was rolled 78 times 4 was rolled 71 times 5 was rolled 68 times 6 was rolled 78 times Average roll : 3.551 Median : 4.000 Variance : 0.311 Standard Deviation : 0.557 Total rolls : 430 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 106 times 2 was rolled 99 times 3 was rolled 137 times 4 was rolled 90 times 5 was rolled 138 times 6 was rolled 118 times Average roll : 3.594 Median : 4.000 Variance : 2.887 Standard Deviation : 1.699 Total rolls : 688 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 11 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 12 times Average roll : 3.565 Median : 3.000 Variance : 0.546 Standard Deviation : 0.739 Total rolls : 62 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 19 times 2 was rolled 39 times 3 was rolled 40 times 4 was rolled 36 times 5 was rolled 42 times 6 was rolled 53 times Average roll : 3.882 Median : 4.000 Variance : 2.679 Standard Deviation : 1.637 Total rolls : 229 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 109 times 2 was rolled 109 times 3 was rolled 80 times 4 was rolled 105 times 5 was rolled 94 times 6 was rolled 92 times Average roll : 3.411 Median : 3.000 Variance : 1.134 Standard Deviation : 1.065 Total rolls : 589
-
TripleA Turn Summary: Americans round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 101 Sea Zone to 121 Sea Zone 2 destroyers moved from 101 Sea Zone to 121 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 121 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 destroyers moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 3 submarines moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Burma to Jehol 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Tobruk to Egypt 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Iceland Battle in 36 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69 Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport Battle in 121 Sea Zone Americans attack with 3 destroyers, 4 submarines and 1 transport Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 carrier owned by the Germans lost in 121 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Germans lost in 121 Sea Zone Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 3 submarines owned by the Americans Submerged Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport Casualties for Americans: 2 destroyers and 1 submarine Battle in Alberta Saskatchewan Manitoba Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Jehol Americans attack with 2 bombers Japanese defend with 2 armour Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 2 armour Non Combat Move - Americans 3 transports moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Siberia to Amur 2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 3 transports placed in 10 Sea Zone 1 armour, 3 infantry and 1 mech_infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Combat Hit Differential Summary :
Germans : 0.17 Americans : 1.33 Japanese : 0.67
-
TripleA Turn Summary: Chinese round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs
Combat Hit Differential Summary :
Chinese : 1.83 Japanese : -1.33
-
TripleA Turn Summary: UK_Pacific round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Americans Americans buy 2 armour, 1 artillery, 1 destroyer, 1 fighter, 6 infantry, 2 mech_infantrys and 6 transports; Remaining resources: 0 PUs; Combat Move - Americans 4 submarines moved from 101 Sea Zone to 121 Sea Zone 2 destroyers moved from 101 Sea Zone to 121 Sea Zone 2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 121 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 121 Sea Zone 1 destroyer and 1 transport moved from 105 Sea Zone to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 destroyers moved from 101 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 121 Sea Zone to Alberta Saskatchewan Manitoba 1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters and 3 submarines moved from 20 Sea Zone to 36 Sea Zone 1 transport moved from 20 Sea Zone to 44 Sea Zone 1 destroyer moved from 41 Sea Zone to 36 Sea Zone 3 submarines moved from 19 Sea Zone to 36 Sea Zone 2 bombers moved from Burma to Jehol 1 mech_infantry moved from Eastern Persia to India 1 mech_infantry moved from Tobruk to Egypt 1 carrier and 2 fighters moved from 92 Sea Zone to 91 Sea Zone 2 mech_infantrys moved from Tunisia to Tobruk 2 carriers, 3 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 26 Sea Zone to 6 Sea Zone 2 submarines moved from 6 Sea Zone to 19 Sea Zone 2 submarines moved from 6 Sea Zone to 20 Sea Zone Combat - Americans Battle in Iceland Battle in 36 Sea Zone Americans attack with 1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 4 fighters and 6 submarines Japanese defend with 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport Americans roll dice for 6 submarines in 36 Sea Zone, round 2 : 3/6 hits, 2.00 expected hits Units damaged: 2 carriers owned by the Japanese and 1 battleship owned by the Japanese Americans roll dice for 1 battleship, 3 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 2 : 5/10 hits, 4.67 expected hits Japanese roll dice for 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport in 36 Sea Zone, round 2 : 4/8 hits, 4.00 expected hits 1 fighter owned by the Japanese, 2 submarines owned by the Americans, 2 carriers owned by the Japanese, 2 destroyers owned by the Japanese and 1 carrier owned by the Americans lost in 36 Sea Zone Americans roll dice for 4 submarines in 36 Sea Zone, round 3 : 1/4 hits, 1.33 expected hits 1 battleship owned by the Japanese lost in 36 Sea Zone Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 3 destroyers and 4 fighters in 36 Sea Zone, round 3 : 5/10 hits, 4.67 expected hits Japanese roll dice for 2 fighters in 36 Sea Zone, round 3 : 1/2 hits, 1.33 expected hits 2 fighters owned by the Japanese, 1 transport owned by the Japanese and 1 destroyer owned by the Americans lost in 36 Sea Zone Americans win, taking Iceland from Germans, taking 36 Sea Zone from Japanese with 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 4 fighters and 4 submarines remaining. Battle score for attacker is 69 Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines Casualties for Japanese: 1 battleship, 2 carriers, 2 destroyers, 3 fighters and 1 transport Battle in 121 Sea Zone Americans attack with 3 destroyers, 4 submarines and 1 transport Germans defend with 1 carrier, 1 cruiser, 1 fighter and 1 transport Americans roll dice for 4 submarines in 121 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits 1 carrier owned by the Germans lost in 121 Sea Zone Americans roll dice for 3 destroyers and 1 transport in 121 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits Germans roll dice for 1 cruiser and 1 transport in 121 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Americans, 1 destroyer owned by the Americans and 1 cruiser owned by the Germans lost in 121 Sea Zone Americans roll dice for 3 submarines in 121 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits 1 transport owned by the Germans lost in 121 Sea Zone Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits 3 submarines owned by the Americans Submerged Americans roll dice for 2 destroyers and 1 transport in 121 Sea Zone, round 4 : 1/2 hits, 0.67 expected hits Germans roll dice for 1 fighter in 121 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits 1 destroyer owned by the Americans and 1 fighter owned by the Germans lost in 121 Sea Zone Americans win with 1 destroyer and 1 transport remaining. Battle score for attacker is 23 Casualties for Germans: 1 carrier, 1 cruiser, 1 fighter and 1 transport Casualties for Americans: 2 destroyers and 1 submarine Battle in Alberta Saskatchewan Manitoba Americans attack with 1 artillery and 1 infantry Germans defend with 2 infantry Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 artillery and 1 infantry in Alberta Saskatchewan Manitoba, round 3 : 0/2 hits, 0.67 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 3 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Alberta Saskatchewan Manitoba Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 4 : 1/1 hits, 0.33 expected hits Germans roll dice for 2 infantry in Alberta Saskatchewan Manitoba, round 4 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba Americans roll dice for 1 artillery in Alberta Saskatchewan Manitoba, round 5 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 5 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Alberta Saskatchewan Manitoba Germans win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Americans: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in Jehol Americans attack with 2 bombers Japanese defend with 2 armour Americans roll dice for 2 bombers in Jehol, round 2 : 2/2 hits, 1.33 expected hits Japanese roll dice for 2 armour in Jehol, round 2 : 2/2 hits, 1.00 expected hits 2 armour owned by the Japanese and 2 bombers owned by the Americans lost in Jehol Japanese win with no units remaining. Battle score for attacker is -12 Casualties for Americans: 2 bombers Casualties for Japanese: 2 armour Non Combat Move - Americans 3 transports moved from 3 Sea Zone to 1 Sea Zone 1 artillery and 1 infantry moved from Siberia to Amur 2 aaGuns, 1 artillery and 3 infantry moved from Soviet Far East to Siberia Place Units - Americans 3 transports placed in 101 Sea Zone 1 destroyer placed in 101 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry placed in Eastern United States 3 transports placed in 10 Sea Zone 1 armour, 3 infantry and 1 mech_infantry placed in Western United States 1 fighter placed in Eastern United States Turn Complete - Americans Americans collect 62 PUs; end with 62 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Anhwe: Chinese has 1 infantry placed in Anhwe 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 4 infantry moved from Suiyuyan to Chahar 3 infantry moved from Shensi to Hopei 3 infantry moved from Shensi to Kweichow Combat - Chinese Chinese creates battle in territory Anhwe Battle in Hopei Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Hopei, round 2 : 0/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 3 infantry in Hopei, round 3 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Anhwe from Japanese, taking Hopei from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 4 infantry Japanese defend with 1 infantry Chinese roll dice for 4 infantry in Chahar, round 2 : 1/4 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Chahar Chinese win, taking Chahar from Japanese with 4 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 artillery Chinese roll dice for 3 infantry in Kweichow, round 2 : 2/3 hits, 0.50 expected hits Japanese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 artillery Non Combat Move - Chinese Place Units - Chinese 1 artillery and 5 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 15 PUs; end with 15 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 18 PUs Purchase Units - British British buy 1 armour, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific repair damage of 4x factory_major; Remaining resources: 13 PUs; UK_Pacific buy 1 armour, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour and 2 mech_infantrys moved from Shan State to Malaya 2 infantry moved from Shan State to French Indo China 1 armour moved from Shan State to Malaya 2 mech_infantrys moved from Shan State to French Indo China 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 armour and 1 mech_infantry moved from Burma to Hunan 1 infantry moved from Shan State to Malaya 1 armour moved from Shan State to French Indo China 1 armour moved from Burma to Hunan 3 infantry moved from Burma to Yunnan 2 fighters moved from 92 Sea Zone to 94 Sea Zone 3 fighters moved from Gibraltar to 94 Sea Zone 1 armour and 1 mech_infantry moved from Quebec to Alberta Saskatchewan Manitoba 1 fighter moved from Quebec to Alberta Saskatchewan Manitoba Combat - British Battle in Alberta Saskatchewan Manitoba British attack with 1 armour, 1 fighter and 1 mech_infantry Germans defend with 1 infantry British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Alberta Saskatchewan Manitoba, round 2 : 3/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Alberta Saskatchewan Manitoba, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Alberta Saskatchewan Manitoba British win, taking Alberta Saskatchewan Manitoba from Germans with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Malaya British attack with 2 armour, 1 infantry and 2 mech_infantrys Japanese defend with 1 factory_minor, 1 harbour and 3 mech_infantrys British roll dice for 2 armour, 1 infantry and 2 mech_infantrys in Malaya, round 2 : 1/5 hits, 1.50 expected hits Japanese roll dice for 3 mech_infantrys in Malaya, round 2 : 1/3 hits, 1.00 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the British lost in Malaya British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 3 : 1/4 hits, 1.33 expected hits Japanese roll dice for 2 mech_infantrys in Malaya, round 3 : 0/2 hits, 0.67 expected hits 1 mech_infantry owned by the Japanese lost in Malaya British roll dice for 2 armour and 2 mech_infantrys in Malaya, round 4 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 mech_infantry in Malaya, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Malaya British win, taking Malaya from Japanese with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 5 Casualties for British: 1 infantry and 1 mech_infantry Casualties for Japanese: 3 mech_infantrys Battle in 94 Sea Zone British attack with 5 fighters Italians defend with 1 destroyer British roll dice for 5 fighters in 94 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 94 Sea Zone British win with 5 fighters remaining. Battle score for attacker is 8 Casualties for Italians: 1 destroyer Battle in French Indo China British attack with 1 armour, 2 infantry and 2 mech_infantrys Japanese defend with 1 airfield, 1 factory_minor and 1 mech_infantry British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 2 : 0/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 armour, 2 infantry and 2 mech_infantrys in French Indo China, round 3 : 1/5 hits, 1.17 expected hits Japanese roll dice for 1 mech_infantry in French Indo China, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 1 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Hunan British attack with 3 armour and 1 mech_infantry Japanese defend with 1 armour and 1 mech_infantry British roll dice for 3 armour and 1 mech_infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Japanese lost in Hunan British roll dice for 3 armour and 1 mech_infantry in Hunan, round 3 : 0/4 hits, 1.67 expected hits Japanese roll dice for 1 armour in Hunan, round 3 : 1/1 hits, 0.50 expected hits 1 mech_infantry owned by the British lost in Hunan British roll dice for 3 armour in Hunan, round 4 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 armour in Hunan, round 4 : 1/1 hits, 0.50 expected hits 1 armour owned by the Japanese and 1 armour owned by the British lost in Hunan British win, taking Hunan from Japanese with 2 armour remaining. Battle score for attacker is 0 Casualties for Japanese: 1 armour and 1 mech_infantry Casualties for British: 1 armour and 1 mech_infantry Non Combat Move - British 2 aaGuns moved from Burma to Yunnan 1 aaGun, 1 armour, 5 infantry and 3 mech_infantrys moved from India to Burma 3 armour and 5 infantry moved from West India to Eastern Persia 6 armour, 5 infantry and 2 mech_infantrys moved from Eastern Persia to Persia 6 armour, 1 infantry and 2 mech_infantrys moved from Persia to Northwest Persia 3 armour moved from Northwest Persia to Caucasus 2 armour, 1 infantry and 5 mech_infantrys moved from Iraq to Northwest Persia 2 armour and 5 mech_infantrys moved from Northwest Persia to Caucasus 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 3 fighters moved from 94 Sea Zone to Egypt 2 fighters moved from 94 Sea Zone to 98 Sea Zone 1 battleship, 1 carrier and 3 cruisers moved from 92 Sea Zone to 98 Sea Zone 1 fighter moved from Alberta Saskatchewan Manitoba to Alaska 1 armour and 3 mech_infantrys moved from Burma to Yunnan Place Units - British 3 destroyers placed in 98 Sea Zone 1 armour, 1 fighter and 1 infantry placed in Persia Turn Complete - British British collect 40 PUs; end with 40 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 43 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 46 PUs Place Units - UK_Pacific 1 armour, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour, 1 infantry and 1 mech_infantry
Combat Hit Differential Summary :
Germans : -0.17 British : -2.00 Italians : -0.33 Americans : 1.33 Chinese : 1.83 Japanese : -1.17
-
TripleA Turn Summary: Italians round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 99 Sea Zone Italians take 99 Sea Zone from Americans 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to Greece 1 armour moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Russians 1 armour moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Greece Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.50
Territory Summary for Italians :
Romania : 1 armour Northern Italy : 1 factory_major and 2 mech_infantrys Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry 96 Sea Zone : 1 destroyer 93 Sea Zone : 1 flag Crete : 1 flag Greece : 1 flag, 1 artillery 99 Sea Zone : 1 flag, 1 destroyer and 2 submarines 97 Sea Zone : 1 destroyer and 1 transport Yugoslavia : 1 flag
Production/PUs Summary :
Germans : 35 / 52 Russians : 44 / 69 Japanese : 22 / 18 Americans : 62 / 87 Chinese : 16 / 18 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 10 / 16 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 576 times 2 was rolled 616 times 3 was rolled 645 times 4 was rolled 597 times 5 was rolled 626 times 6 was rolled 647 times Average roll : 3.545 Median : 4.000 Variance : 1.037 Standard Deviation : 1.018 Total rolls : 3707 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 117 times 2 was rolled 131 times 3 was rolled 142 times 4 was rolled 134 times 5 was rolled 126 times 6 was rolled 140 times Average roll : 3.558 Median : 4.000 Variance : 0.544 Standard Deviation : 0.738 Total rolls : 790 British Combat 1 was rolled 70 times 2 was rolled 92 times 3 was rolled 84 times 4 was rolled 82 times 5 was rolled 72 times 6 was rolled 81 times Average roll : 3.493 Median : 3.000 Variance : 0.685 Standard Deviation : 0.828 Total rolls : 481 Italians Combat 1 was rolled 43 times 2 was rolled 40 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.589 Median : 4.000 Variance : 0.438 Standard Deviation : 0.662 Total rolls : 263 Americans Combat 1 was rolled 75 times 2 was rolled 69 times 3 was rolled 76 times 4 was rolled 71 times 5 was rolled 66 times 6 was rolled 83 times Average roll : 3.530 Median : 3.500 Variance : 0.413 Standard Deviation : 0.643 Total rolls : 440 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 104 times 3 was rolled 142 times 4 was rolled 94 times 5 was rolled 144 times 6 was rolled 122 times Average roll : 3.592 Median : 4.000 Variance : 2.928 Standard Deviation : 1.711 Total rolls : 716 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 109 times 2 was rolled 109 times 3 was rolled 81 times 4 was rolled 105 times 5 was rolled 94 times 6 was rolled 92 times Average roll : 3.410 Median : 3.000 Variance : 1.072 Standard Deviation : 1.035 Total rolls : 590
-
TripleA Manual Gamesave Post: Italians round 17
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - Italians Italians buy 2 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Italians 1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Greece 1 submarine moved from 97 Sea Zone to 99 Sea Zone Italians take 99 Sea Zone from Americans 1 submarine moved from 93 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 99 Sea Zone 1 destroyer moved from 97 Sea Zone to 96 Sea Zone 1 destroyer moved from 95 Sea Zone to 97 Sea Zone 2 fighters moved from Southern Italy to Greece 1 armour moved from Northern Italy to Yugoslavia Italians take Yugoslavia from Russians 1 armour moved from Yugoslavia to Romania Combat - Italians Battle in Romania Italians attack with 1 armour Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Romania Italians win, taking Romania from Russians with 1 armour remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Greece Italians attack with 1 artillery, 2 fighters and 1 infantry Russians defend with 1 armour Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Greece, round 2 : 2/4 hits, 1.67 expected hits Russians roll dice for 1 armour in Greece, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Italians lost in Greece Italians win, taking Greece from Russians with 1 artillery and 2 fighters remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Italians 2 fighters moved from Greece to Southern Italy Place Units - Italians 2 mech_infantrys placed in Northern Italy Turn Complete - Italians Italians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Italians : 0.33 Russians : 0.50
-
TripleA Turn Summary: ANZAC round 17
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 17 Purchase Units - ANZAC ANZAC buy 2 transports; Remaining resources: 2 PUs; Combat Move - ANZAC 1 armour moved from Hawaiian Islands to 26 Sea Zone 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 armour and 1 infantry moved from 33 Sea Zone to Caroline Islands Combat - ANZAC Battle in Caroline Islands Non Combat Move - ANZAC 2 destroyers moved from 54 Sea Zone to 35 Sea Zone 1 destroyer moved from 55 Sea Zone to 35 Sea Zone 1 submarine moved from 37 Sea Zone to 35 Sea Zone 1 carrier, 2 destroyers and 2 fighters moved from 20 Sea Zone to 35 Sea Zone Place Units - ANZAC 2 transports placed in 54 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 12 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Germans Germans buy 1 carrier, 1 fighter, 7 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from France to Holland Belgium 1 infantry moved from Normandy Bordeaux to France 1 mech_infantry moved from Normandy Bordeaux to Western Germany 1 mech_infantry moved from Southern France to Holland Belgium 2 infantry moved from Southern France to France 1 mech_infantry moved from Slovakia Hungary to Bulgaria Germans take Bulgaria from Russians 2 infantry moved from Germany to Greater Southern Germany 2 fighters moved from Western Germany to Holland Belgium 1 bomber and 1 fighter moved from Western Germany to Greater Southern Germany 1 infantry moved from Poland to Eastern Poland 6 infantry moved from Germany to Poland 2 armour and 2 mech_infantrys moved from Slovakia Hungary to Romania 8 infantry moved from Karelia to Finland 1 cruiser and 1 destroyer moved from 127 Sea Zone to 125 Sea Zone 1 destroyer moved from 112 Sea Zone to 125 Sea Zone 2 transports moved from 127 Sea Zone to 125 Sea Zone Combat - Germans Battle in Eastern Poland Germans attack with 1 infantry Russians defend with 1 aaGun 1 aaGun owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 infantry remaining. Battle score for attacker is 5 Casualties for Russians: 1 aaGun Battle in Holland Belgium Germans attack with 2 fighters, 2 infantry and 1 mech_infantry Americans defend with 1 infantry Germans roll dice for 2 fighters, 2 infantry and 1 mech_infantry in Holland Belgium, round 2 : 1/5 hits, 1.50 expected hits Americans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Americans lost in Holland Belgium Germans win, taking Holland Belgium from Americans with 2 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Americans: 1 infantry Battle in Greater Southern Germany Germans attack with 1 bomber, 1 fighter and 2 infantry Russians defend with 1 armour Germans roll dice for 1 bomber, 1 fighter and 2 infantry in Greater Southern Germany, round 2 : 2/4 hits, 1.50 expected hits Russians roll dice for 1 armour in Greater Southern Germany, round 2 : 1/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 infantry owned by the Germans lost in Greater Southern Germany Germans win, taking Greater Southern Germany from Russians with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Casualties for Russians: 1 armour Non Combat Move - Germans 1 bomber moved from Greater Southern Germany to Western Germany 2 fighters moved from Germany to 112 Sea Zone 1 fighter moved from Greater Southern Germany to Western Germany 1 fighter moved from Holland Belgium to Western Germany 1 fighter moved from Holland Belgium to Poland Place Units - Germans 1 carrier placed in 112 Sea Zone 1 fighter and 1 marine placed in Western Germany 7 infantry placed in Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 0.00 Americans : -0.33 Russians : 0.50
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry Greater Southern Germany : 1 infantry Slovakia Hungary : 2 infantry Western Germany : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 marines and 1 mech_infantry Romania : 2 armour and 2 mech_infantrys Poland : 2 aaGuns, 1 fighter and 19 infantry Germany : 1 factory_major and 7 infantry Holland Belgium : 2 infantry and 1 mech_infantry Karelia : 1 flag Eastern Poland : 1 flag, 1 infantry 112 Sea Zone : 1 carrier and 2 fighters 119 Sea Zone : 1 flag 125 Sea Zone : 1 cruiser, 2 destroyers and 2 transports Bulgaria : 1 flag, 1 mech_infantry 127 Sea Zone : 5 transports Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51 Russians : 38 / 69 Japanese : 22 / 18 Americans : 59 / 87 Chinese : 16 / 18 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 10 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 578 times 2 was rolled 618 times 3 was rolled 648 times 4 was rolled 598 times 5 was rolled 628 times 6 was rolled 648 times Average roll : 3.544 Median : 4.000 Variance : 1.045 Standard Deviation : 1.022 Total rolls : 3718 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 119 times 2 was rolled 133 times 3 was rolled 143 times 4 was rolled 135 times 5 was rolled 128 times 6 was rolled 141 times Average roll : 3.554 Median : 4.000 Variance : 0.487 Standard Deviation : 0.698 Total rolls : 799 British Combat 1 was rolled 70 times 2 was rolled 92 times 3 was rolled 84 times 4 was rolled 82 times 5 was rolled 72 times 6 was rolled 81 times Average roll : 3.493 Median : 3.000 Variance : 0.685 Standard Deviation : 0.828 Total rolls : 481 Italians Combat 1 was rolled 43 times 2 was rolled 40 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.589 Median : 4.000 Variance : 0.438 Standard Deviation : 0.662 Total rolls : 263 Americans Combat 1 was rolled 75 times 2 was rolled 69 times 3 was rolled 77 times 4 was rolled 71 times 5 was rolled 66 times 6 was rolled 83 times Average roll : 3.528 Median : 3.000 Variance : 0.426 Standard Deviation : 0.653 Total rolls : 441 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 104 times 3 was rolled 142 times 4 was rolled 94 times 5 was rolled 144 times 6 was rolled 122 times Average roll : 3.592 Median : 4.000 Variance : 2.928 Standard Deviation : 1.711 Total rolls : 716 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 109 times 2 was rolled 109 times 3 was rolled 82 times 4 was rolled 105 times 5 was rolled 94 times 6 was rolled 92 times Average roll : 3.409 Median : 3.000 Variance : 1.013 Standard Deviation : 1.006 Total rolls : 591
-
TripleA Turn Summary: Russians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Russians Russians buy 2 armour, 2 artilleries, 11 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians 1 artillery and 2 infantry moved from Belarus to Eastern Poland 2 armour, 2 artilleries and 3 infantry moved from Bessarabia to Romania 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Romania Russians attack with 2 armour, 2 artilleries and 3 infantry Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 1 armour Russians roll dice for 2 armour, 2 artilleries and 3 infantry in Romania, round 2 : 3/7 hits, 2.50 expected hits Germans roll dice for 3 armour and 2 mech_infantrys in Romania, round 2 : 3/5 hits, 2.17 expected hits 3 infantry owned by the Russians, 2 mech_infantrys owned by the Germans and 1 armour owned by the Italians lost in Romania Russians roll dice for 2 armour and 2 artilleries in Romania, round 3 : 2/4 hits, 1.67 expected hits Germans roll dice for 2 armour in Romania, round 3 : 1/2 hits, 1.00 expected hits 1 artillery owned by the Russians and 2 armour owned by the Germans lost in Romania Russians win, taking Romania from Germans with 2 armour and 1 artillery remaining. Battle score for attacker is 13 Casualties for Russians: 1 artillery and 3 infantry Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for Italians: 1 armour Non Combat Move - Russians 3 artilleries and 3 infantry moved from Ukraine to Bessarabia 2 artilleries and 7 infantry moved from Rostov to Ukraine 3 mech_infantrys moved from Volgograd to Ukraine 1 artillery and 9 infantry moved from Bryansk to Western Ukraine 2 infantry moved from Novgorod to Baltic States 1 armour and 1 mech_infantry moved from Russia to Belarus 2 armour and 1 mech_infantry moved from Russia to Western Ukraine 1 artillery and 4 infantry moved from Russia to Bryansk 1 artillery and 2 infantry moved from Samara to Russia 1 armour moved from Novosibirsk to Russia 1 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 1 artillery and 2 infantry placed in Ukraine 1 artillery and 2 infantry placed in Novgorod 3 mech_infantrys placed in Volgograd 2 armour, 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 42 PUs; end with 42 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 44 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 46 PUs Trigger Russians 6 Siberia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 48 PUs Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 PUs; end with 50 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 53 PUs
Combat Hit Differential Summary :
Germans : 0.50 Russians : 2.00
-
TripleA Turn Summary: Japanese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Japanese Japanese buy 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Place Units - Japanese 3 infantry placed in Kiangsu 3 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 10 Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 1,3,2,6 Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5,5,6 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,6,2,6,4,3,2,5,4,6,2,1,6,4,5,3 Japanese collect 11 PUs (10 lost to blockades); end with 11 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 14 PUs
Combat Hit Differential Summary :
Territory Summary for Japanese :
Shantung : 1 flag Kiangsu : 1 flag, 1 factory_minor and 3 infantry Kiangsi : 1 flag Japan : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry Hainan : 1 harbour Guam : 1 flag, 1 airfield and 2 infantry Java : 1 flag 42 Sea Zone : 1 flag 44 Sea Zone : 1 flag 43 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 51 Russians : 42 / 53 Japanese : 21 / 14 Americans : 59 / 87 Chinese : 17 / 18 British : 40 / 46 UK_Pacific : 20 / 26 Italians : 12 / 12 ANZAC : 10 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 653 times 2 was rolled 692 times 3 was rolled 733 times 4 was rolled 671 times 5 was rolled 701 times 6 was rolled 737 times Average roll : 3.546 Median : 4.000 Variance : 1.325 Standard Deviation : 1.151 Total rolls : 4187 Null / Other 1 was rolled 77 times 2 was rolled 73 times 3 was rolled 82 times 4 was rolled 74 times 5 was rolled 72 times 6 was rolled 89 times Average roll : 3.552 Median : 4.000 Variance : 0.461 Standard Deviation : 0.679 Total rolls : 467 Germans Combat 1 was rolled 119 times 2 was rolled 134 times 3 was rolled 146 times 4 was rolled 135 times 5 was rolled 131 times 6 was rolled 142 times Average roll : 3.559 Median : 4.000 Variance : 0.548 Standard Deviation : 0.740 Total rolls : 807 British Combat 1 was rolled 70 times 2 was rolled 92 times 3 was rolled 84 times 4 was rolled 82 times 5 was rolled 72 times 6 was rolled 81 times Average roll : 3.493 Median : 3.000 Variance : 0.685 Standard Deviation : 0.828 Total rolls : 481 Italians Combat 1 was rolled 43 times 2 was rolled 40 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.589 Median : 4.000 Variance : 0.438 Standard Deviation : 0.662 Total rolls : 263 Americans Combat 1 was rolled 77 times 2 was rolled 73 times 3 was rolled 82 times 4 was rolled 74 times 5 was rolled 72 times 6 was rolled 89 times Average roll : 3.552 Median : 4.000 Variance : 0.461 Standard Deviation : 0.679 Total rolls : 467 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 104 times 3 was rolled 142 times 4 was rolled 94 times 5 was rolled 144 times 6 was rolled 122 times Average roll : 3.592 Median : 4.000 Variance : 2.928 Standard Deviation : 1.711 Total rolls : 716 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 110 times 2 was rolled 114 times 3 was rolled 84 times 4 was rolled 109 times 5 was rolled 95 times 6 was rolled 93 times Average roll : 3.403 Median : 3.000 Variance : 1.164 Standard Deviation : 1.079 Total rolls : 605
-
TripleA Turn Summary: Americans round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 4 fighters moved from 36 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Kiangsu Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 3 infantry Battle in 96 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to Tobruk 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Quebec to Eastern United States 1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Kiangsu to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur 1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 1 Sea Zone to 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs
Combat Hit Differential Summary :
Italians : 0.67 Americans : -0.67 Japanese : 0.00
-
TripleA Turn Summary: Chinese round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 3 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Hunan 1 artillery moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs
Combat Hit Differential Summary :
-
TripleA Manual Gamesave Post: British round 18
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Combat Move - British 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 5 armour and 5 mech_infantrys moved from Caucasus to Ukraine 3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 6 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Gibraltar 1 fighter moved from Egypt to 97 Sea Zone 4 armour moved from Persia to Northwest Persia 4 armour moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Ukraine 5 infantry moved from Eastern Persia to Persia 1 armour, 1 infantry and 1 mech_infantry moved from India to West India 1 armour and 1 mech_infantry moved from West India to Eastern Persia 5 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 3 infantry moved from Yunnan to Szechwan 2 armour moved from Hunan to Szechwan 1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan Combat - British
Combat Hit Differential Summary :
-
-
no scramble please
-
TripleA Turn Summary: UK_Pacific round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Americans Americans buy 7 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs; Combat Move - Americans 2 fighters moved from 91 Sea Zone to 96 Sea Zone 1 destroyer moved from 91 Sea Zone to 96 Sea Zone 4 fighters moved from 36 Sea Zone to Kiangsu 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Kiangsu 1 armour moved from Celebes to 44 Sea Zone 1 armour and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 armour moved from 42 Sea Zone to Java Combat - Americans Battle in Java Battle in Kiangsu Americans attack with 6 fighters and 2 tactical_bombers Japanese defend with 1 factory_minor and 3 infantry Americans roll dice for 6 fighters and 2 tactical_bombers in Kiangsu, round 2 : 3/8 hits, 4.33 expected hits Japanese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits 3 infantry owned by the Japanese and 1 fighter owned by the Americans lost in Kiangsu Americans win, taking Java from Japanese with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is -1 Casualties for Americans: 1 fighter Casualties for Japanese: 3 infantry Battle in 96 Sea Zone Americans attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer Americans roll dice for 1 destroyer and 2 fighters in 96 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 96 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Italians and 1 destroyer owned by the Americans lost in 96 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 destroyer Casualties for Italians: 1 destroyer Non Combat Move - Americans 2 fighters moved from 96 Sea Zone to Tobruk 1 fighter moved from Eastern United States to 91 Sea Zone 1 transport moved from 91 Sea Zone to 102 Sea Zone 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 artillery, 1 destroyer, 3 infantry, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 91 Sea Zone 1 transport moved from 102 Sea Zone to 101 Sea Zone 2 aaGuns and 1 infantry moved from Quebec to Eastern United States 1 destroyer, 3 submarines and 1 transport moved from 121 Sea Zone to 106 Sea Zone 1 artillery moved from Iceland to 123 Sea Zone 1 infantry moved from Iceland to 123 Sea Zone 1 artillery, 2 destroyers, 1 infantry and 1 transport moved from 123 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from 106 Sea Zone to New Brunswick Nova Scotia 1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 mech_infantry moved from Egypt to Iraq 1 mech_infantry moved from India to Eastern Persia 2 fighters moved from Kiangsu to 6 Sea Zone 2 tactical_bombers moved from Kiangsu to 6 Sea Zone 3 fighters moved from Kiangsu to 19 Sea Zone 1 battleship, 2 carriers, 2 cruisers, 2 destroyers and 4 submarines moved from 36 Sea Zone to 19 Sea Zone 1 artillery and 1 infantry moved from Amur to Korea 2 aaGuns, 1 artillery and 3 infantry moved from Siberia to Amur 1 armour, 4 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 4 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 3 transports moved from 1 Sea Zone to 10 Sea Zone 1 armour, 4 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 submarine moved from 19 Sea Zone to 17 Sea Zone 1 submarine moved from 6 Sea Zone to 17 Sea Zone Place Units - Americans 3 transports placed in 10 Sea Zone 3 artilleries and 3 infantry placed in Western United States Americans undo move 1. 2 destroyers and 3 transports placed in 101 Sea Zone 4 artilleries, 3 infantry and 1 mech_infantry placed in Eastern United States Turn Complete - Americans Americans collect 63 PUs; end with 63 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Anhwe to Shantung Chinese take Shantung from Japanese 1 infantry moved from Anhwe to Kiangsu Chinese take Kiangsu from Japanese 1 infantry moved from Anhwe to Kiangsi Chinese take Kiangsi from Japanese Combat - Chinese Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu Non Combat Move - Chinese 3 infantry moved from Kweichow to Szechwan 3 infantry moved from Hopei to Shensi 3 infantry moved from Chahar to Suiyuyan 1 infantry moved from Anhwe to Hopei 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Kwangsi to Kiangsi 1 infantry moved from Yunnan to Hunan 1 artillery moved from Anhwe to Shantung 1 infantry moved from Anhwe to Kiangsu Place Units - Chinese 2 infantry placed in Kansu 2 infantry placed in Tsinghai 2 infantry placed in Sikang Turn Complete - Chinese Chinese collect 23 PUs; end with 23 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 26 PUs Purchase Units - British British buy 5 armour and 4 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 armour and 5 mech_infantrys; Remaining resources: 0 PUs; Combat Move - British 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 5 armour and 5 mech_infantrys moved from Caucasus to Ukraine 3 armour and 2 mech_infantrys moved from Northwest Persia to Rostov 1 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 2 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 6 infantry moved from Persia to Northwest Persia 2 fighters moved from Egypt to Gibraltar 1 fighter moved from Egypt to 97 Sea Zone 4 armour moved from Persia to Northwest Persia 4 armour moved from Northwest Persia to Caucasus 1 fighter moved from Persia to Ukraine 5 infantry moved from Eastern Persia to Persia 1 armour, 1 infantry and 1 mech_infantry moved from India to West India 1 armour and 1 mech_infantry moved from West India to Eastern Persia 5 infantry moved from Burma to India 1 armour and 3 mech_infantrys moved from Yunnan to Sikang 3 infantry moved from Yunnan to Szechwan 2 armour moved from Hunan to Szechwan 1 armour, 2 infantry and 2 mech_infantrys moved from French Indo China to Yunnan 1 armour and 2 mech_infantrys moved from Yunnan to Szechwan 1 mech_infantry moved from Kwangtung to Yunnan Combat - British Battle in 97 Sea Zone British attack with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters Italians defend with 1 destroyer and 1 transport British roll dice for 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters in 97 Sea Zone, round 2 : 6/10 hits, 4.67 expected hits Italians roll dice for 1 destroyer and 1 transport in 97 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 battleship owned by the British 1 destroyer owned by the Italians and 1 transport owned by the Italians lost in 97 Sea Zone British win, taking 97 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 3 destroyers and 3 fighters remaining. Battle score for attacker is 15 Casualties for Italians: 1 destroyer and 1 transport Non Combat Move - British 1 fighter moved from 97 Sea Zone to Tobruk 2 aaGuns moved from Yunnan to Szechwan 1 aaGun moved from Burma to Yunnan 2 armour and 1 mech_infantry moved from Malaya to Yunnan 1 fighter moved from Alaska to Eastern United States 1 armour and 1 mech_infantry moved from Alberta Saskatchewan Manitoba to Quebec Place Units - British 3 armour placed in Persia 2 armour and 1 mech_infantry placed in Iraq 3 mech_infantrys placed in Egypt Turn Complete - British Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,2,5,1 British collect 39 PUs (1 lost to blockades); end with 39 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 42 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs Place Units - UK_Pacific 1 armour and 5 mech_infantrys placed in India Turn Complete - UK_Pacific UK_Pacific collect 20 PUs; end with 20 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 23 PUs Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 3 PUs; end with 26 PUs Some Units in India change ownership: 1 armour and 5 mech_infantrys
Combat Hit Differential Summary :
Italians : 1.33 British : 1.33 Americans : -0.67 Japanese : 0.00
-
TripleA Turn Summary: Italians round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - Italians Italians buy 2 armour; Remaining resources: 0 PUs; Combat Move - Italians 1 destroyer and 2 submarines moved from 99 Sea Zone to 98 Sea Zone Italians take 98 Sea Zone from French 1 artillery moved from Greece to Bulgaria 2 mech_infantrys moved from Northern Italy to Yugoslavia Combat - Italians Non Combat Move - Italians Place Units - Italians 2 armour placed in Northern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,6,5,5,6,4,4,2,3,3,4 Italians collect 4 PUs (8 lost to blockades); end with 4 PUs
Combat Hit Differential Summary :
Territory Summary for Italians :
Northern Italy : 2 armour and 1 factory_major Southern Italy : 3 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 9 infantry 93 Sea Zone : 1 flag Crete : 1 flag Bulgaria : 1 artillery Greece : 1 flag 99 Sea Zone : 1 flag Yugoslavia : 1 flag, 2 mech_infantrys 98 Sea Zone : 1 flag, 1 destroyer and 2 submarines
Production/PUs Summary :
Germans : 40 / 51 Russians : 42 / 53 Japanese : 11 / 14 Americans : 63 / 93 Chinese : 23 / 26 British : 40 / 45 UK_Pacific : 20 / 26 Italians : 12 / 4 ANZAC : 10 / 21 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 649 times 2 was rolled 718 times 3 was rolled 742 times 4 was rolled 690 times 5 was rolled 702 times 6 was rolled 732 times Average roll : 3.537 Median : 4.000 Variance : 1.332 Standard Deviation : 1.154 Total rolls : 4233 Null / Other 1 was rolled 71 times 2 was rolled 95 times 3 was rolled 90 times 4 was rolled 87 times 5 was rolled 75 times 6 was rolled 84 times Average roll : 3.502 Median : 3.000 Variance : 0.829 Standard Deviation : 0.910 Total rolls : 502 Germans Combat 1 was rolled 119 times 2 was rolled 134 times 3 was rolled 146 times 4 was rolled 135 times 5 was rolled 131 times 6 was rolled 142 times Average roll : 3.559 Median : 4.000 Variance : 0.548 Standard Deviation : 0.740 Total rolls : 807 British Combat 1 was rolled 71 times 2 was rolled 95 times 3 was rolled 90 times 4 was rolled 87 times 5 was rolled 75 times 6 was rolled 84 times Average roll : 3.502 Median : 3.000 Variance : 0.829 Standard Deviation : 0.910 Total rolls : 502 Italians Combat 1 was rolled 44 times 2 was rolled 41 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.574 Median : 4.000 Variance : 0.405 Standard Deviation : 0.636 Total rolls : 265 Americans Combat 1 was rolled 77 times 2 was rolled 72 times 3 was rolled 77 times 4 was rolled 74 times 5 was rolled 67 times 6 was rolled 85 times Average roll : 3.524 Median : 3.500 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 452 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 110 times 2 was rolled 114 times 3 was rolled 84 times 4 was rolled 109 times 5 was rolled 95 times 6 was rolled 93 times Average roll : 3.403 Median : 3.000 Variance : 1.164 Standard Deviation : 1.079 Total rolls : 605
-
TripleA Turn Summary: ANZAC round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
Combat Hit Differential Summary :
-
TripleA Turn Summary: French round 18
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 18 Purchase Units - ANZAC ANZAC buy 2 artilleries, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 infantry and 1 marine moved from Queensland to 54 Sea Zone 1 infantry, 1 marine and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 33 Sea Zone 1 armour, 1 infantry and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 armour and 1 infantry moved from 19 Sea Zone to Okinawa Combat - ANZAC Battle in Okinawa Non Combat Move - ANZAC 1 infantry and 1 marine moved from 35 Sea Zone to Philippines Place Units - ANZAC 1 artillery and 1 infantry placed in Queensland 1 artillery and 1 infantry placed in New South Wales 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 11 PUs; end with 11 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
-
TripleA Turn Summary: Germans round 19
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 19 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 12 infantry and 1 marine; Remaining resources: 0 PUs; Combat Move - Germans 5 transports moved from 127 Sea Zone to 125 Sea Zone 1 cruiser and 1 destroyer moved from 125 Sea Zone to 112 Sea Zone 2 transports moved from 125 Sea Zone to 112 Sea Zone 1 mech_infantry moved from Holland Belgium to Germany 2 infantry moved from Holland Belgium to Western Germany 1 mech_infantry moved from Bulgaria to Romania 2 infantry moved from Slovakia Hungary to Romania 1 fighter moved from Poland to Romania 1 bomber moved from Western Germany to Romania 1 infantry moved from Greater Southern Germany to Slovakia Hungary 7 infantry moved from Germany to Poland 5 infantry moved from Poland to Eastern Poland 2 infantry moved from Poland to Eastern Poland 3 fighters moved from Western Germany to Poland Combat - Germans Battle in Romania Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry Russians defend with 2 armour and 1 artillery Germans roll dice for 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry in Romania, round 2 : 3/5 hits, 1.67 expected hits Russians roll dice for 2 armour and 1 artillery in Romania, round 2 : 0/3 hits, 1.33 expected hits 2 armour owned by the Russians and 1 artillery owned by the Russians lost in Romania Germans win, taking Romania from Russians with 1 bomber, 1 fighter, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 16 Casualties for Russians: 2 armour and 1 artillery Battle in Eastern Poland Germans attack with 7 infantry Russians defend with 1 artillery and 2 infantry Germans roll dice for 7 infantry in Eastern Poland, round 2 : 2/7 hits, 1.17 expected hits Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 : 2/3 hits, 1.00 expected hits 2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland Germans roll dice for 5 infantry in Eastern Poland, round 3 : 2/5 hits, 0.83 expected hits Russians roll dice for 1 artillery in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 5 infantry remaining. Battle score for attacker is 4 Casualties for Germans: 2 infantry Casualties for Russians: 1 artillery and 2 infantry Non Combat Move - Germans 1 bomber moved from Romania to Poland 1 fighter moved from Romania to Poland Place Units - Germans 10 infantry placed in Germany 1 fighter, 2 infantry and 1 marine placed in Western Germany Turn Complete - Germans Germans collect 44 PUs; end with 44 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 51 PUs
Combat Hit Differential Summary :
Germans : 3.33 Russians : -0.67
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour Southern France : 1 flag, 1 factory_minor and 1 harbour France : 1 flag, 1 aaGun, 1 airfield, 1 factory_minor and 3 infantry Slovakia Hungary : 1 infantry Western Germany : 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour, 5 infantry, 3 marines and 1 mech_infantry Romania : 2 infantry and 1 mech_infantry Poland : 2 aaGuns, 1 bomber, 4 fighters and 19 infantry Germany : 1 factory_major, 10 infantry and 1 mech_infantry Karelia : 1 flag Eastern Poland : 1 flag, 5 infantry 112 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 2 transports 119 Sea Zone : 1 flag 125 Sea Zone : 1 destroyer and 5 transports Bulgaria : 1 flag Finland : 1 flag, 8 infantry
Production/PUs Summary :
Germans : 44 / 51 Russians : 38 / 53 Japanese : 10 / 14 Americans : 63 / 93 Chinese : 23 / 26 British : 40 / 45 UK_Pacific : 20 / 26 Italians : 12 / 4 ANZAC : 11 / 20 French : 4 / 0 Dutch : 0 / 0 Mongolians : 0 / 0 Neutral_Axis : 0 / 0 Neutral_Allies : 0 / 0 Neutral_True : 18 / 0
Dice Statistics:
Total 1 was rolled 591 times 2 was rolled 635 times 3 was rolled 659 times 4 was rolled 612 times 5 was rolled 637 times 6 was rolled 656 times Average roll : 3.537 Median : 4.000 Variance : 0.902 Standard Deviation : 0.950 Total rolls : 3790 Null / Other 1 was rolled 5 times 2 was rolled 9 times 3 was rolled 7 times 4 was rolled 8 times 5 was rolled 9 times 6 was rolled 8 times Average roll : 3.674 Median : 4.000 Variance : 0.252 Standard Deviation : 0.502 Total rolls : 46 Germans Combat 1 was rolled 125 times 2 was rolled 138 times 3 was rolled 148 times 4 was rolled 136 times 5 was rolled 133 times 6 was rolled 144 times Average roll : 3.541 Median : 4.000 Variance : 0.403 Standard Deviation : 0.635 Total rolls : 824 British Combat 1 was rolled 71 times 2 was rolled 94 times 3 was rolled 88 times 4 was rolled 84 times 5 was rolled 73 times 6 was rolled 81 times Average roll : 3.483 Median : 3.000 Variance : 0.789 Standard Deviation : 0.889 Total rolls : 491 Italians Combat 1 was rolled 44 times 2 was rolled 41 times 3 was rolled 46 times 4 was rolled 37 times 5 was rolled 47 times 6 was rolled 50 times Average roll : 3.574 Median : 4.000 Variance : 0.405 Standard Deviation : 0.636 Total rolls : 265 Americans Combat 1 was rolled 77 times 2 was rolled 72 times 3 was rolled 77 times 4 was rolled 74 times 5 was rolled 67 times 6 was rolled 85 times Average roll : 3.524 Median : 3.500 Variance : 0.402 Standard Deviation : 0.634 Total rolls : 452 Neutral_Axis Combat 1 was rolled 1 times 2 was rolled 1 times 4 was rolled 1 times Average roll : 2.333 Median : 2.000 Variance : 0.750 Standard Deviation : 0.866 Total rolls : 3 Japanese Combat 1 was rolled 110 times 2 was rolled 105 times 3 was rolled 142 times 4 was rolled 95 times 5 was rolled 144 times 6 was rolled 123 times Average roll : 3.594 Median : 4.000 Variance : 2.812 Standard Deviation : 1.677 Total rolls : 719 French Combat 1 was rolled 4 times 2 was rolled 3 times 3 was rolled 6 times 4 was rolled 8 times 5 was rolled 6 times 6 was rolled 2 times Average roll : 3.517 Median : 4.000 Variance : 0.887 Standard Deviation : 0.942 Total rolls : 29 ANZAC Combat 1 was rolled 10 times 2 was rolled 7 times 3 was rolled 14 times 4 was rolled 8 times 5 was rolled 10 times 6 was rolled 11 times Average roll : 3.567 Median : 3.000 Variance : 0.508 Standard Deviation : 0.713 Total rolls : 60 Neutral_Allies Combat 1 was rolled 3 times 2 was rolled 1 times 3 was rolled 2 times 4 was rolled 2 times 5 was rolled 1 times 6 was rolled 1 times Average roll : 3.000 Median : 3.000 Variance : 0.370 Standard Deviation : 0.609 Total rolls : 10 Chinese Combat 1 was rolled 23 times 2 was rolled 42 times 3 was rolled 42 times 4 was rolled 36 times 5 was rolled 45 times 6 was rolled 54 times Average roll : 3.826 Median : 4.000 Variance : 2.213 Standard Deviation : 1.488 Total rolls : 242 UK_Pacific Combat 1 was rolled 6 times 2 was rolled 8 times 3 was rolled 3 times 4 was rolled 11 times 5 was rolled 6 times 6 was rolled 3 times Average roll : 3.324 Median : 4.000 Variance : 1.301 Standard Deviation : 1.141 Total rolls : 37 Russians Combat 1 was rolled 112 times 2 was rolled 114 times 3 was rolled 84 times 4 was rolled 112 times 5 was rolled 96 times 6 was rolled 94 times Average roll : 3.405 Median : 3.000 Variance : 1.257 Standard Deviation : 1.121 Total rolls : 612